Hey! Thanks for watching this like literal movie. I know I just did Poppy Playtime but as explained in the video I’ve been working on this for a while (it was just bad timing). But I am really excited for you all to see this so I hope you enjoy!
I like that the video is exactly 1:00:00, I don't like your underrated status. I HOPE is undertale I am determined to depressions, fnaf is furry + robot ftish.
Danerade Good zombie name is braindead because that is me. Lemon nade is a grenade that lemons. Hangdi is a letter and my steam is somewhere please add and give spares. Now I will sleep because I am gonna go sleep. Hopeful beat decisions 2022
Search full stop punctuation, nice rabbit hole there ya? Also it is literally 0 minus 8, minus 8 read thst again and search you know when you math it is plus minus number, now search minusplus 8. Please sont delete i am a legend the myth the godthe amazin waw
Butt astrix ako airgun mushy days welcome in the philippines also in the new jersey squirrel location of the global slowest to do this and now . The reason why it is not this because availability can you introduce theodore shooting burial licorice
My favorite ending is the one where Vanny, who is shown to be a human in a costume, is torn limb from limb in the robot disassembler with no particular acknowledgment the sheer gruesomeness of that. Honestly it’s hysterical
It would’ve been cool if the animatronics would slowly become more emotionless and animalistic over the course of the game as they succumb to Glitchtrap’s control. It would also be nice if Glitchtrap was actually in the game.
I really hope they act like that in the DLC. Since the animatronics are essentially borderline sentient in this game, I hope they become animalistic since they’ve been stuck inside of the Pizzaplex for who knows how long
haha thatd be so cool to watch kinda like a rotting brain? like when someone has a really bad brain disease and slowly lose sight of themselves? it’s genuinely spooky concept, since the SB characters seem to be *sentient androids* now
@@uhoh6706 yeah! since they’re clearly not allowed to leave! and since AI always keeps on learning, and they LIVE in a place bustling with shitty people, that could flesh out characters like sun and roxy imho
I actually really liked that the animatronics had personalities. Would have been cool if, I dunno, Freddy being all "Don't hurt my friends. I promise they're good people when they're not being mindcontrolled." thing ever came up again. Or, god forbid, he actually found out Gregory was "decommissioning" them and he got mad, if not outright turned on Gregory. You know, the random kid he has way less of a connection to than his fellow, seemingly sentient, animatronics.
Tbf Gregory decommissioning them was mostly in self-defense, and it's not like any of them actually died. Would've been pretty questionable if he turned on the child whose life is in danger for the crime of trying to stop the things from killing him.
@@corvidaeae well it wasn't exactly self defence. Intention matters. He wasn't trying to "kill" them to save himself, he wanted to "upgrade" Freddy, so pretty clearly, he basically wanted to harvest their organs..
Glad somebody else agrees! The idea of technology becoming so advanced that it becomes sentient has always been an interesting genre too me. It's just really cool and it kinda gives fnaf some life. Like genuinely can't stress enough how I'm tired of "dead kids souls are trapped and miserable" trope like it's a fun concept and it's nostalgic but used up a lot and the fans keep buying into it. Them having sentience with unique personalities could have really enhanced the horror element because the idea of robots becoming human on their own is something a person's mind can't just grasp and with them being corrupted with the virus in the game it just adds on to what could have been scarier.
@@billcipher8645 And he was trying to upgrade Freddy for the sake of not dying and/or stopping the evil possessing them, depending on the decommission.
Honestly, the idea of a FNAF game where you wander around a building, avoiding multiple animatronics and the serial killer who programmed them sounds like a ton of fun. The problem is they made the game way too big, and there's way too much stuff that feels unnecessary, while still leaving out so much that should have been included.
While we can hold steel wool accountable for a lot of what’s wrong with this game, I think a lot more people need to realize that Scott had a part in why this game is so messy. From interviews it’s very obvious that Scott kept adding and changing things, and it’s weird that people seem to ignore that he still has creative control for the franchise
This!!!! So many people forget this. And Sony was breathing down their necks, too. They honestly did the best they could given how people in higher positions treated them. I can’t imagine how stressed out the entire SW team was under given the deadlines and the constant changes.
@@beesinnotredame594 ironically, Sony breathing down their necks to get their timed exclusivity investment to pay off in time for the holiday season is setting up the Xbox release to have a much better launch than the game’s first release.
I never actually played this game, but in my opinion, this game could have been a lot better just following sister's location formula. Having five days, where at morning you could explore the mall, without any danger (solving mysteries with freddy idk), while at night, you survived something different every day, the game already has a lot of survive sessions (the endos, the moon, and the offices), everything was right there! Also, just let springtrap die, make a new killer, idk.
I totally agree that if Steel Wool and Scott went for quality over quantity here I think it could've been something special. Some people could argue that they had to go big or go home for this but that's not true at all, the fact that it would be 3D was enough to excite fans. I really feel the dev's overhyped a project and majorly underdelivered.
Honestly that first gameplay trailer definitely made it feel like Sister Location 2.0, which honestly would've been fine. I was hoping this would've been the game that made Afton truly shine as an antagonist while also being the last stand against him and finally beginning a new arc for the series. Hopefully the dlc can be something like that.
@@embryjirak3426 Funny enough, months ago back when Security Breach came out I was trying to think of my own rewrite of the game and it featured quite a few antagonists from the books. The ones I was thinking of were: Fetch The Plushtrap Chaser Fazgoo Sea Bonnies The overall idea I was going for is that a bunch of remnant/agony was seeping into the Mega Pizzaplex (with most of it being in the sewers) causing these various characters/objects to come alive. Both Fetch and the Plushtrap would be smaller yet faster enemies, the fazgoo wouldn't be cloning but would rather have a humanoid body and would sort of act as a mini boss, with you trying to lure it to it's death, and Sea Bonnies would've become mutated, getting larger while swimming in the sewers of the Pizzaplex. A bit insane I know, but I thought it would be cool.
25:48 actually a really cool attention to detail that monty does a death roll during his jumpscare, as alligators and crocodiles actually perform the same act to kill prey
This game was way too big for steel wool to handle. Also everything involving running pizzeria simulator’s ending into the ground really rubs me the wrong way. I hope the dlc decides to delve more into new content than relying on previous stuff to create mystery.
Couldn't have said it better myself. Although I do have some hope for them moving forward, since the pre-release Dawko interview made me think that they do genuinely care about this franchise, but they let scope creep get the better of them and struggled with the story writing. If they had someone step up to a more strict directorial role who could get those two problems under control I think they've got a decent chance at fixing things going forward.
@@LowPolyPigeon yes I think the dlc is going to be decent. Security breach was their first real delve into making their own story and characters, and it’s definitely evident they wanted to create an enriching world (kinda botched that lol). A more short, tight knit experience is exactly what steel wool needs to focus on.
@@Dragon-w7k9g and it's matpat,he said Gregory is a secret animatronic which is why he doesn't show much emotion even though it's more Steel Wool have no time to make him as a character
Too many people miss the point on why the game is bad. The answer is actually really simple (coming from a game developer): Steel Wool created a massive FNaF themed sandbox world to run around in. The problem is, there was 0 thought put in on how the gameplay mechanics would relate to the larger world. The regular AAA game workflow usually involves creating the player character first, then blocking out levels based on the player’s mechanics, and THEN putting the final polish on the environments. Steel Wool did it backwards. They made a massive sandbox map, and then slapped on some incredibly basic mechanics. They included SOOOOO much, yet didn’t actually prototype any “level design”. They have meaningless objectives to drag you around the pizzeria. “Go to Bonnie Bowl to look for Monty’s whatever” is the only reason you ever actually enter Bonnie Bowl. They made the entire environment, and shoved Monty’s mix in there so that you can get there in the first place. Problem is, this results in an awful gameplay experience. On top of that, it was inexperience with a larger game of this size, broken AI, overall bad game design, and a complete lack of story that makes this game really bad. But I think, even with all of these problem, if the core gameplay experience was better nobody would really care.
I feel like the game probably would've been much better if the size was halved, and the gameplay was more of a mix of Sister Location, Help Wanted, and the Joy of Creation. There would still be free roam, and we would still have a somewhat large environment, but it would be more condensed and story driven rather than fetch quest driven and would also expand on the set piece gameplay of Sister Location and fun challenges of Help Wanted.
I think that all of the characters having personalities could have worked very effectively, just like so many other elements, if it had been played right. Have a whole chapter at the game's start where you relive the past before things go horribly wrong and see/interact with the characters as they're meant to be seen by the public: with cheerful, lighthearted personality. Once things go awry thanks to Glitchtrap, you go to a new chapter, where you watch as the group deteriorates into a pack of horrible animatronic monsters that make little more than disturbing noises as they try and murder you!
My thoughts exactly, having them be fun & possibly even kind. Maybe the reason Roxy is so distraught isn't ego & corruption but maybe the corruption made her hurt somebody by accident due to corruption. Does the audience still like her after that? Why? How? She could be afraid of being decommissioned. Sticking with Roxy we know she can see through walls they could have played with that, maybe seeing something terrible & being gaslight or having data corrupted to make her unsure. They are all shown to have a fear of death/be decommissioned, which they get threatened with regularly. You could even have a scene where Freddy sees them capture you, chomping & clawing at you and THATS why he doesn't freak out when he finds out you're killing them. Still sad but he *saw* them try to kill you. Theres allot of potential, that they just dropped. But it's the core issue of the game. Story telling 101 If you're going to include something you should use it to its full list of potential. And they don't
Eh sister location did personality so much better in my opinion having nice robots while interesting doesn't help the fear I'm looking for sister location had personality but was still terrifying circus baby: Manipulative, Ballora:motherly like, Funtime Freddy: Psychotic, and Funtime foxy: attention lover to me a overly nice character like glamrock Freddy takes the fear part away from the game
Where's the fear in that though, is the player supposed to be upset that the robots aren't cheerful anymore? They're just robots, they don't have an actual personality, it's not scary to see them 'lose themselves' or anything. And animatronics that kill because they've been hacked isn't particularly scary either, no longer are the suits inhabited by anguished souls who are just as scared as you are, now they're just evil because they've been programmed to be.
What makes the ending so frustrating is that they had the perfect opportunity to start over. FNAF in game universe was a bunch of Indie developed games about the rumors of what happened with Fredbears pizza. Then Glitchtrap proves that some of it may be true. Instead of using this as an advantage to pick what worked from the old lore, and toss out the confusing or dumb stuff. While at the same time reintroducing it to a new audience. While also adding a new mystery for old fans. They pussy out and say "JK it's all true" here's grandpa They had to ruin the story for old and new fans. At least they TikTok scene this game had was unhinged fun.
The story could have been about a copycat killer (Vanny) hacking the AI of the animatronics. That would have explained why they seem to retain their showtime personalities (there's absolutely nothing in SB that says they have souls in them, but why are they even moving???). Maybe you could have two protagonists, your mission as a security guard is to protect a child trapped inside (with a survival horror mechanic), and you could have a section playing as a child that's more reminiscing of classic FNAF because he has no resources and is way more vulnerable. Hell, you could even have a DR. Jekyll and Mr. Hide plottwist with Vanessa and Vanny. I don't know, I think there was a lot of potential to create a new generation of FNAF stories that used Afton's lore without cheaply recycling it. Or idk, just make some other game and let FNAF die with the satisfying FNAF6 ending.
The 'copycat killer' plot seemed like such an obvious choice, just make Glitchtrap a symbolic force of evil returning in new ways. No idea how none of the writers went with it.
@@birdflox1337 true, but I think that's primarily because Steel Wool isn't good at subtly. They tipped their hat waaaay too much in Help Wanted. Plus the Vanessa/Vanny thing is way too obvious. They actually had Freddy say somethin' like, "Vanny sounds like if you combined Vanessa with bunny... I don't think that's a coincidence." 🤦🏻♂️🤦🏻♂️ Change the name, maybe even occupation. She's still a coworker, but maybe she's idk, a programmer working on the AI for the aninamatronics? So it makes sense she would know how to reprogram them.
Seeing the original art makes me think maybe not only was vanessa supposed to be the main character, gregory was more alike to a mc-guffin than anything. gregory was the kid who vanessa has to protect by watching him through cameras (hey, a use for them!) and guiding him through the game. Vanessa would be fighting against animatronics, time, and the general stupidity of an 8 year old kid all while being inable to actually physically get to him to protect him. _that_ would've had stakes. Protecting a clueless 8 year old kid while you yourself is powerless to stop him if he goes astray? _that_ would've been tense. _that_ would've had the feeling of powerlessness come back. You're _technically_ not powerless, with master control over the building, but the kid is, and only has you to protect him, and you can't get to him without losing sight of him and even a few minutes of having your back turned is enough to find a corpse where the boy last was. I kinda wanna play _that_ game. That feeling of powerlessness as you can do nothing but watch as an 8 year old fights for his life without even fully knowing what he's fighting against. That sounds scary.
Man, I hadn't finished Security Breach and I avoided as many spoilers as I could thinking "maybe I'll finish it one day", I broke that 'spoiler avoidance' rule with this video and I had no idea Security Breach screwed up the past 6 game's stories THAT MUCH. Like, FNAF 6 had a perfectly good finale and they should have used this game to establish new elements and storylines to push the series forward and instead they just nullified everything FNAF 6 did. I genuinely hope they retcon this game's story and delete Springtrap's return (and everything connected to that) from canon.
I think any horror story after 7 games can't be taken serious and is only made for that sweet sweet mula scott found something that works and just stuck for it,he has made so many ips and games with so many creative ideas and charecters like come on Scott give me a rebranded coffee bot and a humanoid beaver.
A lot of people have a problem with Burntrap appearing, but no issues with Glitchtrap. I think the main issues are that Vanny didn't have a big enough presence and Burntrap wasn't set up at all. And possibly the repitation of William "always coming back"
i feel like the main reason people dislike Burntrap is that we already had a version of Willy A currently active, but then they add Burmtrap out of nowhere and wipe Glitchtrap from existence
I’m glad that I’m not the only one that the Afton ending pissed off. I’m not gonna restate what you already said, so I’m going to give an example of something that did what I wanted this game to do. JoJo’s Bizarre Adventure: Steel Ball Run is part of the JJBA multiverse, but is almost an entirely different story due to the universe being reset at the end of Stone ocean. The creator of JoJo, Hirohiko Araki, was tired of nearly every problem always going back to one character; he wanted to start fresh. While the reset didn’t directly cause part 7 and onward to happen, it had enough enough small-ish changes to the original universe that the overarching villian’s influence basically fizzled out and allowed the the rest of the bloodline to live peaceful lives. Pizzeria Simulator’s ending should have been FNaF’s universe reset. The fact that Steel Wool entirely retconning Henry’s final action through the lame excuse of “Oh well it just didn’t work lol” is so annoying. Yes Afton survived a fire once, but that’s because he ESCAPED. He was visibly trapped in the PS ending and he was still there in SB. Every other time someone has been burned to death (aside from remnant), their soul was released and was allowed to move on. Edit: upon watching further, I now know how big of a part Scott played in the writing of the story. It is really disappointing to me that the actions of two parties being unable to collaborate effectively caused this disgrace to the franchise to exist.
Something great about SBR is how it takes older parts of the mythos and brings them back in new ways. FNaF could've done something similar, if they wanted to bring back characters and ideas the could've. But they should've made a new timeline to tell a new story with similar characters. Most people feel like 6 was the best end to the series (and UCN was a little bonus). Just like Jojos, FNaF is getting too complicated. they need a clean slate if they want to continue.
Can I also point out the main title of the game? *Security Breach.* In older games, their titles are pretty straightforward; Pizza Simulator relating to creating a whole Fazbear restaurant, Help Wanted being that of a beta-tester of a game relating to the history of FNAF, Custom Night literally customizing how many animatronics you face. Here, Security Breach of what? Just because Gregory was left in the Pizzaplex at night and that Vanessa and the animatronics are continuously looking for him doesn't automatically make it define the title, especially with the securities being only forgettable robots and the very confusing storyline. In what part of the game makes the words " security breach" truly resides onto. They could've added very heavy topics, such as discovering the backstory of Vanessa and her slow progression into Vanny, the history of the Afton siblings being revisited by Glamrock Freddy and Gregory themselves, heck even the whole point of building a literal mall under the name of a franchise who has a very dark history of murdered children. Just some sort of breaching profound or deep information that causes literal securities to be involved. But alas, they went off to continue the Afton storyline, completely throwing away what happened in the Pizza Simulator. I might be missing on this one, but could you blame me not fully understanding the narrative being told in this game? There's more to be disappointed on, but this struck into me, because if the title itself doesn't reflect on the game aspect, then by itself is already a bad sign
@@gpeep4567 "Security Breach" is in reference to how Glitchtrap bypassed/breached the virtual defenses/security of the Pizzaplex with Vanny′s help, allowing him to control the animatronics and cause chaos.
43:01 I feel like the original idea was to play as Vanessa and not knowing she herself is the killer , trying to find out who’s taking the kids and where they are . Just to find out it was her
I’ve never seen anybody bring up the personalities point about how the characters were scarier when they were just machines. Thank you, I thought I was the only one who thought that Edit: also I agree with the franchise having a weird relationship with music. I mean, some of these tracks are genuinely scary and set the mood right but in fnaf 6 the midnight motorist secret minigame literally has an 8-bit rendition of Hitchin’ A Ride as the music and nobody can convince me otherwise
For me I like the personalities cause then they can be differentiated and they seem interesting. If they were all emotionless bots, which is pretty much what the staff bots are, in a game like this I’d get bored of them. They’d seem even more like an easily forgettable part of the game.
@@emilyk3183 alright sure, but if you’re trying to make a horror game, cold and emotionless is what you’re gonna want most of the time for your antagonists.
On the topic of the pizzaplex being too bright to be scary, I think Steelwool really had a missed opportunity to reference Fazbear Entertainment's in-canon history of cutting costs and saving money by having the pizzaplex be completely dark. It would've made Vanessa's flashlight make more sense, and would've added more atmosphere to the game. If they still wanted to incorporate the neon lights of the pizzaplex they could've included a segment where Gregory searches around in the dark, only aided by some of those faint red emergency lights (I don't know the word for them but I don't think they're actually for emergencies) for a key in order to enter a room that controls the power. I think it would've been cool to have gotten used to seeing the pizzaplex pitch black and seeing the neon lights slowly turn on and reveal the true scale of the map.
I think what made this game disappointing the most was that it came out during the peak of analog horror like Squimpus McGrimpus and MemeBear, which made FNAF content that practically reinvented the kind of horror FNAF had pioneered in the mid 2010s.
@@Chaotic_Overlord with the "freddy and friends" series that was fun to watch the first time, but copy and pasted like 6 times over with a background change and 2 seconds of a new character reveal
There is this thing thing called the “Curse of the ninth”. It’s a superstition that basically when a musical artist from the Romantic period would make their ninth symphony, they would die right after. It actually happened to many people back then. I bring this up, because Security Breach just so happens to be the ninth fnaf game, and we all know it killed the franchise.
I think since they decided to go for humanizing the animatronics it would have been an really great chance to explore body horror. Freddy, Basically having been tricked into having body parts of animatronics he knew his entire “life” put into his own body & against their wills? Animatronics, who’s entire purpose is to create happy memories for children becoming walking nightmares? having their entire worth stripped away in seconds, due to something not fully within their control? if I was Roxy I would obsessive over my looks too, if I literally wouldn’t be allowed to exist if I wasn’t loved. Im not even a big fan of body horror but I think it’d be an interesting place to take the story while eliminating what most people dislike about body horror (blood, guts etc)
The story would have been better with Vanessa as Protagonist. Maybe she was possessed, managed to get back to normal and now tries to correct what she did while possessed. That would have so much potential for internal struggle for the character! And would have given her still a personal connection to the whole mess, due to the possession! Instead we got an 8 year old who should have been the off screen victim in an easter egg!
I think the issue with that though is that we'd get no story behind it. Just out of nowhere we play as a person who was under William's control but managed to break free? They would've needed to set that up instead of just throwing her out here.
@@mailpaper7754 Dude instead we get some brat that has NO connection to the other games. At least Vanny appeared like, twice before in other games, even if it was two that nobody played.
@@toolatetothestory Still, you can't just have a huge story plot about someone being controlled never be shown and just jump right into them trying to fix their mistakes.
@@mailpaper7754 But... we were shown that. At least the takeover. How and all that jazz in the VR game. And you DO realise we are talking about Fnaf, right? Infamous for explaining fuckall in the games and any other material and driving Matpat insane just figuring out what happened in 87, one of the CORE events in the series?? If you want fnaf to explain anything then you know nothing about fnaf.
@@toolatetothestory Yes, Fnaf is that way. And for the logic in the VR game, we only see how Glitchtrap managed to get into her head, we don't hear about her doing anything until Security Breach. So yes, this still has flaws inside of it. And just because Fnaf doesn't explain everything, doesn't make it logical to assume a theory could work just because it's vague like other events in the story.
Unpopular opinion: I think Afton returning could of worked fantastically as a big tragedy. Cassidy poses the last Ultimate Challenge to Afton (50/20) If Afton won. His soul would go free from Cassidys grasp. But after everything Henry had done and all of Cassidys anger. Afton wins. His soul still lives on. Leaving Cassidy alone in his own endless purgatory of anger and malice. Defeated. It could of worked. IF that momentum was continued in Security Breach. But because they were keeping Afton needlessly vague. There is no true buildup.
@@NobodyHereBrotha well it could have been an artificial hell, and the blob could have been used to effectively talk the player into send Afton to actual hell. Not a very solid option, but it’s better than what the game gave.
22:37 As someone with tritanomaly which is a minor colourblindness (i'm 'yellow-blue weak' which means anything that isn't teal or red is a little harder to see), the colourblind filters sucked. i'm glad they even incorporated them in the first place, but instead if intensifying the colours we struggled to see, they just intensified the colours we already CAN see - i had the tritanopia filter at MAX and it made no noticeable difference, and tritanopia is the most intense version of my colourblindness where you can ONLY see teal and red). thankfully my colour blindness didn't get too in the way of this but i do feel for those with more intense colour vision deficiency.
I mean, many games with colourblind options use shapes as a way to differenciate colours so it can apply to any type of colourblindness. Adding some squares and traingles on the buttons doesn't seem like too much work at all so it's really Steel Wool's fault they went with a less inclusive route
I really wanted to see Vanny be some cult based around Afton. Some crazy girl who feel in love with this man who transcendent death. And is now trying to recreate his horrors. that would have been a better story. As the worst part of this entire game. Is the fact that None of the animatronics are even evil. Their just robots programed by vanny to do their bidding. Their are no dead children in them.
17:00 the STAFF bots were, at least to me, Steel Wool’s remedy to bad game design. It makes no sense to have only 3 major animatronics serve as main antagonists when you have an entire open world mall to explore. This would have worked if the game was way more linear. However, when you have the player allowed to go wherever they want whenever they want, they had to find a way to get the few enemies to the player quickly in a much less scripted way, otherwise you are running around an empty mall barely ever encountering then. Enter the STAFF bots, which only serve to teleport the main animatronics to the player. A remedy for bad game design. This game should have been linear. Like Outlast. Outlast was a massive asylum, but you were limited to where you could go at any given time. The linear nature of the game made the most of enemy encounters because of it. (You pretty much say the same like a few minutes later lol; sorry, I paused the video to type this and then continued watching. Totally agree).
They made new characters already, just include more animatronics. They hint that Glamrock Bonnie exists, but nowhere in the game. Why? He could have been the first one corrupted by Afton (since we're rolling with that) and comes out to join the cast during the night. What about Foxy? I know Roxy kinda mirrors Foxy in this case in a LOT of ways, including the way she outright BOLTS when activated by the player, reminiscent of Foxy charging full-sprint down the hallway in FNaF1, as opposed to Chica and Monty who just amble towards you, and it's fine that way...But they could have been a funny side gig duo that plays intermissions or something, allowing Bonnie to have his position on the "main band" so to say, and that would have made a lot of sense. Make gags about the Foxy and Roxy naming scheme, and it could have been amazing. Could have even had a third member of that band, a drummer named Moxie, or something. I don't see why, especially since they wanted to make their own characters, they stuck with the 4 character model from fnaf1. Technically, even Scott didn't adhere to that, as Golden Freddy exists, though he does everything he can to subvert the idea that the character existed at the time. All this to say, I agree with the analysis that the game was rushed, despite being pushed back multiple times. It almost feels like more dev work went into making the map support the trailers than to support the actual game being made. As far as Steel Wolf is concerned, considering how much they claim to like the series, they were ALL TOO READY to insert their own characters over the heads of the pre-existing ones the second they had a chance, not even thinking about ways they could all work in tandem. I'm surprised, since Scott is so involved in it all, that he allowed this? Not that he should be super controlling in any case, but considering how much it feels like he ruined the game by jerking it away from whatever they were trying to do, it's weird that he relented about his characters being upstaged.
You are the first UA-camr I've seen mention that clip from the Dawko interview with Steel Wool. Finally someone mentioned it! That interview happened right before the game came out. When one of the creators said that he was doing a full replay of the game one more time before release, I was so confused. Like how did did he think that it was acceptable to release it that way? There were so many bugs, there's no way he didn't encounter any of them in his playthrough. Not to mention the game barely ran smoothly when the game first came out. Like what version was he playing, because I want that version. After the game's release, I was just thinking back to that clip of the interview and was so confused. I'm just happy you mentioned it in your analysis.
Another part that made that statement super alarming is that HE was the one doing the full replay, not beta testers. HE knows how the game is SUPPOSED to work, so he’s less likely to do the “wrong” things that would be hiding bugs and issues with basic mechanics. A game’s creators shouldn’t be the ones doing the final testing of a game.
All fancy wording for the idea that what he was trying to do was damage control and make everything look hunky doory before the inevitable cataclysm of review bombs happened.
I don't think Horror games have to be dark to be scary, but SB was definitely too bright. Giving the animatronics personalities is great! I love character writing, too bad this game did nothing with it. The fandom is better at writing stories/making animation with character with the animatronics than the game. Freddy questions things but never acts on them. Gregory is just weird, we know too little about him. Vanessa... why? Vanny is just *facepalm*
Security Breach had so much potential and it just felt like it feel short on so many different levels. Vanny is almost nonexistent. The horrible bugs and lag. The endings are just horrible. I do like the game but I definitely don't love it as a "fnaf game."
If “The Event” with Scott Cawthon hadn’t had happened, or even if he just continued having direct fan interaction, the community backlash to SB could have been smoothed over quite a bit. The worst part for me is that Scott has missed the mark on games before (see: FNAF World upon release) and he was able to regain community trust by just talking directly to the community and issuing refunds. Since Steel Wool had to handle all of this basically on their own, there wasn’t an established trust and they couldn’t really talk to the community like Scott used to. So the backlash continued and SW couldn’t really do much about it.
I've been looking forward to a really good breakdown of this game, especially from this kind of perspective as someone who grew up with FNAF and have a lot of varied opinions on the series. Love your content! Keep up the amazing work
The burntrap ending is what I can only describe as the “Star Wars rise of Skywalker” problem, in that movie it brought back Palpatine who was clearly established to be dead in ROTJ, but magically comes back because there’s no true villain
If you ask me, the game is essentially Yooka-Laylee. Rough on the edges, has more ingredients than how the recipe is made, and would be struggling to call it either good or bad.
@@voidgamer7122 nah, there are moments where the game is actually being something of a great game. but the brute force direction really smacks the edges poorly.
@@memememe609 following only the SURFACE of what made the property good. On all occasions, Yooka-Laylee and Security Breach were onto something amazing. and while there are diamonds on the rough, the rough is still there as much as the diamonds are.
A good twist for Freddy is if he was the actual villain, as opposed to the Blob. You get down to Burntrap's lair, Freddy gets his mind taken over because he didn't malfunction or because Burntrap is so close this time (Like a room away) and Gregory either needs to either hide from him or escape. Gregory sneaks through gaps in fences or through ventilation ducts as Freddy utilizes his upgrades - Slashing through gates, unlocking doors with his voice modulator and if you stay in one space for too long, he will find you with his Roxy's x-ray vision.
This game is unfinished, messy, lacks direction, disappointing but more than anything... frustratingly confusing. With other fnaf games even if some mysteries were frustrating I always felt like there was an answer. We were just missing something. Or thinking about something wrong. But in security breach everything feels confusing and like there isn't an answer. Why are the animatronics corroding? Not much to explain that. Why is gregory here and who is he? Nope no answer. Nothing gets anything close to an answer or more importantly- an interesting hook. I have no desire to find answers so it just feels like things are missing.
The animatronics corrode because of the recharge stations. Some people think that's a part of why freddys supposed to really be on lock down...so William can somehow siphon energy from them...as well as parts from other endos.....again not the best explanation but it's the best we got. The pizza plex was built right over aftons dead body
I could say the same thing about the rest of the fnaf games about having no answers. In Fnaf 4, why do the nightmare animatronics exist? why does plushtrap exist canonically? what's the deal with nightmare (the black animatronic)? In Fnaf 6 what was scott trying to tell us with the midnight motorist secret scene? in the arcade fruit game, why the girl specifically? the point of all the candy bot stories? why the fuck was funtime chica even there? The franchise always had this flaw yet for some reason when it comes to security breach suddenly it's a problem for y'all
Did anyone think that the “You will do as I say!” was done by Clancy Brown before the reveal of the real voice actor. Whenever I hear that quote, what pops in my head is Uka Uka. Helped by the fact that it would be an actual in-character thing he would say to Cortex and N. Tropy.
Man, as someone who has been there through the series since October of 2014,it does get a little annoying for someone to go "oh, I've been there the whole time so I'm a special case, my review and opinions are more valid" almost every time they bring up how they are an OG. Trust me, it's cool to see others that are the same as me, but don't be an arrogant person because of it.
Right? I was actually brought into FNAF through SB, somehow knowing literally *nothing* about Fnaf except Freddy Fazbear, being a security guard in a Chuck-E-Cheese type place, and that there were a bunch of jumpscares. But then my friend bought SB and we played it together, I liked what I saw (it was after the most recent update), and my friends wondering about SB's connection to the older games go be intrigued by the lore. After deepdiving through the rest of the series' games and lore stuff pretty rapidly, I could also claim to be "the most qualified" to make an "objective" analysis because I wasn't looking back through the games with nostalgia, but with fresh eyes on all of the games just about equally, especially when they're all out together, so context of when/how each game came out didn't affect my impressions or expectations of them as much. But I'm not saying my opinion is more valid or less valid, just that being "an OG" isn't nearly as important as just, y'know, knowing about the games and lore enough to be able to keep up with the current conversation? As long as we're not talking about a history lesson or whatever
I think the video is great! but i personally disagree a bit on the complaint about the personalities I've always loved the "lack of personalities" in the animatronics for the reason you stated, but i feel like this change is a fun thing to explore... if steel wool had actually bothered to go all the way with it. you can do something interesting with the idea that these robots are sentient. they can feel, they have personalities, they're almost human in a way. and yet they can still get corrupted into chasing you and you still have to destroy them. i feel like steel wool had potential to explore the eeriness of the animatronics suddenly being sentient (without being posessed like some of the old ones)
A fun fact: A few months ago in maybe… March? April? I was doing a playthrough completely blind to what might happen, and in Roxy’s Raceway, I was looking for out of the ordinary things. I ended up going down the staircase for the blob, and I was met with a few gates. So, I called Freddy so I could walk back up the stairs, in case Roxy were around. And he appeared on the other side of the gate. I found it odd, BUT i shrugged and wanted to see if it were possible to get through the gates with Freddy. It took some angling, but I got Gregory glitched through the walls, and managed to make it all the way to the blob without having any idea what I was doing or where I actually was. It was glorious
The ironic thing is that me and many other fans were genuinely upset when certain bugs were patched out because the glitches were the one thing giving us any semblance of fun in this game.
@@Hypnotichypno Honestly I agree. I posted this comment a year ago and my opinions have drastically changed since then. I have given the game a second chance and I do enjoy it. I still do not think the game is very good or competently made, but I think that doesn't matter. I have fun messing with the ai and finding different exploits. I have even found parts of the game I unironically enjoy, such as the endo sections and the daycare area. So yeah, I take back what I said.
I've always found it weird that Gregory could fit in the baby carriers to hide. Like I get he's 10ish, but he's still definitely too big to fit in something meant for 2 year Olds at the oldest
They needed some way to hide I guess, but you're absolutely right it's actually really odd. Also what are the baby carriers doing randomly strewn about, shouldn't they have been returned to the entrance when the last parent customer left? It's kinda like how food is left out on the snack stands all around the place... like with the trash, at least it makes sense because the staff bots take care of that, but in game they aren't catering to the food, I mean the place is closed so the food should be thrown out or stored away, not just left out in the open. And the staff bots that block you from entering certain rooms and the weird gates that sometimes appear and dissapear, what's with that? The place is closed, there should be no reason for the bots to ask for permits to allow you to traverse places, because guests don't stay the night. And I doubt the head security guard would need to be blocked from places in the pizza plex that they are guarding! The sentient bots would usually have been put into rest mode, like freddy in the beginning, to save their power and lower the maintenance for their cleanliness, though I get Vanessa has obvious clearance to just... turn off rest mode whenever she wants to. I could go on about how the props and scenery just isn't logical for a closed mall like the pizza plex was, but whatever. I still love the game because once beaten it provides me a decent way to imagine walking through a Freddie's pizza mall, albeit alone...
Security Breach reminds me of Fnaf 4 where the confusing lore of that game fucked up the lore for coming games except security breach didnt leave any room for itself to backtrack a little and fix things up so now ALL games after this will have to deal with this security breach lore (if they even want to make more games at this point)
Fnaf Security Breach kinda killed my interest in Fnaf. Ever since I've been much more interested & intrigued of the various fan games the community has made.
Honestly makes sense, in my opinion it should've ended with fnaf ucn. Henry,Miachel, and other animotronics were put to rest and William Afton was punished forever. I wasn't opposed to the new story but it feels wasted and drawn out at this point.
I honeslty feel the same, it's frustrating how a group of fans can create better games then an entire game studio with tons of employees. With that said tho I am very glad and excited for the recent renaissance fnaf fan games have been having, so to speak of. Some of these fanverse games look top notch and I have high respect for a lot of these fan game creators. Really excited for what the future has in store for the fnaf fan game community!
Story wise, Vanessa should’ve been the main character we follow n play as. The countless cut scenes with her in therapy in a Perfect Blue (movie) fashion where you can’t tell if she’s losing it or if it is reality. The game could span out over a week, Gregory could’ve been a side quest for her. Idk just a lot of possibilities tbh
On the topic of the return of Afton yet again, I thought there was a simple, easy fix. The VR game could have set up that the salvaged machinery of the burned animatronics was used in the same way it does now, but make it clear that it isn't Afton's soul continuing on since we knew it was being tormented in UCN (thus earning his sought after immortality in an ironic way). No, it should have been that Afton corrupted the data while he was connected to the animatronics and that corruption is what births Glitchtrap and Vanny. Afton's digitized malice corrupted a human mind. It was so simple. Bringing him back as Burntrap was just so, so stupid. Vanny is an incomprehensible non-entity in this story now.
Steel Wool has a serious issue with their scope growing as development goes on, causing extreme delays and a clunky final product. They should’ve kept the game at a smaller scope and spent much of development polishing, resulting in a relatively small but complete product by early 2021 the latest.
People who tell you to not judge a game until it has like 3 patches is the equivalent of "Oh this anime is great, you just need to sit through 20 episodes of pure trash to get to the good stuff"
I feel like it would've been so cool if Sun was an ally to gregory. It would make the player seek out his help while also keeping them on edge because the lights could go out at any time. As much as I like freddy, the Sun and Moon duo was much more interesting. It could've even had a call-back to the music box, where keeping a music box wound would keep Moon away.
Can't be overly long if it's not an exhaustive essay about not only the game, but about some parts of the franchise as a whole, that's at least seven hours in length. And that I watch on repeat a lot. (Relative to the length of the video. It's a lot easier to watch a two minute video fifteen times compared to a seven hour one.)
Another thing I find funny is how Monty is an alligator, and is super aggressive, yet that's literally the complete opposite of an alligator. Cause of his aggressive nature he should've been a crocodile. In case no one knows. Alligators are actually super chill and literally don't mind being around people and don't attack unless provoked. Crocodiles on the other hand, even being in their sights or just not even bothering them, they'll try to attack you. Good job steel wool
Danerade be like "This poster on this wall literally just looks like a PNG slapped on the wall?" Thats what a POSTER IS DANERADE!!!! Also very good video! Im already 30 minutes and its only felt like 15, Im very invested and can tell all the hard work youve put into it has worked out!
I'm still amazed at how much you could break SB by not running. Spiff's video is the perfect example of the absolute chaos people made out of the game and I love it
To expand on your point with the interview quote from the executive producer: I think the fact that he says he had no idea what that stuff meant might also indicate a lack of research on the part of higher-ups in development. Like, you can't make a good sequel when you don't understand how its predecessors work, ya know? 😬 Maybe they should've consulted people from the FNaF community at the very least, idk. 😞 Regardless, here's hoping they learn from their mistakes and get their act together with the DLC!💕 Amazing video, thank you very much for making it! Keep up the great work! ✨💕
i also think scott could’ve explained more? idk it just sounds so weird to me that the developers of the game didn’t actually understand what they were making… it’s not fair to expect them to understand lore that scott probably doesn’t fully understand anymore himself lol
Oh my God. If you played as Vanessa suddenly the wide open space of the game is actually a horror element. Imagine, as an adult there's not nearly as many places to hide, and you're not trying to get yourself to safety, you're trying to save kids or a kid, while all the animatronics but Freddie are confused and hostile. Way better premise for a story in this setting imo.
I just wanted to say, I personally believe this game could have worked. The main concept is fantastic, and it had so much potential. We may never know what sort of crazy development hell went on in the production of this game. From the trailers, there's definitely been plenty of rewrites, and the game seemed to struggle with a direction. No matter how messy this game is, I can really see a lot of passion in this product. There are glimpses of something really cool, from characters such as Vanny, DJ Music Man, Freddy, and Sun/Moon, to the art direction, and a bit of that Scott charm here & there. I'm actually making a 3 part series on a reimagining of FNAF SB, making certain character designs more creepy, changing the plot, and briefly describing gameplay. There are just so many ideas I have for this amazing concept. I feel there's no way to make this game a good FNAF game, but you could make it a good horror game.
The one compliment that I will give the missed opprotunity plot point that is Vanny/Vanessa is I loved how the Princess Quest arcade cabinet handled her narrative, if Scott didn't design that himself then they took a proper page from his book. It's just super disappointing that she was verbatum explained to the player so early on that you feel like she's a red herring more than the actual bad guy.
i really thought that the individual animatronics would have different mechanics from each other from the start, and that different "gadgets" would be locked through regions of the map so that every set piece would have a set of rules and things to worried about. Fnaf was really good at making each character unique through their behavior, hopefully the series go back to its glory days.
honestly, i wouldn't be mad if they redid they entire game not only fixing, but setting clear lines to the directions of lore, and gameplay. (although i know how long that would take and how unrealistic that is)
This video is great. You explain things so well and your honesty is appreciated. The ending about simplicity felt irrelevant to the rest of the video, but everything else had my full attention.
They made Springtrap the Palpatine of the FNaF universe. He's been behind everything since the beginning. He comes back from the dead every time he is "killed." The story cannot seem to progress without him being involved in some way. The creators can't move on and let his story fully end.
You know, if Afton had to come back,(he didn't) he could have at least ditched the rotting rabbit corpse, and could have been like.... Corrupted glamrock bonnie. A sort of glamrock bon vs Fred battle could occur. Being a way to finish the missing bonnie storyline, the corruption idea, and have Afton inside glamrock bon be a parallel to Greg in glamrock fred.
i don't think steelwool was ready to take over a project this big. the thing with FNAF: HELP WANTED, it was mostly previous games being transferred to VR-there is already an existing source material. SB is a game that has to be made from scratch and imo, SW and Scott doesn't have the same vision when creating what direction this game should go.
Regarding the Blob (the canon name of the giant animatronic mess that was once Molten Freddy): I’ve got my own personal theory relating to it. Henry’s plan worked, and he was able to free most of the trapped souls, notably Emily and his own daughter, and actually succeeded in killing Afton, making the current William simply Glitchtrap inhabiting the animatronic Spring-lock suit William’s lifeless body still resides in (backed up by certain evidence regarding how Springtrap was presented in the past compared to SB), but I doubt Molten Freddy was quite willing to go down without a fight, and started consuming other animatronics just to survive: something we see happening again in SB’s canon ending where it takes Burntrap (the stupid name for the new Springtrap). All of Henry’s statement can be traced to each animatronic: “I’m sorry Elizabeth…” being for Baby, “My Daughter…” being to Lefty (the Puppet is trapped inside it), “…although for one of you…” being towards Afton, “…I have a feeling that’s not what you want…” being directed at Michel, leaving “…and to you monsters…” for Molten Freddy. That last one wasn’t a targeted statement, that one was a plea: he’s asking them to just lie down and die, a request they don’t follow through on. It absolutely ate both Baby and the Puppet’s lifeless bodies, while also ignoring Afton, because he _was_ alive, and Funtime Chica for some reason, as Glamrock Chica uses the structure of Funtime. Regarding older animatronic models being present: Mangle is also there, so it’s possible the Pizzaria Sim local had those old decommissioned, _unpossesed,_ animatronics present on-site, either for scrap or to finish them off, just in case there was still _something_ clinking around in there. This is why it’s so big: it’s a huge miasma of Animatronics being controlled by a small miasma of desperate souls hanging onto the one thing comparable to life for them now. Also how did Ennard convert back into Molten Freddy in the first place lol.
@@sussybaka3878 technically Glitchtrap is a digitised _copy_ of William’s mind, rather than the real deal. This is evidenced by him having an ominous Purple Glow, rather than having Springtrap’s Yellowish Glow from the last two games Springtrap appeared in. Believe it or not: Burntrap has Purple Eyes, when all prior Springtraps had Yellowish eyes. The real William is being tormented in a hell of his own creation, UCN, which, funnily enough, have both Springtrap and Afton as animatronics: the likely explanation for this is these two are the spirit tormenting him _exactly_ how he tormented them.
@@sussybaka3878 Golden Freddy’s place in the lore right now is _weird,_ to say the least. With that being said, Golden Freddy (Cassidy, to make it easier) is canonically tormenting William in UCN (Old Man Consequences telling Cassidy “leave the demon to his demons”), so it very likely isn’t out of the question a copy of Cassidy’s soul was also present on the Microchips used to program the VR game that resulted in Glitchtrap. That in turn likely manifested as Princess Quest for the mobile port. They probably made and released the Game that is Help Wanted, in both VR and on Mobile. Glitchtrap had escaped through Vanny, so perhaps the Cassidy copy, now separate from Afton’s copy, tried to tell what happened through Princess Quest: that became somewhat popular, and they recycled the code to make Arcade Machines. Going by the in universe explanation for Glitchtrap, perhaps they recycled the code for Princess Quest to make that Arcade Cabinet in Vanny’s Lair: Number 3 in the series. Possibly they tried making 2 from scratch, but that didn’t work so they just recycled one to make 3. Princess Quest is the copy of Cassidy, not the real thing. It’s that simple. Having Afton be alive after all that by having him literally be Glitchtrap absolutely destroys the impact of Henry’s speech, and completely obsoletes UCN: a canon game. He absolutely died in that fire, and microchips found in the ruins of the Pizzaria Sim local were used to create the game that is Help Wanted. This is directly told to us in-game through the tapes. The Blob can be fine because their dialogue was a request: they just didn’t take it and in desperation to survive started assimilating with other Animatronics. Emily and Henry’s Daughter were also put to rest successfully, but Cassidy absolutely dragged Afton to a hell, leaving a copy of them both on the Springlock suit’s microchips, that in turn were used to make Help Wanted.
@@sussybaka3878 no. Again: UCN becomes invalid if you’re correct, and it completely destroys the Henry Speech beyond that. Having Glitchtrap be the real Afton doesn’t work anyway, because by the nature of digital content, it’s a copy. Glitchtrap _can_ be William Afton, it just can’t be the original soul because of UCN. Having them be a copy benefits the lore: allowing Help Wanted and beyond to exist as canon without breaking the old, pre-established Lore the series had up to that point. Beyond that: the series has a thing for tying colours to particular characters: William and Springtrap may be the same, but Springtrap’s colour is Yellowish, while Glitchtrap’s is Purple, something it shares with Burntrap. Beyond that, did some digging, and apparently in Princess Quest 3 Cassidy kills Glitchtrap? That completely goes against the real Cassidy’s goal of tormenting Afton for all eternity. Regardless, that’s technically non-canon. You literally can’t have a ending be called the “True Ending” without invalidating literally every other ending.
@@sussybaka3878 once again: no. It’s more to do with that idea completely invalidating an entire game, and actively going against an entire character’s whole purpose for existing. A lot of people don’t like what Security Breach did to FNAF 6’s ending, but I personally have absolutely no issue with most of it: Emily, Michel and the Puppet were successfully put to rest, even if one party was a little unwilling, and while Henry failed to kill Molten Freddy due to them simply refusing to die, he was at least successful in finishing off Afton, sending him to a _very_ personalised hell curtesy of Cassidy (UCN), even if it wasn’t _technically_ once and for all. UCN is effectively the epilogue for the original series. _If_ Glitchtrap is the real Afton (and Princess Quest is Cassidy), UCN is completely invalidated, and Cassidy, a character who wholeheartedly wants Afton to suffer for all eternity for what he did to them, ends up putting that ambition completely out of reach by killing him, effectively going against their entire reason for existing. It wouldn’t make much sense if that was the case, (and this is a Series that features a man’s internals being torn out of his body, having an amalgamation of 4 different animatronics climb inside, where they proceed to spend a whole week moving around like that, and when they finally leave, he’s still alive), but if it was simply a small shard of the real deal, or a _copy,_ these events can occur without invalidating ANY of the pre-established lore. It’s more about “that wouldn’t work with the current lore” than “I don’t like that”. Glitchtrap is factually William Afton, but it can’t be the real deal. If they’re copies, they can exist without any problems or conflicting story beats. A copy of Cassidy separated from Afton _would_ willingly kill him to keep him from doing anything of note, while the original would rather keep him alive so they can eventually “reunite”. Even a small shard of the real thing would go that far, but if it was the whole, that wouldn’t work.
@@sussybaka3878 again: no. You clearly don’t pay enough attention to this shit to understand what making Glitchtrap the real Afton does to the series: it creates problems. It doesn’t make UCN pointless, it invalidates it and it’s purpose in the story. UCN is a canon game, and is literally William Afton being tormented in the afterlife by Cassidy for all eternity. If Glitchtrap were the original Afton, he wouldn’t be suffering _for all eternity._ Secondly: having the real Cassidy kill Afton goes completely against what she is trying to achieve: if he dies, she can no longer do what she wants to do. She wants him to _suffer_ as she did, if he dies, and she isn’t right there with him, she can’t torment him. She actively refuses to “leave the demon to his demons”, and by killing him, she would be doing just that. Thirdly, it keeps New FNAF and Old FNAF at least reasonably seperate. In keeping with that: having Glitchtrap and Princess Quest be copies of Afton and Cassidy respectively, or even just fragments of the whole, actually keeps the entire thing as neat as it can be given the circumstances. They are the only thing from the old canon that could return, but in doing that you risk the integrity of the old canon. Having them be copies eliminates these problems, and allows SB to exist alongside the old storyline without creating any sort of continuity issues. Oh, and I’ve been presenting arguments and evidence this entire time: you haven’t. What evidence is there that Glitchtrap and Princess Quest are the real Afton and Cassidy?
Yeah I have to agree about the personalities of the characters being off in a way that kind of breaks the immersion. Gregory reacts to everything like a jaded teenager or something, not the little kid he's supposed to be. This might be more of a personal preference thing, but giving the animatronics straight up advanced AI human-like sentience makes it less creepy imo. It's more uncanny when you have something that was originally designed to be inanimate, but somehow it comes to life and starts doing stuff on its own that it's not supposed to do
The most infuriating thing about the STAFF Bots calling system is that it COULD have worked if they just made the animatronics teleport behind a wall or out of sight to give the illusion that they're coming from far away, or if the animatronics are close enough and you get caught by a bot they'll stay in place and just rush you. It's not that hard to make it work. The STAFF Bots feel so damn lazy ngl.
I feel similarly to Mark, the game is a mess and definitely could’ve been a LOT better, but despite that, despite the game breaking glitches and shitty endings I did enjoy it, Sun and Moon was awesome, music man was cool af! But the game could’ve been SO a much better. I think that part of the reason it had cut corners and was rushed that I don’t think you touched on was the contract pressure from companies like PlayStation, it’s a similar case to no man’s sky, almost exactly the same, they were a small studio, locked in a contract, to release a game they were no where near prepared for. I really hate that large scale companies are putting so much expectation on small studios backs and getting away from all the hate that they caused and blaming it all on the small studio.
The issue is that Steel Wool needed better DIRECTION for this game more than they needed more time. They knew from the start that they had a contract with Sony to release the game at a specific date, and they knew they were just twenty people, so they should have taken their time to analyze the horsepower they have and what they are capable of doing within the time they were given, which they obviously didn't. It's clear from the interviews they've done that they just kept adding new things to the game without polishing up the old ones which eventually had to have lead to them being in a hurry near release to make the game somewhat playable. They constantly increased the scale of the project which ended them up with a game that they, as an indie team, were far from capable of completing in time. Had they just made a smaller, better game with an actual plan in mind, this probably wouldn't have happened
I'm in a similar boat to you tbh. I love this game series to death and have been blinded by nostalgia in a few situations. But security breach brought me crashing down and left me feeling so empty.
43:00 I literally thought Vanessa was the protagonist of sb, I was so shocked when Gregory introduced himself. I’d never even heard of him before the game came out, and I’d consider myself a pretty big fnaf fan
It was confirmed he existed in some way because of the model statues they came out with a few weeks before launch but I agree, it makes no sense Vanessa has little part in the story despite literally being the only human who’s meant to be there
Before release: YO THIS IS SICK! After release: Glitches Galore! Also questionable gameplay choices because the game wasn't delayed enough but if it was then impatient people would act like garbage towards steel wool so Steel wool are at a lose/lose situation.
Not really, releasing a game just before Christmas was probably a veeeeery sweet idea to get instantly much more sales, it was either now or in very far future
Looking at some of the gameplay that UA-camrs are putting out makes this game look so fucked. Astralspiffs videos show just how messed up you can really get this game to be. Having played the game myself (and getting a 5 minute Speedrun time from absolutely breaking the game) I just can't see how they messed up this game so bad. Broken walls that you can clip through, falling through the floor, and game breaking mechanics that make it so anoyying to play.
I kinda get why they wanted to give the animatronics voice lines and personalities. Once FNAF became a franchise, one of its big issues was struggling between keeping the animatronics as uncanny machines that aren’t supposed to be alive, and giving the story characters you can latch onto. I thought a good way to reconcile this would be to have the ghost children act and speak through the robots. Maybe after years of inhabiting these characters with pre-recorded lines and performances every day, they’ve come to believe they are those characters, and put on their personalities. But the sentience can still be explained by supernatural means, rather than trying to make us believe 80s era AI is so advanced it results in these machines having individual autonomy. Unfortunately, Security Breach completely did away with the original ghost story angle of FNAF for this convoluted villain plot where it’s all controlled by William Afton.
I wish the free roam was viewed through the cameras Resident Evil style. Maybe the player's pov could have been Vanessa, guiding gregory through the mall (but the player moved Gregory). Also you could have glitches and 'camera ghosts' that mimicked real animatronics. Secrets that could only be seen in night vision mode. Maybe you could unlock more cameras to find secrets. Also the deaths could be so much scarier. Instead of a jump scare, you just watch a little boy get mauled to death while Vanessa screams. You could even add an element of original fnaf gameplay with Vanessa surviving outside of guiding Gregory... though that might be a lot. You could even have different endings still. One where both Vanessa and Gregory escape, one where both die, everything in between. And of course Vanny should have been a copy cat murderer. Maybe it's revealed that she's a disheveled animatronic enthusiast who was triggered to kill by the reopening of a beloved franchise that she worshipped for its gruesome history. She could have hacked the animatronics to make them dangerous, and maybe there could even be "boss fights" where you fight for control of the cameras while she hacks. Maybe she imitates Vanessa on the speakers to trick gregory. Idk.
I was so pumped to play as Vanessa...then they made her an npc....then downplayed her into basically a side character....but they gave us Vanny!......then gave her barely any screen time.
Hey! Thanks for watching this like literal movie. I know I just did Poppy Playtime but as explained in the video I’ve been working on this for a while (it was just bad timing). But I am really excited for you all to see this so I hope you enjoy!
Bruh
I like that the video is exactly 1:00:00, I don't like your underrated status. I HOPE is undertale I am determined to depressions, fnaf is furry + robot ftish.
Danerade
Good zombie name is braindead because that is me. Lemon nade is a grenade that lemons. Hangdi is a letter and my steam is somewhere please add and give spares. Now I will sleep because I am gonna go sleep. Hopeful beat decisions 2022
Search full stop punctuation, nice rabbit hole there ya? Also it is literally 0 minus 8, minus 8 read thst again and search you know when you math it is plus minus number, now search minusplus 8. Please sont delete i am a legend the myth the godthe amazin waw
Butt astrix ako airgun mushy days welcome in the philippines also in the new jersey squirrel location of the global slowest to do this and now . The reason why it is not this because availability can you introduce theodore shooting burial licorice
im tellin you guys it feels way better to blindly assume the fire ending is the cannon ending and the pizzaplex can time travel.
The biggest ball pool someone has ever built
agreed
Hello asstral
Mapbot is the true terror
Sup spiff, still waiting for Gregoryless
My favorite ending is the one where Vanny, who is shown to be a human in a costume, is torn limb from limb in the robot disassembler with no particular acknowledgment the sheer gruesomeness of that. Honestly it’s hysterical
Thats hilarious
A human being just got amputated brutally by robots, funniest shit I have ever seen.
@@genoob5843 I kid you not Arbiter...
@@chaosinc.382 It was low key poggers
@@genoob5843 it's even funnier than big chungus! Good job steel wool for creating the funniest moment in all of history!
It would’ve been cool if the animatronics would slowly become more emotionless and animalistic over the course of the game as they succumb to Glitchtrap’s control. It would also be nice if Glitchtrap was actually in the game.
I really hope they act like that in the DLC. Since the animatronics are essentially borderline sentient in this game, I hope they become animalistic since they’ve been stuck inside of the Pizzaplex for who knows how long
haha thatd be so cool to watch
kinda like a rotting brain? like when someone has a really bad brain disease and slowly lose sight of themselves? it’s genuinely spooky concept, since the SB characters seem to be *sentient androids* now
@@uhoh6706 yeah! since they’re clearly not allowed to leave! and since AI always keeps on learning, and they LIVE in a place bustling with shitty people, that could flesh out characters like sun and roxy imho
The potential for the amount of psychological mindfucks that can come with the AI sentience is such a missed opportunity, Steelwool why
@@h0lodm0966 YEAH i was thinking thatd be sick as hell. kind of like prion disease but for artificial intelligence
I actually really liked that the animatronics had personalities. Would have been cool if, I dunno, Freddy being all "Don't hurt my friends. I promise they're good people when they're not being mindcontrolled." thing ever came up again. Or, god forbid, he actually found out Gregory was "decommissioning" them and he got mad, if not outright turned on Gregory. You know, the random kid he has way less of a connection to than his fellow, seemingly sentient, animatronics.
Tbf Gregory decommissioning them was mostly in self-defense, and it's not like any of them actually died. Would've been pretty questionable if he turned on the child whose life is in danger for the crime of trying to stop the things from killing him.
@@corvidaeae well it wasn't exactly self defence. Intention matters. He wasn't trying to "kill" them to save himself, he wanted to "upgrade" Freddy, so pretty clearly, he basically wanted to harvest their organs..
Glad somebody else agrees! The idea of technology becoming so advanced that it becomes sentient has always been an interesting genre too me. It's just really cool and it kinda gives fnaf some life. Like genuinely can't stress enough how I'm tired of "dead kids souls are trapped and miserable" trope like it's a fun concept and it's nostalgic but used up a lot and the fans keep buying into it. Them having sentience with unique personalities could have really enhanced the horror element because the idea of robots becoming human on their own is something a person's mind can't just grasp and with them being corrupted with the virus in the game it just adds on to what could have been scarier.
@@billcipher8645 And he was trying to upgrade Freddy for the sake of not dying and/or stopping the evil possessing them, depending on the decommission.
Funny thing; Freddy has a bunch of lines in the files in TCRF where it seems like he was betrayed by gregory.
Honestly, the idea of a FNAF game where you wander around a building, avoiding multiple animatronics and the serial killer who programmed them sounds like a ton of fun. The problem is they made the game way too big, and there's way too much stuff that feels unnecessary, while still leaving out so much that should have been included.
Good concept
Poor execution
Still love the game tho
god i miss the original story from the trailers..
It’s good for a Fnaf game
Yeah there should have been more gimmicky and scripted events like with DJ music man
I am the 666th up voter
While we can hold steel wool accountable for a lot of what’s wrong with this game, I think a lot more people need to realize that Scott had a part in why this game is so messy. From interviews it’s very obvious that Scott kept adding and changing things, and it’s weird that people seem to ignore that he still has creative control for the franchise
This!!!! So many people forget this. And Sony was breathing down their necks, too. They honestly did the best they could given how people in higher positions treated them. I can’t imagine how stressed out the entire SW team was under given the deadlines and the constant changes.
@@beesinnotredame594 ironically, Sony breathing down their necks to get their timed exclusivity investment to pay off in time for the holiday season is setting up the Xbox release to have a much better launch than the game’s first release.
Many also forget that many changes were made after Scotts controversy still accountable
He retired from the franchise...
@@robinnandtheprophett after developing security breach so his retirement is irrelevant to the criticism at hand
I never actually played this game, but in my opinion, this game could have been a lot better just following sister's location formula. Having five days, where at morning you could explore the mall, without any danger (solving mysteries with freddy idk), while at night, you survived something different every day, the game already has a lot of survive sessions (the endos, the moon, and the offices), everything was right there!
Also, just let springtrap die, make a new killer, idk.
I totally agree that if Steel Wool and Scott went for quality over quantity here I think it could've been something special. Some people could argue that they had to go big or go home for this but that's not true at all, the fact that it would be 3D was enough to excite fans. I really feel the dev's overhyped a project and majorly underdelivered.
Honestly that first gameplay trailer definitely made it feel like Sister Location 2.0, which honestly would've been fine.
I was hoping this would've been the game that made Afton truly shine as an antagonist while also being the last stand against him and finally beginning a new arc for the series. Hopefully the dlc can be something like that.
I personally think that instead springtrap they could’ve used one of the book antagonists. (Eleanor, Plushtrap, Fetch.. etc)
@@embryjirak3426 Funny enough, months ago back when Security Breach came out I was trying to think of my own rewrite of the game and it featured quite a few antagonists from the books.
The ones I was thinking of were:
Fetch
The Plushtrap Chaser
Fazgoo
Sea Bonnies
The overall idea I was going for is that a bunch of remnant/agony was seeping into the Mega Pizzaplex (with most of it being in the sewers) causing these various characters/objects to come alive.
Both Fetch and the Plushtrap would be smaller yet faster enemies, the fazgoo wouldn't be cloning but would rather have a humanoid body and would sort of act as a mini boss, with you trying to lure it to it's death, and Sea Bonnies would've become mutated, getting larger while swimming in the sewers of the Pizzaplex.
A bit insane I know, but I thought it would be cool.
@@hudsonthejojo2825 Cool ideas!
25:48 actually a really cool attention to detail that monty does a death roll during his jumpscare, as alligators and crocodiles actually perform the same act to kill prey
Maybe if they put that same attention to detail into the game, we wouldn't be here, talking about it right now.
@@whyle5318it’s good
This game was way too big for steel wool to handle. Also everything involving running pizzeria simulator’s ending into the ground really rubs me the wrong way. I hope the dlc decides to delve more into new content than relying on previous stuff to create mystery.
Couldn't have said it better myself. Although I do have some hope for them moving forward, since the pre-release Dawko interview made me think that they do genuinely care about this franchise, but they let scope creep get the better of them and struggled with the story writing. If they had someone step up to a more strict directorial role who could get those two problems under control I think they've got a decent chance at fixing things going forward.
@@LowPolyPigeon yes I think the dlc is going to be decent. Security breach was their first real delve into making their own story and characters, and it’s definitely evident they wanted to create an enriching world (kinda botched that lol). A more short, tight knit experience is exactly what steel wool needs to focus on.
BAD PIGGIES THEME!!!!!!
@@Dragon-w7k9g and it's matpat,he said Gregory is a secret animatronic which is why he doesn't show much emotion even though it's more Steel Wool have no time to make him as a character
@@Dragon-w7k9g unless Scott confirm it i will watch,rn i'm not interested at game theory
Too many people miss the point on why the game is bad. The answer is actually really simple (coming from a game developer): Steel Wool created a massive FNaF themed sandbox world to run around in. The problem is, there was 0 thought put in on how the gameplay mechanics would relate to the larger world.
The regular AAA game workflow usually involves creating the player character first, then blocking out levels based on the player’s mechanics, and THEN putting the final polish on the environments. Steel Wool did it backwards. They made a massive sandbox map, and then slapped on some incredibly basic mechanics.
They included SOOOOO much, yet didn’t actually prototype any “level design”. They have meaningless objectives to drag you around the pizzeria. “Go to Bonnie Bowl to look for Monty’s whatever” is the only reason you ever actually enter Bonnie Bowl. They made the entire environment, and shoved Monty’s mix in there so that you can get there in the first place. Problem is, this results in an awful gameplay experience.
On top of that, it was inexperience with a larger game of this size, broken AI, overall bad game design, and a complete lack of story that makes this game really bad. But I think, even with all of these problem, if the core gameplay experience was better nobody would really care.
Considering it was the first time they made a game like this, it was decent
@@zemellion26 Decent is a stretch. Average is more appropriate for a first attempt like this.
@@YaBoiGuzma I feel like it’s in a void in between that
@@zemellion26 Kinda. It isn't fully mediocre nor is it really decent. It's really just your average free roam family friendly horror game.
@@YaBoiGuzma I just liked the lore. Especially the lore you can find in the blob
I feel like the game probably would've been much better if the size was halved, and the gameplay was more of a mix of Sister Location, Help Wanted, and the Joy of Creation.
There would still be free roam, and we would still have a somewhat large environment, but it would be more condensed and story driven rather than fetch quest driven and would also expand on the set piece gameplay of Sister Location and fun challenges of Help Wanted.
I mean the dlc might change things
I think that all of the characters having personalities could have worked very effectively, just like so many other elements, if it had been played right. Have a whole chapter at the game's start where you relive the past before things go horribly wrong and see/interact with the characters as they're meant to be seen by the public: with cheerful, lighthearted personality. Once things go awry thanks to Glitchtrap, you go to a new chapter, where you watch as the group deteriorates into a pack of horrible animatronic monsters that make little more than disturbing noises as they try and murder you!
My thoughts exactly, having them be fun & possibly even kind. Maybe the reason Roxy is so distraught isn't ego & corruption but maybe the corruption made her hurt somebody by accident due to corruption.
Does the audience still like her after that?
Why? How?
She could be afraid of being decommissioned.
Sticking with Roxy we know she can see through walls they could have played with that, maybe seeing something terrible & being gaslight or having data corrupted to make her unsure.
They are all shown to have a fear of death/be decommissioned, which they get threatened with regularly.
You could even have a scene where Freddy sees them capture you, chomping & clawing at you and THATS why he doesn't freak out when he finds out you're killing them. Still sad but he *saw* them try to kill you.
Theres allot of potential, that they just dropped.
But it's the core issue of the game.
Story telling 101
If you're going to include something you should use it to its full list of potential.
And they don't
Eh sister location did personality so much better in my opinion having nice robots while interesting doesn't help the fear I'm looking for sister location had personality but was still terrifying circus baby: Manipulative, Ballora:motherly like, Funtime Freddy: Psychotic, and Funtime foxy: attention lover to me a overly nice character like glamrock Freddy takes the fear part away from the game
Where's the fear in that though, is the player supposed to be upset that the robots aren't cheerful anymore? They're just robots, they don't have an actual personality, it's not scary to see them 'lose themselves' or anything. And animatronics that kill because they've been hacked isn't particularly scary either, no longer are the suits inhabited by anguished souls who are just as scared as you are, now they're just evil because they've been programmed to be.
Fuckin, whose idea was that, in universe
What makes the ending so frustrating is that they had the perfect opportunity to start over. FNAF in game universe was a bunch of Indie developed games about the rumors of what happened with Fredbears pizza. Then Glitchtrap proves that some of it may be true.
Instead of using this as an advantage to pick what worked from the old lore, and toss out the confusing or dumb stuff. While at the same time reintroducing it to a new audience.
While also adding a new mystery for old fans.
They pussy out and say "JK it's all true" here's grandpa
They had to ruin the story for old and new fans.
At least they TikTok scene this game had was unhinged fun.
Bringing afton back again is single-handedly the biggest fuck you a game studio has ever given its audience.
This is what I thought too, and then, instead, it just jumbled the lore more and it was so frustrating.
Heres grandpa
The story could have been about a copycat killer (Vanny) hacking the AI of the animatronics. That would have explained why they seem to retain their showtime personalities (there's absolutely nothing in SB that says they have souls in them, but why are they even moving???). Maybe you could have two protagonists, your mission as a security guard is to protect a child trapped inside (with a survival horror mechanic), and you could have a section playing as a child that's more reminiscing of classic FNAF because he has no resources and is way more vulnerable. Hell, you could even have a DR. Jekyll and Mr. Hide plottwist with Vanessa and Vanny. I don't know, I think there was a lot of potential to create a new generation of FNAF stories that used Afton's lore without cheaply recycling it. Or idk, just make some other game and let FNAF die with the satisfying FNAF6 ending.
The animatronics WERE hacked, which made them act violent, and they are programmed to patrol around the area.
That’s exactly what I expected from the game, once the trailer came out
The 'copycat killer' plot seemed like such an obvious choice, just make Glitchtrap a symbolic force of evil returning in new ways. No idea how none of the writers went with it.
This sounds like it’d be an interesting story. It makes sense and it would be engaging for a game
@@birdflox1337 true, but I think that's primarily because Steel Wool isn't good at subtly. They tipped their hat waaaay too much in Help Wanted. Plus the Vanessa/Vanny thing is way too obvious. They actually had Freddy say somethin' like, "Vanny sounds like if you combined Vanessa with bunny... I don't think that's a coincidence." 🤦🏻♂️🤦🏻♂️
Change the name, maybe even occupation. She's still a coworker, but maybe she's idk, a programmer working on the AI for the aninamatronics? So it makes sense she would know how to reprogram them.
Seeing spiff growing makes me happy. His clips are actually appearing in other videos now!
Spiff's stuff is great. quickly becoming a go to channel for me
@@mfkrwill same!
same! made me so happy to see his clips in this! :D love spiff's channel!
fr, good to see him getting recognised
lets get this comment to 420 likes
Seeing the original art makes me think maybe not only was vanessa supposed to be the main character, gregory was more alike to a mc-guffin than anything. gregory was the kid who vanessa has to protect by watching him through cameras (hey, a use for them!) and guiding him through the game. Vanessa would be fighting against animatronics, time, and the general stupidity of an 8 year old kid all while being inable to actually physically get to him to protect him. _that_ would've had stakes. Protecting a clueless 8 year old kid while you yourself is powerless to stop him if he goes astray? _that_ would've been tense. _that_ would've had the feeling of powerlessness come back. You're _technically_ not powerless, with master control over the building, but the kid is, and only has you to protect him, and you can't get to him without losing sight of him and even a few minutes of having your back turned is enough to find a corpse where the boy last was. I kinda wanna play _that_ game. That feeling of powerlessness as you can do nothing but watch as an 8 year old fights for his life without even fully knowing what he's fighting against. That sounds scary.
Man, I hadn't finished Security Breach and I avoided as many spoilers as I could thinking "maybe I'll finish it one day", I broke that 'spoiler avoidance' rule with this video and I had no idea Security Breach screwed up the past 6 game's stories THAT MUCH.
Like, FNAF 6 had a perfectly good finale and they should have used this game to establish new elements and storylines to push the series forward and instead they just nullified everything FNAF 6 did.
I genuinely hope they retcon this game's story and delete Springtrap's return (and everything connected to that) from canon.
I think any horror story after 7 games can't be taken serious and is only made for that sweet sweet mula scott found something that works and just stuck for it,he has made so many ips and games with so many creative ideas and charecters like come on Scott give me a rebranded coffee bot and a humanoid beaver.
@@apairofglasses775 well, aside for Resident Evil, which pulled off a great 7th installment
@@pancakes8670 i said after 7 games. to that point the games did offer new cool lore and gameplay.
william afton stay dead challenge failed yet again
@@apairofglasses775 it just can’t. you can’t make a horror game without souls anymore either without falling into the fnaf rip-off.
A lot of people have a problem with Burntrap appearing, but no issues with Glitchtrap. I think the main issues are that Vanny didn't have a big enough presence and Burntrap wasn't set up at all. And possibly the repitation of William "always coming back"
i feel like the main reason people dislike Burntrap is that we already had a version of Willy A currently active, but then they add Burmtrap out of nowhere and wipe Glitchtrap from existence
I’m glad that I’m not the only one that the Afton ending pissed off. I’m not gonna restate what you already said, so I’m going to give an example of something that did what I wanted this game to do. JoJo’s Bizarre Adventure: Steel Ball Run is part of the JJBA multiverse, but is almost an entirely different story due to the universe being reset at the end of Stone ocean. The creator of JoJo, Hirohiko Araki, was tired of nearly every problem always going back to one character; he wanted to start fresh. While the reset didn’t directly cause part 7 and onward to happen, it had enough enough small-ish changes to the original universe that the overarching villian’s influence basically fizzled out and allowed the the rest of the bloodline to live peaceful lives. Pizzeria Simulator’s ending should have been FNaF’s universe reset. The fact that Steel Wool entirely retconning Henry’s final action through the lame excuse of “Oh well it just didn’t work lol” is so annoying. Yes Afton survived a fire once, but that’s because he ESCAPED. He was visibly trapped in the PS ending and he was still there in SB. Every other time someone has been burned to death (aside from remnant), their soul was released and was allowed to move on.
Edit: upon watching further, I now know how big of a part Scott played in the writing of the story. It is really disappointing to me that the actions of two parties being unable to collaborate effectively caused this disgrace to the franchise to exist.
Something great about SBR is how it takes older parts of the mythos and brings them back in new ways. FNaF could've done something similar, if they wanted to bring back characters and ideas the could've. But they should've made a new timeline to tell a new story with similar characters. Most people feel like 6 was the best end to the series (and UCN was a little bonus). Just like Jojos, FNaF is getting too complicated. they need a clean slate if they want to continue.
Same.
Can I also point out the main title of the game? *Security Breach.* In older games, their titles are pretty straightforward; Pizza Simulator relating to creating a whole Fazbear restaurant, Help Wanted being that of a beta-tester of a game relating to the history of FNAF, Custom Night literally customizing how many animatronics you face. Here, Security Breach of what? Just because Gregory was left in the Pizzaplex at night and that Vanessa and the animatronics are continuously looking for him doesn't automatically make it define the title, especially with the securities being only forgettable robots and the very confusing storyline. In what part of the game makes the words " security breach" truly resides onto. They could've added very heavy topics, such as discovering the backstory of Vanessa and her slow progression into Vanny, the history of the Afton siblings being revisited by Glamrock Freddy and Gregory themselves, heck even the whole point of building a literal mall under the name of a franchise who has a very dark history of murdered children. Just some sort of breaching profound or deep information that causes literal securities to be involved. But alas, they went off to continue the Afton storyline, completely throwing away what happened in the Pizza Simulator. I might be missing on this one, but could you blame me not fully understanding the narrative being told in this game? There's more to be disappointed on, but this struck into me, because if the title itself doesn't reflect on the game aspect, then by itself is already a bad sign
The characters coming back is not a disgrace it's great. Afton already came back as glitchtrap.
@@gpeep4567 "Security Breach" is in reference to how Glitchtrap bypassed/breached the virtual defenses/security of the Pizzaplex with Vanny′s help, allowing him to control the animatronics and cause chaos.
43:01
I feel like the original idea was to play as Vanessa and not knowing she herself is the killer , trying to find out who’s taking the kids and where they are . Just to find out it was her
I’ve never seen anybody bring up the personalities point about how the characters were scarier when they were just machines. Thank you, I thought I was the only one who thought that
Edit: also I agree with the franchise having a weird relationship with music. I mean, some of these tracks are genuinely scary and set the mood right but in fnaf 6 the midnight motorist secret minigame literally has an 8-bit rendition of Hitchin’ A Ride as the music and nobody can convince me otherwise
For me I like the personalities cause then they can be differentiated and they seem interesting. If they were all emotionless bots, which is pretty much what the staff bots are, in a game like this I’d get bored of them. They’d seem even more like an easily forgettable part of the game.
@@emilyk3183 alright sure, but if you’re trying to make a horror game, cold and emotionless is what you’re gonna want most of the time for your antagonists.
On the topic of the pizzaplex being too bright to be scary, I think Steelwool really had a missed opportunity to reference Fazbear Entertainment's in-canon history of cutting costs and saving money by having the pizzaplex be completely dark. It would've made Vanessa's flashlight make more sense, and would've added more atmosphere to the game. If they still wanted to incorporate the neon lights of the pizzaplex they could've included a segment where Gregory searches around in the dark, only aided by some of those faint red emergency lights (I don't know the word for them but I don't think they're actually for emergencies) for a key in order to enter a room that controls the power. I think it would've been cool to have gotten used to seeing the pizzaplex pitch black and seeing the neon lights slowly turn on and reveal the true scale of the map.
I think what made this game disappointing the most was that it came out during the peak of analog horror like Squimpus McGrimpus and MemeBear, which made FNAF content that practically reinvented the kind of horror FNAF had pioneered in the mid 2010s.
And then Steel Wool tried to capitalize off of the analog horror style of video and IMO failed at it miserably.
Ehh I think it was how buggy it was at launch and the direction the game was taken...
@@anth636 how?
@@Chaotic_Overlord with the "freddy and friends" series that was fun to watch the first time, but copy and pasted like 6 times over with a background change and 2 seconds of a new character reveal
@@nothanks1508 oh... Yeah...
There is this thing thing called the “Curse of the ninth”. It’s a superstition that basically when a musical artist from the Romantic period would make their ninth symphony, they would die right after. It actually happened to many people back then.
I bring this up, because Security Breach just so happens to be the ninth fnaf game, and we all know it killed the franchise.
Exactly one hour, perfectly balanced, as all things should be.
I think since they decided to go for humanizing the animatronics it would have been an really great chance to explore body horror. Freddy, Basically having been tricked into having body parts of animatronics he knew his entire “life” put into his own body & against their wills? Animatronics, who’s entire purpose is to create happy memories for children becoming walking nightmares? having their entire worth stripped away in seconds, due to something not fully within their control? if I was Roxy I would obsessive over my looks too, if I literally wouldn’t be allowed to exist if I wasn’t loved. Im not even a big fan of body horror but I think it’d be an interesting place to take the story while eliminating what most people dislike about body horror (blood, guts etc)
I was watching Markiplier's playthrough and saw that in almost all of the endings, he was jumpscared during a cutscene.
The story would have been better with Vanessa as Protagonist.
Maybe she was possessed, managed to get back to normal and now tries to correct what she did while possessed.
That would have so much potential for internal struggle for the character! And would have given her still a personal connection to the whole mess, due to the possession!
Instead we got an 8 year old who should have been the off screen victim in an easter egg!
I think the issue with that though is that we'd get no story behind it. Just out of nowhere we play as a person who was under William's control but managed to break free? They would've needed to set that up instead of just throwing her out here.
@@mailpaper7754 Dude instead we get some brat that has NO connection to the other games.
At least Vanny appeared like, twice before in other games, even if it was two that nobody played.
@@toolatetothestory Still, you can't just have a huge story plot about someone being controlled never be shown and just jump right into them trying to fix their mistakes.
@@mailpaper7754 But... we were shown that.
At least the takeover. How and all that jazz in the VR game.
And you DO realise we are talking about Fnaf, right? Infamous for explaining fuckall in the games and any other material and driving Matpat insane just figuring out what happened in 87, one of the CORE events in the series??
If you want fnaf to explain anything then you know nothing about fnaf.
@@toolatetothestory Yes, Fnaf is that way. And for the logic in the VR game, we only see how Glitchtrap managed to get into her head, we don't hear about her doing anything until Security Breach. So yes, this still has flaws inside of it. And just because Fnaf doesn't explain everything, doesn't make it logical to assume a theory could work just because it's vague like other events in the story.
Unpopular opinion: I think Afton returning could of worked fantastically as a big tragedy.
Cassidy poses the last Ultimate Challenge to Afton (50/20) If Afton won. His soul would go free from Cassidys grasp.
But after everything Henry had done and all of Cassidys anger. Afton wins. His soul still lives on. Leaving Cassidy alone in his own endless purgatory of anger and malice. Defeated.
It could of worked. IF that momentum was continued in Security Breach. But because they were keeping Afton needlessly vague. There is no true buildup.
See, this is a better way to bring Afton back than "it didn't fucking work".
Uh dont quote me on this
But er
I- i dont think thats how hell works
Solution: just dont bring afton back i started cringing when i saw him
@@NobodyHereBrotha well it could have been an artificial hell, and the blob could have been used to effectively talk the player into send Afton to actual hell. Not a very solid option, but it’s better than what the game gave.
@@NobodyHereBrotha Hell works however they want it to, it's not real. Still would've been better to not have Afton back at all though.
@@corvidaeae the books explain why Afton is back
The scariest part of Vanny is when she starts running at me all the sudden, but then I realize how funny the animation is
In the files, she used to have actual terrifying animations. Looks like she was able to crawl through vents at one point.
@@PersonianOld Apparently there was also unused voicelines. It was clear they wanted to make this game *huge,* but they couldn’t handle the scope.
22:37 As someone with tritanomaly which is a minor colourblindness (i'm 'yellow-blue weak' which means anything that isn't teal or red is a little harder to see), the colourblind filters sucked. i'm glad they even incorporated them in the first place, but instead if intensifying the colours we struggled to see, they just intensified the colours we already CAN see - i had the tritanopia filter at MAX and it made no noticeable difference, and tritanopia is the most intense version of my colourblindness where you can ONLY see teal and red). thankfully my colour blindness didn't get too in the way of this but i do feel for those with more intense colour vision deficiency.
I mean, many games with colourblind options use shapes as a way to differenciate colours so it can apply to any type of colourblindness. Adding some squares and traingles on the buttons doesn't seem like too much work at all so it's really Steel Wool's fault they went with a less inclusive route
I really wanted to see Vanny be some cult based around Afton. Some crazy girl who feel in love with this man who transcendent death. And is now trying to recreate his horrors. that would have been a better story. As the worst part of this entire game. Is the fact that None of the animatronics are even evil. Their just robots programed by vanny to do their bidding. Their are no dead children in them.
Damn you just described the game danganronpa V3
@@raz3379afton is a show now
17:00 the STAFF bots were, at least to me, Steel Wool’s remedy to bad game design. It makes no sense to have only 3 major animatronics serve as main antagonists when you have an entire open world mall to explore. This would have worked if the game was way more linear. However, when you have the player allowed to go wherever they want whenever they want, they had to find a way to get the few enemies to the player quickly in a much less scripted way, otherwise you are running around an empty mall barely ever encountering then. Enter the STAFF bots, which only serve to teleport the main animatronics to the player. A remedy for bad game design. This game should have been linear. Like Outlast. Outlast was a massive asylum, but you were limited to where you could go at any given time. The linear nature of the game made the most of enemy encounters because of it. (You pretty much say the same like a few minutes later lol; sorry, I paused the video to type this and then continued watching. Totally agree).
They made new characters already, just include more animatronics. They hint that Glamrock Bonnie exists, but nowhere in the game. Why? He could have been the first one corrupted by Afton (since we're rolling with that) and comes out to join the cast during the night. What about Foxy? I know Roxy kinda mirrors Foxy in this case in a LOT of ways, including the way she outright BOLTS when activated by the player, reminiscent of Foxy charging full-sprint down the hallway in FNaF1, as opposed to Chica and Monty who just amble towards you, and it's fine that way...But they could have been a funny side gig duo that plays intermissions or something, allowing Bonnie to have his position on the "main band" so to say, and that would have made a lot of sense. Make gags about the Foxy and Roxy naming scheme, and it could have been amazing. Could have even had a third member of that band, a drummer named Moxie, or something. I don't see why, especially since they wanted to make their own characters, they stuck with the 4 character model from fnaf1. Technically, even Scott didn't adhere to that, as Golden Freddy exists, though he does everything he can to subvert the idea that the character existed at the time. All this to say, I agree with the analysis that the game was rushed, despite being pushed back multiple times. It almost feels like more dev work went into making the map support the trailers than to support the actual game being made.
As far as Steel Wolf is concerned, considering how much they claim to like the series, they were ALL TOO READY to insert their own characters over the heads of the pre-existing ones the second they had a chance, not even thinking about ways they could all work in tandem. I'm surprised, since Scott is so involved in it all, that he allowed this? Not that he should be super controlling in any case, but considering how much it feels like he ruined the game by jerking it away from whatever they were trying to do, it's weird that he relented about his characters being upstaged.
You are the first UA-camr I've seen mention that clip from the Dawko interview with Steel Wool. Finally someone mentioned it! That interview happened right before the game came out. When one of the creators said that he was doing a full replay of the game one more time before release, I was so confused. Like how did did he think that it was acceptable to release it that way? There were so many bugs, there's no way he didn't encounter any of them in his playthrough. Not to mention the game barely ran smoothly when the game first came out. Like what version was he playing, because I want that version. After the game's release, I was just thinking back to that clip of the interview and was so confused. I'm just happy you mentioned it in your analysis.
Another part that made that statement super alarming is that HE was the one doing the full replay, not beta testers. HE knows how the game is SUPPOSED to work, so he’s less likely to do the “wrong” things that would be hiding bugs and issues with basic mechanics. A game’s creators shouldn’t be the ones doing the final testing of a game.
@@corvus7727 True
All fancy wording for the idea that what he was trying to do was damage control and make everything look hunky doory before the inevitable cataclysm of review bombs happened.
I don't think Horror games have to be dark to be scary, but SB was definitely too bright. Giving the animatronics personalities is great! I love character writing, too bad this game did nothing with it. The fandom is better at writing stories/making animation with character with the animatronics than the game. Freddy questions things but never acts on them. Gregory is just weird, we know too little about him. Vanessa... why? Vanny is just *facepalm*
Security Breach had so much potential and it just felt like it feel short on so many different levels.
Vanny is almost nonexistent.
The horrible bugs and lag.
The endings are just horrible.
I do like the game but I definitely don't love it as a "fnaf game."
Agreed 100%
If “The Event” with Scott Cawthon hadn’t had happened, or even if he just continued having direct fan interaction, the community backlash to SB could have been smoothed over quite a bit. The worst part for me is that Scott has missed the mark on games before (see: FNAF World upon release) and he was able to regain community trust by just talking directly to the community and issuing refunds. Since Steel Wool had to handle all of this basically on their own, there wasn’t an established trust and they couldn’t really talk to the community like Scott used to. So the backlash continued and SW couldn’t really do much about it.
I've been looking forward to a really good breakdown of this game, especially from this kind of perspective as someone who grew up with FNAF and have a lot of varied opinions on the series. Love your content! Keep up the amazing work
The burntrap ending is what I can only describe as the “Star Wars rise of Skywalker” problem, in that movie it brought back Palpatine who was clearly established to be dead in ROTJ, but magically comes back because there’s no true villain
If you ask me, the game is essentially Yooka-Laylee.
Rough on the edges, has more ingredients than how the recipe is made, and would be struggling to call it either good or bad.
it aint just rough around the edges, it is just edges 💀
@@voidgamer7122 nah, there are moments where the game is actually being something of a great game. but the brute force direction really smacks the edges poorly.
And just like Yooka-Laylee, banking on another property despite following nothing of what made that property good.
@@memememe609 following only the SURFACE of what made the property good.
On all occasions, Yooka-Laylee and Security Breach were onto something amazing. and while there are diamonds on the rough, the rough is still there as much as the diamonds are.
A good twist for Freddy is if he was the actual villain, as opposed to the Blob. You get down to Burntrap's lair, Freddy gets his mind taken over because he didn't malfunction or because Burntrap is so close this time (Like a room away) and Gregory either needs to either hide from him or escape. Gregory sneaks through gaps in fences or through ventilation ducts as Freddy utilizes his upgrades - Slashing through gates, unlocking doors with his voice modulator and if you stay in one space for too long, he will find you with his Roxy's x-ray vision.
This game is unfinished, messy, lacks direction, disappointing but more than anything... frustratingly confusing. With other fnaf games even if some mysteries were frustrating I always felt like there was an answer. We were just missing something. Or thinking about something wrong. But in security breach everything feels confusing and like there isn't an answer. Why are the animatronics corroding? Not much to explain that. Why is gregory here and who is he? Nope no answer. Nothing gets anything close to an answer or more importantly- an interesting hook. I have no desire to find answers so it just feels like things are missing.
The animatronics corrode because of the recharge stations. Some people think that's a part of why freddys supposed to really be on lock down...so William can somehow siphon energy from them...as well as parts from other endos.....again not the best explanation but it's the best we got. The pizza plex was built right over aftons dead body
I could say the same thing about the rest of the fnaf games about having no answers. In Fnaf 4, why do the nightmare animatronics exist? why does plushtrap exist canonically? what's the deal with nightmare (the black animatronic)? In Fnaf 6 what was scott trying to tell us with the midnight motorist secret scene? in the arcade fruit game, why the girl specifically? the point of all the candy bot stories? why the fuck was funtime chica even there? The franchise always had this flaw yet for some reason when it comes to security breach suddenly it's a problem for y'all
@@ncity515 there are answers to ALL of that. Again, watch MATT PATT if you need a video for it
Did anyone think that the “You will do as I say!” was done by Clancy Brown before the reveal of the real voice actor. Whenever I hear that quote, what pops in my head is Uka Uka. Helped by the fact that it would be an actual in-character thing he would say to Cortex and N. Tropy.
Man, as someone who has been there through the series since October of 2014,it does get a little annoying for someone to go "oh, I've been there the whole time so I'm a special case, my review and opinions are more valid" almost every time they bring up how they are an OG. Trust me, it's cool to see others that are the same as me, but don't be an arrogant person because of it.
Yeah I can sorta agree, being an og doesn't necessarily mean your critique is more valid than others.
You can be an OG and still make a bad review.
didn't they literally say there were a biased reviewer who was a blind fanboy etc. etc. they don't really think they're special
Right? I was actually brought into FNAF through SB, somehow knowing literally *nothing* about Fnaf except Freddy Fazbear, being a security guard in a Chuck-E-Cheese type place, and that there were a bunch of jumpscares. But then my friend bought SB and we played it together, I liked what I saw (it was after the most recent update), and my friends wondering about SB's connection to the older games go be intrigued by the lore.
After deepdiving through the rest of the series' games and lore stuff pretty rapidly, I could also claim to be "the most qualified" to make an "objective" analysis because I wasn't looking back through the games with nostalgia, but with fresh eyes on all of the games just about equally, especially when they're all out together, so context of when/how each game came out didn't affect my impressions or expectations of them as much.
But I'm not saying my opinion is more valid or less valid, just that being "an OG" isn't nearly as important as just, y'know, knowing about the games and lore enough to be able to keep up with the current conversation? As long as we're not talking about a history lesson or whatever
I've been here since the demo of the first game went out and that doesn't mean anything.
FR
I thought SB was really fun to play, but I'll always see pizzeria simulator as the ending of the story.
I think the video is great! but i personally disagree a bit on the complaint about the personalities
I've always loved the "lack of personalities" in the animatronics for the reason you stated, but i feel like this change is a fun thing to explore... if steel wool had actually bothered to go all the way with it. you can do something interesting with the idea that these robots are sentient. they can feel, they have personalities, they're almost human in a way. and yet they can still get corrupted into chasing you and you still have to destroy them. i feel like steel wool had potential to explore the eeriness of the animatronics suddenly being sentient (without being posessed like some of the old ones)
A fun fact: A few months ago in maybe… March? April? I was doing a playthrough completely blind to what might happen, and in Roxy’s Raceway, I was looking for out of the ordinary things. I ended up going down the staircase for the blob, and I was met with a few gates. So, I called Freddy so I could walk back up the stairs, in case Roxy were around. And he appeared on the other side of the gate.
I found it odd, BUT i shrugged and wanted to see if it were possible to get through the gates with Freddy. It took some angling, but I got Gregory glitched through the walls, and managed to make it all the way to the blob without having any idea what I was doing or where I actually was. It was glorious
20:52 remember when they "fixed pathing for vanny" in the "vanny bossfight" and it was actually just them adding vanny to the vanny ending
The ironic thing is that me and many other fans were genuinely upset when certain bugs were patched out because the glitches were the one thing giving us any semblance of fun in this game.
The game is fun tho
@@Hypnotichypno Honestly I agree. I posted this comment a year ago and my opinions have drastically changed since then. I have given the game a second chance and I do enjoy it. I still do not think the game is very good or competently made, but I think that doesn't matter. I have fun messing with the ai and finding different exploits. I have even found parts of the game I unironically enjoy, such as the endo sections and the daycare area. So yeah, I take back what I said.
@@Hypnotichypnoyou’re just wrong
The man has done something no youtuber has done ever before
*he's made a video that's EXACTLY 1 HOUR*
I've always found it weird that Gregory could fit in the baby carriers to hide. Like I get he's 10ish, but he's still definitely too big to fit in something meant for 2 year Olds at the oldest
They needed some way to hide I guess, but you're absolutely right it's actually really odd. Also what are the baby carriers doing randomly strewn about, shouldn't they have been returned to the entrance when the last parent customer left? It's kinda like how food is left out on the snack stands all around the place... like with the trash, at least it makes sense because the staff bots take care of that, but in game they aren't catering to the food, I mean the place is closed so the food should be thrown out or stored away, not just left out in the open. And the staff bots that block you from entering certain rooms and the weird gates that sometimes appear and dissapear, what's with that? The place is closed, there should be no reason for the bots to ask for permits to allow you to traverse places, because guests don't stay the night. And I doubt the head security guard would need to be blocked from places in the pizza plex that they are guarding! The sentient bots would usually have been put into rest mode, like freddy in the beginning, to save their power and lower the maintenance for their cleanliness, though I get Vanessa has obvious clearance to just... turn off rest mode whenever she wants to. I could go on about how the props and scenery just isn't logical for a closed mall like the pizza plex was, but whatever. I still love the game because once beaten it provides me a decent way to imagine walking through a Freddie's pizza mall, albeit alone...
Security Breach reminds me of Fnaf 4 where the confusing lore of that game fucked up the lore for coming games except security breach didnt leave any room for itself to backtrack a little and fix things up so now ALL games after this will have to deal with this security breach lore (if they even want to make more games at this point)
Games are works of art. You can't rush art. Crunch culture strikes again!
@@muffinchubby2352 Yes. That is correct yes
I always hear "You can't rush art" in the voice of the Cleaning Guy from Toy Story 2
Fnaf Security Breach kinda killed my interest in Fnaf. Ever since I've been much more interested & intrigued of the various fan games the community has made.
as a massive, early fnaf fan i agree
Same, the Fanverse needs some more support
Honestly makes sense, in my opinion it should've ended with fnaf ucn. Henry,Miachel, and other animotronics were put to rest and William Afton was punished forever. I wasn't opposed to the new story but it feels wasted and drawn out at this point.
I honeslty feel the same, it's frustrating how a group of fans can create better games then an entire game studio with tons of employees. With that said tho I am very glad and excited for the recent renaissance fnaf fan games have been having, so to speak of. Some of these fanverse games look top notch and I have high respect for a lot of these fan game creators. Really excited for what the future has in store for the fnaf fan game community!
Yes! I feel that way too
Story wise, Vanessa should’ve been the main character we follow n play as. The countless cut scenes with her in therapy in a Perfect Blue (movie) fashion where you can’t tell if she’s losing it or if it is reality. The game could span out over a week, Gregory could’ve been a side quest for her. Idk just a lot of possibilities tbh
On the topic of the return of Afton yet again, I thought there was a simple, easy fix. The VR game could have set up that the salvaged machinery of the burned animatronics was used in the same way it does now, but make it clear that it isn't Afton's soul continuing on since we knew it was being tormented in UCN (thus earning his sought after immortality in an ironic way). No, it should have been that Afton corrupted the data while he was connected to the animatronics and that corruption is what births Glitchtrap and Vanny. Afton's digitized malice corrupted a human mind. It was so simple.
Bringing him back as Burntrap was just so, so stupid. Vanny is an incomprehensible non-entity in this story now.
The comic book endings in security breach remind me of bayonetta 2’s cutscenes on how a few have voice acting while most have none at all
With all of the genuinely good stuff around it and yes. All of the baffling glitches. Security Breach is unironically my favourite FNAF game.
I loved how it was so glitches
Somebody has no standards.
@@puresport9 Stfu you cannot do better then them so you should not be talking
@@puresport9 Shut up
@@puresport9It’s his opinion respect it don’t have to agree with it
White Woman Jumpscare is even funnier when you realise you might never even have a chance to see it because of how broken the game is.
Steel Wool has a serious issue with their scope growing as development goes on, causing extreme delays and a clunky final product. They should’ve kept the game at a smaller scope and spent much of development polishing, resulting in a relatively small but complete product by early 2021 the latest.
People who tell you to not judge a game until it has like 3 patches is the equivalent of "Oh this anime is great, you just need to sit through 20 episodes of pure trash to get to the good stuff"
I feel like it would've been so cool if Sun was an ally to gregory. It would make the player seek out his help while also keeping them on edge because the lights could go out at any time. As much as I like freddy, the Sun and Moon duo was much more interesting. It could've even had a call-back to the music box, where keeping a music box wound would keep Moon away.
Can't be overly long if it's not an exhaustive essay about not only the game, but about some parts of the franchise as a whole, that's at least seven hours in length.
And that I watch on repeat a lot. (Relative to the length of the video. It's a lot easier to watch a two minute video fifteen times compared to a seven hour one.)
Another thing I find funny is how Monty is an alligator, and is super aggressive, yet that's literally the complete opposite of an alligator. Cause of his aggressive nature he should've been a crocodile. In case no one knows. Alligators are actually super chill and literally don't mind being around people and don't attack unless provoked. Crocodiles on the other hand, even being in their sights or just not even bothering them, they'll try to attack you. Good job steel wool
Danerade be like "This poster on this wall literally just looks like a PNG slapped on the wall?" Thats what a POSTER IS DANERADE!!!!
Also very good video! Im already 30 minutes and its only felt like 15, Im very invested and can tell all the hard work youve put into it has worked out!
The amount of lore that has been left out makes it feel like there is a fantastic game hidden behind whatever this is
I'm still amazed at how much you could break SB by not running. Spiff's video is the perfect example of the absolute chaos people made out of the game and I love it
To expand on your point with the interview quote from the executive producer: I think the fact that he says he had no idea what that stuff meant might also indicate a lack of research on the part of higher-ups in development. Like, you can't make a good sequel when you don't understand how its predecessors work, ya know? 😬 Maybe they should've consulted people from the FNaF community at the very least, idk. 😞
Regardless, here's hoping they learn from their mistakes and get their act together with the DLC!💕
Amazing video, thank you very much for making it! Keep up the great work! ✨💕
i also think scott could’ve explained more? idk it just sounds so weird to me that the developers of the game didn’t actually understand what they were making…
it’s not fair to expect them to understand lore that scott probably doesn’t fully understand anymore himself lol
Oh my God. If you played as Vanessa suddenly the wide open space of the game is actually a horror element. Imagine, as an adult there's not nearly as many places to hide, and you're not trying to get yourself to safety, you're trying to save kids or a kid, while all the animatronics but Freddie are confused and hostile. Way better premise for a story in this setting imo.
"Still has a handful of bugs", meanwhile playing the game glitchless is a challenge run now.
I just wanted to say, I personally believe this game could have worked. The main concept is fantastic, and it had so much potential. We may never know what sort of crazy development hell went on in the production of this game. From the trailers, there's definitely been plenty of rewrites, and the game seemed to struggle with a direction. No matter how messy this game is, I can really see a lot of passion in this product. There are glimpses of something really cool, from characters such as Vanny, DJ Music Man, Freddy, and Sun/Moon, to the art direction, and a bit of that Scott charm here & there. I'm actually making a 3 part series on a reimagining of FNAF SB, making certain character designs more creepy, changing the plot, and briefly describing gameplay. There are just so many ideas I have for this amazing concept. I feel there's no way to make this game a good FNAF game, but you could make it a good horror game.
The one compliment that I will give the missed opprotunity plot point that is Vanny/Vanessa is I loved how the Princess Quest arcade cabinet handled her narrative, if Scott didn't design that himself then they took a proper page from his book.
It's just super disappointing that she was verbatum explained to the player so early on that you feel like she's a red herring more than the actual bad guy.
i really thought that the individual animatronics would have different mechanics from each other from the start, and that different "gadgets" would be locked through regions of the map so that every set piece would have a set of rules and things to worried about.
Fnaf was really good at making each character unique through their behavior, hopefully the series go back to its glory days.
3:35 that explains a lot. The animation may be the best pet of the game.
honestly, i wouldn't be mad if they redid they entire game not only fixing, but setting clear lines to the directions of lore, and gameplay. (although i know how long that would take and how unrealistic that is)
This video is great. You explain things so well and your honesty is appreciated. The ending about simplicity felt irrelevant to the rest of the video, but everything else had my full attention.
They made Springtrap the Palpatine of the FNaF universe.
He's been behind everything since the beginning.
He comes back from the dead every time he is "killed."
The story cannot seem to progress without him being involved in some way.
The creators can't move on and let his story fully end.
its so fun to see you get better and better at this, cant beleive you recorded on your phone before :)
Does anyone notice danerade mention camera puzzles, only for ruin to feature some form of them?
You know, if Afton had to come back,(he didn't) he could have at least ditched the rotting rabbit corpse, and could have been like.... Corrupted glamrock bonnie. A sort of glamrock bon vs Fred battle could occur. Being a way to finish the missing bonnie storyline, the corruption idea, and have Afton inside glamrock bon be a parallel to Greg in glamrock fred.
i don't think steelwool was ready to take over a project this big. the thing with FNAF: HELP WANTED, it was mostly previous games being transferred to VR-there is already an existing source material. SB is a game that has to be made from scratch and imo, SW and Scott doesn't have the same vision when creating what direction this game should go.
Regarding the Blob (the canon name of the giant animatronic mess that was once Molten Freddy): I’ve got my own personal theory relating to it.
Henry’s plan worked, and he was able to free most of the trapped souls, notably Emily and his own daughter, and actually succeeded in killing Afton, making the current William simply Glitchtrap inhabiting the animatronic Spring-lock suit William’s lifeless body still resides in (backed up by certain evidence regarding how Springtrap was presented in the past compared to SB), but I doubt Molten Freddy was quite willing to go down without a fight, and started consuming other animatronics just to survive: something we see happening again in SB’s canon ending where it takes Burntrap (the stupid name for the new Springtrap).
All of Henry’s statement can be traced to each animatronic: “I’m sorry Elizabeth…” being for Baby, “My Daughter…” being to Lefty (the Puppet is trapped inside it), “…although for one of you…” being towards Afton, “…I have a feeling that’s not what you want…” being directed at Michel, leaving “…and to you monsters…” for Molten Freddy. That last one wasn’t a targeted statement, that one was a plea: he’s asking them to just lie down and die, a request they don’t follow through on.
It absolutely ate both Baby and the Puppet’s lifeless bodies, while also ignoring Afton, because he _was_ alive, and Funtime Chica for some reason, as Glamrock Chica uses the structure of Funtime. Regarding older animatronic models being present: Mangle is also there, so it’s possible the Pizzaria Sim local had those old decommissioned, _unpossesed,_ animatronics present on-site, either for scrap or to finish them off, just in case there was still _something_ clinking around in there. This is why it’s so big: it’s a huge miasma of Animatronics being controlled by a small miasma of desperate souls hanging onto the one thing comparable to life for them now.
Also how did Ennard convert back into Molten Freddy in the first place lol.
@@sussybaka3878 technically Glitchtrap is a digitised _copy_ of William’s mind, rather than the real deal. This is evidenced by him having an ominous Purple Glow, rather than having Springtrap’s Yellowish Glow from the last two games Springtrap appeared in. Believe it or not: Burntrap has Purple Eyes, when all prior Springtraps had Yellowish eyes.
The real William is being tormented in a hell of his own creation, UCN, which, funnily enough, have both Springtrap and Afton as animatronics: the likely explanation for this is these two are the spirit tormenting him _exactly_ how he tormented them.
@@sussybaka3878 Golden Freddy’s place in the lore right now is _weird,_ to say the least.
With that being said, Golden Freddy (Cassidy, to make it easier) is canonically tormenting William in UCN (Old Man Consequences telling Cassidy “leave the demon to his demons”), so it very likely isn’t out of the question a copy of Cassidy’s soul was also present on the Microchips used to program the VR game that resulted in Glitchtrap. That in turn likely manifested as Princess Quest for the mobile port. They probably made and released the Game that is Help Wanted, in both VR and on Mobile. Glitchtrap had escaped through Vanny, so perhaps the Cassidy copy, now separate from Afton’s copy, tried to tell what happened through Princess Quest: that became somewhat popular, and they recycled the code to make Arcade Machines.
Going by the in universe explanation for Glitchtrap, perhaps they recycled the code for Princess Quest to make that Arcade Cabinet in Vanny’s Lair: Number 3 in the series. Possibly they tried making 2 from scratch, but that didn’t work so they just recycled one to make 3.
Princess Quest is the copy of Cassidy, not the real thing. It’s that simple.
Having Afton be alive after all that by having him literally be Glitchtrap absolutely destroys the impact of Henry’s speech, and completely obsoletes UCN: a canon game. He absolutely died in that fire, and microchips found in the ruins of the Pizzaria Sim local were used to create the game that is Help Wanted. This is directly told to us in-game through the tapes.
The Blob can be fine because their dialogue was a request: they just didn’t take it and in desperation to survive started assimilating with other Animatronics. Emily and Henry’s Daughter were also put to rest successfully, but Cassidy absolutely dragged Afton to a hell, leaving a copy of them both on the Springlock suit’s microchips, that in turn were used to make Help Wanted.
@@sussybaka3878 no.
Again: UCN becomes invalid if you’re correct, and it completely destroys the Henry Speech beyond that. Having Glitchtrap be the real Afton doesn’t work anyway, because by the nature of digital content, it’s a copy. Glitchtrap _can_ be William Afton, it just can’t be the original soul because of UCN.
Having them be a copy benefits the lore: allowing Help Wanted and beyond to exist as canon without breaking the old, pre-established Lore the series had up to that point.
Beyond that: the series has a thing for tying colours to particular characters: William and Springtrap may be the same, but Springtrap’s colour is Yellowish, while Glitchtrap’s is Purple, something it shares with Burntrap.
Beyond that, did some digging, and apparently in Princess Quest 3 Cassidy kills Glitchtrap? That completely goes against the real Cassidy’s goal of tormenting Afton for all eternity. Regardless, that’s technically non-canon. You literally can’t have a ending be called the “True Ending” without invalidating literally every other ending.
@@sussybaka3878 once again: no.
It’s more to do with that idea completely invalidating an entire game, and actively going against an entire character’s whole purpose for existing.
A lot of people don’t like what Security Breach did to FNAF 6’s ending, but I personally have absolutely no issue with most of it: Emily, Michel and the Puppet were successfully put to rest, even if one party was a little unwilling, and while Henry failed to kill Molten Freddy due to them simply refusing to die, he was at least successful in finishing off Afton, sending him to a _very_ personalised hell curtesy of Cassidy (UCN), even if it wasn’t _technically_ once and for all. UCN is effectively the epilogue for the original series.
_If_ Glitchtrap is the real Afton (and Princess Quest is Cassidy), UCN is completely invalidated, and Cassidy, a character who wholeheartedly wants Afton to suffer for all eternity for what he did to them, ends up putting that ambition completely out of reach by killing him, effectively going against their entire reason for existing.
It wouldn’t make much sense if that was the case, (and this is a Series that features a man’s internals being torn out of his body, having an amalgamation of 4 different animatronics climb inside, where they proceed to spend a whole week moving around like that, and when they finally leave, he’s still alive), but if it was simply a small shard of the real deal, or a _copy,_ these events can occur without invalidating ANY of the pre-established lore. It’s more about “that wouldn’t work with the current lore” than “I don’t like that”.
Glitchtrap is factually William Afton, but it can’t be the real deal. If they’re copies, they can exist without any problems or conflicting story beats. A copy of Cassidy separated from Afton _would_ willingly kill him to keep him from doing anything of note, while the original would rather keep him alive so they can eventually “reunite”. Even a small shard of the real thing would go that far, but if it was the whole, that wouldn’t work.
@@sussybaka3878 again: no.
You clearly don’t pay enough attention to this shit to understand what making Glitchtrap the real Afton does to the series: it creates problems. It doesn’t make UCN pointless, it invalidates it and it’s purpose in the story. UCN is a canon game, and is literally William Afton being tormented in the afterlife by Cassidy for all eternity. If Glitchtrap were the original Afton, he wouldn’t be suffering _for all eternity._
Secondly: having the real Cassidy kill Afton goes completely against what she is trying to achieve: if he dies, she can no longer do what she wants to do. She wants him to _suffer_ as she did, if he dies, and she isn’t right there with him, she can’t torment him. She actively refuses to “leave the demon to his demons”, and by killing him, she would be doing just that.
Thirdly, it keeps New FNAF and Old FNAF at least reasonably seperate. In keeping with that: having Glitchtrap and Princess Quest be copies of Afton and Cassidy respectively, or even just fragments of the whole, actually keeps the entire thing as neat as it can be given the circumstances. They are the only thing from the old canon that could return, but in doing that you risk the integrity of the old canon.
Having them be copies eliminates these problems, and allows SB to exist alongside the old storyline without creating any sort of continuity issues.
Oh, and I’ve been presenting arguments and evidence this entire time: you haven’t. What evidence is there that Glitchtrap and Princess Quest are the real Afton and Cassidy?
Yeah I have to agree about the personalities of the characters being off in a way that kind of breaks the immersion. Gregory reacts to everything like a jaded teenager or something, not the little kid he's supposed to be. This might be more of a personal preference thing, but giving the animatronics straight up advanced AI human-like sentience makes it less creepy imo. It's more uncanny when you have something that was originally designed to be inanimate, but somehow it comes to life and starts doing stuff on its own that it's not supposed to do
This game was a ride lmao. I’m eager to watch this video. I wish they didn’t rush the game out as much as they did, though and took more time with it.
The most infuriating thing about the STAFF Bots calling system is that it COULD have worked if they just made the animatronics teleport behind a wall or out of sight to give the illusion that they're coming from far away, or if the animatronics are close enough and you get caught by a bot they'll stay in place and just rush you. It's not that hard to make it work. The STAFF Bots feel so damn lazy ngl.
Just as I was thinking how much I missed Danerade after I binged all your videos you bless me with an hour long video
I feel similarly to Mark, the game is a mess and definitely could’ve been a LOT better, but despite that, despite the game breaking glitches and shitty endings I did enjoy it, Sun and Moon was awesome, music man was cool af! But the game could’ve been SO a much better. I think that part of the reason it had cut corners and was rushed that I don’t think you touched on was the contract pressure from companies like PlayStation, it’s a similar case to no man’s sky, almost exactly the same, they were a small studio, locked in a contract, to release a game they were no where near prepared for. I really hate that large scale companies are putting so much expectation on small studios backs and getting away from all the hate that they caused and blaming it all on the small studio.
The issue is that Steel Wool needed better DIRECTION for this game more than they needed more time. They knew from the start that they had a contract with Sony to release the game at a specific date, and they knew they were just twenty people, so they should have taken their time to analyze the horsepower they have and what they are capable of doing within the time they were given, which they obviously didn't. It's clear from the interviews they've done that they just kept adding new things to the game without polishing up the old ones which eventually had to have lead to them being in a hurry near release to make the game somewhat playable. They constantly increased the scale of the project which ended them up with a game that they, as an indie team, were far from capable of completing in time. Had they just made a smaller, better game with an actual plan in mind, this probably wouldn't have happened
I'm in a similar boat to you tbh. I love this game series to death and have been blinded by nostalgia in a few situations. But security breach brought me crashing down and left me feeling so empty.
43:00 I literally thought Vanessa was the protagonist of sb, I was so shocked when Gregory introduced himself. I’d never even heard of him before the game came out, and I’d consider myself a pretty big fnaf fan
It was confirmed he existed in some way because of the model statues they came out with a few weeks before launch but I agree, it makes no sense Vanessa has little part in the story despite literally being the only human who’s meant to be there
Same, I remember a lot of people thought she'd be the main character of the game back when the teaser images and stuff were first coming out
Before release: YO THIS IS SICK!
After release: Glitches Galore! Also questionable gameplay choices because the game wasn't delayed enough but if it was then impatient people would act like garbage towards steel wool so Steel wool are at a lose/lose situation.
Not really, releasing a game just before Christmas was probably a veeeeery sweet idea to get instantly much more sales, it was either now or in very far future
Of course blame it on the fans. That’s what low IQ people do
21:00 I watched markiplier's playthrough and dead ass didn't know that kids were going missing until Gregory mentioned it in the 6 am choice dialogue
Danerade, do you see that SMALL vent on the floor?
Saucy
“Have you ever heard of Among Us, Danerade?”
Out of all the over reactions I think Matt being excited over Music Man was the most understandable
Looking at some of the gameplay that UA-camrs are putting out makes this game look so fucked. Astralspiffs videos show just how messed up you can really get this game to be.
Having played the game myself (and getting a 5 minute Speedrun time from absolutely breaking the game) I just can't see how they messed up this game so bad. Broken walls that you can clip through, falling through the floor, and game breaking mechanics that make it so anoyying to play.
Also markiplayer doing the postgame without using the save exploit and then getting all of his progress ruined by the stupid animatronic teleport
I kinda get why they wanted to give the animatronics voice lines and personalities. Once FNAF became a franchise, one of its big issues was struggling between keeping the animatronics as uncanny machines that aren’t supposed to be alive, and giving the story characters you can latch onto.
I thought a good way to reconcile this would be to have the ghost children act and speak through the robots. Maybe after years of inhabiting these characters with pre-recorded lines and performances every day, they’ve come to believe they are those characters, and put on their personalities. But the sentience can still be explained by supernatural means, rather than trying to make us believe 80s era AI is so advanced it results in these machines having individual autonomy.
Unfortunately, Security Breach completely did away with the original ghost story angle of FNAF for this convoluted villain plot where it’s all controlled by William Afton.
u know whats the worst thing about fnaf sb? people rushed it out so, so much, and then got mad when the game was rushed
I wish the free roam was viewed through the cameras Resident Evil style. Maybe the player's pov could have been Vanessa, guiding gregory through the mall (but the player moved Gregory). Also you could have glitches and 'camera ghosts' that mimicked real animatronics. Secrets that could only be seen in night vision mode. Maybe you could unlock more cameras to find secrets. Also the deaths could be so much scarier. Instead of a jump scare, you just watch a little boy get mauled to death while Vanessa screams. You could even add an element of original fnaf gameplay with Vanessa surviving outside of guiding Gregory... though that might be a lot.
You could even have different endings still. One where both Vanessa and Gregory escape, one where both die, everything in between.
And of course Vanny should have been a copy cat murderer. Maybe it's revealed that she's a disheveled animatronic enthusiast who was triggered to kill by the reopening of a beloved franchise that she worshipped for its gruesome history. She could have hacked the animatronics to make them dangerous, and maybe there could even be "boss fights" where you fight for control of the cameras while she hacks. Maybe she imitates Vanessa on the speakers to trick gregory. Idk.
11:45 actually this is a common practice in places to leave the lights on, as it genuinely costs more money to turn them off and on again
How?
yeah, even small shops tend to leave them on
Weird. Why?
@@SkySquad someones gotta go and turn off the breaker
I was so pumped to play as Vanessa...then they made her an npc....then downplayed her into basically a side character....but they gave us Vanny!......then gave her barely any screen time.