@@AsicsoN All good, there are so many mat functions and a lot of them dont show up, also i dont even know which ones come from packs i have i can't guarantee that is a normal node
anyone else getting this error LogVerse: Warning: Devices_move_to_debug_log: MoveTo error: The object being moved is no longer valid (e.g., it has been destroyed during gameplay or disposed of by verse or 'Register with Structural Grid' was specified for it in UEFN)
@@AsicsoN Problem was I had an array of creative props and was only testing with one so it was trying to move others which were not there . Thanks for the tutorial
@@1Fated With timer device yes. With little tweaking. With normal hud message device not because we can't pass value into it, only text. This timer is a bit old and used old technique of mesh scale, but now we can control material parameters from verse so inside material you can change object scale to scalar parameter.
The best uefn developper posted lest gooo
insane keep posting
Very Cool! 💜
Thanks for everything you do, I'll see if I can support you on patreon later.
I made It At the end Ws
LOL now i get why they're vertical strips, I made mine sprite sheets and it makes adjusting the UV locations and lerping them together a pain.
@@LionUnchained Yes exactly 😁 Much easier.
And btw with extra math I believe can achieve same result with just one or two texture samples.
@@AsicsoN I only use 1 texture sample. Param texture object named reroute > sub uv function subimages.
@@LionUnchained Ah I didn't know that it's there. I need to check. Was lazy to do math 😁
@@AsicsoN All good, there are so many mat functions and a lot of them dont show up, also i dont even know which ones come from packs i have i can't guarantee that is a normal node
@@AsicsoN Watching how fast you use the UI and type is bringing me back to the starcraft 2 days. Good APM ✅
This is the way....
@@fishtankstudiosUEFN This is the way...
Yoooooooooo^^
anyone else getting this error
LogVerse: Warning: Devices_move_to_debug_log: MoveTo error: The object being moved is no longer valid (e.g., it has been destroyed during gameplay or disposed of by verse or 'Register with Structural Grid' was specified for it in UEFN)
Looks like prop was destroyed or disposed.
@@AsicsoN Problem was I had an array of creative props and was only testing with one so it was trying to move others which were not there .
Thanks for the tutorial
Hi, is it possible to use it in the HUD
@@1Fated With timer device yes. With little tweaking.
With normal hud message device not because we can't pass value into it, only text.
This timer is a bit old and used old technique of mesh scale, but now we can control material parameters from verse so inside material you can change object scale to scalar parameter.
@@AsicsoN Thank you, really appreciate your answer.
can you send your dc link again, because the one in the bio is unavbailable
@@AlbinBerisha3399 discord.com/invite/8fYQmaeT