Large Scale Ocean animation in Blender
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- Опубліковано 26 кві 2021
- I made this ocean animation a few days ago on a whim of curiosity but I liked it so much I decided to collaborate with Flavorless Soda to give it some custom music.
This one turned out nice and it's the first upload to this channel that I consider to be a finished result (although imperfect) because it's not just a test, it's actually a satisfying animation that I can be proud of and that's thanks to the following groups and persons.
- Blender 3D: for making and continuing to improve this amazing free software for the masses.
- Dylan Neill: for his youtube tutorial covering exactly this Ocean animation www.youtube.com/watch?v=CwJrb...
- CGU75: for giving me excellent guidance on adding sea foam.
- Flavorless Soda: for the music, it's just not the same as a silent animation.
- and last but not least the great plethora of amazing individuals who share their time making tutorials so the people can learn how to make all of these amazing things, you all have my eternal gratitude!
Music by
Flavorless Soda. - Фільми й анімація
Awesome work, keep it up!
may i ask where you got the skies in the still picture renders?
A website called "Poly Haven", it has a lot of free HDRIs.
Wait so just free assests and flat water? Who let this man cook
This was 2 years ago.. This is the creative process of someone that is focused on pronouns. They gave up lmao.
@@iamexplosion Excuse you, but I'm not one of the pronoun people. You cannot choose your own pronouns. It's basic English...... - And you'll see that I didn't give up XD
@GreenMunkeeD, Thank you for the compliment as no (water) assets were used it was made from scratch. XD (well, besides the HDRI sky background but to be honest if I made a sky from scratch it'd be higher quality than this texture)
PS: It's also vertex displacement so it's literally not flat.
@@OGPatriot03 "you pronoun people"
See what I mean? Focused on pronouns. Plus the last thing you posted was 2 years ago so I'm not sure what point you're trying to make. Doesn't sound like you're the type you can learn from
@@OGPatriot03 vertex displacement is a way to make flat stuff "appear" not flat to save processing power. That HDRI background is just a few clicks and its there, especially if it's just a gradient between two colors and thats it.
I didn't really compliment this. It looks lazy, almost like it was nabbed by CGTrader. I was just curious what someone like you creates or gets into you know?
Here's someone with a brain. Let's check out unreal engine and talk about gender lmfao.
Also very realistic
That's amazing.
Thank you for the kind words!