i never knew you could use a single texture node for face sprites. thank you so much for this, i used to use whole node groups just to make keyframeable faces.
What I do is applying the texture to my model then have a separate image texture for the irises which I attach to a Simple Axis Object, which is attached to a Bone and texture coordinate, attach to object and Z axis rotated to either -90° or 90°, which enable my irises actually move even if it's a flat image. For the Bone in the armature menu, add the Bone Constraint : Skin Wrap, and attach it to your mesh and orient it with the Y axis with Project.
When I change the offset, instead of going to the next texture it just turns the plain completely pink. As a result the only image the works is the first one selected :/
I figured out a way to fix this, you have to name it numerically. For example "face 1" and "face 2" would work whereas "angry eyes" and "happy eyes" would not work.
you need to make all the names of the images you are using the same, then add a number to the end. for example: charaFace001 charaFace002... and so on for all your images.
I got the expressions as a bunch into the shader and am using the offset but i think it doesn't percieve these pics as sequences. How do I fix this problem?
Pls help when I add all the images from a folder just like you did in the video.. when I go to shader, the image texture doesn’t appear as image sequence… when I change it to image sequence manually and I change the offset, or frames.. Nothing works
@@Cake_Box yeah, they had numbers but still didn’t work… but no worries I solved the problem! In a new blender file I imported the images and created an “animation” of the textures of the eyes. I exported the animation with transparent background (with an alpha channel video format) Basically I grouped the images into a single video. I used that video as the texutre for the eyes and I can control the frames with the offset just like you did in the tutorial, it works perfectly now. Thanks for replying and trying to help! 😁
@@peacfulcrimewave882 sure ! #1) First you need the animated textures, you can download or draw the textures by yourself (that’s what I did). #2) Ones you have the texture, you need to import the textures to a video editor that can export in a video format that supports alpha channel (otherwise the background will appear as blank when you export the video). If you don’t have a video editor like that, you can just use blender as a video editor.. I imported the textures as image plane one by one and created the animation. In every frame of the video there will be a new eye texture. #3) Once you have your video, when you go to shading in blender, in the image texture select the video, follow the same steps of the tutorial and you’re goood to go 👍
I see how you imported the eyes under the image texture node, but for the mouth, do we repeat the same process or did you use the same node? You went a little fast.
Nice tutorial! But I’m having a problem (probably because I’m new to blender stuff, but it seems easy enough) for some reason it never appears on the character, am I doing something wrong?
You can access nodes by going to the shading panel at the top. Or by dragging up the the corner of the screen to make a new workspace. In the video I have multiple workspaces open.
I know I sound stupid, but I genuinely cannot figure it out, as soon as he says he duplicates it (0:12) I get completely lost, how do you do this, everyone says this tutorial helped them and that it made it easy, but it just confuses me even more, I need extra assistance because this is not getting to me for the love of god
hey sir, thanks for this awesome tutorial. allow me just one question: where can i get this face expression pictures ? what kind of keywords i should use ? i cant find any face group. all i can find are single faces but this makes no sense when it comes to animate. hope you can help me where i can find those packs with same face style but different expressions, thanks
is there a way for me to skip frames when animating the faces? For example, i want the eyes to transition from 1 (neutral) to 4 (angry) without going through faces 2 and 3
If you change the keyframe types to Constant in the timeline it will only change to the face keyframed rather then transition from all the other faces in between.
Was having trouble with this too, if you click on the dropdown of the image node that says single image, they'll be an option that says image sequence, select that. The cycle and refresh options should pop up.
If you put the image color into the emission slot it removes any lighting. And if you change the shadow mode in Material Properties to none it won't cast any shadows.
So I have an issue where in pose mode the texture wont move with the rig and only stays in one spot. Is there a fix for that? Edit: Fixed! Dont know how but it seems its because I did all this before I made the model's armature. Once I deleted and redid the textures it was fine
Ok, sorry now I have a new issue 😭 The texture goes missing and becomes pink and I have to constantly manually reopen the image again in the uv editor. Is there a fix for this?
hi man i dont know why some of my image is error, when i set the image sequnce into single image there's no error at all pls help me P.S. sorry for my bad english
i never knew you could use a single texture node for face sprites. thank you so much for this, i used to use whole node groups just to make keyframeable faces.
What I do is applying the texture to my model then have a separate image texture for the irises which I attach to a Simple Axis Object, which is attached to a Bone and texture coordinate, attach to object and Z axis rotated to either -90° or 90°, which enable my irises actually move even if it's a flat image.
For the Bone in the armature menu, add the Bone Constraint : Skin Wrap, and attach it to your mesh and orient it with the Y axis with Project.
Been looking for a vid that just quickly goes into how to add 2D keyframes as I also want that kind of stopmotion look to it! Very helpful!
Thanks for getting straight to the point 🔥 🔥 🔥
The music in this is such a vibe~ 🎵
I never thought to just set frames to 1 and keyframe the offset! Thanks so much
Wow! Saved me a huge headache from some of the other videos I've watched ! Thank you!
Concise and cute as heck. Thank you!
If you dont see your texture in render view, try to move texture (duplicate faces) a little forward your object
doesn't work
When I change the offset, instead of going to the next texture it just turns the plain completely pink. As a result the only image the works is the first one selected :/
same
Same
I figured out a way to fix this, you have to name it numerically. For example "face 1" and "face 2" would work whereas "angry eyes" and "happy eyes" would not work.
It works perfectly, if I rename images in "1", "2", "3" ! 😄
thank you bro i love the choppy eyes n mouth stuff too
Thank you kindly for the simple tutorial!
big thank you for the tutorial, mad helpful. I will def come back to watch the animation one once I need it
Instant subscriber. Non pretentious and straight to the point
Nice, Simple and effective tutorial, loved it!, got a new subscriber!
Great vid! Been wanting to try this for a while.
Great Turorial, Love your content, it's so simple
Thank you so much my man. Absolute legend. All the best to you
this is super informative and helpful! Thank you so much!!
Lets just say im trying to make a kirby model from scratch and the model your using ... It helps alot
Wow it used to be WAY more complicated a couple years ago. Nice video
Thank you for this tutorial chris griffin
Awesome!!!
Great ideas and content !
Subscribed 🙂
thank you so much for this!
you literally saved my proyect, you are a hero and you had a very cute voice too
thank you
For some reason the textures don't change to the next face png I have selected, its just purple.
you need to make all the names of the images you are using the same, then add a number to the end.
for example:
charaFace001
charaFace002...
and so on for all your images.
@@alvarogarcia4735 oh this helps a lot thank you so much
I got the expressions as a bunch into the shader and am using the offset but i think it doesn't percieve these pics as sequences. How do I fix this problem?
great and simple tutorial
This is exactly what I was looking for thank you!!
Came looking for copper and found gold. Didn't know a single texture node could have a whole set in it.
when I hit play, the face texture just cycles through all the images even if I keyframe it
Do you found the answer?, i also have the same issue when i try to animate the texture
thanks dawg
hello i have a question how to add mouth i cant seem to add them together
Dude. I think I'm in love with you
Ty!!❤
Is there a way to make it not get affected by light while rendering?
You could try plugging the color directly in to the material output node or using an emission shader.
@@Cake_Box and turn down the specular.
0:26 amongus
Yes.
Can you make one showing how to do the offset in Blender?
Pls help when I add all the images from a folder just like you did in the video.. when I go to shader, the image texture doesn’t appear as image sequence… when I change it to image sequence manually and I change the offset, or frames.. Nothing works
I find it doesn't work if the images don't have numbers in them. so try naming them something like image 1, image 2, image 3, or something like that
@@Cake_Box yeah, they had numbers but still didn’t work… but no worries I solved the problem!
In a new blender file I imported the images and created an “animation” of the textures of the eyes. I exported the animation with transparent background (with an alpha channel video format)
Basically I grouped the images into a single video. I used that video as the texutre for the eyes and I can control the frames with the offset just like you did in the tutorial, it works perfectly now.
Thanks for replying and trying to help! 😁
@@YeruFox yo do you think you could show me by any chance?!?
@@peacfulcrimewave882 sure !
#1) First you need the animated textures, you can download or draw the textures by yourself (that’s what I did).
#2) Ones you have the texture, you need to import the textures to a video editor that can export in a video format that supports alpha channel (otherwise the background will appear as blank when you export the video). If you don’t have a video editor like that, you can just use blender as a video editor.. I imported the textures as image plane one by one and created the animation.
In every frame of the video there will be a new eye texture.
#3) Once you have your video, when you go to shading in blender, in the image texture select the video, follow the same steps of the tutorial and you’re goood to go 👍
If you don’t know how to export a transparency video in blender, search a tutorial in youtube! It’s easier if you see the explanation
Atleast mention how to switch between faces for animation
I see how you imported the eyes under the image texture node, but for the mouth, do we repeat the same process or did you use the same node? You went a little fast.
Excellent!
Even after selecting all the images they appear in the image texture only one of them remains
Switch single image to image sequence
When I use an unlit shader in unity, the alpha parts of the texture are colored in. How can I fix this?
Nice tutorial! But I’m having a problem (probably because I’m new to blender stuff, but it seems easy enough) for some reason it never appears on the character, am I doing something wrong?
im having the same problem! did you ever figure it out?
@@butterscott9214No sadly :(
Do you have viewport shading enabled? (in the top right of the viewport)
@@owltoe0164 can you be more specific?
Great video!
Hello, thanks for this amazing tutorial. But, can I use this and export it into unity?
How do you actually animate it tho
Hi, hello there, thank you kindly for the video, it was incredibly useful.
Excuse me can I use alpha blend instead to alpha clip?
Tanks!
Think i might start using blender because I can't find any good tutorials for prisms 3d
Thanks bro
0:23 How did you open the nodes menu? New blender user here
You can access nodes by going to the shading panel at the top. Or by dragging up the the corner of the screen to make a new workspace. In the video I have multiple workspaces open.
How do you change the face?
Hey! can anyone tell me how I can easily swap out the different eyes during animation?
The face changes random when animating and idk how to stop it, also this video is kinda old can you please make a new video about this?
i've tried this tutorial but when i switch my texture to an image sequence, the texture paint goes blank and I'm unable to draw.
keep up good work u awesome..
:D
Where to get the blob eyes files thank you
my brain isnt braining
Is there a tutorial for the other way? Is there a way that if I move my eyes they can be accommodated at more ends of the face?
that blob looks alot like kirby
I know I sound stupid, but I genuinely cannot figure it out, as soon as he says he duplicates it (0:12) I get completely lost, how do you do this, everyone says this tutorial helped them and that it made it easy, but it just confuses me even more, I need extra assistance because this is not getting to me for the love of god
Are these able to be keyframed? Will my faces be able to change on the timeline
You can add keyframes by pressing I on the offset slider in the texture node.
and how do i animate it?
I tried to do this with my bean and then the end result made my bean turn purple :((
same
Great tutorial. But I'd like a video that explains how to create a rig for it. Like the one shown in the video. Would that be possible?
hey sir, thanks for this awesome tutorial. allow me just one question: where can i get this face expression pictures ? what kind of keywords i should use ? i cant find any face group. all i can find are single faces but this makes no sense when it comes to animate. hope you can help me where i can find those packs with same face style but different expressions, thanks
this is so gang
thank you
the transparent bg of my image is still coming up as black even when change to alpha clip :? how do I fix?
is there a way for me to skip frames when animating the faces? For example, i want the eyes to transition from 1 (neutral) to 4 (angry) without going through faces 2 and 3
If you change the keyframe types to Constant in the timeline it will only change to the face keyframed rather then transition from all the other faces in between.
@@Cake_Box Thank you so much! :D
This will be very helpful for my animations
Hye, i cant find the cycle and refresh, what i need to do? 0:44
Was having trouble with this too, if you click on the dropdown of the image node that says single image, they'll be an option that says image sequence, select that. The cycle and refresh options should pop up.
thanks it works perfectly but it create another action and I need to put it like in "walk" how can I fix it please?
Don't know if you reply to these comments anymore, but I was wondering if there was a way to make the eyes shadeless?
If you put the image color into the emission slot it removes any lighting. And if you change the shadow mode in Material Properties to none it won't cast any shadows.
@@Cake_Box How do I get rid of the black around the eyes?
hey would this work for a vrchat avatar?
anyone know where to get transparent images? the ones i pull from google have the white backgrounds even after finding transparent
u can make the backgrounds transparent by looking up some free io's
When im animating the character, the second face (w the eyes) dont follow the face, how do i fix that ?
How do you copy ?
Great Video! is there a way to import the mesh with the face texture to Unreal?
yea uh what do i do if its an actual buggy mess instead of looking like this?
is it can be intergated in unity?
Hello, how do you add a keyframe on the face? great video btw, it really got me excited making face expression!
If you press "I" with your mouse over the offset slider in the image node it will add a keyframe.
@@Cake_Box Thank you soo much! now I can animate this bomberman faces.
So I have an issue where in pose mode the texture wont move with the rig and only stays in one spot. Is there a fix for that?
Edit: Fixed! Dont know how but it seems its because I did all this before I made the model's armature. Once I deleted and redid the textures it was fine
Ok, sorry now I have a new issue 😭
The texture goes missing and becomes pink and I have to constantly manually reopen the image again in the uv editor. Is there a fix for this?
you have to name your images "1" "2" "3" so on...
@@ampixxy Thank you.
Thank you very much, but there was a problem ... My eyes and mouth are not displayed together ... they can be displayed separately
Did you try to make another material and apply a seperate texture?
@@flxko438 I tried
How do you select it? It would help because I’m new to 3D modeling and you cutting the spot where you select it and just go right to it makes 0 sense
Wait nvm I figured it out
0:36 SUS
👍👍👍
Ok but where did you find the eyes?
I'm trying to do 2D faces on Source Filmmaker do you know how to do it
hi man i dont know why some of my image is error, when i set the image sequnce into single image there's no error at all pls help me
P.S. sorry for my bad english
hey! have you figured out the solution for this problem yet?
@@btgtut yeah man i already figure it out by the way thanks for your tutorial it help me so much
So how do you animate it?
1:35 btw, how to make this?
I have a video that shows more on how to make something like that :ua-cam.com/video/oQG9ZjzfcEo/v-deo.html
how would you use this for game dev?
where can i find face textures?
Can we get a video on the animation process?
NVM I see that you have videos on it already. Awesome thank you.
@@NonsenseGUSwhere?