Master Modes - Quick Start Guide 3.23

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  • Опубліковано 4 тра 2024
  • 3.23 brings with it core changes to flight mechanics in Star Citizen so I thought it was worth stripping it back and going over the basics for folks looking to get stuck into the new patch! After a little while with this new model I'm increasingly sold on it, but the first hurdles might have you finding your space legs again so hopefully this helps you out!
    My referral code for some extra starting cash: STAR-MY2H-6P9B
    Come say hi on discord: / discord
    If you'd like to fund my burrito habit: patreon.com/loudguns
    Thank you to the wonderful Anorii for the awesome backing music - Nebula One!
  • Ігри

КОМЕНТАРІ • 136

  • @007mindbender
    @007mindbender 27 днів тому +145

    Middle mouse button in Nav Mode clears quantum HUD

    • @LoudGuns
      @LoudGuns  27 днів тому +24

      Thank you oh so very much! Was driving me nuts 😂

    • @007mindbender
      @007mindbender 27 днів тому +3

      @@LoudGuns happy to help

    • @journeyingjen7554
      @journeyingjen7554 27 днів тому +7

      Middle mouse will cycles through the SCM/NAV sub modes. For example, in your prospector: SCM Guns, Missile, Scan and Mining. You have Quantum, Flight and Scan in NAV mode.

    • @matwilcoxson2849
      @matwilcoxson2849 23 дні тому +2

      @@journeyingjen7554 There are sub modes?! Still learning, everyday.

    • @IrisCorven
      @IrisCorven 23 дні тому

      You are a lifesaver. If there's one thing I hate about QT, it's not being able to have a waypoint FOV, where it just creates a circular FOV of points directly ahead of you, instead of all of them at once. This at least mitigates that, if I know which direction the point I'm looking for is.

  • @churchtrill
    @churchtrill 27 днів тому +36

    Landing gear speed limit can be disabled by binding "automatic precision mode" under Flight-Movement

  • @Rasc0117
    @Rasc0117 27 днів тому +13

    I was thinking about master modes last night and thought about how I barely know anything about it before going to sleep.
    Lo and behold, when I woke up, the top video I see on the youtube recommendation page is your video. Nice!

  • @talon2000uk
    @talon2000uk 27 днів тому +31

    Quick tip. Switching to SCM is a very quick way to slow down your ship when in Nav mode. Its slows you about 3 times faster than just using your retro thrusters. It's a great way to stop yourself hitting the ground when you come in too quick. :D

    • @TUROCK320
      @TUROCK320 27 днів тому +8

      Totally logical

    • @AlanoxDrekan
      @AlanoxDrekan 26 днів тому

      Yeah when coming in for engagements in my Talon I'd come in real fast, then hit SCM and suddenly be good to go.

    • @heru_ur6017
      @heru_ur6017 26 днів тому +1

      Lowering landing gear is even faster

    • @IrisCorven
      @IrisCorven 23 дні тому +1

      Pretty sure it ignores the g-force effects, too. Wondering how they're gonna handle that, later.

    • @red_leader11
      @red_leader11 20 днів тому +5

      This doesn't sound exploitable, at all 😅

  • @Adunkadoo42
    @Adunkadoo42 18 днів тому +3

    Thank you for the no-fluff walkthrough, exactly what I was looking for.

  • @AthrunX23s
    @AthrunX23s 27 днів тому +27

    7:40 Pressing middle mouse in nav mode changes between Nav Flight and Nav QT.

    • @IHiggs
      @IHiggs 19 днів тому

      It sucks cause my middle mouse is broken cause corsair mouse design lol i gotta rebind it to something convenient

  • @sleepfishl
    @sleepfishl 27 днів тому +18

    idk... so far I haven't seen a single thing I like about Master Modes. It makes pretty much everything worse unless you're a dedicated combat pilot. ... The only somewhat positive thing is the speed limit when then landing gear is deployed ... This prevents new players from ramming their ship into the next wall right at the beginning. XD

    • @uliseto
      @uliseto 26 днів тому +1

      Feels like extra steps for the most basic and main thing this game is about

  • @jamess405
    @jamess405 27 днів тому +7

    Figuring out my stick bindings is gunna be a giggle

    • @SpaceMike3
      @SpaceMike3 27 днів тому +1

      I joined the ptu and didn't have an issue. I added the keybind to switch mode and that's it. Everything else was saved from the Live folder

  • @RespiteofChampions
    @RespiteofChampions 20 днів тому +2

    9:54 is also the BEST explanation for the purpose of Master Modes. It's paving the way for an easier time in multi-crew ships.

  • @alitmas1390
    @alitmas1390 20 днів тому +1

    Running a dual stick setup took me a while to figure out a better key binding setup for master modes. I ended up using down hat long hold to switch between Nav & Combat then during Nav up hat is flight, left hat is Quantum, right hat is scan. During combat up hat is guns, left hat is missiles, & right hat is scan. Hope that helps anyone struggling to find a better keybind for joysticks.

  • @Fallub
    @Fallub 14 днів тому +1

    Great video. Thank you. Very helpful.

  • @SuperDave1426
    @SuperDave1426 27 днів тому +2

    The 30m/s speed limit when gear is out that can be disabled under general settings, flight movement at the bottom - it's called Automatic Precision mode.

  • @lathomere512
    @lathomere512 27 днів тому +1

    You can boost through the gear down "limiter" (of 30 m/s), and can bind a toggle to turn it off, in Keybindings: Flight - Movement - third from the bottom "Automatic Precision Mode - Toggle".

  • @tekaid23
    @tekaid23 21 день тому

    When I saw this in my feed I though 'ah I'll just work it out in game' yet here I am crawling back for some help 😂
    Great vid.

  • @RatPipeMike
    @RatPipeMike 18 днів тому

    I can always count on you for quick tips and tutorials. Love your work my dude

  • @sham6ba3
    @sham6ba3 20 днів тому

    Massive thank you. Very helpful in understanding the new flying modes. You literally guided me to find the issue in my hotas button mapping. O7

  • @mlx1363
    @mlx1363 23 дні тому +1

    Nice video ! AFAIK, one of the downsides of MM is that it's not possible to use countermeasures in NAV mode. When a missile comes and you don't want to fight, you have to activate the SCM and waste precious seconds or risk getting hit while escaping.

    • @IrisCorven
      @IrisCorven 23 дні тому +2

      In my opinion, this is the BIGGEST change needed for NAV mode. If they expect us to use it to escape, there's no reason countermeasures would be a system directly linked to guns. I really hope they look into Decoy/Noise and make it universal.

  • @BesteWare
    @BesteWare 8 днів тому

    my hero - thank you for the video man

  • @EPiQ_cR
    @EPiQ_cR 21 день тому

    Wanted to check my impressions against someone else and was happy to see I'd figured much of it out, but still learned a few things I hadn't considered. Great vid!

  • @brianmunyao
    @brianmunyao 27 днів тому

    Thanks for this overview. It has really helped me!

  • @vagabondprime1691
    @vagabondprime1691 10 днів тому

    Thank you, I needed this!

  • @JohnVanderbeck
    @JohnVanderbeck 14 днів тому +1

    A lot of people just outright hate master mode and all the changes it brings. Me I'm not going to make snap judgements, but instead give it time to learn. That said thanks for this video because it is a lot of changes and I was really confused.

  • @AtlasGaming4k
    @AtlasGaming4k 21 день тому +1

    I didn't go into PTU so this is all very good info thanks!

  • @r4microds
    @r4microds 26 днів тому +1

    My first experience with MM on eptu was that it should make the flight model slightly more idiot proof for new players using mouse and keyboard. Esp the speed limits for landing and fact it auto brakes to lower brackets when transitioning.
    Its orherwise just extra steps and hand holding for something that was more enjoyable before. Smaller ships are now easier to grief with shields down. You lock a missle, they cant counter measure in nav, and you strike before they know whats up.

  • @zecumbe
    @zecumbe 18 днів тому

    Great video, thank you!

  • @diminios
    @diminios 27 днів тому

    I really need to get this new cruise control to click for me. Thank you for the explanation on how it works, it should help.
    I guess if I can't get it to click, I can always just use the "set to full throttle" option.

  • @coldfire30
    @coldfire30 26 днів тому

    Very helpful, many thanks.

  • @michaelshawe
    @michaelshawe 27 днів тому

    Great guide my friend!

  • @daveroles3783
    @daveroles3783 25 днів тому

    Nice vid bud, thanks for making it for us.

  • @JarenDarkwolf
    @JarenDarkwolf 24 дні тому

    Thanks for the primer, Loud. c:

  • @sloh888
    @sloh888 27 днів тому +4

    that's what i feared , mining arm should be deployable in nav mode , it's not a weapon

    • @iamjeramy
      @iamjeramy 27 днів тому

      I think the cycle will be to approach in nav, shift to scm to slow down the approach, switch to mining to scan, switch back to nav to move on. shouldn't too much hassle, as switching to scm is like hitting the spacebrake!

    • @julieninchausti6330
      @julieninchausti6330 20 днів тому

      It took me like an hour to figure out how to deploy the claw and salvage arms in my reclaimer, I thought it was a bug… then realized I was in nav mode all the time and had to switch to scm from pilot seat to deploy them 😭

  • @chrictonj9503
    @chrictonj9503 26 днів тому +2

    I'll certainly be interested if you find any info on the ping angle. I used it all the time in previous builds.

  • @IrisCorven
    @IrisCorven 23 дні тому

    Important tip: You can disable the landing gear speed reduction with a keybind. I forget the precise name of it, but it's a "Precision Mode". I have mine bound to Numpad *, because fast landings are an absolute must in some cases.

  • @RespiteofChampions
    @RespiteofChampions 20 днів тому

    7:37 When you're in Nav QTM mode hit the middle mouse button to switch to Nav FLT mode which is just Flight. No Quantum stuff on your HUD.

  • @faolsean1744
    @faolsean1744 20 днів тому

    Thanks for this!

  • @HighmageDerin
    @HighmageDerin 3 дні тому

    Thank you for the update on how to scan again it's been driving me insane that I couldn't figure out what they changed the button to! Also if I have one complaint with the hud that I'd like to see cleaned up and updated. It would be the ability to increase the size of the displays. Because in my older age I've got near sighted. It's very very hard for you to make out that tiny little Print they use for read outs! And I'm playing on a 30 inch monitor for God's sake.. ......

  • @redbarchetta8782
    @redbarchetta8782 12 днів тому

    Long, long ago, they used to have a slow lock landing gear speed. Back with all we had was Crusader and its moons.

  • @DevilbyMoonlight
    @DevilbyMoonlight 13 днів тому

    Thankyou... I haven't played for a few patches and had a bit of a nightmare last night with the changes, as am a left hander and as there is no default layout for people like myself, I have to remap almost all the keys, which every patch since 3.17 leads to strange and weird issues forcing me to reassign some of the same keys after launching the game, like swapping the aim and look down sights would always cause an issue, now I have run out of reachable keys lol, to top it all off all my credits disappeared, not sure if its a bug as my ships and loot were still present, anyway thanks again and hope to bump into you in the verse..

  • @matwilcoxson2849
    @matwilcoxson2849 23 дні тому

    Thanks, that was a great intro. Maybe one with sub modes now!

  • @Kiwi_Dave
    @Kiwi_Dave 26 днів тому +1

    Nice thank you, welcome change from the rants of self-claimed PVP lords.

  • @chrictonj9503
    @chrictonj9503 27 днів тому

    What happened to the mining laser gimbal target? At one time I could press 'G' when in mining mode and then move the mining head around without moving the whole ship. Now I don't see this setting in KeyBinds. Is there another way to achieve the same result?

  • @redbarchetta8782
    @redbarchetta8782 12 днів тому

    7:45 Use V and narrow widen the radar signature using the middle mouse. I do think you have to exit QT mode though.

  • @MylesJacobSwie
    @MylesJacobSwie 26 днів тому +1

    I'd love if you would do a video covering all the new weapon changes to 3.23! You do a great job in your video of covering details in a digestible manner, and I would definitely prefer a scripted and edited video covering this information, rather than live recording videos some other content creators are doing.

  • @spawnandbatman6975
    @spawnandbatman6975 25 днів тому

    Now I gotta remap my joysticks for this mode. I’m already overwhelmed with all the controls the game has. That’s why I got joysticks so it’s 1 better and 2 easier to remember where everything is

  • @CitizenScott
    @CitizenScott 26 днів тому

    I think the most important lesson I've learned from this implementation of Master Modes is buy more ships.

  • @aaronpaul5990
    @aaronpaul5990 17 днів тому

    It is easy to have decoupled on during cruise control and it just not sticking ... so ^^ if you are in cruise control and it is just not keeping the speed press c

  • @astral5606
    @astral5606 21 день тому

    Oh ty for the quantum

  • @mobius6772
    @mobius6772 27 днів тому

    I like Master Modes, I hope they tweak the scm speeds to 350-400, and we get the ability to launch countermeasures in NAV mode. This is a step in the right direction for the flight model.

  • @Ogata123
    @Ogata123 26 днів тому +1

    Despite you being relatively positive about it, what i saw for the mining loop wasn’t something ill be positive about
    Seems like a good move combat wise, as would be expected for something developed for S42, but clearly didnt have much thought put in with industrial play in mind. Hoping to see changes with this in mind soon

  • @ThierrySchweitzer-fr
    @ThierrySchweitzer-fr 25 днів тому

    interesting video, would be GREAT to have the Key written with a large font somewhere on the screen as text while you are explaining them ?

  • @VincePhoenix
    @VincePhoenix 24 дні тому

    I think I like the new cruise mode

  • @Tainted-Soul
    @Tainted-Soul 27 днів тому

    thanks Loud Guns I take it that the trigger on a stick is the same as left mouse ?

  • @CitizenEsva
    @CitizenEsva 27 днів тому +2

    Change the keybind for chaging MM from Long Press B to Short Press B, less of an annoying headache

    • @Necondus
      @Necondus 26 днів тому

      Set it to both. Otherwise, if you hold it too long it won't switch

  • @Tribalwerewolf
    @Tribalwerewolf 27 днів тому +1

    I will say having a duel stick setup has made MM much easier than on MKB, but that’s my own feelings on the matter. Great video though.

  • @Redclaw340
    @Redclaw340 26 днів тому

    Hope you don't mind I grabbed a cup of bone broth instead. Good video! Very informative.

  • @USArmy31
    @USArmy31 27 днів тому

    How old was the video when you edited it? I heard they changed the new cruise control system back to the old one we’ve been using?

  • @slymako
    @slymako 26 днів тому

    10:45 my door's always open for some sessions in Vanduul Swarm once .23 goes live

  • @PvtDamion
    @PvtDamion 27 днів тому

    I'm actually looking forward to the new decoupled mode where your ship's trajectory is on the vector and not being pulled down by gravity. Also the speed limiter which engages with the deployed landing gear is optional. Lastly I haven't played vs the new turrets, but a change was needed to make a turret gunner feel useful, I'm hoping this can be balanced to where they're not overpowered

  • @user-rr5ce1wb2j
    @user-rr5ce1wb2j 24 дні тому +1

    "I'm already dreading heading out with my friend Silo" what did he say right after this? Was it intelligible or do I need a hearing check?

  • @mrvei-vg7et
    @mrvei-vg7et 27 днів тому +1

    In game settings, turn OFF proximity assistance

  • @gunsmoke9030
    @gunsmoke9030 27 днів тому

    Wooo wait that lynx in the intro has a sealed cab?

  • @intothevoid2046
    @intothevoid2046 5 днів тому

    It provides more incentives for me to play something else.

  • @0Metatron
    @0Metatron 23 дні тому

    You can turn off the qt markers by going into flight mode

  • @mr.friedman3437
    @mr.friedman3437 26 днів тому

    I got to say switching in and out of the travel nav mode seems cumbersome and an extra step that doesn't need to exist. however with some mechanics not really being utilized in the game I can see why cig wants to make it a little bit more strategic on travel. this actually may give you a reason to you eject, but the lowering Shields to quantum away seems like griefers are going to have a field day.

  • @adilazimdegilx
    @adilazimdegilx 27 днів тому +17

    It's just too slow and feels artificially limited. I hate to see they are falling to same blunder as ED. Taking away the pilots' capability and maneuverability shouldn't be the way to move forward im this game. But I'm still hopeful since this just the first iteration. Just changing the SCM speeds can save MM in that aspect.

    • @Schooterl
      @Schooterl 24 дні тому +3

      I agree, I want fewer restrictions on my ships capabilities, not more...

  • @smcallister3138
    @smcallister3138 21 день тому

    Does the game work for lefthanded mouse users now? Been waiting for that fix

  • @GrunfWorks
    @GrunfWorks 27 днів тому

    07:42 i was thinking the same thing. Why not keep quantum markers smaller in NAV FLT mode. Also if some1 found how please let me know

    • @LoudGuns
      @LoudGuns  27 днів тому

      Middle mouse when in nav mode 👍

  • @spawnandbatman6975
    @spawnandbatman6975 25 днів тому

    Should have just let shit alone. Master mode common CIG!!!!!

  • @dimitrirouge5568
    @dimitrirouge5568 26 днів тому

    Doesn' t happens like that with my joystick ... like they mess it. I m forced to press B key to engage QT

  • @Finch334
    @Finch334 19 днів тому

    Francis Bourgeois is that you?

  • @phaaroyt
    @phaaroyt 27 днів тому

    Frontier Consolidated unite!

  • @bladeroxlee2564
    @bladeroxlee2564 19 днів тому

    Nice video but sadly this extreme of a change away from sim flight killed flying completely for me, which was what I most enjoyed gameplay wise before. Feels so awful to move any ship now. Maybe once the org play, crafting and other non flight including systems are in it gets interesting again.

  • @Sephiroth1550
    @Sephiroth1550 10 днів тому

    This is a very complex change added on top of an already complex system

  • @DeltaGhost88
    @DeltaGhost88 21 день тому

    Can we still QT without a target? Can't for the life of me figure it out.

  • @LawnD4rt
    @LawnD4rt 27 днів тому

    NAV FLT mode will remove the QT markers

  • @DreNizzo
    @DreNizzo 27 днів тому

    Love your content mate! Intro a bit long tho tbh.

  • @danford6678
    @danford6678 27 днів тому +4

    Boost, adjust aim, press trigger down congrats you now have mastered master modes the mode for space derps console players and bobs.

  • @lilpandacub
    @lilpandacub 27 днів тому

    🐼

  • @daedalus-N7
    @daedalus-N7 21 день тому +1

    Okay so Master modes basically makes it fucking impossible to disengage from a fight. Amazing. You can't boost up to your ship's Max speed to try to get away and gain some time/let your Shields recharge. Because the second you swap over to nav mode to boost away, You lose your Shields and die. How the hell did anybody at cig think that was even remotely a good idea?

    • @LoudGuns
      @LoudGuns  21 день тому

      I think the changes are less about the dynamics of 1v1 and will make more sense in n vs n fights. Your wing person is responsible for covering you out of those fights.
      It’s also meant to reduce the jousty type scenarios where people zoom past you and take pot shots then disappear and come back with full shields for the next pass until one of you dies.

  • @arethunessamsonsen6245
    @arethunessamsonsen6245 28 днів тому +4

    I'm fairly certain I won't like most of the changes. Power of habit, sure, but I think a fair bit of this will take away much of my fun rather than add to it. I guess I hope CiG will tweak this quite a bit.

    • @LoudGuns
      @LoudGuns  28 днів тому +2

      I think a lot of it will make more sense when bigger ships come. My big concern right now is that nav mode is too slow, and switching is too quick but essentially these are just numbers in a database

  • @skoomd4447
    @skoomd4447 6 днів тому

    "More arcady" you mean less like an alpha place holder they have for the last 10 years and more like an actual UI.

    • @LoudGuns
      @LoudGuns  6 днів тому

      Tbh I meant more Arcady than the direction they could’ve gone in, but I don’t mean that badly (I actually like it).

  • @jrddoubleu514
    @jrddoubleu514 26 днів тому

    Apparently multi-crew suck A** now with mastermodes.

  • @Furstaide
    @Furstaide 26 днів тому

    Good tutorial vid, although I’ve been playing this since wave 1, for those experiencing it at live launch it’ll clear things up nicely.

  • @nekomancer4641
    @nekomancer4641 18 днів тому

    No a lone fighter should not be able take on multiple opponents super easy. But yes the lone fighter should absolutely be able to take on multiple opponents if they hardly know anything about combat.
    But no, it should not be mediated by taking awau existing expression of skill with barely though over exploitable limitations. It should be done by making the fight basics easier to get into.

  • @restwellcloud-ix8ee
    @restwellcloud-ix8ee 27 днів тому

    Stupid that you can sit in your ship with all that on your back 😅

  • @brentwillems726
    @brentwillems726 26 днів тому

    Why did they have to give a special name to changes for flight. Can you disable the master mode? Star Citizen seems to like to give stupid names to everything to just generally confuse people. Here, be overwhelmed with pointless names for things that don't really need names.

  • @theg0z0n
    @theg0z0n 24 дні тому +2

    Not sure it matters, but no one should be listening to Avenger Ones opinion on MM. He's literally made a career around using the unbalanced light fighter meta. He literally makes money streaming it. Anything he says will be so biased that it's not worth considering.

    • @LoudGuns
      @LoudGuns  24 дні тому

      I think everyone’s opinions are worth considering (my personal favourite, well reasoned and most balanced from the PvP community is Vergil), but it doesn’t mean we all have to agree. For my 2c’s I think as per Yogi’s post it’s important to realise this isn’t a final version, and also I think it provides more room for the game to grow into bigger fleet battles with larger ships having more impact.

  • @skmo7072
    @skmo7072 27 днів тому +2

    Master modes: hit alt-f4, play something else

  • @placeholderchannelname9111
    @placeholderchannelname9111 20 днів тому

    it feels kinda lame it ruins immersion a little bit

  • @mattb8754
    @mattb8754 26 днів тому +6

    Master modes looks like complete garbage.

  • @ufeelinselfrighteous8470
    @ufeelinselfrighteous8470 26 днів тому

    what?! You arent gonna tell us how stupid MM is because single seat fighters STILL are the best... like AV1?
    Dang, its like they are testing new mechanics....

  • @TheMasterwitcher
    @TheMasterwitcher 27 днів тому

    The maps on the hud are just as horrible as in elite dangerous

  • @ArythemB
    @ArythemB 24 дні тому +2

    Horrible flight changes, hope you can turn master junk off

  • @the_babbleboom
    @the_babbleboom 27 днів тому +1

    ok i cannot say enough just how much i hate these markers everywhere with big full text description.
    is this some kind of medical stroke patient recovery program?
    do we really need every stupid crap spelled out? are we not capable of reading a symbols meaning? is the design just so bad that they don't trust the players to figure it out otherwise?
    this is such incredibly condescending and on top of it lazy design. what kind of brain comes up with that? how can people look at this and be ok with it? what is wrong with the whole bunch of you?

    • @the_babbleboom
      @the_babbleboom 27 днів тому

      next up we will get NPCs following us around (haha good one, too much for what CIG is actually capable of) that will tell us how to enter the tramline. like some kind of nurse that makes sure the patient doesn't get lost on their totally independend day out of the retirement home.

  • @SaraH-ph4qm
    @SaraH-ph4qm 26 днів тому +1

    Master modes is garbage

  • @crabjockey
    @crabjockey 21 день тому

    Why is anything capped in space. Absolute trash physics.

    • @LoudGuns
      @LoudGuns  21 день тому

      I agree to an extent that I don’t get why my ship can’t do the old speeds in nav mode in space. Capping things for fights I’d kinda the whole point.

    • @crabjockey
      @crabjockey 21 день тому

      @@LoudGuns Well we can certainly agree to be reasonable because it's a game and games use rules to identify the structure of the game. Just don't call it a space game. Star Citizen is no more a space game than monopoly is a construction game. Doesn't mean they can't be fun just don't bullshit me. Or at least have the respect for me to come up with some inverted anti gravity cyclonic mass engine which creates drag in the ethosphere based on it's fingerprint in the space time continuum OR SOMETHING so I know it's not based IN our perceived reality it's based ON it.

    • @LoudGuns
      @LoudGuns  21 день тому

      @@crabjockey I think it’s a space game rather than a space sim? Tbf I think an actual space sim wouldn’t be overly popular (yeeting stuff at ships you can’t actually see because it’s 10’s of thousands of km away).

  • @liberomerini
    @liberomerini 20 днів тому

    Master mode ruined the game

  • @lazysnipe
    @lazysnipe 26 днів тому

    so basically now u can easily kill other players in 1 or 2 sec if they are in a fighter or smaller ship^^ so ppl can grief newbies even easier ^^ this hole master modes is super dumb turning off shields and stuff no real reason meaning u can get insta killed.. and how does it with with turrets ? do they work all the time as they should or do they also unable to shoot for magical unlogical reasons?