Watch Project Gold: ua-cam.com/video/nV_awXI9XJY/v-deo.html And check out studio.blender.org/ for more behind the scenes, showcases, and tutorials by Blender Studio.
Hello, i just had a really cool idea and id like it to be stored in a mind of a dev to be brought to reality maybe one day, so pls read this blender devs: What if we could use normal blender shortcuts in geometry nodes? Instead of fiseling with the transform node simply make ur adjustments in the viewport as usual and the transform node tracks it automatically, also modifiers would be amazing to be visualized in geo nodes, especially for beginners it would be amazing if while scattering a few things, or using particle system and force fields everything would be built into your node tree... why then not simply using only the normal viewport without nodes? Well cause it's not procedural, think about it ur entire workflow could be "recorded" into geo nodes and u can make changes of everything when ever u want, also it would boost the learning curve, cause u would see while using a force field on particles how this is built in geo nodes etc... speed wise i think this would double the geo node workflow because i think even the pros r faster in normal viewport, shortcuts r faster than connecting and sliding... cheers :)
Almost every creative can relate to the feeling of conceiving an incredible idea only for it to grow too ambitious too fast and actually become not viable. My heart goes out to everyone involved. I think what we got was still a great technical achievement for blender studio and the program itself. great work as always, good luck for the future.
I can empathize with the writer very much, You have scenes that convey emotions that are critical to the narrative. But I think they worked well together producing a very impressive technical showcase, with enough narrative to be captivating. Cut downs happen, you made the best of it. :)
Ah, this makes it clear what happened inside. Testament of knowing the story, the pipeline - and knowing the workload, the technical debt. When the project was announced to be NPR with Cycles, I knew it would come with a large technical debt! I was hoping you could pull it off! But alas, a lot learned. I do hope the Blender Studio will be able to produce full feature films or televisions series, even web series one day, that the pipeline and financing gets to that level! Hope the lessons learned from here will open doors to more efficient pipelines and workflows for longer stories and smaller teams. Power to you.
It's BACK.. ..blenderheads is a brilliant concept. ..Ton you need to make a blenderheads about making blenderheads. Then maybe have the makers of the making of blenderheads in a blenderheads video.
amazing as always and despite everything and having to rethink it, it shows how something can be difficult in workload, vision and emotion, i salute you all for what you achieved and am amazed in how you you all deal with the situation and the difficulties. may you continue to break new limits in your direction. Fully behind you all at Blender! :)
Such a sad ending, I feel this would have been by far the best film produced at the studio in both the tech and story but for that you need time and energy. Something else will come up!. The showcase looks fantastic tho!
Hello, i just had a really cool idea and id like it to be stored in a mind of a dev to be brought to reality maybe one day, so pls read this blender devs: What if we could use normal blender shortcuts in geometry nodes? Instead of fiseling with the transform node simply make ur adjustments in the viewport as usual and the transform node tracks it automatically, also modifiers would be amazing to be visualized in geo nodes, especially for beginners it would be amazing if while scattering a few things, or using particle system and force fields everything would be built into your node tree... why then not simply using only the normal viewport without nodes? Well cause it's not procedural, think about it ur entire workflow could be "recorded" into geo nodes and u can make changes of everything when ever u want, also it would boost the learning curve, cause u would see while using a force field on particles how this is built in geo nodes etc... speed wise i think this would double the geo node workflow because i think even the pros r faster in normal viewport, shortcuts r faster than connecting and sliding... cheers:)
The images look beautiful but I really didn’t find the story compelling, too much metaphorical and message driven, that’s a trend also in Hollywood in the last decade or more, too many movies get lost in the mechanics of the message, the moral lesson, the allegory for loss or grief or whatever feeling you try to express through allegory and that doesn’t really make for good storytelling or movies.
Both are equally important in a production. And think about what it takes to be so open and talk about everything. That takes a lot! It would be nice for you to develop a bit of empathy. But maybe you are just trolling?
@@karimieich Why does a 6-minute film with little to no dialogue need a "writer?" What is the "writer" doing in this instance that couldn't be done better by the lead artist storyboarding the shots? Perhaps if they hired more people with actual skills instead of talking about egg metaphors they would have finished the film.
@@wrong_planet First Rule of Screenwriting: Show, don't tell. It is as easy to tell a Story in dialogue (from and with characters) as it is boring. It takes a good Writer to do so in a captivating and engaging way, so that the viewer does not get bored. Your comments show your unawareness and ignorance.
@@DTheName So what did you contribute to the film? "I drew the concept art and textures." "I modeled the environments." "I rigged the characters." "I animated the scenes." "I sat around and told the people with talent what to do." Sorry, not a real job.
Watch Project Gold: ua-cam.com/video/nV_awXI9XJY/v-deo.html
And check out studio.blender.org/ for more behind the scenes, showcases, and tutorials by Blender Studio.
Hello, i just had a really cool idea and id like it to be stored in a mind of a dev to be brought to reality maybe one day, so pls read this blender devs: What if we could use normal blender shortcuts in geometry nodes? Instead of fiseling with the transform node simply make ur adjustments in the viewport as usual and the transform node tracks it automatically, also modifiers would be amazing to be visualized in geo nodes, especially for beginners it would be amazing if while scattering a few things, or using particle system and force fields everything would be built into your node tree... why then not simply using only the normal viewport without nodes? Well cause it's not procedural, think about it ur entire workflow could be "recorded" into geo nodes and u can make changes of everything when ever u want, also it would boost the learning curve, cause u would see while using a force field on particles how this is built in geo nodes etc... speed wise i think this would double the geo node workflow because i think even the pros r faster in normal viewport, shortcuts r faster than connecting and sliding... cheers :)
Almost every creative can relate to the feeling of conceiving an incredible idea only for it to grow too ambitious too fast and actually become not viable. My heart goes out to everyone involved. I think what we got was still a great technical achievement for blender studio and the program itself. great work as always, good luck for the future.
I can empathize with the writer very much, You have scenes that convey emotions that are critical to the narrative.
But I think they worked well together producing a very impressive technical showcase, with enough narrative to be captivating.
Cut downs happen, you made the best of it. :)
Ah, this makes it clear what happened inside. Testament of knowing the story, the pipeline - and knowing the workload, the technical debt. When the project was announced to be NPR with Cycles, I knew it would come with a large technical debt! I was hoping you could pull it off! But alas, a lot learned. I do hope the Blender Studio will be able to produce full feature films or televisions series, even web series one day, that the pipeline and financing gets to that level!
Hope the lessons learned from here will open doors to more efficient pipelines and workflows for longer stories and smaller teams.
Power to you.
It's BACK.. ..blenderheads is a brilliant concept. ..Ton you need to make a blenderheads about making blenderheads. Then maybe have the makers of the making of blenderheads in a blenderheads video.
amazing as always and despite everything and having to rethink it, it shows how something can be difficult in workload, vision and emotion, i salute you all for what you achieved and am amazed in how you you all deal with the situation and the difficulties. may you continue to break new limits in your direction. Fully behind you all at Blender! :)
Such a sad ending, I feel this would have been by far the best film produced at the studio in both the tech and story but for that you need time and energy. Something else will come up!. The showcase looks fantastic tho!
Open source*POWER!*
Hello, i just had a really cool idea and id like it to be stored in a mind of a dev to be brought to reality maybe one day, so pls read this blender devs: What if we could use normal blender shortcuts in geometry nodes? Instead of fiseling with the transform node simply make ur adjustments in the viewport as usual and the transform node tracks it automatically, also modifiers would be amazing to be visualized in geo nodes, especially for beginners it would be amazing if while scattering a few things, or using particle system and force fields everything would be built into your node tree... why then not simply using only the normal viewport without nodes? Well cause it's not procedural, think about it ur entire workflow could be "recorded" into geo nodes and u can make changes of everything when ever u want, also it would boost the learning curve, cause u would see while using a force field on particles how this is built in geo nodes etc... speed wise i think this would double the geo node workflow because i think even the pros r faster in normal viewport, shortcuts r faster than connecting and sliding... cheers:)
❤
Nice
👍👍
It seems like they are using tablets in production. Then why Blender still sucks when it comes to touchscreen and stylus support?
One pushup for every subscriber
ok counting, go on
The images look beautiful but I really didn’t find the story compelling, too much metaphorical and message driven, that’s a trend also in Hollywood in the last decade or more, too many movies get lost in the mechanics of the message, the moral lesson, the allegory for loss or grief or whatever feeling you try to express through allegory and that doesn’t really make for good storytelling or movies.
It would have been nice to see more interviews with the artists actually making the film instead of the "writers" bossing them around.
Both are equally important in a production. And think about what it takes to be so open and talk about everything. That takes a lot!
It would be nice for you to develop a bit of empathy.
But maybe you are just trolling?
@@karimieich Why does a 6-minute film with little to no dialogue need a "writer?" What is the "writer" doing in this instance that couldn't be done better by the lead artist storyboarding the shots? Perhaps if they hired more people with actual skills instead of talking about egg metaphors they would have finished the film.
@@wrong_planet First Rule of Screenwriting: Show, don't tell. It is as easy to tell a Story in dialogue (from and with characters) as it is boring. It takes a good Writer to do so in a captivating and engaging way, so that the viewer does not get bored. Your comments show your unawareness and ignorance.
@@DTheName So what did you contribute to the film?
"I drew the concept art and textures."
"I modeled the environments."
"I rigged the characters."
"I animated the scenes."
"I sat around and told the people with talent what to do."
Sorry, not a real job.
@@wrong_planet Oh, sorry, didn't realize that you were just trolling.