Since most of my group are new to D&D comparatively, it usually falls on me, the DM, and sometimes our currently Ranger (formerly played Barbarian, rip Bhakyl) but typically only for monsters in his case since like me he loves to read up on D&D monsters. Helps keep our gameplay going and teaching our greener party members the game, although we are all prone to making mistakes now and again, we can't memorize the entire book by heart and then interpret those rules in a given situation after all haha
Here it goes, I sped, I followed too closely, I ran a stop sign, I almost hit a chevy, I sped some more, I failed to yield at a crosswalk, I sped some more, I changed lanes in the intersection, I changed lanes without signaling while running a red light, and speeding!
Anyone who isn't familiar with Critical Role should know that even Matt Mercer, the man who just laid down the D&D law, still finds room for rule breaking flair in his games. To him, the number one rule that trumps the rest entirely is the Rule of Fun
Really shows how nice he is with his friends. Less lawyering because he just wants everyone to have a good time. A lot more cocking his head, laughing, and just going "... Sure." on CR.
I’m convinced that half the skill of being a good DM is knowing how to use the rules to make things fun but the other half is knowing _when_ to use the rules because sometimes it’s more interesting to let some things slide
@@Puffleman24 It literally says so on the first page of the Players Handbook, the rules are there to help guide the story, not restrict it. Sometimes the rule of cool is all that is needed.
@@Vanq17 Exactly! There are some rules that you have to keep (distance, movement, AC etc) but I like to jiggle enemy HP every now and again if it gives the players a cool moment :P
EDIT (22.05.2022) Y'ALL, Hold Monster works on any creature. The spell's description says "Choose a creature that you can see within range." so it would work on the Goliath. ALSO, anything not explicitly stated in the text, isn't relevant. I know that Light Domain clerics can cast fireball, however Omerek isn't stated to be a light domain cleric. @@davidp5823 Let's see what I can find with a thorough search: Panel 1: 1. Demilich is just a head, art is wrong Panel 2: 2. Reactions have to be triggered on other creatures' turns, unless otherwise stated 3. Attacks of opportunity happen when leaving opponent's threatening spaces, not when entering them. 4. Silvered axe does no damage to a pit fiend | EDIT: Pit fiends take damage from silvered non-magical weapons, so this point is moot EDIT 26. Dodge is not a reaction Panel 3: 5. Rolling initiative now makes no sense as combat has already started 6. Pit fiend can not cast hold monster and attack since they both take up an action Panel 4: 7. Gruumsh One-Eye is not God of the Forge 8. Fireball is not a 2nd level spell 9. Fireball is not a Cleric spell 10. Pit fiends have immunity to fire damage, meaning the pit fiend would not be destroyed Panel 5: 11. Benign Transposition switches 2 creatures' spaces, it does not make someone go invisible 12. Drinking a potion and casting Benign Transposition both take up an action EDIT 27. Invisibility is a touch spell, Calliope is not touching Uma Panel 6: 13. Howl attack is not a single creature attack, but an area of effect action 14. Demiliches have truesight, so it would not have missed Una 15. Legendary actions can only be taken after other creature's turns 16. Vile Curse is a wisdom save, not a charisma save 17. A Demlich can only use one legendary action at a time 18. A Demilich can only fly 15 ft with a legendary action (given that it has the base 30 ft fly speed) EDIT 28. A Demilich only has 3 legendary actions per round of combat, Vile Curse costs 3 actions, so it would not be able to use Vile Curse and flight legendary actions during the same round. Panel 7: 19. Jump is not a skill, but part of movement 20. Nat 30 is impossible 21. Sneak attack is not possible 22. Turn Undead is not a rogue ability 23. Turn Undead is an action 24. Turn Undead is not powerful enough to destroy a Demilich 25. Demiliches are immune to effects that turn undead This is all I've found, there might be more I've missed.
I've watched this over and over because as pointed out, "there is something very satisfying about watching someone just be very good at something". Truth.
It comes across that way because it comes from a place of love of the game and affection for others rather than a desire to humiliate, dominate, or puff himself up.
I find some peace of mind knowing that even though we may not get a Brennan Matt face off we still have Brennan fact checking Matt on DnD related questions behind the scenes.
@@alphahunter4791 they also did quite a few face off questionnaire games with eachother and a few talk show stuff togeather if you want more, they were both very fun to watch
@@Mega2chan haha! "Um actually" All creatures in dungeons and dragons are considered monsters, thus making the spell hold monster, able to target any creature, humans included. Hold person targets solely humanoids. The selectivity is the difference. Common misconception
@@slowner295 Hold Monster Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. This spell has no Effect on Undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, you can target on additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them. Hold Monster is just the higher level and better version of Hold Person.
Pit Fiends can in fact be harmed by Silvered weapons. Balor's can only be harmed my magical weapons. He also missed that the Pit Fiend can't cast Hold Monster and attack on the same turn.
I jotted down mistakes I saw, and while I missed a lot that Matt got, I feel proud to have spotted these ones that he didn't: - Pit fiend would not be able to do its multiattack after using Hold Monster on the same turn - Benign Transposition doesn't do that (it's used to make creatures swap places) - Invisibility is a Touch spell, so either the picture is inaccurate or the spell couldn't have been used since the caster and affected character weren't making contact - Demiliches (and regular liches) have Truesight, so the Invisibility wouldn't have mattered regardless of what it used - Only one legendary action can be used at a time I missed like half the ones Matt got, so I'm definitely not one-upping him. And then a couple others I found after the fact and am just noting because I find it interesting: Assuming the demilich is meant to be interpreted as having a demilich's stat block and it's just the drawing that is incorrect, the Flight legendary action only lets them fly up to half its flying speed, meaning it could only go 15ft at most; it also wouldn't be able to fly at all because Vile Curse uses 3 legendary actions, so it would be all out until the start of its next turn. (If the demilich IS meant to be interpreted as a lich, this entire part is wrong because none of the things the "demilich" did are available to liches.) I'm definitely not claiming to have already known this much since I absolutely looked it up after, but I figured it was worth noting.
I have a question and possible issue with one of Matt's spotted errors: he makes a point about the pitfiend being immune to non-magical weapons, but I have been under the assumption that a silvered weapon overcomes non-magical resistance and, by extention, immunity.
@@Thenonymous1 It doesn't always work that way, RAW. Some creatures specifically say "...that aren't silvered" at the end of weapon resistances and immunities; if it doesn't say that, silvered weapons don't bypass it. That said, Pit Fiends ARE one of the creatures where it specifically says "...that aren't silvered", so silvering WOULD bypass its resistance (it's only resistant, not immune). So you're right on that part! Makes sense now that they said they hadn't written that down for the question's answers.
Correct me if im wrong, but id like to add onto this comment (also great work finding all these mistakes) isnt it also a mistake that the pit fiend casts "hold monster" on the goliath (humanoid) since the goliath isnt a monster?
@@Ramsey276one Actually, the strange thing is that Mercer didn't have time to list even more. I remember there being up to 5 other mistakes if you really give it whole level scrutiny. Including the pitt fiend casting hold person.
After watching Critical Role for only a year, I'm really proud of myself for noticing a few of those mistakes/errors/falsehoods. Matt is a wise master.
Omg me too, I only got three.. but after watching Matt explain everything I did recognize some! The majority of it went completely over my head though lmao
He himself has said he is not infallible, even he makes mistakes, and that's OK, there's a lot to keep track of, and so long as you and your players are happy, it honestly dosen't matter
@@DarkAuraLord yea honnestly there are times when do to either domain or diety it makes sense for a charicter to have a spell i also wouldn't have questioned a cleric of the god of the forge (Kord i belive?) having Heat metal
I'm so used to pathfinder. So many Healing clerics use Sarenrae which happens to give them fireball. A cleric casting fireball seemed totally normal to me.
@@WardNightstone That would totally make sense. For whatever it's worth the dwarven god of the forge is Moradin (since they said the dwarven god in the question), although the are several other gods a forge domain cleric could worship. Also I think Kord is normally tempest domain, if I'm remembering right he's the Storm Lord. sorry for the over complicated response but hey it's Um Actually after all.
I've helped a few friends DM their first games and i always let them know that they are free to change any rule but DnD is a tower of systems built on rules and if you don't know anything about construction you should be very careful when knocking out random walls. Once you know more about structural engineering you can know what walls to take out and when to do it.
Remember everyone, Matt is a fantastic DM! That means he didn't miss any of the mistakes, he just ignored some of them for the sake of the rule of cool, lol
Or not. Being a good dm has nothing to do with rules, a dm probably has less experience leveling up than a player and a player wouldnt know a lot of stuff a dm will. Plus he had one minute while the comments section had a lot of time.
@@thewinter_ As cops would tell the public in RL, just because you have the right to do something doesn't mean you have immunity from the consequences. ALL actions have consequences, so it matters how(and even WHY) the DM is "always" "right". A DM that makes a bonehead decision or a spate of bonehead decisions "because the DM is already right" and does not repent afterwards can enjoy being the DM of a 0-player group in a time not that long from the moment. "Always right" takes a backseat to SATISFYING the players. So Rule -1: Satisfy the players.
Matt is also the most scrutinized DM running D&D as well due to the popularity of Critical Role. He's going to naturally have an encyclopedic understanding of the rules based on back-seat DMs nitpicking his games.
It's frustrating that people do that to him without understanding or accepting that: A. It is also a show for entertainment B. Sometimes things are more fun/cool if you skirt the rules a tiny bit. Not EVERYTHING has to be by the books.
They also forgot that benign transpositions isn't invisibility but swapping places and that vile curse is 3 LR so it wouldn't even be able to use flight on the end of the next turn
@@birkbrene1972 Not correct. Hold Person is limited to humanoids, but Hold Monster is the better version that works on all creatures, which does include humanoids.
I felt so much horror hearing that round of combat. It would've been fun to see the contestants reacting as it was read off--the looks on their faces would've been HILARIOUS.
I think I found a mistake that nobody else has pointed out yet: Una is a halfling (speed of 25 feet) and therefore wouldn't be able to "clear the 30 feet to the demilich" (unless she used her bonus action to dash, which she can do as a rogue, but the panel describes her using a different bonus action, although an impossible one). Feel free to educate me if this is wrong.
While your strength score does determine how far you can jump, the movement you travel during the jump is still limited by your movement speed so if their Max move speed is 25ft a 30ft jump wouldn’t be possible in a single turn.
You are correct, however they also would not be able to clear it as jump distance depends on your strength score, a foot for each point in strength. where 30 is pretty much impossible. They also would not be able to land next to a flying lich.
Matt's statement of Una not getting sneak attack is also incorrect, as Una was made Invisible by Calliope. Rogues in Invisibility do get sneak attack damage when attacking from invisibility.
I just love, in the heat of the moment with a time limit. They expected him to find 18 and he found 20. Of course, we all have the benefit of sitting back and looking at things for a longer period of time. But Matt, holy shit, just straight up goes through them like a machine. lol
Matt did a fantastic job. In addition: 1. The Pit Fiend also cast a spell with a time of Action, as well as used its multiattack 2. Benign Transposition does not allow the Wizard to cast a spell, it's based on switching positions. 3. Benign Transposition is an Action, which makes Calliope as having taken 3 actions (In addition to Invisibility and Potion drinking) 4. The Demilich used two legendary actions in one turn (Vile Curse, and Movement) 5. The Demilich's movement is half its movespeed, which is 15 feet , not 30 (I missed this one until I checked afterwards) 6. Una's invisibility has disappeared before she makes her attack. (This would not give her Sneak Attack, as Vile Curse is imposing disadvantage on her attack roll)
@@TaggedByTim Yea but its doing demilich things all the time. You could farm the art mistake for a bunch of mistakes by saying it's actually a lich, but if it does no lich things and does do a lot of demilich things, better to say it's a demilich that's represented incorrectly
There's More! - Silver actually does damage Pit Fiends. - Even if Fireball COULD damage a Pit Fiend, the maximum possible amount of damage from this spell would not kill the Pit Fiend. It has 300 Hit Points. - Even if the Pit Fiend could use two legendary actions in one round, one of them cannot be Vile Curse as it uses up all of a Pit Fiend's available Legendary actions. - Demilich have Truesight and thus would not be affected by the Invisibility, regardless of the attack it used. - The Demilich is immune to nonmagical weapon attacks, so would not be damaged by the sneak attack. - Character level is never stated, but assuming a 20th level rogue, the max damage she could deal with a single Sneak Attack is 71 The Demilich has 80 hit points. - Demilich have Turn Immunity. - Turn Undead does not destroy Undead. The related ability, Destroy Undead does that. - The Demilich has Legendary Resistance and thus cannot be destroyed in this instance, because it would use LR on the saving throw.
Every few months, I come back to this video, thinking "Oh, I know more about D&D now, I wonder how much more I will understand", and I am always blown away by how much I still miss
As a Conjuration Wizard I would just like to point out that benign transposition is a class feature which doesn’t allow you to cast an invisibility spell on another creature.
Same here! I'm about to dm my first campaign and I'm nervous about my knowledge of the rules, but after this I'm pretty confident! I found most of the mistakes.
@@celesteelka also don't be scared to fudge things. I had my party come into combat with a dragon and as everyone was having faun but very low on health, I rolled two Nat 20s in a row which would've outright killed them. It's all about having fun. If you're having fun and they're having fun, then don't be afraid to not completely follow the rules.
@@celesteelka As others have said, feel comfortable playing the rules a little loose. At the end of the day, it's a game... you and your players want to have fun
Akshtschuyally, pit fiend is only immuned to fire and poison. Resistances to cold, bludgeoning, piercing and slashing damages don't apply when pit fiend is hit with silvered weapons
@@Redman-2490 AKKSCHUYALYU, Monster Manual page 77. "Damage Resistances cold; bludgeoning; piercing, and slashing from nonmagical attacks NOT MADE WITH SILVERED WEAPONS". Silvered weapons count as magical against pretty much all demons.
i still think brennan lee mulligan would make an awesome new CR guest, and they are gonna start a new campaign soon, so it'd be cool to see him, matt already played with brennan as a DM
@VideoGameCovers resistance is half damage. So, would still deal partial damage. Hence, “would still take (some) damage”.. you know? The original comment from Matt was about immunity to non-magical damage (which is more of a specialized niche than “standard devil” resistances/immunities). So, two minor errors: pit fiends aren’t *immune* to ANY weapon (bludgeoning, piercing, slashing) damage; and even though they do resist mundane/non-magic weapon damage, they do NOT resist Silvered weapon damage. The person who set up the problem did get that bit correct. Intentionally? That I couldn’t tell you.
Matt actually is wrong about the silver weapon thing, pit fiends have resistance to non magical weapons that are not silvered (as with most devils) so in this case it would do normal damage. But even if it was not a silvered weapon it would still do half damage as resistance is not immunity. :)
Honestly I house rule silver weapons effective against a lot less stuff: Werepeople? Sure, Devils? Depend on CR, say what you want but a Pit Fiend should be able to tank a silvered mace better than a Nupperibo or a Barbed Devil and not every magical weapon works the same in my games. It's insane to me that Zariel or Orcus are affected evenly by a Holy Avenger and a +1 dagger. It's also a metter of balance for me. I'd much prefer my players to have a harder time against a devil or a demon the first time with shitty magic items and later cutting into multiples thanks to better abilities and gear. Sure you can simply up the monster hp but I think it's more satisfying for a player to go from : "your attacks bounce off the fiend skin, dealing pitful damage, it seems the power of the +1 greatsword isn't enough to properly handle this fight" to : " the Soul Calibur cuts deep in the flesh of the accursed, its radiant power unstoppable even in front of a demigod" but that's just me.
@@duranpredur1098 they specified that any information like race or subclass would be given in full detail as to clear that up. So fireball is not a cleric spell.
If the Cleric was Light Domain it would have been specified. He's functionally domain-less, so he for all intents and purposes can only access the base Cleric list.
So I missed some, like the demilich being depicted wrong (marked those I didn't get until after the fact with a *, and iffy ones with a ~), but there were more than Matt found: 1. *Demilich is not full body 2. Dodge is not a reaction 3. Devil does not get an attack of opportunity 4. ~If using the dodge ACTION, would not be able to also attack --- Pit fiends are not resistant to silver weapons, Matt called this wrong. 5. Pit Fiend should already have rolled initiative 6. If the Pit fiend casts a spell, it cannot also attack 7. Gruumsh is not God of the Forge 8. Fireball is not second level 9. Fireball is not a cleric spell (but light clerics COULD have it, and there's no TECHNICAL reason why Omerek couldn't be a light cleric, though it would be odd worshiping Gruumsh OR the God of the Forge if you were) 10. Would almost certainly not destroy the pit fiend, who has around 300 health, and is immune to fire (there are ways to get around the immunity, but even so, fireball does like 48 damage max). 11. Benign Transposition does not allow casting of a spell, it switches people's positions 12. If you DID cast Invisibility, or use Benign Transposition, you would not be able to also drink a potion --- Why is she drinking a potion? She hasn't taken damage? 13. Howl is not affected by Invisibility 14. *Vile Curse is not a Charisma Save 15. *Vile Curse needs to target "one creature it can see", Una is Invisible 16. Demilich can't use Legendary Actions during ITS turn 17. Demilich can't use two Legendary Actions at once 18. *Vile Curse actually costs 3 actions, so it would also have already used all it's points 19. ~There's not much "final" about the legendary action. Legendary creatures actually get 3, so either it has one left (in the case that it used "a" legendary action on Vile Curse), or it already used it's last one, so "final" doesn't seem right. 20. Jump is not a Skill 21. Nat 30 isn't possible 22. There's no way Una can jump that high (height is based off of Strength Modifier, and you would need an excessively high one (maybe even impossibly high, without the Jump spell) to clear 30 feet) 23. Sneak Attack maybe shouldn't trigger. Though this requires some explanation a. Una should still be Invisible, so she has Advantage from Invisibility, which WOULD grant Sneak Attack. b. BUT, since she failed her save vs. Vile Curse, she has Disadvantage on all attacks, canceling the Advantage from Invisibility, and negating Sneak Attack c. BUT, since Vile Curse couldn't target her, maybe she's unaffected, and would have Advantage from Sneak Attack? d. BUT, if the Howl worked (since it shouldn't miss because of Invisibility), Una should be either at 0 hit points, or Frightened, which would grant Disadvantage, and so cancel Sneak Attack anyway (Though this would add another mistake: Frightened creatures cannot approach the source of their fear, so Una can't get close to attack it in the first place) 24. Turn Undead isn't a bonus action 25. Turn Undead is a Cleric feature, not a rogue feature 26. At low levels of Cleric (0 is low), and for high levels of enemy, Turn Undead only Turns, it does not Destroy. This may count as 2 (Una doesn't have the "Destroy Undead" Feature, AND the Demilich is too high level for it) Anything I missed?
I have maybe a few o7 Firstly, just wanted to let you know, Demiliches have truesight, which allows it to see invisible creatures, so Una would have been an eligible target for Vile Curse if she was in range, and in addition (depending on how you interpret truesight vs invisibility), Una would not have had advantage for sneak attack from being invisible, but you already got the point about Vile Curse giving her disadvantage anyway! -Demiliches have Turn Immunity, so would be immune to turn undead anyway regardless of level. -Demiliches flight LA allow it to move up to half its fly speed, so it would only be able to fly 15 ft. (30/2) instead of the 30 ft. it flew. Some iffy ones now which are really pedantic ^^' -We don't know the fighter level, but the others have benign transposition and fireball, so likely 5th+, the fighter could have extra attack, and they made the point to name every attack the pit fiend made but only mention the fighter making one attack. -In the art, the cleric is shown being prone on the ground after getting hit by the pit fiend, but none of the fiend's attack knock a target prone -The cleric is depicted as holding a book, which you could argue is not a holy symbol (amulet, emblem or reliquary), so would not fulfil the material component of fireball. -In the same vein, the wizard is shown casting invisibility at range without the material component That's all the other ones I got :)
15. *Vile Curse needs to target "one creature it can see", Una is Invisible Demilich has TrueSight:120, it would be able to see her even when invisible.
I have to tell my sister that this guy is a very well known voice actor so that she understands why I'm freaking out about him just also being really really well versed at D&D
I feel like there were a few others that Matt didn't even mention. Like, how would the Pitt Fiend use both Hold Monster and its multiattack in the same turn? And how would the wizard use both Benign Transposition and cast Invisibility when they're both actions?
He missed a few that people have already pointed out in other comments. He also called the silvered weapon one wrong - pit fiends' weapon resistance is negated by silvered weapons.
@@paradoxxis8612 he could be mixed up with 3e or pathfinder as demons and devils had different ways to bypass their dr. Silver for one and cold iron for the other.
@@pozatat if we are being super generous, you can technically use benign transposition to cast invisibility if you package the invisibility spell in a contingency spell.
Matt was likely thinking about AD&D, where a lot of monsters (including the Pit Fiend) are immune to mundane weapons and require a certain amount of enhancement on the weapon hurting it. In the case of Pit Fiends, it's +3.
i loved watching him read off all the wrong things in the pages. i would of loved at the end him say " but in the end if everyone had fun playing, then there was 0 mistakes" i feel like alot more people need that in this game :)
@@bigwinz you must be fun to play with =) joking aside it's different for everybody and if the DM says it's possible in the context of the narrative then by god it is possible!
@@bigwinz I feel the same way. Ignoring a rule isn't fun. Using a loophole or using the rules to do something crazy on the other hand is really fun for me.
Honestly? While playing with the rules can be fun and create opportunities for strategy etc., if you're playing too hard with them, then it's weird that you'd choose to play a tabletop RPG in the first place? Like if the rules matter to you that much, why not play a traditional strategy board game or a videogame instead? The rules are hard-coded into those things, while the unique thing about a tabletop RPG is the ability to forego them in the name of fun and narrative. It's just such a backwards kinda perspective to approach this activity from if the rules are all you care about.
@@fogiestooth4607 demilich still has a phtlactery im pretty sure. Isn't that one of the ways to defeat the Tomb of Horrors is to find the phylactery and destroy it so the demilich, I forget the name, is cleansed or something?
It was incorrect though. I'm not too sure why Brennan backed him on it. Easy to forget the specifics of those though since non magical weapons and silver weapons rarely come up at Pit Fiend level.
I will cut them the slack though, I mostly know this because I have way too much time on my hands, where they spend their time working and worldbuilding and having lives.
It's only Resistant to nonmagic BPS attacks with weapons that aren't silvered. It was silvered, so it bypasses its resistance. Also, it was a Resistance and not an Immunity.
2:38 im suprised nobody pointed out that the pit fiend shouldn't be able to use hold monster and its multi attack in the same turn. And the pit fiend is only ressistent to non magical weapons that arent silvered so the axe was fine
I'm always careful to correct something like this because it's the DMs monster, not a player character so it might not necessarily have the same limits like being able to cast a spell and do multi-attack all at once. However, they did say don't assume any info is missing do you're probably safe to assume that's wrong as well.
@@jasonandrews1770 That's fine I wasn't disagreeing with you, but you kinda missed my point - monsters the DM uses are under no obligation to follow the Monster Manual stat blocks and assuming it is exactly like the monster manual, as a player, is usually a horrible mistake (except in cases like this video where we're told everything is standard 5E). It isn't against the rules for the DM to create custom monsters or deviate from the monster manual. In fact that's kind of expected. Hence why I would hesitate to call that out in a real game.
@@futuza no i got your point and i know you arnt disagreeing with me. If that were to happen in game id prob ask the dungeon master if he modded the monster because thats a signifficant change. Not something minor like it having an axe instad of a mace
Rules Prosecutor: "I count 28 rule violations!" Rules Defense Attorney: "Rule 0 supercedes all other rules, the only true rule violation is not accepting your DM's ruling."
I get so confused about the logistics of D&D so whenever Matt talks about it on this show I’m just sitting here with math equations rapidly flying by my head thinking “Yeah… I know some of these words.”
I've literally never played a tabletop RPG, and even I caught some of these. Like Fireball probably not being a Cleric spell (guessing Wizard) and natural 30 being too high ("natural 20" being one of the most common D&D references, right up there with "roll for initiative").
I'm shocked honestly that Matt didn't catch the fact the Pitt Fiend cannot use an action to cast Hold Monster and then use its action a second time to do a multiattack in the same turn.
@@CloudburnGaming Hold Monster will work on anything. It has no creature-type restrictions. Hold Person would ONLY work on humanoids. So the name can be a bit misleading. For players, its better to use Hold Person on humanoid targets because its a lower level spell slot to use than Hold Monster. However, Pit Fiends can cast Hold Monster 3 times per day and don't have access to Hold Person at all, so it doesn't matter to them. It would still work on the Goliath.
Ngl 3.5 rolls off the tongue so much better. 5e sounds like it's what the action is, and 3.5e sounds like what actually *doing* the action would be called
all the ones i could find Panel 1 1) demilich is a skull Panel 2 2) initiative not rolled in right order 3) pit fiend has a fear aura that the PCs should've rolled against if they're within 120 ft of him 4) dodge reaction is not a thing 5) no opportunity attack when entering reach Panel 3 6) innate spellcasting can't be used with multiattack 7) elbratha also didn't roll the save against hold monster Panel 4 8) gruumsh is not a forge god 9) fireball is not a 2nd-level spell/can't be downcast 10) pit fiend didn't roll the save against fireball 11) pit fiends immune to fire Panel 5 12) benign transportation is spelled "transposition" 13) potion drinking and the conjuration wizard's benign transportation are both action cost 14) benign transportation also doesn't turn people invisible, only teleport swaps Panel 6 15) una can still hear the demilich so she'd still have to save 16) vile curse is a wisdom save 17) legendary action can only be used at the end of a player's turn 18) the demilich's fly legendary action is only Half of its flying speed but the panel says it flew 30, it can only fly 15 19) even if it was on the end of a player's turn, the legendary action costs are all wonky because vile curse is 3 cost so the demilich wouldn't be able to fly *and* do vile curse Panel 7 20) no jump skill 21) no nat30 possible 22) no sneak attack possible (una is unseen via invisibility - which is a mistake anyway - but the demilich has truesight so) 23) turn undead is not a bonus action 24) turn undead is also not a rogue ability since una wasn't specified to have multiclassed 25) demiliches are actually *immune* to turn undead anyway, but, yes, it's too high CR to be destroyed
I watched this video last year when I was midway through campaign 1 of Critical Role, now I’m nearly halfway through campaign 2 and I’m so impressed by how many more I spotted!
I'm going to be "that guy" and add a few more mistakes: dodging is an action, not a reaction, benign transposition and invisibility are two separate spells, so you can't "use one" to cast another, invisibility has the range of touch so the picture is wrong, vile curse can only be used against creatures you can *see* (but demilichs have truesight so nevermind), but vile curse also takes up all 3 legendary actions so there's not enough to also fly, also also a demilich can only move 15 feet (half its movement speed) with its legendary action, you actually can roll athletics to jump higher than you normally could in a round, but it would still cost 30 feet of movement and halflings only have 25 unless they dash.
Additionally, a creature can only use one of its legendary actions per player turn I'm pretty sure, so even if vile curse was not all 3 actions the demilich still could not use its legendary action to move.
@@mateobarrett6829 and he also uses a spell, and even if it was due to legendary actions, even the 4 attacks, it's his turn so he can't do it right now, so he would only do 3 attacks or a spell, and more after his turn ends.
Pit Fiends are actually immune to Nonmagical attacks that specifically aren't silvered, but I had to look that up. But also, Benign Transposition swaps the places of two creatures. It doesn't let you cast invisibility, and the Pit Fiend could not have cast a spell and multiattacked, and I think the (Demi)lich didn't have enough legendary actions to do both of those things, even on the players' turn. Really great work by Matt, though. It's awesome to see someone who knows the game so well.
Not immune. Resistant. Their immunity only applies to fire and poison. A regular greataxe could indeed hurt a pitfiend. A magical greataxe is better, but a silvered one is just as effective. But yeah, my first intuition before looking it up was that the pit fiend would be resistant to any type of non-magical S/P/B damage regardless of it being silvered or not.
@@oOPPHOoOop! You are correct. I meant to say that they are resistant, not immune, but I typed the wrong thing. In the spirit of Um, Actually, though, I was totally wrong. Great catch!
Just watched and off the bat, only one I can see he missed is that benign transposition does not make someone invisible... it trades places with them. Matt's a god damn legend.
There's also: -Multiple accounts of abilities/attacks taking up multiple actions in a single turn (the pit fiend attacking and using a spell and the wizard casting 2 spells and drinking a potion) -Vile Curse takes all 3 legendary actions so the lich wouldn't have the actions to then fly straight up -the flight legendary action moves only half of the lich's flying speed, so 15ft -MORADIN FUCKING HATES YOU FOR CONFUSING HIM WITH GRUMMSH! -Begnign transposition only lets you trade places with someone else who's willing -invisibility spell range is touch I'm sure there are more...
One thing even Matt seemed to miss: Um actually, Benign Transposition is a form of teleportation and had no relevance in the Elf casting Invisibility, unless she needed to close the gap to cast invisibility. But even then both Benign Transposition and Invisibility are both Actions.
Also something other people didn't notice: Dodge would reduce the likelyhood an attack of opportunity, but not make sure they avoid it. The proper action would be disengage.
The pit fiend attacked and missed, therefore the question did account for the dodge action and not the disengage action where the pit fiend wouldn’t have gotten an attack to begin with.
How about the fact the pit fiend cannot use the action of hold Monster and its full multiattack action in the same turn? Benign transposition is a teleportation ability, and is an action The howl is a demilich only ability, which i guess isn't wrong since it was stated that the lich is a demilich but i felt it was worth pointing out. There is no such thing as a dodge reaction, do if the pit fiend had held its action to swing, or had pole arm master to attack early, there wasn't a way for the goliath to avoid the attack like that.
Um, Actually! XD In 5e, you don't "Hold your action": you use the Ready action, and then (when the trigger happens), you use your Reaction to "deliver" the readied action, or to move.
As I continue playing D&D and having a better understanding of the rules, this continues to keep coming up as a suggested video and I think I've done better in each rewatch.
And if Omerek was a Light Domain cleric he could've cast Fireball, but we have to assume that any abilities that would've allowed that would either be mentioned, or they didn't have it
Jumping actually has a very specific rule set, and high jumping only requires a roll if the DM allows it. Note a strength of 20 only gives 5 feet vertical jump. Edit: jumping rules are super obscure and rarely used, but at least they give a good reference point to give an idea what is halfway reasonable.
@@aaronwilliams8887 And it requires a check if you want to get onto something or interact with the terrain. A la, hang onto a demilich to stab it. Una also would also have to b/a dash to get up there because it takes 10 a foot build up and halflings have less movement speed. Theif Rogues, in D&D 5e, also add their dex mod to their jump height so that's why I specified
@@lethalsandwhich For a 30 foot jump? The PHB says "in some circumstances" the DM might let you roll Athletics to jump higher than usual, but 30 feet? That's 3 feet plus strength mod plus dex mod for being a Thief, for a maximum of a 13-foot high jump. No sane DM will let a player attempt Athletics to more than double that.
@@mlpowers1991 Also since they said he worshiped the dwaven god of the forge (which should be Moradin but ya know), we can safely assume that Omerek is a forge domain cleric, so sadly lacking in the fireball department.
One thing Matt missed and one thing he was actually wrong about: 1. The pit fiend can’t cast hold monster and used its 4 attacks in the same turn, both are actions. 2. Pit fiends are only resistant to non magical weapons that are not silvered, not immune. That’s a silvered axe so it would do full damage
i love how everyone’s taken it upon themselves to continue rules lawyering in the comment section. the true rule lawyer spirit!! ( ̄^ ̄)ゞ
Since most of my group are new to D&D comparatively, it usually falls on me, the DM, and sometimes our currently Ranger (formerly played Barbarian, rip Bhakyl) but typically only for monsters in his case since like me he loves to read up on D&D monsters. Helps keep our gameplay going and teaching our greener party members the game, although we are all prone to making mistakes now and again, we can't memorize the entire book by heart and then interpret those rules in a given situation after all haha
Actually, rules lawyering is not a mere comment, but a decree, and therefore above comment section classification.
Truly! Hahahahahahaha
I love how you stole this content. tf is wrong with you
just curious...i thought pit fiend's could be harmed by silvered weapons?
Matt Mercer’s explanation was a well needed catharsis after listening to that nightmare of a D&D scenario
Feels like a Reddit post, doesn't it?
i feel that
I started nervous blinking listening to it. Never had that happen before.
Here it goes, I sped, I followed too closely, I ran a stop sign, I almost hit a chevy, I sped some more, I failed to yield at a crosswalk, I sped some more, I changed lanes in the intersection, I changed lanes without signaling while running a red light, and speeding!
It was very soothing ❤
Love the backstory that Brennan wrote the prompt and was awestruck that Mercer noticed an unintentional mistake
He did not. Matt was wrong.
@@paradoxxis8612 bingo, a pit fiend is affected by silvered weapons
@@kannonball5789 So you could say that...Brennan was wrong about being wrong?
@@EpicNerdsWithCameras the house always wins
@@scottalleman4564 the ball is rolling up
Anyone who isn't familiar with Critical Role should know that even Matt Mercer, the man who just laid down the D&D law, still finds room for rule breaking flair in his games. To him, the number one rule that trumps the rest entirely is the Rule of Fun
Also that the DM dictates how everything works, their rules outrank whatever any other book might say.
@@MayHugger Rule 0 is the best rule
@@MayHugger you cannot question god
they have the wifi password
Yep Matt is a gentle rule lawyer he can make it strictly by the books but he add fun
"Umm... Sure, I'll allow it."
Really shows how nice he is with his friends. Less lawyering because he just wants everyone to have a good time. A lot more cocking his head, laughing, and just going "... Sure." on CR.
I’m convinced that half the skill of being a good DM is knowing how to use the rules to make things fun but the other half is knowing _when_ to use the rules because sometimes it’s more interesting to let some things slide
@@Puffleman24 It literally says so on the first page of the Players Handbook, the rules are there to help guide the story, not restrict it. Sometimes the rule of cool is all that is needed.
@@Vanq17 Exactly! There are some rules that you have to keep (distance, movement, AC etc) but I like to jiggle enemy HP every now and again if it gives the players a cool moment :P
@@Puffleman24 exactly, you have to know what the rules are before you break them
Matt Mercer iconic CR quotes
"....Sure."
"I'll allow it."
"You can certainly try."
Trapp: "How many errors did you find, Matt?"
Matt: "Twenty"
The guy who drew the comic and put 18 errors in: ',:|
right off the batt I found 20 and they werent all the same as matts
@@dndforbeginners Well what are they?
@@davidp5823 Someone broke the game harder than Matt, there is another
EDIT (22.05.2022) Y'ALL, Hold Monster works on any creature. The spell's description says "Choose a creature that you can see within range." so it would work on the Goliath.
ALSO, anything not explicitly stated in the text, isn't relevant. I know that Light Domain clerics can cast fireball, however Omerek isn't stated to be a light domain cleric.
@@davidp5823 Let's see what I can find with a thorough search:
Panel 1:
1. Demilich is just a head, art is wrong
Panel 2:
2. Reactions have to be triggered on other creatures' turns, unless otherwise stated
3. Attacks of opportunity happen when leaving opponent's threatening spaces, not when entering them.
4. Silvered axe does no damage to a pit fiend | EDIT: Pit fiends take damage from silvered non-magical weapons, so this point is moot
EDIT
26. Dodge is not a reaction
Panel 3:
5. Rolling initiative now makes no sense as combat has already started
6. Pit fiend can not cast hold monster and attack since they both take up an action
Panel 4:
7. Gruumsh One-Eye is not God of the Forge
8. Fireball is not a 2nd level spell
9. Fireball is not a Cleric spell
10. Pit fiends have immunity to fire damage, meaning the pit fiend would not be destroyed
Panel 5:
11. Benign Transposition switches 2 creatures' spaces, it does not make someone go invisible
12. Drinking a potion and casting Benign Transposition both take up an action
EDIT
27. Invisibility is a touch spell, Calliope is not touching Uma
Panel 6:
13. Howl attack is not a single creature attack, but an area of effect action
14. Demiliches have truesight, so it would not have missed Una
15. Legendary actions can only be taken after other creature's turns
16. Vile Curse is a wisdom save, not a charisma save
17. A Demlich can only use one legendary action at a time
18. A Demilich can only fly 15 ft with a legendary action (given that it has the base 30 ft fly speed)
EDIT
28. A Demilich only has 3 legendary actions per round of combat, Vile Curse costs 3 actions, so it would not be able to use Vile Curse and flight legendary actions during the same round.
Panel 7:
19. Jump is not a skill, but part of movement
20. Nat 30 is impossible
21. Sneak attack is not possible
22. Turn Undead is not a rogue ability
23. Turn Undead is an action
24. Turn Undead is not powerful enough to destroy a Demilich
25. Demiliches are immune to effects that turn undead
This is all I've found, there might be more I've missed.
@@DonNinja05 I think I've heard a light cleric can use fireball? But the dwarf seems to be a "forge domain" cleric, which can't use it.
I've watched this over and over because as pointed out, "there is something very satisfying about watching someone just be very good at something". Truth.
I'm your 666th like - that's satisfying for me as well 😂
The best part of Matt's flex in this is that there isn't even a hint of ego. He's the picture of true humility.
Strangely enough he has the demeanor of a martial artist.
He's just like "oh, hey and this is wrong too, but not a big deal" such a cool dude
He literally finds something the question didn't account for and doesn't comment on it, love him
It comes across that way because it comes from a place of love of the game and affection for others rather than a desire to humiliate, dominate, or puff himself up.
@@seanthomas5303 so well put! :)
I find some peace of mind knowing that even though we may not get a Brennan Matt face off we still have Brennan fact checking Matt on DnD related questions behind the scenes.
Oh if you want some Matt and Brennan action, the dimension 20 series bloodkeep has Matt as a player and Brennan as a DM
@@titanium6139 watched it upon release, I need more to get my fix though
@@alphahunter4791 they also did quite a few face off questionnaire games with eachother and a few talk show stuff togeather if you want more, they were both very fun to watch
@@titanium6139 pirates of leviathan does as well! (bonus marisha, too, though the entire cast is fantastic)
@@Lixhewettcreative Ah I haven’t gotten to see that yet! Just got Dropout though
Me: **still learning D&D rules**
Also me: **nods at everything Matt says as if I know exactly what he's saying**
Lmao
i feel that
lolol preach
Even if he was partially wrong... for example silver weapons do work on pit fiends.
And here I was getting excited that I knew that drinking a potion is an action and you can’t get attacks of opportunity like that.
I don't think anyone's mentioned this but invisibility has a range of touch and the picture depicts them casting it at range.
Nevermind the fact that Benign Transposition, which Matt missed, is NOT used to cast invisibility, it's used to swap 2 character positions.
also a simple one that he missed is that the pit fiend cast hold monster on a human, so it shouldn’t have worked like in the picture
@@Mega2chan haha! "Um actually"
All creatures in dungeons and dragons are considered monsters, thus making the spell hold monster, able to target any creature, humans included. Hold person targets solely humanoids. The selectivity is the difference. Common misconception
@@slowner295 sorry bud, unfortunately they’re right. Everything is considered a creature in the eyes of D&D
@@slowner295 Hold Monster
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. This spell has no Effect on Undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, you can target on additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
Hold Monster is just the higher level and better version of Hold Person.
Saying gruumsh one eye is a dwarven god of the forge is such an insult, random dwarves in a different universe wrote it down in the book of grudges.
Dwarfs* ;)
@@belowthebargaming9315 does it really matter?
@@ultrabigfella for Warhammer, YES
@@ultrabigfella the english word dwarf has a plural dwarfs. The Tolkeinian race of dwarf has the plural dwarves.
@@GirishManjunathMusic other way round
NVM I will delete myself. Should double check before writing. Really. Sry
I love how he did the legendary thing of getting more than 100% on a test because he found something wrong with the test
Except he didn't. He was wrong about it.
@@paradoxxis8612 Which makes me happy. Even the best DMs can get it wrong, which is why Matt always keeps the books handy when he's DMing.
Pit Fiends can in fact be harmed by Silvered weapons. Balor's can only be harmed my magical weapons.
He also missed that the Pit Fiend can't cast Hold Monster and attack on the same turn.
@@nigh_anxiety I don't care
@@nigh_anxiety How many did you catch - no don't answer, it will just be a lie because you are "that guy."
This is like the Galadriel gift to Gimli. "We asked for 18 errors; matt found 20"
But finding more is the exact thing the show is about. It was the one thing I was expecting watching the clip.
Underrated comment
The pit fiend shouldn't have been able to cast hold person and attack in the same turn either I believe
ALL SHALL LOVE HIM AND DESPAAAHHHHHH!
@@zrampagegaming2674 Not to mention it cast Hold Monster on a person, which is the wrong spell.
There's something so fun about rules lawyering in a friendly context.
Tess gets it.
It's like the difference between parody and satire.
@@Mysteri0usChannel How so?
@@LordVader1094 Parodies come from a place of admiration, satire is actually meant to criticize to the point of insult.
Kinda like the programmer competition thing where they program.. fast? I remember something about C# or C++
I jotted down mistakes I saw, and while I missed a lot that Matt got, I feel proud to have spotted these ones that he didn't:
- Pit fiend would not be able to do its multiattack after using Hold Monster on the same turn
- Benign Transposition doesn't do that (it's used to make creatures swap places)
- Invisibility is a Touch spell, so either the picture is inaccurate or the spell couldn't have been used since the caster and affected character weren't making contact
- Demiliches (and regular liches) have Truesight, so the Invisibility wouldn't have mattered regardless of what it used
- Only one legendary action can be used at a time
I missed like half the ones Matt got, so I'm definitely not one-upping him.
And then a couple others I found after the fact and am just noting because I find it interesting: Assuming the demilich is meant to be interpreted as having a demilich's stat block and it's just the drawing that is incorrect, the Flight legendary action only lets them fly up to half its flying speed, meaning it could only go 15ft at most; it also wouldn't be able to fly at all because Vile Curse uses 3 legendary actions, so it would be all out until the start of its next turn. (If the demilich IS meant to be interpreted as a lich, this entire part is wrong because none of the things the "demilich" did are available to liches.) I'm definitely not claiming to have already known this much since I absolutely looked it up after, but I figured it was worth noting.
Hi, I know this is an old comment, but I also noticed something. Forge domain clerics do not get the fireball spell, as far as I know
@@cadencehouse539 Matt actually already covered that!
I have a question and possible issue with one of Matt's spotted errors: he makes a point about the pitfiend being immune to non-magical weapons, but I have been under the assumption that a silvered weapon overcomes non-magical resistance and, by extention, immunity.
@@Thenonymous1 It doesn't always work that way, RAW. Some creatures specifically say "...that aren't silvered" at the end of weapon resistances and immunities; if it doesn't say that, silvered weapons don't bypass it. That said, Pit Fiends ARE one of the creatures where it specifically says "...that aren't silvered", so silvering WOULD bypass its resistance (it's only resistant, not immune). So you're right on that part! Makes sense now that they said they hadn't written that down for the question's answers.
Correct me if im wrong, but id like to add onto this comment (also great work finding all these mistakes)
isnt it also a mistake that the pit fiend casts "hold monster" on the goliath (humanoid) since the goliath isnt a monster?
Listening to the mistake-ridden combat description: 12d12 psychic damage
Listening to Matt list off all of the mistakes: _Power Word: Heal_
One hundred percent.
That is so accurate
"How many?"
20
Ooh... 16..
[There were actually *18* ]
XD
@@Ramsey276one Actually, the strange thing is that Mercer didn't have time to list even more. I remember there being up to 5 other mistakes if you really give it whole level scrutiny. Including the pitt fiend casting hold person.
YEEES
Somewhere in CR Campaign 2:
Marisha: "Can i get advantage because of people screaming my name?"
Matt (with a soft voice): "No..."
Was that the drinking contest?
@@andrewh.9937 yup!
Should've asked for inspiration instead of advantage lol
After watching Critical Role for only a year, I'm really proud of myself for noticing a few of those mistakes/errors/falsehoods. Matt is a wise master.
Omg me too, I only got three.. but after watching Matt explain everything I did recognize some! The majority of it went completely over my head though lmao
He himself has said he is not infallible, even he makes mistakes, and that's OK, there's a lot to keep track of, and so long as you and your players are happy, it honestly dosen't matter
Can't believe I missed fireball not being a cleric spell because I play a light cleric x)
when I read that panel, I thought it was odd, but I would believe a cleric of a forge god would have fire ball, so I didn't check.
@@DarkAuraLord Actually only Light Clerics get fireball, Forge Clerics do not
@@DarkAuraLord yea honnestly there are times when do to either domain or diety it makes sense for a charicter to have a spell i also wouldn't have questioned a cleric of the god of the forge (Kord i belive?) having Heat metal
I'm so used to pathfinder. So many Healing clerics use Sarenrae which happens to give them fireball. A cleric casting fireball seemed totally normal to me.
@@WardNightstone That would totally make sense. For whatever it's worth the dwarven god of the forge is Moradin (since they said the dwarven god in the question), although the are several other gods a forge domain cleric could worship. Also I think Kord is normally tempest domain, if I'm remembering right he's the Storm Lord.
sorry for the over complicated response but hey it's Um Actually after all.
The true skill is knowing all the rules AND knowing when to hand wave them. Bless MM.
I've helped a few friends DM their first games and i always let them know that they are free to change any rule but DnD is a tower of systems built on rules and if you don't know anything about construction you should be very careful when knocking out random walls. Once you know more about structural engineering you can know what walls to take out and when to do it.
@@Iced333 Wise words, well spoken. Or typed... wahtever.
Remember everyone, Matt is a fantastic DM! That means he didn't miss any of the mistakes, he just ignored some of them for the sake of the rule of cool, lol
Or not. Being a good dm has nothing to do with rules, a dm probably has less experience leveling up than a player and a player wouldnt know a lot of stuff a dm will. Plus he had one minute while the comments section had a lot of time.
Don't worry Jimmy, I realized the joke even if the other two didn't.
fun trumps rules especially since rule one is something like "the dm can change the rules" iirc
@@otbaht rule 0: the dm is always right, even if the dm's decision doesn't line up with rules as written, no exceptions.
@@thewinter_ As cops would tell the public in RL, just because you have the right to do something doesn't mean you have immunity from the consequences. ALL actions have consequences, so it matters how(and even WHY) the DM is "always" "right". A DM that makes a bonehead decision or a spate of bonehead decisions "because the DM is already right" and does not repent afterwards can enjoy being the DM of a 0-player group in a time not that long from the moment.
"Always right" takes a backseat to SATISFYING the players. So Rule -1: Satisfy the players.
"Oh look, Matt Mercer missed this"
-People after analyzing for 2 hours when MM had 1min
I don't think people are dissing Matt, just expanding on the game and tracking down every error that inevitably escaped.
Yeh nerdy pedantry is the name of the game, Mercer killed it regardless
@Evert van Dalen Hold monster does affect humanoids. what are you talking about?
@Evert van Dalen Yes Pit fiend has the Multiattack action allowing 4 attacks with each of its weapons
@Evert van Dalen oh yeah i some how missed that entire last part of your question lol
Matt is also the most scrutinized DM running D&D as well due to the popularity of Critical Role. He's going to naturally have an encyclopedic understanding of the rules based on back-seat DMs nitpicking his games.
And YEARS of homegame, and plenty more before
Guy has also been playing DnD for longer than some, if not most, of his audience have been alive.
It's frustrating that people do that to him without understanding or accepting that:
A. It is also a show for entertainment
B. Sometimes things are more fun/cool if you skirt the rules a tiny bit.
Not EVERYTHING has to be by the books.
@@rockzyk1291 also, isn't critical role is homebrew-y game also?
@@Chronostra I believe so, but I don't know all of the specifics of it.
I love that there was a moment when my 3 favorite DMs of all time (Matt, Murph, Brennan) were all in the same room
sameee, I heard Brennan off screen and I got so happy
They also forgot that benign transpositions isn't invisibility but swapping places and that vile curse is 3 LR so it wouldn't even be able to use flight on the end of the next turn
Casting hold monster is an action, so the pit fiend wouldn't get to make its multi-attack that also costs an action.
Good catch.
@@lincalmighty on the pit fiend attacks, he use claws and mace.
@@toribiogubert7729 It uses Bite, Claw, Mace and Tail as part of its Multiattack Action.
@@toribiogubert7729 yes and multi-attacking is an action, just like casting a spell. You can't do both.
He also missed the fact that the pit fiend couldn't do hold monster and those attacks on the same turn I think (I didn't hear him say it)
Also hold monster doesn't work on people.
@@birkbrene1972 Not correct. Hold Person is limited to humanoids, but Hold Monster is the better version that works on all creatures, which does include humanoids.
@@dddawson well hot damn I learned something today
@@birkbrene1972 you are probably thinking of hold beast which only effects animals, while hold monster works on everyone
I was looking for this
I felt so much horror hearing that round of combat. It would've been fun to see the contestants reacting as it was read off--the looks on their faces would've been HILARIOUS.
I think I found a mistake that nobody else has pointed out yet: Una is a halfling (speed of 25 feet) and therefore wouldn't be able to "clear the 30 feet to the demilich" (unless she used her bonus action to dash, which she can do as a rogue, but the panel describes her using a different bonus action, although an impossible one). Feel free to educate me if this is wrong.
I think it's redundant as Jump is not a skill, and jumping is based on your str score instead of movement afaik.
While your strength score does determine how far you can jump, the movement you travel during the jump is still limited by your movement speed so if their Max move speed is 25ft a 30ft jump wouldn’t be possible in a single turn.
You are correct, however they also would not be able to clear it as jump distance depends on your strength score, a foot for each point in strength. where 30 is pretty much impossible. They also would not be able to land next to a flying lich.
Matt's statement of Una not getting sneak attack is also incorrect, as Una was made Invisible by Calliope. Rogues in Invisibility do get sneak attack damage when attacking from invisibility.
@@BrievaryZowan Not against a Lich with truesight they don't
Tha mark of a good DM, knows all the rules to break them properly.
Hearing Matt roll all of that off as second nature is almost its own form of ASMR.
I just love, in the heat of the moment with a time limit. They expected him to find 18 and he found 20. Of course, we all have the benefit of sitting back and looking at things for a longer period of time. But Matt, holy shit, just straight up goes through them like a machine. lol
Matt did a fantastic job. In addition:
1. The Pit Fiend also cast a spell with a time of Action, as well as used its multiattack
2. Benign Transposition does not allow the Wizard to cast a spell, it's based on switching positions.
3. Benign Transposition is an Action, which makes Calliope as having taken 3 actions (In addition to Invisibility and Potion drinking)
4. The Demilich used two legendary actions in one turn (Vile Curse, and Movement)
5. The Demilich's movement is half its movespeed, which is 15 feet , not 30 (I missed this one until I checked afterwards)
6. Una's invisibility has disappeared before she makes her attack. (This would not give her Sneak Attack, as Vile Curse is imposing disadvantage on her attack roll)
Also:
Dodge is not a reaction.
Small nitpick, it's a lich not a demi lich. They say in the video a demi lich is just the skull of a lich.
@@TaggedByTim Yea but its doing demilich things all the time. You could farm the art mistake for a bunch of mistakes by saying it's actually a lich, but if it does no lich things and does do a lot of demilich things, better to say it's a demilich that's represented incorrectly
on 6: Invisibility doesn't matter at any point. Both a demilich and pit fiend have true sight.
There's More!
- Silver actually does damage Pit Fiends.
- Even if Fireball COULD damage a Pit Fiend, the maximum possible amount of damage from this spell would not kill the Pit Fiend. It has 300 Hit Points.
- Even if the Pit Fiend could use two legendary actions in one round, one of them cannot be Vile Curse as it uses up all of a Pit Fiend's available Legendary actions.
- Demilich have Truesight and thus would not be affected by the Invisibility, regardless of the attack it used.
- The Demilich is immune to nonmagical weapon attacks, so would not be damaged by the sneak attack.
- Character level is never stated, but assuming a 20th level rogue, the max damage she could deal with a single Sneak Attack is 71 The Demilich has 80 hit points.
- Demilich have Turn Immunity.
- Turn Undead does not destroy Undead. The related ability, Destroy Undead does that.
- The Demilich has Legendary Resistance and thus cannot be destroyed in this instance, because it would use LR on the saving throw.
Every few months, I come back to this video, thinking "Oh, I know more about D&D now, I wonder how much more I will understand", and I am always blown away by how much I still miss
Can we just have Matt do this every once in a while? That was just amazingly fun to watch!
As a Conjuration Wizard I would just like to point out that benign transposition is a class feature which doesn’t allow you to cast an invisibility spell on another creature.
The master has spoken
Edit: I am surprised how much I learned about the rules just by watching CR as someone who has not read the rule books yet.
Same here! I'm about to dm my first campaign and I'm nervous about my knowledge of the rules, but after this I'm pretty confident! I found most of the mistakes.
@@celesteelka try not to worry so much about the rules for the first few sessions. You can worry about rules once you're more comfortable DMing
@@celesteelka also don't be scared to fudge things. I had my party come into combat with a dragon and as everyone was having faun but very low on health, I rolled two Nat 20s in a row which would've outright killed them. It's all about having fun. If you're having fun and they're having fun, then don't be afraid to not completely follow the rules.
@@celesteelka As others have said, feel comfortable playing the rules a little loose. At the end of the day, it's a game... you and your players want to have fun
@@celesteelka Also don't forget, what happens ultimately comes down to the DM, The most important thing is for your players to have fun.
Akshtschuyally, pit fiend is only immuned to fire and poison. Resistances to cold, bludgeoning, piercing and slashing damages don't apply when pit fiend is hit with silvered weapons
Akshtschuyally, the pit fiend is resistant to NON MAGICAL weapons which is what the silvered axe is.
@@Redman-2490 AKKSCHUYALYU, Monster Manual page 77. "Damage Resistances cold; bludgeoning; piercing, and slashing from nonmagical attacks NOT MADE WITH SILVERED WEAPONS".
Silvered weapons count as magical against pretty much all demons.
This bothered me so I came to check if there is a valiant person pointing this out. Thank you!
@@endlessnoodle3056 yesButPitFiendsAreDevilsNotDemons
@@Spacemongerr why you had to do me like that?
I'm on a Matt Mercer binge, the man is glorious to watch/listen to.
i still think brennan lee mulligan would make an awesome new CR guest, and they are gonna start a new campaign soon, so it'd be cool to see him, matt already played with brennan as a DM
Yes. Just yes.
I'm hopeful he'll show up on campaign 3 as a guest
murph as well would be fun considering he is also a good Dm and player
Wait new campaign soon? But I'm not done with the second one.
@@Pixel11235 you've got 5 days. Thursday will likely be the epilogue to the campaign.
"gruumsh, dwavern god of the forge" Dwarves: *convulses*
To be honest that was the only one I caught, I know more about the lore than the rules.
the silver axe would actually deal damage since pit fiends specify "Nonmagical Attacks That Aren't Silvered"
Also, pit fiends don't have immunity to nonmagical, nonsilvered damage, so even a mundane axe would still hurt it.
@@feltrix334 Damage Resistance Cold; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Silvered
Axe would be slashing
@VideoGameCovers resistance is half damage. So, would still deal partial damage. Hence, “would still take (some) damage”.. you know?
The original comment from Matt was about immunity to non-magical damage (which is more of a specialized niche than “standard devil” resistances/immunities). So, two minor errors: pit fiends aren’t *immune* to ANY weapon (bludgeoning, piercing, slashing) damage; and even though they do resist mundane/non-magic weapon damage, they do NOT resist Silvered weapon damage. The person who set up the problem did get that bit correct. Intentionally? That I couldn’t tell you.
@@videogamecoverss immunity vs resistance, take half damage vs no damge
@@tempname3308 Brennan wrote the question, and he's the DM for Dimension 20.
Matt actually is wrong about the silver weapon thing, pit fiends have resistance to non magical weapons that are not silvered (as with most devils) so in this case it would do normal damage. But even if it was not a silvered weapon it would still do half damage as resistance is not immunity. :)
"Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered"
Indeed.
That actually ended up being one of their fan corrections that Mike read in a later episode.
Yes because as we all know the classic weakness of a Devil is Silver. Can't Bellerive Matt was so moronic as to forget such a crucial detail...
I'm just happy I knew one thing that Matt Mercer didn't
Helps distract me from the half dozen things he knew that I didn't
Honestly I house rule silver weapons effective against a lot less stuff: Werepeople? Sure, Devils? Depend on CR, say what you want but a Pit Fiend should be able to tank a silvered mace better than a Nupperibo or a Barbed Devil and not every magical weapon works the same in my games. It's insane to me that Zariel or Orcus are affected evenly by a Holy Avenger and a +1 dagger. It's also a metter of balance for me. I'd much prefer my players to have a harder time against a devil or a demon the first time with shitty magic items and later cutting into multiples thanks to better abilities and gear. Sure you can simply up the monster hp but I think it's more satisfying for a player to go from : "your attacks bounce off the fiend skin, dealing pitful damage, it seems the power of the +1 greatsword isn't enough to properly handle this fight" to : " the Soul Calibur cuts deep in the flesh of the accursed, its radiant power unstoppable even in front of a demigod" but that's just me.
I'm only just halfway through the panels and I've already taken 10d10 psychic damage. Help. 😭
You recover it if you get a high enough Spot or Insight roll
@@ChargeQM you'd need a Nat 30 for that
This made me realize just how much of a trivia master a DM must be.
Thank god someone clipped this
"And as always, you get.. one point!"
Aww man!
i come back every once and a while to rewatch this it always gives me so much joy
"Fireball is not a cleric spell" - Light Domain sends their regards.
God of the Forge doesn't give the Light domain
It's also still not a cleric spell, it's on an expanded spell list via the domain
@@kyleweir689 But the fact that "Fireball is not a cleric spell" is not enough to say it was a mistake still stands.
@@duranpredur1098 they specified that any information like race or subclass would be given in full detail as to clear that up.
So fireball is not a cleric spell.
If the Cleric was Light Domain it would have been specified. He's functionally domain-less, so he for all intents and purposes can only access the base Cleric list.
So I missed some, like the demilich being depicted wrong (marked those I didn't get until after the fact with a *, and iffy ones with a ~), but there were more than Matt found:
1. *Demilich is not full body
2. Dodge is not a reaction
3. Devil does not get an attack of opportunity
4. ~If using the dodge ACTION, would not be able to also attack
--- Pit fiends are not resistant to silver weapons, Matt called this wrong.
5. Pit Fiend should already have rolled initiative
6. If the Pit fiend casts a spell, it cannot also attack
7. Gruumsh is not God of the Forge
8. Fireball is not second level
9. Fireball is not a cleric spell (but light clerics COULD have it, and there's no TECHNICAL reason why Omerek couldn't be a light cleric, though it would be odd worshiping Gruumsh OR the God of the Forge if you were)
10. Would almost certainly not destroy the pit fiend, who has around 300 health, and is immune to fire (there are ways to get around the immunity, but even so, fireball does like 48 damage max).
11. Benign Transposition does not allow casting of a spell, it switches people's positions
12. If you DID cast Invisibility, or use Benign Transposition, you would not be able to also drink a potion
--- Why is she drinking a potion? She hasn't taken damage?
13. Howl is not affected by Invisibility
14. *Vile Curse is not a Charisma Save
15. *Vile Curse needs to target "one creature it can see", Una is Invisible
16. Demilich can't use Legendary Actions during ITS turn
17. Demilich can't use two Legendary Actions at once
18. *Vile Curse actually costs 3 actions, so it would also have already used all it's points
19. ~There's not much "final" about the legendary action. Legendary creatures actually get 3, so either it has one left (in the case that it used "a" legendary action on Vile Curse), or it already used it's last one, so "final" doesn't seem right.
20. Jump is not a Skill
21. Nat 30 isn't possible
22. There's no way Una can jump that high (height is based off of Strength Modifier, and you would need an excessively high one (maybe even impossibly high, without the Jump spell) to clear 30 feet)
23. Sneak Attack maybe shouldn't trigger. Though this requires some explanation
a. Una should still be Invisible, so she has Advantage from Invisibility, which WOULD grant Sneak Attack.
b. BUT, since she failed her save vs. Vile Curse, she has Disadvantage on all attacks, canceling the Advantage from Invisibility, and negating Sneak Attack
c. BUT, since Vile Curse couldn't target her, maybe she's unaffected, and would have Advantage from Sneak Attack?
d. BUT, if the Howl worked (since it shouldn't miss because of Invisibility), Una should be either at 0 hit points, or Frightened, which would grant Disadvantage, and so cancel Sneak Attack anyway (Though this would add another mistake: Frightened creatures cannot approach the source of their fear, so Una can't get close to attack it in the first place)
24. Turn Undead isn't a bonus action
25. Turn Undead is a Cleric feature, not a rogue feature
26. At low levels of Cleric (0 is low), and for high levels of enemy, Turn Undead only Turns, it does not Destroy. This may count as 2 (Una doesn't have the "Destroy Undead" Feature, AND the Demilich is too high level for it)
Anything I missed?
I have maybe a few o7
Firstly, just wanted to let you know, Demiliches have truesight, which allows it to see invisible creatures, so Una would have been an eligible target for Vile Curse if she was in range, and in addition (depending on how you interpret truesight vs invisibility), Una would not have had advantage for sneak attack from being invisible, but you already got the point about Vile Curse giving her disadvantage anyway!
-Demiliches have Turn Immunity, so would be immune to turn undead anyway regardless of level.
-Demiliches flight LA allow it to move up to half its fly speed, so it would only be able to fly 15 ft. (30/2) instead of the 30 ft. it flew.
Some iffy ones now which are really pedantic ^^'
-We don't know the fighter level, but the others have benign transposition and fireball, so likely 5th+, the fighter could have extra attack, and they made the point to name every attack the pit fiend made but only mention the fighter making one attack.
-In the art, the cleric is shown being prone on the ground after getting hit by the pit fiend, but none of the fiend's attack knock a target prone
-The cleric is depicted as holding a book, which you could argue is not a holy symbol (amulet, emblem or reliquary), so would not fulfil the material component of fireball.
-In the same vein, the wizard is shown casting invisibility at range without the material component
That's all the other ones I got :)
Una is a halfling with 25 feet movement, which also limits maximum jump distance to 25 feet regardless of strength
Fireball is also on the Forge Cleric spell list.
15. *Vile Curse needs to target "one creature it can see", Una is Invisible
Demilich has TrueSight:120, it would be able to see her even when invisible.
Howl targets all creatures within 30 feet of the Demilich that can hear it, so the entire party is effected, as is the Pit Fiend.
I have to tell my sister that this guy is a very well known voice actor so that she understands why I'm freaking out about him just also being really really well versed at D&D
I feel like there were a few others that Matt didn't even mention. Like, how would the Pitt Fiend use both Hold Monster and its multiattack in the same turn? And how would the wizard use both Benign Transposition and cast Invisibility when they're both actions?
He missed a few that people have already pointed out in other comments. He also called the silvered weapon one wrong - pit fiends' weapon resistance is negated by silvered weapons.
@@paradoxxis8612 he could be mixed up with 3e or pathfinder as demons and devils had different ways to bypass their dr. Silver for one and cold iron for the other.
@@pozatat if we are being super generous, you can technically use benign transposition to cast invisibility if you package the invisibility spell in a contingency spell.
As a fledgling DM, who doesn’t calculate everything perfectly, this helped me
Rewatching this clip, the simultaneous leg cross from Amy and Matt is *just* perfect.
matt finding a rule that they didnt even spot is hillarious
He was wrong about it, as many people have commented, but still...
Matt was likely thinking about AD&D, where a lot of monsters (including the Pit Fiend) are immune to mundane weapons and require a certain amount of enhancement on the weapon hurting it. In the case of Pit Fiends, it's +3.
i loved watching him read off all the wrong things in the pages. i would of loved at the end him say " but in the end if everyone had fun playing, then there was 0 mistakes" i feel like alot more people need that in this game :)
@@bigwinz that turns more then to a question of what you find fun about DnD, something different people will have different answers for.
@@bigwinz you must be fun to play with =) joking aside it's different for everybody and if the DM says it's possible in the context of the narrative then by god it is possible!
@@bigwinz I feel the same way. Ignoring a rule isn't fun. Using a loophole or using the rules to do something crazy on the other hand is really fun for me.
Honestly? While playing with the rules can be fun and create opportunities for strategy etc., if you're playing too hard with them, then it's weird that you'd choose to play a tabletop RPG in the first place? Like if the rules matter to you that much, why not play a traditional strategy board game or a videogame instead? The rules are hard-coded into those things, while the unique thing about a tabletop RPG is the ability to forego them in the name of fun and narrative. It's just such a backwards kinda perspective to approach this activity from if the rules are all you care about.
@@Stathio But the realism
I just love that Brian, another great DM, witness the Majesty and Knowledge of Matthew Mercer.
the accidental synchronized leg cross at 0:40 was wonderful lol
Doesn’t a lich’s phalactory have to be destroyed for it to be able to die
Nah it can still die, but the phylactery lets it reform a body for its soul.
The physical form can be destroyed but the soul would go back to the phylactery. Perma-death requires the phylactery to be destroyed.
Thats a Demilich tho
@@fogiestooth4607 demilich still has a phtlactery im pretty sure. Isn't that one of the ways to defeat the Tomb of Horrors is to find the phylactery and destroy it so the demilich, I forget the name, is cleansed or something?
@@GirishManjunathMusic Yeh, you right. Just doesn't state it in the statblock.
I love the split second where you see that wild look in Matt’s eye when it’s his turn! (1:58)
oh man the action rolled so awesome from one panel to the next! I see no mistakes! sounds like a great game!
Murph: I think we all learnt something today
Matt: Did we?
You know it's good when the explanation both impresses and makes you want to scream NEEEERRRSDDDS
It's my weirdest achievement in life that I was able to keep up with Matt on this one.
i still think he should have gotten 2 since he found a mistake that the fact-checkers missed
It was incorrect though. I'm not too sure why Brennan backed him on it. Easy to forget the specifics of those though since non magical weapons and silver weapons rarely come up at Pit Fiend level.
I will cut them the slack though, I mostly know this because I have way too much time on my hands, where they spend their time working and worldbuilding and having lives.
It's only Resistant to nonmagic BPS attacks with weapons that aren't silvered.
It was silvered, so it bypasses its resistance.
Also, it was a Resistance and not an Immunity.
@@neerGdyahS But you could literally just look at the relevant statblock information while creating the 'everything is wrong' comic.
@@g80gzt Plus what Devil is IMMUNE to nonmagic? Reasons I actually made comments about it instead of just letting it be.
4:00 my man laughing in the distance LOL
This is frankly the most impressive thing I’ve ever seen
um actually, Pit Fiends are still affected normally by silvered weapons
host: "all right, matt. what did you find?"
matt: "20 mistakes, one of which your question did not account for."
everyone else: O-o
Matt going, "Uh, next panel," basically showing that he's really the one running the show.
I feel like this clip was heavily edited, and he was just talking about his train of thought and not directing the show so much, but yeah. Boss.
2:38 im suprised nobody pointed out that the pit fiend shouldn't be able to use hold monster and its multi attack in the same turn. And the pit fiend is only ressistent to non magical weapons that arent silvered so the axe was fine
Plus it's resistant not immune so either way attacking with an axe would be fine if not optimal.
I'm always careful to correct something like this because it's the DMs monster, not a player character so it might not necessarily have the same limits like being able to cast a spell and do multi-attack all at once. However, they did say don't assume any info is missing do you're probably safe to assume that's wrong as well.
@@futuza yeah i double checked the book after. What i stated is correct
@@jasonandrews1770 That's fine I wasn't disagreeing with you, but you kinda missed my point - monsters the DM uses are under no obligation to follow the Monster Manual stat blocks and assuming it is exactly like the monster manual, as a player, is usually a horrible mistake (except in cases like this video where we're told everything is standard 5E). It isn't against the rules for the DM to create custom monsters or deviate from the monster manual. In fact that's kind of expected. Hence why I would hesitate to call that out in a real game.
@@futuza no i got your point and i know you arnt disagreeing with me. If that were to happen in game id prob ask the dungeon master if he modded the monster because thats a signifficant change. Not something minor like it having an axe instad of a mace
Me, watching Matt nerd out about his favorite game:
Look how happy he is!
Rules Prosecutor: "I count 28 rule violations!"
Rules Defense Attorney: "Rule 0 supercedes all other rules, the only true rule violation is not accepting your DM's ruling."
This is why he's so good, he knows all the rules, he even found an extra mistake in the comic that wasn't even intended
No, he didn't. Devils are not immune to nonmagical weapons.
He doesn't know all the rules, as evident when Liam was casting slow and he thought that you couldn't designate targets.
The level of excitement on Matt's face when the rules are being explained is just something else.
King of the nerds
I get so confused about the logistics of D&D so whenever Matt talks about it on this show I’m just sitting here with math equations rapidly flying by my head thinking “Yeah… I know some of these words.”
Don’t worry, the rules of D&D don’t really matter, as it doesn’t encompass every game, such as running a game with 12th level spells.
This might be my favorite moment of Um, Actually so far. Super cathartic to watch as a DM.
I've literally never played a tabletop RPG, and even I caught some of these. Like Fireball probably not being a Cleric spell (guessing Wizard) and natural 30 being too high ("natural 20" being one of the most common D&D references, right up there with "roll for initiative").
I'm shocked honestly that Matt didn't catch the fact the Pitt Fiend cannot use an action to cast Hold Monster and then use its action a second time to do a multiattack in the same turn.
He only had a minute, he circled 20 things.
Also wouldn't Hold Monster not work on a goliath, shouldn't the Pit Fiend be using Hold Person?
@@CloudburnGaming Hold Monster will work on anything. It has no creature-type restrictions. Hold Person would ONLY work on humanoids. So the name can be a bit misleading.
For players, its better to use Hold Person on humanoid targets because its a lower level spell slot to use than Hold Monster.
However, Pit Fiends can cast Hold Monster 3 times per day and don't have access to Hold Person at all, so it doesn't matter to them. It would still work on the Goliath.
@@TheDrexxus aight, thanks for the clarification
I also caught that, but I wasn't on a game show under any pressure.
The captioning on this is real good, top notch stuff and props to whomever did it. It's appreciated.
Fun fact: "attack of opportunity" is the 3.5e terminology, while the 5e version is referred to as an "opportunity attack".
Ngl 3.5 rolls off the tongue so much better.
5e sounds like it's what the action is, and 3.5e sounds like what actually *doing* the action would be called
all the ones i could find
Panel 1
1) demilich is a skull
Panel 2
2) initiative not rolled in right order
3) pit fiend has a fear aura that the PCs should've rolled against if they're within 120 ft of him
4) dodge reaction is not a thing
5) no opportunity attack when entering reach
Panel 3
6) innate spellcasting can't be used with multiattack
7) elbratha also didn't roll the save against hold monster
Panel 4
8) gruumsh is not a forge god
9) fireball is not a 2nd-level spell/can't be downcast
10) pit fiend didn't roll the save against fireball
11) pit fiends immune to fire
Panel 5
12) benign transportation is spelled "transposition"
13) potion drinking and the conjuration wizard's benign transportation are both action cost
14) benign transportation also doesn't turn people invisible, only teleport swaps
Panel 6
15) una can still hear the demilich so she'd still have to save
16) vile curse is a wisdom save
17) legendary action can only be used at the end of a player's turn
18) the demilich's fly legendary action is only Half of its flying speed but the panel says it flew 30, it can only fly 15
19) even if it was on the end of a player's turn, the legendary action costs are all wonky because vile curse is 3 cost so the demilich wouldn't be able to fly *and* do vile curse
Panel 7
20) no jump skill
21) no nat30 possible
22) no sneak attack possible (una is unseen via invisibility - which is a mistake anyway - but the demilich has truesight so)
23) turn undead is not a bonus action
24) turn undead is also not a rogue ability since una wasn't specified to have multiclassed
25) demiliches are actually *immune* to turn undead anyway, but, yes, it's too high CR to be destroyed
Benign Transposition is the correct spelling. It's not Transportation.
ah, for some reason i could’ve sworn i saw it as that xD thanks for the catch
Someone also mentioned that since Elbratha is a goliath, she shouldn't have hair :)
I watched this video last year when I was midway through campaign 1 of Critical Role, now I’m nearly halfway through campaign 2 and I’m so impressed by how many more I spotted!
I'm going to be "that guy" and add a few more mistakes: dodging is an action, not a reaction, benign transposition and invisibility are two separate spells, so you can't "use one" to cast another, invisibility has the range of touch so the picture is wrong, vile curse can only be used against creatures you can *see* (but demilichs have truesight so nevermind), but vile curse also takes up all 3 legendary actions so there's not enough to also fly, also also a demilich can only move 15 feet (half its movement speed) with its legendary action, you actually can roll athletics to jump higher than you normally could in a round, but it would still cost 30 feet of movement and halflings only have 25 unless they dash.
Also benign transposition is a feature, not a spell
Also Pit Fiends have 4 attacks, not 3. I don't think anyone caught that
Additionally, a creature can only use one of its legendary actions per player turn I'm pretty sure, so even if vile curse was not all 3 actions the demilich still could not use its legendary action to move.
@@mateobarrett6829 isn't **technically** a monster can decide to use fewer attacks?
@@mateobarrett6829 and he also uses a spell, and even if it was due to legendary actions, even the 4 attacks, it's his turn so he can't do it right now, so he would only do 3 attacks or a spell, and more after his turn ends.
Pit Fiends are actually immune to Nonmagical attacks that specifically aren't silvered, but I had to look that up.
But also, Benign Transposition swaps the places of two creatures. It doesn't let you cast invisibility, and the Pit Fiend could not have cast a spell and multiattacked, and I think the (Demi)lich didn't have enough legendary actions to do both of those things, even on the players' turn.
Really great work by Matt, though. It's awesome to see someone who knows the game so well.
Not immune. Resistant. Their immunity only applies to fire and poison. A regular greataxe could indeed hurt a pitfiend. A magical greataxe is better, but a silvered one is just as effective.
But yeah, my first intuition before looking it up was that the pit fiend would be resistant to any type of non-magical S/P/B damage regardless of it being silvered or not.
@@oOPPHOoOop! You are correct. I meant to say that they are resistant, not immune, but I typed the wrong thing. In the spirit of Um, Actually, though, I was totally wrong. Great catch!
@@shaurmiath6719 You're a good sport ^^
Loved Brennan in the corner presumably frantically checking over the rules
Would've been interesting to see the mistakes the other two caught, and then going to Matt for what they missed.
Matt missed benign transportation. It does not allow you to cast spells it allows you to swap places with a willing creature
Just watched and off the bat, only one I can see he missed is that benign transposition does not make someone invisible... it trades places with them. Matt's a god damn legend.
There's also:
-Multiple accounts of abilities/attacks taking up multiple actions in a single turn (the pit fiend attacking and using a spell and the wizard casting 2 spells and drinking a potion)
-Vile Curse takes all 3 legendary actions so the lich wouldn't have the actions to then fly straight up
-the flight legendary action moves only half of the lich's flying speed, so 15ft
-MORADIN FUCKING HATES YOU FOR CONFUSING HIM WITH GRUMMSH!
-Begnign transposition only lets you trade places with someone else who's willing
-invisibility spell range is touch
I'm sure there are more...
- no such thing as an "attack of opportunity" in 5e. It's an "opportunity attack"
One thing even Matt seemed to miss:
Um actually, Benign Transposition is a form of teleportation and had no relevance in the Elf casting Invisibility, unless she needed to close the gap to cast invisibility. But even then both Benign Transposition and Invisibility are both Actions.
Also:
Um, actually, shouldn't it have been hold person instead of hold monster?
@@adoragrayskull Hold monster works on everything, hold person only works on humanoids
Matt Mercer is God Tier. The man just knows his stuff.
Also something other people didn't notice: Dodge would reduce the likelyhood an attack of opportunity, but not make sure they avoid it. The proper action would be disengage.
The pit fiend attacked and missed, therefore the question did account for the dodge action and not the disengage action where the pit fiend wouldn’t have gotten an attack to begin with.
You're kinda of right but the main thing there is that dodge isnt a reaction it's an action
How about the fact the pit fiend cannot use the action of hold Monster and its full multiattack action in the same turn?
Benign transposition is a teleportation ability, and is an action
The howl is a demilich only ability, which i guess isn't wrong since it was stated that the lich is a demilich but i felt it was worth pointing out.
There is no such thing as a dodge reaction, do if the pit fiend had held its action to swing, or had pole arm master to attack early, there wasn't a way for the goliath to avoid the attack like that.
Also hold monster wouldn’t work on the players, hold person would.
@@superkill8 what? No 🤣
Hold Monster can work on any creature. Hold Person is exclusively humanoids tho.
@@Wisper200 ah, you’re right. Never mind then
I saw all of these as well, but I missed “Fireball is not a Cleric spell” because I’m so used to my Light Cleric casting it. 😢
Um, Actually! XD In 5e, you don't "Hold your action": you use the Ready action, and then (when the trigger happens), you use your Reaction to "deliver" the readied action, or to move.
As I continue playing D&D and having a better understanding of the rules, this continues to keep coming up as a suggested video and I think I've done better in each rewatch.
Trust me. A rogue will find a way to roll a Nat 30. If Una is a thief, they most definitely could make that jump.
And if Omerek was a Light Domain cleric he could've cast Fireball, but we have to assume that any abilities that would've allowed that would either be mentioned, or they didn't have it
Jumping actually has a very specific rule set, and high jumping only requires a roll if the DM allows it. Note a strength of 20 only gives 5 feet vertical jump.
Edit: jumping rules are super obscure and rarely used, but at least they give a good reference point to give an idea what is halfway reasonable.
@@aaronwilliams8887 And it requires a check if you want to get onto something or interact with the terrain. A la, hang onto a demilich to stab it. Una also would also have to b/a dash to get up there because it takes 10 a foot build up and halflings have less movement speed.
Theif Rogues, in D&D 5e, also add their dex mod to their jump height so that's why I specified
@@lethalsandwhich For a 30 foot jump? The PHB says "in some circumstances" the DM might let you roll Athletics to jump higher than usual, but 30 feet? That's 3 feet plus strength mod plus dex mod for being a Thief, for a maximum of a 13-foot high jump. No sane DM will let a player attempt Athletics to more than double that.
@@mlpowers1991 Also since they said he worshiped the dwaven god of the forge (which should be Moradin but ya know), we can safely assume that Omerek is a forge domain cleric, so sadly lacking in the fireball department.
One thing Matt missed and one thing he was actually wrong about:
1. The pit fiend can’t cast hold monster and used its 4 attacks in the same turn, both are actions.
2. Pit fiends are only resistant to non magical weapons that are not silvered, not immune. That’s a silvered axe so it would do full damage
I love how as soon as Matt hears the challenge he's just sitting there, giddy
hold monster and multiattack from the pit fiend are both actions, it could do one but not both
Plus a goliath is not a monster. It should have been hold person
@@KiwiLombax15 Monster isn't a type, but Hold Monster works on any creature.
@@RasmusVJS Huh. to be fair, I ain't matt mercer