I highly doubt the reviewers in DF even played through the game, know anything about series or played past games (3 and 4) at all and really invest in this amazing game & series.
I downloaded a next gen, December 15th 2021 graphics card and then changed the config file from DX 12 to DX 18. The graphics I'm now seeing is actually better than real life, real life looks inferior in comparison to the le spectacle (that's French that is) I am seeing before my very eyes. Thy eyes haveth seen thy Holy Grail of graphics.
Arguably the best Japanese developer of all-time. Of course Sega, Nintendo, Konami and Square are also in that running. It's all opinion, based on the games you love.
@@retrosoul8770 Yeah, As much as I loved Odissey and BotW, these are two games....and that's it so far. Capcom are pumping game after game, well optimized on all platforms (as far as I know), fun, well supported. And I honestly can't imagine what it's next step will be. Maybe focus on next gen consoles will start now, and they'll slow down on current gen.
well they just get everything . i personally love the pc content but also dont want to miss whats up for consoles . not for laughter but because i care about the industry
This was the best PC Tech Analysis this year. Keep those PC optimized settings coming in the future. They make my life so easy when do not have to experiment by myself. Big thanks.
Honestly I thought the one on Metro Exodus was better but maybe that was just the passions it into it and the surprisingly emotional intro. But yeah, of the PC Tech Analysis videos this year, this one is second.
I have already done this a bit using shader swaps and some file edits, I'm just having some odd artifacts from doing so, I'll update here if I get it fully working, but Subsurface Scattering seems to be fine, it's the SSR that look noisy af and give off small blocks that look like compression errors, but aren't, so idk if it will be successful 100%, but w/e I can get working I will release as long as no one beats me to it.
@@OrkDiktator Nah I doubt it would be that bad, if cutscenes can maintain 60fps for the most part than gameplay should be fine, sine cutscenes are generally more intensive with the closeups and all. If anything, Im sure even dropping to interlaced would get locked 60fps across the board.
is the RE engine the new Id tech? I dunno, capcom is able to have the game run in a native 1080p on the OG PS4, and have it look almost as good as the PS4 version with the original Xbox One version, and the game looks beautiful on the PS4 Pro and Xbox One X. so perhaps Capcom took optimisation very seriously since they want us to enjoy the game.
I love how almost every single review of DMC5 has Devil Trigger playing in the background throughout the video... It's just soooo awesome!! Pro tip for all you Devil Trigger lovers out there: in the options menu, you can set the song as the battle theme of all 3 characters in the game... feeding the addiction you know...
Thank you so much! These videos always save my life. Every time I buy and download a new game, I'm adjusting the settings according to your recommendations before I even start playing. keep it up!
Devil May Cry 5.....one of the best games ever made and one of the best most optimized PC games ever made. And Resident Evil 2 was released just a month back with similar quality on PC. Really applause Capcom for their consistent high quality and highly optimized games on PC.
Not even close to being one of the best games ever made. Graphics wise, sure. But in terms of narrative and story, it pales in comparison to the original, and completely lacks that dark charm that made the original alluring.
Agreed; Capcom have more then lived up to the hype with 5 being my favourite in the series now just in front of 3. DMC5 has THE best action gameplay in gaming period.
5:12 Insane how they are comparing the One X to a 2080ti, we all know the One X isnt as good but to be able to compare a 500 dollar console to what would be a 2500+ dollar PC set up... Great time for console gamers.
@@basedplants Why even make a comparison like that? Just to troll? We all know the X isnt as good as a 2080ti and to compare a system you already owned and just mentioning the price of a new GPU yet leaving out what you paid for the CPU, memory, motherboard, hard drive/SSD, OS, mouse/keyboard, optical drive, etc is pointless. Please troll elsewhere, its fine you like PC but make your own comment so, not troll mine. Thanks.
Switch and PC don't really even belong in the same sentence together. It's like comparing a Gameboy to a gaming laptop, it's just sad and pointless to even compare.
Playing this on alienware ips 3440x1440p/120hz ultra on a 1080ti is godly. 4k/60hz HDR on my xbox one x which looks stunning as well. This game is beautiful.
Nice video from Alex, as always. I just got the game and finished and i hoped I'll find answers my issues. Got a 10100F, 1650 SUPER, 16 GB RAM config the game runs smooth at maxed settings. Except some cut-scene, but if I not stare the counter mostly never notice this, plus no crash or any issues. So, my issue is the AA or rendering issue. Like hair, grass or anything similar. Looks insanely pixelated and feels lack of any AA! Also certain AA(?) or shadows effect felt ...dithering effect. Similar to Halo CEA AO. Also DOF in cut-scenes is insanely pixelated! But many users said this on steam forums, so is "OK"
Runing this baby on 4K on GTX 1080 OC All setting on High to Ultra (Mix), but resolution scale on 90% with 50 to 70s fps (62 fps average) At 1440p Ultra, getting 90 to 100+ fps (80 fps in cut scenes) Capcom on fire this year.. wating RE3 Remake and maybe Dino Crisis Remake or whatever they bring
@@v-trigger6137 That's probably because of the RE engine. Such an easy to optimize engine. Hopefully they keep it for next gen, since it's so easy to use!
I think this RE engine is just good, every game I have played on it I can crank up all the way at 1440p and still get high fps. Some games that look arguably worse not so much
My results, pretty decent performance on a GTX 960 with i5-6600 (55~70 FPS). The DRM-less version of the game gave me a increase in 15~20 FRAMES PER SECOND (75~85 FPS), I was blown away by the performance increase. The game does crash quite a lot tho as you said, it's quite frustrating, some missions crashed on me over 6 times. I even tried to use the 391 Nvidia Driver, some people managed to fix the issue with it, I wasn't so lucky tho.
@@Darksider087 No. Although, I managed to drastically reduce the crashes (95% less) by using the 391 Nvidia Drivers. *Here's my settings:* 1920x1080x59.94hz Fullscreen Framerate: Unlocked V-sync: Disabled Normal Rendering 100% Res Scale Texture Quality: Low Texture Filtering: Medium Mesh Quality: Medium Anti-aliasing: TAA Motion Blur: Variable Effects Quality: Medium Shadows Quality: High Shadows Cache: OFF (because I only have 2GB of VRAM) Ambient Occlusion: Variable SSAO Bloom: On Lens Flare: On Volumetric Lighting: Low Screen-space Reflections: Variable Subsurface Scattering: Variable Chromatic Aberration: On Colour Space: SRGB Btw, I'm using Windows 8.1 Pro. So it's DX11 instead of DX12.
Everyone is talking about how "well-optimized" this is for PC, but all I can see from this video is "yeah, because during gameplay they turn many of the settings off or nearly off".
I do appreciate alex breaking these things down for those who need this type of efficiency. as a kid and a teen I tried to eek out the best visuals while still maintaining a half way decent fps. it wasnt until i was older and making more money when i could just build a beast and turn all sliders to max and be done with it. Now as a grown ass man and a damn graphics card appocolypse Im stuck going back to optimizing my 1080ti to eek me through again until i can get better card.
16:45 I can happily update this by saying that, at least according to Steam Database, the Denuvo DRM has been removed as of 6th February 2020 (Of which the expected note of the existence on the game's Steam Store Page has also been removed).
This game is a fucking blast in real 4K60 HDR and with modded DS4 icons. Capcom, get over yourselves and start officially supporting DS4 on PC. It's more popular controller on PC these days than Xbox controllers.
This game has THE BEST character models I've ever seen in any video game. Cutscenes look so realistic and lifelike I forget it's a damn game. Shame many other games fail in this.
RE engine is a beast...it's insane how well it scales. I hope all games that Capcom makes (SFVI included) uses this engine from here on out. I managed to run this all maxed on Ultra with 130% render scaling (from 1080p) on an i5 2500k @ 4.2Ghz, GTX 980 4GB and 16 gigs of ram.
Just finished the game yesterday. Was getting a solid 50-70 FPS throughout the whole game on a Vega64 + i7-5820K at 4k Ultra settings. Those alpha effects really tank the FPS though. Overall a great showing from the RE Engine. Sure I wish there was more fanciness with our options as well but the game just looks so good in motion it's hard to complain.
You guys should do a video on the effects of using an HDD with modern games, and potential limitations of the conventional setup. I’ve noticed with a few titles (Metro Exodus, Devil May Cry, and the RE2 Remake), performance lacks regardless of other specs, and the bandwidth of the drive causes massive frame rate drops. This isn’t something I’ve seen in a lot of games until now.
Unified memory also could be the contributor. As far as I am aware, console use high bandwidth memory. Where smaller transfer speed suffers. I'd like to know more about that too.
TruthHurts dude chill, I work full time and can’t be responding to UA-cam comments all day. I don’t have the luxury of living with my parents in my mid 20’s. Anyways to answer your question I have a 65” Samsung Q8. QLED> OLED when it comes to gaming.
TruthHurts lmao so you’d rather Higher input lag, Much lower peak nit brightness, No free-sync, and the high chance of burn? Lmao ok then. OLEDs are only good for watching movies in a completely dark room. My Q8 makes Blacks look amazing with 40 FALD zones. HDR looks better than an OLED because it can get x2 as bright. And I don’t have to worry about getting burn-in a year from now.
On a Core i3-4170, there is a 16% difference between the non DRM version, and the DRM version, DRM is a performance killer, and even though you don't notice, it calls the HDD or SSD enough that if you game regularely, it will take months of lifetime from a Solid State Drive.
Yeah those "20% performance gains" are pretty dishonest because you have to have quite an older CPU to get that. On my newer i7 people have reported no performance gains at all.
@@secret333plays How is it dishonest when it is stipulated we're talking about weaker CPUs? Also quite a large number of PC gamers own I3s and similarly powerful CPUs, we aren't talking about "newer I7s" which make up a much smaller % of users.
Desiring better technology is never "elitist." That ambitious hunger for something to be better and always improve is what drives us as humans to support one another, especially in creativity. Sure on consoles, we can be content that it runs great, but PCs are capable of so much more and we see the best tech created there first (xbone's dynamic res are crutches, not something pushing visual tech boundaries). Capcom did incredible with the RE Engine, but they could have pushed it so much more on PC.
The audio desync in cutscenes can also happen when using the in-game FPS limiter and never even dropping below 60. Sometimes the sound just starts playing before all the other data for the cutscene is loaded.
Great content but the gap in performance from a 1060 to a 2080ti is too much. Please do some testing with some mid-range cards like the 1070/1080 and 2060. There are a huge number of gamer's that still use these cards. Imo testing all your PC games with the best most expensive gpu vs low end cards is kinda pointless to people that have mid to upper range last gen cards.
You guys are the only people who find motion blur to be an awesome feature. It gives me and everyone I know a headache... Just looks bad too, especially in higher frames over 60.
Looks like the console versions are holding the PC version back. Hopefully Capcom can address this either in a future patch, or the community via a mod.
Should have tested missions 2 and 7 .. most demanding mission from what I can tell through my playthrough. Very good and detailed vid as always. Keep it up!
When light passes through a semi transparent surface like skin it distributes evenly and reflects colors underneath, like your blood. An easy example is putting a flashlight behind your ear. This setting in games simulates that as opposed to the proverbial ear blocking all light from passing through.
Game runs incredibly well on an old: i5-3570K + GTX 1080 Ti OC + 16GB DDR3 1600mhz RAM = at 4K 60fps! (near-Ultra settings!) The game barely taxes the CPU, so my CPU hardly breaks a sweat - at 20-40% load. This game is very optimized and extremely GPU bound. The only drops I get are in cutscenes - or with tons of particle/alpha effects - which is unavoidable - due to their nature of sheer level of detail. In the future I plan to build a new Ryzen 3000 (3850x or similar) X570 MB system, with powerful DDR4 3600mhz RAM. But for now - I'm very pleased!
FYI, there already exists patches to run the game in ultrawide resolutions. What's neat is that the cutscenes and main menu don't even letterbox, you just see more being rendered. Though the screen effects like the clock only fill up the 16:9 portion of the screen, it's kind of neat how it does seem to otherwise readily support it, so it's a bit of a shame it's not supported natively.
@@siyzerix well if i cant get 100fps then i go to 1080p100fps lol with no scaling cause my monitor is 32inch if display gets smaller its okay for me.i bought 2k monitor cause 4k would be too much for gpu and 1080p is just bad now adays for other things like movies
Regarding the frame limiter and audio sync issues: I had that in RE7 but it was the opposite. If I used the ingame 60 fps lock and my PC dropped frames the audio got out of sync. So I just left it on variable and used RTSS to lock it to 60. Also I didn't experience any crashes here unlike in RE2 where I get the visual glitch at the laptop video.
@Mr Glass Your the one being a fanboy 😂 There are multiple xboxs... most owners own the s or original. You love acting like that only the x exists miss fangirl. Hypocrite as always I see.
@Mr Glass I have 4 pcs, one has a 7870, the next a 1060, then a rx 590 and finally my main a 1080ti... according to you I don't have any of them though 😂 That more than proves your salt level bro. Building pcs is just fun.
It is using any setting between Low and Ultra. Impossible to tell, just that it is not "minimum". I often do not include it, because my focus is not about nailing every single setting for the purpose of pure comparison so we know what is happening on x1x. Rather to build a guide for settings for PC users. Texture settings are not about performance usually, rather, just about VRAM amount which is diff from card to card and hard to really quantify.
@@alexanderbattaglia6048 I was wondering because by Shadow of the Tomb Raider or Rise of the Romb Raider there was said the X version runs on ultra 4k textures. And by AC Odyssey was mentioned too. But i didnt saw it mention in any other game. Here in Devils may Cry i saw no difference between Ultra texture and low, which is strange. It would be good to mention what Texture setting the X is using if its visible in the game.
Alex is the perfect PC analyst, nit-picking everything even when it is questionable for the general user, but always providing a perspective also from the general gamer's point of view. Never snide without reason, but he'll let the devs know if they screwed up. 10/10, as always. Oh, and of course, he doesn't bash consoles or consoles gamers :)
It would be much better to test with, say, a 2200G, an RX 580, and then a super ultra top of the line GPU like a 2080 Ti. Scalability per setting varies DRASTICALLY per GPU. Truly good ports can scale exceptionally well. How does it perform on a 2200G, for example? Can you get it to locked 60 FPS? Now THAT would be interesting.
I was talking about 6gb VRAM is not enough, and someone said i don't know anything about PC ( i'm using PC since 2003). New console generation and 6gb VRAM won't be enough for PC.
Playing the game at 1080p on a 1060 6gb and 2600X, I've had minor performance dips on crazy alpha effect rich scenes at almost max. So maybe it's not great at higher resolutions, but that should be expected as most 6GB cards and under do any resolutions upwards of 1080 kinda crappily on decent settings.
For anyone wanting to see a dramatic difference on the PC version, you need to download Reshade and play with some of the presets to really unlock the image quality. You're welcome.
I don't care either way but well done options are always nice. I obviously don't enjoy obnoxious blur when turning a camera but these guys tend to focus on. Individual objects being blurred and high quality stuff too.
I like it when used to great effect during cutscenes, but I really don't like it during gameplay. I think Capcom made the right call wrt motion blur in this game.
It depends on its quality and when/how its used for example Insomniac Games use it very well and it looks amazing in their games while in a lot of other games when I tried to turn it on it just fucks my eyes.
DigitalFoundry sacrificing style rank to stare at shadows n stuff. We don't deserve you guys
I highly doubt the reviewers in DF even played through the game, know anything about series or played past games (3 and 4) at all and really invest in this amazing game & series.
I edited config file changing DX 12 render to DX 13. Now i have next gen graphics,
Galaxy brain move tbh, you're playing in 2021 while the rest of us wallow in 2019 now :(
I downloaded a next gen, December 15th 2021 graphics card and then changed the config file from DX 12 to DX 18. The graphics I'm now seeing is actually better than real life, real life looks inferior in comparison to the le spectacle (that's French that is) I am seeing before my very eyes. Thy eyes haveth seen thy Holy Grail of graphics.
Clarence Boddicker Did you download more ram before or after the settings tweak?
Capcom is on a roll this year..great game and great optimized
They are on a roll since RE7.
Arguably the best Japanese developer of all-time. Of course Sega, Nintendo, Konami and Square are also in that running. It's all opinion, based on the games you love.
Lucas
@@retrosoul8770 Yeah, As much as I loved Odissey and BotW, these are two games....and that's it so far. Capcom are pumping game after game, well optimized on all platforms (as far as I know), fun, well supported. And I honestly can't imagine what it's next step will be. Maybe focus on next gen consoles will start now, and they'll slow down on current gen.
@John Moon Monster Hunter World is very bad optimized
I'm stunned by the hair physics without the need of some gimpy Nvidia hairworks ; RE Engine is a gem !
japanese devs usually have good, can't tell the difference with hairworks on or off with final fanatasy xv
@@islandstartv9985 I know this comment is old but ffxv's hairworks doesn't apply to people, it applies to a few monsters in the game.
@@DeToxCommunity but it does applies to Noctis I'm sure
1:15 he legit said "shadows on ass-box one x"
Lmao I can't unhear it
Bruce Alrighty Freud moment
Really enjoying the PC focused content, DF. Keep it up guys!
well they just get everything . i personally love the pc content but also dont want to miss whats up for consoles . not for laughter but because i care about the industry
Thank you for saying that ! :D
@@alexanderbattaglia6048 habe ich doch gern gemacht :)
HEY HEY HEY... That was my line brah... 😂
@@kodemasterx Do you know why the real prince dizzy left yt?
One of Capcom’s finest efforts. And that Music... sublime!
This was the best PC Tech Analysis this year. Keep those PC optimized settings coming in the future. They make my life so easy when do not have to experiment by myself. Big thanks.
Honestly I thought the one on Metro Exodus was better but maybe that was just the passions it into it and the surprisingly emotional intro. But yeah, of the PC Tech Analysis videos this year, this one is second.
Now i want to see a mod that brings the cutscene graphics into gameplay! :)
4K@15fps says "hello"
@@OrkDiktator Not if you have a 2080Ti
Give 'em a week or two and they'll have it out.
I have already done this a bit using shader swaps and some file edits, I'm just having some odd artifacts from doing so, I'll update here if I get it fully working, but Subsurface Scattering seems to be fine, it's the SSR that look noisy af and give off small blocks that look like compression errors, but aren't, so idk if it will be successful 100%, but w/e I can get working I will release as long as no one beats me to it.
@@OrkDiktator Nah I doubt it would be that bad, if cutscenes can maintain 60fps for the most part than gameplay should be fine, sine cutscenes are generally more intensive with the closeups and all. If anything, Im sure even dropping to interlaced would get locked 60fps across the board.
The modded 21:9 is not bad, but I hope Capcom officially patch it in.
It took MHW 9 months to add it officially. Hopefully it doesn't take that long from DMC5.
CDPR cares. Cyberpunk 2077 will support it at launch. Those guys are the best.
@@philipsk Well, this aged poorly regarding the state of the game at launch.
Wait just a moment. So 580 can give you almost 60fps in such an astonishingly looking game... in 4K? Is Capcom the new ... not even sure, id tech?
Id Software*
is the RE engine the new Id tech? I dunno, capcom is able to have the game run in a native 1080p on the OG PS4, and have it look almost as good as the PS4 version with the original Xbox One version, and the game looks beautiful on the PS4 Pro and Xbox One X. so perhaps Capcom took optimisation very seriously since they want us to enjoy the game.
I love how almost every single review of DMC5 has Devil Trigger playing in the background throughout the video... It's just soooo awesome!! Pro tip for all you Devil Trigger lovers out there: in the options menu, you can set the song as the battle theme of all 3 characters in the game... feeding the addiction you know...
I'm one of those that think it's too pop. I prefer the old metal ones. Good thing Capcom considered us old folks and added the battle music option.
@@Ziakel i mostly listen to metal but i love that song.
I cant get Devil Trigger out of my head, it's Metal Gear Rising Revengeance levels of badass
@@Ziakel Lol, no. This song is freaking awesome!
Or be a real badass and get Devils Never Cry
Thank you so much!
These videos always save my life.
Every time I buy and download a new game, I'm adjusting the settings according to your recommendations before I even start playing.
keep it up!
I was going to watch this
but then I heard the soundtrack
now I'm going to go play the game.
Peer pressure
The wait for this breakdown was almost unbearable lmao. Thanks DF
Devil May Cry 5.....one of the best games ever made and one of the best most optimized PC games ever made. And Resident Evil 2 was released just a month back with similar quality on PC. Really applause Capcom for their consistent high quality and highly optimized games on PC.
Capcom Redemption Arc
Not even close to being one of the best games ever made. Graphics wise, sure. But in terms of narrative and story, it pales in comparison to the original, and completely lacks that dark charm that made the original alluring.
Agreed; Capcom have more then lived up to the hype with 5 being my favourite in the series now just in front of 3. DMC5 has THE best action gameplay in gaming period.
let's not get crazy, the story is still complete garbage and one of the playable characters is absolute trash to play
5:12 Insane how they are comparing the One X to a 2080ti, we all know the One X isnt as good but to be able to compare a 500 dollar console to what would be a 2500+ dollar PC set up... Great time for console gamers.
It all depends on how much the developers want to add to the port. They didn't really add too much in this port.
@@basedplants Why even make a comparison like that? Just to troll? We all know the X isnt as good as a 2080ti and to compare a system you already owned and just mentioning the price of a new GPU yet leaving out what you paid for the CPU, memory, motherboard, hard drive/SSD, OS, mouse/keyboard, optical drive, etc is pointless. Please troll elsewhere, its fine you like PC but make your own comment so, not troll mine. Thanks.
Already beat the game it deserves all the praise.
The bosses gave me goosebumps
you finished it on story mode
Excellent optimization. With a GTX 1070: 4K, ultra settings and 60fps in -game. Capcom, well done!!!
16:47 this is the Nintendo Switch version you all have been waiting for.
iT dOeSn'T lOoK baD iN pOrtABle MoDE
And runs at less than 30fps lmao
Switch and PC don't really even belong in the same sentence together.
It's like comparing a Gameboy to a gaming laptop, it's just sad and pointless to even compare.
Heh... Good one.
Tbh, I would play that. @60fps of course.
Playing this on alienware ips 3440x1440p/120hz ultra on a 1080ti is godly.
4k/60hz HDR on my xbox one x which looks stunning as well. This game is beautiful.
Nice video from Alex, as always. I just got the game and finished and i hoped I'll find answers my issues. Got a 10100F, 1650 SUPER, 16 GB RAM config the game runs smooth at maxed settings. Except some cut-scene, but if I not stare the counter mostly never notice this, plus no crash or any issues. So, my issue is the AA or rendering issue. Like hair, grass or anything similar. Looks insanely pixelated and feels lack of any AA! Also certain AA(?) or shadows effect felt ...dithering effect. Similar to Halo CEA AO. Also DOF in cut-scenes is insanely pixelated! But many users said this on steam forums, so is "OK"
Runing this baby on 4K on GTX 1080 OC
All setting on High to Ultra (Mix), but resolution scale on 90% with 50 to 70s fps (62 fps average)
At 1440p Ultra, getting 90 to 100+ fps (80 fps in cut scenes)
Capcom on fire this year.. wating RE3 Remake and maybe Dino Crisis Remake or whatever they bring
I'm loving it, running everything maxed out on my 1080 at 1440p and getting 110+ frames
im running this on 1440p ips gsync 165 hz with 150 fps average, smooth as fuck
Pc version is true masterpiece and well optimized(consume low cpu power with my I 2500k) and this game overally much much better than Dmc 4.
Honestly I don't even remember when I last saw a well optimized game like this
@@v-trigger6137 re 2 remake
@@aldinoindra2742 yeah I saw that. that's another great optimized game made by the same Capcom
@@v-trigger6137 That's probably because of the RE engine. Such an easy to optimize engine. Hopefully they keep it for next gen, since it's so easy to use!
RE engine is easy on the cpu but in return it's more gpu hungry.
I highly recommend using a reshade as well, it sharpens the TAA, fixes the black levels, adds in much needed color and can even add ambient occlusion.
Can't believe the first devil may cry is almost 18 years old.
Monty gill I can't believe DMC 4 is 11 years old I feel so old
I think this RE engine is just good, every game I have played on it I can crank up all the way at 1440p and still get high fps. Some games that look arguably worse not so much
My results, pretty decent performance on a GTX 960 with i5-6600 (55~70 FPS). The DRM-less version of the game gave me a increase in 15~20 FRAMES PER SECOND (75~85 FPS), I was blown away by the performance increase.
The game does crash quite a lot tho as you said, it's quite frustrating, some missions crashed on me over 6 times. I even tried to use the 391 Nvidia Driver, some people managed to fix the issue with it, I wasn't so lucky tho.
At max settings? Might be the reason for crashes despite the high fps
@@Darksider087 No. Although, I managed to drastically reduce the crashes (95% less) by using the 391 Nvidia Drivers.
*Here's my settings:*
1920x1080x59.94hz Fullscreen
Framerate: Unlocked
V-sync: Disabled
Normal Rendering
100% Res Scale
Texture Quality: Low
Texture Filtering: Medium
Mesh Quality: Medium
Anti-aliasing: TAA
Motion Blur: Variable
Effects Quality: Medium
Shadows Quality: High
Shadows Cache: OFF (because I only have 2GB of VRAM)
Ambient Occlusion: Variable SSAO
Bloom: On
Lens Flare: On
Volumetric Lighting: Low
Screen-space Reflections: Variable
Subsurface Scattering: Variable
Chromatic Aberration: On
Colour Space: SRGB
Btw, I'm using Windows 8.1 Pro. So it's DX11 instead of DX12.
I recently bought a Vega 56 and its paired with a Ryzen 2600x.
With Alex settings, it runs about between 57 to 60 fps at native 4K. Not bad at all.
Everyone is talking about how "well-optimized" this is for PC, but all I can see from this video is "yeah, because during gameplay they turn many of the settings off or nearly off".
I do appreciate alex breaking these things down for those who need this type of efficiency. as a kid and a teen I tried to eek out the best visuals while still maintaining a half way decent fps. it wasnt until i was older and making more money when i could just build a beast and turn all sliders to max and be done with it. Now as a grown ass man and a damn graphics card appocolypse Im stuck going back to optimizing my 1080ti to eek me through again until i can get better card.
Per object motion blur during gameplay would have been nice. I like the way it was handled in Nier Automata.
Shadow of the Colossus has the best object motion blur, imo. Looks amazing. I dont understand why not more games use the technique.
Even DMC4 used per object motion blur I think (albeit to an excessive extend)
@@Deffine for me it's Spider-Man PS4 for sure. Insomniac know what they are doing.
Spider-man on PS4 is only 30fps. It can not per definition look good in motion, although the motion blur helps alot.
All settings maxed with a 1080Ti at 3440x1440 it was locked at 100fps (100 hz monitor), bar a few instances during cutscenes etc. Outstanding.
Man you guys put such a lot of work in these videos it's insane!
16:45 I can happily update this by saying that, at least according to Steam Database, the Denuvo DRM has been removed as of 6th February 2020 (Of which the expected note of the existence on the game's Steam Store Page has also been removed).
This game is a fucking blast in real 4K60 HDR and with modded DS4 icons. Capcom, get over yourselves and start officially supporting DS4 on PC. It's more popular controller on PC these days than Xbox controllers.
Great comparison video DF. Nice to see you including PC more often.
I have a 4-year-old R9 380 card and I can still up every setting to highest. This game is awesome.
This game has THE BEST character models I've ever seen in any video game. Cutscenes look so realistic and lifelike I forget it's a damn game. Shame many other games fail in this.
RE engine is a beast...it's insane how well it scales. I hope all games that Capcom makes (SFVI included) uses this engine from here on out.
I managed to run this all maxed on Ultra with 130% render scaling (from 1080p) on an i5 2500k @ 4.2Ghz, GTX 980 4GB and 16 gigs of ram.
Just finished the game yesterday. Was getting a solid 50-70 FPS throughout the whole game on a Vega64 + i7-5820K at 4k Ultra settings. Those alpha effects really tank the FPS though. Overall a great showing from the RE Engine. Sure I wish there was more fanciness with our options as well but the game just looks so good in motion it's hard to complain.
You guys should do a video on the effects of using an HDD with modern games, and potential limitations of the conventional setup. I’ve noticed with a few titles (Metro Exodus, Devil May Cry, and the RE2 Remake), performance lacks regardless of other specs, and the bandwidth of the drive causes massive frame rate drops. This isn’t something I’ve seen in a lot of games until now.
Unified memory also could be the contributor. As far as I am aware, console use high bandwidth memory. Where smaller transfer speed suffers. I'd like to know more about that too.
If you're a 21 by 9 user there's a day 1 MOD over at WSGF that works perfectly
What no 21.9 support at launch? joke when you think how popular this res has become.
@@paalosordoni7932 And that the Res2 remake has native support
I’ll check back in a few hours to see if the videos 4K yet...
@@ItzTruthHurts leave the kid alone you sad little man. All this little troll does is make PC gamers look bad. Sad little loser.
TruthHurts I got my TV on sale for $2,400. Tell your mom I said hi. I know you still live with her😂👍🏽
@@ItzTruthHurts lmao you deadass checked back on a youtube comment you made hours ago without a notification. Is this what you do all day?
TruthHurts dude chill, I work full time and can’t be responding to UA-cam comments all day. I don’t have the luxury of living with my parents in my mid 20’s. Anyways to answer your question I have a 65” Samsung Q8. QLED> OLED when it comes to gaming.
TruthHurts lmao so you’d rather
Higher input lag,
Much lower peak nit brightness,
No free-sync,
and the high chance of burn?
Lmao ok then. OLEDs are only good for watching movies in a completely dark room.
My Q8 makes Blacks look amazing with 40 FALD zones.
HDR looks better than an OLED because it can get x2 as bright. And I don’t have to worry about getting burn-in a year from now.
On a Core i3-4170, there is a 16% difference between the non DRM version, and the DRM version, DRM is a performance killer, and even though you don't notice, it calls the HDD or SSD enough that if you game regularely, it will take months of lifetime from a Solid State Drive.
Yeah those "20% performance gains" are pretty dishonest because you have to have quite an older CPU to get that. On my newer i7 people have reported no performance gains at all.
@@secret333plays How is it dishonest when it is stipulated we're talking about weaker CPUs?
Also quite a large number of PC gamers own I3s and similarly powerful CPUs, we aren't talking about "newer I7s" which make up a much smaller % of users.
Thanks for the PC analysis, Alex. Looks like Capcom still has work to do with their PC ports.
great video as always my dude
Those insect enemies remind me of the 1980's The fly movie's.
Alex, I love these settings videos. Thanks!
I waited to see this breakdown. I was so surprised at how this game ran. I get 144 fps, 1440p on ultra and HBAO+ (I have a 1080ti)
Brilliant work including the drm-free .exe in the analysis! I was tempted to look for it but don't think I'll bother now.
Desiring better technology is never "elitist." That ambitious hunger for something to be better and always improve is what drives us as humans to support one another, especially in creativity. Sure on consoles, we can be content that it runs great, but PCs are capable of so much more and we see the best tech created there first (xbone's dynamic res are crutches, not something pushing visual tech boundaries). Capcom did incredible with the RE Engine, but they could have pushed it so much more on PC.
The audio desync in cutscenes can also happen when using the in-game FPS limiter and never even dropping below 60.
Sometimes the sound just starts playing before all the other data for the cutscene is loaded.
Love Alex's videos. Thanks for another great one.
I thought it was an issue with my editing at one point regarding the cutscenes - Nice to know it was not :)
6:30 they did that as Nvidia performs better with DX11 while AMD at DX12
Great content but the gap in performance from a 1060 to a 2080ti is too much. Please do some testing with some mid-range cards like the 1070/1080 and 2060. There are a huge number of gamer's that still use these cards. Imo testing all your PC games with the best most expensive gpu vs low end cards is kinda pointless to people that have mid to upper range last gen cards.
Awesome video Alex! Thank you.
Runs amazing on the steamdeck. Ultra settings at 60fps.
Such a great era for gaming
I will defend to the death John's right to love motion blur but that doesn't mean I have to like it
Mesh quality is more pronounced with how the game aggressively manages LOD on levels inside the Qliphoth.
the graphics are outstanding in DMC5, unbelievable
You guys are the only people who find motion blur to be an awesome feature. It gives me and everyone I know a headache... Just looks bad too, especially in higher frames over 60.
Same here... a headache. Always disable it.
Thank you so much fore these videos, you guys are by far the best in tech analysis on games
Looks like the console versions are holding the PC version back. Hopefully Capcom can address this either in a future patch, or the community via a mod.
meh still looks good lol
Should have tested missions 2 and 7 .. most demanding mission from what I can tell through my playthrough. Very good and detailed vid as always. Keep it up!
Another great break down!!!
Great content, loving what you guys put out!
How many generations should we put up with PC ports limited by consoles...?
Thank you for the hard proof that Denuvo has a negative impact. This will be useful for dealing with bootlickers who actually defend this garbage
I had this crazy dream...where I knew what the hell "sub surface scattering" is.
When light passes through a semi transparent surface like skin it distributes evenly and reflects colors underneath, like your blood. An easy example is putting a flashlight behind your ear. This setting in games simulates that as opposed to the proverbial ear blocking all light from passing through.
Lol
Game runs incredibly well on an old: i5-3570K + GTX 1080 Ti OC + 16GB DDR3 1600mhz RAM = at 4K 60fps! (near-Ultra settings!) The game barely taxes the CPU, so my CPU hardly breaks a sweat - at 20-40% load. This game is very optimized and extremely GPU bound. The only drops I get are in cutscenes - or with tons of particle/alpha effects - which is unavoidable - due to their nature of sheer level of detail.
In the future I plan to build a new Ryzen 3000 (3850x or similar) X570 MB system, with powerful DDR4 3600mhz RAM. But for now - I'm very pleased!
The only thing missing is native 21:9 support, and some user even report missing 16:10 support, and offcourse 32:9 support
I have a 1080Ti, which allows me to push all the sliders to max and enjoy silky smooth performance at 1440p...good times.
FYI, there already exists patches to run the game in ultrawide resolutions. What's neat is that the cutscenes and main menu don't even letterbox, you just see more being rendered. Though the screen effects like the clock only fill up the 16:9 portion of the screen, it's kind of neat how it does seem to otherwise readily support it, so it's a bit of a shame it's not supported natively.
Is there an option to enable monster energy drinks?
Man playing this game maxed out at 1440p at like 100+fps all the time sparks so much joy in my life. Also I can't get enough of that start screen
This game runs at 1080p 60fps ultra settings on a damn 1050. Now that is optimization
lol i was worried about my rtx 4050 mobile then im happy to think my gpu will handle 1440p100fps in 6gb vram
@@vimal21_Sanatani For older titles. Not in newer ones. Or even in some older ones.
@@siyzerix well if i cant get 100fps then i go to 1080p100fps lol with no scaling cause my monitor is 32inch if display gets smaller its okay for me.i bought 2k monitor cause 4k would be too much for gpu and 1080p is just bad now adays for other things like movies
@@vimal21_Sanatani 1080p on a 15' display is good. Not on 32' panel. 32' is ideal for 4k. 1440p will not look as good on it too.
@@siyzerix i know but i had no other choice,i also watch stocks on the screen
like i said too many things to consider😂😂
DOesnt matter if it has a performance increase, its the principle. Using the DRM-less EXE. And will gladly share it with whoever wants it
Good info. i thought variable meant that it scaled the effect to maintain 60 fps, but it sucks those settings are for cutscene only.
Regarding the frame limiter and audio sync issues: I had that in RE7 but it was the opposite. If I used the ingame 60 fps lock and my PC dropped frames the audio got out of sync. So I just left it on variable and used RTSS to lock it to 60.
Also I didn't experience any crashes here unlike in RE2 where I get the visual glitch at the laptop video.
PC > Xbox One X > PS4 Pro
@Mr Glass Salty as always 😂
@Mr Glass You clearly 😂 All you can say is what pc... you be salty af.
@Mr Glass Your the one being a fanboy 😂 There are multiple xboxs... most owners own the s or original. You love acting like that only the x exists miss fangirl. Hypocrite as always I see.
@Mr Glass I have 4 pcs, one has a 7870, the next a 1060, then a rx 590 and finally my main a 1080ti... according to you I don't have any of them though 😂 That more than proves your salt level bro. Building pcs is just fun.
Thank you, very informative and useful info.
Didnt you already do this? You posted a video that literally is called "-Verdict"
What more is there to say?
Pretty sure that video only brings the consoles in for consideration.
That’s was on consoles buddy. This is a pc breakdown .
On what PC texture quality is the Xbox One X? Why is the texture quality always missing from the Xbox One X settings?
It is using any setting between Low and Ultra. Impossible to tell, just that it is not "minimum". I often do not include it, because my focus is not about nailing every single setting for the purpose of pure comparison so we know what is happening on x1x. Rather to build a guide for settings for PC users.
Texture settings are not about performance usually, rather, just about VRAM amount which is diff from card to card and hard to really quantify.
@@alexanderbattaglia6048 I was wondering because by Shadow of the Tomb Raider or Rise of the Romb Raider there was said the X version runs on ultra 4k textures. And by AC Odyssey was mentioned too. But i didnt saw it mention in any other game. Here in Devils may Cry i saw no difference between Ultra texture and low, which is strange. It would be good to mention what Texture setting the X is using if its visible in the game.
Alex is the perfect PC analyst, nit-picking everything even when it is questionable for the general user, but always providing a perspective also from the general gamer's point of view. Never snide without reason, but he'll let the devs know if they screwed up. 10/10, as always. Oh, and of course, he doesn't bash consoles or consoles gamers :)
It would be much better to test with, say, a 2200G, an RX 580, and then a super ultra top of the line GPU like a 2080 Ti. Scalability per setting varies DRASTICALLY per GPU. Truly good ports can scale exceptionally well. How does it perform on a 2200G, for example? Can you get it to locked 60 FPS? Now THAT would be interesting.
HMM. 6Gb of VRAM being utilized, even with minimum texture quality settings enabled? Hey, nVidia, can we have more VRAM, pl0x?
I was talking about 6gb VRAM is not enough, and someone said i don't know anything about PC ( i'm using PC since 2003). New console generation and 6gb VRAM won't be enough for PC.
@@MT_Real_ The game plays just fine on High settings with only 3GB. Just saying...
Memory allocation doesn't equal memory utilization. A lot of new games will allocate all available graphics memory it can for the game.
Playing the game at 1080p on a 1060 6gb and 2600X, I've had minor performance dips on crazy alpha effect rich scenes at almost max. So maybe it's not great at higher resolutions, but that should be expected as most 6GB cards and under do any resolutions upwards of 1080 kinda crappily on decent settings.
Oh, it's allocated. But at least it's still being used in some way, reducing stuttering and pop-in.
Now if we can Get Viewtiful Joe 3, Okami 2, Onimusha reboot, and Power Stone reboot, Dino Crisis reboot, capcom will be God Like!
SUPERB TECH ANALISIS!!
My mouth is watering at the thought of playing this on a high refresh rate monitor.
Can confirm, it is glorious.
Great pc analysis, Alex.
Jeeesus christ when you pulled out that 480p footage I thought my PC was dying
I honestly thought they had modded an Nvidia shield to try and make a case for a switch port lol.
The 1080ti rocks this game at all resolutions.
Hopefully a patch will come very soon to fix the crashes.
Honestly, that RE Engine is a thing of its own. If only they would optimize the DX12 mode...
For anyone wanting to see a dramatic difference on the PC version, you need to download Reshade and play with some of the presets to really unlock the image quality.
You're welcome.
Any recommendations for a preset?
Dude you are the only person on the planet that likes motion blur.
I'm pretty sure @dark1x does too, when used sparingly and correctly, especially per object motion blur.
Nah, I love it too.
I don't care either way but well done options are always nice. I obviously don't enjoy obnoxious blur when turning a camera but these guys tend to focus on. Individual objects being blurred and high quality stuff too.
I like it when used to great effect during cutscenes, but I really don't like it during gameplay. I think Capcom made the right call wrt motion blur in this game.
It depends on its quality and when/how its used for example Insomniac Games use it very well and it looks amazing in their games while in a lot of other games when I tried to turn it on it just fucks my eyes.
You want better fps, buy the game then apply the denuvo free crack.