As a VR dev, making Unreal development easier for low end devices is going to be HUGE for me! So happy with all the great features that have been coming to UE5!
These demontrations running on consoles are always awesome. Reminds me of those tech demos of Unreal Engine 3 for 360, in preparation for the next Gears games.
in the very beginning you made a mistake by placing stationary lights together. there is hard limit on overlapping those. dynamic lights are unlimited, mega lights just improves performance substantionally
I started development in unreal but game build size was 3 times more then unity , also lighting was not good in build... So I switched back to unity for small title
Haha. And now lighting is good and they are starting to make efforts to reduce game size and stuff for mobile developers. Deciding which engine to choose can be very hard
@@kibibytecompany You do run the game engine itself, that is the whole point of game engines. What you can't run is the engine editor. Which makes sense, not enough performance, ram and storage. And it's a game console which is limited to playing games and netflix.
Looks like they focus to automate what used to be manual labor with that, just like with Nanite, at the expense of visual quality. Fine then, but then there is not much point to AAA studios anymore as games can be done with just few people.
That’s unfortunate. But there are plenty of options to improve performance in editor. Like you can disable „Realtime“ or lower your scalability settings
Oh! Glad you called out 50% of this comment section here tho-. Those comments are discouraged gamedevs from finding their easier way (mostly from 5.5) to make good games
The engine is really hard to use. You have to pick between blueprints or C++ you can't easily use both. Honestly they are taking it in the wrong direction. it can do cool things but it's too difficult to use.
My personal opinion is that it is the easiest engine to learn. And you actually can easily use a mixture of blueprints and C++. You can create new C++ classes by hovering over „Tools“ and clicking on „Create C++ Class“ even in blueprint projects
@@orangehatmusic225 I'm honestly trying to save your time. I work with Unreal for a living, I use a different engine for personal projects. If you really think it's hard then your time is better spent doing something other than game dev.
its not mindblowing. It looks the same as 2010. I don't care. I want games that are good and creative and well designed. Not something forcing you to upgrade your pc.
lol you realize that it ran on a ps5 right 😅 you’re not supposed to upgrade for this you clearly didn’t watch. And BTW characters art is different in every game and can easily look better with the same technology than that demo. So you’re wrong.
you do have a point that I'm seeing is missed in the replies. you're the people who play the games, and you're being called "oblivious" in this field because you're expressing your frustrations about games being developed with only cool graphics and nothing of substance. which is a very valid concern. but people are only seeing the insult in your comment and looking past the fact that it comes from a place of frustration. this video showed many great features that would help developers make a better game, if you didnt get that its completely fine. as the developers that care hear you loud and clear: No TAA Consistent Art direction Dont require an Rtx 3070 and Good Gameplay games dont need to have billions of triangles in every corner, they dont need to have the most highest fidelity of models. they just have to look pretty in art direction, run well and play well, like most games did in 2010.
So in your logic UE4 is better because PS4 games use it. That is like saying machine code from the 80's is better than UE4 or any engine because runs on comodere or atari. Just out of curiosity, did you escape recently from a mental institution?
As a VR dev, making Unreal development easier for low end devices is going to be HUGE for me! So happy with all the great features that have been coming to UE5!
These demontrations running on consoles are always awesome. Reminds me of those tech demos of Unreal Engine 3 for 360, in preparation for the next Gears games.
all that work just for cyberpunk orion. lmao im playin, unreal has been killin it man, hope they drop some mover documentation with 5.5
I remember when the first trailer for Unreal 5 drop, i was hype, because it was Epic! 🔥 😏
in the very beginning you made a mistake by placing stationary lights together. there is hard limit on overlapping those. dynamic lights are unlimited, mega lights just improves performance substantionally
It’s not a good practice to use Movable/Dynamic lights everywhere though as they are way worse in performance than static lights.
So Mega lights is now on par with Nvidia branch of unreal engine 5.3 and 5.4
I started development in unreal but game build size was 3 times more then unity , also lighting was not good in build... So I switched back to unity for small title
Haha. And now lighting is good and they are starting to make efforts to reduce game size and stuff for mobile developers. Deciding which engine to choose can be very hard
Woow
This is amazing
I have to upgrade my setup
You will be able to run unreal engine on ps5?
No. You can run unreal games on PlayStation but not the engine itself.
@@kibibytecompany thx I was confused for a moment
@@kibibytecompany You do run the game engine itself, that is the whole point of game engines. What you can't run is the engine editor. Which makes sense, not enough performance, ram and storage. And it's a game console which is limited to playing games and netflix.
@@bobsteven2363 PS5 has more than enough performance ram and storage, it's limited to Playing games only; therefore it's not a development system.
Looks like they focus to automate what used to be manual labor with that, just like with Nanite, at the expense of visual quality. Fine then, but then there is not much point to AAA studios anymore as games can be done with just few people.
incredible.
It truly is!
Hello, could you please tell me the name of the car game at the end of this video?
Thanks!
This was from the Unreal Engine 5.5 presentation livestream
Epic is hell bent on making Virtual worlds substitute for reality. Lmao
They are building the Matrix
I downloaded UE 5.4 yesterday and I can't have more than 20fps in the editor.
That’s unfortunate. But there are plenty of options to improve performance in editor. Like you can disable „Realtime“ or lower your scalability settings
You need a workstation PC to run it reliably.
Buy a proper PC
@@Gigacat2137 I answer you with this video. hpQQohcHk9Q
your pc need any RTX 3k (30X0) series cards (recommended) or any AMD gpu cards
And don't force yourself to buy RTX 4k series because RTX 3k
Is this a demented hater group that hates UE5 or good graphics? comments are all irrational from broken people.
Idk what’s going on but I am also not a fan of censorship so I left the comments there
Oh! Glad you called out 50% of this comment section here tho-. Those comments are discouraged gamedevs from finding their easier way (mostly from 5.5) to make good games
Where did they show the vehicle customization for fortnite? Im trying to find it but cant seem to see it anywhere
I honestly don’t know yet. But from what they said and showed it sounded like it is a new actor component but I am not sure.
The engine is really hard to use. You have to pick between blueprints or C++ you can't easily use both. Honestly they are taking it in the wrong direction. it can do cool things but it's too difficult to use.
My personal opinion is that it is the easiest engine to learn. And you actually can easily use a mixture of blueprints and C++. You can create new C++ classes by hovering over „Tools“ and clicking on „Create C++ Class“ even in blueprint projects
If UE is too difficult for you to use, honestly just give up, you're not cut out for this. It doesn't get any easier than UE.
Ok Fanbois
@@orangehatmusic225 I'm honestly trying to save your time. I work with Unreal for a living, I use a different engine for personal projects. If you really think it's hard then your time is better spent doing something other than game dev.
@@orangehatmusic225 really not a fan of the engine or Epic Games in general but I have to agree with @Gigacat2137
Running on PS5? Plugged in? With no LEDs on? lol Yeah OK
That’s probably for presentation reasons to make sure that everything works well. So they don’t have technical difficulties.
@@kibibytecompany What about the LED lights? They can be turned off on PS5?
I think so yes. Also, why would they fake it?
@@kibibytecompany True, But I remember Xbox faked it years ago at E3
@@kibibytecompany PS5 Has a hard time running 5.4
its not mindblowing. It looks the same as 2010. I don't care. I want games that are good and creative and well designed. Not something forcing you to upgrade your pc.
🤣🤣🤣🤣
lol you realize that it ran on a ps5 right 😅 you’re not supposed to upgrade for this you clearly didn’t watch. And BTW characters art is different in every game and can easily look better with the same technology than that demo. So you’re wrong.
Exactly, precisely 5.5 promise to improve performance: megalights, nanite skeletal meshes,…
it's not about the looks, clearly you're oblivious in this field
you do have a point that I'm seeing is missed in the replies.
you're the people who play the games, and you're being called "oblivious" in this field because you're expressing your frustrations about games being developed with only cool graphics and nothing of substance. which is a very valid concern. but people are only seeing the insult in your comment and looking past the fact that it comes from a place of frustration.
this video showed many great features that would help developers make a better game, if you didnt get that its completely fine. as the developers that care hear you loud and clear:
No TAA
Consistent Art direction
Dont require an Rtx 3070
and Good Gameplay
games dont need to have billions of triangles in every corner, they dont need to have the most highest fidelity of models. they just have to look pretty in art direction, run well and play well, like most games did in 2010.
Looks like mush, to be honest. And performance won't be your friend. Matrix demo was much more impressive.
The Matrix demo was straight up insanity, yeah.
new features blah blah this shit doesn't matter if you can't run it. Like over 50% of gamers. But yea Megalights specifically are very cool
True. But those who can run it will have a good time :)
Wasn't this played on a ps5?
@@deniedinc9933 With horrible upscaling and noisy lumen yea
that's your hardware issue, not the engine.
@@wise-succubin oh really, show me how well can you run a project with nanite and lumen and what's your setup
if this can't run on the ps4 then its not impressive. ue5 is a commercial gimmick. i still use ue4
right and wrong, ue5 is massively improved
from ue4, and ue5 got raytracing
+ if your logic goes with games, that means “current gen” games is not impressive for not using ps5 and Xbox series performance
So in your logic UE4 is better because PS4 games use it. That is like saying machine code from the 80's is better than UE4 or any engine because runs on comodere or atari. Just out of curiosity, did you escape recently from a mental institution?