If you see the original trailer. It depicts an arrow flying huge distance over city, mountains, forests, finally falling into a chasm and continuing falling trough underground realm and ruins. This artistically says : "look at out huge open world" I have no doubt that this was their intention, and something went very wrong, and they scaled it way way back.
@@dominika3762LOL. In a world of magic, you are complaining about this, even if we assume that artistic license ain't a thing? Idiocy needs to know some limit
I would have thought that the Microsoft acquisition would give them some serious resources to work with. If this thing is on the same scale as the Outer Worlds, then what was the point?
just because it isn't going to be a massive open world like skyrim doesn't mean it's going to be some tiny world. Also a arrow flying a distance in a cinematic trailer isn't representative of the game and they never once endorsed that their game is going to be massive. Articles and youtbers went and said it's the next skyrim without any imput from the developers.
The biggest disappointment for me was not bringing over the depth of Pillars of Eternity. Missing out on the unique classes and takes on traditional classes that legitimately can't be found elsewhere in addition to not getting the unique races such as the Amaua, Godlikes, and Orlan. How cool would have been to have the depth of a crpg with classes and feats in a first person rpg. Real missed opportunity man...
Yeah but in Pillars of Eternity how often were you doing non-combat things related to your class, vs. non-combat things related to you being a Watcher? Playing as a human or half-elf from Aedyr means that that lore will actually be impactful to the story.
@@rrrrthats4rsI didn't even play Pillars of Eternity for the combat and I still disagree with your logic, big part of that game for me was the freedom of making my character feel right for me and my roleplay even if it didn't always effect the gameplay it self.
@@RansomMemoryAccess I suspect this is because it takes place in the Living Lands as opposed to the Dyrwood, but frankly I agree they may have oversold the atmosphere here a bit. PoE2 managed to have a bright, tropical archipelago as a setting while still feeling like a dark, gritty, RPG full of mature themes.
@@RansomMemoryAccess when people describe the tone of a piece of media the literal color palette is not the most important part imo. for instance cyberpunk takes place in bright and sunny california and much of it is literally neon and gaudy and bright and yet somehow i don't think anyone would ever call that a lighthearted game.
One of the devs said that the company they hired to make the trailer put some kind of filter on the trailer, and that the Aumauan guy speaking is a comic relief kind of companion, and that the game as a whole is not going to be that colourful or silly.
i still prefer a Pillars 3 in isometric perspective than a 3d game but lets see what comes from Obsidian because petiment is a huge surprise to me and is a kind of game i never expect play and like so much
The first time they kinda lost me when they announced they won't be making another Pillars RPG, and the second time when the game director declared he dislikes the Pillars games he made and he regrets crowd funding them, as he believes it restricted his "creative decisions".... What a thing to say after taking away people's money, huh? Needless to say, my expectations for this thingy are extremely low, and i'm not really looking forward to it.
Only two races? They may as well make you play a set character like Commander Sheppard which could lead to a more polished experience. Two races sound like a cosmetic choice to me.
As someone who is extremely in love with the Pillars of Eternity universe, I don't think I will be needing to lower expectations. It looks amazing and I just want to be in that universe again. I did almost everything I could do in both games and can't wait for the references to those games.
Seems about right. Maybe a little better considering the experience they've acquired with Fallout new Vegas and The Outer Worlds. We'll see, maybe it will end up blowing us all away. For now my expectations are tempered.
8:25 no, this is really not "fair enough". I am offended by having the next Eora game not being focused on the role-playing aspect, focusing on the lore and world building that i love so much about PoE. This is a big step down, and ehat scares me is that this game eill be mediocre and forgettable. I can still after years find myself monologuing about what the story in PoE means, and wanting to head back to another playthrough, to investigate deeper into some aspects that i didn't esplore enough in the past.
I can sometimes deal with an rpg with guardrails. As long as there's enough room to move between those guardrails it could be a lot of fun. DA2 comes to mind.
I dont think its going to be a bad game but the fact that its been in development hell and big names like josh sawyer, tim cain and leonard boyarsky are not working on it really pushed the game off my radar and the reveal sadly didnt help that much.
I love Obsidian but I am now on the fence for this one. I don’t really buy what they are selling with this game right now. They seemed to have had one vision to start and now it is almost completely different. Wish Josh was over this project. I personally am glad it’s not coming out for a while. Too many other games this year for me to give this one a fair shake right now.
I think we have reason to worry... considering that someone at obsidian also said that "Baldur's gate 3 is not a new standard for RPGs" of course many others said so in many other companies... but the fact that someone at obsidian said the same thing makes me worried .
This is what killed my interest. I was very disappointed in The Outer Worlds. So if I am locked into one of two races, locked into certain party members, and the world is on the scale of ToW then I don’t think this game is for me. Which is disappointing because I loved PoE 2 and was looking forward to recreating my Orlan Cipher.
I think there are two very distinct groups of people who are/were excited for this game 1. Fans of big budget RPGs expecting a more modern Skyrim 2. Fans of Obsidian Entertainment and Pillars of Eternity franchise excited to see Eora go 3d Obsidian's bread and butter is games with more depth than breadth. Quality companions, storytelling, and reactivity (All things that are more or less impossible in a pseudo-immersive sim like Skyrim)
It's annoying that they're planning 2 races (and the two most basic ones possible at that) in a fantasy game with many interesting races already written into its established universe. I'm not getting "more depth" from this, it reeks of cutting corners and development hell...but I'm very much in the "see how it goes" group Always need to remember that Obsidian back in the New Vegas days is not the same as it is now
I agree, but Obsidian did manage to do the "best of both worlds" with New Vegas in my opinion, so they still might surprise us in the following games. That said, i like the obsidian way of doing things much better. I never managed to beat skyrim because i found the story and companions lacking.
Nah, Quality companions is definitely possible in a game like Skyrim. Bethesda is just bad at it. As an example, Inigo and Sofia are wonderful followers (sofia is a bit NSFW sometimes though, with her jokes), but modders needed to do the work. It's not impossible it's just not Bethesda's strong suit. You'd need to go back to shivering isles of even Morrowind to experience good writing/storytelling though.
@@babytiny5807 I can only think of two significant people from New Vegas who aren't still at Obsidian, John Gonzalez, who was the story lead on the base game, and Chris Avellone who was the director on 3 of the 4 DLC are gone, meanwhile Sean Dunny (environmental art) Adam Brennecke (Programming) Eric Fenstermaker and Jorge Salgado (Area design) Scott Everts, the lead world builder on New Vegas has stayed involved, and obviously Josh Sawyer, who was development lead on the project altogether. As for narrative development, Carie Patel has written some of the best parts of both Pillars games, and was co-narrative lead on Deadfire, I see no reason to think she won't do great on Avowed.
Yeah... I was, whelmed... by this gameplay reveal, and I was not even viewing this from the announcement trailer expectations angle, just as POE fan. From that point of view, this game looks kind of cartoony... I think it's the new colour scheme, also the whole "only 2 races" thing has me even more suspicious...
Cartoony is something else imho it’s just high fantasy and high fantasy use to have more saturation/brighter colours (and but the models look still serious and good) not sure of it will be light or more dark fantasy story and world building wise tho
Idk... the removal of the CHOICE for having a companion or not worries me more than you let on. Especially when paired with their comment on "tight-knit crew." To me, this screams "so you're playing this character, jimbo, and here's his story. Now go on and make some flavor-text responses and diamond choices." rather than letting you play out an actual character.
I’ve honestly completely lost interest in the game. I’m totally into the idea of it not being open world, but it really seems like the games new focus is just not what I’m into. The lack of race, companion choice and class, with a focus on combat just makes it seem like it will be a pretty generic arpg, that forces you into every combat encounter without the chance to avoid or talk your way out of it. One of my favourite parts about the pillars games were how you almost never were forced to kill the “bad guy”, and could almost always talk your way out of it. I hope I’m wrong, but in a game where seemingly the main focus will be combat, I doubt there will be much space for role playing and choices.
Skyrim this. Skyrim that. People meme on the fact that Bethesda re-release Skyrim every 2 weeks and now that something original is coming out, they just want it to be exactly like Skyrim.
I think it'll be a good game it sort of feels like a re-skin or fantasy alternate to their game Outer Worlds. Has a kind of cartoony WOW or Kingdoms of Amalur feel to it. Despite that I'll probably buy it because I love Obsidian and have been a fan of their games.
Obsidian only has themselves to blame for anyone disappointed that this isn't going to be like Skyrim. The reveal trailer was intentionally made to look very much like Skyrim for a reason. Also... super disappointed that I cant play as a Godlike. It really does feel like they just aren't going all in on this project for some reason and excluding a lot of features PoE players are used to having at this point. Thanks for the update Wolf!
I'm definitely gonna be very cautious with this one and wait for the reviews before buying. The choice to limit RPG elements in a game world that we know from pretty old school RPGs with robust character creation and deep leveling system feels very strange. I'm not sure what they're trying to achieve by that, but it looks like the lack of budget/free developers. I'm also a bit taken back by the graphic style they decided to go with. I know it's Living Lands which is said to be very lush area, but it looks more like Shivering Isles from Oblivion than anything else. Cartoonish style of characters also don't match for me with pretty grim version of fantasy world that PoE served to us - crazy cults, selfish gods, hollow-born.
Forced companions doesn't sound good. Means that for this portion of the game you are stuck with this companion that you don't like and the one you like is going away... And its gonna happen every other time if you are limited to 2 companions but there are several throught the game. Sounds like some of the narrative is gonna fall on them and that sounds more like co-protagonist that companion... It's a wait and see situation.
It's such a great game, the one thing I don't like though is the constant staggers. The game never allows me to finish a combo and that feels kinda bad.
You know what this really is? It’s kinda Larian Studios’ “fault” for getting us used to eating so well, and thinking the sky’s the limit. And good for Larian for raising the bar, but sometimes the AA studios cannot compete w Larian’s freedom to create. They’re indeed a special studio. Obsidian probably has execs stifling some creativity there…
I'm already disappointed they are only allowing you to play either a human or an elf. Damn it! I want to play as a dwarf, a halfling, literally any race besides humans, but also human's mixed with other races....
I think they are taking Mass Effect influences.. having the races and background defines allows for a more cinematic focused experience..same with the companions.. most of them in Mass Effect were not optional.. they are mandatory on your team/ship, though you can choose witch 2 you take on missions with you ect.
I think as far as scope and freedom goes, BG3 might end up being the closest thing we get to skyrim until the next TES. I kind of glad Avowed is making it a bit smaller though (assuming it is broader and more in depth than the outer worlds). Part of the reason we aren't seeing many Skyrim scope games is that most of them have failed to deliver fun/engaging content in such a large game. The only one I have played that came close was Witcher 3. The restrictions on character creation races is news to me though, and a good bit more concerning.
I was always anticipating it to be outer world size. And I'm sure the RPG depth will be relatively good, but I can't help but also be disappointed in the tone. Maybe the trailer just didn't do it justice, but I've been starving for more dark/serious settings. Instead of whimsical/light hearted. Final fantasy 16 is really the only one filling that slot right now
I should wait until the game come out and some UA-camrs already played it then only I decide wanna buy or not. Trust me this will save you from ranting about the game
In a way Obsidian is going the Skyrim route. Taking a unique RPG and stripping it of most rpg elements... Kinda sad to see, but in all fairness Obsidian of titles like Pillars of Eternity 1&2, Fallout New Vegas, Bloodlines and many other great titles are not present anymore and/or don't have much sway anymore. And by the gameplay trailer alone, it already feels like "the Outer Worlds fantasy edition"
Damn i got excited when you said it's in the pillars universe (love those games) but then you said 2 races to choose from?? And neither of them are God touched? Cmon man
We had a CGI announcement trailer 3 years ago that showed barely a few seconds from a player's perspective and from that people decided what the game would be. This reaction was always inevitable.
Just for future reference, it's : "Omawa". _(Au-ma-ua)_ it's closely rooted in french, where letters "au" together makes the sound "O", and "ua" makes "oo-ha" but with silent h, or "oo-a" if you prefer. _(h are always silent in french)_ Though, the spelling being "aua", the u will sound like a w, when you say it out loud and at normal speaking pace, it will sound like "awa". So... totally unnecessary comment but, there you go 😅
The POE games had hundreds of abilities and spells, dunno how they gonna pack those into a "few" skilltrees. I'm just so sad that I can't play a first person Cipher using mindblades and silent scream to sych out enemies or providing OP buffs to my frontliners. Atm it looks like they gonna drop all the "niche" classes and the whole incredibly well thought out buff/debuff system of POE2 for more action-oriented hack and slash with "some" spells thrown in. I have no problem with getting rid of a traditional stat leveling system, POE didn't have that anyway. Having said that, I am totally down for a middle-sized open world with higher density and story-reactivity which is Obsidians forte.
@@reydavid12fh They removed classes for Avowed and from the sound of things they've cherrypicked abilities in all the classes and fit them into "a few" (quoted portion directly from Carrie Patel) skill trees.
This kinda reminds me of Dragon Age: Origins and Dragon Age II differences, Origins a lot of Character creation and what not, II only option is male or female and your class.
@@lothara.schmal5092 "than a shallow sea" Morrowind, Oblivion and SKyrim had plenty of depth though. And that was before they had MS money behind them.
@@cineris2389 Morrowind? Yeah. Oblivion was in the middle term. Skyrim tho? No, just…no, zero depth, mind numbingly superficial, there is zero interaction, zero reaction, and almost no personality to any of it, it was a waste of money to me tbh. Besides, I just said I prefer depth over quantity, not that the two cannot coexist.
The sad thing for me is that PoE 2 was a commercial disaster. It was one of my favorite RPG of all time. It was shockingly better then PoE 1 but I am guessing the seafaring concept of the game didn't resonate with some. I really was hoping to see a PoE 3 come out. Josh Sawyer is an incredible game designer I would love to see him do PoE 3.
Josh said recently that Deadfire had actually come up fairly strong in the long run, it just didn't do a lot of day 1 sales which was surprising after Pillars 1 did so well out of the gate.
Chris literally isn't even credited as one of the writers. Eric, Carrie and Olivia are-- and Carrie went on to write much of Deadfire with Josh and is now in charge of Avowed. You genuinely don't know who is and isn't responsible for what, you're just ignorantly flailing about at the idea that things used to be better when you were a child and projecting that onto people whose jobs you don't even understand.
Obsidian was in kind of a tough spot needing to walk back the open world parts of the game. I mean, if there were two gameplay elements that you could take away from that cinematic they showed off to announce the game, it was that Avowed would be first person and in an open world. But it's definitely a tough spot of their own making. I think the move now is to just hold off on trailers until they have an unedited slice of gameplay that shows off their new "depth over breadth" plan.
I've never been able to get on board with this for 2 main reasons. First person (I just don't like first person perspective games unless it's one of the old 90's solve a mystery type games). And I am so disappointed it isn't Pillars of Eternity 3. I love RTwP Baldur's Gate style games (part of my major disappointment with BG3). If the camera could be pulled back out of first person though, I'd be willing to give this game a chance.
Wolfheart is correct. Good point. Yeah you have to remember the cost and work Bethesda shelled out for Skyrim. And even then it took a decade of free labor from modders to make what we see now.
To me I see it as they are trying to focus on having your playthrough be as detailed as possible. In a huge open world that is impossible. Like say, you enter some cave, that triggers your companions dialogue. I would assume that would be happening a lot with locked companions.
Personally I prefer multiple big areas to ONE big area in games. So I appreciate this. But I do also think, now that you mention it, it's a bit weird how few big budget Skyrim chasers there are out there. There were quite a few for Oblivion back in the day (DMMM and Two Worlds to name a couple). Whatever the reasoning for the changes, I hope the game delivers in a way I personally feel Skyrim never did (the story), that would be enough to make me view it highly no doubt, as I really enjoyed the non-swamp-planet parts of The Outer Worlds.
Honestly I don't mind the game being smaller in scope. That's fine. Obsidian seem to be putting out these types of games and with higher frequency than massive games. Which makes sense. As for Avowed though it does seem like the rumors were true and the development either rest or was downscaled in scope for whatever reason.
The game seems to have had a pretty big scaling back in terms of its budget and scope. It's disappointing since a lot of people were hoping for something on the scale of New Vegas. The fact that Josh Sawyer isn't directing this (despite being the director of the other POE games) is interesting. Could mean he's working on something bigger.
I think it's more likely that he was just busy directing Pentiment. That just came out Fall 2022, so his next project won't be coming out for several years.
The issue is obsidian has not been putting out good work lately if we look at outer worlds. There are some things I hate like you can't be all the pillars races I believe which already kinda sucks if you are a pillars fan like me. Your main character isn't a watcher but somehow has ability to influence the in between. Like idk I think the plot might end up being very mid. I will say I don't mind a smaller more deep world if its truly deep. Less is more now a days with the over abundance of open world games.
I've already forgot outer worlds. I wasn't expecting much for this game already. I think obsidian have amazing ideas but they just don't have the means for their ambitions.
I just hope we can actually look at our character this game. like a minimum of a photo mode unlike Outer Worlds. No point to have a character creater if you cant see them.
Obsidian is still one of my favourite game company. But recent games haven't been as good written as kotor2 & FO:NV (which are not their original IP). But I had enough fun with Outer Worlds and Grounded that I'm down to try it. I'll see it as a AA game mostly.
I love the Pillars of Eternity games. And was looking for it to be a good RPG that isn't necessarily tryijg to be like Skyrim knockoff. But only being able to choose two races really bothers me.
As another RPG lover, I have zero interest in Avowed and never did, just based on the graphics and gameplay mechanics alone. Baldur's Gate 3 is around 7.5/10 on my radar and will be purchasing the game later on, even though it will be collecting dust, while I play my heart out with the two RPG's I have rated at 10/10 on my radar, which are Crimson Desert and Starfield.. Other RPG's on my radar and my expectation ratings are: The Elder Scrolls 6 10/10, Beyond Good & Evil 2 10/10, Mass Effect 4 or 5 9.5/10 (depending on if Andromeda was considered 4 for some people), Dragon Age 4 9/10, Where Winds Meet 9/10, DokeV 8.5/10 (more of an open world creature collecting sandbox with awesome graphics and crazy fighting gameplay action, than an RPG), Cyberpunk 2077" Phantom Liberty DLC 8.5/10, Greed Fall 2 7.5/10 and the aforementioned Baldur's Gate 3 7.5/10 That's my list at present.
For me it's about readjusting what to expect and take it for what it is and not what you want it to be, as much as you want it to be. The Outer Worlds had the same effect as this, but a few years later playing it I really enjoyed it. Its like a first-person CRPG, there's not many games like that. Think this will be similar, still a lot of wait and see with this one, but I'm for sure excited for it!
In this economy setting realistic expectations is important in my opinion, over-hype always leads to disappointment with any media, because if you set expectations in your own dreams you'll always will be disappointed with the result not matching them, thus making any assessment of it factually flawed. As for Skyrim-like experience, it's really a double-edged sword, hitting nostalgia checks isn't always a good thing, and Skyrim, in my uber-subjective opinion, was never an "true"-RPG, if "any"-RPG in first place, sandbox world with no reactivity and meaningless choices? nah, thanks. Two races? Ok, not great, but if like in Skyrim, the world almost has no real reaction, meaningful, reaction to your race, how is it different from being Skyrim-like experience? It's not a good thing, as well as choice of class, but unlike Skyrim, where there is none or choice is only meaningful to a player and has no in-game reaction, I hope there is some player agency in this one.
Damn, I was really looking forward to this game but not so much now. I saw this as Obsidians opportunity to make a better Skyrim and on their terms. However, with all those bright colors with somewhat cartoony graphics, the vibe I got is a game that doesn't take itself serious :( More like an Outer Worlds in a fantasy setting. I was hoping for a modern Skyrim set in a serious and dark world. Would like a Pillars 1 rather than Pillars 2 setting and feel...
It’s seems like 50% of people wanted obsidian Skyrim, and the other half (myself included) wanted pillars In 1st person. They seem to have the game pretty well positioned to disappoint just about everyone who was initially interested in it.
Look I'm just hoping for a Greedfall type game but a bit bigger on the choices. Greedfall is a great game, nothing nearing triple A like elden ring, TW3 or Skyrim but it's world and story are very well made with solid combat and a good variety of builds. The choices you make are fairly limited very few main story choices and even fewer character choices. Avowed just needs to replicate this, add a longer story, more interesting characters to interact with (Greedfall lacks those) and make more player choices. Not sure they can manage though, to be honest only Josh Sawyer has my faith when it comes to Obsidian, Outer Worlds was just so so bad or I should say "bland" it was awful really. And to my knowledge he didn't work on that, but he did work on New Vegas, Pillars 1 and 2. But that's just me, I'm hoping for a Tyranny style surprise, cause I'm fairly sure their B team worked on that game and that game blew me away!
I hope to god it is more serious than _"Outer Worlds."_ I mean, these are the same people who made *_"Planscape: Torment,"_* one of the *BEST* written video games of all time. I thought BG 1 and 2 were well done story-wise, I mean incredibly well done. Possibly the best written games I had ever played, and then, right afterwards I played Torment and was just mystified at what Sawyer, Fergus and the rest of the crew managed to do. It was a real _"Are you kidding me?!?"_ moment...followed by another _"How did I not put that together?"_ with so many plot threads that seemed insignificant, or that happened so many hours and hundreds of written dialogue pages back that I'd sort of filed them away in my _"interesting but inconsequential"_ folder in my head that just started tying themselves together, weaving this intricate tapestry that was so brilliant at the end all you could do was peer at it in wonder. Then the Icewind Dale games that were just _eh,_ but were less expensive to make and sold better than PS: T I guess until they eventually got to follow up KotOR where they again tried to show their serious side to pretty raved reviews all things considered. Then we of course had Fallout: New Vegas, another brilliant game the _I_ didn't think quite reached the PS:T levels of masterclass, but the technique was still there and it was leaps and bounds ahead of Fallout 3 when it came to story depth. Point is, we *know* they are capable of writing some insanely good stories, even without Chris Avellone (whom I really, really wish would rejoin as he and Sawyer were just so damn good as a team with Fergus acting as a creative liaison and editor so-to-speak) they can still tell some pretty darn engrossing tales. I really liked Pillars 2 but just could not get into the boat part of the game for some reason. It really took me out of the experience though I know many other loved it. Then Outer Worlds. _Sigh._ I had a blast at first, and it made me laugh more than a few times, but there was just something missing. I mean first of all it was way too easy, and even though I know it was supposed to be humorous, the best parts were the serious moments. I mean by far the best parts. From the rich parents to Parvati chatting up the mechanic with you playing high school note passer...so even the best humor came from serious moments. Now I cannot speak for Pentiment or Grounded, but I can say with 100% confidence that I'd like a return to the PS: T, Knights of the Old Republic 2 and/or Fallout: New Vegas tenor of story telling as opposed to the over the top whimsical nature that many of their newer games have thrown in, and with Outer Worlds, pretty much based the entire game on. Here's hoping. I am fine with the graphics btw, story is king for me, and though I would have loved for them to have been able to go as grand as they had first implied, I'll take a solid, well crafted adventure over a rushed open, not quite done but have fun anyway world.
It's what they shoulda poured their time into. I keep going back and forth on whether or not Avowed means POE3 is more or less likely. Right now I'm leaning toward less.
It is always good advice to lower your expectations for up coming games. Generating sky high fantasies about what a new game will be like is the best way to be disappointed when i turns out to be confined by the physical limits of technology and talent.
Should we really lower our expectations, or is it the game devs who should raise their aspirations to compete with the elder scrolls series? With the backing and funding of Microsoft now they really should be aiming to do more than they have done previously. Not just making a fantasy version of the Outer Worlds. It's that lack of Aspiration that leads to these devs criticizing games like BG3 for being too ambitious instead of being inspired to break new ground. They can always just go the EA route of resting on your laurels and just let their IP's stagnate and die like COD, Assassins Creed and many other IP's do. Whatever they decide to do, I'm sure will be a descent game though. I like Obsidian. But why not try and make a ground breaking great game instead of just settle for less. Starfield is the effect of settling for less. It's just kind of meh. Nothing new or innovative.
My main worry for the game is the quality i was excited for outer worlds and when it came out i couldn't even finish it i got around 50%-75% done with it and i was so bored with it that i quit and never came back ive been thinking of giving it a try again soon to see if ive changed my opinion on it. My main issues were the story was poorly written the gameplay loop was boring the world setting wasnt good and non of the characters or companions i really were interested in they all felt very flat and boring to me. And plus on top of that I know this isnt a popular opinion and im the minority here but the world of pillars of eternity im just not a fan of and cant seem to get immersed into it. Its not a world setting i enjoy and it just feels very mediocre to me and that is one of the main things i love in a RPGS along with a great story. I really do hope im wrong and i plan on playing day 1 but i have a feeling it will be a very tough game for me to enjoy but if it turns out i love it and a great time then ill look like a real idiot for expecting the worst and id be more then fine with that.
As a big Pillars of Eternity fan all of my hype for this game is dead at this point, my favorite things about Pillars was the classes, the completely unique stat/rpg systems, and the god-like race. This game: You can't play god-like (I don't even see non-player God-like), classes are gone, and it looks more like a action-adventure game than an rpg.
I don't know if there was a miscommunication or if there really was a problem with the development of the game, but people expected something much bigger and darker. But everything is fine. I keep the hype going simply because I love the Eora universe. AVOWED's combat looks like it's going to be really good and fun, that's a really important factor for me. In terms of story, obsidian always does well, so I'm not worried. I think this game will be good with low expectations, but it could surprise us and be much better. I'll play it anyway!
The plan for the game originally WAS supposed to be Obsidians take on a Skyrim-like game in the Pillars universe. Then they scrapped it and restarted development (I believe twice over). Just the fact that we're not getting Obsidians take on an open-world Skyrim-like and sized game makes me feel very disappointed.
Nice video, informative. Going deep rather than wide sounds mostly good to my ears (that's what she said). With that said, having a wide-styled narration and worldbuilding works well if you do it Elder Scrolls style only. You're pronounciation of integral is... unique! ;)
I will try it, but I'm not super excited, and if it's first person only, that'll lower my desire a LOT. edit* oh it IS first person only. I loved POE1/POE2 so I was interested to continue to learn and explore the lands, but I am very very very unlikely to purchase it now =\
Obsidian doesn't seem to have a financial model that allows them to make epic RPGs, judging by the way Tyranny and Pillars 2 were both great games that felt unfinished. It might be a good call for them to do what they can do instead. We still have studios like Larian and Owlcat carrying the torch forward.
@@Falcons8455 That's what I meant. People who put money into Larian and Owlcat, whoever they are, are either passionate about their products or are very patient about returns. These games take a long time to make and the profit is often not the highest. Microsoft isn't known for backing this type of ventures.
While I respect Obsidian a LOT, I'll stay cautiously optimistic here. That way I will be surprised if the game is great and won't be disappointed if it's not.
If you see the original trailer. It depicts an arrow flying huge distance over city, mountains, forests, finally falling into a chasm and continuing falling trough underground realm and ruins. This artistically says : "look at out huge open world"
I have no doubt that this was their intention, and something went very wrong, and they scaled it way way back.
The only thing I see is: arrows are stupid, what fuel is it burning and that it would be extinguished long ago
@@dominika3762 your mind is so simple
@@dominika3762LOL. In a world of magic, you are complaining about this, even if we assume that artistic license ain't a thing?
Idiocy needs to know some limit
I would have thought that the Microsoft acquisition would give them some serious resources to work with. If this thing is on the same scale as the Outer Worlds, then what was the point?
just because it isn't going to be a massive open world like skyrim doesn't mean it's going to be some tiny world. Also a arrow flying a distance in a cinematic trailer isn't representative of the game and they never once endorsed that their game is going to be massive. Articles and youtbers went and said it's the next skyrim without any imput from the developers.
The biggest disappointment for me was not bringing over the depth of Pillars of Eternity. Missing out on the unique classes and takes on traditional classes that legitimately can't be found elsewhere in addition to not getting the unique races such as the Amaua, Godlikes, and Orlan. How cool would have been to have the depth of a crpg with classes and feats in a first person rpg. Real missed opportunity man...
Yeah but in Pillars of Eternity how often were you doing non-combat things related to your class, vs. non-combat things related to you being a Watcher? Playing as a human or half-elf from Aedyr means that that lore will actually be impactful to the story.
@@rrrrthats4rs Sorry man, I'll take the RPG and diverse gameplay
@@rrrrthats4rsI didn't even play Pillars of Eternity for the combat and I still disagree with your logic, big part of that game for me was the freedom of making my character feel right for me and my roleplay even if it didn't always effect the gameplay it self.
Id really love to be able to play as a chanter
wait they took out the unique races??? christ, i’ve,,, kinda lost all interest then
I'm still interested in this game yes, but I did lower my expectations quite a bit.
by miles
Yeah, when the trailer first started I thought it was Skull & Bones so my expectations tanked.
The disappointing factor for me, is that this seems more like a lighthearted RPG, whereas I wanted a more dark, mature and gritty rpg.
Lighthearted is putting it mildly. It's more like a neon assault on your eyeballs. Quite the opposite to the initial hype trailer.
@@RansomMemoryAccess I suspect this is because it takes place in the Living Lands as opposed to the Dyrwood, but frankly I agree they may have oversold the atmosphere here a bit. PoE2 managed to have a bright, tropical archipelago as a setting while still feeling like a dark, gritty, RPG full of mature themes.
@@RansomMemoryAccess when people describe the tone of a piece of media the literal color palette is not the most important part imo. for instance cyberpunk takes place in bright and sunny california and much of it is literally neon and gaudy and bright and yet somehow i don't think anyone would ever call that a lighthearted game.
@@RansomMemoryAccessTell you don't know what you're talking about without telling me you don't know what the fuck you're talking about lol.
One of the devs said that the company they hired to make the trailer put some kind of filter on the trailer, and that the Aumauan guy speaking is a comic relief kind of companion, and that the game as a whole is not going to be that colourful or silly.
i still prefer a Pillars 3 in isometric perspective than a 3d game but lets see what comes from Obsidian because petiment is a huge surprise to me and is a kind of game i never expect play and like so much
The first time they kinda lost me when they announced they won't be making another Pillars RPG, and the second time when the game director declared he dislikes the Pillars games he made and he regrets crowd funding them, as he believes it restricted his "creative decisions".... What a thing to say after taking away people's money, huh? Needless to say, my expectations for this thingy are extremely low, and i'm not really looking forward to it.
Wasn't aware you could only choose between elves and humans. Major bummer. Really wanted to play as an aumaua like I did in Pillars.
Big surprise for me as well, really made me rethink if I'll even be interested in the game if this is the mindset they have for it.
Only two races? They may as well make you play a set character like Commander Sheppard which could lead to a more polished experience. Two races sound like a cosmetic choice to me.
Maybe, mostly. But was mass effect bad just because Shepard was a human?
Honestly I'd prefer that.
If they're looking to focus more on the narrative then give me a character with some personality who impacts the world.
As someone who is extremely in love with the Pillars of Eternity universe, I don't think I will be needing to lower expectations. It looks amazing and I just want to be in that universe again. I did almost everything I could do in both games and can't wait for the references to those games.
I'd align expectations with The Outer Worlds, serviceable but not outstanding.
I have another term for that game. Outstandingly mediocre .
Seems about right. Maybe a little better considering the experience they've acquired with Fallout new Vegas and The Outer Worlds. We'll see, maybe it will end up blowing us all away. For now my expectations are tempered.
Serviceable is a tad harsh, don't you think?
@@user-pc5qj2ix2c New Vegas is far superior to The Outer Worlds. TOW was good, but not even remotely great.
@@nuclearlefthook5008 I love F:NV so not gonna argue that lol
8:25 no, this is really not "fair enough". I am offended by having the next Eora game not being focused on the role-playing aspect, focusing on the lore and world building that i love so much about PoE. This is a big step down, and ehat scares me is that this game eill be mediocre and forgettable. I can still after years find myself monologuing about what the story in PoE means, and wanting to head back to another playthrough, to investigate deeper into some aspects that i didn't esplore enough in the past.
I can sometimes deal with an rpg with guardrails. As long as there's enough room to move between those guardrails it could be a lot of fun. DA2 comes to mind.
I share some of your concerns, and also that sense of hope that whatever they choose to deploy will be fun and engaging!
I dont think its going to be a bad game but the fact that its been in development hell and big names like josh sawyer, tim cain and leonard boyarsky are not working on it really pushed the game off my radar and the reveal sadly didnt help that much.
Gonna be a hit n miss 😅😢
Bro what development hell? It got announced in 2020, it's only been 3 years. Y'all say anything
I love Obsidian but I am now on the fence for this one. I don’t really buy what they are selling with this game right now. They seemed to have had one vision to start and now it is almost completely different. Wish Josh was over this project.
I personally am glad it’s not coming out for a while. Too many other games this year for me to give this one a fair shake right now.
I think we have reason to worry... considering that someone at obsidian also said that "Baldur's gate 3 is not a new standard for RPGs" of course many others said so in many other companies... but the fact that someone at obsidian said the same thing makes me worried .
The race lock is definitely the most disappointing thing for me, was really looking forward to playing as a godlike
This is what killed my interest. I was very disappointed in The Outer Worlds. So if I am locked into one of two races, locked into certain party members, and the world is on the scale of ToW then I don’t think this game is for me. Which is disappointing because I loved PoE 2 and was looking forward to recreating my Orlan Cipher.
Same. I spend enough time as a boring human.
yea, Death Godlike!
I think the godlikes are stupid.
@@camraid9 lmao they the same concept as tieflings and aasimir in d&d
I imagine this is just fantasy outer worlds with all the strenghts and shortcomings that entails
I think there are two very distinct groups of people who are/were excited for this game
1. Fans of big budget RPGs expecting a more modern Skyrim
2. Fans of Obsidian Entertainment and Pillars of Eternity franchise excited to see Eora go 3d
Obsidian's bread and butter is games with more depth than breadth. Quality companions, storytelling, and reactivity (All things that are more or less impossible in a pseudo-immersive sim like Skyrim)
It's annoying that they're planning 2 races (and the two most basic ones possible at that) in a fantasy game with many interesting races already written into its established universe. I'm not getting "more depth" from this, it reeks of cutting corners and development hell...but I'm very much in the "see how it goes" group
Always need to remember that Obsidian back in the New Vegas days is not the same as it is now
I agree, but Obsidian did manage to do the "best of both worlds" with New Vegas in my opinion, so they still might surprise us in the following games. That said, i like the obsidian way of doing things much better. I never managed to beat skyrim because i found the story and companions lacking.
Outer worlds was as deep as a puddle
Nah, Quality companions is definitely possible in a game like Skyrim. Bethesda is just bad at it. As an example, Inigo and Sofia are wonderful followers (sofia is a bit NSFW sometimes though, with her jokes), but modders needed to do the work. It's not impossible it's just not Bethesda's strong suit.
You'd need to go back to shivering isles of even Morrowind to experience good writing/storytelling though.
@@babytiny5807 I can only think of two significant people from New Vegas who aren't still at Obsidian, John Gonzalez, who was the story lead on the base game, and Chris Avellone who was the director on 3 of the 4 DLC are gone, meanwhile Sean Dunny (environmental art) Adam Brennecke (Programming) Eric Fenstermaker and Jorge Salgado (Area design) Scott Everts, the lead world builder on New Vegas has stayed involved, and obviously Josh Sawyer, who was development lead on the project altogether.
As for narrative development, Carie Patel has written some of the best parts of both Pillars games, and was co-narrative lead on Deadfire, I see no reason to think she won't do great on Avowed.
Something like dark messiah would be great for me. Something that leans more immersive sim than rpg is something that interests me.
I must admit I have moved from a 'must have it when it releases' attitude to a 'let's see what it looks like' after the last update.
Yeah... I was, whelmed... by this gameplay reveal, and I was not even viewing this from the announcement trailer expectations angle, just as POE fan. From that point of view, this game looks kind of cartoony... I think it's the new colour scheme, also the whole "only 2 races" thing has me even more suspicious...
Cartoony is something else imho it’s just high fantasy and high fantasy use to have more saturation/brighter colours (and but the models look still serious and good) not sure of it will be light or more dark fantasy story and world building wise tho
They shoulda had classes and all six playable races. The absence of both are a huge black eye.
Idk... the removal of the CHOICE for having a companion or not worries me more than you let on. Especially when paired with their comment on "tight-knit crew."
To me, this screams "so you're playing this character, jimbo, and here's his story. Now go on and make some flavor-text responses and diamond choices." rather than letting you play out an actual character.
I’ve honestly completely lost interest in the game. I’m totally into the idea of it not being open world, but it really seems like the games new focus is just not what I’m into. The lack of race, companion choice and class, with a focus on combat just makes it seem like it will be a pretty generic arpg, that forces you into every combat encounter without the chance to avoid or talk your way out of it. One of my favourite parts about the pillars games were how you almost never were forced to kill the “bad guy”, and could almost always talk your way out of it. I hope I’m wrong, but in a game where seemingly the main focus will be combat, I doubt there will be much space for role playing and choices.
Skyrim this. Skyrim that. People meme on the fact that Bethesda re-release Skyrim every 2 weeks and now that something original is coming out, they just want it to be exactly like Skyrim.
I think it'll be a good game it sort of feels like a re-skin or fantasy alternate to their game Outer Worlds. Has a kind of cartoony WOW or Kingdoms of Amalur feel to it. Despite that I'll probably buy it because I love Obsidian and have been a fan of their games.
Sounding like a GoW style RPG, that semi open world thats unlocked though story and item progression, set compainions
Obsidian, Bethesda, Larian and Owlcat all coming up with new cRPGs in 2023 sounds great.
Obsidian only has themselves to blame for anyone disappointed that this isn't going to be like Skyrim. The reveal trailer was intentionally made to look very much like Skyrim for a reason. Also... super disappointed that I cant play as a Godlike. It really does feel like they just aren't going all in on this project for some reason and excluding a lot of features PoE players are used to having at this point.
Thanks for the update Wolf!
I'm definitely gonna be very cautious with this one and wait for the reviews before buying. The choice to limit RPG elements in a game world that we know from pretty old school RPGs with robust character creation and deep leveling system feels very strange. I'm not sure what they're trying to achieve by that, but it looks like the lack of budget/free developers. I'm also a bit taken back by the graphic style they decided to go with. I know it's Living Lands which is said to be very lush area, but it looks more like Shivering Isles from Oblivion than anything else. Cartoonish style of characters also don't match for me with pretty grim version of fantasy world that PoE served to us - crazy cults, selfish gods, hollow-born.
Forced companions doesn't sound good. Means that for this portion of the game you are stuck with this companion that you don't like and the one you like is going away...
And its gonna happen every other time if you are limited to 2 companions but there are several throught the game.
Sounds like some of the narrative is gonna fall on them and that sounds more like co-protagonist that companion... It's a wait and see situation.
Everytime I hear this game mentioned...the more I wanna play BG III...less than a month away!
I expect something similar to Kingdoms of Amalur, but that's no bad thing. I absolutely love that game.
It's such a great game, the one thing I don't like though is the constant staggers. The game never allows me to finish a combo and that feels kinda bad.
My feeling exactly or a fantasy skin to Outer Worlds their sci fi game of a couple years back.
You know what this really is? It’s kinda Larian Studios’ “fault” for getting us used to eating so well, and thinking the sky’s the limit. And good for Larian for raising the bar, but sometimes the AA studios cannot compete w Larian’s freedom to create. They’re indeed a special studio. Obsidian probably has execs stifling some creativity there…
Don’t know if you were being ironic here but Feargus has always been the problem at Obsidian.
I'm already disappointed they are only allowing you to play either a human or an elf. Damn it! I want to play as a dwarf, a halfling, literally any race besides humans, but also human's mixed with other races....
I think they are taking Mass Effect influences.. having the races and background defines allows for a more cinematic focused experience..same with the companions.. most of them in Mass Effect were not optional.. they are mandatory on your team/ship, though you can choose witch 2 you take on missions with you ect.
I think as far as scope and freedom goes, BG3 might end up being the closest thing we get to skyrim until the next TES. I kind of glad Avowed is making it a bit smaller though (assuming it is broader and more in depth than the outer worlds). Part of the reason we aren't seeing many Skyrim scope games is that most of them have failed to deliver fun/engaging content in such a large game. The only one I have played that came close was Witcher 3. The restrictions on character creation races is news to me though, and a good bit more concerning.
I was always anticipating it to be outer world size. And I'm sure the RPG depth will be relatively good, but I can't help but also be disappointed in the tone. Maybe the trailer just didn't do it justice, but I've been starving for more dark/serious settings. Instead of whimsical/light hearted. Final fantasy 16 is really the only one filling that slot right now
Quite a good game to fill that slot, even if it's hardly an RPG
I should wait until the game come out and some UA-camrs already played it then only I decide wanna buy or not.
Trust me this will save you from ranting about the game
In a way Obsidian is going the Skyrim route. Taking a unique RPG and stripping it of most rpg elements...
Kinda sad to see, but in all fairness Obsidian of titles like Pillars of Eternity 1&2, Fallout New Vegas, Bloodlines and many other great titles are not present anymore and/or don't have much sway anymore.
And by the gameplay trailer alone, it already feels like "the Outer Worlds fantasy edition"
After TOW, I have no confidence in Obsidian whatsoever.
I already did when i hear "it is similar to outer world" from the dev
personally I am only interested in BG 3 as far as RPGs go.
Damn i got excited when you said it's in the pillars universe (love those games) but then you said 2 races to choose from?? And neither of them are God touched? Cmon man
We had a CGI announcement trailer 3 years ago that showed barely a few seconds from a player's perspective and from that people decided what the game would be. This reaction was always inevitable.
Just for future reference, it's : "Omawa". _(Au-ma-ua)_
it's closely rooted in french, where letters "au" together makes the sound "O", and "ua" makes "oo-ha" but with silent h, or "oo-a" if you prefer. _(h are always silent in french)_
Though, the spelling being "aua", the u will sound like a w, when you say it out loud and at normal speaking pace, it will sound like "awa".
So... totally unnecessary comment but, there you go 😅
Thank you for all the hard work you put into your videos Wolf! ❤
The POE games had hundreds of abilities and spells, dunno how they gonna pack those into a "few" skilltrees. I'm just so sad that I can't play a first person Cipher using mindblades and silent scream to sych out enemies or providing OP buffs to my frontliners. Atm it looks like they gonna drop all the "niche" classes and the whole incredibly well thought out buff/debuff system of POE2 for more action-oriented hack and slash with "some" spells thrown in. I have no problem with getting rid of a traditional stat leveling system, POE didn't have that anyway. Having said that, I am totally down for a middle-sized open world with higher density and story-reactivity which is Obsidians forte.
They are removing Ciphers??????
@@reydavid12fh They removed classes for Avowed and from the sound of things they've cherrypicked abilities in all the classes and fit them into "a few" (quoted portion directly from Carrie Patel) skill trees.
@@jamesthrice2253 I knew they removed classes but I didn't know they removed the Cipher stuff. Hell of a way to kill hype.
This kinda reminds me of Dragon Age: Origins and Dragon Age II differences, Origins a lot of Character creation and what not, II only option is male or female and your class.
I was always assuming it was more on the scale of a Fable game or a Dragon Age game. Never expected it to be as big as an Elder Scrolls.
As someone who dislikes Skyrim, I’m actually kinda of glad, if they keep their word and give it depth, I much rather a deep pool than a shallow sea
@@lothara.schmal5092You're in the minority mate...😂
@@lothara.schmal5092 "than a shallow sea" Morrowind, Oblivion and SKyrim had plenty of depth though. And that was before they had MS money behind them.
@@cineris2389 Morrowind? Yeah. Oblivion was in the middle term. Skyrim tho? No, just…no, zero depth, mind numbingly superficial, there is zero interaction, zero reaction, and almost no personality to any of it, it was a waste of money to me tbh.
Besides, I just said I prefer depth over quantity, not that the two cannot coexist.
@@joshuawoodbridge6267 cool
The sad thing for me is that PoE 2 was a commercial disaster. It was one of my favorite RPG of all time. It was shockingly better then PoE 1 but I am guessing
the seafaring concept of the game didn't resonate with some. I really was hoping to see a PoE 3 come out. Josh Sawyer is an incredible game designer I would love to see him do PoE 3.
Josh said recently that Deadfire had actually come up fairly strong in the long run, it just didn't do a lot of day 1 sales which was surprising after Pillars 1 did so well out of the gate.
@@TheRealCaptainLavender Chris only wrote two companion stories for PoE 1 lmfao. He was not responsible for the world or the characters in it.
Chris literally isn't even credited as one of the writers. Eric, Carrie and Olivia are-- and Carrie went on to write much of Deadfire with Josh and is now in charge of Avowed. You genuinely don't know who is and isn't responsible for what, you're just ignorantly flailing about at the idea that things used to be better when you were a child and projecting that onto people whose jobs you don't even understand.
Obsidian was in kind of a tough spot needing to walk back the open world parts of the game. I mean, if there were two gameplay elements that you could take away from that cinematic they showed off to announce the game, it was that Avowed would be first person and in an open world. But it's definitely a tough spot of their own making. I think the move now is to just hold off on trailers until they have an unedited slice of gameplay that shows off their new "depth over breadth" plan.
I've never been able to get on board with this for 2 main reasons. First person (I just don't like first person perspective games unless it's one of the old 90's solve a mystery type games). And I am so disappointed it isn't Pillars of Eternity 3. I love RTwP Baldur's Gate style games (part of my major disappointment with BG3). If the camera could be pulled back out of first person though, I'd be willing to give this game a chance.
Wolfheart is correct. Good point.
Yeah you have to remember the cost and work Bethesda shelled out for Skyrim. And even then it took a decade of free labor from modders to make what we see now.
To me I see it as they are trying to focus on having your playthrough be as detailed as possible. In a huge open world that is impossible. Like say, you enter some cave, that triggers your companions dialogue. I would assume that would be happening a lot with locked companions.
Yeah, the more I learn about this game, the less I care...
Personally I prefer multiple big areas to ONE big area in games. So I appreciate this.
But I do also think, now that you mention it, it's a bit weird how few big budget Skyrim chasers there are out there.
There were quite a few for Oblivion back in the day (DMMM and Two Worlds to name a couple).
Whatever the reasoning for the changes, I hope the game delivers in a way I personally feel Skyrim never did (the story), that would be enough to make me view it highly no doubt, as I really enjoyed the non-swamp-planet parts of The Outer Worlds.
I enjoy your style of commentary and review. This is how reviews should be done when a game has not yet released. Pragmatic and objective. Subscribed.
Honestly I don't mind the game being smaller in scope. That's fine. Obsidian seem to be putting out these types of games and with higher frequency than massive games. Which makes sense. As for Avowed though it does seem like the rumors were true and the development either rest or was downscaled in scope for whatever reason.
The game seems to have had a pretty big scaling back in terms of its budget and scope. It's disappointing since a lot of people were hoping for something on the scale of New Vegas. The fact that Josh Sawyer isn't directing this (despite being the director of the other POE games) is interesting. Could mean he's working on something bigger.
I think it's more likely that he was just busy directing Pentiment. That just came out Fall 2022, so his next project won't be coming out for several years.
The issue is obsidian has not been putting out good work lately if we look at outer worlds. There are some things I hate like you can't be all the pillars races I believe which already kinda sucks if you are a pillars fan like me. Your main character isn't a watcher but somehow has ability to influence the in between. Like idk I think the plot might end up being very mid. I will say I don't mind a smaller more deep world if its truly deep. Less is more now a days with the over abundance of open world games.
I've already forgot outer worlds. I wasn't expecting much for this game already. I think obsidian have amazing ideas but they just don't have the means for their ambitions.
well they have microsoft now, but microsoft is too dumb i guess
Definitely, we should all lower our expectations of this game and of Obsidian in general.
I just hope we can actually look at our character this game. like a minimum of a photo mode unlike Outer Worlds. No point to have a character creater if you cant see them.
Obsidian is still one of my favourite game company. But recent games haven't been as good written as kotor2 & FO:NV (which are not their original IP). But I had enough fun with Outer Worlds and Grounded that I'm down to try it. I'll see it as a AA game mostly.
I love the Pillars of Eternity games. And was looking for it to be a good RPG that isn't necessarily tryijg to be like Skyrim knockoff. But only being able to choose two races really bothers me.
As another RPG lover, I have zero interest in Avowed and never did, just based on the graphics and gameplay mechanics alone. Baldur's Gate 3 is around 7.5/10 on my radar and will be purchasing the game later on, even though it will be collecting dust, while I play my heart out with the two RPG's I have rated at 10/10 on my radar, which are Crimson Desert and Starfield.. Other RPG's on my radar and my expectation ratings are: The Elder Scrolls 6 10/10, Beyond Good & Evil 2 10/10, Mass Effect 4 or 5 9.5/10 (depending on if Andromeda was considered 4 for some people), Dragon Age 4 9/10, Where Winds Meet 9/10, DokeV 8.5/10 (more of an open world creature collecting sandbox with awesome graphics and crazy fighting gameplay action, than an RPG), Cyberpunk 2077" Phantom Liberty DLC 8.5/10, Greed Fall 2 7.5/10 and the aforementioned Baldur's Gate 3 7.5/10 That's my list at present.
For me it's about readjusting what to expect and take it for what it is and not what you want it to be, as much as you want it to be.
The Outer Worlds had the same effect as this, but a few years later playing it I really enjoyed it. Its like a first-person CRPG, there's not many games like that. Think this will be similar, still a lot of wait and see with this one, but I'm for sure excited for it!
the Skyblivion project looks to be mad promising.
pumped for that one Kit
In this economy setting realistic expectations is important in my opinion, over-hype always leads to disappointment with any media, because if you set expectations in your own dreams you'll always will be disappointed with the result not matching them, thus making any assessment of it factually flawed.
As for Skyrim-like experience, it's really a double-edged sword, hitting nostalgia checks isn't always a good thing, and Skyrim, in my uber-subjective opinion, was never an "true"-RPG, if "any"-RPG in first place, sandbox world with no reactivity and meaningless choices? nah, thanks. Two races? Ok, not great, but if like in Skyrim, the world almost has no real reaction, meaningful, reaction to your race, how is it different from being Skyrim-like experience? It's not a good thing, as well as choice of class, but unlike Skyrim, where there is none or choice is only meaningful to a player and has no in-game reaction, I hope there is some player agency in this one.
Yup, lowered my expectations quite a bit despite still looking forward to this. That said, pillars of eternity 3 would be more than welcome
Damn, I was really looking forward to this game but not so much now. I saw this as Obsidians opportunity to make a better Skyrim and on their terms. However, with all those bright colors with somewhat cartoony graphics, the vibe I got is a game that doesn't take itself serious :( More like an Outer Worlds in a fantasy setting. I was hoping for a modern Skyrim set in a serious and dark world. Would like a Pillars 1 rather than Pillars 2 setting and feel...
It’s seems like 50% of people wanted obsidian Skyrim, and the other half (myself included) wanted pillars In 1st person. They seem to have the game pretty well positioned to disappoint just about everyone who was initially interested in it.
Feels like The Outer Worlds with a Pillars skin and story. Not a bad thing but not overwhelmingly exciting either. Just another rpg, in my opinion.
Look I'm just hoping for a Greedfall type game but a bit bigger on the choices.
Greedfall is a great game, nothing nearing triple A like elden ring, TW3 or Skyrim but it's world and story are very well made with solid combat and a good variety of builds.
The choices you make are fairly limited very few main story choices and even fewer character choices.
Avowed just needs to replicate this, add a longer story, more interesting characters to interact with (Greedfall lacks those) and make more player choices.
Not sure they can manage though, to be honest only Josh Sawyer has my faith when it comes to Obsidian, Outer Worlds was just so so bad or I should say "bland" it was awful really.
And to my knowledge he didn't work on that, but he did work on New Vegas, Pillars 1 and 2.
But that's just me, I'm hoping for a Tyranny style surprise, cause I'm fairly sure their B team worked on that game and that game blew me away!
I don't expect it to be good at all.
But I am happy to be surprised.
I hope to god it is more serious than _"Outer Worlds."_ I mean, these are the same people who made *_"Planscape: Torment,"_* one of the *BEST* written video games of all time. I thought BG 1 and 2 were well done story-wise, I mean incredibly well done. Possibly the best written games I had ever played, and then, right afterwards I played Torment and was just mystified at what Sawyer, Fergus and the rest of the crew managed to do. It was a real _"Are you kidding me?!?"_ moment...followed by another _"How did I not put that together?"_ with so many plot threads that seemed insignificant, or that happened so many hours and hundreds of written dialogue pages back that I'd sort of filed them away in my _"interesting but inconsequential"_ folder in my head that just started tying themselves together, weaving this intricate tapestry that was so brilliant at the end all you could do was peer at it in wonder. Then the Icewind Dale games that were just _eh,_ but were less expensive to make and sold better than PS: T I guess until they eventually got to follow up KotOR where they again tried to show their serious side to pretty raved reviews all things considered. Then we of course had Fallout: New Vegas, another brilliant game the _I_ didn't think quite reached the PS:T levels of masterclass, but the technique was still there and it was leaps and bounds ahead of Fallout 3 when it came to story depth.
Point is, we *know* they are capable of writing some insanely good stories, even without Chris Avellone (whom I really, really wish would rejoin as he and Sawyer were just so damn good as a team with Fergus acting as a creative liaison and editor so-to-speak) they can still tell some pretty darn engrossing tales. I really liked Pillars 2 but just could not get into the boat part of the game for some reason. It really took me out of the experience though I know many other loved it. Then Outer Worlds. _Sigh._ I had a blast at first, and it made me laugh more than a few times, but there was just something missing. I mean first of all it was way too easy, and even though I know it was supposed to be humorous, the best parts were the serious moments. I mean by far the best parts. From the rich parents to Parvati chatting up the mechanic with you playing high school note passer...so even the best humor came from serious moments. Now I cannot speak for Pentiment or Grounded, but I can say with 100% confidence that I'd like a return to the PS: T, Knights of the Old Republic 2 and/or Fallout: New Vegas tenor of story telling as opposed to the over the top whimsical nature that many of their newer games have thrown in, and with Outer Worlds, pretty much based the entire game on.
Here's hoping. I am fine with the graphics btw, story is king for me, and though I would have loved for them to have been able to go as grand as they had first implied, I'll take a solid, well crafted adventure over a rushed open, not quite done but have fun anyway world.
Would have preferred a POE 3...
It's what they shoulda poured their time into. I keep going back and forth on whether or not Avowed means POE3 is more or less likely. Right now I'm leaning toward less.
It is always good advice to lower your expectations for up coming games. Generating sky high fantasies about what a new game will be like is the best way to be disappointed when i turns out to be confined by the physical limits of technology and talent.
All this certainly makes me want to wait for release rather than spending money on early release. Oh well, I can always replay the earlier games.
Soon as Outer Worlds was mentioned, I just lost any hope.
Should we really lower our expectations, or is it the game devs who should raise their aspirations to compete with the elder scrolls series? With the backing and funding of Microsoft now they really should be aiming to do more than they have done previously. Not just making a fantasy version of the Outer Worlds. It's that lack of Aspiration that leads to these devs criticizing games like BG3 for being too ambitious instead of being inspired to break new ground. They can always just go the EA route of resting on your laurels and just let their IP's stagnate and die like COD, Assassins Creed and many other IP's do. Whatever they decide to do, I'm sure will be a descent game though. I like Obsidian. But why not try and make a ground breaking great game instead of just settle for less. Starfield is the effect of settling for less. It's just kind of meh. Nothing new or innovative.
Its a Gamepass game. It was never going to be like Skyrim.
My main worry for the game is the quality i was excited for outer worlds and when it came out i couldn't even finish it i got around 50%-75% done with it and i was so bored with it that i quit and never came back ive been thinking of giving it a try again soon to see if ive changed my opinion on it. My main issues were the story was poorly written the gameplay loop was boring the world setting wasnt good and non of the characters or companions i really were interested in they all felt very flat and boring to me. And plus on top of that I know this isnt a popular opinion and im the minority here but the world of pillars of eternity im just not a fan of and cant seem to get immersed into it. Its not a world setting i enjoy and it just feels very mediocre to me and that is one of the main things i love in a RPGS along with a great story. I really do hope im wrong and i plan on playing day 1 but i have a feeling it will be a very tough game for me to enjoy but if it turns out i love it and a great time then ill look like a real idiot for expecting the worst and id be more then fine with that.
The best way to look at games these days is to have no expectations, that way you actually have a small chance to be pleasantly surprised.
As a big Pillars of Eternity fan all of my hype for this game is dead at this point, my favorite things about Pillars was the classes, the completely unique stat/rpg systems, and the god-like race. This game: You can't play god-like (I don't even see non-player God-like), classes are gone, and it looks more like a action-adventure game than an rpg.
People need to lower their expectations for more things. Getting overhyped for everything isn't the best.
Your content quality is always at the top ! Always a pleasure !
Thanks much
I was hoping that Avowed would be more like Skyrim but I respect Obsidian's decision to focus on their 'preferred' approach to game development.
I don't know if there was a miscommunication or if there really was a problem with the development of the game, but people expected something much bigger and darker. But everything is fine.
I keep the hype going simply because I love the Eora universe. AVOWED's combat looks like it's going to be really good and fun, that's a really important factor for me. In terms of story, obsidian always does well, so I'm not worried. I think this game will be good with low expectations, but it could surprise us and be much better. I'll play it anyway!
The plan for the game originally WAS supposed to be Obsidians take on a Skyrim-like game in the Pillars universe. Then they scrapped it and restarted development (I believe twice over). Just the fact that we're not getting Obsidians take on an open-world Skyrim-like and sized game makes me feel very disappointed.
Nice video, informative. Going deep rather than wide sounds mostly good to my ears (that's what she said). With that said, having a wide-styled narration and worldbuilding works well if you do it Elder Scrolls style only. You're pronounciation of integral is... unique! ;)
I'm loving everything I see for Avowed! Pillars is my favourite franchise of all time, love the fact we are heading to the living lands aswell!
Imagine launching this bare bones game afther baldurs gate 3
Having played baldur's gate 3 i know avowed wont even come close.
Bg3 is major hype
Wide as a puddle, deep as an ocean. Sounds good to me. Better than Bethesda's formula.
this doesn't looks like BG3. lunacy! i'm watching anyway :)
To me this is 1 of the most promising project since BG3, in Fantasy Action RPG, can't wait
I will try it, but I'm not super excited, and if it's first person only, that'll lower my desire a LOT.
edit* oh it IS first person only. I loved POE1/POE2 so I was interested to continue to learn and explore the lands, but I am very very very unlikely to purchase it now =\
Obsidian doesn't seem to have a financial model that allows them to make epic RPGs, judging by the way Tyranny and Pillars 2 were both great games that felt unfinished. It might be a good call for them to do what they can do instead. We still have studios like Larian and Owlcat carrying the torch forward.
well they have microsoft backing them now, but maybe they rushed them?
@@Falcons8455 That's what I meant. People who put money into Larian and Owlcat, whoever they are, are either passionate about their products or are very patient about returns. These games take a long time to make and the profit is often not the highest. Microsoft isn't known for backing this type of ventures.
While I respect Obsidian a LOT, I'll stay cautiously optimistic here. That way I will be surprised if the game is great and won't be disappointed if it's not.