I found that I was easily able to attach the small hinge head by placing down a second rotor behind it, adding a small head and building from there to the main hinge and placing the hinge head so it lines up with the main hinge, then attaching it. No fiddling around trying to line it up while carried by a ship or clang shenanigans.
You can also just drop/place a single armor block in the very middle, for small grid large hinge, place the small hinge part directly on it, for large grid hinge blocks, place a next block on top of the first one, then place the hinge part The hinge part will be instantly rotated by 90° to fit the motion range of the hinge, and you're set. No more Clang-tempting than two-hinge/rotor+hinge shenanigans, and way less finicky.
This is the sort of thing that would be very hard to credit to anyone person as many designers would come up with it as soon as it is available. Infact I am almost sure I have seen the hinge turret before this update even came out.
I didn't even see that LOL. The first time I saw this type of turret was back in January when I was reviewing a ship created by Dragon Heart here - ua-cam.com/video/aOKRpNLcyOc/v-deo.html
@@ARockRaider yeah its already been a thing since the hinges were released, maybe even way back to the hinge mod. I feel like the idea has gained alot of traction recently due to the update. I see videos about custom turrets everywhere now
@@gabrielibarra5551 Yeah I've been using hinge turrets for a very long time now, except I was using a small rotor head this whole time and didn't think to use small hinge parts.
There's actually a mod that lets you grab low-mass smallgrid parts and move them around without a ship, which could potentially make these turrets easier to build.
It's called Grid Pickup, but it doesn't let you manipulate orientation of the grabbed small grid. You've basically tethered or harpooned it, and you tow it around on a virtual line. Wouldn't work for precision alignment. Great mod though!
this looks pretty cool. In my turret designs, I was using a O2/H2 generator to go from small grid large conveyor to small conveyor, but I think this is what I want to use in stead
You can use a timer block set to loop itself and force the hinge base to attach in the loop. That would save a step. Also, a welder could be carefully placed next to the turret. If you use a projectorwithin the small grid portion, you could repair the turret continuously.
Hahah lol I needed this tutorial like 10 hours ago, ended up looking through comments for ages on a video that showed a similar turret, eventually found someone who knew and explained well😆
Pretty smexy little turret also u can make a duel rotor turret just like whips turret mouse aim script but u gotta use 2 CTC unit blocks and it only works with AI if u take control of it u can only use one side
@@TheGarageGamer86 Excellent. I'll give it a go myself when I have the time. Looks a little annoying to build but it really looks fantastic. Thanks for the quick reply 👍
@@johnoneill3654 If the hinge block is facing up in a natural gravity well, you can just place a filler block (armor/whatever) in the center of the big hinge block and let it fall, then, if the big hinge block is small grid, you place the hinge part on top and attach. If the big hinge block is large grid you place another filler block on top and a hinge part on top of that one and attach. (In either case the hinge part will be instantly rotated to fit the motion range of the big hinge.) If you're outside of natural gravity you can just place the small hinge part in the center and attach.
Interesting design. Word of caution though: with the gatlings located so far back on the hinge they will interfere with the elevation control when going above 30 to 45 degrees from the plane.
@@gabrielibarra5551 this is true and really WHIPS scripts are the exception there are a handful of turret scripts that are complex and broken. Also I would like to point out that ALL of the turret scripts required a Designator (another turret) to work. This is fine because of the limitations of the game, but with this you no longer need to have 2 turrets just for one of them to aim and fire, not only that but you dont need a program block or a timer (for some scripts to work) So to have a Turret Control Block do the functions of a Program Block, Timer Block (if needed), and a Designator turret we now have just one block and no need for a script. I'm more excited for just that one block than I am for the new weapons. My friend and I have somewhat agreed that the list of mods we use when playing has dropped by nearly half due to the new update.
Considering the fact that we knew the small hinge head will attach to the large one, it was the first thing I've tried once the update landed. I've managed to put them in place in atmo with a small tug on survival.
It's a neat little hack, I really hope they do not patch it or something, I love the way these turrets look! They may not be the most powerful thing you could create but I love the aesthetic nonetheless! 😊
you can also put an attach command on an timerblock on either an 1 sec interval or an command that just activates instantly. then you can just spawn the hingepart in by character and hope it drops in the right spot. Might take a few tries
people who do this in atmospheric environments, this is why you need a forklift :D I did it with a forklift (made a attachment with a gear to lift the turret in there) and it attached without clang destroying anything
Thanks mate, glad I could help! I must admit though I was not the original creator of this turret, I have left a link in the video description of the first ship I saw it on and I said to myself that I really liked that design! But due to the lack of tutorials online on how to build one I decided to create at least part of it 😎👌
i lost it with laughter at the step:: "and then what you need ... is a ship with a landing gear". Keen really should patch in a central small grid compatible center piece for the hinge.
Btw, you don't need to check the hinge orientation (where the whipe stripe is). You can simply adjust the "elevation velocity multiplier" to be negative if the controls are inverted.
Yeah I saw that in Splitsie's video, and here I was thinking to myself "Why didn't keen add an inverse rotation option" never even considered negative values 😂🤣
I know I’m late, but I wonder if it’s possible to make a ball turret with a control seat inside of it, somewhat like the turrets on the laat in attack of the clones
I think he picked up the idea from someone else, I first saw this design back in January on one of my viewers ships. Honestly I would like to know who was the first person to ever thought of this design but I dare say we will never truly know haha
Having seen this turret around a few places, good to know who to credit for it now lol Nice build process, curious if you tried it with the "Add small head" option yet or not ( 05:02 ) I mean, yeah I'm going to go try it, but just curious if it's been done that way or not yet lol
About the finicky construction: If the hinge block is facing up in a natural gravity well, you can just place a filler block (armor/whatever) in the center of the big hinge block and let it fall, then, if the big hinge block is small grid, you place the hinge part on top and attach. If the big hinge block is large grid you place another filler block on top and a hinge part on top of that one and attach. (In either case the hinge part will be instantly rotated to fit the motion range of the big hinge.) If you're outside of natural gravity you can just place the small hinge part in the center and attach.
Yeah it's weird hey when I was creating this turret the first time i tried to just paste the hing part directly in the middle and it refused to attach lol so I ended up just doing it this way haha
The way you built it the turret will be unable to shoot down, because the hinge can't turn forward by more than 90°. If you rotate the hinge head to face upwards rather than forwards in the default position you can make the turret aim down by up to ~15° and also need fewer conveyors.
Thanks for the tip mate! 😁, I will have to check this out! Although I thought the hinge part couldn't go more than 90 no matter what? I don't proclaim to be an expert on hinges though as I have not used them as much as I probably should have lol!
@@TheGarageGamer86 You can indeed never go past +-90°. The difference is what angle you put the default rotation at. With your setup, if the turret is facing straight forward it's already at 90° so it can't rotate forward any further. If it faces upwards it's at 0° and you can also flip the turret all the way backwards at -90°. The thing is, the AI will never rotate the turret further than straight up anyways, since if it wants to shoot at something behind the turret it will instead rotate the turret base. That means with the design from your video the hinge only actually uses angles between 0° and 90°, all the angles from -90° to 0° remain unused. If you change the orientation of the hinge head the way I suggested, then the turret will instead be at 0° when facing forward, which means it can then rotate anywhere between straight up (-90°) and straight down (+90°), though in practice you won't actually be able to aim straight down because the barrels of the gun will hit the hinge body. Still, even just facing down by 10-20° can be incredibly useful in battle.
@@hellothere_1257 Thanks mate! I honestly feel bad about the video now LOL. Nevertheless thanks so much for letting me know though, I have now started creating the turret's with the hinge part facing upwards and as you suggested it does point down a fair bit which is awesome 😎👌
"At the point in time when bullets can pass through the interdimensional walls, when firepower takes up the entirety and eternity of space and time all being stuck in a never ending life and death cycle as bullets recover and destroy their bodies in quick succession no one able to think about anything but the sheer force of the bullets rapidly flying literally everywhere in the materium turning the Warp itself into nothing but a sea of semi-automatic weaponry. Then there will be enough dakka. Or at least almost." -The Man Emperor of Mankind One thing I'm curious about though - will this setup work with WHIP's Rotor Turret Script too?
*For you survival players and planet lovers:* The easiest way to do this in atmosphere is to use a piston to push the turret into the hinge, turn the velocity real slow to get it lined up perfectly, then shut off the piston and attach! *EDIT:* This only works if the axis of the piston is parallel to the axis of the rotor..... I just did this twice in survival, glad it worked cause if clang attacked I would have lost a lot of precious material 😅
Yeah that or you can build an adjacent rotor next to it and run some blocks over the the hinge and place/attach the hinge part that way 😁. On my Pertam save I ended up creating about 10 of these ball turrets, so I basically just made a blueprint of the small grid guns etc and printed them all off and using an atmo ship to install them because building them one by one was going to be sooooo time consuming lol
is there an event due to the automation update that would notice if a block or bp would have been fully build? then turn of the large grid projector of and switch on a small grid projector? If yes, please make a vvid about that =)
I might be mistaken but i believe rotors and Hinges have a ,,add small part" Option in their control panel which makes the whole ordeal survival friendly , besides it saves you the hassle of playing legos via a ,,crane"ship
Hmm 🤔 small hinge part. 3 con-junctions straight back. Surround the last junction with junctions... Place piston on four corners pointing forward. Extend them a little. Set the resistance/strength low. Mount canons on pistons. And continue.... Should give you visual, independent recoil Everytime a Canon fires.
This will convey all ammo to the turrets, there is a conveyor path to the guns as long as you have the bottom of the advanced rotor connected to your base\ships conveyor system 😎
You should replace some of the small conveyor junctions with tubes. Conveyor junctions cause a lot of lag and are more expensive, so you don't want to use more than you need
The lag issues with junctions have been resolved since before the survival update a few years ago. You'd need thousands of them to lag things out like they used to.
@@TheGarageGamer86 Yes but it's nice to have some highly localized ammo storage in case the main conveyor supply is severed. Just an option and back up.
I have tried the ship method, drop method, yelling and cussing method and the old reliable throwing the mouse method. No matter what I do, it will NOT attach when I hit attach. I had it dead center for all of them and the window on the right still says attach. I just gave up. So I figured out about the original turrets. Built them and took forever to figure out why I couldn’t find the ammo for them. You have to make an assembler because the basic doesn’t make them. They still won’t kill the wolves! I tried the interior turret and still they breathe and attack me. I checked and rechecked the settings and made sure enemy and neutral were both checked. Still no joy. Any ideas?
I was looking forever for this. Thank you so much for the awesome video. Sure would be nice if keen changed this so you could just add the small hinge part so we could avoid the finagling. Good mod idea I suppose.
@@TheGarageGamer86 yeah, also makes it a pain for the smaller guns due to it utilizing a large connector. This meathod, though a bit jank is far superior for those small turrets
@@ChaoticScape Yeah the other issue is that you can only attach a small grid large conveyor to that hinge part added by the sub menu, so your turret ends up being about 2 blocks tall instead of 1. Still works just fine, I just find the ball turret more aesthetically pleasing 😎
Yeah basically, I guess you could change the orientation of the small hing part to use less, another person pointed out in the comments that the turret won't be able to look down with this arrangement because the hinge can only go 90 degrees. So maybe place it vertically and then it can look down a little bit 😁👍
For some reason in my game the hinge bugged out and it was stuck on the ship I made and there was no rotor or block that was attached to it, it should've been floating in space but it was still on the ship...
Maybe in atmosphere it be better to make some sort of small grid crane with pistons to hang over the hinge and build the turret on then lower it into place
Yeah I think the way that other people have suggested in the comments (and Splitsie) by building adjacent rotors with small heads\hinges would be a better way to go in atmosphere. I tried placing the hing part directly in the middle in creative but it just didn't seem to want to attach, one of the reasons I created the video was because of the fact that there did not seem to be anything on google about it and it took me hours to figure out, so thought I would share what I found 😎👌
@@TheGarageGamer86 turns out its super easy in atmosphere to just drop a small grid armor block as close as possible to the edge of the rotor and then build a little tower with branches at the bottom so it doesnt fall and just hold the piece in the air super cheap too
@@TheGarageGamer86 SUPER late response but really? At least whenever I attach the hinge first and THEN build the turret I can't seem to get things to feed into the small grid hinge head. Got to try it again I suppose!
There isn't a way to do it in the base game, but you can use this mod to achieve that 😎👌 steamcommunity.com/sharedfiles/filedetails/?id=2753791447&searchtext=
@@TheGarageGamer86 Thanks. But I have another question . How i can make the gattling guns or any other guns on "hinge" turret to shoot in cycle ? I mean to set them shoot one by one not all of them in the same time. Can I set it up with timer block or I need to use a script again ?
I’m just trying to understand why I can’t add weapons or tools. I’m super deep into the process of making some of these turrets however I can’t add any weapons. I have weapons attached to the conveyors but the button to add weapon or tool is absent for me for some reason…
@@TheGarageGamer86 I actually figured it out I found one google search results with a similar issue to mine buried in the depths of the internet. It basically boiled down to weapon core mod I had enabled it was preventing me from adding them. Glad I can add them cause I’m making sick turrets now all vanilla too which is nice.
For some purposes, the rotor must be upside-down. When constructed this way, I can't figure out how to make the azimuth control non-inverted. It always turns the wrong way no matter what I try. What do? The custom turret controller should really have an option to invert the controls of the azimuth and elevation rotors. Edit: My problem got solved, you just set the velocity multiplier to negative to invert the control from the CTC settings.
Anyone trying to make these on Xbox should check out Shastoul’s: Rotors mod! Adds new awesome and bigger versions of rotors and hinges that allow you to make much more amazing things, and is very helpful when making these turrets. All the modded pieces work with the custom turret controller and some of the new rotor and hinge types allow for new ways of making moving structures… check it out and let me know if you likey?
you don't need the ship at all you can place the small hinge directly inside the big one Last stand gamers shows how to do it on their turret building vid
bro you are doing this the super hard way...just delete the hinge part(not the hinge) and add a small 4 way conveyor part to one side. go into the hinge control and switch hinge to lock, then build around conveyor part.
Yeah I ran into this issue on my survival series, even with sub grid damage disabled they have some issues, and I had difficulty getting them to work in the first place, a lot of the custom turrets I built would just refuse to fire on enemies that spawned near my base 🤔😔
Yeah but that adds a 3x3 small hinge part, not this one, which is why I went this way. You can also use another rotor next to it and run some blocks to the hinge and place the small grid small hing part on the end and attach it that way.
@@TheGarageGamer86 just checked why it didnt work it was the wrong hinge, it needed to be large grid hinge with small hinge part and im a dumbass for not noticing it earlier
Why build all that somewhere in the distance and then annoy yourself with attaching it using ship when you can just place small hinge part where it needs to go and attach it right away...
Last i checked so do normal turrets, only thing is that with these you dont have that annoying 3x3x3 block of empty air to build around, and you get so much more firepower per space used up
Can't you just skip the whole craning process.... Considering Hinges DO have the ability to generate small head too which means whatever will be built on the end will be small grid.
I found that I was easily able to attach the small hinge head by placing down a second rotor behind it, adding a small head and building from there to the main hinge and placing the hinge head so it lines up with the main hinge, then attaching it. No fiddling around trying to line it up while carried by a ship or clang shenanigans.
I wish I had of thought of that before LOL. Thanks for the suggestion!! 😁👌
You can also just drop/place a single armor block in the very middle, for small grid large hinge, place the small hinge part directly on it, for large grid hinge blocks, place a next block on top of the first one, then place the hinge part
The hinge part will be instantly rotated by 90° to fit the motion range of the hinge, and you're set.
No more Clang-tempting than two-hinge/rotor+hinge shenanigans, and way less finicky.
you can also do it with another hinge
or just a well placed small landing gear, build some small blocks from there and the hinge part in the middle of the large hinge!
The original design is by Aragarth, it was featured in the update livestream.
This is the sort of thing that would be very hard to credit to anyone person as many designers would come up with it as soon as it is available.
Infact I am almost sure I have seen the hinge turret before this update even came out.
I didn't even see that LOL. The first time I saw this type of turret was back in January when I was reviewing a ship created by Dragon Heart here - ua-cam.com/video/aOKRpNLcyOc/v-deo.html
@@TheGarageGamer86 yeah I saw that in the Livestream, I've been scouring the internet since, to find out how it was done, till I found this video.
@@ARockRaider yeah its already been a thing since the hinges were released, maybe even way back to the hinge mod.
I feel like the idea has gained alot of traction recently due to the update. I see videos about custom turrets everywhere now
@@gabrielibarra5551 Yeah I've been using hinge turrets for a very long time now, except I was using a small rotor head this whole time and didn't think to use small hinge parts.
I'm glad you explained the trouble-shooting steps to clear up possible Control Button problems!
Thanks mate, yeah I always seem to find the bugs pretty quickly LOL 😂
There's actually a mod that lets you grab low-mass smallgrid parts and move them around without a ship, which could potentially make these turrets easier to build.
Mmmmm that mod sounds awesome, which mod is this!?
@@TheGarageGamer86 Coulda sworn I had posted a reply. SmallGridGrabber or something like that, no spaces.
A mod like that should be part of the base game.
I will have to check it out, Yeah I mean it kind of makes sense to be able to pickup small items with your hands haha.
It's called Grid Pickup, but it doesn't let you manipulate orientation of the grabbed small grid. You've basically tethered or harpooned it, and you tow it around on a virtual line. Wouldn't work for precision alignment. Great mod though!
this looks pretty cool. In my turret designs, I was using a O2/H2 generator to go from small grid large conveyor to small conveyor, but I think this is what I want to use in stead
You can use a timer block set to loop itself and force the hinge base to attach in the loop. That would save a step. Also, a welder could be carefully placed next to the turret. If you use a projectorwithin the small grid portion, you could repair the turret continuously.
Yeah I saw Kanajashi do that once, was a genius idea haha.
Hahah lol I needed this tutorial like 10 hours ago, ended up looking through comments for ages on a video that showed a similar turret, eventually found someone who knew and explained well😆
Yeah I also tried for ages to find something online about it, eventually gave up and just experimented with it until I got it to work haha.
I'm definitely looking forward to seeing how you'll upgrade your base and ship defenses with this new tech!
Pretty smexy little turret also u can make a duel rotor turret just like whips turret mouse aim script but u gotta use 2 CTC unit blocks and it only works with AI if u take control of it u can only use one side
Had the control glitch several times, thanks for clearing up how to fix it.
Also what's the vertical limit of this turret?
Glad i could help! From my testing it can go a full 180 degrees and can go upside down 😎👌
@@TheGarageGamer86
Excellent. I'll give it a go myself when I have the time. Looks a little annoying to build but it really looks fantastic. Thanks for the quick reply 👍
@@johnoneill3654
If the hinge block is facing up in a natural gravity well, you can just place a filler block (armor/whatever) in the center of the big hinge block and let it fall, then, if the big hinge block is small grid, you place the hinge part on top and attach.
If the big hinge block is large grid you place another filler block on top and a hinge part on top of that one and attach. (In either case the hinge part will be instantly rotated to fit the motion range of the big hinge.)
If you're outside of natural gravity you can just place the small hinge part in the center and attach.
@@My_initials_are_O.G.cuz_I_am
Excellent suggestions. I'll give em a go, cheers 👍
i had never thought to try using a small hinge with a big hinge. many ideas now.
Interesting design. Word of caution though: with the gatlings located so far back on the hinge they will interfere with the elevation control when going above 30 to 45 degrees from the plane.
Thanks man, I will keep that in mind 😎👌
@@TheGarageGamer86 Happy to help ^_^
There's a script that makes the guns alternate their fire so it provides a steady stream of lead, it looks pretty sick
Might have to look at that! Do you have a link? 😁
So custom turrets are now a legit thing no more using half broken complex scripts...........FINALLY!
Yeah man, I know right, this update is just beyond awesome! I mean you do need an additional block to do it, but still it's all vanilla now 😁👌
Whips turret scripts were never complicated to figure out and always worked without a hitch
@@gabrielibarra5551 this is true and really WHIPS scripts are the exception there are a handful of turret scripts that are complex and broken. Also I would like to point out that ALL of the turret scripts required a Designator (another turret) to work. This is fine because of the limitations of the game, but with this you no longer need to have 2 turrets just for one of them to aim and fire, not only that but you dont need a program block or a timer (for some scripts to work)
So to have a Turret Control Block do the functions of a Program Block, Timer Block (if needed), and a Designator turret we now have just one block and no need for a script.
I'm more excited for just that one block than I am for the new weapons. My friend and I have somewhat agreed that the list of mods we use when playing has dropped by nearly half due to the new update.
Considering the fact that we knew the small hinge head will attach to the large one, it was the first thing I've tried once the update landed. I've managed to put them in place in atmo with a small tug on survival.
It's a neat little hack, I really hope they do not patch it or something, I love the way these turrets look! They may not be the most powerful thing you could create but I love the aesthetic nonetheless! 😊
you can also put an attach command on an timerblock on either an 1 sec interval or an command that just activates instantly. then you can just spawn the hingepart in by character and hope it drops in the right spot. Might take a few tries
@@TheGarageGamer86 Hope they don't patch them either, they look awesome.
You can also remote control if you have an antenna
Great video bud, really helpful
Thanks so much Lunar!! Coming from someone with an extreme talent in editing, it means a lot. Big fan of the stuff you do, keep it up!! 😎👌
people who do this in atmospheric environments, this is why you need a forklift :D
I did it with a forklift (made a attachment with a gear to lift the turret in there) and it attached without clang destroying anything
I really need to build me a Forklift!! 😎👌 They are awesome!
@@TheGarageGamer86 yes, I absolutely love my forklift, it has helped me out a lot since I build it
thank you for this video. never would have though of this let alone using a small grid hinge part with it.
Thanks mate, glad I could help! I must admit though I was not the original creator of this turret, I have left a link in the video description of the first ship I saw it on and I said to myself that I really liked that design! But due to the lack of tutorials online on how to build one I decided to create at least part of it 😎👌
while in your control seat you could also add the turret control block to the hotbar menu and set it to control on pressing 1.
Banger video! Love it!
Thanks dude!! Really Appreciate it 😎👌
ok wow that is really heccing cool. Like actually wants me to play SE again.
I completely forgot about the small hinge head and wondered how you would connect all of this ^^
i lost it with laughter at the step:: "and then what you need ... is a ship with a landing gear".
Keen really should patch in a central small grid compatible center piece for the hinge.
Yeah it would certainly make life easier! 😁👍
Btw, you don't need to check the hinge orientation (where the whipe stripe is). You can simply adjust the "elevation velocity multiplier" to be negative if the controls are inverted.
Yeah I saw that in Splitsie's video, and here I was thinking to myself "Why didn't keen add an inverse rotation option" never even considered negative values 😂🤣
You sure love to tempt lord Klang sir
LOL, yeah I like to live dangerously 😂
I need bit of "BRRRRRT!!!" in my day to add some Spice to Life..! 😁
I know I’m late, but I wonder if it’s possible to make a ball turret with a control seat inside of it, somewhat like the turrets on the laat in attack of the clones
Aragath is the original creator of the hinge turret I think, it is on his latest ship.
I think he picked up the idea from someone else, I first saw this design back in January on one of my viewers ships. Honestly I would like to know who was the first person to ever thought of this design but I dare say we will never truly know haha
love this design
Having seen this turret around a few places, good to know who to credit for it now lol
Nice build process, curious if you tried it with the "Add small head" option yet or not ( 05:02 ) I mean, yeah I'm going to go try it, but just curious if it's been done that way or not yet lol
lol.. nvm.. just realized, it adds the large "small grid" hinge part, and not the small "small grid" part.. too tired today I guess lol
About the finicky construction:
If the hinge block is facing up in a natural gravity well, you can just place a filler block (armor/whatever) in the center of the big hinge block and let it fall, then, if the big hinge block is small grid, you place the hinge part on top and attach.
If the big hinge block is large grid you place another filler block on top and a hinge part on top of that one and attach. (In either case the hinge part will be instantly rotated to fit the motion range of the big hinge.)
If you're outside of natural gravity you can just place the small hinge part in the center and attach.
Yeah it's weird hey when I was creating this turret the first time i tried to just paste the hing part directly in the middle and it refused to attach lol so I ended up just doing it this way haha
I wonder if I can make a jammer cannon using mass blocks.
Does the hinge work to traverse the guns up and down? You didn't show it doing that.
Cool build either way! Thanks for sharing!
Yeah it does 😎. Although I would build the hinge straight up as someone pointed out in the comments section 😁👍
The way you built it the turret will be unable to shoot down, because the hinge can't turn forward by more than 90°.
If you rotate the hinge head to face upwards rather than forwards in the default position you can make the turret aim down by up to ~15° and also need fewer conveyors.
Thanks for the tip mate! 😁, I will have to check this out! Although I thought the hinge part couldn't go more than 90 no matter what? I don't proclaim to be an expert on hinges though as I have not used them as much as I probably should have lol!
@@TheGarageGamer86 You can indeed never go past +-90°.
The difference is what angle you put the default rotation at.
With your setup, if the turret is facing straight forward it's already at 90° so it can't rotate forward any further.
If it faces upwards it's at 0° and you can also flip the turret all the way backwards at -90°.
The thing is, the AI will never rotate the turret further than straight up anyways, since if it wants to shoot at something behind the turret it will instead rotate the turret base. That means with the design from your video the hinge only actually uses angles between 0° and 90°, all the angles from -90° to 0° remain unused.
If you change the orientation of the hinge head the way I suggested, then the turret will instead be at 0° when facing forward, which means it can then rotate anywhere between straight up (-90°) and straight down (+90°), though in practice you won't actually be able to aim straight down because the barrels of the gun will hit the hinge body.
Still, even just facing down by 10-20° can be incredibly useful in battle.
@@hellothere_1257 Thanks mate! I honestly feel bad about the video now LOL. Nevertheless thanks so much for letting me know though, I have now started creating the turret's with the hinge part facing upwards and as you suggested it does point down a fair bit which is awesome 😎👌
"At the point in time when bullets can pass through the interdimensional walls, when firepower takes up the entirety and eternity of space and time all being stuck in a never ending life and death cycle as bullets recover and destroy their bodies in quick succession no one able to think about anything but the sheer force of the bullets rapidly flying literally everywhere in the materium turning the Warp itself into nothing but a sea of semi-automatic weaponry. Then there will be enough dakka.
Or at least almost."
-The Man Emperor of Mankind
One thing I'm curious about though - will this setup work with WHIP's Rotor Turret Script too?
🤣
Worked great!
Thanks mate 😎👌
*For you survival players and planet lovers:*
The easiest way to do this in atmosphere is to use a piston to push the turret into the hinge,
turn the velocity real slow to get it lined up perfectly, then shut off the piston and attach! *EDIT:* This only works if the axis of the piston is parallel to the axis of the rotor.....
I just did this twice in survival, glad it worked cause if clang attacked I would have lost a lot of precious material 😅
Yeah that or you can build an adjacent rotor next to it and run some blocks over the the hinge and place/attach the hinge part that way 😁. On my Pertam save I ended up creating about 10 of these ball turrets, so I basically just made a blueprint of the small grid guns etc and printed them all off and using an atmo ship to install them because building them one by one was going to be sooooo time consuming lol
Watched and 👍 Liked
Thanks mate, appreciate the support! 😎👌
is there an event due to the automation update that would notice if a block or bp would have been fully build? then turn of the large grid projector of and switch on a small grid projector? If yes, please make a vvid about that =)
You’re in creative mode. Copy and paste the gun grid closer to the hinge grid to make pushing it into place easier.
Yeah I kind of wanted to show how to built it without creative mode tools, except of coarse skipping the part where you have to weld everything up lol
I might be mistaken but i believe rotors and Hinges have a ,,add small part" Option in their control panel which makes the whole ordeal survival friendly , besides it saves you the hassle of playing legos via a ,,crane"ship
that adds the 3x3 small hinge part, not the 1x1 one, so you can't fit the whole turret inside the hinge
Yeah as GEN 2 MEDIA INC pointed out it only adds a 3x3 small hinge 😢
Hmm 🤔 small hinge part.
3 con-junctions straight back.
Surround the last junction with junctions...
Place piston on four corners pointing forward.
Extend them a little.
Set the resistance/strength low.
Mount canons on pistons.
And continue....
Should give you visual, independent recoil Everytime a Canon fires.
That would be very cool, would love to see that built!! Thanks for the suggestion 😁👍
is there a way to make this on small grids??
how would you hook this up with ammo or does the small hinge act as a conveyer? for survival
Hinges count as conveyors, so as long as the hinge end is connected via conveyors, you’ll get ammo to the weapons :)
This will convey all ammo to the turrets, there is a conveyor path to the guns as long as you have the bottom of the advanced rotor connected to your base\ships conveyor system 😎
Super cool. Do the conveyors still work with it being large to small?
Thanks dude, and yes, they certainly do! 😎👌
You should replace some of the small conveyor junctions with tubes. Conveyor junctions cause a lot of lag and are more expensive, so you don't want to use more than you need
Actually that's just a myth, it's been tested and junctions are just as fine as tubes
Source: ua-cam.com/video/6VWj4sx2aqk/v-deo.html
Yeah the design definitely needs a bit of TLC, although if you are not using copious amounts of junctions on a grid you should be OK 🤣
The lag issues with junctions have been resolved since before the survival update a few years ago. You'd need thousands of them to lag things out like they used to.
Absolute genious
Thanks mate 😎👌
really nice CIWS. Just need to replace one of those conveyor blocks with a small cargo block for storing ammo in.
Thanks mate 😎 it will pull cargo from your conveyor system, it works just like a regular hinge 👌
@@TheGarageGamer86 Yes but it's nice to have some highly localized ammo storage in case the main conveyor supply is severed. Just an option and back up.
@@ph11p3540 that's a good idea actually!!
@@ph11p3540 don’t the guns themselves store a small amount of ammo internally?
THANK YOU THANK YOU!!!
I love it!
I'm thinking of building a large rotor spotlight like that
That's genius!! Might have to use that idea myself, never even considered that lol Thanks!! 😎👌
I have tried the ship method, drop method, yelling and cussing method and the old reliable throwing the mouse method. No matter what I do, it will NOT attach when I hit attach. I had it dead center for all of them and the window on the right still says attach. I just gave up. So I figured out about the original turrets. Built them and took forever to figure out why I couldn’t find the ammo for them. You have to make an assembler because the basic doesn’t make them. They still won’t kill the wolves! I tried the interior turret and still they breathe and attack me. I checked and rechecked the settings and made sure enemy and neutral were both checked. Still no joy. Any ideas?
I was looking forever for this. Thank you so much for the awesome video. Sure would be nice if keen changed this so you could just add the small hinge part so we could avoid the finagling. Good mod idea I suppose.
Thanks mate, really appreciate it! 😎👌 Glad i could help!
The only issue is that the head that is added by doing this is 3x3 small grid so you cant add the guns like you can with the small grid small head 😢
@@TheGarageGamer86 yeah, also makes it a pain for the smaller guns due to it utilizing a large connector. This meathod, though a bit jank is far superior for those small turrets
@@ChaoticScape Yeah the other issue is that you can only attach a small grid large conveyor to that hinge part added by the sub menu, so your turret ends up being about 2 blocks tall instead of 1. Still works just fine, I just find the ball turret more aesthetically pleasing 😎
nice tech
Do you need all eight conveyors for it to attach/supply ammo?
Yeah basically, I guess you could change the orientation of the small hing part to use less, another person pointed out in the comments that the turret won't be able to look down with this arrangement because the hinge can only go 90 degrees. So maybe place it vertically and then it can look down a little bit 😁👍
Hel-lo graphene armor plates!
6 (9 actually) gatlings in space of 2 blocks seems balanced
For some reason in my game the hinge bugged out and it was stuck on the ship I made and there was no rotor or block that was attached to it, it should've been floating in space but it was still on the ship...
Don’t know when they added it but there’s a add small head option now
Yeah I think that is to add a small grid large head, which is like the 3x3 small grid head. Unless it has changed since the quality update 😊
Maybe in atmosphere it be better to make some sort of small grid crane with pistons to hang over the hinge and build the turret on then lower it into place
Yeah I think the way that other people have suggested in the comments (and Splitsie) by building adjacent rotors with small heads\hinges would be a better way to go in atmosphere. I tried placing the hing part directly in the middle in creative but it just didn't seem to want to attach, one of the reasons I created the video was because of the fact that there did not seem to be anything on google about it and it took me hours to figure out, so thought I would share what I found 😎👌
@@TheGarageGamer86 turns out its super easy in atmosphere to just drop a small grid armor block as close as possible to the edge of the rotor and then build a little tower with branches at the bottom so it doesnt fall and just hold the piece in the air super cheap too
whit f9 u can move free and se whit another camera
everyone has known about this for a long time. And they did this even before the update
Yeah I think I mentioned this in the video, I saw this turret before the update, but it became way more relevant after the update 😎👍
can you somehow automaticly load the guns or do you always have to do it manually ?
The conveyor system works right to the guns mate, I have tried it myself in Survival and ammo from my assembler made it to the guns no problem 😎👌
@@TheGarageGamer86 SUPER late response but really? At least whenever I attach the hinge first and THEN build the turret I can't seem to get things to feed into the small grid hinge head. Got to try it again I suppose!
My Control button is greyed out. But the turret works anyway.
Is there a way to set the (Custom Turret Controller) rotors back to the "original" position ? I mean reset it.
There isn't a way to do it in the base game, but you can use this mod to achieve that 😎👌
steamcommunity.com/sharedfiles/filedetails/?id=2753791447&searchtext=
@@TheGarageGamer86 Thanks. But I have another question . How i can make the gattling guns or any other guns on "hinge" turret to shoot in cycle ? I mean to set them shoot one by one not all of them in the same time. Can I set it up with timer block or I need to use a script again ?
@@Zasalamel997 Oh the only way you can do that is with a script haha
I'm sure this video could do with an update. Its much easier to make a turret just like this with some experience
Yeah it definitely could 😎
I’m just trying to understand why I can’t add weapons or tools. I’m super deep into the process of making some of these turrets however I can’t add any weapons. I have weapons attached to the conveyors but the button to add weapon or tool is absent for me for some reason…
It may be because you have not got the hinge sitting on a rotor, or you have not set the azimuth and elevation rotor/hinges set?
@@TheGarageGamer86 I actually figured it out I found one google search results with a similar issue to mine buried in the depths of the internet. It basically boiled down to weapon core mod I had enabled it was preventing me from adding them.
Glad I can add them cause I’m making sick turrets now all vanilla too which is nice.
For some purposes, the rotor must be upside-down. When constructed this way, I can't figure out how to make the azimuth control non-inverted. It always turns the wrong way no matter what I try. What do? The custom turret controller should really have an option to invert the controls of the azimuth and elevation rotors.
Edit: My problem got solved, you just set the velocity multiplier to negative to invert the control from the CTC settings.
LOL I was just about to reply saying that. But I am glad you got it sorted 😎👌
I'm sorry to ask but is that a mod or something because I want to make a custom turret and I don't know how so I'm wondering if that's a mod
Hey bud, nah don;t be sorry always happy to answer questions. This is all Vanilla since the warfare 2 update 😎👌
What do you do to remove the hinge?
Just grind it away in survival, and right click it in creative 😎👌.
I don't like how the small grid large hinges work out. Can't really pack anything into them tightly.
Yeah the turrets you can make that way are just ugly and insanely bulky aren't they 🤣.
Anyone trying to make these on Xbox should check out Shastoul’s: Rotors mod! Adds new awesome and bigger versions of rotors and hinges that allow you to make much more amazing things, and is very helpful when making these turrets. All the modded pieces work with the custom turret controller and some of the new rotor and hinge types allow for new ways of making moving structures… check it out and let me know if you likey?
I would love to mate, although I don't have an xbox to check it out I'm afraid 😢😔
The “ Add tool or weapon” Tab doesn’t exist for me
I think that issue is caused by a weapon pack mod, maybe mex pex?
cant get it to work in survival, gatlings will not connect to the conveyor system
Just check everything else and make sure you used an advanced rotor, I can confirm that it works in survival as i have tried it before 😎👌
you don't need the ship at all you can place the small hinge directly inside the big one Last stand gamers shows how to do it on their turret building vid
Yeah I know lol, for some reason every time i tried that, it never seemed to work.
bro you are doing this the super hard way...just delete the hinge part(not the hinge) and add a small 4 way conveyor part to one side. go into the hinge control and switch hinge to lock, then build around conveyor part.
Word of warning. Ball turrets can break if you don't have subgrid damage turned off
Yeah I ran into this issue on my survival series, even with sub grid damage disabled they have some issues, and I had difficulty getting them to work in the first place, a lot of the custom turrets I built would just refuse to fire on enemies that spawned near my base 🤔😔
There are 3 tenence in battle firepower FIREPOWER AND MORE FIREPOWER!!!
Thought the title said "Space Engineers - How to Build Compact Cringe Turrets"
😂
This is the most complicated way to do this. The game has built in functions to attach it
Yeah but that adds a 3x3 small hinge part, not this one, which is why I went this way. You can also use another rotor next to it and run some blocks to the hinge and place the small grid small hing part on the end and attach it that way.
is it modded?
Nah it's all Vanilla 😎👌
they increased the hitbox on the hinge you cant make those properly anymore
Really? When did they do that? I was using them just last night so hope they haven't dropped an update just now or something!
@@TheGarageGamer86 just checked why it didnt work it was the wrong hinge, it needed to be large grid hinge with small hinge part and im a dumbass for not noticing it earlier
@@TheIFerreiraoliveira lol all good man, I'm just glad it's not a patch that has broken it! 😎👌
These turrets are cool but they are as strong as wet toilet paper
Yeah they are great for small grid fighters 😎👌
Why build all that somewhere in the distance and then annoy yourself with attaching it using ship when you can just place small hinge part where it needs to go and attach it right away...
I tried that many times, even placing it directly in the middle of the hinge but for some reason it didn't attach 🤔
@@TheGarageGamer86 Ah , i see. That's weird , works all the time for me. Still a nice tutorial tho.
Try not to constantly tell us you are “going ahead”
blueprint ples
How many times did he say "What we're going to do"/"What we want to do"?
14 times
LOL really? Oh well, if only i had a dollar for every time I said it aye! 😎
This is a pretty good design although 1 missile and poof goes the turret in a fiery explosion.
Last i checked so do normal turrets, only thing is that with these you dont have that annoying 3x3x3 block of empty air to build around, and you get so much more firepower per space used up
i can hardly make a working ship let alone a custom turret!!!
Do not cite the dark magic to me witch, for i was there when it was written
🤣
Can't you just skip the whole craning process.... Considering Hinges DO have the ability to generate small head too which means whatever will be built on the end will be small grid.
Nah, unfortunately you cant as it just adds a 3x3 small head which won't allow you to build the guns inside the hinge 😢.
Oh yeah, there just used to be mod that allowed to let you add either 1x1 or 3x3 head. My bad
can't shoot....
Not sure what you mean lol. Happy to help if I can!
I found the method shown by LastStandGamers to be best for me.