Yikes! 29:24 I forgot to add the extra audio involving this scene. So no 'Agrabah' is not canon. I will be editing this comment with the revised and correct version of the scene that will be uploaded to the Lore Scenes playlist here on the channel. Sorry about that, slipped under the rug. Update 1: Here is the corrected lore scene! : ua-cam.com/video/sYNxexBcd_g/v-deo.html Update 2: There has been a misconception in the comments about what version I played the game on, at 8:22 I mention how the first time I played the game it was on the Xbox version, which is true. However, that was at a friend's house and that same day I went home and bought the PC version to play and review. So the gameplay and review you are seeing is based on my experience with the PC build, which is the "definitive" version according to many. My opinion still stands, though I admit the wording was poor and I will try to avoid these types of situations going forward.
The problem with the game was that everything that made it unique in the alpha was completly scraped and changes to focus more on the basement, you were supposed to be spending the entire game trying to get in the basement not the other way around
@@maulaz612 Yea they had one job and yet they ruined before it was a fun game not you have to thing with trial an error and the A.I is non human before he used to have a Brian but now he is like a broken robot
@@greekflord4682 true, I remember the neighbor ai is really interesting cause he will react to the stuff surrounding him and then if he find something mess up, he will literally search for the player
In alpha 2 which is my favorite version of the game neighbor can access like 70%of his house and in alpha 1 he can access 100 % of his actually build part of the house
God what happened to this game? Last I checked you would move into your new house, see the neighbor acting suspicious across the street, and try to stealth your way into his basement to see whats going down. In the end you see too much and the neighbor buries you alive. It was a short, simple, and effective. It played well and didn't warrant any more chapters.
That was Alpha 1 which as said in the video was the best one with puzzles that actually made a decent amount of sense Alpha 2 was ok (it was just a better version of act 1 in the finished game) and every other alpha and beta after that was the Act 3 house
Remember that robo-shark? Remember that teaser for the old basement that showed that it was going to be huge? Remember that great atmosphere because of the amazing lighting? Yea, me too.
The alpha makes you genuinely scared to enter every single room not knowing where the neighbour is while in the final game makes the neighbour just feel like annoying badly written entity
I know right! The alpha and pre alpha was jam packed with experiences and story! The hidden rooms in alpha 1 (or the pre alpha, I’m not sure, been a while since I even heard of hello neighbor) still make me feel incredibly uneasy! I think the changed happened because of a change in developers as the original ones were russian and the new ones are decidedly not so, making yet another sad story of a good game with potential being taken away by others who have now bastardized it’s name!
i think their biggest issue was trying to make it a franchise. they shouldve focused more on hello neighbor and work out the bugs before moving on to a sequel and 3 other games
The thing is, the neighbor actually used to be a fairly interesting and hella creepy character back in the earlier versions, precisely because he lacked any semblance of emotion. Seeing that terrifying dude run at you with an emotionless face actually added a lot to the creepy factor. Giving him all of those cartoony expressions and letting the player hit him with stuff made him seem like a senile and harmless old man who for some reason still poses a threat.
What I loved most about the early alphas was how when he caught you, he'd set up traps and board-ups SPECIFICALLY to ward you off from trying to get in again. Even when you reset he'd still remember how you tried to get in. So every failure just made the game more challenging in a good way. Then I realized that I'd been scammed when I paid $50 for the fucking alpha and I didn't even get the final god damn product, which I was PROMISED
@@Resi1ience if someone made a game with that as a main feature (any type of failure, besides going to the menu or sudden power loss, the game gets harder as the AI adapts) would be awesome, maybe something like a new splinter cell game could do it
@@finmueller7827 I mean MGSV had the revenge system, but I think it was regardless of failure or success; it just counted the most common tactics you used. If you relied on a lot of headshots, the enemies would start wearing more helmets. If you constantly infiltrated at night, enemies would get shipments of NVGs and would use the spot-lights more. If you relied on a lot of body-shots, more enemies would walk around with riot shields/body armor. Sniping a lot would lead to more counter-snipers being dispatched. There was more to it than those examples, and you can find a lengthier article on the MGS wiki on the subtleties. It was a pretty cool part of the game.
As his house kept getting bigger, updating his A.I to account for all of it would have been an enormous hassle. They still should have done it, i'm just saying i imagine it would be really complicated.
Yeah, when you would get caught by breaking a window and such, he'd nail the windows and lay beartraps. Amazing! Thats a smart antag! ...Buuut they made his house bigger, and when you get to a higher part of his house--he doesn't even show up anymore! He can't reach you! Like uhm??? Isn't he supposed to make me feel paranoid no matter what part of the house I'm in? Isn't that the premise?
Took me a day but I figured it out. Anyone can complete this game by themselves, the question is are you willing to think? Or better yet, do you even LIKE to think? Maybe you prefer eating or watching tv, go do that. Go run around and have fun 🤷♂ This whole comment section is a literal cope-fest from people who were too dumb to figure things out quickly, and then lacked the motivation to come back and finish it without watching a youtube tutorial (cheating).
What happened to being buried alive? Or a Pentagram with a crib and a teddy bear that leaded into a labyrinth? Oh wait, he just turned big and it was all a dream.
Yea, that buried ending was really scary and actually showed how far the neighbor would go to hide his secret. Now it’s just “eh, I guess just lock him in a room.”
To me personally, Hello Neighbor felt like one of those cheap-looking Roblox clickbait games with shitty thumbnails meant to exploit your account, which is something you'd frequently notice on the front page of the website all the time. In terms of quality and presentation, the gameplay looks, feels, and performs virtually identically like one for unknown reasons.
Last time I played this game, I accidentally beat the second act in almost world record time. Because of a glitch that threw me over the fence triggering the cutscene
Yeah, I stood on a floating pipe while in the backyard while he threw stuff at me, and his glue jar launched me into the air where I flew over the fence in Act 2.
The _first_ time I ever beat Act 2 was via a glitch in the railroad minigame - about halfway through, I triggered the cutscene for getting in the cart again and ended the minigame immediately, before getting spawned in/glitched under the map (after returning to the main game) and triggering the cutscene.
It went from "genuinely horrifying game, with a slightly bright art style diferenciating it from all of the other games, amazing AI and scary concept" to "the neighbor got stuck in a chair so now I can't proceed to act three"
Hello neighbor alpha 1/2 was the game's peak, and honest quite great. At this point the AI actually functioned as intended, and it was much more puzzle+stealth based than the platformey final release.
@@generaljim3283 they know their public is dumb 7 year olds so i mean they werent exactly wrong But they prob just scrapped the AI due to laziness really
True, Alpha 1 and 2 are also probably the only build using more realistic graphics (except the neighbor) and yet, there's actually more cooler mysteries then this
I still remember when Markiplier played it for the first time and the game had a dream where the neighbor was a giant. I’d still like an explanation for that.
Hello Neighbor gave me three great moments. The first one was when my brother asked me to help him because he couldn't beat that last part of ACT 2 where you have to run that last bit of corridors only to find out that all this time, by brother's character had basically been speedwalking the entire time because he didn't realize that running was a thing that you can do. The second one was later that day, when my brother said with complete confidence when I asked why he was out in the open "Don't worry, the Neighbor can't climb ladders" and then, after standing around for a bit trying to figure out where the titular neighbor was, looked down to see that the neighbor was in fact, halfway up the ladder, screamed. And the third one was when I, like the good older sister I am, tried to google some strategies for the game and found out that the official wiki lists "Getting shot with the rifle" as one of his weaknesses.
@@RacotasThing "It feels like you still 8" - spelling of an 8-year-old EDIT: Wait a sec, the spelling is probably part of the joke, I'm stupid. Don't whoooosh me. This comment was literally a joke, as you see we're all talking about the same thing here, lol.... even if you didn't see the joke, read the whole discussion before replying to anyone, thanks.
@@HankJWimbleton-v1m imo out of all post-fnaf indie horror games, the hello neighbour devs fell hardest into the "horror for kids" trap and following that formula usually entails amputating anything actually scary from your game so 8 year olds aren't deterred
@@LeonTuMade4 true, that gimmick is actually clever and it makes the player cant relive on the same window they enter, take pre alpha as an example. there is this one window in the back of his house that is lead to the furnace room, and its the best way to enter his house...BUT if you decided to always go in that same route while being chase by the neigbor, he will start knowing it and board the furnace room window
@@LeonTuMade4 the whole boarding window gimmick is still there but since the game focus more on the higher floor in the house, it rarely happens because you will always on the move and the neigbor will never know which window you use the most
@@bruhford3954 Honestly Alpha 2's house was best along with the Beta and Alpha 1's And there was more of an Horror feeling since the house was smaller and you felt like he was always one room away from you. It had more of an Unknown feeling i remember that in one of the smaller houses there was a room that glows green and no one knew what it is. The puzzles made much more sence for an example the Furnice it's use was to freeze the water with the shark robot this is much better then the Golden Apple Puzzle. The finished game would be much better if it had the Alpha 2 house and the basement was much bigger and was filled with puzzles i belive that would make a better atmosphere that the house seems normal from the outside but the basement was bizzare
the game's strength was its enemy ai. And it genuinely was good and responsive in the first two alphas. But then for whatever reason the scope spiraled way out of control and the ai wasn't able to keep up as the house expanded. Lots of wasted potential
@@microwave8931 I wonder how well that would work considering Security Breach and that’s iffy A.I upon release. I do think that’s a great solution! I never thought of it but now it seems like the obvious answer
There was a punishment for getting caught in earlier builds that was extremely punishing: you lost your inventory (all essential items respawned at their original spawn point, non-essential items like boxes straight up disappeared). I don't know why it was removed
The first build had so much more It had mystery, sort of open interpretation, more than the other builds arguably. It had that giant neighbor that would lean into your house on occasion to freak you out It had actually creepy music that was extremely tense and fast paced, not to mention two different chase themes
@@suicune3776 I watched it before and really liked it! THAT was the Hello Neighbor I remember being interested in playing around in...not whatever the final release is supposed to be.
Their biggest mistake they made for this was pandering to the youtubers that didn’t care about nor knew how to play the game correctly. The first house was perfect, then it turned into some whacky goosebumps mansion. I could’ve sworn the story was about how the neighbor worshipped satan at first , now he’s just a crazy guy with an amusement park.
That’s what indie game devs have to do to make money. Pander to UA-camrs who pander to kids/teens who will spread the game through word of mouth, increasing popularity hence increasing sales.
Swag Monke if you don’t know uh oh the wife dies in a car crash uh oh the kid gets mad and pushes the girl off and then the neighbor puts the kid in the basement just another fnaf story I’m a fan of fnaf but the story of it feels so overused since it seems like there’s 5 million copy’s the only good ones were maybe pre alpha and alpha 1
I never realized how fast and seemingly irrelevant this game got. When we got buried alive in the first alpha, I was SHOCKED, PUMPED, and excited for more. I dont even remember the story AT ALL anymore now. Matpat's theories REALLY got my gears grinding into full effect and I expect the newer versions of hello neighor to prove him right. NONE OF THEM DID. I liked his Devil theory but the game gave him NOTHING. Another comment pointed out how TinyBuild wanted MatPat to make more theories so he could carry their sad sack of shit that is hello neighbor. They didnt even try to do anything on THEIR part by actually delivering and proving his theories right? Also let's not get started on the cartoon
The fact that one of the betas/alphas actually had an AI that would adapt to the player’s strategy is actually funny because of what happened to the game now
It seriously just makes no sense, I honestly think that it's based on this theory that I came up with a long time ago... And when I tell people this theory, they're like come on man that's dumb it doesn't make any sense. And honestly I agree... But it's just the fact that some games do these kind of things that make it seem real. So basically you have a game with a really cool premise or concept, and then they even come out with like maybe some gameplay footage or sometimes even a demo and it legitimately is as awesome as they made it seem. Then when it comes out it's just completely different, I mean basically an entirely different game that sucks. So again as dumb as I know it sounds, I swear they do it on purpose for some reason
@@MrSqurk are you talking about in this game? Or what I was talking about? Pretty much sometimes you'll have a game that's announced with a really cool concept or feature that everybody gets excited about, maybe there's even gameplay videos, but then when it comes out all that's basically gone and they don't say anything about it. My theory is that I feel like sometimes it's done on purpose almost
@@ForgotMyPasswd000 well I get when they have promises, but what's weird to me is when they have promises and then they literally have actual gameplay footage showing something working how they were describing or even if it's like 70% working. Yeah I totally get what you saying where there's just a promise made with no guarantee, but I mainly just talking about where it's obviously working at some point, they have gameplay footage, and then suddenly it just disappears. I've actually noticed this with movie trailers, have you ever seen a movie trailer and you recall seeing some kind of a scene or moment that was really cool, and then when you actually see the movie you never actually see that or something is drastically different than what the trailer made it seem like. Just really strange
@@ForgotMyPasswd000 Well if that is the case I wish they would show a less intense trailer so that way people are not disappointed. I specifically am avoiding cyberpunk until it comes down significantly in price for that exact reason. If they would have made a more realistic promise, and would have released the game in a better State then I would have most likely bought it. I'm all for supporting devs, but they need to be honest.
The best way I can describe what went wrong with Hello Neighbor is that the developers decided to take a “throw all of our random ideas in there because they seem cool” approach, rather than expanding and improving upon the core mechanics and gameplay they had initially set out with. The early builds showed a lot of potential in that department. Instead, in a twist of irony, they dumbed down the original mechanic of the neighbor’s learning and adaptability to make the rest of the tacked on stuff less of a chore for the player.
Scott did a similar thing of "throw stuff at the wall and see what sticks," but at least kept it within the general field of certain ideas, not... whatever the fuck these devs did.
Kinda what yandere Dev did if he came up with something cool that would have no purpose other than to have the game run at a lower fps that was put in immediately
They tried to force the game to be the next FNAF with the whole "confusing lore right? lol" elements and all without understanding what made the FNAF background lore and easter eggs so good. The new FNAF games don't understand it either, but that's another thing.
Few years ago when alpha 1 was the newest I thought the best update they could if done was not iron out the bugs which were fun to mess with but they should of expanded the playable area in the neighbors house so there wasn't any unfinished floors and the green light that appeared in pre alpha actually went somewhere.
Pretty sure the OG plot was just him killing his wife's favorite plant by accident and screaming like a lady. Basically a game version of the Simpsons episode where Bart breaks his leg and becomes paranoid, believing Ned to have murdered his wife.
What? EDIT: Looking back, I don't think there was a plot until the full game. And the plot of the full game is that the neighbor is locking his son in the basement after the death of his wife and daughter because he's afraid he's cursed and wants to protect him.
The first alpha was actually interesting. How did it go downhill so quickly? You know what’s scary? Being buried alive and eaten by a shark. You know what isn’t scary? Shelf stacker simulator
@@zamn7937 Yea, but early Hello Neighbor was full of out of bound secrets me t to be found via mods, like all the QR Codes, Cutscene Neighbors House with secrets, grocery store, etc.
This game seemed so cool in its earlier stages. The neighbor growing to a large size to peek into your window, his house actually has some rhyme or reason, and the ai is a lot better back then
Fun fact : did ya know, the original first build of hello neighbor was only made as a demonstration of an ai that learns from your mistakes challenging the player to out smart the a.i and open the basement door. It wasn't until the UA-cam fame got to there heads where things started going down hill
As someone who watched the "What went wrong" video for this, it's so interesting seeing someone who never knew the true potential just tear this apart. Truly everyone, no matter whether the expectations were low or high, hate this
The thing that irks me the most is that they had a game right there and then, with a good damn potential plot! A man has made a deal with the devil to get something he lost back, things went to shit and he locked that thing into the basement. The neighbour is actively protecting us from our own curiosity, and once we open the basement, THEN you can get all surreal horror bullshit with shadow demons and shit.
I ll give you one better, the neighbor lost his wife and sacrificed the player's character childhood friend ( the little girl we push as the neighbour on that roller coaster) to get her back, the catch is that he can keep his wife as long as he is the only one that knows she came back from the dead, her included, so he locks her in the basement and never really explained what happened to her and our player character sees it and tries to go in and save her only to doom both her and the neighbour, leaving on a dark ending, or our character making another deal, a bet to get them both back since our character can have a hero complex after he saw the neighbour killing his childhood friend and he blamed himself ever since on not being able to save her.
@@julioalvarado7548 because the games unique aspects were shown far better in the alphas than the final version. Puzzles weren't nearly as complex, so the horror/stealth aspect stood out more. The alphas also weren't 10 hours long due to tedium. Not to mention details like lighting, and physics. Overall, the alphas are atleast more focused.
It's like since the alpha they decided to completely change everything people liked about the game. It was so fun exploring the house, sneaking around the Neighbor, watching him make things harder every time he caught you was great. Then they just made him so much worse. :( Then there's the mystery of the basement... which you go into quickly, and barely need to explore the house. Everything people liked was reversed, and everything people didn't like was enhanced.
They somehow got the idea that people liked the platforming so they decided to design the game around that even though it is TERRIBLE, so they had to make the neighbor an idiot so that you can freely attempt to platform the terribly designed mansion
I remember playing the Pre-Alpha and Alpha 1. They were actually tense with really good looking atmosphere and graphics, the mystery of the basement was actually interesting and while there were puzzles they were small and simpler ti understand while still being interesting. To top it all off, the AI was actually fun because The Neighbor would wander around his house doing stuff but would start hunting you if you make a noise or he catches a glimpse of you. The AI felt fun to play against and was unpredictable and adaptable enough to make a really great cat and mouse game. Then they started getting rid of all that. Dumbing down the AI, putting complex and unfun puzzles over the horror and the hunt, and a more cartoony aesthetic that has little atmosphere and terrible lighting.
Something more is that the Hello Neighbour Twitter account is begging / begged MatPat to do a game theory on their new "lore", saying stuff like "i think you'll like this 👀" like a billion times over. They're like the one weird kid that got semi-popular once and let it get completely to their head
man is that they are still trying to make the game relevant even to this day even if their popularity passed out from when the betas of the game realased
@@oaoyal446 nah bro the tweets are real, he tagged matpat twice saying he will enjoy the tv show and should make a game theory, and then matpat made a video where one joke was making fun of hello neighbour
Wait, MatPat's really cool theory about the neighbor trying to protect his family from the devil because he made a deal with him was all bullshit because the hints didn't actually mean anything??? Wow... That's actually super horrible lol
I'm convinced they changed it, cause there's no way they had all that symbolism for nothing. None of that has anything to do with (Spoiler for the full game's story) a child falling off a roof and dying then being buried in the backyard with the son being kept in the basement. That's not scary, there's no baby crib or mother saying "run", something was changed. The original team who kickstarted the game was a group of russians, but more recently you can see more *(clears throat)* american faces over at Tinybuild, and I can only assume there was a shakeup that caused everything to be scrapped.
@@loganmartin1443 Be careful i got that letter and got caught the prison level isn’t really nice i think its bugged they are telling me to pay the to get me out of the cell
You know the one time the "it was all a dream" ending is useful? When you have to write one of those timed stories in elementary school, and you realize you have a minute left but you're like half way through your story. True story.
"It was all a dream" works in environments of surrealism where the dream has an impact on the waking world in some way or the other, and the twist itself serves a valid purpose. Among The Sleep is one good example of a game where "It's all a dream" is a perfectly good plot twist, because it's relevant, it has meaning, it's done well, and finding out it's a dream doesn't change most of the events that happened before. But so few games can manage to pull that off. This game is just another tally to the list of stories that fuck up the "It was all a dream" plot twist.
The only way to add that in a good way is too add a shit ton of suspense and confusion and then say "and then I woke up" halfway through. Because that's how my dreams go usually
I usually just did a horribly rushed ending but it fit with my obviously lazy rediculous concept for a story like Space Pirate Ninja Dinosaurs trying to rid the world of karaoke
The problem is developers tried to use FNAF's winning formula. All these alphas weren't created for testing and improve the game (that's why there's so many bugs) but for theory videos on UA-cam
Problem is that FNAF was gameplay first before the sequels devolved into theories and such. And they still kept themselves being at least simple and fun. It’s like trying to recreate a burger with the special sauce but not making a good burger for the sauce.
Indeed The alphas were so much better and it mostly seemed that the creators of this game originally had better intentions on it but the popularity that their game suddently had made them take a lot of bad dessions trought the devolopment of the game explaining mostly why the alphas starting from alpha 3 to the betas were so horrible, is that the devs were just blinded by fame
This game is genuinely really fun when you're trying to break it... legit spent like 40mins trying to use a trashcan lid to boost myself to the end of the level... shit was strangely entertaining
Yeah. When I played it from game pass, I had a lot of fun by standing on the trash can and dropping a bowling ball into it. It would spaz out and sometimes propel me really fast
I remember watching Markiplier play this back in the day, as the aplhas and betas progressed he'd revisit it, and the last time I remember watching him play it he basically said "This game has gone down hill so much, it's nothing like how it used to be"
LOL That's literally what Jack said too. He called the 3rd alpha "awful" and "absolutely miserable to play". Hard to disagree tbh, after that build the whole game turned into pathetic streamer bait
I think the main problem that the final game felt so boring its bc the original devs of the pre alpha and alpha of Hello neighbor were changed for some new ones when alpha 2 came out.
I wont lie alpha 2 and 3 were great but it seems the new devs started to lose passion and creativity for the project when alpha 4 came out, which led to how boring the final game felt.
This makes those twitter posts where the Hello Neighbor account was desperately like "Theres a bunch of secrets in the animated series we're sure @matpat would wanna watch" all the more cringier
@@mikegofree562 Not to mention the absolutely horrendous art style of that cartoon looks almost like one of those crappily-made The Fairly OddParents knockoffs from foreign third-world countries that other animation reviewers like Vailskibum94 or Saberspark would make a video on and happens to be apparently done on GoAnimate/Vyond or whatever animation software you could think of. The script also happens to be generated by an AI whereas the dialogue is just… awkward to listen through. I don’t understand whoever think this is a good idea. The character designs (especially the kids) also looked like they were designed by some emotionally stunted kindergartener with Parkinson’s disease. It’s baffling to say the least.
This is also why shouldn't make a franchise that is dedicated only to a UA-cam hype culture community in general, by marketing to the impressionable minds of the young demographic and their favorite streamers churning out daily content to consume. You see, not everything should always have a theory explanation video about them posted by MatPat to gain publicity.
I think the game could have had some improvements and more fleshing out in terms of storytelling and physics, everything else should be still part of the experience
@TwojaUlubionaRyba Creators trying to correct for accurate theorizing "too early" isn't the fault of the audience. It's just blatantly insecure, unprofessional, and an unnecessary waste of what was clearly a functioning narrative.
@TwojaUlubionaRyba Nobody but the creators can reveal anything about a story. This also hasn't been an issue for countless other IPs MatPat has covered, indie titles or not. Even in cases where the channel is somehow solely responsible, what does it say that a *single* UA-cam channel - however large it may be - can shake the foundation of an entire project? It's easy to blame it on MatPat here, but the base behavior is nothing new. An increasing number of creators have revamped their stories entirely in response to (and occasionally retaliation of) the audience. The most infamous right now is YanDev "patching out" whatever new exploit players have found recently. This is the dark side of the creator-audience line being progressively blurred. Yes, it's understandable that some people are going to feel their story is spoiled. It's natural for creators to want their work to be viewed in its best possible light. But people are going to theorize, guess, and judge. That's just part of the cost in putting your work out there.
@TwojaUlubionaRyba The thing is, they were BEGGING for matpat to make new theories on the game, the issue isn't that matpat was too accurate, the actual issue is they wanted to continue the hype so they focused on adding more stuff instead of just sticking to their roots. Maybe at first they just wanted to make a great game (which was probably why matpat was interested enough to make a theory on it) but they got caught up in the mainstream hype and they wanted to stay it in for longer than they could.
Imo, theories do not 'spoil' a story, because at the end of the day, they are just theories. We aren't sure if they're true, and it's all just speculation. Theories are not meant to spoil a story but to show that one has passion for the story and they pay attention to it, thus they craft what they think the whole narrative is. When 'theories' get confirmed, nobody, and I mean NOBODY thinks "aww man but now I'm spoiled". No, we think "HEY WE WERE RIGHT!!!". Idk where that 'spoiling' thing came from, but as far as I know, as a fan, theories do NOT feel like spoilers. The only way theories have spoiled media is because developers think that theories ARE spoilers, and thus they duke themselves and end overhauling an already good story and basically improv a new, less well thought of, way shittier one. So in short, theories do not ruin media, the creators make theories spoil their creations.
@TwojaUlubionaRyba Didn't the official account keep tagging MatPat on Twitter asking for theories?? The devs were literally begging him to make GTs on the game. 💀
I think a big difference between how this game handles theory-based storytelling and how FNAF does it is that FNAF has a surface story that's servicable carrying you through the game. It never felt like you have to be skimming through theory videos and reddit threads to get a hang of the basics of what's going on (some kids died in an accident and their souls haunt place you work at). If you want to dig deeper, the story is there, but it doesn't hurt the experience to not do it. In Hello Neighbour, there is no surface story to pull you along, there's just a bunch of vauge events, images and motifs that mean nothing to the player and only express theory material. By the end of the story, nothing has progressed, nothing has really happened and all you've gained is pieces of a puzzle you never opened. The scripted cutscenes add nothing because the average player doesn't have any foundation to connect it to.
I remember back in like 2016 when it was just a short and simple, if a little busted, creepy stealth game with enough mystery to keep it interesting. I don't know how it got like this, but I guess popularity damaged the outcome considerably.
No joke, in Act 1, the room where I needed to get the key, the Neighbor went into the room with they key, knocking over the chair blocking the door and effectively completed the "puzzle" for me while I was just busy throwing trash cans at his windows and running around the place. 10/10 AI lmaooo
I have played Alpha 1 and I can confirm that it is the best out of all the attempts of this game. It definitely feels like a stealth horror aspect! Premise is much simpler in that one as well, they must bring it back for the next Hello Neighbor.
The Neighbor is basically a poor man’s Mr. X. He doesn’t have the fear factor of him finding you. You can easily outrun the Neighbor, and if he catches you. That’s if he catches you, you play a walking simulator, but if Mr. X catches you, you can get back up and stun him.
And if Mr. X catches you, that feels like your fault. I don’t know if later updates fixed this, but the Neighbour cheats, runs super fast and can jump like 50 ft in the air.
This game is like if Portal had you jump into a random square of the toxic goo without ever telling you beforehand or telling you what square it is. And if you choose the wrong square you die
It's like if Portal started out as a puzzle game, but halfway through GLaDOS got a human body and started chasing you around, turning a fun puzzle game into a bad horror game.
Fun fact: Dynamic Pixels before Hello Neighbor were a company that make Simple Mobile Games. I'm pretty sure they don't have experience making this type of game.
@@SomeFreakingCactus that was tiny build, not dynamic pixels, Tiny build and gearbox, pretty much they just put money on the table and made changes to the final product, and published the game
Alpha 1: A fun scary puzzle game with a great mystery and a unique blend of cartoon and realistic artstyles. Alpha 2: All of the same, with some changes. Alpha 3: ...You lost me, game. Alpha 4: And you're clearly not trying to get me back... Final Release: A confusing, ugly, unfinished, demo version stretched out into a "Full "Game"".
Ye, i liked thinking that the alphas and stuff were like diffrent chapters of the game, it was kinda fun seeing the house change every new update but yea i agree its gotten way worse now and its very confusing, i liked the first build of hello neighbor personally because i just liked the simplicity of it :)
12:25 you know what's great about that chase scene? If you get caught too early, you have to do it all over again. But if you get to the door and THEN get caught.. then you can progress. Great, isn't it?
And the best part: at least on console that part is broken, so you can get stuck in a loop where the neighbor always catches you after the animation of him opening the door ends. Seriously, when I tried to play this shitty game I couldnt even run from him because the game is so broken he can catch you before you turn the First corner. Forcing me to restart the chapter I'm impressed I managed to get to the act 3 of this mess, which I gave up because the puzzles and plataforming in this game are garbage. And im Glad the ending IS as lackluster as the game itself, otherwise I would feel bad for not finishing this mess If It had a competent ending. Thank god it doesnt lmao.
@@drsnakhenry653 to sum it up: don't play the game unless you wanna get some PTSD from broken ass gameplay and nonsensical puzzles, with an even lackluster ending that doesn't make you feel like your time was valued on this game. this game angers me to this day, thats how bad it is, I can't even imagine the poor souls who had to pay for this mess to begin with. Thank god I played it on Gamepass, but even so its laughably terrible even for Gamepass's mediocre games standarts.
i think the best part of your reviews is how genuine they are from a player perspective backed up by the relatable af real gameplay you had to suffer through each time lol. i've binged a bunch of these and i'm definitely subscribing. keep it up.
What makes me kinda cringe is the descriptions for some of the other Hello Neighbor games that they've placed, after the dumpsterfire that their first game was. -Hello Neighbor: Hide & Seek - " "Hello Neighbor: Hide and Seek" is the exciting prequel to the *stealth horror hit* . -Hello Neighbor 2 - " "Hello Neighbor 2" is the sequel to the *genre-defining stealth horror game* . Imagine making a game, having the final product be so much worse than any of it's Alpha states, being a completely buggy mess with AWFUL gameplay and shittily done surroundings, while also having such a terrible attempt at writing a story, and then call it a "stealth horror hit" and a "genre-defining stealth horror game". Now THAT is cringe.
It might’ve been a hit (due to all the kids that latched onto it), but calling the fane GENRE-DEFINING is plain and simple, a lie. Not a single person I’ve seen play this game had fun, and I certainly haven’t seen anyone try to work off of the base game the same way that FNAF fan games do. I can say that without a doubt, no one wants to make a Hello Neighbor game.
@@eggalytheegg5567 I mean, you can find shitty mobile ripoffs of literally anything these days, including shitty mobile ripoffs of shitty mobile ripoffs.
The thing is that the neighbors AI was actually good in Alpha 1 and 2 but the developers had to ruin his AI after the house got bigger because he would have been "too much for the player" 👏GOOD👏JOB👏DYNAMIC👏PIXELS👏 👏GOOD👏JOB👏
The Virgin Neighbor vs The Chad Alpha Neighbor, for real though the AI in the old alphas is what made the game scarier, along with the older graphic style in my opinion.
@@lowres_cryptid Agreed. The A.I. was entirely the focus of the original alphas. It was showcasing how the A.I. adapts to how you play. That was cool! But then they just mashed a bunch of ideas, and never fleshed them out.
Yeah man I like the idea of him finding you in alpha 2 and just not doing anything else but guarding until you get caught. Now I have played hello neighbor for 3 years and I know everything. I can kinda agree with alpha 1 he has creepy AI and inspires stealth, but he has really common glitches that make him stuck forever and makes the game easy.
Sadly they removed that glitch in alpha 4, but you can still excuted it with other objects like wooden boxes, Skateboard and etc. Is tricky to pull it off because you need to jump in the right time to make you launch High as possible. Other times just gonna killed you before you even do it
@@DamageMaximo Better controls, horror elements, better art style, creepy soundtrack, actual lore, ai that is simple but works well with the environment, interactability, and makes you feel less like a superhuman but more of a normal person.
If a video game puzzle gets to the point where when you watch a walkthrough and you think “how was I supposed to figure this out” instead of “damn how did I not figure that out” then it fails.
I agree But for the example given How should i know throwing a wrench in a machine would break it When theres a common idiem that goes "threw a wrench in the machins" which means everything grinded to a halt because of one thing Idk just Seems like an obviouse answer to the puzxle to me
@@matthewdowns9822 well a game should teach you in its mechanics that you can interact with the world in such a way before testing you. A lot of the games puzzles are logic puzzles but they don’t teach you the logic of the world and therefore don’t make sense.
@@cheezeebutter452 you thought it was confusing and ilogical to use an object famouse for attracting metal from a distance To attract metal from a distance
So a fact of pure greed is the entire minigame at 26:27 wasn't dynamic pixels or tiny games own idea, that was a fan made minigame and the people that made it didn't even get credit in the final release.
the same thing happened to me except i cant remember what i was doing that triggered it. at the time i was like "heck yeah! i get to skip half of the game >:)" but now im just kinda disappointed that you can miss an entire part of the game due to a randomly generated glitch. smh.
I remember Markiplier doing a stream for one of the alphas (can't remember which one off the top of my head, I wanna say 3?). In this stream, the neighbor got stuck (don't remember exactly how or where) for the majority of the video, thus Mark practically sailed through the game compared to some of his past encounters with the game, which featured some good ol' rage. Upon realizing the neighbor was stuck he said, quote "I've got a golden ticket." You know your game is bullshit when players rely on scuffed AI to have a good time/advance. Regardless, I remember actually enjoying watching Mark play in the stream. The ending, as with all the alphas, was ambiguous. I think it was the one where you see the neighbor crouched down and crying. You approach him and boom, it ends.
I remember when Matt Pat made a game theory about this game, and his theory was 10x better than what we got. Wish they went that direction where you where the devil and the neighbor was protecting his family from you.
Personal preference, I don’t like story’s that lean on “OooOoOoOo IT WAS ALL A DEMON ALL ALONG!” In my opinion the story is pretty solid, which is why I opted to read the books instead of playing the games. It’s a sad mystery story, perhaps that kind of story is just not what YOU specifically like, whether you like a story or not mainly depends on personal preference, and than writing quality. At least that’s how I see it.
@@betofrederick1769 I think one of the problems is that Hello Neighbor as a story just completely chugs to a halt unless you go to the books for lore. They explain barely anything in the game itself so you're left with this... rather lame execution unless you actively go hunt down the story in a bunch of secondary sources.
I kind of like the idea of the game. A kid sees something he doesn’t exactly understand, constructs something terrible out of it, and then needs to confront that fear and realize that it’s irrational. It gives me Home Alone Old Man Marley vibes. The only problem is that the subplot in Home Alone is attached to a pretty decent movie but in this it’s attached to a horrible game.
@@onyourleft9273 Maybe the Neighbor could have been an Artist specialized on the Surreal and the Abstract and he kept most of his works on his basement
I feel like the creator(s) just gave up, they saw how popular it was. They knew people (mostly kids) were gonna buy it because they saw their favorite youtuber playing it.
The game pretends the story is complex even tho its very simple. Wife dies in car crash,kid kills daughter,dad traps son in basement,you basically kill the son and you wake up
when you showed a glimpse of your script to prove you put a little smiley at the end, I just paused and like read the whole thing and omg that was like a journey by itself! your narration/reading of your script is really good at conveying the sheer frustration and irritation, but the formatting and the way you wrote your script is already so perfect lol absolutely hilarious. you definitely won me over, and I can't wait to watch more of your videos!
Hello Neighbour,the answer to the spell binding question “What if the first portion of Resident Evil 7 was awful,played like shit and had the visual stylings of a simpsons hit and run beta”
Actually sad,cuz every room have something to do and also this feeling "Ooo~ where he will show up?". You never know where he is,making some kind atmosphere of mystery and weird thing,also adds is punishment-take all of your items and placing them in spawn places,making reason being not catched with important tool,more interesting
Yikes! 29:24 I forgot to add the extra audio involving this scene. So no 'Agrabah' is not canon. I will be editing this comment with the revised and correct version of the scene that will be uploaded to the Lore Scenes playlist here on the channel. Sorry about that, slipped under the rug.
Update 1: Here is the corrected lore scene! : ua-cam.com/video/sYNxexBcd_g/v-deo.html
Update 2: There has been a misconception in the comments about what version I played the game on, at 8:22 I mention how the first time I played the game it was on the Xbox version, which is true. However, that was at a friend's house and that same day I went home and bought the PC version to play and review. So the gameplay and review you are seeing is based on my experience with the PC build, which is the "definitive" version according to many. My opinion still stands, though I admit the wording was poor and I will try to avoid these types of situations going forward.
I am the first comment of the first
Woops
Great video nonetheless!
*it’s ok mr. rade*
@@wburchell3468 nah, the beta was even glitchier than the full game
It’s like an argument in a foreign language. You have no idea what’s happening, but it’s getting worse.
true
Inless it’s in Italian where we always sound like we’re yelling, then you don’t know
-shit that’s good-
speaking of language, the language in hello neigbor is just curse because its basically english but some words spell opissently
@@bruhford3954 fr?
"The final act is finding your way onto the giant neighbor's back which has a house on it."
Remember when this game was about trespassing?
More like "Remember when this was a game?"
666 likes :o
they just glued a bunch of random stuff and called it a "game"
@@user-lz5kh3un8z That is so genuanly relatable
@@milli888 hello, neighbor
The problem with the game was that everything that made it unique in the alpha was completly scraped and changes to focus more on the basement, you were supposed to be spending the entire game trying to get in the basement not the other way around
I don’t think that the game will returned of what it once was
Facts
It's kinda sad the way the game went. The thing that i found most interesting was the A.I. from what i've heard from it
@@maulaz612 Yea they had one job and yet they ruined before it was a fun game not you have to thing with trial an error and the A.I is non human before he used to have a Brian but now he is like a broken robot
@@greekflord4682 true, I remember the neighbor ai is really interesting cause he will react to the stuff surrounding him and then if he find something mess up, he will literally search for the player
The funniest part of this game is the fact the neighbor can’t even access like 80% of his own home
That's like Dracula moving into a church
Especially when the entire hype for the game spawned because of the neighbor's AI, lol.
The bigger and more complex the house got, the more of the neighbors control over it disappeared. They didn’t hone in on his intellect.
You live in your home?
In alpha 2 which is my favorite version of the game neighbor can access like 70%of his house and in alpha 1 he can access 100 % of his actually build part of the house
God what happened to this game? Last I checked you would move into your new house, see the neighbor acting suspicious across the street, and try to stealth your way into his basement to see whats going down. In the end you see too much and the neighbor buries you alive.
It was a short, simple, and effective. It played well and didn't warrant any more chapters.
I remember that too. It was a lot better
NANACHI
NANACHI
That was Alpha 1 which as said in the video was the best one with puzzles that actually made a decent amount of sense
Alpha 2 was ok (it was just a better version of act 1 in the finished game) and every other alpha and beta after that was the Act 3 house
NANACHI
Remember that robo-shark? Remember that teaser for the old basement that showed that it was going to be huge? Remember that great atmosphere because of the amazing lighting? Yea, me too.
Remember when we didn't have to climb and it actually focused on puzzles? Those were the great times.
Wait, There was a robo shark?!
@@The_Really_Small_Guy theres literally a robo shark in the final version as well
@@magnumbeefus I kinda remember the robo shark
@@The_Really_Small_Guy outside the map there were lots of little things and a robo shark
The alpha makes you genuinely scared to enter every single room not knowing where the neighbour is while in the final game makes the neighbour just feel like annoying badly written entity
I know right! The alpha and pre alpha was jam packed with experiences and story! The hidden rooms in alpha 1 (or the pre alpha, I’m not sure, been a while since I even heard of hello neighbor) still make me feel incredibly uneasy! I think the changed happened because of a change in developers as the original ones were russian and the new ones are decidedly not so, making yet another sad story of a good game with potential being taken away by others who have now bastardized it’s name!
@@redactedoktor Honestly pre alpha to alpha 4 are the good ones even thought alpha 3 isnt that good
@@hezmo940 for me, alpha 3 is good, and alpha 4 sucks
What happened to this game????? The alpha is somehow better than the released game
Nah the alpha made me pissed off cause If this mans saw you you couldn’t even fucking leave the house he just keeps stalking you
i think their biggest issue was trying to make it a franchise. they shouldve focused more on hello neighbor and work out the bugs before moving on to a sequel and 3 other games
IT HAS 3 OTHER GAMES?!
@@TwoBees_or_Not_TwoBees and a book series
@@sensitiivv_ don't forget a cartoon series too
@@TwoBees_or_Not_TwoBees yeah
THREE GAMES????
The thing is, the neighbor actually used to be a fairly interesting and hella creepy character back in the earlier versions, precisely because he lacked any semblance of emotion. Seeing that terrifying dude run at you with an emotionless face actually added a lot to the creepy factor. Giving him all of those cartoony expressions and letting the player hit him with stuff made him seem like a senile and harmless old man who for some reason still poses a threat.
What I loved most about the early alphas was how when he caught you, he'd set up traps and board-ups SPECIFICALLY to ward you off from trying to get in again. Even when you reset he'd still remember how you tried to get in. So every failure just made the game more challenging in a good way.
Then I realized that I'd been scammed when I paid $50 for the fucking alpha and I didn't even get the final god damn product, which I was PROMISED
@@Resi1ience if someone made a game with that as a main feature (any type of failure, besides going to the menu or sudden power loss, the game gets harder as the AI adapts) would be awesome, maybe something like a new splinter cell game could do it
Your username is peng
@@tesco139 thank you British store chain Tesco, very cool
@@finmueller7827 I mean MGSV had the revenge system, but I think it was regardless of failure or success; it just counted the most common tactics you used. If you relied on a lot of headshots, the enemies would start wearing more helmets. If you constantly infiltrated at night, enemies would get shipments of NVGs and would use the spot-lights more. If you relied on a lot of body-shots, more enemies would walk around with riot shields/body armor. Sniping a lot would lead to more counter-snipers being dispatched. There was more to it than those examples, and you can find a lengthier article on the MGS wiki on the subtleties. It was a pretty cool part of the game.
The fact that they charged $30 for a game where the main antagonist can’t get into portions of his own house
@@ooooooo3806 even though it should be worth 10$
@@I-z-z-a-0 It shouldn't be out yet
@@dweebicusmaximus they shouldn’t have even thought of making it
@@ooooooo3806 thank god i didn't get it
@@I-z-z-a-0 it should’ve been a free mobile game
in the alphas he was so damn smart but idk what drugs they were on to ruin him in the final release
They dumbed him down to make the house bigger
As his house kept getting bigger, updating his A.I to account for all of it would have been an enormous hassle. They still should have done it, i'm just saying i imagine it would be really complicated.
Yeah, when you would get caught by breaking a window and such, he'd nail the windows and lay beartraps. Amazing! Thats a smart antag! ...Buuut they made his house bigger, and when you get to a higher part of his house--he doesn't even show up anymore! He can't reach you! Like uhm??? Isn't he supposed to make me feel paranoid no matter what part of the house I'm in? Isn't that the premise?
@@LanceyLotZ + i think it's because if the waky models and etc. They made the graphics look so fucking weird, that it breaks his ai (i think)
@@Dr_Dan_ Nah the graphics haven't anything to do with it
The first person who solved the water puzzle deserves a round of applause
it’s UA-camr Video Game News
Took me a day but I figured it out. Anyone can complete this game by themselves, the question is are you willing to think? Or better yet, do you even LIKE to think? Maybe you prefer eating or watching tv, go do that. Go run around and have fun 🤷♂
This whole comment section is a literal cope-fest from people who were too dumb to figure things out quickly, and then lacked the motivation to come back and finish it without watching a youtube tutorial (cheating).
@@cryptonautilus2271 🤡 this you?
@@cryptonautilus2271 Absolute clown.
@@redbasher636 I get you're angry, must suck not being born smart enough to solve a kids puzzle 😂
What happened to being buried alive? Or a Pentagram with a crib and a teddy bear that leaded into a labyrinth? Oh wait, he just turned big and it was all a dream.
@THE REAL KIDO Oh yeah, those were pretty cool. Seeing the rest of the town and all
Yea, that buried ending was really scary and actually showed how far the neighbor would go to hide his secret. Now it’s just “eh, I guess just lock him in a room.”
hey mirage... or decoy
@@demogorgon1856 hello Demogorgon from Stranger Things
@@finnbai Say funni food word
It changed from a fun and terrifying cat and mouse game to one of those weird mobile game ads
To me personally, Hello Neighbor felt like one of those cheap-looking Roblox clickbait games with shitty thumbnails meant to exploit your account, which is something you'd frequently notice on the front page of the website all the time. In terms of quality and presentation, the gameplay looks, feels, and performs virtually identically like one for unknown reasons.
It reminds me of those fake restaurant advertising schemes
I like the game
@@HankJWimbleton-v1m yet roblox is better than this somehow
@@trollrat2828 too bad they throw it all away in favor of "giant neighbor" and "it was just a jreem"
Last time I played this game, I accidentally beat the second act in almost world record time. Because of a glitch that threw me over the fence triggering the cutscene
Yeah, I stood on a floating pipe while in the backyard while he threw stuff at me, and his glue jar launched me into the air where I flew over the fence in Act 2.
Sad
Wait what LMAO
SAAAAME
The _first_ time I ever beat Act 2 was via a glitch in the railroad minigame - about halfway through, I triggered the cutscene for getting in the cart again and ended the minigame immediately, before getting spawned in/glitched under the map (after returning to the main game) and triggering the cutscene.
It went from "genuinely horrifying game, with a slightly bright art style diferenciating it from all of the other games, amazing AI and scary concept" to "the neighbor got stuck in a chair so now I can't proceed to act three"
Hello neighbor alpha 1/2 was the game's peak, and honest quite great. At this point the AI actually functioned as intended, and it was much more puzzle+stealth based than the platformey final release.
I know right
They just destroyed the neighbors AI be cause it would have been "too much for the player"
@@generaljim3283 they know their public is dumb 7 year olds so i mean they werent exactly wrong
But they prob just scrapped the AI due to laziness really
True, Alpha 1 and 2 are also probably the only build using more realistic graphics (except the neighbor) and yet, there's actually more cooler mysteries then this
Why did they change it?
I still remember when Markiplier played it for the first time and the game had a dream where the neighbor was a giant. I’d still like an explanation for that.
Hello Neighbor gave me three great moments.
The first one was when my brother asked me to help him because he couldn't beat that last part of ACT 2 where you have to run that last bit of corridors only to find out that all this time, by brother's character had basically been speedwalking the entire time because he didn't realize that running was a thing that you can do.
The second one was later that day, when my brother said with complete confidence when I asked why he was out in the open "Don't worry, the Neighbor can't climb ladders" and then, after standing around for a bit trying to figure out where the titular neighbor was, looked down to see that the neighbor was in fact, halfway up the ladder, screamed.
And the third one was when I, like the good older sister I am, tried to google some strategies for the game and found out that the official wiki lists "Getting shot with the rifle" as one of his weaknesses.
I think getting shot with a rifle is anyone's weakness tbh
@@microwave8931 unless you are a fuckING emu
@@rockhistoria2537 or a bear
That's great omg
@@jumpyjumpjumpjumps2369 Or a hippo
Hello Neighbor feels like that one flash game you couldn’t beat when you were 8
Then you grow up and it feels like you still 8
@@RacotasThing "It feels like you still 8" - spelling of an 8-year-old
EDIT: Wait a sec, the spelling is probably part of the joke, I'm stupid. Don't whoooosh me.
This comment was literally a joke, as you see we're all talking about the same thing here, lol.... even if you didn't see the joke, read the whole discussion before replying to anyone, thanks.
@@SStupendous Look at your youtube username then talk about ages
@@dhuh943 "GaymePlais" is very grown up yeah. Notice how I didn't talk about that but instead, his spelling? *Not my fault*
@@SStupendous Dude. He’s been on the website longer than you. This is embarrassing.
I like how they slowly kept ruining their own game
shut it
I hate it, personally
To quote PewDiePie on the development process of Hello Neighbor, "It's evolving, just backwards."
Alpha 1 the first build of the game was the best and they ruined it
@@Kloyster2010they just wanted game theories. They did not need to change the game entirely!
The only reason it’s “horror” is because there’s a loud scary noise when the neighbor gets you
I think the developers forgot they're supposed to make a horror game, only to end up with an otherwise jumbled mess of platforming and puzzles lmao.
@@HankJWimbleton-v1m imo out of all post-fnaf indie horror games, the hello neighbour devs fell hardest into the "horror for kids" trap and following that formula usually entails amputating anything actually scary from your game so 8 year olds aren't deterred
There was actually a period where it didn’t even make a noise or have an animation, they totally forgot it was meant to be scary.
@@waspswarm870
"Horror for kids" is a stupid term. Games like FNaF are NOT for kids. The blame falls on the parents.
@@justanotheryoutubechannel
I believe that was in the very early alphas, which is understandable.
This whole game is literally the "Its evolving, just backwards" meme.
With sniper precision, friend.
I remember playing the game in the alpha is was damn good. But sadly the devs ruined it:(
Just reverse the video and the game gets WAYYY better at the end
I liked the plot being about a noisy person breaking into there neighbors basement and having to be stealthy
i'd say alpha 2 was the peak, before the game was overcomplicated
The neighbor used to be smart they made him dumber to make the house bigger
Yeah dude, it's just an excuse so the neighbor can catch after you
Do you remember in beta how he locked the doors Boarded Windows
Smaller house is better then whatever the final thing is
@@LeonTuMade4 true, that gimmick is actually clever and it makes the player cant relive on the same window they enter, take pre alpha as an example. there is this one window in the back of his house that is lead to the furnace room, and its the best way to enter his house...BUT if you decided to always go in that same route while being chase by the neigbor, he will start knowing it and board the furnace room window
@@LeonTuMade4 the whole boarding window gimmick is still there but since the game focus more on the higher floor in the house, it rarely happens because you will always on the move and the neigbor will never know which window you use the most
@@bruhford3954 Honestly Alpha 2's house was best along with the Beta and Alpha 1's And there was more of an Horror feeling since the house was smaller and you felt like he was always one room away from you. It had more of an Unknown feeling i remember that in one of the smaller houses there was a room that glows green and no one knew what it is.
The puzzles made much more sence for an example the Furnice it's use was to freeze the water with the shark robot this is much better then the Golden Apple Puzzle.
The finished game would be much better if it had the Alpha 2 house and the basement was much bigger and was filled with puzzles i belive that would make a better atmosphere that the house seems normal from the outside but the basement was bizzare
the game's strength was its enemy ai. And it genuinely was good and responsive in the first two alphas. But then for whatever reason the scope spiraled way out of control and the ai wasn't able to keep up as the house expanded. Lots of wasted potential
I feel like they should instead have like 2+ neighbors in the house to keep up with its size
@@microwave8931 I wonder how well that would work considering Security Breach and that’s iffy A.I upon release. I do think that’s a great solution! I never thought of it but now it seems like the obvious answer
I honestly cannot believe that tiny build literally published pathologic 2 yet they still use hello neighbour as their primary horror branding
It baffles my mind, they publish some really damn good indie games but yet they use this shitty game as their cash cow.
THE CREATORS OF PATHOLOGIC 2 MADE HELLO NEIGHBOR?! WHAT?!
suga they published it, not create it.
@@SleepyMook oh thank goodness, i was about to scream. i love pathologic
Yeah don't worry, icepick Lodge didn't make the trash that is hello neighbour. They're the pathologic guys
There was a punishment for getting caught in earlier builds that was extremely punishing: you lost your inventory (all essential items respawned at their original spawn point, non-essential items like boxes straight up disappeared). I don't know why it was removed
Why would they remove that? It actually adds some fear of being caught
They probably wanted the experience to be less painful, because that would have made it longer.
The first build had so much more
It had mystery, sort of open interpretation, more than the other builds arguably.
It had that giant neighbor that would lean into your house on occasion to freak you out
It had actually creepy music that was extremely tense and fast paced, not to mention two different chase themes
@@suicune3776 I watched it before and really liked it! THAT was the Hello Neighbor I remember being interested in playing around in...not whatever the final release is supposed to be.
@@suicune3776 doesnt he burry you alive in the alpha?
Their biggest mistake they made for this was pandering to the youtubers that didn’t care about nor knew how to play the game correctly. The first house was perfect, then it turned into some whacky goosebumps mansion. I could’ve sworn the story was about how the neighbor worshipped satan at first , now he’s just a crazy guy with an amusement park.
The original plot was at least kind of interesting, now it's just really basic
Bean yea the same fnaf story of people dying
That’s what indie game devs have to do to make money. Pander to UA-camrs who pander to kids/teens who will spread the game through word of mouth, increasing popularity hence increasing sales.
@@chrism1518 sad
Swag Monke if you don’t know uh oh the wife dies in a car crash uh oh the kid gets mad and pushes the girl off and then the neighbor puts the kid in the basement just another fnaf story I’m a fan of fnaf but the story of it feels so overused since it seems like there’s 5 million copy’s the only good ones were maybe pre alpha and alpha 1
i think Matpat will enjoy dissecting this frame by frame 👀
lmao they were desperate
This aged like milk
i remember when this game was being theorized to be about satan and bible and woman in basement. now it's just...a fever dream with broken controls?
Im sad that it devolved like this, there could have been actual good theories if they hadn't just put in clues for no reason
It's disappointing that their random clues from early releases, that apparently mean nothing, put together a better story than the actual lore.
I never realized how fast and seemingly irrelevant this game got. When we got buried alive in the first alpha, I was SHOCKED, PUMPED, and excited for more. I dont even remember the story AT ALL anymore now.
Matpat's theories REALLY got my gears grinding into full effect and I expect the newer versions of hello neighor to prove him right. NONE OF THEM DID. I liked his Devil theory but the game gave him NOTHING.
Another comment pointed out how TinyBuild wanted MatPat to make more theories so he could carry their sad sack of shit that is hello neighbor. They didnt even try to do anything on THEIR part by actually delivering and proving his theories right?
Also let's not get started on the cartoon
@@ultrachadstinctgoku7579 RIGHT the “storyline” completely went down the drain it doesn't make ANY sense at all
@@sunmi2539 I cant even say how and why since I forgot
The fact that one of the betas/alphas actually had an AI that would adapt to the player’s strategy is actually funny because of what happened to the game now
It seriously just makes no sense, I honestly think that it's based on this theory that I came up with a long time ago...
And when I tell people this theory, they're like come on man that's dumb it doesn't make any sense. And honestly I agree... But it's just the fact that some games do these kind of things that make it seem real.
So basically you have a game with a really cool premise or concept, and then they even come out with like maybe some gameplay footage or sometimes even a demo and it legitimately is as awesome as they made it seem.
Then when it comes out it's just completely different, I mean basically an entirely different game that sucks.
So again as dumb as I know it sounds, I swear they do it on purpose for some reason
@@locklear308 I don’t even see a theory.
@@MrSqurk are you talking about in this game? Or what I was talking about?
Pretty much sometimes you'll have a game that's announced with a really cool concept or feature that everybody gets excited about, maybe there's even gameplay videos, but then when it comes out all that's basically gone and they don't say anything about it.
My theory is that I feel like sometimes it's done on purpose almost
@@ForgotMyPasswd000 well I get when they have promises, but what's weird to me is when they have promises and then they literally have actual gameplay footage showing something working how they were describing or even if it's like 70% working.
Yeah I totally get what you saying where there's just a promise made with no guarantee, but I mainly just talking about where it's obviously working at some point, they have gameplay footage, and then suddenly it just disappears.
I've actually noticed this with movie trailers, have you ever seen a movie trailer and you recall seeing some kind of a scene or moment that was really cool, and then when you actually see the movie you never actually see that or something is drastically different than what the trailer made it seem like.
Just really strange
@@ForgotMyPasswd000 Well if that is the case I wish they would show a less intense trailer so that way people are not disappointed.
I specifically am avoiding cyberpunk until it comes down significantly in price for that exact reason.
If they would have made a more realistic promise, and would have released the game in a better State then I would have most likely bought it.
I'm all for supporting devs, but they need to be honest.
The best way I can describe what went wrong with Hello Neighbor is that the developers decided to take a “throw all of our random ideas in there because they seem cool” approach, rather than expanding and improving upon the core mechanics and gameplay they had initially set out with. The early builds showed a lot of potential in that department. Instead, in a twist of irony, they dumbed down the original mechanic of the neighbor’s learning and adaptability to make the rest of the tacked on stuff less of a chore for the player.
Main examples of what they could have done
Refine controls and physics
Iron out bugs and glitches
Make the neighbor a serious threat
Scott did a similar thing of "throw stuff at the wall and see what sticks," but at least kept it within the general field of certain ideas, not... whatever the fuck these devs did.
Kinda what yandere Dev did if he came up with something cool that would have no purpose other than to have the game run at a lower fps that was put in immediately
They tried to force the game to be the next FNAF with the whole "confusing lore right? lol" elements and all without understanding what made the FNAF background lore and easter eggs so good. The new FNAF games don't understand it either, but that's another thing.
Few years ago when alpha 1 was the newest I thought the best update they could if done was not iron out the bugs which were fun to mess with but they should of expanded the playable area in the neighbors house so there wasn't any unfinished floors and the green light that appeared in pre alpha actually went somewhere.
Pretty sure the OG plot was just him killing his wife's favorite plant by accident and screaming like a lady. Basically a game version of the Simpsons episode where Bart breaks his leg and becomes paranoid, believing Ned to have murdered his wife.
???
What?
EDIT: Looking back, I don't think there was a plot until the full game. And the plot of the full game is that the neighbor is locking his son in the basement after the death of his wife and daughter because he's afraid he's cursed and wants to protect him.
The first alpha was actually interesting. How did it go downhill so quickly? You know what’s scary? Being buried alive and eaten by a shark. You know what isn’t scary? Shelf stacker simulator
@Qalidurut before in alpha 1 it seemed like a shark but now in the full release it just turned out to be some 7th grade science project
@@zamn7937 Actually, it was a robot from the beginning.
@@yoshifan33 technically you needed a mod to know that so normally you just see the fin
@@zamn7937 Yea, but early Hello Neighbor was full of out of bound secrets me t to be found via mods, like all the QR Codes, Cutscene Neighbors House with secrets, grocery store, etc.
This game seemed so cool in its earlier stages. The neighbor growing to a large size to peek into your window, his house actually has some rhyme or reason, and the ai is a lot better back then
Fun fact : did ya know, the original first build of hello neighbor was only made as a demonstration of an ai that learns from your mistakes challenging the player to out smart the a.i and open the basement door. It wasn't until the UA-cam fame got to there heads where things started going down hill
yt fame ruins all
@@lambda-m1676 TinyBuild wasn't much help either but did give it funding. It was a sorta self made mistake thanks to fame
@@lambda-m1676 not necessarily
@@lambda-m1676 not really
Egotism And A Drive To Get As Much Money As Possible Are What Ruins All
its the mental disability of clock sound that drives crime for fame
Ah, a 30 minute video from a youtuber i have never heard of
im gonna watch all of it
same
So I’m not the only one
Join us!
Glad I’m not alone
Same
As someone who watched the "What went wrong" video for this, it's so interesting seeing someone who never knew the true potential just tear this apart. Truly everyone, no matter whether the expectations were low or high, hate this
The thing that irks me the most is that they had a game right there and then, with a good damn potential plot!
A man has made a deal with the devil to get something he lost back, things went to shit and he locked that thing into the basement. The neighbour is actively protecting us from our own curiosity, and once we open the basement, THEN you can get all surreal horror bullshit with shadow demons and shit.
I ll give you one better, the neighbor lost his wife and sacrificed the player's character childhood friend ( the little girl we push as the neighbour on that roller coaster) to get her back, the catch is that he can keep his wife as long as he is the only one that knows she came back from the dead, her included, so he locks her in the basement and never really explained what happened to her and our player character sees it and tries to go in and save her only to doom both her and the neighbour, leaving on a dark ending, or our character making another deal, a bet to get them both back since our character can have a hero complex after he saw the neighbour killing his childhood friend and he blamed himself ever since on not being able to save her.
Ehh I like the story as it is now because I really like the books and they make us so much better
Thid
Thid
isn't that monster house
Alphas were honestly more fun and interesting than the full game
How?
Agreed
@@julioalvarado7548 because the games unique aspects were shown far better in the alphas than the final version. Puzzles weren't nearly as complex, so the horror/stealth aspect stood out more. The alphas also weren't 10 hours long due to tedium. Not to mention details like lighting, and physics. Overall, the alphas are atleast more focused.
@@lukebytes5366 don't forget all the secrets. For my opinion that's the best part of the alfa's.
@@lukebytes5366 plus they are free I think so why wouldnt you
It's like since the alpha they decided to completely change everything people liked about the game. It was so fun exploring the house, sneaking around the Neighbor, watching him make things harder every time he caught you was great. Then they just made him so much worse. :( Then there's the mystery of the basement... which you go into quickly, and barely need to explore the house. Everything people liked was reversed, and everything people didn't like was enhanced.
Why do people always do this?...Great idea!Started out great,turns into an abomination that everybody hates
@@accountlol7409 actually, a lot of people love it
@@Theoneandonly0822gman dude hello nieghbor 2 the new ai trailer looks so promising like they better not fuck up the hello neighbor 2 game
@@Theoneandonly0822gman Blind love. A lot of people love things without pointing out the issues
They somehow got the idea that people liked the platforming so they decided to design the game around that even though it is TERRIBLE, so they had to make the neighbor an idiot so that you can freely attempt to platform the terribly designed mansion
I remember playing the Pre-Alpha and Alpha 1. They were actually tense with really good looking atmosphere and graphics, the mystery of the basement was actually interesting and while there were puzzles they were small and simpler ti understand while still being interesting. To top it all off, the AI was actually fun because The Neighbor would wander around his house doing stuff but would start hunting you if you make a noise or he catches a glimpse of you. The AI felt fun to play against and was unpredictable and adaptable enough to make a really great cat and mouse game.
Then they started getting rid of all that. Dumbing down the AI, putting complex and unfun puzzles over the horror and the hunt, and a more cartoony aesthetic that has little atmosphere and terrible lighting.
Something more is that the Hello Neighbour Twitter account is begging / begged MatPat to do a game theory on their new "lore", saying stuff like "i think you'll like this 👀" like a billion times over. They're like the one weird kid that got semi-popular once and let it get completely to their head
@@conrade3988 well i say "lol i was joking" when i ask my crush out and she said no, so maybe its the same idea
@@Treen1205 sad
I'm being attacked
@YÜGEEPIE38 it was???? Oh this is brilliant, thank you
man is that they are still trying to make the game relevant even to this day
even if their popularity passed out from when the betas of the game realased
I remember when the Twitter account was spamming MatPat begging him to cover the game
Wait really?
Nope, it didn't, they didn't spammed him, and later its revealed its a joke
They did
@@oaoyal446 nah bro the tweets are real, he tagged matpat twice saying he will enjoy the tv show and should make a game theory, and then matpat made a video where one joke was making fun of hello neighbour
@@oaoyal446 yes they did spam him because they know their game sucks and they are desperate for coverage
I feel like it's easier to launch a rocket into space than it is to beat this game without a walkthrough
Yeah lol but I somehow got though 3 acts without guides
@Sam Arnold I don’t agreee stupid
@@jimmyplayz6341 shut up jimmy go do your school chores
@@jimmyplayz6341 try doing it without a act
True
The best (worst) part is they didn't even address what the scream in the beginning was. "Oh well guess its lost to history now, nobody will know!"
Wait, MatPat's really cool theory about the neighbor trying to protect his family from the devil because he made a deal with him was all bullshit because the hints didn't actually mean anything??? Wow... That's actually super horrible lol
I mean hey it’s A THEORY A GAME THEORY
I'm convinced they changed it, cause there's no way they had all that symbolism for nothing. None of that has anything to do with (Spoiler for the full game's story) a child falling off a roof and dying then being buried in the backyard with the son being kept in the basement. That's not scary, there's no baby crib or mother saying "run", something was changed.
The original team who kickstarted the game was a group of russians, but more recently you can see more *(clears throat)* american faces over at Tinybuild, and I can only assume there was a shakeup that caused everything to be scrapped.
@@Archfiend_Sushi7746 I mean, there making a sequel soooooooo
@@Archfiend_Sushi7746 whodunt shock me if someone got *gasp* offended!
"I believe MatPatGT is going to enjoy this 👀"
Oh that one weird game where you invade your neighbors privacy
I play that game all the time.
Now I have a restraining order, but like hell that’s gonna stop me
@@loganmartin1443 O_0
@@loganmartin1443 Be careful i got that letter and got caught the prison level isn’t really nice i think its bugged they are telling me to pay the to get me out of the cell
Lol
@@vongaiden8992 oh yeah that stage is very pay to win
You know the one time the "it was all a dream" ending is useful? When you have to write one of those timed stories in elementary school, and you realize you have a minute left but you're like half way through your story.
True story.
bruh I always do this for story essays
"It was all a dream" works in environments of surrealism where the dream has an impact on the waking world in some way or the other, and the twist itself serves a valid purpose. Among The Sleep is one good example of a game where "It's all a dream" is a perfectly good plot twist, because it's relevant, it has meaning, it's done well, and finding out it's a dream doesn't change most of the events that happened before.
But so few games can manage to pull that off. This game is just another tally to the list of stories that fuck up the "It was all a dream" plot twist.
The only way to add that in a good way is too add a shit ton of suspense and confusion and then say "and then I woke up" halfway through. Because that's how my dreams go usually
I usually just did a horribly rushed ending but it fit with my obviously lazy rediculous concept for a story like Space Pirate Ninja Dinosaurs trying to rid the world of karaoke
177013 is an example of a story that was tragic when you realise the wholesome part was a dream.
When game theory can create better lore than the final game
Ironically enough, TinyBuild once started begging MatPat to make a theory on Hello Neighbor.
Then you know your games shit
@@zo6679as if you could make one
@@Lanukesometimes you dont need to know game development to know that a game is simply shit
The problem is developers tried to use FNAF's winning formula. All these alphas weren't created for testing and improve the game (that's why there's so many bugs) but for theory videos on UA-cam
Well that explains a lot of things
Problem is that FNAF was gameplay first before the sequels devolved into theories and such.
And they still kept themselves being at least simple and fun. It’s like trying to recreate a burger with the special sauce but not making a good burger for the sauce.
Indeed
The alphas were so much better and it mostly seemed that the creators of this game originally had better intentions on it
but the popularity that their game suddently had made them take a lot of bad dessions trought the devolopment of the game explaining mostly why the alphas starting from alpha 3 to the betas were so horrible,
is that the devs were just blinded by fame
The alphas were better and increasingly more shit until the final diarrhea release
Even though the earlier Acts have nothing to do with the final story
This game is genuinely really fun when you're trying to break it... legit spent like 40mins trying to use a trashcan lid to boost myself to the end of the level... shit was strangely entertaining
Yeah. When I played it from game pass, I had a lot of fun by standing on the trash can and dropping a bowling ball into it. It would spaz out and sometimes propel me really fast
Agreed
Yesterday I trapped the neighbor in his house and out of his house lol
Glitches in games make them fun, even if the games are not good. I play Sonic 06 just to see what awful things happen
@@MissingHunter yeah like in hello neighbor alpha 1 where you can take a trash can and fly, and also go beyond the invisible barrier.
I remember watching Markiplier play this back in the day, as the aplhas and betas progressed he'd revisit it, and the last time I remember watching him play it he basically said "This game has gone down hill so much, it's nothing like how it used to be"
LOL That's literally what Jack said too. He called the 3rd alpha "awful" and "absolutely miserable to play". Hard to disagree tbh, after that build the whole game turned into pathetic streamer bait
@@JaxxMCC link?
@@JaxxMCC which video?
@@skykrimsion It's his 2nd gameplay of Hello Neighbour Alpha 3
@@JaxxMCC how many years ago?
I think the main problem that the final game felt so boring its bc the original devs of the pre alpha and alpha of Hello neighbor were changed for some new ones when alpha 2 came out.
I wont lie alpha 2 and 3 were great but it seems the new devs started to lose passion and creativity for the project when alpha 4 came out, which led to how boring the final game felt.
So basically, it's a "Notice me MatPat-sempai!" game.
Seeeeeennnnnnppppppppaaaaaaaiiiiii
you forgot “🥺”
I felt sad for their attempt, you know?
And then when he did, he just talked about cardboard flutes for 15 minutes.
And also the legality of the neighbors house
Remember when they made a pilot for an animated series and begged Matpat to make a video about it
Yep sad rest 😑
Why? Lmao
Too be fair I’ve seen the sneak peak for the pilot and its pretty decent
No that was made by a fan. Bruh
@@polysphere4049 no actually the creators of hello neighbor made it
This makes those twitter posts where the Hello Neighbor account was desperately like "Theres a bunch of secrets in the animated series we're sure @matpat would wanna watch" all the more cringier
The worse part is that the animated serie is just a shittier version of the first book which is basicly the first act but whit more characters
@@mikegofree562 don't forget awful writing
@@mikegofree562 Not to mention the absolutely horrendous art style of that cartoon looks almost like one of those crappily-made The Fairly OddParents knockoffs from foreign third-world countries that other animation reviewers like Vailskibum94 or Saberspark would make a video on and happens to be apparently done on GoAnimate/Vyond or whatever animation software you could think of. The script also happens to be generated by an AI whereas the dialogue is just… awkward to listen through. I don’t understand whoever think this is a good idea.
The character designs (especially the kids) also looked like they were designed by some emotionally stunted kindergartener with Parkinson’s disease. It’s baffling to say the least.
This is also why shouldn't make a franchise that is dedicated only to a UA-cam hype culture community in general, by marketing to the impressionable minds of the young demographic and their favorite streamers churning out daily content to consume. You see, not everything should always have a theory explanation video about them posted by MatPat to gain publicity.
@@HankJWimbleton-v1m "emotionally stunted kindergartener with Parkinson’s disease" Absolutely brutal.
i would consider this a horror game. it's so horribly-written it's scary.
Good one 😂
"This is the best of the 3 acts by the way"
Oh no
Didn’t expect you here!
Actually i did you are everywhere now
I think the game could have had some improvements and more fleshing out in terms of storytelling and physics, everything else should be still part of the experience
I read this as he said it lol
My exact reaction was the same, "oh no."
Read it as soon as you said it. Lol
Him: "I paid $1 for this trash!"
the switch version is $40
I think he's talking about how he bought gamepass
@@parkcorn there’s far better stuff in game pass then this. You could play undertale and outlast instead of this
40 dollars and 5 worth of taxes for a lazy copy paste port
Wait, there is a Switch version? I may have missed it, cause it's been a lot of time since I last saw this game on UA-cam
its gonna be 70 dollars if it makes it onto ps5 just wait
Matpat Litterally made a perfect storyline and final for them and they make this as an ending ? Wow
@TwojaUlubionaRyba Creators trying to correct for accurate theorizing "too early" isn't the fault of the audience. It's just blatantly insecure, unprofessional, and an unnecessary waste of what was clearly a functioning narrative.
@TwojaUlubionaRyba Nobody but the creators can reveal anything about a story. This also hasn't been an issue for countless other IPs MatPat has covered, indie titles or not. Even in cases where the channel is somehow solely responsible, what does it say that a *single* UA-cam channel - however large it may be - can shake the foundation of an entire project?
It's easy to blame it on MatPat here, but the base behavior is nothing new. An increasing number of creators have revamped their stories entirely in response to (and occasionally retaliation of) the audience. The most infamous right now is YanDev "patching out" whatever new exploit players have found recently.
This is the dark side of the creator-audience line being progressively blurred. Yes, it's understandable that some people are going to feel their story is spoiled. It's natural for creators to want their work to be viewed in its best possible light. But people are going to theorize, guess, and judge. That's just part of the cost in putting your work out there.
@TwojaUlubionaRyba The thing is, they were BEGGING for matpat to make new theories on the game, the issue isn't that matpat was too accurate, the actual issue is they wanted to continue the hype so they focused on adding more stuff instead of just sticking to their roots. Maybe at first they just wanted to make a great game (which was probably why matpat was interested enough to make a theory on it) but they got caught up in the mainstream hype and they wanted to stay it in for longer than they could.
Imo, theories do not 'spoil' a story, because at the end of the day, they are just theories.
We aren't sure if they're true, and it's all just speculation. Theories are not meant to spoil a story but to show that one has passion for the story and they pay attention to it, thus they craft what they think the whole narrative is.
When 'theories' get confirmed, nobody, and I mean NOBODY thinks "aww man but now I'm spoiled". No, we think "HEY WE WERE RIGHT!!!". Idk where that 'spoiling' thing came from, but as far as I know, as a fan, theories do NOT feel like spoilers.
The only way theories have spoiled media is because developers think that theories ARE spoilers, and thus they duke themselves and end overhauling an already good story and basically improv a new, less well thought of, way shittier one.
So in short, theories do not ruin media, the creators make theories spoil their creations.
@TwojaUlubionaRyba Didn't the official account keep tagging MatPat on Twitter asking for theories?? The devs were literally begging him to make GTs on the game. 💀
3:36 I think it's labeled a horror game because of how horrifyingly fucking bad the game is.
This game legitimately got buggier and less polished with each update, can't say I've ever seen a game do that before...
If they made alpha 2 the full game, then it might be a good game
I'm genuinely shocked, they made the game backwards
You ever seen dead by daylight. You’d be amazed
Even Yandev did his game better...
*And we're talking about fucking Yandev.*
@@cheesesouls5149 Perhaps but this is even worse
Hello Neighbor is practically a distant memory at this point, only to be seen in UA-cam Kids Shitposts of all places.
Also you have a lot of Hello Neighbor copies in the Playstore
Yes but they are also making hello neighbor 2
Same thing happened with granny and siren head
@@thestrangetiger same with fnaf at this point
@@pixelation6224 what no
I think a big difference between how this game handles theory-based storytelling and how FNAF does it is that FNAF has a surface story that's servicable carrying you through the game. It never felt like you have to be skimming through theory videos and reddit threads to get a hang of the basics of what's going on (some kids died in an accident and their souls haunt place you work at). If you want to dig deeper, the story is there, but it doesn't hurt the experience to not do it.
In Hello Neighbour, there is no surface story to pull you along, there's just a bunch of vauge events, images and motifs that mean nothing to the player and only express theory material. By the end of the story, nothing has progressed, nothing has really happened and all you've gained is pieces of a puzzle you never opened. The scripted cutscenes add nothing because the average player doesn't have any foundation to connect it to.
Well said! I think some people get so wrapped up in making cool lore that they forget the basics of storytelling.
you explained this very well
Honestly, the only good way to do the "It was just a dream" ending is to have the character immediately kill themselves after said dream.
@Alberto Raul Giurea Raducan what I'm trying to say is that the dream ending is hard to do good, if at all.
@@banafritz yume nikki?
Hello neighbour is quite possibly one of the only cases where all its alpha builds were better than the final game
Well, there's also Cubeworld and Spore.
I remember back in like 2016 when it was just a short and simple, if a little busted, creepy stealth game with enough mystery to keep it interesting. I don't know how it got like this, but I guess popularity damaged the outcome considerably.
remember when behind the pre alpha door there was just the png of a road?
We're literally just breaking into a regular middle-aged man's home
Highly doubt he’s regular. Man’s literally built an amusement park just for us to break into.
Have I seen you before?
@@EveryoneFearest my neighbor Sandra did that
@@EveryoneFearest Probably having a mid-life crisis
No joke, in Act 1, the room where I needed to get the key, the Neighbor went into the room with they key, knocking over the chair blocking the door and effectively completed the "puzzle" for me while I was just busy throwing trash cans at his windows and running around the place. 10/10 AI lmaooo
The neighbor felt bad for you, so he decided to help you out
Lol this happened to me too
He knows how shitty this game is, so he spared you from having to do much of anythinf
I have played Alpha 1 and I can confirm that it is the best out of all the attempts of this game. It definitely feels like a stealth horror aspect! Premise is much simpler in that one as well, they must bring it back for the next Hello Neighbor.
The Neighbor is basically a poor man’s Mr. X. He doesn’t have the fear factor of him finding you. You can easily outrun the Neighbor, and if he catches you. That’s if he catches you, you play a walking simulator, but if Mr. X catches you, you can get back up and stun him.
I love your icon LMAO
And if Mr. X catches you, that feels like your fault. I don’t know if later updates fixed this, but the Neighbour cheats, runs super fast and can jump like 50 ft in the air.
He gets really fast in the later chapters though. Sometimes it’s like throwing stuff at him is the only way to slow him down.
true
This game is like if Portal had you jump into a random square of the toxic goo without ever telling you beforehand or telling you what square it is. And if you choose the wrong square you die
And more janky
The cake is a lie
That sounds nothing like Portal.
@@MisterJohnDoe
That is correct, because portal is good.
It's like if Portal started out as a puzzle game, but halfway through GLaDOS got a human body and started chasing you around, turning a fun puzzle game into a bad horror game.
when I first played this game, the neighbor went flying off the map and I broke into his house without any problems lmao.
Reading this is hilarious lmfaoooo
"I have to go now,my planet needs me"
@Water Spirit goodbye everyone, I'll remember you in therapy
I got through the second act in like 5 minutes. I stood in the roof, and he threw glue bottle at me which launched me past the giant fence thing.
@@thepeskyone this is amazing
Hello Neighbor 2 looks extremely promising. It looks pretty good and actually terrifying
The beta for hello neighbor 2 is way better than the entirety of the final release of the first one
about that…
@@arrontheprotogen9276 ...taht tuoba
Fun fact: Dynamic Pixels before Hello Neighbor were a company that make Simple Mobile Games.
I'm pretty sure they don't have experience making this type of game.
They did make No Time to Explain, which wasn't a masterpiece, but it was clever, funny, and well-made.
@@SomeFreakingCactus that was tiny build, not dynamic pixels, Tiny build and gearbox, pretty much they just put money on the table and made changes to the final product, and published the game
and to think that recently for hello neighbor 2, tinybuild sunk over 15 MILLION DOLLARS into Dynamic pixels
yeah and especially this type of game
@Eric Lee yeah, especially this type of game
Alpha 1: A fun scary puzzle game with a great mystery and a unique blend of cartoon and realistic artstyles.
Alpha 2: All of the same, with some changes.
Alpha 3: ...You lost me, game.
Alpha 4: And you're clearly not trying to get me back...
Final Release: A confusing, ugly, unfinished, demo version stretched out into a "Full "Game"".
You forgot prototype and pre-alpha, the best ones.
Well pre-alpha didn't have many things but it's still pretty good
Ye, i liked thinking that the alphas and stuff were like diffrent chapters of the game, it was kinda fun seeing the house change every new update but yea i agree its gotten way worse now and its very confusing, i liked the first build of hello neighbor personally because i just liked the simplicity of it :)
I actually like Alpha 4 :v
It’s evolving but backwards
12:25 you know what's great about that chase scene? If you get caught too early, you have to do it all over again. But if you get to the door and THEN get caught.. then you can progress.
Great, isn't it?
And the best part: at least on console that part is broken, so you can get stuck in a loop where the neighbor always catches you after the animation of him opening the door ends.
Seriously, when I tried to play this shitty game I couldnt even run from him because the game is so broken he can catch you before you turn the First corner. Forcing me to restart the chapter I'm impressed I managed to get to the act 3 of this mess, which I gave up because the puzzles and plataforming in this game are garbage. And im Glad the ending IS as lackluster as the game itself, otherwise I would feel bad for not finishing this mess If It had a competent ending. Thank god it doesnt lmao.
Lol
@@naoaquieopatrickpatrick8565 wha-
@@drsnakhenry653 to sum it up: don't play the game unless you wanna get some PTSD from broken ass gameplay and nonsensical puzzles, with an even lackluster ending that doesn't make you feel like your time was valued on this game.
this game angers me to this day, thats how bad it is, I can't even imagine the poor souls who had to pay for this mess to begin with. Thank god I played it on Gamepass, but even so its laughably terrible even for Gamepass's mediocre games standarts.
@@naoaquieopatrickpatrick8565 oooooook
i think the best part of your reviews is how genuine they are from a player perspective backed up by the relatable af real gameplay you had to suffer through each time lol. i've binged a bunch of these and i'm definitely subscribing. keep it up.
What makes me kinda cringe is the descriptions for some of the other Hello Neighbor games that they've placed, after the dumpsterfire that their first game was.
-Hello Neighbor: Hide & Seek - " "Hello Neighbor: Hide and Seek" is the exciting prequel to the *stealth horror hit* .
-Hello Neighbor 2 - " "Hello Neighbor 2" is the sequel to the *genre-defining stealth horror game* .
Imagine making a game, having the final product be so much worse than any of it's Alpha states, being a completely buggy mess with AWFUL gameplay and shittily done surroundings, while also having such a terrible attempt at writing a story, and then call it a "stealth horror hit" and a "genre-defining stealth horror game". Now THAT is cringe.
The merch probably sold kinda well though considering for a time I saw a lot of it at GameStop idk lol
Si muy cringe
It might’ve been a hit (due to all the kids that latched onto it), but calling the fane GENRE-DEFINING is plain and simple, a lie. Not a single person I’ve seen play this game had fun, and I certainly haven’t seen anyone try to work off of the base game the same way that FNAF fan games do. I can say that without a doubt, no one wants to make a Hello Neighbor game.
@@Trecherousbeast I actually found a shitty mobile rip-off of hello neighbor
@@eggalytheegg5567 I mean, you can find shitty mobile ripoffs of literally anything these days, including shitty mobile ripoffs of shitty mobile ripoffs.
The thing is that the neighbors AI was actually good in Alpha 1 and 2 but the developers had to ruin his AI after the house got bigger because he would have been "too much for the player"
👏GOOD👏JOB👏DYNAMIC👏PIXELS👏 👏GOOD👏JOB👏
The Virgin Neighbor vs The Chad Alpha Neighbor, for real though the AI in the old alphas is what made the game scarier, along with the older graphic style in my opinion.
@@lowres_cryptid Agreed. The A.I. was entirely the focus of the original alphas. It was showcasing how the A.I. adapts to how you play. That was cool! But then they just mashed a bunch of ideas, and never fleshed them out.
@@Dr.Oofers They basically made the neighbor dumber to make the house bigger
Yeah man I like the idea of him finding you in alpha 2 and just not doing anything else but guarding until you get caught. Now I have played hello neighbor for 3 years and I know everything. I can kinda agree with alpha 1 he has creepy AI and inspires stealth, but he has really common glitches that make him stuck forever and makes the game easy.
Have you ever seen the hello neighbour Alpha one you group
Hello Neighbor, the game where you can fly as high as an airplane, just from a simple trash can top.
Sadly they removed that glitch in alpha 4, but you can still excuted it with other objects like wooden boxes, Skateboard and etc. Is tricky to pull it off because you need to jump in the right time to make you launch High as possible. Other times just gonna killed you before you even do it
This was an alpha glitch
@@bruhford3954 alpha 3
Now that "feature" has moved onto Cyberpunk 2077
It’s like Sonic 06
How many bugs do you have in your game?
Tinybuild: *yes*
They ruined this game! It’s such a waste! Had the potential to be so unsettling. They turned a scary, expressionless enemy into a complete dumbass!
Granny is kinda bad but actually fun and a better Hello Neighbor
@@DamageMaximo Better controls, horror elements, better art style, creepy soundtrack, actual lore, ai that is simple but works well with the environment, interactability, and makes you feel less like a superhuman but more of a normal person.
@@tofferooni4972 not the art style
@@exglued2394 Maybe not but the atmosphere, as simple as it is, feels better than HN
@@tofferooni4972
Yea i didnt like how granny lacked any facial expressions
I liked it but not in a good way
Like her face is just so fucking creepy
Man this is sad to actually see the alphas had so much potential
That’s a lot of likes thanks guys
Alphas*
The alphas had much more potential.
Ye I agree alpha 1 and 2 were the best and should of stuck to that format
Alphas not betas
The betas were fucking trash
@@angryboi595 yeah I meant to say the alphas I get confused sometimes
@@helpimobsessedwithdots2421 its ok
If a video game puzzle gets to the point where when you watch a walkthrough and you think “how was I supposed to figure this out” instead of “damn how did I not figure that out” then it fails.
I agree
But for the example given
How should i know throwing a wrench in a machine would break it
When theres a common idiem that goes "threw a wrench in the machins" which means everything grinded to a halt because of one thing
Idk just
Seems like an obviouse answer to the puzxle to me
@@matthewdowns9822 well a game should teach you in its mechanics that you can interact with the world in such a way before testing you. A lot of the games puzzles are logic puzzles but they don’t teach you the logic of the world and therefore don’t make sense.
@@cheezeebutter452 im not saying the game desings good
Just that he didnt use the best example
@@matthewdowns9822 idk I thought it was a great example. The only better one would have been the magnet to get the key.
@@cheezeebutter452 you thought it was confusing and ilogical to use an object famouse for attracting metal from a distance
To attract metal from a distance
So a fact of pure greed is the entire minigame at 26:27 wasn't dynamic pixels or tiny games own idea, that was a fan made minigame and the people that made it didn't even get credit in the final release.
I was literally on act two and i stacked two boxes and the game bugged out and launched me out the map skipping the entire act 2
I somehow glitches myself through the door to the trampoline and got out of act 2
I gave up on Act 3 cause I couldnt get the props together like in the pic
the same thing happened to me except i cant remember what i was doing that triggered it. at the time i was like "heck yeah! i get to skip half of the game >:)" but now im just kinda disappointed that you can miss an entire part of the game due to a randomly generated glitch. smh.
I remember Markiplier doing a stream for one of the alphas (can't remember which one off the top of my head, I wanna say 3?). In this stream, the neighbor got stuck (don't remember exactly how or where) for the majority of the video, thus Mark practically sailed through the game compared to some of his past encounters with the game, which featured some good ol' rage. Upon realizing the neighbor was stuck he said, quote "I've got a golden ticket."
You know your game is bullshit when players rely on scuffed AI to have a good time/advance.
Regardless, I remember actually enjoying watching Mark play in the stream. The ending, as with all the alphas, was ambiguous. I think it was the one where you see the neighbor crouched down and crying. You approach him and boom, it ends.
Yeah you could just block him in YOUR house lol
I think that happened on GTLive, too! In the first video
that was a alpha a early acces it was bound to have bugs
And things like that still happen
I'm almost sure this happened to Jack too
I remember when Matt Pat made a game theory about this game, and his theory was 10x better than what we got. Wish they went that direction where you where the devil and the neighbor was protecting his family from you.
Personal preference, I don’t like story’s that lean on “OooOoOoOo IT WAS ALL A DEMON ALL ALONG!” In my opinion the story is pretty solid, which is why I opted to read the books instead of playing the games. It’s a sad mystery story, perhaps that kind of story is just not what YOU specifically like, whether you like a story or not mainly depends on personal preference, and than writing quality. At least that’s how I see it.
It’s a nice idea, but hey, that’s just a theory, a GAME THEORY!
@@betofrederick1769 I think one of the problems is that Hello Neighbor as a story just completely chugs to a halt unless you go to the books for lore. They explain barely anything in the game itself so you're left with this... rather lame execution unless you actively go hunt down the story in a bunch of secondary sources.
Anything mat pat comes up with is just as bad as the worst this game can come up with.
Matpat was the one who ruined the game. The devs got alot of attension from him so they shiften focus to lore and more frequent updates.
Why did 12:57 scare me more than the entirety of the game
The earlier drafts of this game were actually intriguing. Like it was actually a cool concept, but they evolved backwards.
The alphas were so good, you could actually speculate what its about. The full game just throws giant neighbor at you for no reason
I kind of like the idea of the game. A kid sees something he doesn’t exactly understand, constructs something terrible out of it, and then needs to confront that fear and realize that it’s irrational. It gives me Home Alone Old Man Marley vibes. The only problem is that the subplot in Home Alone is attached to a pretty decent movie but in this it’s attached to a horrible game.
Yeah it actually could be a big reveal that there was nothing out of the ordinary maybe it’s weird or something uncanny but nothing illegal
I respect your opinion.
@@onyourleft9273 Maybe the Neighbor could have been an Artist specialized on the Surreal and the Abstract and he kept most of his works on his basement
@@anonymus5637 if it was just art though there wouldn't be any reason for the scream to be there 🤔 which is what attracts the mc in the first place
@@louise4152 Maybe someone looked at his art and was SO AMAZED that they screamed out lmao
I feel like the creator(s) just gave up, they saw how popular it was. They knew people (mostly kids) were gonna buy it because they saw their favorite youtuber playing it.
I want my Club Penguin (especially before they removed the stage), old Poptropica, Angry Birds Fight!, and other high quality games back. Whyyyyyyyyyh
The problem with Hello Neighbor is that it tries so hard to be like Fnaf, while completely missing the point as to why FNAF is as big it is nowadays.
That, and the developers were LITERALLY begging MatPat to make theories on the game.
Hello Neighbour wish it could be like FNAF.
@@ReesesBees it was hilarious MatPat just did a one and done on this game
@@specialbeamvegeta4059 there are four game theory videos how ever the latest one was four years ago...
because it has 5 more or less unneeded games?
I kid, but FNAF is good but the whole franchise is a very good example of when to stop a franchise.
I like how every act has a different TF2 class laughing
1 is demo
2 is sniper
3 is spy
That neighbor is an spy !
@@kelian9671 TF2 linked to hello neighbour linked to secret neighbour?
this neighbor guy kinda looks like the civilian from team fortress 2 classic
@@davicarvalho6699 true
@@davicarvalho6699 tall civilian
The game pretends the story is complex even tho its very simple.
Wife dies in car crash,kid kills daughter,dad traps son in basement,you basically kill the son and you wake up
Yeah Ive read the book and it was a little more detailed than in the game
@@qualitycontent5244 There's a BOOK?
@@frog1405 a series of them XD
@Jack-o-lantern THERES A CARTOON?
@Cheeky (Szèmtelen Mano) i want to see it
when you showed a glimpse of your script to prove you put a little smiley at the end, I just paused and like read the whole thing and omg that was like a journey by itself! your narration/reading of your script is really good at conveying the sheer frustration and irritation, but the formatting and the way you wrote your script is already so perfect lol absolutely hilarious. you definitely won me over, and I can't wait to watch more of your videos!
It was really interesting in the very alpha stage of development. It was actually *scary*. Now it's just Toy Story on low concentration psilocybin
Mmmmm.....
No.
Hey they made that joke on smash bits!
@@connordervoncyberlifegesen8529 what's Smash Bits?
@@Naghtvy Thanks for the waste of comment space, care to elaborate?
@@Resi1ience No.
Hello Neighbour,the answer to the spell binding question “What if the first portion of Resident Evil 7 was awful,played like shit and had the visual stylings of a simpsons hit and run beta”
Funny concidering after the first portion of Resident Evil 7 it was kinda shit.
@@godlessgod096 Ngl resident evil 7 is my favorite
@@user-wi7iy2me7y Oh god why would you say that!?
@@godlessgod096 just wanted to sharey opnion
@@user-wi7iy2me7y Well despite the fact I disagree, I apreciate your answer.
The pre-alpha version of this game is LIGHT years superior to the final result. Quite sad
Cubeworld anyone?
Actually sad,cuz every room have something to do and also this feeling "Ooo~ where he will show up?". You never know where he is,making some kind atmosphere of mystery and weird thing,also adds is punishment-take all of your items and placing them in spawn places,making reason being not catched with important tool,more interesting
Ikr
@@Life-pq6lz and the spanish tv playing made it even more interesting