Excellent coverage of this "Destroy All Humans! - Path of the Furon" prototype build and it's always a pleasure to help you with videos! Mostly since you're always doing a pretty great job on them! Also, I hope your wishes come true and that future prototypes will be discovered! 👽
After watching this and your previous Destroy All Humans video. I'm gonna say it straight up. A COLAB BETWEEN YOU AND MATT MCMUSCLES ON BIG WILLY UNLEASHED AND PATH OF THE FURON WHAT HAPPEN VIDEO WOULD BE AWESOME!
I hope we get a Reprobed like remake, cause the game is so good if you just watch at all the ideas and potential. Just take the game as the basement and build the Reprobed house on it.
Great video! I love this rare archived material. I noticed in the prototype version there is an astounding amount of NPCs that were never seen in the final game. Like the prototype had a lot of variety it seems. Also vehicles seemed to have much more variety as well, I saw buses from Shen Long, a corvette style car, a 70s Lamborghini, an El Camino, and just a lot more interesting cars in Sunnywood. I wonder if they just didn’t have time to animate all those cars during the process of when they are being damaged and destroyed. The vehicle damage system of this game was so impressive for its time. I think Path of the Furon can best be described as a big DLC for Destroy all humans! The game never felt like it was big enough to be a full game on its own. Especially if you compare the amount of side content to the 2nd destroy all humans game. Can’t wait to see your next video about the series! Hopefully Black Forest games made good money on the remakes, and maybe we’ll get news on a possible 3rd game?
Yeah, there's definitely far more diversity in the vehicles in this build. The buses from Shen Long for example are featured in numerous trailers and even on the back side of the game box...but totally absent in the final game. As William says, in many ways, this prototype is visually far more beautiful (Shen Long for example looks really gorgous with this stormy weather and wind effects) than what the game looks in its final state
@@DAHTribute yes Vegas looks so much better in the prototype version. Such a shame they had to cut the weather effects. I totally get why they did it though, I mean I can’t imagine working on a brand new game engine with a relatively inexperienced crew that’s just starting out.
the one build I want to find SO BAD is that one that the original devs showed off a looooong time ago. The one with the cool building destruction and huge map back in 2003. I would spend a long time playing that build.
Loved this video, wish you went more in depth on the install guide or would post a step by step guide to running this as I tried my best and it just always errors and crashes no matter what I select or do in Xania. Which sucks.
Did you save the patch to a separate folder called "Patches?" The only other reason why I can think of is maybe if you have antivirus software that's not letting you run it (Norton refused to run it but when I deactivated it it ran fine).
@@GamerGuysReviews Sorry was sleeping lol' my things work fine, but i followed the guide and I didn't know I had to make a folder called patches... where do I have to store this? Is it a file in the prototype folder when unzipped or in the xania folders unzipped? Any and all help is greatly appreciated, thank you.
@@GamerGuysReviews thanks, any name for the patch notepad file I should know before I try again? I'll keep trying in the meantime and I'll notify you if it works.
Unreal Engine 3 seems like the black sheep of iterations of the Unreal Engine. Also, for anyone making or working on a new game engine, do not tailor it for specific game unless you do not expect non-affiliated people to use it for unintended projects.
Path of the Furon's needs a remaster
A full blown remake for sure
@@Deadforge correct
i would love to pilot the Big Willy mech again as well though. would be really cool
Excellent coverage of this "Destroy All Humans! - Path of the Furon" prototype build and it's always a pleasure to help you with videos! Mostly since you're always doing a pretty great job on them! Also, I hope your wishes come true and that future prototypes will be discovered! 👽
Thanks for letting me know about Hidden Palace!
After watching this and your previous Destroy All Humans video. I'm gonna say it straight up. A COLAB BETWEEN YOU AND MATT MCMUSCLES ON BIG WILLY UNLEASHED AND PATH OF THE FURON WHAT HAPPEN VIDEO WOULD BE AWESOME!
Ngl, that'd be amazing.
I hope we get a Reprobed like remake, cause the game is so good if you just watch at all the ideas and potential. Just take the game as the basement and build the Reprobed house on it.
Great video! I love this rare archived material. I noticed in the prototype version there is an astounding amount of NPCs that were never seen in the final game. Like the prototype had a lot of variety it seems. Also vehicles seemed to have much more variety as well, I saw buses from Shen Long, a corvette style car, a 70s Lamborghini, an El Camino, and just a lot more interesting cars in Sunnywood. I wonder if they just didn’t have time to animate all those cars during the process of when they are being damaged and destroyed. The vehicle damage system of this game was so impressive for its time. I think Path of the Furon can best be described as a big DLC for Destroy all humans! The game never felt like it was big enough to be a full game on its own. Especially if you compare the amount of side content to the 2nd destroy all humans game. Can’t wait to see your next video about the series! Hopefully Black Forest games made good money on the remakes, and maybe we’ll get news on a possible 3rd game?
Yeah, there's definitely far more diversity in the vehicles in this build. The buses from Shen Long for example are featured in numerous trailers and even on the back side of the game box...but totally absent in the final game. As William says, in many ways, this prototype is visually far more beautiful (Shen Long for example looks really gorgous with this stormy weather and wind effects) than what the game looks in its final state
@@DAHTribute yes Vegas looks so much better in the prototype version. Such a shame they had to cut the weather effects. I totally get why they did it though, I mean I can’t imagine working on a brand new game engine with a relatively inexperienced crew that’s just starting out.
Path of Furon's is one of my childhood games, awesome to see new stuff about it all these years later
I wanna see the big willy unleashed prototype it looks interesting and as a fan I salute you for doing all this
the one build I want to find SO BAD is that one that the original devs showed off a looooong time ago. The one with the cool building destruction and huge map back in 2003.
I would spend a long time playing that build.
Weird, I had a dream about dah today lol
Loved this video, wish you went more in depth on the install guide or would post a step by step guide to running this as I tried my best and it just always errors and crashes no matter what I select or do in Xania. Which sucks.
Did you save the patch to a separate folder called "Patches?" The only other reason why I can think of is maybe if you have antivirus software that's not letting you run it (Norton refused to run it but when I deactivated it it ran fine).
@@GamerGuysReviews Sorry was sleeping lol' my things work fine, but i followed the guide and I didn't know I had to make a folder called patches... where do I have to store this? Is it a file in the prototype folder when unzipped or in the xania folders unzipped? Any and all help is greatly appreciated, thank you.
@@the42project_II The patches folder should be kept with wherever you saved Xenia Canary.
@@GamerGuysReviews thanks, any name for the patch notepad file I should know before I try again? I'll keep trying in the meantime and I'll notify you if it works.
@@the42project_II Save it as "545107FE - Kronos.patch.toml"
Unreal Engine 3 seems like the black sheep of iterations of the Unreal Engine. Also, for anyone making or working on a new game engine, do not tailor it for specific game unless you do not expect non-affiliated people to use it for unintended projects.