Honestly you shoulda probably used the No Magic Seals patch, it doesn't compromise the challenge, just corrects for the difficulty of performing on emulator Also shoulda allowed the dive kick, its a martial attack like sliding and punching, and it would have made Gergoth in particular significantly less dangerous, since you can bounce on him/his gas clouds to dodge
"Soma,a dark cult is attempting to resurrect Dracula's power.." "Okey dokes, I'mma punch 'em in the snoz" seriously though, I love these Castlevania runs, and I am definitely excited to see more
UPDATE: Castlevania Dominus Collection got released for all platforms and the seals are properly implemented button QTEs now, imo much better than the total removal in the hack I mentioned below. All that's left is to see if people patch in the other two into the PC version of the collection. ORIGINAL: Worth noting there's a ROM hack of DoS (labelled Definitive Edition+) that 1. Restores the Kojima portraits (and creates new lookalikes for characters that didn't have pre-existing ones from Aria) 2. Fixed Luck stat to influence soul drops 3. Removed all touch screen requirements In case you're feeling the itch to play DoS, I do recommend it, changes just enough without going overboard imo
I played the game vanilla and then in Definitive Edition, and I've gotta say I love the latter much more. Plus the Alucard Sword is obtainable legitimately (albeit at the end of the damn game in the penultimate room)
27:32 of course you don't notice a difference, you only have 1 golem soul, you need to farm more of them to stack the effect and make it stronger, in this game you can collect some souls multiple times to make them more powerful like the golem one
If for some reason you ever want to try this again, there's a fun "cheat" you can do in the Gergoth fight: When he transitions to part 2 and breaks the floor, jump up, jump-kick downward in the center and use the Medusa head soul. It keeps you in the air for as long as your magic bar holds out, and an aspect of the game they don't tell you about is that the longer you fall, the more damage your jumpkick does. So you can use that to do one huge alpha strike that has the potential to 1-shot his 2nd phase. Very fun little tidbit.
I’m pretty sure the seals have a timer, as indicated by the flames around the circle disappearing. When the all the flames are gone, you fail the seal. Some of the bosses you killed you barely finished the seal before the last flame disappeared.
Yup. The thing is that you don't actually need to draw straight lines as long as you hit the orbs in order, so for this final seal, you can start off by simply drawing a circle instead of attempting to draw straight lines from orb to orb, which saves a huge chunk of time. Strangely enough, the first tutorial DOES expect you to draw straight lines and punishes you accordingly, but everything past that point really does not care about accuracy.
The long awaited sequel to the Castlevania Challenge run YESS, been waiting for this one 😂 Pretty funny how this is the complete opposite of last time too. Instead of using a Gun emphasizing range, this time it’s BARE FISTS requiring direct close up combat. Soma really wants to throw hands this time around
5:20 A little clarification here though, which some people may want to know about. The magic seal timer won't start *until* you touch the screen, which means that you can take all day if you want when it comes to drawing the seal. This game is very much playable with a controller, and then swapping to the mouse for a moment to do a seal (Or use the remove seals patch if you are that kind of player too), but there is no rush in drawing the seal regardless of the circumstances. Just to be clear, this isn't a "you did bad!!!" comment, it was just to clarify something that can be easy to miss on the moment to moment gameplay. I actually went and checked on my copy of DoS just to make sure I wasn't imagining things, and the timer doesn't start as long as the screen is not touched, which is not a problem on emulator at all.
In the “bat company” boss fight, when it’s in the form where it’s shooting “circles” at you, it’s in the shape of a face, like the Easter Island heads, and it’s a direct reference to the Easter Island heads in Gradius, that shoot circles at you in that game. It’s a fun Easter egg.
I feel like a less cruel but interesting challenge would be beating Order of Eclessia only by using any of the three transformation glyphs (transform in to a succubus, panther, or robot). If you use the robot I recommend looking up the movement techniques, you can actually move pretty fast as the robot by backward jump-dashing. Btw that menace fight looked miserable, fantastic job you mad lad o7.
In terms of what Metroidvania I’d love to see Nyarly tackle next, I think Order of Ecclesia is my first pick too. In terms of a game with a challenge I have in mind, though, there’s a pretty obvious one for Portrait of Ruin: only use Charlotte.
@@isenokami7810 Charlotte's so easy though! You just cast Spirit of Light on the entire game. The _only_ part where you want to use Jonathan for anything is the boss where you need charged Clear Skies to block her attacks. …Okay, Sanctuary while controlling Charlotte would also suck.
@@FlameUser64 Oh really? In that case, maybe I’ll try it myself someday, minus the two bosses you mentioned. Then again, I mainly beat PoR through the infinite potion glitch…
@@isenokami7810 Legitimately the first time I played through PoR I played as Charlotte most of the time because her spells are so powerful and so MP-efficient when charged.
For future reference for any future runs, there is a romhack that basically leaves everything unchanged except for getting rid of the touch screen seal mechanic. iirc they all just auto-complete as long as the seal is unlocked and other than that its 100% identical to vanilla.
Aria of Sorrow Challenge Run: Soma Cruz guns down Castlevania while he finds a way out. Dawn of Sorrow Challenge Run: Soma throws hands with a cult to save his girlfriend... literally.
To answer your question about the magic seals failing at the end, there's a timer on it. You can tell by the fires disappearing in the seal itself, and if all the flames go out, the seal breaks.
I'm honestly glad you ran into the fish boss later, Narly. I recall in my 1st time playing Dawn of Sorrow, getting lost not realizing I miss going back to a section to unlock traversing underwater. It'd scary to learn that the fish boss is meant to be fought BEFORE fighting Gergoth.
So interesting info about Zephyr: He only tracks you in front of him and only if you're on the ground when it comes to his time stop attack. If you double jump in place at a precise time or just jump behind him and don't attack him until he's done laughing, he'll just stand back up and won't do anything.
You don't have to "rush" for the seal screens, at least not initially. That timer to do the seal right only starts when you begin your first stroke. Otherwise you can take as long as you need when the circle appears.
For the "No damaging bullet souls unless absolutely necessary" rule, I feel like you could make an exception for the Slaughterer soul because it's litterally a stronger punch attack.
One thing to mention: Some souls grow stronger the more of each soul you have. So, if you have 1 golem soul vs having 9 of them makes a huge difference.
Boss: "Ah I cannot wait for our normal boss fight- wait what is that button." Soma, holding a remote labelled 'press in cage of cage match' Boss, nervous: "Er normal boss fight right?" Soma presses the button with malicious intent. Alternatively: Gene from God Hand gets lost, punches different set of demons.
My most recent Dawn playthrough actually used primarily Punching weapons not as strong as SotN fists but it's a really fun way to play the game. Though I did have bullet souls
The gun does not add 15 to your attack, it also, like in aria, has a special secret effect. Its attack can never be raised past 15 no matter what level or attack buffs you have, making it actually quite a bit weaker than your fists anywhere except early game.
I'm honestly surprised you didn't use the Devil soul at all. It would've made this so much more bareable while making this actually a skill test rather than 'did you grind for 600 healing items'. I'd also have made an exception for Slaughterer just because it is also literally just a punch.
I'm loving the Castlevania challenges! This particular video, I noticed, had you sounded a lot more tense due to the challenge than usual which was interesting to hear. A Castlevania challenge I think that could be cool is a run of Symphony of the Night where you only use the Takemitsu. Yes, it is stronger than the Red Rust, BUT, it deals Hit damage as opposed to the Red Rust which does Cut and even Curse damage (meaning no Dark Metamorphosis). If you wanna REALLY spice up the run, make it so you don't use a shield or transformation attacks beyond what's needed for progression.
My suggestion from your last Castlevania challenge is still my request for you. Play Portrait of Ruin using only Charlotte without any offensive spells, no support from Johnathan(unless needed to traverse through areas the require 2 more characters), and get the true ending. Simple, but very challenging. Edit: In case if you did took this challenge and plans on mentioning me, I forgot to put a disclaimer in the no offensive spells part that you can only use Sanctuary. The spell required for the true ending. The reason why I first thought of disallowing using this is because Sanctuary can insta-kill enemies on screen. Assuming you succesfully cast it, of course.
Castlevania is a solid franchise for challenge runs it seems :). Well done, and much respect from me. Would love to see ya do more challenge runs for this series (altho i don't know the series well enough to recommend a challenge or specific game). Maybe the devs realized how bs the "redo the boss if you mess up the seal" mechanic was by the time they got around to programming/playtesting the final boss lol.
I do. Portrait of Ruin, only use Charlotte. Though the two characters in that game are presented as equals, male lead Jonathan is more in line with a Castlevania protagonist, while female lead Charlotte is more of a mage. So exclusively using her, even without restricting her equipment, means piss poor standard attack strength, and strong but slow spells. Technically this isn’t quite possible, the boss that can lead to a false ending requires that you have Jonathan protect Charlotte as she casts a spell to move forward properly, but the whole rest of the time it should be possible.
I was hyped the second i got the notification for this video, ever since I watched the Aria of Sorrow run I’ve rewatched it every once in a while and it even got me into actually playing a lot of the castlevania games, so glad that this sequal is out i’d love more Castlevania content!
As a protein-obsessed friend once said, I've been waiting for this! On the Magic Seals, there's actually a patch for the game that just auto-completes them for you that I've been playing this one with lately and it makes the game so much better. Easily the definitive way to play the game if you ask me
this was hard to watch at the end. I can feel the pain and frustration of you fighting Menace, you deserve more views and likes man. I hope to see more from you later on, just not too soon. got to rest up and destress from what looked like a difficult and painful time with fists only.
Glad to see someone cover this gem of a game. Yeah, the floating mouths from Menace are the absolute worst and easily one of my most hated things. Doesn't help that Menace is just a giant walking hitbox, and he does a lot his damage by even unintentionally touching you.
I think portrait of ruin could have an interesting challenge run idea, that game has so many different types of attacks to use that limiting yourself to just one, maybe only charlotte or only johnathon run or sub weapon only run or only magic run, idk one of those things might work. Circle of the moon could have a no card run, and harmony of dissonance no sub weapon run, those tore the final boss a new one when i played it last year so maybe. I haven't played order of eclesia though, despite playing the other two ds games since i was a freshman in high school and have been meaning to for years but for some reason never getting to it, but there's an interesting idea there too. A lot of challenge runs ideas for this series really kind of boil down to, only use this attack or don't use this attack, but hey like for your two videos that can be very interesting still.
I just have something to say about Zephyr boss (the one that stop time), when he folds in on himself if you are not touching the ground while he is going to stop time to put knives above you, he's just gonna do nothing. Since it immobilize you, it's easier to beat him while knowing this.
Yes, more challenge runs! I know these are probably a lot of work "just" to get a 45min video, but I really love them, from SMT4 w/o Mido to today's. Big props for all the work you do for our entertainment 👍
26:33 Fun Fact: "Megingjord" is the belt worn by Thor, and while less known than Mjölnir, it too was specielt. Megingjord grants the user immense strength, strength that grows ever greater the tighter the belt is around your waist.
So glad they released this game on modern systems now. The new system for the magic seals is way better than trying to do them with the mouse. But man, you have some insane patience and dedication. I struggle to farm a valkyrie soul for 10 minutes, let alone a boss for an entire hour.
About the not being able to use a controller thing: The timer to draw the seal actually doesn't start until you actually make contact with the touch screen. So you can take all the time you need to get in position, make sure you remember how to draw the seal, etc etc, so theoretically you can fight the boss with a controller and just move in to use the mouse as soon as the seal pops up. Not THAT important, but I played DoS like this too, and having the time to plan out my mouse strokes and not just immediately panicking trying to go as fast as possible helped a LOT for later fights.
ORAORAORAORA! I can understand the frustration of people to Magic seals, I myself have no problem with it because I'm an artist so I can control the drawing line well. Most people aren't and it's not that easy so I get where they come from. Thanks for the run btw, it's very entertaining to watch.
Huh... I just realized there is a really good in universe reason why Soma has gone from shooting demons to punching them. In Dracula's castle there wasn't really anyone who would try and stop him from wielding a gun. However now he is unfortunately now back in the real world and as someone who lives in japan he wouldn't exactly be able to own a gun. So now he punches then in the face... a lot. Poor guy probably misses his gun
Gratz for another great video and challenge. Also yes, I would love to see more Castlevania challenges or videos: Complete Symphony of the Night while using only Red Rust and no sub weapons.
Something that I wonder about sometimes in these games is why The Grim Reaper has no move that one-shots you,even if it is super slow.That would be very fitting for him.
@@gilbertinastefan Death in portrait of ruin has one attack that if you get caught by it you lose like 75% your Health bar but that's the closest thing to one shot lol
Ideas for runs in the other two Castlevania DS games: -Beating Order of Ecclesia with only Bow glyphs. They're the closest thing to a handgun challenge: good range, low attack power, and there is a delay when you use them to fire so they're not the most reliable against enemies that move around too much. -Beating Portrait of Ruin with only Charlotte's book attack
I've done Portrait of Ruin fist Weapons only, but that still meant using stuff like the Cestus and Kaiser Knuckle when I got them. True unarmed? That's impressive.
I'd definitely love some more castlevania content, as I've been getting more into it recently myself. If you haven't, you should check out Bloodstained: Ritual of the Night, the game Koji Igarashi directed after leaving konami.
Bit of trivia about Gergoth, you cannot bring him below 900HP during the falling sequence. Even though it's possible to kill him at the very top he cannot die after he starts this until his shackles breack.
19:46 puppet master plus skeleton ape. While Zephyr is charging for his dash attack, run to the corner, jump up, as soon as you see him, throw the puppet, teleport behind him, and he will be stun locked against the wall. As long as you keep your distance, he will stay there forever, allowing you to throw hands with no effort required. 😊
Fun note, when vergirh breaks the floor and you fall to the bottom of the tower, hug the wall as tight as you can and jump just before he lands to stay up high and then you can just spam drop kick to kill him without taking any more dmg as he can hit you and will just turn left and righ trying to face you till he dies. I did it a few times. Pretty funny tbh.
I would love to see more Castlevania challenges like maybe an Item less challenge of any of the classics or maybe another only fists challenge in Symphony of the Night
The Final Guard soul could've actually helped in the last fight. Sure, it drains alot of MP, but being able to get hit by the mouths without taking damage AND destroying them in the process is pretty nice and could be useful as a last resort thing.
19:59 never thought of him as spiderme even backas a child i was like " hey that looks like a charakter from this fighting game what was it called jojo futrueee orsomething" when i grew up i was like " LOL ITS A JOJO REFERENCE"
Also, as for Abaddon, the methods for dodging the locusts depends on whether you're in front of or behind him, based on which way he faces. I wrote up a low-level game guide (it's on GameFAQs) where I detail the methods for dodging him. In part, it involves judicious use of the Puppet Master soul. Menace, on the other hand, is just annoying. Because of the maws (i.e. the mouths, or the "wallets", as I sometimes call them because of how they look). It would be good if they just fell in two hits like Puppet Master's voodoo dolls do. But no, they have to have 200 HP each. In my low-level challenge runs I at least have the Abaddon soul to help. Normally I don't use healing items at all against the bosses, but I allow myself to use MP healing in order to keep up my ability to use Abaddon, because otherwise, it's basically impossible without HP healing.
Head to keeps.com/nyarly to get 50% off your first order of hair loss treatment.
I love hair
@@tylermaster1233 Me too.
It just grew on me.
no
Honestly you shoulda probably used the No Magic Seals patch, it doesn't compromise the challenge, just corrects for the difficulty of performing on emulator
Also shoulda allowed the dive kick, its a martial attack like sliding and punching, and it would have made Gergoth in particular significantly less dangerous, since you can bounce on him/his gas clouds to dodge
Promotion Skip Button: 2:54
"Capturing souls? How about you capture these hands?"-Soma Cruz.
Nice.
“I think we need to solve this out like this was the bronx”
Instead of inheriting Dracula's power, Soma spent the last year "inheriting" the golden gloves.
So this is the result of his studies as an exchange student . . . .
To be fair, I could absolutely see Dracula just saying fuck it and start punching
"Time to throw hands with Dracula's forces"
"Damn, Dracula's forces got hands"
And lots of it. xD
Gergoth: *sad noises*
"About to go fight cultists ill post the video after"
"I got my ass beat bruh im not posting that shit"
"These hands are rated E for everyone!"
@@zacharyyoungblood7013 puppet master: *laughts in 4 japenese arms*
Dimitri's over here getting ready to catch and copy your powers, but what he isn't ready for is to catch these hands!
Zeyphr: oh? You’re approaching me?
Soma: I can’t beat the shit out of you without getting closer.
And Soma gets the ability to stop time after beating him...
Zephyr really is DIO, isn't he?
Jesus loves you
@@alxcus2962 He really is. When you beat him he screams: 'WRYYYYYYY?!'
@@WhiteFangofWar No way. Really?
@@alxcus2962 Watch a video of someone defeating Zephyr. The death scream is unmistakable. Ditto for 'TOKI WO TOMARE!'
"Soma,a dark cult is attempting to resurrect Dracula's power.."
"Okey dokes, I'mma punch 'em in the snoz"
seriously though, I love these Castlevania runs, and I am definitely excited to see more
Me in Skyrim
Somas canon voice is Masako X
@@Emery101 I am so happy someone caught the reference xD
Why does Aluca.. I mean, Genya Arikado, sound like King Kai?
Why does Soma sound like Goku?
Why does Yurius Berumondo sound like Vegeta?
@@Threadnaught Playing as Julius in the Aria of Sorrow Boss Rush.
I don't even have to post the quote, you already imagined it.
UPDATE: Castlevania Dominus Collection got released for all platforms and the seals are properly implemented button QTEs now, imo much better than the total removal in the hack I mentioned below. All that's left is to see if people patch in the other two into the PC version of the collection.
ORIGINAL:
Worth noting there's a ROM hack of DoS (labelled Definitive Edition+) that
1. Restores the Kojima portraits (and creates new lookalikes for characters that didn't have pre-existing ones from Aria)
2. Fixed Luck stat to influence soul drops
3. Removed all touch screen requirements
In case you're feeling the itch to play DoS, I do recommend it, changes just enough without going overboard imo
Was screaming that when he first mentions of the touch screen requirement.
I played the game vanilla and then in Definitive Edition, and I've gotta say I love the latter much more. Plus the Alucard Sword is obtainable legitimately (albeit at the end of the damn game in the penultimate room)
Thanks for the info was going to play this but the touch screen stuff (seals)gave me pause
They could just use the PS4 touchpad if Konami(on their meds) release the other Metroidvanias
The touchscreen gimmicks made me loathe dawn of sorrow nobody asked for a sequel to aria what we really wanted was a game showing the 1999 battle
27:32 of course you don't notice a difference, you only have 1 golem soul, you need to farm more of them to stack the effect and make it stronger, in this game you can collect some souls multiple times to make them more powerful like the golem one
That's what I was thinking when he said that.
Yes, but on run like this collecting Golem souls is another hard task.
@@ExtremeMan10 no joke, it could take more time to farm them, than it would to just finish the run without it.
I feel that he forgot about soul stacking more than he didn't want to grind them.
If for some reason you ever want to try this again, there's a fun "cheat" you can do in the Gergoth fight: When he transitions to part 2 and breaks the floor, jump up, jump-kick downward in the center and use the Medusa head soul. It keeps you in the air for as long as your magic bar holds out, and an aspect of the game they don't tell you about is that the longer you fall, the more damage your jumpkick does. So you can use that to do one huge alpha strike that has the potential to 1-shot his 2nd phase. Very fun little tidbit.
The true galactic punt huh
Okay, now i wish i knew that BEFORE I finished my first run of Dawn of Sorrow.
@@ryokiritani4187 Trial of the dragon!
The ultimate DIVEKICK!!!
soma cruz railgun
I’m pretty sure the seals have a timer, as indicated by the flames around the circle disappearing. When the all the flames are gone, you fail the seal. Some of the bosses you killed you barely finished the seal before the last flame disappeared.
Yup. The thing is that you don't actually need to draw straight lines as long as you hit the orbs in order, so for this final seal, you can start off by simply drawing a circle instead of attempting to draw straight lines from orb to orb, which saves a huge chunk of time. Strangely enough, the first tutorial DOES expect you to draw straight lines and punishes you accordingly, but everything past that point really does not care about accuracy.
@@CrimsonMoonM oh my fuckong god, it was such a pain drawing straight lines with a mouse
Yeah but then you can sign their death warrants like Light Yagami. Or sheathe your stylus like a weeb.
The long awaited sequel to the Castlevania Challenge run YESS, been waiting for this one 😂 Pretty funny how this is the complete opposite of last time too. Instead of using a Gun emphasizing range, this time it’s BARE FISTS requiring direct close up combat. Soma really wants to throw hands this time around
Oh hey @Stocke.
Waiting for Nearly to move onto a naked level 1 locked run of Portrait of Ruin.
It is NOT fun.
Do not recommend.
5:20 A little clarification here though, which some people may want to know about.
The magic seal timer won't start *until* you touch the screen, which means that you can take all day if you want when it comes to drawing the seal. This game is very much playable with a controller, and then swapping to the mouse for a moment to do a seal (Or use the remove seals patch if you are that kind of player too), but there is no rush in drawing the seal regardless of the circumstances.
Just to be clear, this isn't a "you did bad!!!" comment, it was just to clarify something that can be easy to miss on the moment to moment gameplay. I actually went and checked on my copy of DoS just to make sure I wasn't imagining things, and the timer doesn't start as long as the screen is not touched, which is not a problem on emulator at all.
i played the game like 5 times and didnt konw about this
I was legit about to mention that in my own comment how the timer doesnt start til you click to draw
Wow, I never knew this. Thanks!
"hand to hand combat is the basis of all combat, only a fool trusts his life to a weapon"
-grey fox
Well, Soma does play metal gear solid.
A little thing to note about the magic seals: the timer on it only starts after you first press down on bottom screen.
Soma using Fists against demons and horrors is one of the funniest things ever
i feel like it should've been ok to use the 2 punchy souls.
In the “bat company” boss fight, when it’s in the form where it’s shooting “circles” at you, it’s in the shape of a face, like the Easter Island heads, and it’s a direct reference to the Easter Island heads in Gradius, that shoot circles at you in that game. It’s a fun Easter egg.
I feel like a less cruel but interesting challenge would be beating Order of Eclessia only by using any of the three transformation glyphs (transform in to a succubus, panther, or robot). If you use the robot I recommend looking up the movement techniques, you can actually move pretty fast as the robot by backward jump-dashing.
Btw that menace fight looked miserable, fantastic job you mad lad o7.
In terms of what Metroidvania I’d love to see Nyarly tackle next, I think Order of Ecclesia is my first pick too. In terms of a game with a challenge I have in mind, though, there’s a pretty obvious one for Portrait of Ruin: only use Charlotte.
@@isenokami7810 Charlotte's so easy though! You just cast Spirit of Light on the entire game. The _only_ part where you want to use Jonathan for anything is the boss where you need charged Clear Skies to block her attacks. …Okay, Sanctuary while controlling Charlotte would also suck.
Jesus loves you
@@FlameUser64 Oh really? In that case, maybe I’ll try it myself someday, minus the two bosses you mentioned.
Then again, I mainly beat PoR through the infinite potion glitch…
@@isenokami7810 Legitimately the first time I played through PoR I played as Charlotte most of the time because her spells are so powerful and so MP-efficient when charged.
For future reference for any future runs, there is a romhack that basically leaves everything unchanged except for getting rid of the touch screen seal mechanic. iirc they all just auto-complete as long as the seal is unlocked and other than that its 100% identical to vanilla.
Zephyr(?) looks like a cross between Dio, Vega, and with a bit of Wolverine.
Dimitri: _copys magic attacks_
Soma:
Dimitri: _Starts throwing hands_
Soma: 😏
To be fair, he also copies complete junk and runs with that. He's a little uncreative. It's just that he has a super annoying one by default.
What a gnarly challenge. Honestly this game was so badass back in the day. Makes me wonder what other Metroidvanias will you tackle in the future
A nyarly challenge
I just realized Mina Hakuba is probably a reference to the original story of Dracula and the character of Mina Harker
Yup. The devs put a lot of references to horror media in the games.
Pretty neat detail.
@@BknMoonStudios That's awesome
@@BknMoonStudios That's awesome
the morris clan is a big one to bram stoker's dracula as well. since portrait of ruin made the quincey sort of canon
@@DarkSymphony777 I really need to play all of these and read Dracula
Local supermodel gets fucking pissed and fights the Prince of Darkness with his bare hands
Aria of Sorrow Challenge Run: Soma Cruz guns down Castlevania while he finds a way out.
Dawn of Sorrow Challenge Run: Soma throws hands with a cult to save his girlfriend... literally.
Jupiter climb after he saw your video: Imma about to finish this man whole carrier.
To answer your question about the magic seals failing at the end, there's a timer on it. You can tell by the fires disappearing in the seal itself, and if all the flames go out, the seal breaks.
I'm honestly glad you ran into the fish boss later, Narly. I recall in my 1st time playing Dawn of Sorrow, getting lost not realizing I miss going back to a section to unlock traversing underwater. It'd scary to learn that the fish boss is meant to be fought BEFORE fighting Gergoth.
Wait he is?
I used to defeat that after facing Dario for the second time at the top of the castle
Rahab is meant to WHAT
27:13
It's a succubus, Soma. To quote a certain nerd "You're supposed to fuck her, not fuck her up!"
I was hoping for a Dio Brando joke when he got to Zephyr
So interesting info about Zephyr: He only tracks you in front of him and only if you're on the ground when it comes to his time stop attack. If you double jump in place at a precise time or just jump behind him and don't attack him until he's done laughing, he'll just stand back up and won't do anything.
I know you’re primarily a Megaten creator but these Castlevania challenge runs are very fun to watch. I hope you do more in the future
21:01 So a Boss of the Sequel is DIO combined with Freddy Krueger.
You could also have grinded the Golem soul as far back as the Wizardry Lab to upgrade its strength increasing effect.
Nice seeing you explore diffrent games outside of megaten. Love you’re Challenge runs by the way!
That inner Dracula inside Soma's soul telling him "You don't need any weapons you wimp, not when you have two already built in"
You don't have to "rush" for the seal screens, at least not initially. That timer to do the seal right only starts when you begin your first stroke. Otherwise you can take as long as you need when the circle appears.
Soma vs. Mike Tyson who winning, clearly Soma got some boxing skills now
For the "No damaging bullet souls unless absolutely necessary" rule, I feel like you could make an exception for the Slaughterer soul because it's litterally a stronger punch attack.
"Only uses sword the one who can't be guaranteed in the punch" - that one guy from Castlevania
One thing to mention: Some souls grow stronger the more of each soul you have. So, if you have 1 golem soul vs having 9 of them makes a huge difference.
Boss: "Ah I cannot wait for our normal boss fight- wait what is that button."
Soma, holding a remote labelled 'press in cage of cage match'
Boss, nervous: "Er normal boss fight right?"
Soma presses the button with malicious intent.
Alternatively: Gene from God Hand gets lost, punches different set of demons.
My most recent Dawn playthrough actually used primarily Punching weapons
not as strong as SotN fists but it's a really fun way to play the game. Though I did have bullet souls
The gun does not add 15 to your attack, it also, like in aria, has a special secret effect. Its attack can never be raised past 15 no matter what level or attack buffs you have, making it actually quite a bit weaker than your fists anywhere except early game.
Man the patience you have and the amount of ideas you have to beat the final boss must have been hard?
This man cannot miss even if he tried. Simply all videos he makes are bangers.
I love the dedication to see incredible challenges like this through. Congratulations on successfully throwing hands against Hell!
I would love more Castlevania Challenge Runs.
Ah yes man. You're castlevania gun only video is one of my favourites. Can't wait to watch this later!
one of my favorite Castlevania games! loved the other video, cant wait to binge watch this
I'm honestly surprised you didn't use the Devil soul at all. It would've made this so much more bareable while making this actually a skill test rather than 'did you grind for 600 healing items'. I'd also have made an exception for Slaughterer just because it is also literally just a punch.
23:25 I think the form that shoots circles is a spaceship, a reference to Gradius, an old shoot em up IP of Konami.
"These hands are rated E for Everyone"
-Soma Cruz
I'm loving the Castlevania challenges! This particular video, I noticed, had you sounded a lot more tense due to the challenge than usual which was interesting to hear.
A Castlevania challenge I think that could be cool is a run of Symphony of the Night where you only use the Takemitsu. Yes, it is stronger than the Red Rust, BUT, it deals Hit damage as opposed to the Red Rust which does Cut and even Curse damage (meaning no Dark Metamorphosis). If you wanna REALLY spice up the run, make it so you don't use a shield or transformation attacks beyond what's needed for progression.
My suggestion from your last Castlevania challenge is still my request for you. Play Portrait of Ruin using only Charlotte without any offensive spells, no support from Johnathan(unless needed to traverse through areas the require 2 more characters), and get the true ending.
Simple, but very challenging.
Edit: In case if you did took this challenge and plans on mentioning me, I forgot to put a disclaimer in the no offensive spells part that you can only use Sanctuary. The spell required for the true ending. The reason why I first thought of disallowing using this is because Sanctuary can insta-kill enemies on screen. Assuming you succesfully cast it, of course.
Could be worse. Could be using only the blank book.
@@GlennMagusHarvey Or that. I only made it feesable at least, since physical attacks are more in the line of Jonathan’s specialty and not Charlotte’s.
Castlevania is a solid franchise for challenge runs it seems :). Well done, and much respect from me. Would love to see ya do more challenge runs for this series (altho i don't know the series well enough to recommend a challenge or specific game). Maybe the devs realized how bs the "redo the boss if you mess up the seal" mechanic was by the time they got around to programming/playtesting the final boss lol.
I do. Portrait of Ruin, only use Charlotte. Though the two characters in that game are presented as equals, male lead Jonathan is more in line with a Castlevania protagonist, while female lead Charlotte is more of a mage. So exclusively using her, even without restricting her equipment, means piss poor standard attack strength, and strong but slow spells.
Technically this isn’t quite possible, the boss that can lead to a false ending requires that you have Jonathan protect Charlotte as she casts a spell to move forward properly, but the whole rest of the time it should be possible.
I was hyped the second i got the notification for this video, ever since I watched the Aria of Sorrow run I’ve rewatched it every once in a while and it even got me into actually playing a lot of the castlevania games, so glad that this sequal is out i’d love more Castlevania content!
19:49
Say hello to who now?
In all seriousness, fantastic video; love you castlevania content
When Nyarly posts, you know it’s going to be a great day! ❤
Zephyr's massive pile of knives on the ground being pulled into the magic seal, lol.
As a protein-obsessed friend once said, I've been waiting for this! On the Magic Seals, there's actually a patch for the game that just auto-completes them for you that I've been playing this one with lately and it makes the game so much better. Easily the definitive way to play the game if you ask me
this was hard to watch at the end. I can feel the pain and frustration of you fighting Menace, you deserve more views and likes man. I hope to see more from you later on, just not too soon. got to rest up and destress from what looked like a difficult and painful time with fists only.
Glad to see someone cover this gem of a game. Yeah, the floating mouths from Menace are the absolute worst and easily one of my most hated things. Doesn't help that Menace is just a giant walking hitbox, and he does a lot his damage by even unintentionally touching you.
I think portrait of ruin could have an interesting challenge run idea, that game has so many different types of attacks to use that limiting yourself to just one, maybe only charlotte or only johnathon run or sub weapon only run or only magic run, idk one of those things might work. Circle of the moon could have a no card run, and harmony of dissonance no sub weapon run, those tore the final boss a new one when i played it last year so maybe. I haven't played order of eclesia though, despite playing the other two ds games since i was a freshman in high school and have been meaning to for years but for some reason never getting to it, but there's an interesting idea there too. A lot of challenge runs ideas for this series really kind of boil down to, only use this attack or don't use this attack, but hey like for your two videos that can be very interesting still.
I just have something to say about Zephyr boss (the one that stop time), when he folds in on himself if you are not touching the ground while he is going to stop time to put knives above you, he's just gonna do nothing. Since it immobilize you, it's easier to beat him while knowing this.
Yes, more challenge runs! I know these are probably a lot of work "just" to get a 45min video, but I really love them, from SMT4 w/o Mido to today's. Big props for all the work you do for our entertainment 👍
26:33
Fun Fact: "Megingjord" is the belt worn by Thor, and while less known than Mjölnir, it too was specielt.
Megingjord grants the user immense strength, strength that grows ever greater the tighter the belt is around your waist.
So glad they released this game on modern systems now. The new system for the magic seals is way better than trying to do them with the mouse. But man, you have some insane patience and dedication. I struggle to farm a valkyrie soul for 10 minutes, let alone a boss for an entire hour.
Your Aria of Sorrow video got me into Castlevaina so thanks
About the not being able to use a controller thing: The timer to draw the seal actually doesn't start until you actually make contact with the touch screen. So you can take all the time you need to get in position, make sure you remember how to draw the seal, etc etc, so theoretically you can fight the boss with a controller and just move in to use the mouse as soon as the seal pops up.
Not THAT important, but I played DoS like this too, and having the time to plan out my mouse strokes and not just immediately panicking trying to go as fast as possible helped a LOT for later fights.
The shooting thing in the Bat fight is one of the Moai head turrets from Gradius judging by the rough outline and ring projectiles.
I know it's not Castlevania, but seeing an all-boss run of Bloodstained using only kicks would be cool!
Monsters from the castle? Yeah, they got nothing on my Consecutive Normal Punches.
Thanks for the video! My birthday got a whole lot less depressing!
ORAORAORAORA!
I can understand the frustration of people to Magic seals, I myself have no problem with it because I'm an artist so I can control the drawing line well. Most people aren't and it's not that easy so I get where they come from.
Thanks for the run btw, it's very entertaining to watch.
Huh... I just realized there is a really good in universe reason why Soma has gone from shooting demons to punching them. In Dracula's castle there wasn't really anyone who would try and stop him from wielding a gun. However now he is unfortunately now back in the real world and as someone who lives in japan he wouldn't exactly be able to own a gun.
So now he punches then in the face... a lot. Poor guy probably misses his gun
Gratz for another great video and challenge.
Also yes, I would love to see more Castlevania challenges or videos:
Complete Symphony of the Night while using only Red Rust and no sub weapons.
27:42
Well there's the issue with your golem soul: it's level 1/9. It's not even an entire level!
Dimitri: Copies your every soul power
Also Dimitri: Can't copy these hands
Something that I wonder about sometimes in these games is why The Grim Reaper has no move that one-shots you,even if it is super slow.That would be very fitting for him.
Rondo Death's melee swipe can one shot you via knockback with alarming ease.
Regardless of health?
@@gilbertinastefan Death in portrait of ruin has one attack that if you get caught by it you lose like 75% your Health bar but that's the closest thing to one shot lol
Ideas for runs in the other two Castlevania DS games:
-Beating Order of Ecclesia with only Bow glyphs. They're the closest thing to a handgun challenge: good range, low attack power, and there is a delay when you use them to fire so they're not the most reliable against enemies that move around too much.
-Beating Portrait of Ruin with only Charlotte's book attack
I've done Portrait of Ruin fist Weapons only, but that still meant using stuff like the Cestus and Kaiser Knuckle when I got them.
True unarmed? That's impressive.
I can feel the frustration just from looking at the gameplay. Good god, man.
100% yes for more Castlevania videos! Especially now that is October.
I'd love an Order of Ecclesia video! That game slaps
I'd definitely love some more castlevania content, as I've been getting more into it recently myself. If you haven't, you should check out Bloodstained: Ritual of the Night, the game Koji Igarashi directed after leaving konami.
Bit of trivia about Gergoth, you cannot bring him below 900HP during the falling sequence. Even though it's possible to kill him at the very top he cannot die after he starts this until his shackles breack.
Gergoth shall not die before it attains freedom! Freedom for Gergoth!
Strongest weapon of all. Man’s fists.
19:46 puppet master plus skeleton ape. While Zephyr is charging for his dash attack, run to the corner, jump up, as soon as you see him, throw the puppet, teleport behind him, and he will be stun locked against the wall. As long as you keep your distance, he will stay there forever, allowing you to throw hands with no effort required. 😊
Fun note, when vergirh breaks the floor and you fall to the bottom of the tower, hug the wall as tight as you can and jump just before he lands to stay up high and then you can just spam drop kick to kill him without taking any more dmg as he can hit you and will just turn left and righ trying to face you till he dies. I did it a few times. Pretty funny tbh.
AKA this run is "Soma is done fucking around"
Wow very impressive, congrats. That looks agonizing especially that last boss.
3:54 its not Alucard, he's Arikado!
I would love to see more Castlevania challenges like maybe an Item less challenge of any of the classics or maybe another only fists challenge in Symphony of the Night
Zephyr is literally just Castlevania DIO
I mean, time stopping knife thrower with exuberant hair and a maniacal laugh?
ZA WARUDO!
and you fight him at the clock tower too.
The Final Guard soul could've actually helped in the last fight.
Sure, it drains alot of MP, but being able to get hit by the mouths without taking damage AND destroying them in the process is pretty nice and could be useful as a last resort thing.
Wait a minute… Time stop… Throwing knives… iS tHiS a JoJo’S rEfErEnCe?!
19:59 never thought of him as spiderme even backas a child i was like " hey that looks like a charakter from this fighting game what was it called jojo futrueee orsomething" when i grew up i was like " LOL ITS A JOJO REFERENCE"
Soma: My fists! They're made of STEEL!
The dominus collection came up with a good idea for the seals, using button prompts for them.
Also, as for Abaddon, the methods for dodging the locusts depends on whether you're in front of or behind him, based on which way he faces. I wrote up a low-level game guide (it's on GameFAQs) where I detail the methods for dodging him. In part, it involves judicious use of the Puppet Master soul.
Menace, on the other hand, is just annoying. Because of the maws (i.e. the mouths, or the "wallets", as I sometimes call them because of how they look). It would be good if they just fell in two hits like Puppet Master's voodoo dolls do. But no, they have to have 200 HP each.
In my low-level challenge runs I at least have the Abaddon soul to help. Normally I don't use healing items at all against the bosses, but I allow myself to use MP healing in order to keep up my ability to use Abaddon, because otherwise, it's basically impossible without HP healing.