Pravus is experiencing the joys of programming where you think your code is working as intended because it didn't crash, to only start noticing the problems later and have to go back and hunt for the issues. Fun.
Or network design. There is nothing like setting up four switches for VLANs in a network and wiring the house for said switches, only to find out, kids want three generations of PlayStation and an Xbox on top of VLAN specific setop box
“Greetings Colonist Bob! Are you getting up for the 4 hour Pravus Praising session this morning?!” “Colonist Betty, I… well if I’m being honest, I worked 18 hours every day this week to fill our lord and master’s demand for machine parts. I hope he’ll understand if I sleep in a little bit… I’ll catch you later, ok?” *Colonist Bob is now a renegade*
Fun fact: Broccoli and cauliflower also are not naturally occurring in nature. Broccoli was apparently bred by the Romans from the mustard flower a bit over 2000 years ago in Italy over a period of a few hundred years and cauliflower was later bred from broccoli (12-13 century or thereabouts). So yes, GMO is evidently not a new thing...
Extended Fun Fact: these veggies were cultivated from a a single plant type, wild cabbage, which has gone on to split into several veggies we know today such as Cabbage, Kale, Brocolli and Cauliflower ofcourse, but also Brussel Sprouts and even turnips! Among various other veggies/greens we now see as completely different plants. But at one time they were all wild cabbage tamed by the Romans which went onto evolve further over the centureies. The Roman Empire really is the foundation of the modern world.
28:50 welcome to the wonderfull world of modding(or coding in general). Just be happy it works and dont touch it every again or it will break even worse then before.
Renegades I tend to solve late game via the sanitarium in an isolated dome away on the map. And prohibit them to exist anywhere else and also prohibit births in the isolation dome.
@@TheVindicar You can do it in the B&B DLC from one of the wonders from the caverns, forgot which one but one of them unlocks the ability to cure Renegades
Well no I don’t use a mod but like I said even if you can’t there still in an isolated dome you can cut off from needed stuff when they get out of hand.
@PocketWolf7642 @@spaceengineeringempire4086Ah, I see. And yeah, in an isolated dome you can get a Rogue Dome event, which can cure all renegades in your colony at the end.
As a programmer, I'm pretty sure that the only way you're going to be able to update the save with the correct mod template? You'll have to create a new save. Essentially, you have to frankenstein a save, creating a new save with the new version of the mod, then cutting and pasting bits from the original save to change the date, the breakthroughs, the colonist-list, etc. etc. Is it an absolute pain in the tookus? You better believe it. But I've done those things before, and I know it's possible. Really only plausible if you have a human-readable save though?
You can still very much enjoy the lore of Warhammer 40k without getting into the expensive miniature collecting and painting. It's actually very easy to "decide" not to get into it: just internalise you're not rich enough to afford it and the temptation subsides after a while.
Or you know... buy some PC games and get mods... We all know, Titus should have had run ins with other chapters, if not outright serving with Blood Angels after his shtick with the Inquisition...
It's what the fluff's there for....although buying the Black Library gets close to the cost of some armies lol, doesn't require me to be able to paint though xD
In this episode of "Surviving Mars": Mod patch notes! Pravus lore! Dust devils! Wintertime expansion! Hunting for comfort! Scraping by! SPY! And higher education!
For your info, I recently played a church of the new ark run at some other location with very similar max difficulty settings (I only didn't turn dust devils to max because I hate them) at almost 1100% on another map, and I never, EVER had renegades simply because I made sure to keep meeting all of the starting colonist's needs and after the initial danger period I (mostly) stopped putting on heavy workload unless I really needed something. If your colonists have high comfort, health and sanity (seriously, don't do heavy workloads especially at night until you've got the techs that remove sanity loss for martianborns, it hurts them badly) their morale will easily get high enough from the start that they won't become renegades, even without that church spire. Having large domes with 100s of colonists and not have to worry ever about sabotage, resources being stolen or spending effort and people on security stations worked AWESOME. I ended up declaring myself victorious at over 1000 pops and all terraforming stats but vegetation at 100% complete and all wonders built, and throughout it all I had, in total, over all those hundreds of sols, THREE renegades when I pushed one dome a bit too hard by automating their jobs away, removing their homes to built a park and forgetting to switch off that dome being preferred for certain perks (whoops!). So yeah, if you've modelled your mod on the church where all are religious then simply focus on getting their needs met so their morale never drops so low that they can become renegades, full stop. Take it from me, it is SO much more relaxed and enjoyable to play that way, and imo very well worth the slight resource investment compared to what you save over the long term. Yes you have to pamper your first few dozen pops and allocate a lot of space to things like a gym, gardens and other amenities in your first few domes. So what? Resources are not your constraint, your people are. You only have one rocketload to start with and after that whomever they birth probably will have flaws and needs that you have to deal with, like it or not. Giving them the comfort so that they can multiple fast so you can start expanding and building mining and science buildings is way, way more profitable in the long run than the few basic resources you'll be saving on short-term by not doing so, at least imho.
TLDR, I'd use some of that space to build a gym, a large garden and a small nursery. Low maintanace and no job loss for much gain and few upfront resources.
Love that you've got those research sites right close to your start, those are going to be HUGELY helpful for sure! I love turning Mars into a sprawling metropolis of interconnected domes with tunnels going everywhere and all linked up, it's awesome. ANNND those dust devils continue to be a huge menace, living up to their names. Dang!
I only learned like a couple months ago that passages are all you need to send power and life support to a neighboring dome. No need for pipes or cables. Did you know?
was about to mention that, took me a long while to notice that as well. I believe it's mentioned in the description, but of course I learned playing the game from youtube 😂 Hm, can a meteor hit a passage and it leak power/water/O2 like a cable/pipe would, or are they immune? It's been a while since I've played.
Hey Pravus, 40K fan here, I highly recommend playing Tabletop Simulator if you want a taste of what the Miniature game is like. And yes, you are saying Adeptus Mechanicus correctly.
as a massive warhammer fan that has never bought a single model don't worry Pravus its very doable and most fellow fans don't pressure to do anything really.
BTW, on that rocket note, I did alter those rocket parameters to start with a rocket of over 2,5 M units of stuff loaded and almost unlimited budget, those Silva's and few others mods included, U could build place like too FAST... *ROTFLOL*
Pravus, a question. Why is it that you go with farms instead of ranches, considering ranches don't need specialists to staff it for optimal performance?
for wh40k you only really need the books and maybe some games, i can really recommend rogue trader, for lore. the game basically teaches you nothing the books can't unless you are into painting tiny people
You can see the comfort needed to get births by hovering over the colonists icon or text (can't recall which) in the dome right above the health stat bar. It also tells you how many males and females want kids and the total births as well iirc. Anyways the comfort for birth with an infirmary is 55 iirc.
Lua is actually a fun language, I learned it because of Minecraft (specifically Computer Craft). I later learned one area Lua excels great at game mods. Because you can run a Lua code, without other code (aka running a mod inside the games code). Payday 2 was another game used it. (It also seems to share a lot with JavaScript in its design ... but is one of the dreaded languages that uses 1 as the start on an index instead of 0)
The invisible rocket colonist thing might be the menu breaking under a colonist having four traits because of forced Religious (Carol?), when iirc they generate with a max of 3. The money per day thing is probably saved as a separate value somewhere as a global trait because it could potentially be edited by other effects after game start (say, something to boost American income, like the research from Earth tech does for research) so changing the start value on the mod would purposefully not be retroactive.
“This Planet is trying to kill me.” Now you’re getting it! Welcome to Mars. The air temperature will kill you. The air pressure will kill you. The air composition will kill you. The sunlight will kill you. There is no above ground water. The ground is made of cancer. Other than that, it’s a paradise.
to make it harder on yourself: 1) don't kill anybody. no bengal fields. no soylent green. no sending people out the airlock. no killing anyone -- renegade, elderly, NOBODY. 2) once you've gotten the mod debugged, add into it severe penalties for any non-natural death (aka bengal fields). that'll make it harder for you and more humane!
Hey! Loving this series so far. If you’re interested you could check out a new game called “The crust” it’s like surviving mars, but set on the moon and has more of a focus towards factory building, belts etc
Wait I just thought of something. You use landing pads to break dust devils - a think I only leant last episode - you have cables and pipes that are free and don't break. Will they break up dust devils?
Rebel yell starts after 19 pops I build one living quarter and one living complex with births forbidden when full that's 18. You gotta be careful doing planetary anomaly when they return they all go to the closest dome to the landing pad.
It's not too bizarre, it'd be incredibly difficult to have a stable game if the rules rug could be ripped out from underneath it and lots of games are setup where you have to start new games to account for a lot of updates.
Should go for better probes (Physics 2), which will enable deep scanning before you unlock Deep Scanning, though you have to buy them from Earth at $50 million each
Hello Pravus! Many of your playlists are sorted in the wrong order (most recent to least recent, so end to beginning) which makes binging your stuff a bit hard. Would you be so nice as to reorganize them?
You really should change to stirling generators early, solar panels are just so much less efficient with their maintenance & nead of repairs & alike especially as you can produce polymers now & damn there is always plenty of those on the surface.
Want to buy the GLORIOUS Cult of Pravus desk mat for yourself? Here's your link! ► epicdesk.shop/collections/pravus
Got 3 my man. 2 of the same so I use one of them and keep the other two pristine
Nice series all around, just a reminder to keep certain distance to mods of say, Silva's for example.... *LOL*
Pravus is experiencing the joys of programming where you think your code is working as intended because it didn't crash, to only start noticing the problems later and have to go back and hunt for the issues. Fun.
800 bugs in the code, 800 bugs in the code.
Solve one now
856 bugs in the code...😊
Or network design. There is nothing like setting up four switches for VLANs in a network and wiring the house for said switches, only to find out, kids want three generations of PlayStation and an Xbox on top of VLAN specific setop box
“Greetings Colonist Bob! Are you getting up for the 4 hour Pravus Praising session this morning?!”
“Colonist Betty, I… well if I’m being honest, I worked 18 hours every day this week to fill our lord and master’s demand for machine parts. I hope he’ll understand if I sleep in a little bit… I’ll catch you later, ok?”
*Colonist Bob is now a renegade*
The machine spirits have brought this Voxcast to my Communicator I shall rejoice
Praise the Omnissiah!
Bless thy machine
PRAISE THE OMNISIAH!
PRAISE THE OMNISSIAH
Praise the Omnissiah!
Fun fact: Broccoli and cauliflower also are not naturally occurring in nature. Broccoli was apparently bred by the Romans from the mustard flower a bit over 2000 years ago in Italy over a period of a few hundred years and cauliflower was later bred from broccoli (12-13 century or thereabouts). So yes, GMO is evidently not a new thing...
Extended Fun Fact: these veggies were cultivated from a a single plant type, wild cabbage, which has gone on to split into several veggies we know today such as Cabbage, Kale, Brocolli and Cauliflower ofcourse, but also Brussel Sprouts and even turnips! Among various other veggies/greens we now see as completely different plants.
But at one time they were all wild cabbage tamed by the Romans which went onto evolve further over the centureies.
The Roman Empire really is the foundation of the modern world.
@@Free_Krazyi came to say this.
28:50 welcome to the wonderfull world of modding(or coding in general).
Just be happy it works and dont touch it every again or it will break even worse then before.
Renegades I tend to solve late game via the sanitarium in an isolated dome away on the map. And prohibit them to exist anywhere else and also prohibit births in the isolation dome.
At worst they are isolated and Steal the materials in their own dome.
At best they get reformed and start working again
I take it you use a mod for removing Renegade trait in Sanatorium?
@@TheVindicar You can do it in the B&B DLC from one of the wonders from the caverns, forgot which one but one of them unlocks the ability to cure Renegades
Well no I don’t use a mod but like I said even if you can’t there still in an isolated dome you can cut off from needed stuff when they get out of hand.
@PocketWolf7642 @@spaceengineeringempire4086Ah, I see. And yeah, in an isolated dome you can get a Rogue Dome event, which can cure all renegades in your colony at the end.
As a programmer, I'm pretty sure that the only way you're going to be able to update the save with the correct mod template? You'll have to create a new save.
Essentially, you have to frankenstein a save, creating a new save with the new version of the mod, then cutting and pasting bits from the original save to change the date, the breakthroughs, the colonist-list, etc. etc.
Is it an absolute pain in the tookus? You better believe it. But I've done those things before, and I know it's possible.
Really only plausible if you have a human-readable save though?
You can still very much enjoy the lore of Warhammer 40k without getting into the expensive miniature collecting and painting. It's actually very easy to "decide" not to get into it: just internalise you're not rich enough to afford it and the temptation subsides after a while.
Or you know... buy some PC games and get mods... We all know, Titus should have had run ins with other chapters, if not outright serving with Blood Angels after his shtick with the Inquisition...
It's what the fluff's there for....although buying the Black Library gets close to the cost of some armies lol, doesn't require me to be able to paint though xD
Warhammer is the only collectible game which has the average dollar amount spent by each enthusiast, right there in the name.
4:30 PRAISED BE OMNISSIAH! GLORY TO THE EMPEROR OF MANKIND!
In this episode of "Surviving Mars": Mod patch notes! Pravus lore! Dust devils! Wintertime expansion! Hunting for comfort! Scraping by! SPY! And higher education!
For your info, I recently played a church of the new ark run at some other location with very similar max difficulty settings (I only didn't turn dust devils to max because I hate them) at almost 1100% on another map, and I never, EVER had renegades simply because I made sure to keep meeting all of the starting colonist's needs and after the initial danger period I (mostly) stopped putting on heavy workload unless I really needed something.
If your colonists have high comfort, health and sanity (seriously, don't do heavy workloads especially at night until you've got the techs that remove sanity loss for martianborns, it hurts them badly) their morale will easily get high enough from the start that they won't become renegades, even without that church spire. Having large domes with 100s of colonists and not have to worry ever about sabotage, resources being stolen or spending effort and people on security stations worked AWESOME.
I ended up declaring myself victorious at over 1000 pops and all terraforming stats but vegetation at 100% complete and all wonders built, and throughout it all I had, in total, over all those hundreds of sols, THREE renegades when I pushed one dome a bit too hard by automating their jobs away, removing their homes to built a park and forgetting to switch off that dome being preferred for certain perks (whoops!).
So yeah, if you've modelled your mod on the church where all are religious then simply focus on getting their needs met so their morale never drops so low that they can become renegades, full stop. Take it from me, it is SO much more relaxed and enjoyable to play that way, and imo very well worth the slight resource investment compared to what you save over the long term. Yes you have to pamper your first few dozen pops and allocate a lot of space to things like a gym, gardens and other amenities in your first few domes. So what? Resources are not your constraint, your people are. You only have one rocketload to start with and after that whomever they birth probably will have flaws and needs that you have to deal with, like it or not. Giving them the comfort so that they can multiple fast so you can start expanding and building mining and science buildings is way, way more profitable in the long run than the few basic resources you'll be saving on short-term by not doing so, at least imho.
TLDR, I'd use some of that space to build a gym, a large garden and a small nursery. Low maintanace and no job loss for much gain and few upfront resources.
Love that you've got those research sites right close to your start, those are going to be HUGELY helpful for sure! I love turning Mars into a sprawling metropolis of interconnected domes with tunnels going everywhere and all linked up, it's awesome. ANNND those dust devils continue to be a huge menace, living up to their names. Dang!
I only learned like a couple months ago that passages are all you need to send power and life support to a neighboring dome. No need for pipes or cables. Did you know?
was about to mention that, took me a long while to notice that as well. I believe it's mentioned in the description, but of course I learned playing the game from youtube 😂
Hm, can a meteor hit a passage and it leak power/water/O2 like a cable/pipe would, or are they immune? It's been a while since I've played.
He should, that's what he normally does :D
It's nice to see more of this game again!
Hey Pravus, 40K fan here, I highly recommend playing Tabletop Simulator if you want a taste of what the Miniature game is like. And yes, you are saying Adeptus Mechanicus correctly.
Love seeing Surviving Mars on your channel!
I've been enjoying this, can't wait for your mod finished and be released.
EMPEROR MENTIONED
as a massive warhammer fan that has never bought a single model don't worry Pravus its very doable and most fellow fans don't pressure to do anything really.
This is one of my favorite serries that you do! I love the game! Keep up the good work Mr. Pravus sir!
BTW, on that rocket note, I did alter those rocket parameters to start with a rocket of over 2,5 M units of stuff loaded and almost unlimited budget, those Silva's and few others mods included, U could build place like too FAST... *ROTFLOL*
Currently working out and it just got a lot better
Praise Pravus
Pravus, a question. Why is it that you go with farms instead of ranches, considering ranches don't need specialists to staff it for optimal performance?
for wh40k you only really need the books and maybe some games, i can really recommend rogue trader, for lore. the game basically teaches you nothing the books can't unless you are into painting tiny people
You where accurate with the reference to the Adeptus Mechanicus, praise the Machine god.
You can also deal with rebels by building Security Stations, which is how the game is designed to deal with them.
You can see the comfort needed to get births by hovering over the colonists icon or text (can't recall which) in the dome right above the health stat bar. It also tells you how many males and females want kids and the total births as well iirc. Anyways the comfort for birth with an infirmary is 55 iirc.
Yes yes yes was looking forward to this!
I enjoy watching Surviving Mars: Pain of Pravus, I mean Cult of Pravus...
Really fun series want to see it everyday
Lua is actually a fun language, I learned it because of Minecraft (specifically Computer Craft). I later learned one area Lua excels great at game mods. Because you can run a Lua code, without other code (aka running a mod inside the games code). Payday 2 was another game used it.
(It also seems to share a lot with JavaScript in its design ... but is one of the dreaded languages that uses 1 as the start on an index instead of 0)
on a side note, passage are also providing the Oxygen and electricity so no need to pipe or wire them up :)
33:05 there's a reason i call it warhammer 401K...
Great video keep up the GREAT work!
I've actually done this map before myself. I usually start on the same plateau you did, but in the middle instead of that end.
Thanks for another video!
The lemon fact is true theyre believed to be a hybrid (or gmo) of sour oranges and citrons. Interestingly limes are naturally occurring.
The invisible rocket colonist thing might be the menu breaking under a colonist having four traits because of forced Religious (Carol?), when iirc they generate with a max of 3.
The money per day thing is probably saved as a separate value somewhere as a global trait because it could potentially be edited by other effects after game start (say, something to boost American income, like the research from Earth tech does for research) so changing the start value on the mod would purposefully not be retroactive.
“This Planet is trying to kill me.” Now you’re getting it! Welcome to Mars.
The air temperature will kill you.
The air pressure will kill you.
The air composition will kill you.
The sunlight will kill you.
There is no above ground water.
The ground is made of cancer.
Other than that, it’s a paradise.
And now you know why everyone is so eager to colonize there.
20:02 the children yearn for the mines
to make it harder on yourself:
1) don't kill anybody. no bengal fields. no soylent green. no sending people out the airlock. no killing anyone -- renegade, elderly, NOBODY.
2) once you've gotten the mod debugged, add into it severe penalties for any non-natural death (aka bengal fields).
that'll make it harder for you and more humane!
Hey! Loving this series so far. If you’re interested you could check out a new game called “The crust” it’s like surviving mars, but set on the moon and has more of a focus towards factory building, belts etc
From the very start of the first episode, I thought about the Mechanicus....Now it's been confirmed.... 😜
Love the videos!
No death domes
I see upload surviving mars, I click ❤🎉
Praise be the Omnissiah and the Magus Pravus. Or maybe this is the beggining of the Mechanicus with the order ot Pravicus...
Wait I just thought of something. You use landing pads to break dust devils - a think I only leant last episode - you have cables and pipes that are free and don't break. Will they break up dust devils?
Praise Pravus!
Can't believe you didn't just restart when you were only 20 sols in and had found out and solved a few bugs that required a new game.
Rebel yell starts after 19 pops I build one living quarter and one living complex with births forbidden when full that's 18. You gotta be careful doing planetary anomaly when they return they all go to the closest dome to the landing pad.
It's not too bizarre, it'd be incredibly difficult to have a stable game if the rules rug could be ripped out from underneath it and lots of games are setup where you have to start new games to account for a lot of updates.
3:26 looks like you forgot to apply for tax exception for your cult
5:30 Dust devils are not listed as something which goes away, only dust storms, meteors, and cold waves. Was this changed at some point?
snowball time!!!
Should go for better probes (Physics 2), which will enable deep scanning before you unlock Deep Scanning, though you have to buy them from Earth at $50 million each
I think you can have cold wawe up to 10-15 sols with BAD RNG. I remember that from one of my 1000+% plays
Shouldn't the person who works at the Temple of Pravus be an engineer?
Hello Pravus! Many of your playlists are sorted in the wrong order (most recent to least recent, so end to beginning) which makes binging your stuff a bit hard.
Would you be so nice as to reorganize them?
So due to a glitch in your code, you're making more money too quickly -- basically Office Space In Space!
Quite a lot of "by the way" has been said that day
for you issue with getting 40 m twice a day, can you create a custom event that takes 40m a day from you?
Can someone tell me why nobody do the micro dom solar farm start?
Are series where you played Marsgate on this channel?
you have nanite refinement.. why are you getting rid of your concrete extractor :(
WHEN LIFE GIVES YOU LEMONS! ....I hate lemons....
Favorite responce i ever saw is:
"I complain about the lemons !!"(From Dragon in Kim Possible)
@mbos14 I have a bit of a meme voice. Part of me imagines that in the voices of Spongebob and Squidward.
Mayby the work around for the funding could be losing 40k every 1 solar.
Pravus when will you play after inc
You really should change to stirling generators early, solar panels are just so much less efficient with their maintenance & nead of repairs & alike especially as you can produce polymers now & damn there is always plenty of those on the surface.
❤
Sorry folks, did I miss something? What happened to HoI4 Austria ?
Woohoo
Colonist have to pair up? No polyamory in the stars?
🗿
Found the lemons! ua-cam.com/video/HNEzD5n6SAs/v-deo.htmlsi=BMpjdiBCqzKHxPSh 5:20
1:45
isn't that the one Roblox uses??? XD
Is this sped up or something? His voice seems sped up. Or am I drunk?