The video game industry is literally satanic. Look up the occult and Aleister Crowley and you'll see that the only conspiracy in the world is that the Bible is true.
Lmao, I'm pretty sure the only reason he says that line is because Whitehorse says that line to The Marshall in the beginning and they wanted to make it sound like it was coming full circle. But your point is right and also, why do they capture some people but shoot or execute others? Joseph says that he doesn't wish to kill but he has his followers kill.
So once again the way to get the best ending in a Far Cry game is to not play it at all... Is Ubisoft trying to turn this into a multiplayer only series?
"Take your friends my child and go" ------- I got emotional at this point. After all the destruction I caused, wasn't ready for this simple and soothing goodbye.
This is actually the bad ending, the screen turning red and the music playing on the radio suggests the player got hypnotized or corrupted by the bliss. That’s why the sheriff asked “what’s wrong?”
No, when you are fighting in Jacob's region at times he'll send a capture party and rook was trained, when he hears the song, he'll go crazy and kill anyone around him
No he doesn't lmao. The bombs drop either way, no matter the ending and Joseph has nothing to do with them. It was North Korea and as you have taken down and blown up each bunker his entire cult and plan was destroyed. At the end of Resist it's shocking because you find out he was right all along and although his efforts seemed evil he was doing it for the good of the people all along.
"Not all problem can be solve with a bullet" I know right, I shot the guy a thousand 7.62 yet he still managed to be the only one able to get out of the truck and carry me to the bunker. Also getting free of his handcuff in the process...
National guard will never come, because the protagonist killed everyone in the car. And having the national guard would make a too easy ending. Both existing endings are really complex and unexpected, they both gave me too much emotion
This is a 100% serious question: At this point in the game, you've been captured several times and should have been executed...but you've destroyed almost all of Eden's Gate by now...so how tf did Joseph capture all the protagonists. As a matter of fact, how tf does the Cult keep capturing everyone?! Like the first time was understandable but at this point it was ridiculous!
Why do the bosses let the rookie alive? They say because the father wants that. But why? It makes no sense. In both endings your friends die. In one you are alone with the father. Where is the reason why seed dont wanted to kill you? So you can decide about seed dropping the bombs? If you go away he wont nuke hope county so that the good ending for hope county.
Patrick Freeman The only problem with that is that he has all the allies you made in the game, AND...like the dispatcher in the beginning, he now has you under his control, as showed by the song that plays on the radio. So basically, he still has what he needs (i.e. his people) and he either has someone on the outside (the protagonist) helping him or the protagonist kills the other deputies and Joseph doesn't have any witnesses
First. He doesnt nuke shit. The world it's at Blink of nuclear War and Moscow was nuked a day after by North Korea. Second, Joseph is crazy, evil, but have good intentions. He is even the Lesser evil in seed family and you can see a lot of messages from him to his brothers asking them to be more peacefully. It doesn't let them kill rook bcoz he believes in rook. He thinks that room is actually going to realize that he is right and only want to save as many people as he can. The only problem is that he want to save them by force.
My problem with the ending wasn't that it didn't make sense with regard to the rest of the plot (it did if you caught the clues), it's just so frustrating that everything I put so much work into got blown up. Really kind of a lousy feeling.
I mean, it’s more to do with the continuity after everything does get blown up, because you should be in the bunker but you’re not, and it doesn’t make sense.
Percy Danvers I think that's the point the game is trying to make. That your efforts are, as the Father says, "for nothing." That the end was always going to come, and ostracising that which you do not understand often leads to self-ruination. This applies to everything: others, politics, our world, our very nature. That's why the Father told you to just walk away in the hopes that he would not have to fight you (though he prepared because he felt it was very likely people would resist him) and "save" as many people as he could from the collapse. I use "saving" loosely because it might not be in the conventional sense of saving others in regards to the whole brainwashing bit. Whether you agree with his initial methods or not, he really was just trying to save as many as he could.
I'm homeless...never played the game...didn't even watch the whole walk through...but i watched some Estas Tonne videos today...I also really like John Butler's ocean...
@@coffeepoweredkatie6290, one could argue that in this ending, you join the cult. At the very end, Rook / the Deputy sees red and turns on Sheriff Whitehorse, on cue with the music, after all of Jacob's horrific conditioning and NLP in the kill rooms.
@@Solarfactor That is true I saw most people saying they felt like the Deputy dies in that one, but then I started seeing the "Well they can just drive back and join Joseph" theories. Still would of been pretty cool for betraying everyone to have been an actual choice though. Like in 3 (not that it went well there lol)
Basically. The "good" ending is just basically you leave your friends to be controlled by the father and you end up killing the sheriff and the deputys, the "bad" ending is everyone fucking dies besides you and the father leaving him in control if you and maybe the wasteland of the USA (possibly), and the "secret" ending you do not arrest the father, meaning that you don't kill Jacob, John or Faith which means (in my mind) the the cult will either gain control of the resistance members mind or kill them or maybe both. So I would think yes for the answer to your question.
This is not a good ending. If you played the game, you would know he shoots everyone in the car. It may not show it, but that's what happens when you hear the music.
Well i think the Nukes going anyway off. In the Radio you can hear some stuff, that Nordkorea is starting a World War. So at this "good" Ending, you kill everyone and die from the Nukes. Even the Secret Ending is bad, because Korea is starting anyway the Bombs O_o There is a new World War and Seed knows it. (Why? I don´t know)
I'd disagree with that Hoshpakk, I see this Far Cry as the "What if the bad guy was actually right" type of Storyline, the outside world deteriorates as The Rook begins to take down the other members of the Seed family, every time you try to arrest Joseph something comes along to stop you, the Nuke only goes off after you arrest Seed for the final time and even then you and he both survive the Nuclear holocaust. This would be in line with how Far Cry treats itself as a series, it has mystical elements, God exists and he does, for one reason or another, want to stop you from getting Joseph, eventually leading to what Joseph prophecised, the end.
I don't think the bombs come if you walk away. Joseph said God is watching and will judge you by what you choose. I think the God in the far cry universe was testing Rook. Maybe trying to see if humans could have the power to forgive eachother. And if you resist forgiveness then you failed and the world ends. "Condemn not, and you will not be condemned". All that being said I sort of think Joshua had something to do with the nukes.
I don't believe games needs a "happy ending" to be good. But there is something that feels "off" about these ones. Plenty of video games like The Last of Us, Shadow of the Colossus, Nier, Half-Life 2, Red Dead Redemption and Metal Gear Solid 3 have only "bad endings" yet it's still satisfying. Perhaps the lead up has resulted in the more vocal negative reception to the game. In Spec Ops: The Line it makes it clear every choice up until the end has been "Do you want to fail this way OR that way" whereas Far Cry the gameplay encourages a feeling of progress and achievement. You go around, chipping away at each objective over the span of several real-time days or months until you cover the whole map, making alliances with and getting to know fun and interesting NPCs, gradually upgrading your skills and so forth. This sort of gameplay naturally leads a player to feel like they earnt a chance to do what they set out to do. The final mission in their head across the hours they've been playing has been: Defeat Seed. Whilst the other games that seem to have well-recieved "bad endings" like The Last of Us (Protect Ellie) and Shadow of the Colossus (Kill the Colossi & save the girl) let you achieve that mission even if it's at the cost of something greater. It's like if in Shadow of the Colossus the game turned around and ended before you got to fight the last Colossus. It's the itch of something going unfinished. It's the same reason people felt unsatisfied with the ending of Life is Strange. The entire game was structured around "Save this Character" and the ending wanted you to go against that fundamental thought held in the player's mind the entire time they were playing it. Or maybe some of the backlash is caused by the multiple paths. Even Spec Ops: The Line - which had multiple branching paths - always ends pretty much the same way (with a little change depending on what you think the final fate of the protagonist should be after the revelation). But here you choose how you fail: Try to leave and get help, you'll get your brainwashing activated by a song on the radio and kill your friends, abandonning the rest to live the rest of their lives brainwashed into a cult thats been killing their friends and families the entire game. OR everyone dies in a nuclear holocaust except for you and Seed who locks you up in a bunker so he can brainwash and indoctrinate you. And whilst the final "Secret Ending" is the best and technically the "Good Ending", it basically means Law Enforcement is going to argue among itself over what to do next with the Marshal gunning for the Sheriff and Deptuy to lose their jobs whilst the Seed family go around free to brainwash, torture and kill those NPCs you encountered and befriended in the other route. Maybe if there was some follow-up to the Secret Ending where you see the National Gaurd show up to launch a strike on the Seed compound (as they sometimes have to do with violent and unpredicatble cults) that might've mollified some of the haters. But the ambiguous nature of it leaves it open that the explosion goes off if they tried that too. I think the message of the game might've been handled better, a lot of the dislike for the endings of the games stem from the message of the game being "Sometimes it's best to leave well enough alone" when it's gameplay is counter-intuative to that message. Whilst the concept of "Knowing when to fold them" and the ability to walk away from a fight makes for a good narrative, in this instance - especially when a gamer has specifically picked a game advertising massive guns and violence - it is again at war with the very nature of what most players want out of the experience. Also it's understandable some people would be irked to be told walking away from a dangerous cult and let them further consolidate it's power and expand their reach. Especially when it's law enforcement meant to stop it being told to let it happen. I can't say I hate the endings, they are daring and supposed to make you think and question the idea of heroism. But I can't say I like them either since the very structure of the game itself causes the endings to feel out of place and as though the player has been blindsided into a situation where they lose no matter what. I'm not saying it couldn't work, I'm just saying it doesn't feel like it worked here.
FictionRaider007 The ending definitely left me unsatisfied. To have everyone put all their hope and trust in you for you to end up failing and getting them killed doesn’t sit right with me.
Well thought.... I hope the developer able to create another ending, doesnt always to be the 'good'. It can be twisted but as long as what the player want from the beginning "Eliminate the Seed's Family" are satisfied i think most fan will agreed on it and also improve how frequent environment(ai/enemy) came across with the player.
Oh my god, could you be any more pathetic. Stop thinking so much about it. It's a game, it's not art, it's not literature, it's a game. Nothing worth spending too much time on.
It's all stories. Literature and films tell narratives just like video games they just use a different medium to translate those stories. The purpose is to evoke emotion in the viewer or reader be it misery, fear, joy or bloodlust. Some mediums are better suited to some stories and evoking some emotions more than others is all. I just wanted to express how I felt something here didn't quite click. On some level I agree that it doesn't require too much thought and discussion, hence why I decided to express it in a UA-cam comments section. I just have a habit of writing a lot so it came out lengthier than most other comments would be.
I might be the only person here who feels this way, but I absolutely fucking loved both endings and I don't even know why. They felt so true to the story and feeling of the game. What did you guys want, a goddamn story book ending? Skipping in a field of flowers with singing?
Probably, you were supposed to prove them wrong, what they did was unmoral, you were supposed to make the poor people at hope county free, but instead they give us this bullshit ending were what you do doesn't matter. I'll tell you about a good game with a good where you never win, Spec Ops: The Line, you know about your mistakes through it and don't feel like a hero about anything in the game, that's a really obvious point the game tries to make. But dude, did you play the same game I just beat some minutes ago? Always, after liberating something or somebody you'll have some cheery music for your satisfaction, people celebrating, thanking you for your generousness, they have characters like Hurk or Cheeseburgers the silliest things to come out from the game, the Richard Nixon minigames, the Testy Festy, fookin guy marvel, I'm surprised how someone at the writing team took it that seriously for it to have ended like that.
The point of this ending shows that instead of you being a hero, you're a genocidal antagonist the whole time. Other than these forced conversions and use of lethal force against anyone that opposes them, all these guys were doing was preparing people for the end of days, which did come. Because of the Sheriffs and the player, all the bunkers are empty because everyone that was supposed to be in them is dead. The reason why Far Cry did this much better than Spec Ops (which I also love) is that it was more subtle than Spec Ops about letting you know that you're the bad guy in the end. Spec Ops is about as subtle as a punch to the face when it comes to making you feel evil as the game progresses. Far Cry did a much better job, because as we see in many of the comments, most players still don't know that they are actually the bad guy (at least in my opinion). Not saying that Eden's Gate are good guys, but the player certainly is not a good guy.
William Poole The player is without a doubt the good guy. Joseph Seed was a irredeemable wretch. Just because he was right and we foiled his plan to save the Edens Gate people doesn’t mean he was a good person or doing the right thing. The Peggies were ruthless dogmatic serial killers.
Look at FC4: The ending no matter what was bitter sweet. You killed a tyrant and put in a tyrant. FC3: You either kill you friends and die a king or lose a close ally and loved one and leave with your old friends. FC5: Either everyone dies but you and the Antagonist or everyone dies but you, the antagonist, and all of the now brainwashed protagonists. All the other games made you feel like you did something at least.
I'm with you. Just replayed the game after months away and loved it more this time than originally. The writing/voice acting is outstanding. The animation is outstanding.
So....you don't get to kill Joseph Seed in any of the endings, Joseph Seed actually WAS a prophet and fore-saw the end of the world. Go through all of that, just to ultimately walk away and then Fade-to-black? Can't help but feel a little disappointed. : /
Clearly the game is not meant to have a "GOOD" ending... How is this such a hard concept to grasp for some. People saying the ending is bad just because they are too dumb to use there heads to think about what is shown and would rather have a good ending where you win and everything is all wrapped up with a bow in a neat little package
AxtonDaily Actually the side quest you do for that science dude, when you send him through the teleporter and you get in it too you'll see a little bit of the Mars dlc but hardly recognizable possibly the zombie 9ne not the Mars one.
This is the more dark ending the song at the end always happens when the game makes you kill your friends so after the dark you kill everyone in the car with you....
That's almost right. But if you remember well, everytime Jacob plays this song the same vignette appears, meaning the same outcome (most likely). Its not obvious, but that's what makes it so good.
Another thing to consider is that if (I think) a person is exposed to a huge amount of bliss, they turn into "angels". Maby rook became one of those weird zombie things.
Far Cry 3 ending: Ever since Vaas death you had basically become a one man killing machine trying to find that warrior thrill you had at the beginning. You abandoned your friends, your home, and everything to be this warrior. But at the end when it came to the warrior who would die the mightiest or the man who had promised to get his friends and family out of that hell. A compelling look at to what mattered in the end and to see if there was truly any light left in the madness of the island. A+ Far Cry 4 ending: Let Pagan Min, a man who went insane after the loss of his child and love and took it out on everyone else, live and allow a man who was kind to your mother and do what you were sent to do in the first place. Kill him and bring justice to all that he had done, or both. And let one side take a fanatical religious control that had you believing that these ways were purer and better only to reveal that it was simply a way to control others through faith and fear. While the other had you believe it was being practical and moving away from the old world, only to reveal that they were just like Pagan Min. Even the central figure couldn't change everything for the better, because they were so focused on killing and winning that they never thought about the end. A little more sad than the good or bad ending, but since you could kill them both its ok. A- Far Cry 5: Ending 1, walk away and the game ends. Ending 2 walk away later and you kill everyone you care about... ok. Ending 3 rocks fall everyone dies. The bad guy gets away with everything and nothing you did in the end mattered. Also main character isnt a character so there is no arc or any reason why the bad guys would be interested. D
Because your character didn't make any meaningful or impportant choices and the ending is exactly what I said. What made 3's ending good was the choice to either succumb to the warrior or move past the bloodlust and leave the island with the people you promised to save. 4 was good because it challenged the necessity of your actions and also showed that you were a pawn in a grand scheme rather than a leader. 5 has none of that, neither choice has any important impact. If you leave then all the people you teamed up with are killed by you, its what the game implies so ill treat it as fact, and Joseph gets no comeuppance. Had it not ended like that but rather you leaving and coming back to free everyone with the national guard it would have been a great subversion to the formula that you don't NEED to be the one solving the problem and that sometimes its better to let things be for the moment but to comeback and confront it when better able to. The resist ending could of had the ending where you killed joseph but an entire cult built around his personality is destroyed causing chaos in Hopes Peak and everyone trying to rebuild and survive the cult imploding on itself in an isolated area. It could have shown the people you helped along the way providing aid, providing help, or just getting people the hell out of there. Resisting not only the man who caused all of this madness but also resisting the despair of his demise. Everyone begins to resist not just you. Instead nukes from nowhere and you are left alone with Joseph while everyone dies. Biased or not both endings suck all hell and is either lazy writing or a bullshit scheme to sell the "true ending" in later DLC for a game we already paid $60 for. But that was a more in depth look at it.
casey boudoin could be some kind of set up for another game? I liked the idea that this time there was nothing you could do. The collapse was inevitable. But yeah I didn’t understand why you weren’t playing an actual character just some fuckwit everyone calls Rook even though you save people every two seconds.. but yeah I’m just a rookie fuck you people of hope. But like I was saying could be a setup for the next Farcry set in a dystopian/ and or apocalyptic setting? could make for an interesting game
BagoFit Reborn has talking about when you refuse to arrest him at the beginning of the game. The "bad" endinf reveals that the sheriff made it obvious that he thought it was a stupid idea to arrest him in front of his cult, and that they should leave and get the national guard once they saw things with their own eyes...and he was right. With the bad ending, the choice is made too late because of the brainwashing. If you make the choice at the beginning of the game, everything would go the way it's suppose to.
BTW for the people confused about the ending, it's actually a tie in to the alien DLC for the game where you find out Rook was actually a Marsian and when the sheriff played the song it's his head about to explode from the music
It's tied to the bad ending where after the bomb goes off the rapture happens and demonic spirits turn those not saved by Father Joseph Seed into zombies and Rook has to fight a holy war for the soul of the world, and the Vietnam DLC is tied to the secret ending where you do nothing leave and sit on your desk when you begin to suffer PTSD from your days in the Vietnam war reenactment
"sometimes... it's best to just leave well enough alone" D: "We're gonna come back with the national guard" :D *turns on radio and starts to see red* "what's wrong?" D:
People saying the ending is bad because you dont win and get the sense of achievement you want dont understand the message. "When are you going to learn that not every problem can be solved by a bullet" is the point, yes the cult is evil and murderous but in the attempt to stop them you become the monster yourself by killing more than they ever did in a crusade to end them. You had the opportunity to go to the national guard and just take the leaders and solve the situation ad peacefully as possible but you only stoke the flames and refuse to ever leave well enough alone and dont try to sort things out diplomatically at any point.
What you say could work if it’s a game that your actions makes impact on the game word, but this is farcry, a game you can’t even choose to spare Faith. So I guess you can’t judge this game with a moral standard. I love the ending btw, everything blows up, very nice, very farcry :)
See he says that while ordering his followers (whom he brainwashed) to kill everybody. Not only that but you’re captured and tortured numerous times, being brainwashed TO KILL. Joseph is a complete and utter hypocrite, hell even in the exact same scene he says that he has guns over the heads of your friends. It’s ridiculous.
Tbh, a post apocalyptic far cry would be awesome. And do not worry, humanity would find a way to survive. And they wouldn't be any less different. Because war, war never changes. Wait, what?
A good ending is not always a satisfying ending or a happy ending. I liked it that they wanted to tell their story and this story is also foreshadowed if you watch the easy ending at the beginning as Ears said that no one of us (in this case referring to himself and your friends) is going out of this alive if you cuff him in the beginning - which holds to be true in the end. I think you need to see it as what it is: a canonic story tellilng but thats how these games were always like and thats the way they want to tell their story. If you want to play a game with more focus on decisions and story evolution there are other games out there.
When Platters’ song plays on attempts at getting into the Veteran’s center where Jacob uses the MK ultra style programming Rook sees red and passes out. He doesn’t get up and start going “Fist of the North Star” on everyone there or the animals around. When he kills Eli…it is with a specific trigger from the layered programming that causes Rook to do what he does. The song is the initial hypnotic trigger. While the song is playing he becomes a drooling stoner either asleep sleep or asleep awake. It’s like that in the game where you are flying around and the song plays. Somehow between the song and Rook losing consciousness- Jacob finds him and starts the additional specific added programming (ie “kill kill kill”). Unless Jacob’s voice came on after the song ….to “Rub one out on Pratt’s face” or “Play hide the Salami with Hurk” No command…Rook is a zombie sitting in front of the Sheriff with a look like someone just lobotomized him…no nuke, until the National Guard comes in…and then it turns into Waco Texas on steroids.
Here, the father kinda reminds me of Negan. He has somewhat good intentions but did it in a bad way but after all that they have done to him, he still tries to give them one last chance for peace and keeps his word.
MissKiwi It was unintentional though, like the only thing he'd be counting on was a song? No even if they got the national guard the nukes would've still dropped and killed everybody, if the song didn't play then the sheriff and deputies because of Dutchs nearby bunker would survive nuclear fallout.
Patrick Hocking alone, yes, this ending is pretty weak and not that interesting compared to the other one. But if you combine it with the fact that you were brainwashed by father, turned in to a sleeper agent and that the song was the activation code, then it has a really deep meaning. It basically shows that after everything you had done, you still failed, you still became a part of the seed family and killed all your friends
Martin Vazquez Either ending almost everybody you know die, I should've just settled with the secret ending and most likely everybody would've survived.
Remember Waco, Texas .... oh yes the good police and national guard SAVED all those people.... right? Wrong. .... So to point out that was a weak ending too?
This game really pulled me in more than I thought it would. Faith was intoxicating, as was most the villains. Then the ending, Ubisoft gets a lot of shit but damn have I loved most of their games. Playing through Far Cry New Dawn and seeing the old places in ruin and bright graffiti from the highwaymen... it's just a great two part series.
When i got this ending i figured rook got triggered like when he killed eli, and basically killed all his friends. Hence the screen going red and the "what's wrong?"
Kinda sucks we lose no matter what. Guess the developers wanted the ending to be edgy. I would've liked an option that felt like everything we did wasn't for nothing.
@@noahfzx In war, the bullet is your most likely solution. It takes a bullet to start a war. Handcuffs ruins the reputation of leaders. Because over time, followers end up leaving when their leader is absent. Handcuffs is actually far more effective, because you're avoiding the chance of creating a Martyr. Granted, the firearm is still absolutely needed, handcuffs does much more than restrain a law-breaker, it demoralizes and ruins them.
Jacob's end mission was the worst... How he legit classically conditioned me into killing Eli since I was so used to killing the faceless guy at the last.... I just felt so violated and fucked up
Only You - The Platters Only you can make all this world seem right Only you can make the darkness bright Only you and you alone can thrill me like you do And fill my heart with love for only you Only you can make all this change in me For it's true, you are my destiny When you hold my hand I understand the magic that you do You're my dream come true, my one and only you Only you… ( But seriously out of all the songs that could've played it had to be THAT one. )
Ricardo Hoàng Nah, religion don't need to kidnap people to save them, it would actually go against some religions like Judaism, Christianity and Buddhism force your religion into other's. He need to drug people to make them believe in him, think about it, if you have a vision of the apocalypse, who would believe in you ? And even so who would help you, some people would try to even put you in a asylum for think that you are going insane when you start to act like a maniac try so save you and the people that you care about from the impeding doom
Ricardo Hoàng That's work with all ideologies dude, all not only religion. Heck Vladimir Lenin was a atheist and executed 14,000 to 20,000 priests for their disagreements with him. The point is dicks are dicks, they will use anything as a excuse, anything, no matter if is religion, communism, capitalism, food, clothes or whatever, there's always gonna be people like that
You May freak out in this ending but it's still a good ending because you leave him with Power over absolutly NOTHING. His follwers: Dead. His Family: Dead His Empirie: Destroyed His belive: Destroyed His goal: Avoided And as long as we dont see how he killed his Team, he May not did it. Best Ending in my eyes.
@@divinity1371 well actually now that new dawn is out we know that the nuke drops anyways so, I'd say that trying to capture him- for me at least- is the better ending
It was never about winning just reaching the end. A reflection to our world and whats going wrong. First I hated the ending but when you hear the credits song "We will rise again" and see the nuke ending you get the meaning. Many people fight for the good but in the end they change nothing BUT they keep on fighting. Not many games show us the hard reality but here you have a reason to think about the war and violence. In the end war is good for nothing. In reality you sometimes canˋt stop war. But to get people to think about it can change the world.
I disagree, this is not reality. The reality is if you commit evil to fight evil, you're no better than evil. Fighting for what we KNOW is right is how the outcome changes. But this? This is just to keep you from feeling like you did something good for the people. The ending is a cheat, there's nothing redeeming about it.
I personally think the RESIST ending is the "good" ending. Those bombs definitely werent nukes. Those were probably gigantic fertilizer bombs Joseph set up over the course of the many years he was gathering followers in that county. I think it was a failsafe/deadmans switch type scenario: He knew he lost so he set off all the bombs. Besides if you go with the Resist ending, as you beat up all the hommies, they fall over and you can revive them and they stand up on your team and you can convert everyone back to normal. But... car crash. random tree. God. who knows what but statistics catch up to you and you crash. But you followed the "good" path 100%. You just got the shaft at the end. At least got to ruin Josephs plans and save future people from becoming part of that death cult. Besides if you let that death cult go on any longer everybody in the world MIGHT suffer Josephs "nuclear" wrath
When will you realize that not every problem can be fixed with a bullet that's one of the sanest things you hear from father Joseph's nod are true very strong powerful words
I like games like this, when the man you are trying to kill wins no matter which ending. The first walk away ending has you all survive but the Father continues his work, the second walk away ending has only you survive (maybe) and let’s the father continue his work but without a family, and the nuke ending has his work complete and survives while keeping you prisoner and killing all your friends and Dutch. The game isn’t the best but has very great ways to end the game.
Well tbh you can litterally beat the game in 2 hours if you do nothing but main missions I beat it in 4 hours and that's getting all the prepper stash's
Javier D. Nun Actually the nukes still dropped in the walk away ending you just don't see them because... well you went berserk because of brainwashing, you and the father lived in the nuclear ending because you led him to the bunker, the rest a good chance father would've died because well he doesn't know the location of any bunkers near by.
FC starts to look like few of AC games. Medicore plot, good gameplay so you buy it just to have fun in different places. It reminds me Shadow orf Mordor, where I completely forgot about plot to travel across land and enjoy mechanics.
Here’s how I would’ve made the ending The option to walk away is the only option. You and your team get into the truck. Instead of “Only You” playing in the car and Rook supposedly going nuts, the car drive is completely normal. You and your team get to Missoula(where the sheriff said they were gonna go)and tell them what happened. They get the national guard, tanks, soldiers, helicopters, artillery, everything. You and the county sheriff department join with the national guard to assist them. The national guard arrives in hope county to fight the cult. The resistance, and the whitetail militia also join forces with the national guard, and together, all of you take on and fight Joseph Seed and the cult in an all out war. For the final confrontation with Joseph Seed, you and your friends go to Joseph’s missile silo bunker, and you have to stop him from launching a nuclear missile. (The cult most likely did have nukes because they were the ones that probably launched them in the bad ending). A final battle happens between rook and Joseph Seed in the missile silo, and you kill Joseph Seed once and for all (how you kill Joseph Seed is up to your imagination). Hope County is freed and The End. P.S- The all out war with the cult would probably be a DLC Well that’s the way I would remake the ending. Don’t know if it’s perfect but that’s just what came to mind.
Sorry to tell you this, but the Cult wasn't behind the nuclear attack. It was caused by a worldwide nuclear war. Even if the Sheriff didn't turn on the radio, they'd probably never even get out of Hope County before the bombs begin to fall.
Xenomorph 2017 I do kind of wonder about that though. When you resist, the bombs go off. When you walk away, they do not. I think John likely had control over the people with their hands on the “red buttons” and signaled for the nuke release. Perhaps he had them listening in or watching through cameras to know what to do. Either way, he wins. The end was kind of frustrating for me. Hope you enjoyed the game :)
@@JVIT_TV the reason why you see the bombs go off in the Resist ending and not the Walk Away ending is because you have to go through a boss fight with Joseph, so by the time the fight is over, which probably took 5-10 minutes, the bombs drop. But in the Walk Away ending, we only get two minutes worth of cutscene before the game ends, so the bombs wouldn't have dropped yet. Had the cutscene been the around the length of the boss fight, we would've seen the bombs... And yes I did enjoy the ending and the game.
the walk away ending was perfect beacuse they were gonna call the national guard on the island but ubisoft ruined it all by playing that music just before the credits roll. ugh i hate that so much
I was so mad when I chose this option. I spent the entire time playing the game trying to get my people back. In the end, when we can finally leave, that bs happens. There's no satisfaction, no point. Maybe that's what the developers wanted to convey, but I don't care. It was a dissapoinmet and I'm only glad I bought the game for the dlc now.
Even though Joseph May be mad I cannot deny the word that he speaks “judge not and you will not be judge condemn not and you will not be condemned forgive and you will be forgiven” is a quote of which I will never forget for the rest of my life
These kinds of endings are aggravating in terms of story telling. They completely destroy the conventions of the action genre in which the hero gets the bad guy and saves the day. Sure, have an ending where the bad guy wins, that's what the bad ending is for. But why only one in which you become like him and one where you're handcuffed to a bed by this fucking maniac? Just made me so goddamn uncomfortable, especially when playing as a female and having to stare at the lust scar over his belt buckle.
No, in this, your protagonist is secretly, and unknowingly the bad guy, and you seem to bring down the good guy at the end of the game, but either way the good guy wins. The whole time Joseph was right, and he was just trying to prepare hope county for the apocalypse. The whole good guy wins trope is still there in this game, just turned on its head, as to who the good guy is
If the villain made you uncomfortable and unsettled then it sounds like he did his job. After playing so many games, where I’m constantly on top and I save the day, I liked one that actually made me question perspectives and at the very least, where I lose. The whole ‘Thanos’ effect has really switched up my enjoyment of story telling. I like risks
wow this scene with the beautiful music in the background and he giving us another chance to walk away even after we've killed his family just blew me off guard. I think The Father is an amazing character, just too bad we didn't see more of him throughout the game..
Whoever thinks that the game's writing is dogshit, consider this 1. Seed didn't nuke Hope County, it's suggest throughout the game that US is on a brink of nuclear war and before the final boss fight, if you pay attention, the radio broadcast says that the president is being moved to a shelter. The whole nuke situation wasn't just put in the end. 2. Joseph doesn't kill Rook because he believes that Rook will eventually submit to the cult. Not only Rook, but Joseph constantly makes it clear throughout the game that he doesn't want to kill anyone by telling his followers to recruit people to the cult peacefully and only use force when necessary, that is why they don't kill the resistance members either but keep trying to capture them. 3. Yes, how Joseph managed to capture all of resistance at the end doesn't make any sense but the ending scene in the bunker is quite powerful for the message of the game. 4. People seem to think that the story of the game led nowhere should know that the main aspect of the story was philosophical and psychological, if you look into histories of Seed brothers, it will be more clear to you. And there are video on youtube and articles that do a better job at explaining this philosophical aspect than I ever could, so look them up. The game surely had a lot of flaws but it's wasn't completely "dog shit". It was still quite good if you figure it out.
the 'Resist' option doesnt make sense tho, getting out of the truck alive and well, when nobody else did, getting free of his handcuff in the process and then carrying Rook to the bunker? Joseph was clearly in bad shape after getting his ass kick, just before the nuke, nah? Call it a miracle
To me this was the bad ending, the other one was the good ending, you realize you are both similar, you both destroyed everyone you loved and now they are all dead, and you end up with someone who is the same as you or one who took the same as your choices: to never stop unless you achieve what you wanted to achieve.
Why people keep saying what Rook kills everyone in the car just because the song started to play? Even while being indoctrinated by Jacob, Rook only kills one man in the Wolf's Den - Eli. That's literally it. He doesn't kill that indian kid or Trudy. In another instance Rook simply comes back to Jacob's camp, without killing anybody. So, you know, "Only you" playing on the radio may not be a good sign, but it doesn't mean that Rook will go berserk, in my opinion. It's still a good ending to me. Cicle of violence has been stopped, the bombs won't fall and you made your peace with the Father. "Forgive... and you will be forgiven".
the screens edges started to get Red goo just like every other time you blacked out and murdered people. derp. Thats why the "walk away" ending is actually the BAD ending, not the good ending.
@@radbug I guess with the Music and stuff it seems like this was the Good ending rather then the other one which seemed too much agressive for an ending.
Lastly the sheriff said he's gonna bring the hammer down(nuke the father), so either way what you told is somewhat true. Rook is forgiven but even if he tried to do the arrest Nukes gonna fall anyway
This game had great story, good motivationns from almost all characters, engaging narrative and they threw it down the drain with stupid endings?????!!!!!!!!!! WTF?!!!!!!!!
The narrative was lame, with all those catch and release sections and barely playable cutscenes. It felt as pure exposition and could have been something better but Ubisoft decided to have a mute uninteresting character. It would have been better if you infiltrated the cult or had more interesting missions with genuinely questioning of the actions taken.
We didn't play the game, the game played us.
Nunezy420 iv never played the game but by me watching this I feels like the game actually played me
فهمي كتاني cool
فهمي كتاني Canon?
They played playerbase by creating shit story. Good think gameplay was good.
The video game industry is literally satanic. Look up the occult and Aleister Crowley and you'll see that the only conspiracy in the world is that the Bible is true.
"When are you going to realize that every problem cannot be solved with a bullet?"
*currently has men armed with guns aimed at Rook's friends*
Jake Pence, those are all Rooks friends pointing guns at rooks friends. Your point still stands. Just wanted to point that out.
Lmao, I'm pretty sure the only reason he says that line is because Whitehorse says that line to The Marshall in the beginning and they wanted to make it sound like it was coming full circle. But your point is right and also, why do they capture some people but shoot or execute others? Joseph says that he doesn't wish to kill but he has his followers kill.
So once again the way to get the best ending in a Far Cry game is to not play it at all... Is Ubisoft trying to turn this into a multiplayer only series?
Chadd Last Nah it's just Ubisoft being a bunch of smartass goonheads
Jake Pence worst ending. No lead to how this happened
"Take your friends my child and go" ------- I got emotional at this point. After all the destruction I caused, wasn't ready for this simple and soothing goodbye.
And then you killed all your friends in the truck, its the worst ending
@@cyber1ifeconnor no matter what you do joseph wins , that was the only thing i hated
@@jovan9519 that's why he is one of my favorite villains he was right about everything not just the religious nut case we all thought he was.
This is actually the bad ending, the screen turning red and the music playing on the radio suggests the player got hypnotized or corrupted by the bliss. That’s why the sheriff asked “what’s wrong?”
No, when you are fighting in Jacob's region at times he'll send a
capture party and rook was trained, when he hears the song, he'll go crazy and kill anyone around him
robo man379 why and how does a song make you go crazy? Here’s Ubisoft again with the absolute bullshit.
Look up far cry 5 rook tortured by Jacob
@@jimbert4988 rook is brainwashed
@@jimbert4988 actually, it's called Classical Conditioning and it's a real thing. Go search it up.
There is no good ending, the Father wins no matter what
Cooper Dolman it sucks righ?
Yeah it does
No he doesn't lmao. The bombs drop either way, no matter the ending and Joseph has nothing to do with them. It was North Korea and as you have taken down and blown up each bunker his entire cult and plan was destroyed. At the end of Resist it's shocking because you find out he was right all along and although his efforts seemed evil he was doing it for the good of the people all along.
TheLuckiestFish so, north korea nuke usa? so this have to affect the far cry world right? i mean this is no rook island
Tonybc Yeah, it affects the entire world I'm assuming.
"Not all problem can be solve with a bullet"
I know right, I shot the guy a thousand 7.62 yet he still managed to be the only one able to get out of the truck and carry me to the bunker.
Also getting free of his handcuff in the process...
I wish the national guard ACTUALLY come for an ending
Soto Zaf yes that would be pretty cool
I think if they came Joseph seed will drop the nuke
@@MatthewHerbert1997 No, i think it was Russia
National guard will never come, because the protagonist killed everyone in the car. And having the national guard would make a too easy ending. Both existing endings are really complex and unexpected, they both gave me too much emotion
Dylano Revs if Russia droped the nuke, how can our act decides wether or not the nuke was coming ?
5:30
Ah shit, here we go again
Dynax it’s a dead meme now but it still sums up how you feel 😂😭
@@prettygurlrockx this comment was made 2 months ago
I was like....Oh shit
This is a 100% serious question: At this point in the game, you've been captured several times and should have been executed...but you've destroyed almost all of Eden's Gate by now...so how tf did Joseph capture all the protagonists. As a matter of fact, how tf does the Cult keep capturing everyone?! Like the first time was understandable but at this point it was ridiculous!
Why do the bosses let the rookie alive? They say because the father wants that. But why? It makes no sense. In both endings your friends die. In one you are alone with the father. Where is the reason why seed dont wanted to kill you? So you can decide about seed dropping the bombs? If you go away he wont nuke hope county so that the good ending for hope county.
Patrick Freeman The only problem with that is that he has all the allies you made in the game, AND...like the dispatcher in the beginning, he now has you under his control, as showed by the song that plays on the radio. So basically, he still has what he needs (i.e. his people) and he either has someone on the outside (the protagonist) helping him or the protagonist kills the other deputies and Joseph doesn't have any witnesses
Patrick Freeman wait so he was the one dropping the bombs?
Because the writing for this game is total dogshit, there is no way around it.
First. He doesnt nuke shit. The world it's at Blink of nuclear War and Moscow was nuked a day after by North Korea.
Second, Joseph is crazy, evil, but have good intentions. He is even the Lesser evil in seed family and you can see a lot of messages from him to his brothers asking them to be more peacefully. It doesn't let them kill rook bcoz he believes in rook. He thinks that room is actually going to realize that he is right and only want to save as many people as he can. The only problem is that he want to save them by force.
When the Sheriff screams, "Get in the goddamn truck!", I get goose bumps. That's some convincing voice-acting.
It is tbh & under appreciated.
My problem with the ending wasn't that it didn't make sense with regard to the rest of the plot (it did if you caught the clues), it's just so frustrating that everything I put so much work into got blown up. Really kind of a lousy feeling.
Clues to what?
I mean, it’s more to do with the continuity after everything does get blown up, because you should be in the bunker but you’re not, and it doesn’t make sense.
Percy Danvers I think that's the point the game is trying to make. That your efforts are, as the Father says, "for nothing." That the end was always going to come, and ostracising that which you do not understand often leads to self-ruination. This applies to everything: others, politics, our world, our very nature. That's why the Father told you to just walk away in the hopes that he would not have to fight you (though he prepared because he felt it was very likely people would resist him) and "save" as many people as he could from the collapse. I use "saving" loosely because it might not be in the conventional sense of saving others in regards to the whole brainwashing bit. Whether you agree with his initial methods or not, he really was just trying to save as many as he could.
Percy Danvers p{
James Bearsby the nukes that were gonna drop regardless of your choices. North korea starts world war three.
The only good ending is when you walk away from the church at the very start of the game. So basically, you win the game by not playing.
Ubisoft surely took a lesson from Spec Ops: The Line.
A strange game. The only winning move is not to play.
I'm convinced you actually come back with the National Guard in that one and we just didn't see it.
Actually, that’s the secret ending
These Far Cry game show that the secret ending is really the good ending after all 🤔
Justin Tucker and we even can play the game at all...
Justin tucker True'
the secret ending portrays the player as the only remaining child...the good ending shows mercy and forgiveness i like the good ending
I'm homeless...never played the game...didn't even watch the whole walk through...but i watched some Estas Tonne videos today...I also really like John Butler's ocean...
Sent a message to my old friend Eric Burnett too...So leave me alone...
We know all that Farcry 5 doesn't have any good Ending.Just countless questions and bad mood...
...and a good ending
The secret ending at the beginning is the good ending (for me)
Come back later with the army, but the world will still get nuked
It all leads to New Dawn.
Liam Vogl no
@@muralee7735 so? Get your friends to one of the many bunkers scattered around the map...
4:03 GET IN THE GODDAMN TRAUCK
D o p e no papa
Hudson is hot
@@albertfoxx2922 Cant even use her as a gun for hire. Smh Hudson and Jess Black would have made a nice looking team.
Shinji get in the damn truck
I like you
I like all the endings in this game. Love that dark no happy ending shit
As many have said, there should have been an ending, or alternate choice somewhere where you turn on your friends and join the cult.
There is good ending in new dawn joseph is in there
@@coffeepoweredkatie6290, one could argue that in this ending, you join the cult. At the very end, Rook / the Deputy sees red and turns on Sheriff Whitehorse, on cue with the music, after all of Jacob's horrific conditioning and NLP in the kill rooms.
@@Solarfactor That is true I saw most people saying they felt like the Deputy dies in that one, but then I started seeing the "Well they can just drive back and join Joseph" theories.
Still would of been pretty cool for betraying everyone to have been an actual choice though. Like in 3 (not that it went well there lol)
Weird. I guess some people also like the taste of poop in their mouth.
So ether way your friends are never free.
No, they die and you're the only one left. Then probably in some Canonical way, the Father converts you or something like that.
tbh 3 of the characters are not likable its my opinion
Israel Mojardin the only way to get away fine is to not handcuff him
Israel Mojardin its showing the world can never combat religion, it has gotten so strong that there will be no escape from it
Basically. The "good" ending is just basically you leave your friends to be controlled by the father and you end up killing the sheriff and the deputys, the "bad" ending is everyone fucking dies besides you and the father leaving him in control if you and maybe the wasteland of the USA (possibly), and the "secret" ending you do not arrest the father, meaning that you don't kill Jacob, John or Faith which means (in my mind) the the cult will either gain control of the resistance members mind or kill them or maybe both. So I would think yes for the answer to your question.
This is not a good ending. If you played the game, you would know he shoots everyone in the car. It may not show it, but that's what happens when you hear the music.
Better that than a nuke going off.
Well i think the Nukes going anyway off. In the Radio you can hear some stuff, that Nordkorea is starting a World War. So at this "good" Ending, you kill everyone and die from the Nukes. Even the Secret Ending is bad, because Korea is starting anyway the Bombs O_o There is a new World War and Seed knows it. (Why? I don´t know)
I'd disagree with that Hoshpakk, I see this Far Cry as the "What if the bad guy was actually right" type of Storyline, the outside world deteriorates as The Rook begins to take down the other members of the Seed family, every time you try to arrest Joseph something comes along to stop you, the Nuke only goes off after you arrest Seed for the final time and even then you and he both survive the Nuclear holocaust. This would be in line with how Far Cry treats itself as a series, it has mystical elements, God exists and he does, for one reason or another, want to stop you from getting Joseph, eventually leading to what Joseph prophecised, the end.
I don't think the bombs come if you walk away. Joseph said God is watching and will judge you by what you choose. I think the God in the far cry universe was testing Rook. Maybe trying to see if humans could have the power to forgive eachother. And if you resist forgiveness then you failed and the world ends. "Condemn not, and you will not be condemned". All that being said I sort of think Joshua had something to do with the nukes.
AxtonDaily She* kills everyone in the car the character you play as is not a he dumbass
I don't believe games needs a "happy ending" to be good. But there is something that feels "off" about these ones. Plenty of video games like The Last of Us, Shadow of the Colossus, Nier, Half-Life 2, Red Dead Redemption and Metal Gear Solid 3 have only "bad endings" yet it's still satisfying.
Perhaps the lead up has resulted in the more vocal negative reception to the game. In Spec Ops: The Line it makes it clear every choice up until the end has been "Do you want to fail this way OR that way" whereas Far Cry the gameplay encourages a feeling of progress and achievement. You go around, chipping away at each objective over the span of several real-time days or months until you cover the whole map, making alliances with and getting to know fun and interesting NPCs, gradually upgrading your skills and so forth.
This sort of gameplay naturally leads a player to feel like they earnt a chance to do what they set out to do. The final mission in their head across the hours they've been playing has been: Defeat Seed. Whilst the other games that seem to have well-recieved "bad endings" like The Last of Us (Protect Ellie) and Shadow of the Colossus (Kill the Colossi & save the girl) let you achieve that mission even if it's at the cost of something greater. It's like if in Shadow of the Colossus the game turned around and ended before you got to fight the last Colossus. It's the itch of something going unfinished. It's the same reason people felt unsatisfied with the ending of Life is Strange. The entire game was structured around "Save this Character" and the ending wanted you to go against that fundamental thought held in the player's mind the entire time they were playing it.
Or maybe some of the backlash is caused by the multiple paths. Even Spec Ops: The Line - which had multiple branching paths - always ends pretty much the same way (with a little change depending on what you think the final fate of the protagonist should be after the revelation). But here you choose how you fail: Try to leave and get help, you'll get your brainwashing activated by a song on the radio and kill your friends, abandonning the rest to live the rest of their lives brainwashed into a cult thats been killing their friends and families the entire game. OR everyone dies in a nuclear holocaust except for you and Seed who locks you up in a bunker so he can brainwash and indoctrinate you.
And whilst the final "Secret Ending" is the best and technically the "Good Ending", it basically means Law Enforcement is going to argue among itself over what to do next with the Marshal gunning for the Sheriff and Deptuy to lose their jobs whilst the Seed family go around free to brainwash, torture and kill those NPCs you encountered and befriended in the other route. Maybe if there was some follow-up to the Secret Ending where you see the National Gaurd show up to launch a strike on the Seed compound (as they sometimes have to do with violent and unpredicatble cults) that might've mollified some of the haters. But the ambiguous nature of it leaves it open that the explosion goes off if they tried that too.
I think the message of the game might've been handled better, a lot of the dislike for the endings of the games stem from the message of the game being "Sometimes it's best to leave well enough alone" when it's gameplay is counter-intuative to that message. Whilst the concept of "Knowing when to fold them" and the ability to walk away from a fight makes for a good narrative, in this instance - especially when a gamer has specifically picked a game advertising massive guns and violence - it is again at war with the very nature of what most players want out of the experience. Also it's understandable some people would be irked to be told walking away from a dangerous cult and let them further consolidate it's power and expand their reach. Especially when it's law enforcement meant to stop it being told to let it happen.
I can't say I hate the endings, they are daring and supposed to make you think and question the idea of heroism. But I can't say I like them either since the very structure of the game itself causes the endings to feel out of place and as though the player has been blindsided into a situation where they lose no matter what. I'm not saying it couldn't work, I'm just saying it doesn't feel like it worked here.
FictionRaider007 The ending definitely left me unsatisfied. To have everyone put all their hope and trust in you for you to end up failing and getting them killed doesn’t sit right with me.
Well thought.... I hope the developer able to create another ending, doesnt always to be the 'good'. It can be twisted but as long as what the player want from the beginning "Eliminate the Seed's Family" are satisfied i think most fan will agreed on it and also improve how frequent environment(ai/enemy) came across with the player.
Oh my god, could you be any more pathetic. Stop thinking so much about it. It's a game, it's not art, it's not literature, it's a game. Nothing worth spending too much time on.
It's all stories. Literature and films tell narratives just like video games they just use a different medium to translate those stories. The purpose is to evoke emotion in the viewer or reader be it misery, fear, joy or bloodlust. Some mediums are better suited to some stories and evoking some emotions more than others is all.
I just wanted to express how I felt something here didn't quite click. On some level I agree that it doesn't require too much thought and discussion, hence why I decided to express it in a UA-cam comments section. I just have a habit of writing a lot so it came out lengthier than most other comments would be.
Well if you do t see it as art go enjoy something else but don't downplay it.
I might be the only person here who feels this way, but I absolutely fucking loved both endings and I don't even know why. They felt so true to the story and feeling of the game. What did you guys want, a goddamn story book ending? Skipping in a field of flowers with singing?
Probably, you were supposed to prove them wrong, what they did was unmoral, you were supposed to make the poor people at hope county free, but instead they give us this bullshit ending were what you do doesn't matter. I'll tell you about a good game with a good where you never win, Spec Ops: The Line, you know about your mistakes through it and don't feel like a hero about anything in the game, that's a really obvious point the game tries to make. But dude, did you play the same game I just beat some minutes ago? Always, after liberating something or somebody you'll have some cheery music for your satisfaction, people celebrating, thanking you for your generousness, they have characters like Hurk or Cheeseburgers the silliest things to come out from the game, the Richard Nixon minigames, the Testy Festy, fookin guy marvel, I'm surprised how someone at the writing team took it that seriously for it to have ended like that.
The point of this ending shows that instead of you being a hero, you're a genocidal antagonist the whole time. Other than these forced conversions and use of lethal force against anyone that opposes them, all these guys were doing was preparing people for the end of days, which did come. Because of the Sheriffs and the player, all the bunkers are empty because everyone that was supposed to be in them is dead. The reason why Far Cry did this much better than Spec Ops (which I also love) is that it was more subtle than Spec Ops about letting you know that you're the bad guy in the end. Spec Ops is about as subtle as a punch to the face when it comes to making you feel evil as the game progresses. Far Cry did a much better job, because as we see in many of the comments, most players still don't know that they are actually the bad guy (at least in my opinion). Not saying that Eden's Gate are good guys, but the player certainly is not a good guy.
William Poole The player is without a doubt the good guy. Joseph Seed was a irredeemable wretch. Just because he was right and we foiled his plan to save the Edens Gate people doesn’t mean he was a good person or doing the right thing. The Peggies were ruthless dogmatic serial killers.
Look at FC4: The ending no matter what was bitter sweet. You killed a tyrant and put in a tyrant.
FC3: You either kill you friends and die a king or lose a close ally and loved one and leave with your old friends.
FC5: Either everyone dies but you and the Antagonist or everyone dies but you, the antagonist, and all of the now brainwashed protagonists.
All the other games made you feel like you did something at least.
I'm with you. Just replayed the game after months away and loved it more this time than originally. The writing/voice acting is outstanding. The animation is outstanding.
Both endings are ultimately bad and unsatisfying in the end
True, the scenario is extremely bad
Callsign Roadblock in the beginning if u do not handcuff him but wait, u will leave and nothing happens
Wouldn't be Farcry if they weren't
Its good to me cause i like the father
I found him entertaining as a villain certainly, but to say I actually liked him? What in the actual fuck is wrong with you, you psychopath lol
What a good ending, deputy fell in love with the sheriff “only youuu~~~”
Loool
The bad ending was directed by Michael Bay
Tyler B so must explosive in that Michael bay ending
Which one?
YellowStone Nuclear?
Detective Mario Yellowstone is already the natural nuclear bomb itself
I though it was directed by Kim Jong Dos.
Sheriff: What Wrong
Rook: I HATE MUSIC?!
Sherriff: Why
Rook: Because I Do-- AHHHHH
Mother Rook: He Dead
THE END
What
Did you just have a stroke?
I'm scared
I had a stroke reading that
Cringe
I think the endings should be called the bad ending and the sad ending
Israel Mojardin which is which?
Snifferdawg 360 i would have to say the bunker ending is bad and the other is the sad ending
And the one where you just walk away at the start of the game is the good ending
😂😂😂😂
Israel Mojardin - The "pointless" ending is more like it. As in all the efforts of the player are pointless.
So....you don't get to kill Joseph Seed in any of the endings, Joseph Seed actually WAS a prophet and fore-saw the end of the world. Go through all of that, just to ultimately walk away and then Fade-to-black? Can't help but feel a little disappointed. : /
Cammy Camcam there's another ending if you picked resist
Pick resist, you're in for a treat, and if you wait in the beginning with the sheriff and you don't arrest him, you back off and get the TRUE ENDING
+StarEagle
No, It's not TRUE ENDING, It's the secret ending.
Resisting isn't a secret ending.. the secret ending is the beginning of the game.
Sorry I misunderstood, Resisting isn't the true ending either. You kill your friends at the end of it.
Tbh i was expecting a nuclear detonation as they drove.
Edit: thankd for the likes!
amir awwad lol i agree
Technically the one with the Nukes is the Good/True Ending of the game... This is the "Bad" Ending
It’s THE BLISS!!!
How is this a good ending
Clearly the game is not meant to have a "GOOD" ending... How is this such a hard concept to grasp for some. People saying the ending is bad just because they are too dumb to use there heads to think about what is shown and would rather have a good ending where you win and everything is all wrapped up with a bow in a neat little package
"The Sheriff" is driving the truck while the gear still on "P".
Mr Vampire are you bothered?
@@mannemarco333 attention to detail is better mate,you disagree? you can dismiss
You know what I bet the zombies dlc is gonna be related to this
Hours Of Darkness,Lost On Mars, And Dead Living Zombies
They already said none of the dlc is related to the story.
But is there any dlc coming out for story
AxtonDaily
Actually the side quest you do for that science dude, when you send him through the teleporter and you get in it too you'll see a little bit of the Mars dlc but hardly recognizable possibly the zombie 9ne not the Mars one.
The zombie one is a movie by the guy who made Blood Dragon
This is the more dark ending the song at the end always happens when the game makes you kill your friends so after the dark you kill everyone in the car with you....
Darrian X Hell no! You just finished wiping out 1/4 of the entire state of Montana with a shovel, what’s a beat up sheriff going to do?
Jk love your opinion
That's almost right. But if you remember well, everytime Jacob plays this song the same vignette appears, meaning the same outcome (most likely). Its not obvious, but that's what makes it so good.
Another thing to consider is that if (I think) a person is exposed to a huge amount of bliss, they turn into "angels". Maby rook became one of those weird zombie things.
Judgement are you fucking stupid? The game clearly indicates that you kill everyone in the car. Its 100% guaranteed that happens.
Far Cry 3 ending: Ever since Vaas death you had basically become a one man killing machine trying to find that warrior thrill you had at the beginning. You abandoned your friends, your home, and everything to be this warrior. But at the end when it came to the warrior who would die the mightiest or the man who had promised to get his friends and family out of that hell. A compelling look at to what mattered in the end and to see if there was truly any light left in the madness of the island. A+
Far Cry 4 ending: Let Pagan Min, a man who went insane after the loss of his child and love and took it out on everyone else, live and allow a man who was kind to your mother and do what you were sent to do in the first place. Kill him and bring justice to all that he had done, or both. And let one side take a fanatical religious control that had you believing that these ways were purer and better only to reveal that it was simply a way to control others through faith and fear. While the other had you believe it was being practical and moving away from the old world, only to reveal that they were just like Pagan Min. Even the central figure couldn't change everything for the better, because they were so focused on killing and winning that they never thought about the end. A little more sad than the good or bad ending, but since you could kill them both its ok. A-
Far Cry 5: Ending 1, walk away and the game ends. Ending 2 walk away later and you kill everyone you care about... ok. Ending 3 rocks fall everyone dies. The bad guy gets away with everything and nothing you did in the end mattered. Also main character isnt a character so there is no arc or any reason why the bad guys would be interested. D
The way u explained 5 was hella biased. If ur gonna explain in detail 3 and 4 , do the same in 5.
Because your character didn't make any meaningful or impportant choices and the ending is exactly what I said. What made 3's ending good was the choice to either succumb to the warrior or move past the bloodlust and leave the island with the people you promised to save. 4 was good because it challenged the necessity of your actions and also showed that you were a pawn in a grand scheme rather than a leader.
5 has none of that, neither choice has any important impact. If you leave then all the people you teamed up with are killed by you, its what the game implies so ill treat it as fact, and Joseph gets no comeuppance. Had it not ended like that but rather you leaving and coming back to free everyone with the national guard it would have been a great subversion to the formula that you don't NEED to be the one solving the problem and that sometimes its better to let things be for the moment but to comeback and confront it when better able to.
The resist ending could of had the ending where you killed joseph but an entire cult built around his personality is destroyed causing chaos in Hopes Peak and everyone trying to rebuild and survive the cult imploding on itself in an isolated area. It could have shown the people you helped along the way providing aid, providing help, or just getting people the hell out of there. Resisting not only the man who caused all of this madness but also resisting the despair of his demise. Everyone begins to resist not just you. Instead nukes from nowhere and you are left alone with Joseph while everyone dies.
Biased or not both endings suck all hell and is either lazy writing or a bullshit scheme to sell the "true ending" in later DLC for a game we already paid $60 for. But that was a more in depth look at it.
Nick Hector Tbh though he’s right. It’s either don’t play the game, lose everything, or lose everything.
casey boudoin could be some kind of set up for another game? I liked the idea that this time there was nothing you could do. The collapse was inevitable. But yeah I didn’t understand why you weren’t playing an actual character just some fuckwit everyone calls Rook even though you save people every two seconds.. but yeah I’m just a rookie fuck you people of hope. But like I was saying could be a setup for the next Farcry set in a dystopian/ and or apocalyptic setting? could make for an interesting game
Far cry Classic there was only 1 ending and you saved your own Fiańce C-
I remember when I first experienced this ending and I screamed so loud because I was so bamboozled
The only GOOD ending was the secret ending. "Sometimes it's best to leave well enough alone" - Jacob Seed
Isaiah Medellin All of the endings suck & I prefer none of them
You don't realise... At the end once the song comes up he asks 'What's wrong' That is when he kills the sheriff and the rest and they all die
BagoFit Reborn has talking about when you refuse to arrest him at the beginning of the game. The "bad" endinf reveals that the sheriff made it obvious that he thought it was a stupid idea to arrest him in front of his cult, and that they should leave and get the national guard once they saw things with their own eyes...and he was right. With the bad ending, the choice is made too late because of the brainwashing.
If you make the choice at the beginning of the game, everything would go the way it's suppose to.
I think the Secret eNDING IS THE CANON ONE....
BTW for the people confused about the ending, it's actually a tie in to the alien DLC for the game where you find out Rook was actually a Marsian and when the sheriff played the song it's his head about to explode from the music
What about the zombies?
It's tied to the bad ending where after the bomb goes off the rapture happens and demonic spirits turn those not saved by Father Joseph Seed into zombies and Rook has to fight a holy war for the soul of the world, and the Vietnam DLC is tied to the secret ending where you do nothing leave and sit on your desk when you begin to suffer PTSD from your days in the Vietnam war reenactment
lolololol
Mars Attacks?
Schizophrenia
"sometimes... it's best to just leave well enough alone" D:
"We're gonna come back with the national guard" :D
*turns on radio and starts to see red* "what's wrong?" D:
People saying the ending is bad because you dont win and get the sense of achievement you want dont understand the message. "When are you going to learn that not every problem can be solved by a bullet" is the point, yes the cult is evil and murderous but in the attempt to stop them you become the monster yourself by killing more than they ever did in a crusade to end them. You had the opportunity to go to the national guard and just take the leaders and solve the situation ad peacefully as possible but you only stoke the flames and refuse to ever leave well enough alone and dont try to sort things out diplomatically at any point.
"When are you going to learn that not every problem can be solved by a bullet" is the point,
Yeah easy to say for someone whos bulletproof
What you say could work if it’s a game that your actions makes impact on the game word, but this is farcry, a game you can’t even choose to spare Faith. So I guess you can’t judge this game with a moral standard.
I love the ending btw, everything blows up, very nice, very farcry :)
Not every problem can be solved by a bullet maybe the cult can learn that too
See he says that while ordering his followers (whom he brainwashed) to kill everybody. Not only that but you’re captured and tortured numerous times, being brainwashed TO KILL. Joseph is a complete and utter hypocrite, hell even in the exact same scene he says that he has guns over the heads of your friends. It’s ridiculous.
*Sometimes it's best to just leave well enough alone*
People just can't appreciate a unique ending anymore.
imagine that on far Cry 6 the father takes over America.....
Killer- A Implying that there will even be an America left by FC6
Living Jojo Reference I am just imagining
Living Jojo Reference assuming there will even be a farcry 6
Tbh, a post apocalyptic far cry would be awesome. And do not worry, humanity would find a way to survive. And they wouldn't be any less different. Because war, war never changes. Wait, what?
nah it will become fallout
The graphics is amazing
are*
Really? Are you serious?
No shit sherlock
Oh heyy , this is that guy from Microsoft tech support services
Yeah but you get 30fps because of those graphics lmao so not worth it
A good ending is not always a satisfying ending or a happy ending. I liked it that they wanted to tell their story and this story is also foreshadowed if you watch the easy ending at the beginning as Ears said that no one of us (in this case referring to himself and your friends) is going out of this alive if you cuff him in the beginning - which holds to be true in the end. I think you need to see it as what it is: a canonic story tellilng but thats how these games were always like and thats the way they want to tell their story. If you want to play a game with more focus on decisions and story evolution there are other games out there.
One of the most beautiful moments on the game is that, when rook walked away. I simply love it. I don't even want to play the other ending.
What a crap finale. Either good or bad. Essentially, your intervention doesn't mean anything
Alex Cruz that's the point
Alex Cruz That what make it special
Wadaah Al-Rifai respectfully disagree.
Ruby Rose that's unfortunate
thats the point because it supposed to show that you shouldve left in the first place, The Father wins either way.
When Platters’ song plays on attempts at getting into the Veteran’s center where Jacob uses the MK ultra style programming Rook sees red and passes out. He doesn’t get up and start going “Fist of the North Star” on everyone there or the animals around. When he kills Eli…it is with a specific trigger from the layered programming that causes Rook to do what he does. The song is the initial hypnotic trigger. While the song is playing he becomes a drooling stoner either asleep sleep or asleep awake. It’s like that in the game where you are flying around and the song plays. Somehow between the song and Rook losing consciousness- Jacob finds him and starts the additional specific added programming (ie “kill kill kill”). Unless Jacob’s voice came on after the song ….to “Rub one out on Pratt’s face” or “Play hide the Salami with Hurk”
No command…Rook is a zombie sitting in front of the Sheriff with a look like someone just lobotomized him…no nuke, until the National Guard comes in…and then it turns into Waco Texas on steroids.
Here, the father kinda reminds me of Negan. He has somewhat good intentions but did it in a bad way but after all that they have done to him, he still tries to give them one last chance for peace and keeps his word.
whos negan
II Damian II The Walking Dead
Google it
he doesnt keep his word though. that song the radio plays activates brainwashing. they all die at the end regardless.
I am vegan
MissKiwi
It was unintentional though, like the only thing he'd be counting on was a song? No even if they got the national guard the nukes would've still dropped and killed everybody, if the song didn't play then the sheriff and deputies because of Dutchs nearby bunker would survive nuclear fallout.
Why the silent protagonist switch Ubisoft?
dumbest decision ever of Dan hay
MetBot Iyasu well it didnt work going from jason brody to a mute character fuck that
Dill Dough for charactor custimization. It worked fine idk why people act like it changed the whole game and shit
Meow Phantom I liked having a set character you could play as. It had a story and it felt like a true Far Cry game
Meow Phantom it feels so dumb to be silent in such an interesting story....btw the game is good no doubt about that
That was the ending. There must be more isnt there. That was weak
Patrick Hocking alone, yes, this ending is pretty weak and not that interesting compared to the other one. But if you combine it with the fact that you were brainwashed by father, turned in to a sleeper agent and that the song was the activation code, then it has a really deep meaning. It basically shows that after everything you had done, you still failed, you still became a part of the seed family and killed all your friends
Yeah well if you resist and fight him, you go to arrest him and a god damn NUKE goes of in the distance. In that ending, he was right.
Andria Chkuaseli Not really deep just mediocre and shit
Martin Vazquez
Either ending almost everybody you know die, I should've just settled with the secret ending and most likely everybody would've survived.
Remember Waco, Texas .... oh yes the good police and national guard SAVED all those people.... right?
Wrong. ....
So to point out that was a weak ending too?
This game really pulled me in more than I thought it would. Faith was intoxicating, as was most the villains. Then the ending, Ubisoft gets a lot of shit but damn have I loved most of their games. Playing through Far Cry New Dawn and seeing the old places in ruin and bright graffiti from the highwaymen... it's just a great two part series.
Through this comment I just learned that there’s a spin off. Lol Thanks!
@@dustyomeara5070 hey, you're welcome. Enjoy.
This is the bad ending remember when the deputy hears that music he starts to go on a rampage and kill everybody including his friends
When i got this ending i figured rook got triggered like when he killed eli, and basically killed all his friends. Hence the screen going red and the "what's wrong?"
The music with the dialog is trully epic.. I love it
same here. very nice.
Music theme we can hear at the end when you have to do your final choice
ua-cam.com/video/Zvd5MpPjYpM/v-deo.html
If you except the deal and go home, the sheriff puts on your trigger song, which eventually makes you kill your deputy, friends and the sheriff
Kinda sucks we lose no matter what. Guess the developers wanted the ending to be edgy. I would've liked an option that felt like everything we did wasn't for nothing.
bob hobby the only good ending you can have is by not starting the game 😂
So they don't want us to play the game then?
Caleer it was an average game anyway.
"When will you realize that every problem can't be solved by a bullet?"
@@noahfzx In war, the bullet is your most likely solution. It takes a bullet to start a war. Handcuffs ruins the reputation of leaders. Because over time, followers end up leaving when their leader is absent. Handcuffs is actually far more effective, because you're avoiding the chance of creating a Martyr. Granted, the firearm is still absolutely needed, handcuffs does much more than restrain a law-breaker, it demoralizes and ruins them.
I love how the Far Cry games 3-5 make you question your actions.
The only action this made me question was why I spent hours playing this game.
Far Cry 2 as well.
xellossaxon Thats enough. I have reading your comments on this video and spill same shit. You dont have critical thinking
xellossaxon How old are you? I bet you havent even reached to puberty.
Jacob's end mission was the worst... How he legit classically conditioned me into killing Eli since I was so used to killing the faceless guy at the last.... I just felt so violated and fucked up
Only You - The Platters
Only you can make all this world seem right
Only you can make the darkness bright
Only you and you alone can thrill me like you do
And fill my heart with love for only you
Only you can make all this change in me
For it's true, you are my destiny
When you hold my hand I understand the magic that you do
You're my dream come true, my one and only you
Only you…
( But seriously out of all the songs that could've played it had to be THAT one. )
Thanos snapped his fingers and now farcry new dawn and avengers endgame is coming
If he was right then why did he have to drug all those people? Also, "ONLY YoOooOOoooou........................."👏👌😭😂
Of course religion needs to "kidnap" people to baptiste them all. Pretty good idea pfft
Ricardo Hoàng Nah, religion don't need to kidnap people to save them, it would actually go against some religions like Judaism, Christianity and Buddhism force your religion into other's.
He need to drug people to make them believe in him, think about it, if you have a vision of the apocalypse, who would believe in you ?
And even so who would help you, some people would try to even put you in a asylum for think that you are going insane when you start to act like a maniac try so save you and the people that you care about from the impeding doom
Centurionzo 12 The whole game proved otherwise. No need to be smart to realize that, even bishops can kidnap and kill children secretly
Orson Welles Worked for you not me religious boy lmao
Ricardo Hoàng That's work with all ideologies dude, all not only religion.
Heck Vladimir Lenin was a atheist and executed 14,000 to 20,000 priests for their disagreements with him.
The point is dicks are dicks, they will use anything as a excuse, anything, no matter if is religion, communism, capitalism, food, clothes or whatever, there's always gonna be people like that
That last song is from American Graffiti 👍
Lee Lanzini what song is it called?
What song it called in 3:00 pls tell me I’m dying to listen to this song
Only you - Platters... it’s literally the first lyric sung, dudes... 😶😐😑
Tim Dinh Now he's our father song
THE FIRST SONG IS: Now he’s our father reinterpretaion
Both endings are definitely not disappointing this game blew my mind I loved it so much
You May freak out in this ending but it's still a good ending because you leave him with Power over absolutly NOTHING.
His follwers: Dead.
His Family: Dead
His Empirie: Destroyed
His belive: Destroyed
His goal: Avoided
And as long as we dont see how he killed his Team, he May not did it.
Best Ending in my eyes.
That isnt the “good ending” the nuclear bomb ending is the correct one
FaZe Cizzorz Is Retarded how?
But in that one all of the Deputies, and Sheriff die, AND nukes drop! This is the exact thing except nukes don’t drop everywhere.
@@divinity1371 well actually now that new dawn is out we know that the nuke drops anyways so, I'd say that trying to capture him- for me at least- is the better ending
@@sclubbydoo6424
Leaving him alone and returning with the National Guards later is the best ending.
@@shresth.7805 only that they never returned cause they were killed by Rook
It was never about winning just reaching the end. A reflection to our world and whats going wrong. First I hated the ending but when you hear the credits song "We will rise again" and see the nuke ending you get the meaning. Many people fight for the good but in the end they change nothing BUT they keep on fighting. Not many games show us the hard reality but here you have a reason to think about the war and violence. In the end war is good for nothing. In reality you sometimes canˋt stop war. But to get people to think about it can change the world.
I disagree, this is not reality. The reality is if you commit evil to fight evil, you're no better than evil. Fighting for what we KNOW is right is how the outcome changes. But this? This is just to keep you from feeling like you did something good for the people. The ending is a cheat, there's nothing redeeming about it.
I personally think the RESIST ending is the "good" ending. Those bombs definitely werent nukes. Those were probably gigantic fertilizer bombs Joseph set up over the course of the many years he was gathering followers in that county. I think it was a failsafe/deadmans switch type scenario: He knew he lost so he set off all the bombs. Besides if you go with the Resist ending, as you beat up all the hommies, they fall over and you can revive them and they stand up on your team and you can convert everyone back to normal. But... car crash. random tree. God. who knows what but statistics catch up to you and you crash. But you followed the "good" path 100%. You just got the shaft at the end. At least got to ruin Josephs plans and save future people from becoming part of that death cult. Besides if you let that death cult go on any longer everybody in the world MIGHT suffer Josephs "nuclear" wrath
@@radbug They *were* nukes. Confirmed by Ubisoft.
Spec ops the line displays this notion in amazing fashion.
Sharrif: we go to misula... Only you: no you're not xd.
XD
The Job of in game villains is to turn your player into a bigger monster, because sometimes, it takes a monster to get rid of a monster
" I looked at the sky, I saw god message in my mind , let those who lost their ways shall be purged by a light of faith "
@Rephonix laptop You sound 80 IQ max
The secret ending where you just walk away in the beginning was pretty much the best ending you could get.
When will you realize that not every problem can be fixed with a bullet that's one of the sanest things you hear from father Joseph's nod are true very strong powerful words
I like games like this, when the man you are trying to kill wins no matter which ending. The first walk away ending has you all survive but the Father continues his work, the second walk away ending has only you survive (maybe) and let’s the father continue his work but without a family, and the nuke ending has his work complete and survives while keeping you prisoner and killing all your friends and Dutch. The game isn’t the best but has very great ways to end the game.
It just fucking came out and y'all posting the endings already.
Well tbh you can litterally beat the game in 2 hours if you do nothing but main missions I beat it in 4 hours and that's getting all the prepper stash's
beat game in 10 hours - meh previous farcrys are better imo but I really liked the new setting
Josh Erens gamers man..........they are changing
I mean the ending was neither good or bad it just that seems that both of them leads you killing everybody except for the Father
Javier D. Nun
Actually the nukes still dropped in the walk away ending you just don't see them because... well you went berserk because of brainwashing, you and the father lived in the nuclear ending because you led him to the bunker, the rest a good chance father would've died because well he doesn't know the location of any bunkers near by.
When i heard that song i said "OH SHIIT!"
Never listen Only you.
@@sunsetshimmer891 I legit thought we was gonna make it.
@@flamingjack9238 My friend killed his friend when he listened this song.
@@sunsetshimmer891 sure
The best villains you could ask for in far cry games - vaas and joseph
4:24
When you accidently hold down the reverse instead of the accelerator
Not realistically possible
The reverse is on the stick shift, you have to switch to that, unless you're talking about game controller.
Dakotah Hutchinson this made me laugh so much
LMFAO
Draken X Jesus Christ it was a joke 🙄🙄🙄
Zero catharsis from these endings. I like the game play, but I was pissed about these endings. I better get some reward for my 30+ hours grind.
FC starts to look like few of AC games. Medicore plot, good gameplay so you buy it just to have fun in different places. It reminds me Shadow orf Mordor, where I completely forgot about plot to travel across land and enjoy mechanics.
Here’s how I would’ve made the ending
The option to walk away is the only option. You and your team get into the truck. Instead of “Only You” playing in the car and Rook supposedly going nuts, the car drive is completely normal. You and your team get to Missoula(where the sheriff said they were gonna go)and tell them what happened. They get the national guard, tanks, soldiers, helicopters, artillery, everything. You and the county sheriff department join with the national guard to assist them. The national guard arrives in hope county to fight the cult. The resistance, and the whitetail militia also join forces with the national guard, and together, all of you take on and fight Joseph Seed and the cult in an all out war. For the final confrontation with Joseph Seed, you and your friends go to Joseph’s missile silo bunker, and you have to stop him from launching a nuclear missile. (The cult most likely did have nukes because they were the ones that probably launched them in the bad ending). A final battle happens between rook and Joseph Seed in the missile silo, and you kill Joseph Seed once and for all (how you kill Joseph Seed is up to your imagination). Hope County is freed and The End.
P.S- The all out war with the cult would probably be a DLC
Well that’s the way I would remake the ending. Don’t know if it’s perfect but that’s just what came to mind.
Sorry to tell you this, but the Cult wasn't behind the nuclear attack. It was caused by a worldwide nuclear war. Even if the Sheriff didn't turn on the radio, they'd probably never even get out of Hope County before the bombs begin to fall.
Xenomorph 2017 I do kind of wonder about that though. When you resist, the bombs go off. When you walk away, they do not. I think John likely had control over the people with their hands on the “red buttons” and signaled for the nuke release. Perhaps he had them listening in or watching through cameras to know what to do. Either way, he wins. The end was kind of frustrating for me. Hope you enjoyed the game :)
@@JVIT_TV the reason why you see the bombs go off in the Resist ending and not the Walk Away ending is because you have to go through a boss fight with Joseph, so by the time the fight is over, which probably took 5-10 minutes, the bombs drop. But in the Walk Away ending, we only get two minutes worth of cutscene before the game ends, so the bombs wouldn't have dropped yet. Had the cutscene been the around the length of the boss fight, we would've seen the bombs...
And yes I did enjoy the ending and the game.
Xenomorph 2017 great point! That makes total sense. Glad you had fun :)
the walk away ending was perfect beacuse they were gonna call the national guard on the island but ubisoft ruined it all by playing that music just before the credits roll. ugh i hate that so much
This game was an absolute blast, I nearly cried when it ended :( I wanted more
I was so mad when I chose this option. I spent the entire time playing the game trying to get my people back. In the end, when we can finally leave, that bs happens. There's no satisfaction, no point. Maybe that's what the developers wanted to convey, but I don't care. It was a dissapoinmet and I'm only glad I bought the game for the dlc now.
The ending is the fucking same...they die anyways so...why did we even try to save them from the others in the first place?
Tudor Cristian because it's about the journey not the destination
WTF u got it me kidding me that the ending to far cry 5 u been developing the game over a year did not bring a conclusion
ik. Try to immagine all this shit happening in real life and you re the deputy...what would you do?
Calling the national guard right at the beginning.
Well that s a good option.
the fuck is that green mist
mehdigeek Yeah I wanna know too.
😂😁
mehdigeek a chemical drug that puts people Into a brainwashed state where they only do what the father says
Минтон Бэрри a poo
With the white flowers it seems to closely resemble What Vice did a documentary on Scopolamine or something
also is the sheriff the real father?
Even though Joseph May be mad I cannot deny the word that he speaks “judge not and you will not be judge condemn not and you will not be condemned forgive and you will be forgiven” is a quote of which I will never forget for the rest of my life
These kinds of endings are aggravating in terms of story telling.
They completely destroy the conventions of the action genre in which the hero gets the bad guy and saves the day.
Sure, have an ending where the bad guy wins, that's what the bad ending is for.
But why only one in which you become like him and one where you're handcuffed to a bed by this fucking maniac?
Just made me so goddamn uncomfortable, especially when playing as a female and having to stare at the lust scar over his belt buckle.
No, in this, your protagonist is secretly, and unknowingly the bad guy, and you seem to bring down the good guy at the end of the game, but either way the good guy wins. The whole time Joseph was right, and he was just trying to prepare hope county for the apocalypse. The whole good guy wins trope is still there in this game, just turned on its head, as to who the good guy is
But was Joseph really the bad guy?
If the villain made you uncomfortable and unsettled then it sounds like he did his job.
After playing so many games, where I’m constantly on top and I save the day, I liked one that actually made me question perspectives and at the very least, where I lose.
The whole ‘Thanos’ effect has really switched up my enjoyment of story telling. I like risks
@@TheArsenalgunner28 i didn't thought i would find you from here
I'm your fan
God DAMN shut the fuck up. Write your own book or movie if you're so mad. No one cares
We are actually living in a world on the brink.
I miscounted the amount times I watched this coz it just feels nostalgic along with faiths bliss scenes
That was so fucking creative, brilliant. But it gets ya thinking: "Damn, am I a sinner?" 😂
I think this is the bad ending. I prefer the nuclear ending tbh as it shows that Joseph Seed was actually right the entire time.
dragonborn2709 Why was he? Still dont get it
SergetheGrim Because he was actually chosen by god. It’s pretty much spelled out several times for people in the game but they still don’t see it
Le Mat so the nuclear attack in other words was by the government?
2insne1 The nuclear attack was either by the government of Russia or the government of North Korea
Le Mat ahh I see, a little subliminal messages there
wow this scene with the beautiful music in the background and he giving us another chance to walk away even after we've killed his family just blew me off guard. I think The Father is an amazing character, just too bad we didn't see more of him throughout the game..
Whoever thinks that the game's writing is dogshit, consider this
1. Seed didn't nuke Hope County, it's suggest throughout the game that US is on a brink of nuclear war and before the final boss fight, if you pay attention, the radio broadcast says that the president is being moved to a shelter. The whole nuke situation wasn't just put in the end.
2. Joseph doesn't kill Rook because he believes that Rook will eventually submit to the cult. Not only Rook, but Joseph constantly makes it clear throughout the game that he doesn't want to kill anyone by telling his followers to recruit people to the cult peacefully and only use force when necessary, that is why they don't kill the resistance members either but keep trying to capture them.
3. Yes, how Joseph managed to capture all of resistance at the end doesn't make any sense but the ending scene in the bunker is quite powerful for the message of the game.
4. People seem to think that the story of the game led nowhere should know that the main aspect of the story was philosophical and psychological, if you look into histories of Seed brothers, it will be more clear to you.
And there are video on youtube and articles that do a better job at explaining this philosophical aspect than I ever could, so look them up.
The game surely had a lot of flaws but it's wasn't completely "dog shit". It was still quite good if you figure it out.
the 'Resist' option doesnt make sense tho, getting out of the truck alive and well, when nobody else did, getting free of his handcuff in the process and then carrying Rook to the bunker?
Joseph was clearly in bad shape after getting his ass kick, just before the nuke, nah?
Call it a miracle
Nah the games dogshit. Disgrace to the franchise
@@jacksonwells2902 why do you think so what is your opinion
To me this was the bad ending, the other one was the good ending, you realize you are both similar, you both destroyed everyone you loved and now they are all dead, and you end up with someone who is the same as you or one who took the same as your choices: to never stop unless you achieve what you wanted to achieve.
2:57
Remember god is watching
Why people keep saying what Rook kills everyone in the car just because the song started to play? Even while being indoctrinated by Jacob, Rook only kills one man in the Wolf's Den - Eli. That's literally it. He doesn't kill that indian kid or Trudy. In another instance Rook simply comes back to Jacob's camp, without killing anybody.
So, you know, "Only you" playing on the radio may not be a good sign, but it doesn't mean that Rook will go berserk, in my opinion.
It's still a good ending to me. Cicle of violence has been stopped, the bombs won't fall and you made your peace with the Father. "Forgive... and you will be forgiven".
Maybe his mind was programmed to kill Eli only and not anyone else if he heard "only you"
the screens edges started to get Red goo just like every other time you blacked out and murdered people. derp. Thats why the "walk away" ending is actually the BAD ending, not the good ending.
@@radbug I guess with the Music and stuff it seems like this was the Good ending rather then the other one which seemed too much agressive for an ending.
Red means rage so he entered a trance.
Lastly the sheriff said he's gonna bring the hammer down(nuke the father), so either way what you told is somewhat true. Rook is forgiven but even if he tried to do the arrest Nukes gonna fall anyway
This game had great story, good motivationns from almost all characters, engaging narrative and they threw it down the drain with stupid endings?????!!!!!!!!!! WTF?!!!!!!!!
These ending is exactly what makes the story great. Clearly you missed the point.
MortenStorvik I thought the whole story was ass and only the endings were good
MortenStorvik imo lol
@@ihatescorpius Just some context: ua-cam.com/video/1P5HXsMUyuc/v-deo.html
The narrative was lame, with all those catch and release sections and barely playable cutscenes. It felt as pure exposition and could have been something better but Ubisoft decided to have a mute uninteresting character. It would have been better if you infiltrated the cult or had more interesting missions with genuinely questioning of the actions taken.
When you train and hypnotizes a deputy to kill with a music:
This is not a good ending if you didn’t realize the music makes us kill them so wich one is the good ending
"good ending"
Artyom Chyornyj, Would've happened anyway, Josephs cult is based off the bad politics of the world. Btw I loved the metro gamed cant wait for exodus
all the endings are really bad.You either murder your friends without even get to see it.or john and the nuke kills your friends in front of your face
Wait that song plays at a secret building in the game then ur screen turns red then u spawn across the pond
what is the song that plays in the background?
YouTookMyAccountName Now He is Our Father
I have no idea why some reviewers didn't like this. It was a masterpiece.
But how we can see it's no good end... "What's wrong"
When the radio started playing the song it took me a while to realize that it was Jacob’s song used to trigger the rook’s homicidal fugue.