Is Castlevania: Judgment Really THAT Bad?
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- Опубліковано 25 лис 2024
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In this video, I look back at one of the most infamous Castlevania games; Castlevania: Judgment for the Wii, which released in 2008 to almost unanimous negativity. with common criticisms aimed at its controls, artstyle, and poor balancing. Some people say that this game was over-hated, so in this video I am looking back on it to see if all of the hate is deserved.
Intro by Lyric: / @lyric3595
#castlevania #konami #deathnote
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First
@@KingsxKnight u re worst
You’re*^
@@KingsxKnight t o w e l
Okay, that Oliver Swanick bit got a good laugh out of me. Never even realized he was voiced by Yuri...
I knew the guy who held Rank 1 online as Dracula for a couple weeks at launch. Comically Drac is considered low tier, or at least was at the time. That man is just a beast. He's insanely good at King of Fighters and pretty great at Tekken at BlazBlue too, just got a knack for fighters.
Grant's redesign is supposed to be his boss form. I find that context helps
Oh that explains why he looks like a Mad Diver with chakrams
Isnt his boss form sprite literally just a bigger sprite of regular grant?
@@wubbawubba3396 nope. it actually looks nothing like him.
@@supersmashbro596 I just replayed CV3. Besides the lack of headband and more bulging eyes (and the obvious size difference), his boss sprite looks pretty dang similar to his regular sprite.
I remember when my mom bought me this game as a surprise. She was a old school Castlevania fan and thought the Death Note art style was cool. It took me a few hours to get into the game but I freaking loved it. I still go back from time to time and play a few rounds for the nastalgia of the good old days.
That Yukari bit at 9:37 made me spit out my drink
I'd be down for a sequel. Add more characters, refine the gameplay, bring in co-op PvE, and maybe slap a DMC collab on there.
They'd probably wanna present the characters in their more mainline designs, but still have the Judgment designs as alternate costumes.
This game is a good time, especially with friends. How cruelly ironic that this game was judged so harshly because it was different. And i really like the designs.
SAME it's honestly so vain and weird that people despise them
It’s really a shame Judgement indirectly derailed the entire franchise, acting almost as the catalyst of the game series absence we can still feel today. Absolutely WILD to think about. It’s really not an awful game imo, just kinda mediocre with fun fan service throughout. But I definitely resonate with how you feel. Such an interesting game to look back on today.
As for the online, the one UA-cam video showcasing it actually doesn’t look compete garbage?? Better than Brawl surprisingly 😆
But yeah it’s very unfortunate to see the missed potential all over this one. 9:35 killed me LMAO. Another excellent video Nyarly
I guess it's more likely of Konami shifting company priorities than the poor reception of Judgement.
Castlevania had other mediocre releases before this one and it didn't stop the release of better titles afterwards.
@@OniLinkBrazil1993 It's says that Lords of Shadow is the best selling Castlevania game. However fans have mixed feelings on Shadow compared to the 2d games. It makes me wonder if people even care about 2d games??????
@@orangeslash1667 I'd put its commercial success mostly on being a multiplatform and the first one in a long time released on home consoles, when gaming market has really grown since the 5th gen era
@@blairfujin Oh right.
Lords of Shadow was the derail
The thing that really got me in Judgement, was the Costume Design.
That gothic avant-garde clothing was just right. Like, damn!
i actually really like the art for judgement as a kind of in between of the simple more anime looking art of portrait and and dawn of sorrow and of course kojimas work.
Portrait and Dawn had some of the worst artwork in the entire series. It looked like B-grade children's anime.
@@blumiu2426 okay
They thought it would appeal to a wider audience with a more anime look. Didn't last too long since OoC went back to the original art
@@fefyfona4318 It wasn't Kojima who did Order of Ecclesia, just a good artist.
Yes the art is alright, but the character redesign literally the worst
Ah yes: Simon Yagami and Grant Lawliet. Also, that Grant re-design was... huh.
I liked the design tbh but I understand it is not very accurate to Castlevania 3 at all.
Even as a teenager, I was incredibly turned off by all these redesigns. I loved the idea of a Castlevania fighting game, but I can't get excited when I can't even recognize anyone beside Alucard.
@@onldhes The game was made by Eighting, the same guys who made Bloody Roar which is a great fighting game.
It's more like Grant Rem.
It's very funny that they redesigned shanoa when her game was just a month old. Might be one of the fastest character redesigns ever
I did enjoy my time with this game back then. It did a lot wrong, but I enjoyed(and still kinda do) some of its ideas. The actual movesets and animations are surprisingly nice.
As for the designs, it seems quite blatant to me that Obata was asked to stray as much as possible, to make his guesting more "notable". Wouldn't be the first time this happens with guest artists on games.
Would you give another example?
@@bobosmith101 Fire Emblem Engage had a guest artist.
Actually Carmilla does kinda deserve to be in the game since in reality the Carmilla novel was written before Bram Stoker's Dracula, so she's the primordial vampire archetype used in fiction even if Dracula became a bigger name 🤓
*Also, the fanservice dude,* they probably didn't want to make dirty any of their better-stablished female characters
The earliest vampire was Varney but yes, both him and Carmilla came way earlier than Drac, Castlevania just help Drac steal all the credit
@@nonamepasserbya6658 What kind of name is "Varney" for a vampire? More like for a pink dinosaur!
@@DeepWeeb he's Varney, he's lived in London since before it was called London. Before the Romans came, back when they still marked the city limits with rocks and skulls
This discussion is kinda funny to me considering that Dracula, Carmilla, and Varney are appearing in the Castlevania Netflix series.
Since you talked about the voice actors and their Persona roles, I'll drop some of the Japanese ones here:
Alucard has Ryuji's VA, Sypha has Yukiko's, Simon has Sho Minazuki's, Carmilla has Margaret's, and Dracula is Sojiro.
playing this on the Wii I gotta say I really enjoyed it for what it was.
nice fighting game
Cornell,Carmilla ans Shanoa were my favorites to play with tbh
Tatsunoko vs Capcom is the peak of fighting games
Best fighting game on the wii
@@pixx6974budokai tenkaichi 3 is fun too
Keith Silverstein voiced Simon *before* Smash Ultimate? Damn, I didn't see that coming.
Wait... Simon's voice actor for Smash Ultimate is the same as Judgement? Huh... neat.
@@chaossnowkitsune6377 Fun Fact: Keith Silverstein also voices Vector the Crocodile from the Sonic series, starting with Free Riders.
At the end of the day, I don't care if Judgement was good or bad, because it gave us its absolute home run of a soundtrack and that's good enough for me.
This game is ahead of its time. Full 3 dimensional environment and movements are the future of fighting games. More freedom, more skill required to hit your opponent and more strategy
SoulCalibur on the Dreamcast was ahead of its time. Full 3D environmental and movements. By 2008 it's 10 years too late.
- Mom, can we have Death Note?
- We have Death Note at home
- Death Note at home
That would work if Castlevania was similar to Death Note in some remote way.
@@blumiu2426 They have a gothic atmosphere, but that's it.
@@blumiu2426 I'm pretty sure they're referring to the fact that the guy who made deathnote drew the redesigns for judgement
@@orangeslash1667 That meme is used in direct comparisons of things being the same, yet one of an inferior quality. One game sharing the same artist is stretching it quite far.
@@blumiu2426 The good news is that Rondo of Blood was released on the Wii virtual console in 2010.
I wonder if the artist of Blood-plus would be a better fit for Judgment????
Nice to see the one of the core tenets of Japanese fighting games intact: The young boy/girl characters will always be OP.
Ah yes, F*** Off, Alucard favorite catchphrase
The fact that simon in this was voiced by Mr. Speedwagon himself really caught me off guard. At the time that i used to play this, i didn't realize that it's the same voice actor, lol. But then again, it wouldn't be the first since the English voice for dracula in Rondo of Blood is the same voice actor for Dio in the English Dub
If you can get past the initial jankness of the game, you'll realize that combos are sick, and there's a lot of fun to be had. Try it out for yourselves, emulate it if you have to.
The lack of Tatsunoko VS Capcom mentioning is disturbing. It was a Wii exclusive.
Only if you dont count arcade machines
@@jy-li1jq Technically they still would count.
The arcade cabinets used modified Wii hardware, like how Tekken 1&2 ran on modified PS1 hardware, or Mario Kart Arcade GP running on modified Gamecube hardware.
@@jy-li1jq Fun Fact:Eighting who made Judgment also made T vs C.
I remember finding out that Richter wasn't in this game and immediately losing interest. It seems like they wanted to have two of each kind of character, which is why Shanoa and Maria are a pair of sorts, and also explains why there's only two Belmonts. It's still insane to make a game like this with only two Belmonts, being that Castlevania is mostly about the Belmont clan.
Because Belmonts would play the same. They all use the same whip and they all use the same set of special weapons. It makes sense why they didn't fill their already small character roster with a bunch of the same playing whip wielding buff men.
@@lemonov3031 if Street Fighter can give you 8 different Ryus (being Ken, Akuma, Sean, Kage, Sakura, Dan and Gouken), Castlevania could give you at least 4 Belmonts. Have different subweapons, both in functionality and aesthetics. Have different movesets. In Soul Calibur, lots of characters use swords, yet they all use it differently, so there's no reason we should reduce a fighter to "ah, they use the whip".
@@du0lol Street Fighter can have clone characters because it's a long series with a lot of games. For the first ever Castlevania fighter game, it made perfect sense to go for variety, and maybe add more clones with future entries, which it never got.
Even if you try to make them a bit different, it would still be worse than just having different characters. Fighter game where you just whip each other to death with no alternative would be boring and pointless, and you don't understand a bit of game design if you seriously suggest that over actual variety.
@@lemonov3031 dude, I AM a game designer lmao. This is actually a very interesting problem to tackle as a designer, because you need to find different fighting styles for each Belmont while still being true to their personalities. Maybe Simon could be a little stiffer, focusing on long-range attacks and working as a zoner, while Richter would be more agile and have the weapon breaks instead of just the subweapons as attacks, being more dangerous at short ranges. Then you could have Trevor as a variation of Simon, for instance. Or even bring out Julius, which could be more flexible since he has no game attached to him (outside of a boss battle in Aria of Sorrow IIRC). Making a Castlevania fighter and only having two Belmonts is like making a Resident Evil fighter and only having, like, Chris and Leon as playable characters.
@@du0lol Except it doesn't have just two Belmonts. Most of the characters present are playable in their own games, and with a limited roster it makes sense to pick playable characters from different games to add variety. That's also the reason for crazy character designs, which I personally like but it's understandable that some people do not.
I can understand that someone like Golem could be swapped for Richter, but making 2/3 of the entire roster just Belmonts is nonsense.
I love Judgment. The system is not so terrible as describe, but more wacky arcadig like Power Stone (a good comparison). I played it for hours till I got everything and yes it is very very unbalanced, but the spectacle supers and the great music made it to a good damn time, also I like the art style of the characters.
And now to the video. WTF it is like Tekken or Soul Calibur? NO! It's not a 3D fighter, it's a arena fighter like Naruto Ultimate Ninja Storm or Dragon Ball Z Budokai Tenkaishi or even the field phase of Pokken. Free movement in a (mostly) circle like arena with a jump button and auto aiming for some attacks. 3D fighters like Tekken or even DOA are on a 2D plane (like Street Fighter), but you can sidestep around your opponent. And yes Power Stone fall under the arena fighter too.
Fighting games are PvP games, mostly 1 on 1 and with attacks, blocks and throws the basics of rock paper scissors strategies (which is not the full spectrum of a fighting games, but for the comment length sake). Judgment is a typical arena fighter, which are fun, unbalanced and have busted elements. So for what Judgment wanted to achieve, it achieves that.
Also Survival mode is even one of the base fighting game modes. Judgment is even one of the few fighting games that have, with the Castle mode, something more to offer for the singleplayer except of the default Story/Arcade and Survival modes.
despite its many flaws it does have some good character moments such as golem going to fight the time reaper, Knowing it will remove his free thought and thus effectively kill him, but still chooses to fight the time reaper and save everyone because in his mind that is the most human action to do.
I guess you could say, that Castlevanja Judgement, suffered extremely harsh *JUDGEMENT!*
Oh hey, the game with the BDSM Belmont.
9:34 i had to like the video after that, you really caught me off guard.
I haven't watched the video yet, but thought I would just that personally I loved playing this game with my brother back when it first came out. Had a lot of fun learning the different mechanics for the characters.
These were my peak gaming years. This was a console I bought damn near any non-shovelware, somewhat serious game for. I also am a huge fan of Castlevania.
I legitimately didn’t know this game existed until this video.
Wasn’t Shanoa DLC or required buying Order of Ecclesia to unlock or something like that? One of the complains I remember hearing about this game back in the day was that she was incredibly broken and made the game literally pay to win.
If I remember right, it was the easy way to unlock her, but you could do it in the game.
You can unlock her in game, don't remember how though
I think connecting Order of Ecclesia with Judgment could both A.) Unlock Shanoa earlier and B.) Unlock bonuses like Hard Mode with a level cap of 255 and an accessory in OOE.
A sequel that uses an alternate timeline angle could be interesting, imagine having not only mainline characters but explicitly non-canon ones like Sonia or Desmond, Lords of Shadow characters, even characters from the Netflix show.
9:37 ah, that voice clip really brings me back
The only thing I think was bad was the designs for classic characters, and a for Grants last appearance, truly sad
I'd like to see more games featuring characters from across the Castlevania series like Harmony of Despair.
Hopefully though the sales of the collections recently have shown Konami what fans want and enjoy from the series, even without Iga it would be nice to see the series do well
It was pretty fun. While I agree the character designs were a bit off I rather liked what they did with Grant. The bandaged look and chakram weapons were neat. I also really liked the original character Aeon with his watch sword.
I wish Konami tried another go at a Castlevania fighting game be it Judgement 2 or something different.
Aeon was also really fun to troll others with due to how quickly his counter came out. Which then charged his clock sword by one stage. You could be really mean with him if you knew what you were doing
@@chaossnowkitsune6377 The game was made by Eighting, the same guys who made Bloody Roar which is a great fighting game.
I remember having this game, specifically to get the items it gave you in Order of Ecclesia and vice versa, but ended up playing through almost every character in both story and the little Dracula's castle mode. What really got me is that there was quite a lot of potential here. A fighting game staring a bunch of characters from all over the Castlevania canon is awesome on paper. Hector the forge master versus the tag team of Charlotte and Johnathan, or Julius as last of the Belmont lineage squaring up with the originator Leon Belmont, that would have been sick... But this is what we got... Still probably better than Grimoire of Souls.
simon in this game looks like if light yagami ate a piece of wasabi
9:36 The homophobic Yukari meme always makes me laugh.
This was my first Castlevania ever and it was such a fun ride, I was so disappointed to find out the other games were all platformers...
It might not be the greatest castlevania game but I think it was a pretty neat spin off. I like that they got Obata to do the art and I think the characters look nice. The remixes of classic castlevania songs sound great too
I imagine another thing that annoyed players is how story mode works. You slowly unlock every character's story mode, but by the time you *should* unlock Aeon... you don't. Instead you unlock the fights with Aeon and the Time Reaper with every other character and only once you beat the Time Reaper with every final character do you finally get to play Aeon's story mode. Considering Aeon is said to be the best character according to the game's fans, it's unlikely that players interested in him liked this decision.
Judgements versus mode slaps in a casual environment. Holy Water infinites and touch of death combos galore. Super funny game
Shoutouts to tatsunoko vs capcom on the wii
Great wii exclusive fighting game
konami should have collabed with arc system works, 8ing or french bread for a proper fighting game. the castlevania casts are already good its just it needs to be executed properly
Definitely were going to add Soma and then just decided they needed him to be a random OC character instead because that's just what anime fighters do, so they gave him a weird clock thing
I actually loved this game, I loved the gothic redesigns I loved the voice acting, it was simple sure and could use more characters but at the time I didn't know much about Castlevania and was amazed they had a werewolf guy in it, never played that game he is from. I loved the music and all and all I think for a first attempt at a Castlevania fighting game it was pretty darn good, it could use some work of course but it was also for the Wii and that console made it hard to do much of anything for devs.
Would of been cool if instead of a fighting game Judgement was a single player action RPG that kept it's combat intact and had a campaign like Devil May Cry 1 but an open world and RPG mechanics inspired by Dragon Quest VIII.
9:37 i hate how i know where that voice line comes from
If Konami wanted to address being too samey, they wouldn't have put an arena-fighter on a console FILLED with arena fighters! Portrait of Ruin and/or Order of Ecclesia as a Wii game would have been a great way to close out the Wii era. Hell, Castlevania Judgement might have been really cool as a DS game with DS-Download-Play.
When they think of too samey they were thinking of their own metroidvania burnout. And there is no guarantee that Ecclesia would sell on the Wii either. Symphony despite being highly acclaimed barely sold 1mil since it's release and Lords of Shadows sold well over 1mil instead
@@nonamepasserbya6658 Yeah, being a greedy corporation and thinking only of sales numbers is why Konami failed, that's got to be common knowledge by now. If they had developed Ecclesia for the Wii with a focus on making it a great game rather than thinking about "no guarantee of sales" then they might be riding high with Platinum Games and Monolith Soft.
@@nonamepasserbya6658 The American Cover art of Symphony doesn't tell you much about the game compared to the Japanese cover, which has Alucard. I wonder if that's the reason why Symphony didn't sell well?????? Not helping matters is that most westerns would play Mortal Kombat for dark action game.
@@xinyyc The problem is that Platinum Games is a much smaller company than Konami. Big sales is needed for a big company, otherwise the company might be in financial trouble.
A good example is Telltale games, they become too big and couldn't make enough games to save themselves which caused them to go bankrupt.
I actually like the redesigns and art for this game. Out of control for sure, but I think they’re cool.
I'm pretty sure Yuri Lowenthal is better known as spiderman
Iirc the timeline that came with Portrait of Ruin included the 64 duogy of Castlevania and Cotm. They were canon when PoR came out. Though this game did give me nostalgic memories of Dissidia FF's arena fighting game spin off
I like Judgment... as a fighting game. As Castlevania is very random. A great Castlevania spin-off would be like Mudou-style games. Imagine facing a horde of enemies in an open field with your favorite characters! It would be amazing!
Yo Castlevania Warriors would be good I enjoyed playing the Dynasty Warriors an Gundam games what would make it awesome an original story, a lot of characters each with a unique fighting style, co-op, an boss fights an the original ost that would definitely bring it back
I think you mean Mosou style. As in dynasty warriors, bet yeah, that would be neat if done right.
Loved this game, I actually got everyone's ending, and defeated galamoth with all of them, it's hard, but also really enjoyable when you get to feel it, it's not about balance and while it's structure like a 3D Fighter in reality it's more like a rhtym game, it was never expected to be played with a normal controller, the "whiping" of the wiimote was an essencial part of the experience, on a simple way this game is "A rhytm game with puzzle elements" because everyone you fight is different and some of them have better movesets you must know how to counter and abuse those elements that's the puzzle part, I mean, did you fight galamoth? that thing isn't a normal fight at all, and yeah.... it is fanservice bait, if you are not into Castlevania it is a poor quality game, other wise is great
Cornell's redesign was top tier, I don't care what anybody says.
just for clarification, judgement is an arena fighter. like the naruto storm series. it's a lot different from traditional 3d like soul calibur and tekken.
and it has a lot of the flaws crappy arena fighters have too.
9:36 wait a minute I know that clip
Was caught off guard by 9:35.
I always imagined how would Jonathan/Charlotte work in this game, just to see them react to this version of Eric lmao
I'd imagine them to be like Ferra/Torr, with Jonathan performing the physical attacks while Charlotte does any projectile
Meanwhile, me, a Fire Emblem fan who also loves Castlevania Judgement: "Wait... Marth = Alucard? cool!" (Yes, Yuri Lowenthal is best known to Fire Emblem fans as the voice behind the original blue-haired lord who started it all, Marth, Prince of Altea!)
Yuri has done a ton of voices..
@@ghoulchan7525 I think it's because he has a youthful voice that's perfect for teenage hero's. The downside that he's hard to take seriously.
@@orangeslash1667 i just hear edgy Ben Tennyson 😢 when it comes to Yuri voicing Alucard.
@@ghoulchan7525 Fun Fact: The Japanese voice for Alucard played Dark Mousy from D.N Angel.
@@orangeslash1667 yeah i read about that. It was kinda interesting
The most criminal design AND character Assassination was Maria. WTF with that loli and envy of big boobs joke? She's pretty stacked in Rondo of Blood anyway.
She's still a small girl. It only makes sense, she's the moe character.
I tried it a couple years ago, and I had a lot of fun with it. It's a pretty decent Power Stone clone. It's also funny that you mention Order of Ecclesia because if you link it up with Judgement, you'll unlock additional content for both.
Well, kind saw Nyarly throwing the bait for people to comment about Lords of Shadows, so he can make a future video on that series.
I remember entering the place where I used to buy games (some sort of mall dedicated only to sell technology and stuff) and catching a glimpse of the box art, I got closer and saw "CASTLEVANIA". Needless to say I left the mall with the game in my backpack, I do not regret it as the music is amazing (tower of dolls and bloody tears are my fav). It takes a while to get the hang of it but once you do, you like it.
The situation with Castlevania Judgement was like the tech demo for the GameCube, a demonstration of Link fighting Ganon with people being misled that this would be the next title. Fans were getting really hyped up to see the newest TLOZ title to come out, only to find out that the next title would be nowhere near similar to that tech demo, that title was The Windwaker.
When this came out, I was probably 15 or something and the gothic anime aesthetic really spoke to me. For better or worse I couldn’t really afford it at the time and never played it but did really watch a lot about it on youtube, and yes, can confirm, the soundtrack is great. I totally feel like if they leaned more towards the Powerstone design with 4 people fighting each other at once in a chaotic brawl, everyone trying to pull off their super moves and get as many KO’s as possible within a time limit or something, it would of turned out better.
9:37 YUKARI NO!!!
Castlevania Judgement is still one of my favorite arena fighting games of all time. I would love a remake or sequel.
I dont know, I enjoyed this game too fucking much and it's music is incredible
Those are the best designs. What are you on about nyarly....
Tatsunoko vs. Capcom: Ultimate All-Stars is on Wii tho which is 🔥
In regards to the designs, while I don't love Simon's....I honestly don't hate it. Some of the designs are truly awful, but idk Simon's wasn't the worst imo. I honestly just like the idea of Simon having red hair tbh. Couldn't tell you why, I just think it fits him. In fact, game quality not withstanding, Mirror of Fate is my favorite Simon design to date. I think Richter got the shorter end of the stick in terms of redesigns, all of his non Rondo designs are awful.
I just want a gane w all the anime characters and now nocturne characters too especially drolta lol
This game was my introduction to castlevania, perhaps not the best to have but as i kid i thought it was really cool and i do remember playing at least a few times here and there... mostly just to watch that awesome intro cutscene though. And yeah it's a flawed game but for a kid with a wii in the 2000s you really didn't notice that kinda stuff, it had a cool artstyle even if it's very different to what the other games were and yeah. The games not all too good looking back though
Tatsunoko vs. Capcom: Ultimate All-Stars was an incredible fighting game and a Wii exclusive. Just saying it is, and everyone should play it.
Love the content, I hope you keep it up, but make sure you're staying healthy and not overwhelmed.
I have noticed lately that a lot of games that are generally considered bad, seem to have a lot of potential, or at least some good positives. However, a lot of games that are considered super highly have some valid criticisms, especially when compared to other series. (examples of former being the crappy or mediocre Castlevania games, examples of later being Breath of the Wild or God of War (2018).
Unironically you can blame the Castlevania fanbase for this game. This came from an interview with Igarashi years ago. When the Wii was released a part of the fanbase requested a Castlevania game that allowed you to use the Wii remote as a whip. Being the nice guy he is, Igarashi decided to make it happen, but after going over the whipping gameplay motions with the Wii remote he quickly learned that a game with extended play sessions was physically not doable for players. He then looked at what type of game the whipping motion gameplay could be used in and be played in short periods, and the awnser he came to was fighting games. Thus Castlevania Judgment was born. As it usually goes with these type of games, in hindsight it would have been better to can the idea of making a Castlevania game that made use of the Wii remote as a whip when they couldn't make the Castlevania game they wanted to make and the fanbase expected to see, instead of pushing it through to fulfill the requests of the fanbase.
Nazeem as Simon Belmont is something I never could have imagine.
But I do now
ngl your criticism of the roster size felt pretty bad because the other games you referenced were filled with clone characters or characters that just played extremely similar to one another. A large roster is never a good thing if the characters play too close to one another. Some of the greatest fighting games of all time had less than 20 characters in its roster so making it a talking point instead of just acknowledging that it could've been better would have made it a better criticism.
possibly the best part of Aeo is how the have a different dialogue in his special
Babe wake up new Nyarly video :0
I feel like I'm part of the minority here because I love this game. I used to play this with my friends and family back in the day. It was just fun to play. I get the art style is very much Death Note, but I think it does have some charm. Then again, I started Castlevania with Dawn of Sorrow, Portrait of Ruin, and Ecclessia. I dunno, maybe I'm not as bummed out as everyone else since I haven't played all of the Castlevania games.
See, that's the thing, it's not a bad game. It's not amazing, it has some serious balance issues, some control issues, a comparatively small roster, and is light on content/modes. But, it has amazing music, the characters play pretty differently, and the subweapon mechanic and high DPS nature of matches makes playing this against a player a tense experience, and the fast pace makes it fun to watch. Or, maybe I'm another just Golem main, and nobody in another fighting game quite plays like him, so I'm biased. *shrug*
@StrykerMagnum I didn't know about balance issues or anything, I just played the game. I'm a Simon main, and it was just fun to play the game. I think the only characters that gave me any trouble was probably Dracula, fittingly enough, and Cornell. I never played it online, but I have suspicion where it would've been just people spamming attacks from afar, given the structure of the arenas. I wouldn't mind another attempt at making a fighting game for Castlevania, be it like Soul Caliber 2 or Power Stone. Hell I'd love to see that happen.
@@MrTaikobo A few characters had ridiculous projectile spam, and Dracula's super armor (attacks can't be interrupted) were the major balance problems in PvP, but some tweaking of that and the controls would make it a strong sequel as a more focused 1v1 fighter, but I'd be happy with a Power Stone 4 for all, too. I actually still bust it out at parties a lot, the imbalanced roster ironically being what makes it such a fun group activity- a set of 3 usually takes around 2 minutes, and people are always doing crazy combos and busting out supers like mad! As a competitive fighting game, it's kind of a miss, but I to do this day find the game fun af, and it's always a crowd pleaser, so can it *really* be that bad of a game? I say, no!
@StrykerMagnum Oh, so that's why Dracula gave me shit! Okay, I didn't know he had super armor. That's nasty. Then again, I think he needs it, given how slow he is.
Here's the thing: Arena fighting games like Saint Seiya Brave Soldiers are improperly balanced because they favor projectiles so much. Someone like Shanoa or even Eric, if standing at a certain distance, can out poke you at range. If you're going to do an arena style fighting game, I'd say make the projectiles only be on screen one at a time and have higher recovery frames. These forces said players to think about spacing and tactics instead of just mindless spamming. In games like Soul Calibur, you're often in close combat or in neutral, depending on your style. If this was a 2d game like Street Fighter, then zoning or turtle style play can be a viable option. It'll be frustrating as hell for the opponent, but it can work.
@@MrTaikobo Yeah, old Drac plays line Ganondorf in Smash, he gets super armor on a lot of moves, and deals big damage, so he punishes easily. I agree on the projectile limit, but I think just having them have higher recovery frames is a good solution overall, Shoot Style Deku in the My Hero Academia fighter is real cheesy, and Dabi and Himiko also have some super spamable projectiles. That said Id like to see a Castlevania Judgement 2 play a lot like the MHA game, its an arena fighter with a lot of moving and dodging built into the flow of fights, it feels really good to play. Also, I think a big improvement would be having sub weapon and heart containing destructibles have huge hitboxes instead of your character locking onto to them to destroy them, that alone would make Judgement feel a lot better to play.
Honestly, I like the game. It is not a deep fighting game by any means and some of the designs are a bit off, Maria springs to mind, but there was potential for something good and I respect IGA for attempting something different. It's a shame it didn't work.
The fact they skipped characters like Soma, literally Dracula but good, and Julius the strongest Belmont known to date.The weird redesigns like Shanoa and her weird nun oufit, or Grant looking literally like L. Also, the combat was so shit with those weird camera angles like the game doesn't know if it's an arena fighter like Naruto games or a Soul Calibur like game.
I like everything on Shanoa BUT the stupid Nun habit (The hood)
I'd be down to play a sequel to this game. Make it big give it multiple game modes and maybe a gimmicky coop style castle run.
Some corrections. I assume you don't play many fighting games but castlevania isn't what you consider a 3d fighter. It's an arena fighter. You can roam a wide arena, 3d fighters are still looked between a 2d space when fighting, the 3d elements come with side stepping, not what you see in castelvania. It has no similarities with soul caliber or tekken. The games it shares similarities with are other arena fighters, like power stone, inuyasha feudal combat, zatch bell mamodo fury, or budokai tenkaichi 3 just to name a few.
Also 14 playable characters for a new fighting game is not bad. Bringing up Mortal Kombat was a bad example, due to the fact that deception is a sequel to another game, and its not neatherelams first fighting game so they have the liberty of adding more characters overtime. Castlevania judgement is a new fighting game so the small roster works because more characters can get flushed out and feel unique.
Yeah hearing nyarly talking about the gameplay it's pretty obvious he's not used to the fighting game jargon nor does he understand certain aspects, which is still interesting to hear an outsider's point of view but i do keep wish someone would just tell him these things.
Man i still wish Castlevania got proper fighting game instead of an arena fighter
@@DrakeLightheart The game was made by Eighting, the same guys who made Bloody Roar which is a great fighting game.
One thing I like about the game, are the character designs (the Gothic style in a Death Note art work), and Aeon and his finishing move for each characters.
Die hard fans hated it, I liked it for what it was, and the soundtrack was pretty good. The rendition of vampire killer from this game is what made it into smash.
yuri lowenthal ended up becoming the voice for classic alucard in all projects after judgement.
including the redub of symphony of the night and super smash bros ultimate.
That Kung Fu Chaos reference tho.
If for nothing else, the soundtrack goes incredibly hard
Ye
6:04 Grant cosplaying as Soul Calibur's Voldo. Teams well with Camilla, who is cosplaying as Soul Calibur's Ivy.
If given a chance arksys could make an amazing castlevania fighting game. Similar to UNIEL
Unironically enjoy the game and the redesigns. No one asked for any part of it but what we got was something I enjoyed
Igarashi was the producer of Adventure Rebirth. While I was more of a fan of classic than metroid I still played most of the forms it took. I liked Curse of Darkness a bit more than Lament of Innocence and still replay that game somewhat regularly. Harmony of Despair was a bit of a grindy game but it was an alright experience. When they shoved Iga into the broom closet the entire franchise started circling the drain.
I've always said that the idea of a Castlevania fighting game is something that I kinda want to happen. The idea of Judgement had potential since you don't need an ''amazing'' story for a fighting game. The soundtrack is hands down one of the best of the castlevania series even if they are just Arrangements.
I think a 2D Fighter, with a propper art style for the characters and including most of the cast (Canon or not) if possible. Maybe it can get some team mechanics with assits, something like Dragon Ball Fighterz but castlevania themed. But knowing Konami, I Don't think this would ever happens, but one just can dream.