Easily Create High Quality Timer for Your Maps - UEFN Tutorial

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  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 23

  • @txs2149
    @txs2149 5 місяців тому +2

    The best uefn developper posted lest gooo

  • @AryuFN
    @AryuFN 5 місяців тому +2

    insane keep posting

  • @dmechdesigns4630
    @dmechdesigns4630 5 місяців тому +1

    Very Cool! 💜

  • @miguelyr6
    @miguelyr6 5 місяців тому +1

    Thanks for everything you do, I'll see if I can support you on patreon later.

  • @VicoWYD
    @VicoWYD 4 місяці тому +1

    I made It At the end Ws

  • @LionUnchained
    @LionUnchained 5 місяців тому

    LOL now i get why they're vertical strips, I made mine sprite sheets and it makes adjusting the UV locations and lerping them together a pain.

    • @AsicsoN
      @AsicsoN  5 місяців тому

      @@LionUnchained Yes exactly 😁 Much easier.
      And btw with extra math I believe can achieve same result with just one or two texture samples.

    • @LionUnchained
      @LionUnchained 5 місяців тому

      @@AsicsoN I only use 1 texture sample. Param texture object named reroute > sub uv function subimages.

    • @AsicsoN
      @AsicsoN  5 місяців тому +1

      @@LionUnchained Ah I didn't know that it's there. I need to check. Was lazy to do math 😁

    • @LionUnchained
      @LionUnchained 5 місяців тому +1

      @@AsicsoN All good, there are so many mat functions and a lot of them dont show up, also i dont even know which ones come from packs i have i can't guarantee that is a normal node

    • @LionUnchained
      @LionUnchained 5 місяців тому

      @@AsicsoN Watching how fast you use the UI and type is bringing me back to the starcraft 2 days. Good APM ✅

  • @fishtankstudiosUEFN
    @fishtankstudiosUEFN 5 місяців тому

    This is the way....

    • @AsicsoN
      @AsicsoN  5 місяців тому +1

      @@fishtankstudiosUEFN This is the way...

  • @3xtremeRules
    @3xtremeRules 5 місяців тому

    Yoooooooooo^^

  • @J-J-N
    @J-J-N 2 місяці тому

    anyone else getting this error
    LogVerse: Warning: Devices_move_to_debug_log: MoveTo error: The object being moved is no longer valid (e.g., it has been destroyed during gameplay or disposed of by verse or 'Register with Structural Grid' was specified for it in UEFN)

    • @AsicsoN
      @AsicsoN  2 місяці тому

      Looks like prop was destroyed or disposed.

    • @J-J-N
      @J-J-N 2 місяці тому

      ​@@AsicsoN Problem was I had an array of creative props and was only testing with one so it was trying to move others which were not there .
      Thanks for the tutorial

  • @1Fated
    @1Fated 24 дні тому

    Hi, is it possible to use it in the HUD

    • @AsicsoN
      @AsicsoN  23 дні тому +1

      @@1Fated With timer device yes. With little tweaking.
      With normal hud message device not because we can't pass value into it, only text.
      This timer is a bit old and used old technique of mesh scale, but now we can control material parameters from verse so inside material you can change object scale to scalar parameter.

    • @1Fated
      @1Fated 23 дні тому

      @@AsicsoN Thank you, really appreciate your answer.

  • @AlbinBerisha3399
    @AlbinBerisha3399 4 місяці тому

    can you send your dc link again, because the one in the bio is unavbailable

    • @AsicsoN
      @AsicsoN  4 місяці тому

      @@AlbinBerisha3399 discord.com/invite/8fYQmaeT