Normally these videos are indeed clickbait, and absolute garbage... Alas, you freakin' rock and are a person of honor. I've been getting slapped around by Unreal Engine since the old days (we're talking pre-UDK days), and I still learned some new stuff. Keep up the great work!!
Hi Chrisgames... my name is Carter and I want to learn how to work with blueprints SO BAD. However, i struggle to find any sort of tutorials/ courses to effectively learn blueprints and make sense of them. Following tutorials I can understand the first few pins and then things usually get too crazy to wrap my mind around. I can follow the tutorial and get things to work just fine, but I want to understand blueprints as a whole so I can make things on my own without ALWAYS following guides. Any suggestions on where I might start or things I can do? I really want to learn
To fix it, change the first chapter to "0:00" You have a double starting zero, that's why chapters don't show. And we need them. Thank you! amazing video!
Awesome video, thanks! I use alot the modeling tool to change de pivot and orientation of a mesh. Just drop the mesh into the map - modeling- edit pivot...then just delete it. Find it easier and faster than going into the mesh itself. The modeling tool as a whole is insane
I thank you for watching. Don’t forget to subscribe for more such content! You can also check out my other videos on the channel and see what interest you :)
Wow glad to see your not arrogant and still love to learn from others Nice Job. I watch both of you guys for my upcoming Game. Your content is highly valued.
25:00 one shortcut you missed here and we ALL use a lot, is how to create Custom Events with just a click instead of typing "Custom Event" after right click. This would save you a lot of time, but unfortunately is not easy to do. I was able to achieve this by changing some json file in the engine, unfortunately I can't remember which one, but it is very easy to google, took me like 10 seconds to figure out.
Many many thanks. Most of these are pretty convenient I'd say. (Btw i've been using unreal for roughly 7 years so I'm kinda surprised that I have only known like 6 of these)
I knew majority of them, but not all, so this is great. Just one detail, regarding tip #99 - Sharpening. Ever since UE 5.3 it's now a property in PostProcess volume, so it's no longer accessible only through console.
Oh, be careful when doing modeling adjustments like the boolean action to make sure you duplicate the mesh first and make the change to the duplicate. Otherwise you can permanently break the original asset.
really amazing video. i have a question do you know how organize assets in content folder depend on the order of adding it instead of of naming order that ue5 do all the time?
@@kibibytecompany ah im looking for a way to do that since years, my vision is really poor i cant read names so i count just on remembering the order i hope epic will add that option in the future.
I'm just teasing when I say this, but you already failed in the first 8 seconds. Yes, I knew you could plug arrays or even groups of individual actors into some nodes. WIth limitations :P I've been working with Unreal since 2009 though, and you did teach me quite a few things I didn't know. Well done! OMG, I've been wanting to disable the grid for YEARS! Thank you so much for this video :)
@@kibibytecompany I think that just comes with being an older dev. I started in 1999. lol. I really resisted switching to UInreal as well, because I grew up with Quake engine and then Source.
Since you mention them in the video. Tip #0 - NEVER USE on Event Tick to do anything at all. The instances where it is actually of use are almost exclusively ... monitor FPS.
Hi, could you tell me if there is a way to block (freeze) the selection of objects in the scene, like Unity or blender, the tips 86 dosen't work? Thanks
@@kibibytecompany seems they removed it in 4.26 might try to make a plugin for this - might be good learning. but i don't have a lot of time if u would kindly make it 😅
The fact that I knew 97/100 makes me think that I wasted too much time on unreal... (I didn't know the audio widgets, the dumpticks command and that printing "Error/Warning" changes the color)
Normally these videos are indeed clickbait, and absolute garbage... Alas, you freakin' rock and are a person of honor. I've been getting slapped around by Unreal Engine since the old days (we're talking pre-UDK days), and I still learned some new stuff. Keep up the great work!!
Started writing these down in my notes but at some point just wrote "watch this video once a year".
This video is the reason downloading is necessary sometimes lmfao
As an unreal expert I'm pleasantly surprised! Good job, keep up the good work!
Hi Chrisgames... my name is Carter and I want to learn how to work with blueprints SO BAD. However, i struggle to find any sort of tutorials/ courses to effectively learn blueprints and make sense of them. Following tutorials I can understand the first few pins and then things usually get too crazy to wrap my mind around. I can follow the tutorial and get things to work just fine, but I want to understand blueprints as a whole so I can make things on my own without ALWAYS following guides. Any suggestions on where I might start or things I can do? I really want to learn
To fix it, change the first chapter to "0:00"
You have a double starting zero, that's why chapters don't show. And we need them. Thank you! amazing video!
I did double starting zero for any other video in the past and it worked fine. But I will try this
I GOT IT WORKING. I made some test chapters to see if it works and then replaces those with my original ones again and now it works
@@kibibytecompany wonderful! I confirm I can see all chapters now. Your channel is amazing!
@activemotionpictures Thank you 😊
Excellent video! I had started a list of tips and tricks for myself, and you captured most of them! Thanks a lot!
Awesome video, thanks! I use alot the modeling tool to change de pivot and orientation of a mesh. Just drop the mesh into the map - modeling- edit pivot...then just delete it. Find it easier and faster than going into the mesh itself. The modeling tool as a whole is insane
I'm 7 tips in and this is gold. Thank you!
I thank you for watching. Don’t forget to subscribe for more such content! You can also check out my other videos on the channel and see what interest you :)
Thank you! I thought this was total clickbait at the start, but I was pleasantly surprised and glad I stayed. New sub!
Man you are insane! 🔥
Thank you! You videos are also great 😊
Wow glad to see your not arrogant and still love to learn from others Nice Job. I watch both of you guys for my upcoming Game. Your content is highly valued.
Glad to hear that! I wish you the best of success with your upcoming game! 😁
Great , Two Legends here @GorkaGames and @Kibibyte, Thankyou both of you 😊
Yo this video and your whole channel is a W, idk how you don't have more subs
Great video. 30 minutes flew by fast with this one!
Thank you 😊
I got about 10 tips from this, thank you!
so happy to be here at this incredibly zazzy star-studded event
Awesome collection... A hot key you missed in the material editor is (shift + C) for component mask
This one is awesome. Thank you!
what a shame people did not realize such a brilliant channel
Thank you for your kind words :)
I was so skeptical, and you proved me WRONG.
Wow.
nice work thank you. colour correction plugin was very helpful
25:00 one shortcut you missed here and we ALL use a lot, is how to create Custom Events with just a click instead of typing "Custom Event" after right click. This would save you a lot of time, but unfortunately is not easy to do. I was able to achieve this by changing some json file in the engine, unfortunately I can't remember which one, but it is very easy to google, took me like 10 seconds to figure out.
I definitely learned more than a handful of tips from this, thank you!
best tips channel ever
Wow👍 Please make a video like this, but with console commands! There's so many useful ones..
Good idea 👍
Gamers think they’re cool finding secrets in games.
This guy found all the secrets in Unreal Engine!
20/10 rating
Thank you for your great commitment in creating such a great guide!
Damn I been using UE for a year now and only knew like 3 of these. Great job dude !
Thank you 😊
me at tip #1: Yeah, I'm kinda a genius
Me at tip #2: Woah that's cool!
Me at tip #3: I know nothing about life
I know right ?!!🤣🤣🤣🤣
Super work friend. I learnt A LOT and also learned that I have A LOT to learn :)
You're hurting my brain with all of this good information
I heard watching my other videos makes it even worse 😁
Excellent video! Liked, subscribed.
Thank you
Many many thanks. Most of these are pretty convenient I'd say.
(Btw i've been using unreal for roughly 7 years so I'm kinda surprised that I have only known like 6 of these)
All brackeys voice's people can do one thing, best teaching and explanation.
Thank you 🙏 It lays in our nature ;)
Tip 50 is my favorite, I didn't know it could be that much easier.. lol
Amazing video, there are a lot of things here I didn't know, great gem!
This video is Unreal!
Where are my 2 years experience of game development? 💀 Thank you very much for this video! 😂👍
😂 I am sitting here with 8 years 😉
Great Tips and Work Keep it up
Insane amount of timestamps, insane amount of tips 😯🙌
watched thw whole thing! thanks so much!
You are welcome 🙏😁
tip 27 saved me so much.
I didnt know any of these, i started ure5 today
A lot of value in this :)
I knew majority of them, but not all, so this is great. Just one detail, regarding tip #99 - Sharpening. Ever since UE 5.3 it's now a property in PostProcess volume, so it's no longer accessible only through console.
This is very good to know. Thank you for sharing this!
ok I will subscribe, awesome video :)
I was blown by the second trick. WTH Epic?! Don't they think these are good things to know?!!
Cool tips!
Imagine if this video had timestamps though...
It has! But they don’t show up for some reason
Great video!
As a senior programmer I'm completely defeated by those tips 😮
Thank you for your content
Awesome, well done! 🤘
ungodly good vid will sub for more
Oh, be careful when doing modeling adjustments like the boolean action to make sure you duplicate the mesh first and make the change to the duplicate. Otherwise you can permanently break the original asset.
You are right. I already did a video on that but I indeed forgot to include it also in this one. Thank you for pointing that out
Thank you, really appreciated
very useful ty~!
So GOOD THANKYOU SO MUCH !!!
I started learning ue 6 years from now but I still don't know some of the tips you have presented
Amazing!
really amazing video. i have a question do you know how organize assets in content folder depend on the order of adding it instead of of naming order that ue5 do all the time?
I will look into this later when I am on my PC
Alright. It doesn't look like it. But this could definitely be done via a plugin
@@kibibytecompany ah im looking for a way to do that since years, my vision is really poor i cant read names so i count just on remembering the order i hope epic will add that option in the future.
I'm just teasing when I say this, but you already failed in the first 8 seconds. Yes, I knew you could plug arrays or even groups of individual actors into some nodes. WIth limitations :P I've been working with Unreal since 2009 though, and you did teach me quite a few things I didn't know. Well done! OMG, I've been wanting to disable the grid for YEARS! Thank you so much for this video :)
Herby I grant you the title of an old age unreal engine expert :) I started using it 8 years ago
@@kibibytecompany I think that just comes with being an older dev. I started in 1999. lol. I really resisted switching to UInreal as well, because I grew up with Quake engine and then Source.
6:40 nice!
super helpful
Thanks Bro 🙏♥️
A lot of good Tipps. Some I knew. Al lot I didn’t. 👍
Awesome!
Thanks
Since you mention them in the video. Tip #0 - NEVER USE on Event Tick to do anything at all.
The instances where it is actually of use are almost exclusively ... monitor FPS.
How would you optimize an interaction system that uses an line trace on event tick
Holy shit!
Did you know when you press Q to align nodes, the order of selecting them will dictate which node to follow?
Yes :)👍
¡¡Muy util!! Gracias
Hi, could you tell me if there is a way to block (freeze) the selection of objects in the scene, like Unity or blender, the tips 86 dosen't work? Thanks
Love you
lol I was thinking I know much about ue
You're the best
Thank you 😊
4:30 how do you go up a level/backward using the keyboard?
I actually don't and there is just a cut. But if this is possible I also want to know!
@@kibibytecompany seems they removed it in 4.26
might try to make a plugin for this - might be good learning.
but i don't have a lot of time if u would kindly make it 😅
@longbowman7238 I could but i unfortunately also don’t have time :/
Woah 😮
The fact that I knew 97/100 makes me think that I wasted too much time on unreal... (I didn't know the audio widgets, the dumpticks command and that printing "Error/Warning" changes the color)
For how long have you been using Unreal?
@@kibibytecompany Since December 2020
Just 4 years and you know nearly all of them. That’s crazy! 😃👍
is there a hotkey for the NOT node in blueprint?
I don’t think so. But this could be incredibly useful. I hate searching the not node
🤯🤯🤯🤯
Time codes
Is this the voice of brackeys?
I never noticed this but we sound very familiar. haha
@@kibibytecompany cheers mate 😁😎
DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM my mind blown like couple of hundred times
Brazil zil zil 🇧🇷
Brackeys voice cloned 😊
You are the second one who mentions the similarity of my voice and his
@@kibibytecompany really! lol 😄
I liked your tips, it speeds up production.
He sounds like brackeys
You are the third one to say that :)
26:10 doesn't work
It does!
The music is annoying, it distracts from the video.
Without music it is a pain to watch.
@@kibibytecompany I watch the video for tips I might not know, not because I want to listen to music.