Super Mario Bros. 3: Spawning the N-Card in unusual locations

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 20

  • @crzyecks
    @crzyecks 3 місяці тому +7

    The N-Card

  • @bramp3914
    @bramp3914 Рік тому +14

    top ten widest youtube channels

    • @Cacodevidro432
      @Cacodevidro432 6 місяців тому

      10:999999999999999999999999999999999999999999999999999999
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  • @handlesareanunfortunatefeature
    @handlesareanunfortunatefeature Рік тому +11

    The clouds are called *Jugem's* Clouds? What?! That is quite a name, how is that even a thing?!

    • @100thCoin
      @100thCoin  Рік тому +11

      The Japanese name for Lakitu is Jugemu. The localization team for SMB3 also left the name Kuribo for Kuribo's Shoe.

    • @ncrecc6040
      @ncrecc6040 Рік тому +3

      in japan, lakitu is named jugemu

  • @lior_haddad
    @lior_haddad Рік тому +9

    I didn't even know about the 80,000 points condition...
    Weird glitches, somehow never heard of them.
    Also, was the lack of position update intentional, or do the toad exits use a different code path that happens to not update?

    • @100thCoin
      @100thCoin  Рік тому +3

      There is code in place specifically to prevent Toad Houses and minigames from updating the return position. I'm not entirely sure why the developers decided to do this.

    • @SuperNickid
      @SuperNickid Рік тому +3

      @lior_Haddad: This is because you are only allowed one N-spade card per world, if you keep it in the world, each 80,000 will stack-up the N-spade reward, and be save for later. The trick shown up above will not work in the Super nintendo version, it will still put the N-spade on a unclear level, but in the super nintendo version, clearing an N-spade on an unclear level will not clear the level and will just clear the n-spade. And also in the all-stars super nintendo version their is a soft lock glitch with that, if you put the N-spade card on unclear quick sand level, and/or unclear pyramid level, this will cause both that level, and the n-spade to never clear and be stuck in an infinit loop of playing the N-spade game, since quick sand level, and pyramid level in Super nintendo version can only be clear with normal exit, and not alternative exit, and N-spade is considered alternative exit, so the n-spade will match the property of the level that it is on.

  • @SuperDorrie994
    @SuperDorrie994 Рік тому

    i didn't watch the video yet, but this is really cool!

  • @lilbluefoxie
    @lilbluefoxie Рік тому +4

    the N-Spade Panel that spawns in the water on World 3, what happens if you took the little boat to it? would it still work?

    • @100thCoin
      @100thCoin  Рік тому +3

      Nothing special happens if you take the boat to it. You play the matching game as normal, and the boat doesn't disappear either. It's also worth noting that since you spend the hammer to reach the roulette minigame, you no longer have the hammer required to reach the boat.

    • @lilbluefoxie
      @lilbluefoxie Рік тому +3

      @@100thCoin I could have sworn there is another hammer bro in World 3 that has a Hammer.

    • @100thCoin
      @100thCoin  Рік тому +1

      @@lilbluefoxie Ah, you're right. whoops!

  • @olds86307
    @olds86307 Рік тому

    you think a lua script would be possible to show which glitch levels on the map work?

  • @genblinko7801
    @genblinko7801 Рік тому

    5:57 Why were the fireballs green?

    • @100thCoin
      @100thCoin  Рік тому +1

      For some reason Toad Houses set up the color palettes that way. The fireballs are also blue inside the fights at the end of the world 8 tanks / ships.

    • @brightblackhole2442
      @brightblackhole2442 Рік тому +1

      clearly toad has a policy put in place so that mario must ignite sulfur for fireballs

  • @DJIncendration
    @DJIncendration Рік тому +2

    It's a shame it's banned in 100%.

  • @maximus_relosi
    @maximus_relosi 10 місяців тому +2

    Hey man! U should make videos with mic or show the subtitles more slowly u prob would be more recognized