Yoooo, the offset trick is actually so clever. Is that how UVs work on a technical level? Its just a larger image file, and padding is essenitally scrubing across the coords?
@LionUnchained Yes it is clever. I knew about Shift + Enter but Had no idea about in code 😁 In UVs yes it's pretty much same. I just don't remember or we actually offset texture or UVs itself. I think it's UVs.
Thank you for the tutorial i tried to follow but in the end mine is giving me this error: " The setter name SetMVVM_UEFN_HUDMessage already exists and could not be autogenerate"
Hi, not sure what this happens sometimes and not sure if possible to fix. When happens to me I create new widget and copy paste everything fom old widget.
There's any easy way to display the Team Score itself, instead of working with just eliminations? I mean, in case we have collectibles, capture areas, creatures or anything that awards score and display it on the hud?
@@Shiinohara Yes. There are multiple devices which counts score and in verse we can read from it or we can control score directly in verse. And then display it is pretty much same thing.
how does this apply in a multi-round setting vs a single infinite round game like redvsblue ? I need score to persist which i can do through trackers BUT i hate the limited hud placement of trackers and need hud message functionality .
Can I do this with 51 score devices? And with individual scoring? I'm doing a zone wars, with placements and elimination points, but I wanted each player's score to appear on the screen. Basically, the points that appear on the leaderboard appear on each player's screen. Thanks for this amzaing video! 👊💪
@dinisoliveiraaa You can show each player own score without need for 50 of them. But if you really want all players score it's possible but not without issue. I actually tested how many lines we can use and with large number accuracy drops. So text starts to go slightly up or down. Most importantly you can make it look pretty good on one screen resolution but with another it won't again look good. So keep that in mind.
@AsicsoN I have 50 score devices because the player gains +1 point when they reach the top 50, +1 Top 49, +1 top 48,... +2 Top 3, +4 Top 2, +7 Victory Royale. And whenever you win a placement, the notification appears on the left, just like in tournaments, and the points add up to the leaderboard. But I don't know how to make each player's score appear on his screen like in tournaments. And I don't understand much about verse.
@dinisoliveiraaa It would be much easier to do it in a verse instead widget UI. Yes verse knowledge needed, but there are now plenty of tutorials or maybe you could find someone to help you with code.
@@moyosoresalako3149 I have tested with 50+ lines and worked. Only issue I notice is that if there are many lines then text offset isn't precise on all screen ratios, so may shift a bit. Other than that before refresh UI you can grab all players' score and then refresh.
@@AsicsoN whoa that’s cool can I please get the 50 lines of code I’m in your discord, I’ve tried sth similar but without tracker, the issue I’m having is that it doesn’t update smoothly and in some cases it just bugs out and doesn’t spawn
@@ultm_salih Yes, it's possible. You would need to set what team to track. So probably have two trackers. Or you could do it without devices at all, just use verse. I used this method in the video because it's very simple one.
Wouldn't this be easier than verse though as you just trigger this device (and you only need 1 device right?), you can trigger this from verse still and you don't have to worry about getting the array of agents in the game and all that. I like this set up.
@@LionUnchained Yes and no. It's definitely easier as we don't care to know anything about players. We just getting info from team tracking. No, just because it's extra device controlled by Epic and you know... they like sometimes break devices, so we pretty much rely on them not to do so. Ofc verse can be broken too 😁
@@AsicsoN Right now verse UI is unfixably broken lol. At least for us. The server and the players UI client side desync, even 1% frame drop if it hits a widget update it will duplicate the widget and it cant' be cleared. Thinking hud msg device might fix it tho.
@@LionUnchained Yeah I'm not fan of verse UI. I don't think creating UI should be inside code. That was a thing decades ago. That's for widget UI and other editors were for. So I hope widget UI will be pushed more to get closer to how it's used in Unreal.
Thank you so much for all your videos! I learn so much, including plenty of little things just watching your workflow 🙌
Hey, thanks for this video. It's a nice trick that I am putting to use.
Thanks for the tutorial!
This is pretty damned ingenious 👏
Você é o melhor dos melhores! Obrigada pelo seus vídeos!
Yoooo, the offset trick is actually so clever. Is that how UVs work on a technical level? Its just a larger image file, and padding is essenitally scrubing across the coords?
@LionUnchained Yes it is clever. I knew about Shift + Enter but Had no idea about
in code 😁
In UVs yes it's pretty much same. I just don't remember or we actually offset texture or UVs itself. I think it's UVs.
Thank you for the tutorial i tried to follow but in the end mine is giving me this error: " The setter name SetMVVM_UEFN_HUDMessage already exists and could not be autogenerate"
Hi, not sure what this happens sometimes and not sure if possible to fix.
When happens to me I create new widget and copy paste everything fom old widget.
@@AsicsoN ahm ok i will try this thank you
There's any easy way to display the Team Score itself, instead of working with just eliminations? I mean, in case we have collectibles, capture areas, creatures or anything that awards score and display it on the hud?
@@Shiinohara Yes. There are multiple devices which counts score and in verse we can read from it or we can control score directly in verse.
And then display it is pretty much same thing.
how does this apply in a multi-round setting vs a single infinite round game like redvsblue ? I need score to persist which i can do through trackers BUT i hate the limited hud placement of trackers and need hud message functionality .
It's simple logic and widget just used to set text. So should work in any case.
Can I do this with 51 score devices? And with individual scoring? I'm doing a zone wars, with placements and elimination points, but I wanted each player's score to appear on the screen. Basically, the points that appear on the leaderboard appear on each player's screen. Thanks for this amzaing video! 👊💪
@dinisoliveiraaa You can show each player own score without need for 50 of them.
But if you really want all players score it's possible but not without issue.
I actually tested how many lines we can use and with large number accuracy drops. So text starts to go slightly up or down. Most importantly you can make it look pretty good on one screen resolution but with another it won't again look good.
So keep that in mind.
@AsicsoN I have 50 score devices because the player gains +1 point when they reach the top 50, +1 Top 49, +1 top 48,... +2 Top 3, +4 Top 2, +7 Victory Royale. And whenever you win a placement, the notification appears on the left, just like in tournaments, and the points add up to the leaderboard. But I don't know how to make each player's score appear on his screen like in tournaments. And I don't understand much about verse.
@dinisoliveiraaa It would be much easier to do it in a verse instead widget UI. Yes verse knowledge needed, but there are now plenty of tutorials or maybe you could find someone to help you with code.
Does that also work when a player leaves the game? Does the score remain the same or does it remove his kills from the total?
@@LilDevil_ It based on team so it shouldn't remove leaving player score.
What if you want to track individual player score
@@moyosoresalako3149 I have tested with 50+ lines and worked.
Only issue I notice is that if there are many lines then text offset isn't precise on all screen ratios, so may shift a bit.
Other than that before refresh UI you can grab all players' score and then refresh.
@@AsicsoN whoa that’s cool can I please get the 50 lines of code I’m in your discord, I’ve tried sth similar but without tracker, the issue I’m having is that it doesn’t update smoothly and in some cases it just bugs out and doesn’t spawn
How can i change team setting to tracker device ?
@@ultm_salih In this video we don't use tracker device, so not sure what settings you have in mind?
@@AsicsoN i wanna track score with tracker device not elimination
@@AsicsoN is it possible ?
@@ultm_salih Yes, it's possible. You would need to set what team to track. So probably have two trackers.
Or you could do it without devices at all, just use verse.
I used this method in the video because it's very simple one.
@@AsicsoN thanks bro!
Hello. I get an error message at the end of the code: Unknown identifier `Team1Score` Unknown identifier `Team2Score`
Can you help me?
Looks like you haven't created variables of that name which stores value. Make sure you didn't skip that.
got an error Team1Score & Team2Score unknown identifier
mainHUD also dam
You need to create variables for both teams. That's in the video.
Love your content bro if u interested I have the same thing running only with verse for u it’s free of charge ❤
Thanks! I will keep that in mind.
Wouldn't this be easier than verse though as you just trigger this device (and you only need 1 device right?), you can trigger this from verse still and you don't have to worry about getting the array of agents in the game and all that. I like this set up.
@@LionUnchained Yes and no. It's definitely easier as we don't care to know anything about players. We just getting info from team tracking.
No, just because it's extra device controlled by Epic and you know... they like sometimes break devices, so we pretty much rely on them not to do so. Ofc verse can be broken too 😁
@@AsicsoN Right now verse UI is unfixably broken lol. At least for us. The server and the players UI client side desync, even 1% frame drop if it hits a widget update it will duplicate the widget and it cant' be cleared.
Thinking hud msg device might fix it tho.
@@LionUnchained Yeah I'm not fan of verse UI. I don't think creating UI should be inside code. That was a thing decades ago. That's for widget UI and other editors were for.
So I hope widget UI will be pushed more to get closer to how it's used in Unreal.
top ;)
Dyam bruh
yoooooo^^