A couple things you got wrong here. You state that after finishing Tangled's world, you lose both Flynn and Rapunzel, but you actuallly keep Flynn (and I think his name changes to Eugene, his real name). The other thing is not really wrong, but during the Dark Baymax fight, Interceptor wing has another command called Cure Spray that essentially works as a cure spell, that goes on cooldown after use. Using cure spray will have Sora say the same lines as if an ally had healed him, or when you cure him while you're playing as one of the Re:Mind playable characters ("Whew... that was close!")
more specifically Giant Sand Cores and Lump of Horror's bat form, the first one results in an insta-kill while the second one results in a premature end to the state
My favs are Goofy's Bombardier, Scream Strike and Never Fear. As Goofy is a dog, it's kinda funny when Sora says sometimes "Go get 'em!" XD. Monster Inc. is my favourite movie from Pixar, since childhood. Doing this Scream Strike alongside with Mike and Sully is some kind nostalgic for me. And seeing Mike being a bowling ball? It's so funny! But I didn't catch that reference of Mike's joke until now. Thanks Bio! And Never Fear, may be short in combos, but the slashes and bombs in the end, are awesome.
@@drakofox1362 Maybe do your research? From Wikipedia: "Goofy is a funny animal cartoon character created in 1932 at Walt Disney Productions. Goofy is a tall, anthropomorphic dog who typically wears a turtle neck and vest, with pants, shoes, white gloves, and a tall hat originally designed as a rumpled fedora. Goofy is a close friend of Mickey Mouse and Donald Duck." The only reason people theorize that he's a cow is just because he canonically likes Clarabelle Cow, and even married her and had a son named Max. But if you look at his design and everything, Goofy is clearly a dog, not a cow
Goofy Bombardier’s my favorite because you can either land it on enemies and deal a crap-ton of damage or absolutely hilarious when you fling him at an enemy during its attack or off the side of a ledge and you don’t seen him for the rest of the fight! XD
As much as I generally like the aesthetic of KH3 team attacks, I wish they acted more like the limits in KH2 where you could choose to use them at will instead of relying on RNG.
I like the Team Attack animations, but I don’t like that they are available at random. I preferred KH2’s Limit system, where I could use them at the cost of the rest of my MP. I felt like I had more control that way. Of the Disney Team Attacks, my favorite is probably Scream Strike. I like seeing everyone roar together, and Mike rolling around like a bowling ball is a hilarious sight. Of the Team Attacks added in Re:Mind, One Heart is my favorite. I’m a sucker for battle couples. I’m just bummed Sora and Riku didn’t get a Team Attack for just the two of them! They only use their combined Keyblade in a cutscene. I miss Eternal Session…
When you do the attraction flow attacks, don't forget that you can go into first person with them if you press either one or both of the analog sticks in. don't remember which way it is. The game never tells you, but I remember Hashimoto talking about it in an interview and I'm sure some people don't know about it.
I'll also say, I was a little bit disappointed in Donald and Goofy's team attacks considering how interesting the Wayfinder Command Style was in 0.2. While I definitely enjoy what we got, I yearn a bit for the hybrid duck flares and Sora comboes that we could have gotten with Donald, or the shield launches into Sora aerial slams we could have gotten with Goofy, and am especially sad that we never got a Trinity command style with the 3 of them together.
One quality of life improvement I would have liked, is if Team Attacks was just in a Limit section in the command menu. And that includes the ReMind team attacks.
This is awesome Bio! One detail I’d love to know more about if you ever do a Breakdown+ are the factors that trigger team attacks showing up during battle. Most of them seem random, but Donald Meteor and Trinity Guard don’t seem to show up in regular battles. Plus there’s certain scripted areas or events that seem to influence certain team attacks, like the first Olympus battle against the centaur herd heartless increasing the likelihood of Trinity Guard appearing.
And a second request is more of a curiosity, could you do a quick analysis of Donald and Goofy’s fighting styles and techniques across the games? Their team attacks in KH3 are definitely throwbacks to previous games e.g. Goofy’s Rocket in KH1, Donald’s Duckflare limit in KH2, and the Goofy battering ram sleight in KH Re:COM. It would be awesome to see their evolution throughout the years.
@@omaisho Or better yet, if their moves were something akin to KH2 where you get their team attacks at the start and you can use them under the link or magic command.
Kh3 has been out for a full year and a half and this is the first time I'm seeing the fusion rocket and unison thunder abilities. PLEAAAASE Tell me I'm not the only one who didnt know these things existed
Oh they're just meteors, okay😐 That is the only attack that made me like Donald aside from the zetaflare. Also I never got to see Meteor in my first playthrough, only the Firework one. Also on my most recent playthrough I could not get Goofy to use any team attack aside from the trinity guard.
Loved the attractions in game, but once you get them every few minutes...and it's the same 4 ones....Anyways, I'm excited to see your breakdown of them though. I've never paid the closest attention to them in game, as I stopped using them as soon as I could, so I'm sure there's a lot of things to be seen ^_^
Funny how Donald's Meteor is weak compare to fireworks which is much better than Meteor, I think they should buff its damage output tho, or summon more meteors
Some were great and others were meh or terrible to see, Goofy's more of utility and defensive while Donald focuses on dmging multiple enemies at once but if I'd pick a favorite it'll be for tangles TeamAttack
I'm surprised that anyone likes the team attacks. If anything the only praise I give them is that its just another albiet random AOE damage option but none of them felt powerful. Just another explosion attack. I guess you can technically say the same about limits in 2FM. After you rarely needed them . But I dunno. They're still way better aesthetically and mechanically
I just hate the mechanics behind team attacks, they happen randomly with no indication of when they will occur and just litter your screen.... I prefer KH2 limits where its the same attack mechanics but you get to initiate it with a cost
@@Kizzainpleh Dude, someone makes a good, informative video and you are demanding something and even insult them beacuse you think something elese is better. It's his channel and he makes videos about what he wants and likes. Be more considerate in the future and better keep your mouth shut if what you want to say such babble.
I loved all of these, but the Kairi one really hit different.
A couple things you got wrong here. You state that after finishing Tangled's world, you lose both Flynn and Rapunzel, but you actuallly keep Flynn (and I think his name changes to Eugene, his real name). The other thing is not really wrong, but during the Dark Baymax fight, Interceptor wing has another command called Cure Spray that essentially works as a cure spell, that goes on cooldown after use. Using cure spray will have Sora say the same lines as if an ally had healed him, or when you cure him while you're playing as one of the Re:Mind playable characters ("Whew... that was close!")
At 0:25 you can throw goofy in the mouths of some enemys which will have unique animation
more specifically Giant Sand Cores and Lump of Horror's bat form, the first one results in an insta-kill while the second one results in a premature end to the state
My favs are Goofy's Bombardier, Scream Strike and Never Fear.
As Goofy is a dog, it's kinda funny when Sora says sometimes "Go get 'em!" XD.
Monster Inc. is my favourite movie from Pixar, since childhood. Doing this Scream Strike alongside with Mike and Sully is some kind nostalgic for me. And seeing Mike being a bowling ball? It's so funny! But I didn't catch that reference of Mike's joke until now. Thanks Bio!
And Never Fear, may be short in combos, but the slashes and bombs in the end, are awesome.
Um hate to break it to you but Goofy is a cow look it up trust me
@@drakofox1362 what? He literally has the same features as Pluto and there are cows in Mickey Mouse that don't look like Goofy at all.
@@drakofox1362 Maybe do your research?
From Wikipedia: "Goofy is a funny animal cartoon character created in 1932 at Walt Disney Productions. Goofy is a tall, anthropomorphic dog who typically wears a turtle neck and vest, with pants, shoes, white gloves, and a tall hat originally designed as a rumpled fedora. Goofy is a close friend of Mickey Mouse and Donald Duck."
The only reason people theorize that he's a cow is just because he canonically likes Clarabelle Cow, and even married her and had a son named Max.
But if you look at his design and everything, Goofy is clearly a dog, not a cow
The Hercules attack is kinda basic BUT it just brings memories of Herc spinning Ven so I love it
Goofy Bombardier’s my favorite because you can either land it on enemies and deal a crap-ton of damage or absolutely hilarious when you fling him at an enemy during its attack or off the side of a ledge and you don’t seen him for the rest of the fight! XD
As much as I generally like the aesthetic of KH3 team attacks, I wish they acted more like the limits in KH2 where you could choose to use them at will instead of relying on RNG.
I like the Team Attack animations, but I don’t like that they are available at random. I preferred KH2’s Limit system, where I could use them at the cost of the rest of my MP. I felt like I had more control that way.
Of the Disney Team Attacks, my favorite is probably Scream Strike. I like seeing everyone roar together, and Mike rolling around like a bowling ball is a hilarious sight. Of the Team Attacks added in Re:Mind, One Heart is my favorite. I’m a sucker for battle couples. I’m just bummed Sora and Riku didn’t get a Team Attack for just the two of them! They only use their combined Keyblade in a cutscene. I miss Eternal Session…
My favorite one apart from remind is goofy bombmaider or how ever you spell it, anyways good vid
When you do the attraction flow attacks, don't forget that you can go into first person with them if you press either one or both of the analog sticks in. don't remember which way it is. The game never tells you, but I remember Hashimoto talking about it in an interview and I'm sure some people don't know about it.
Still weird to me how Riku and Sora don't have a team attack in this
But yet they used their *GAYBLADE* on the dark Pillar
A bit odd considering sora in remind has a team attack with mickey during the keyblade graveyard fights
Ah, Working Together, how fitting :)
I'll also say, I was a little bit disappointed in Donald and Goofy's team attacks considering how interesting the Wayfinder Command Style was in 0.2. While I definitely enjoy what we got, I yearn a bit for the hybrid duck flares and Sora comboes that we could have gotten with Donald, or the shield launches into Sora aerial slams we could have gotten with Goofy, and am especially sad that we never got a Trinity command style with the 3 of them together.
One quality of life improvement I would have liked, is if Team Attacks was just in a Limit section in the command menu. And that includes the ReMind team attacks.
This is awesome Bio! One detail I’d love to know more about if you ever do a Breakdown+ are the factors that trigger team attacks showing up during battle. Most of them seem random, but Donald Meteor and Trinity Guard don’t seem to show up in regular battles. Plus there’s certain scripted areas or events that seem to influence certain team attacks, like the first Olympus battle against the centaur herd heartless increasing the likelihood of Trinity Guard appearing.
And a second request is more of a curiosity, could you do a quick analysis of Donald and Goofy’s fighting styles and techniques across the games? Their team attacks in KH3 are definitely throwbacks to previous games e.g. Goofy’s Rocket in KH1, Donald’s Duckflare limit in KH2, and the Goofy battering ram sleight in KH Re:COM. It would be awesome to see their evolution throughout the years.
I really love the team attacks. I REALLY do. But I don't like how random it is to get it.
^
I would much prefer if they were a selectable option
@@omaisho Or better yet, if their moves were something akin to KH2 where you get their team attacks at the start and you can use them under the link or magic command.
Kh3 has been out for a full year and a half and this is the first time I'm seeing the fusion rocket and unison thunder abilities.
PLEAAAASE Tell me I'm not the only one who didnt know these things existed
I love all of the team mate team attacks in Kh3
even i already finish the game..but i still love to watch it
Trinity guard actually kinda reminds me of kh recom where we use goofy as a battering ram
Oh they're just meteors, okay😐
That is the only attack that made me like Donald aside from the zetaflare. Also I never got to see Meteor in my first playthrough, only the Firework one. Also on my most recent playthrough I could not get Goofy to use any team attack aside from the trinity guard.
it's a shame that Flynn doesn't have a stand-alone team attack after Rapunzel is removed from the party indefinitely due to her magic hair getting cut
Wonderful vid! Very informative!
sora and kairi also sora with riku are the best team attacks
I really like them, but i hope the next game makes the team attacks more interactive like KH2s, here you basically only have to press x
I’ve beat this game 7 times and have never once noticed the yellow energy around the health bar
*My friends are my power*
Loved the attractions in game, but once you get them every few minutes...and it's the same 4 ones....Anyways, I'm excited to see your breakdown of them though. I've never paid the closest attention to them in game, as I stopped using them as soon as I could, so I'm sure there's a lot of things to be seen ^_^
I always ignored the name of “Team Attacks” and always called them Limits even though they are nothing alike.
Funny how Donald's Meteor is weak compare to fireworks which is much better than Meteor, I think they should buff its damage output tho, or summon more meteors
you should make a video about the party members
Yeah I've had that requested a lot! I'm still trying to work out how I'll tackle it but it's definitely on my list :)
@@BioRoxas Cool, thanks for responding ʘ‿ʘ
Why does watching this video, makes me want a video talking about all the party members moveset
Took 3 main games to get Hercules to join your party! Lol (Not complaining about having Auron in II tho)
What about the Re:Mind team attacks?
🤦♂️that's in a separate video
ua-cam.com/video/hTp_IABrMr4/v-deo.html
Here ya go!
... I feel dumb...
And what about trinity from the final battle of xehanorth, it will consider as a team attack am I right?
I mean “technically” yeah but I’ve already covered it and it didn’t seem important enough to cover here
@@BioRoxas ok then
Some were great and others were meh or terrible to see, Goofy's more of utility and defensive while Donald focuses on dmging multiple enemies at once but if I'd pick a favorite it'll be for tangles TeamAttack
I'm surprised that anyone likes the team attacks. If anything the only praise I give them is that its just another albiet random AOE damage option but none of them felt powerful. Just another explosion attack. I guess you can technically say the same about limits in 2FM. After you rarely needed them . But I dunno. They're still way better aesthetically and mechanically
The ending card thing was like "Most used team attack: Goofy Bombardier
No, it was the one u gave me the most; I like Donald's spells
I just hate the mechanics behind team attacks, they happen randomly with no indication of when they will occur and just litter your screen.... I prefer KH2 limits where its the same attack mechanics but you get to initiate it with a cost
Neat
Do kh2s team attacks
Just finished up the editing on it ^^ it’ll be up next week!
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Bruh where are the KH2 Limits?
Probably in KH2
Bio-Roxas lol I meant the breakdown video for them. they’re a lot cooler and more intricate imo
Bio-Roxas dick
Here ya go!
ua-cam.com/video/JE-KoupWuLo/v-deo.html
@@Kizzainpleh Dude, someone makes a good, informative video and you are demanding something and even insult them beacuse you think something elese is better. It's his channel and he makes videos about what he wants and likes. Be more considerate in the future and better keep your mouth shut if what you want to say such babble.
Noti