INVASION Defence! - Space Engineers Dual Railgun Turret

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 150

  • @siege9926
    @siege9926 Рік тому +300

    Jack: what was that explosion
    Castle: oops, miss fire
    Jack: you hit my ship

    • @nukeman4048
      @nukeman4048 Рік тому +15

      new salvage detected

    • @Yarnk7
      @Yarnk7 Рік тому +3

      @@nukeman4048 💀💀

  • @Khumry
    @Khumry Рік тому

    should have canons on top of it.

  • @freethinker9480
    @freethinker9480 Рік тому +282

    Would be sick to see an invasion defence. Or a space defence that has to fall back so the big guns can support.

  • @SerialSnowmanKiller
    @SerialSnowmanKiller Рік тому +58

    I've found that the main problem with creating railgun turrets is that they are EXTREMELY fragile. Because of the way Clang interacts with rotors and deformable blocks, even hitting a turret in an armored segment can pop the turret right off the hull. Which is a shame, because I REALLY wanted to make railgun turrets for battleships.

  • @13legomania
    @13legomania Рік тому +190

    “Gunner, do you see that ship?”
    “Yes sir.”
    “I don’t want to see that ship.”
    “Understood sir.”

  • @thearkofcovenant7536
    @thearkofcovenant7536 Рік тому +34

    That sounds sounds very powerful where is my colony salvage 😢

  • @foxtrotunit1269
    @foxtrotunit1269 Рік тому +54

    Planetary Railguns like the Laconian railguns from *The Expanse.* sound amazing. Super OP, high RPM, high dmg...
    *But* as balance they can only *point up,* and have a *100KM* beacon *warning* everybody off.
    That way the only way to take out the base is to land elsewhere, and perform a *ground assault* Tip of the Spear/Halo: Reach-style :)
    Unless somebody covered an entire planet - but maybe there's a *limit* of like 5 per planet, so there's always a *defensive gap* somewhere.
    Players would have to either *find* a defensive gap, or send a *fleet of garbage* at the railgun to overwhelm it like in *The Expanse* S06E06

    • @robopenguin5501
      @robopenguin5501 Рік тому +4

      Such a good idea, making ground assaults actually viable would be amazing

    • @johngellare3507
      @johngellare3507 Рік тому

      Why did you make a bunch of words bold?

    • @foxtrotunit1269
      @foxtrotunit1269 Рік тому

      @@johngellare3507 *Don't know*🤣

  • @luzfire7523
    @luzfire7523 Рік тому +92

    Hi Jack, can you show us these Defense systems in Action, as in you try to land an Invasion while the AI tries to kill you.
    Because from what i've seen, anything smaller than the Langley can just pass through after sending in a mini-drone. Feels like this defense-grid is missing Artillery and Autocannon defenses to actually do critical damage with it's reload speed

    • @Epin-Ephrine
      @Epin-Ephrine Рік тому +4

      Or.. you know.. just sit above its firing arc. It's dumb it even has a firing arc given it's an "AA" cannon..

    • @zeph6182
      @zeph6182 Рік тому +1

      @@Epin-Ephrine Well if you were really setting these up to defend a base you'd probably have some other sort of AA sprinkled in with it, and even if you didn't you could easily position them in such a way that even if you're over the firing arc for some of them the rest would be shooting at you. They have a pretty long range too, so all you have to do is essentially put them in a large enough box or circle shape to where they can fire at anything in the center that's also almost close enough to the ground to fire on the base or the turrets.
      That being said, you could just also modify these to be able to shoot straight up so not really defending it as a great design or anything, I just don't think it's a dealbreaker

    • @Epin-Ephrine
      @Epin-Ephrine Рік тому +1

      @@zeph6182 All I'm saying is since it's Space Engineers and not IRL, there's really no reason to add limitations, such as the firing arc when they could easily be adjusted for any angle. That way, you can place them anywhere and not worry about placement too much.

  • @cantondean6541
    @cantondean6541 Рік тому +36

    Some hanger doors on the turret would be helpful to protect the rail guns while charging

  • @wanjanechtangroeger
    @wanjanechtangroeger Рік тому +3

    I designed a "revolver cannon" with 4 quickly rotating railguns and sensors that trigger the shots. So all 4 shots come in very quick succession and land on exactly the same spot. You just have to aim a little to the side because the rotation throws off the aim slightly. Haven't tested it in pvp or anything - just a nice "super weapon" in the front of one of my Wh40k ship designs, made to penetrate the massive prow armour of an enemy capital ship closing in.

  • @ledfootfam99
    @ledfootfam99 Рік тому +1

    It would we great if those things work, they nerfed a while ago the range for all weapons when not piloted. Means that if your offline and someone else is online they can take any crappy store bought ship and just sit a certain distance away and chew down anything you could possibly build. Base defense has been worthless for some time now. The only somewhat viable way to protect anything is a sheild, however there are plenty of exploits that are around to defeat that that they won't patch and with no cheat engine your not safe under any circumstances unless your online. People are crappy so most wait till your offline to attack. The ONLY way to stay safe is to literally fly way way way out in space which makes it a pita to play with anyone. You can find any "hidden" base by simply watching streaming lag as you fly by, it literally gives you a visual indicator for player bases no joke. Basically vanilla multiplayer is a joke now and it's only a matter of time before your greifed by some squealing kid. Don't even get me started on they allowing pc on console servers, many ways to crash a console players game mid fight so you can force offine them. Lastly with no warning they will delete all your stuff if you don't log in once a month because they are too lazy to fix multiplayer at all, example the servers often bog so when they added ps5 players instead of improving their servers they just added a bunch more underpowered low pop crappy public servers. Game is too lonely alone, but official multiplayer is a broken joke.

  • @timothypryor7952
    @timothypryor7952 Рік тому +5

    The thing about planetary defense guns is that there really is no size or power limit as you have a near infinite amount of build area and resources.

  • @R3LOADlikesgames
    @R3LOADlikesgames Рік тому +11

    I definitely love large turret installations. They are pretty fun.

  • @voin5371
    @voin5371 Рік тому +5

    Looks very good though the only issue I see with it is its poor elevation, with something that looks like it would be best for defence against Large Ships, a serious flaw of the design would be enemy coming directly above unless those being attacked can afford multiple emplacements in a wide enough range to cover atop of each other at best.

  • @w.d.gasterreacts6224
    @w.d.gasterreacts6224 Рік тому +4

    at 5:10 when jack shoots down the ship, you can see all the engines are still active that are still attached, im pretty sure he just shot a critcal part, which made the ship not be able to hover anymore, because the engines before the shot were still connected so a critical part was hit.

  • @barkingbarker8291
    @barkingbarker8291 Рік тому +5

    I've wanted to make one of these for ages. I might have to steal this for my own personal uses now

  • @cldus7442
    @cldus7442 Рік тому +2

    firing the railguns independently would yield much better results

  • @RvnKnight
    @RvnKnight Рік тому +1

    I'm pretty much new to SE do I may be way off, but is there a way to set the barrels themselves on a rotation that takes 10 seconds to rotate and then locks the current top and bottom barrels to a connector, loads the next round, fires, unloads the ammo from the barrels, unlocks the barrels, and then rotates yo the next barrel pair? It could give you two shots almost every 10 seconds with 4 pairs of barrels. It's definitely more expensive, but a fraction of the reload/recharge time and gives the platform a bit more survivability if the barrels are hit.

  • @Lans32485
    @Lans32485 Рік тому +2

    Of course if a ship were to give a good shot profile like that, I'd just cap the bridge.

  • @ekardmada6244
    @ekardmada6244 Рік тому +5

    Venom: *BETTY! NO! JACK, HOW COULD YOU?!*
    Jack: ...who's Betty?
    Venom: Well, she *WAS* a perfectly flight-capable carrier, Jac- *AHHHHHH, I'M OUT OF HYDROGEN!!!!*
    Jack: Venom, this is creative mode.
    Venom: *I'LL ALWAYS FIND A WAY!!!*

  • @Epin-Ephrine
    @Epin-Ephrine Рік тому +2

    I had to stop at 2:53. The reason being.. why would you make an Anti-Air/Space gun if it can't point all the way up?.. That's not an AA gun then and renders these completely obsolete. Such a bummer too as these could be useful. At the end of the day though, it would be much more resource friendly if you just mounted a railgun on two rotors and called it a day.

    • @CaptainJack
      @CaptainJack  Рік тому +1

      Design your own version then ;)

    • @Epin-Ephrine
      @Epin-Ephrine Рік тому

      @@CaptainJack With all due respect, it's just a factor of extending its dimensions to accommodate any angle. Since it's a game, there's really no reason to limit it.

  • @electricimpact9322
    @electricimpact9322 Рік тому +2

    This does look very cool but it’s not very effective being that it takes a bit to reload and it takes so many resources when it has little to no armor I’d opt for the artillery cannons with a better fire rate and much cheaper

    • @rustyshackleford3053
      @rustyshackleford3053 Рік тому

      You'd have four to six of these and target them using orbital early warning assets.

    • @electricimpact9322
      @electricimpact9322 Рік тому +1

      @@rustyshackleford3053 that isn’t the only issue needing to be resolved I have many thoughts on why this weapon would be very ineffective tho it does “look cool”

  • @TigerWing141
    @TigerWing141 Рік тому +4

    UNSA, “We need that gun type as our AATIS.”

    • @gameknight0130
      @gameknight0130 Рік тому +3

      "Ethan: Admiral, sir."
      Raines: What is it Ethan?"
      Ethan: "The AATIS guns. They appear to be tracking our fleet."

    • @TigerWing141
      @TigerWing141 Рік тому +3

      @@gameknight0130 Nora, “Wait what?!!….”
      AATIS firing

    • @gameknight0130
      @gameknight0130 Рік тому +1

      @The Alpha Collector a man of culture as well

  • @EngiRedbeard
    @EngiRedbeard Рік тому +1

    Makes nice YT videos, but the turret would have been destroyed between the first and second shots by any turrets or fixed guns on the offensive ships.

    • @13g0man
      @13g0man Рік тому

      It would need to be camouflaged to survive long enough to fire again unless it does critical damage on the first shot. An orbital escort would work for a distraction, if you had weapons like that deployed and ready to engage an invasion force you would have allies nearby.

    • @EngiRedbeard
      @EngiRedbeard Рік тому

      @@13g0man "orbital escort" You know you can't just put a sciency word next to a military word and have it mean something right?

  • @fairq6063
    @fairq6063 7 місяців тому +1

    Makes me wanna play the game and attempt to learn things from scratch heh

  • @Kraken-jv5wr
    @Kraken-jv5wr Рік тому +1

    I've got to use 18 railguns on a single ship to stand a chance on Keens North American Servers.

  • @fulconini
    @fulconini Рік тому +1

    The turret looks great and its one of the better armoured ones I've seen but unfortunately stationary turrets really arent the most effective in actual combat. I know I'm a 🤓 sorry

  • @alistermanase2581
    @alistermanase2581 Рік тому +2

    Hey Jack, got an idea for a warhead missile type. Since a ship targeted by one can only hit the front of them why not put some blocks of heavy armor on the front to protect the payload BUT the rest of it is made with easily destroyable blocks? Might be a good idea cuse it be very hard to hit them from the sides or back and the heavy front could give some penetration power so the payload can REALLY fuck up the target ship's vulnerable insides.

  • @Gravedigger933
    @Gravedigger933 Рік тому +1

    Have several and stager the shots. No ship will last long.

  • @Anonymous-Frenchman
    @Anonymous-Frenchman Рік тому +1

    Imagine this mixed with some subnautica gun complex noises

  • @rolandmine6693
    @rolandmine6693 Рік тому

    I stopped playin SE in 2021 I’ll be back in 2030

  • @enclavegeneral2077
    @enclavegeneral2077 Рік тому +2

    I enjoy burgers

  • @CaptainPilipinas
    @CaptainPilipinas Рік тому

    no (-ISA (Alpha Centauri A branch's)) SDP-like preferences instead?

  • @reeceemms1643
    @reeceemms1643 Рік тому +3

    I want to see this but on a ship

    • @DerpedGamer
      @DerpedGamer Рік тому

      I think he used something similar on his bigger ships in Colony Lost. I believe ships like the Osiris and Apollo had similar weapons at the front

    • @reeceemms1643
      @reeceemms1643 Рік тому +1

      @@DerpedGamer I feel like a dual railgun on to top and bottom of the ship as the primary weapons look good

    • @DerpedGamer
      @DerpedGamer Рік тому

      @@reeceemms1643 I agree although you'd have to make sure they're protected with with either armor or turrets to keep it from being destroyed immediately

    • @reeceemms1643
      @reeceemms1643 Рік тому

      @@DerpedGamer or an auto repair system even though they are expensive to build and expensive to maintain

  • @clockulis
    @clockulis Рік тому +1

    I would make the main gun out of heavy armor so it wouldn’t be destroyed easily

  • @melotronv4
    @melotronv4 Рік тому

    Hello everyone looking for some help, it seems that my random and counters and cargo ship encounters are not showing up on my dedicated world. It was working fine one day and the next day no NPC's anywhere. I noticed every time I select Random Encounters and cargo ships I load up the world nothing happens I exit the world both checkboxes are unchecked magically. So if anybody knows a way to fix this I'd very much appreciate it really looking forward to getting back into the game but it's boring when there's nothing going on

  • @kentzuh86
    @kentzuh86 Рік тому

    Wish i had a pc. Been learning to play on ps4 but low pcu limit. Well 200k experimental is fine but performance is poor still and a lot of crashes. Mods would be nice on ps4. For now I'll continue enjoy these uploads here

  • @kaminofox6853
    @kaminofox6853 2 місяці тому

    makes me want to rebuild those giant planetary defense weapons from Call Of Duty: Infinite Warfare

  • @stayfrosty1758
    @stayfrosty1758 Місяць тому

    While the turret looks good it looks terribly underpowered and the elevation limit is a major problem for turrets that are suposed to defend a base on the ground

  • @safeish57
    @safeish57 Рік тому +1

    Survivor, we see you!
    Man, I don't know how you held out down there.
    We've broken atmosphere and we're descending towards the landing site.
    Is that a building down there? What do you mean you can't identify it?
    Hold on, no turning back now
    Positions everyone, touching down in 10, 9, 8-
    It's coming from the building?! Change course, set thrusters to full-

  • @Dragonslayer55ful
    @Dragonslayer55ful 5 місяців тому

    i can only build the bottom half of the turret, is there a way to adjust the projector to show the top half or something. this looks really cool and id like to build it on my world. or if someone can just send me a video of how to build the top half that'd work too haha

  • @styxxanaxkolasi879
    @styxxanaxkolasi879 Рік тому

    this type of weapon is completely impractical, the rate of fire is to slow and the damage to little. His target was a ship that was not moving, not attacking and handpicked. In a real situation it would be destroyed before it did anything.

  • @catkook543
    @catkook543 Рік тому +1

    seems good for bursts of dammage, but lacking in sustained damage
    So you'd probably want to pair it with some other defensive weapons to cover that lack of fire rate to continue on the pressure

    • @alistermanase2581
      @alistermanase2581 Рік тому

      Like Auto Cannon Turrets. It already has some Gat Turrets for point defense.

  • @odd_bobble9106
    @odd_bobble9106 Рік тому

    My man...why would you even consider using a planetary defence gun that can only aim at a 45* angle?
    All it takes is assault shuttle with a warhead and the gun is toast.

  • @Nick-bk7es
    @Nick-bk7es 10 місяців тому +1

    Space Engineers has such a big potential for battles and such. this looks just out of Halo where the infantry have to fall back so that their Siege cannons can support them.
    Shame we don't see more of this

    • @ShadeSlayer1911
      @ShadeSlayer1911 10 місяців тому

      Too bad the game is so unoptimized that trying to do any sort of large scale battles taking advantage of the AI stuff is not all that practical for most people.

  • @CubeAtlantic
    @CubeAtlantic Рік тому +1

    That is so interesting & high-speed some of those guns & et-cetra are kinda A1 on some ships in my POV but i haven't been on Space Engineers in a minute idk if they're slower now.

  • @NCR-TROOPER1
    @NCR-TROOPER1 Рік тому

    this makes me think of BO3 RAIL GUN in at the start of the game would be cool if someone made that

  • @ColinJordanVanDerMerwe-tr1kv
    @ColinJordanVanDerMerwe-tr1kv 9 місяців тому

    Hi can you please build a NX 01 Enterprise with no DLC and mode's

  • @WhiskeyTuber
    @WhiskeyTuber Рік тому

    Swift end? It took like 5mins to bring it down, this would be useless without numerous platforms

  • @tomsonrk
    @tomsonrk 8 місяців тому

    now can you control serveral of these turrets from on controlstation? Would like to see a whole battary of these open fire.

  • @bd2739
    @bd2739 Рік тому

    I wish the videos were longer with more destruction of ships of different types. (Good video tho)

  • @mw___pictures7691
    @mw___pictures7691 3 місяці тому

    how did you build that hinge? i try to build a turret like this large but i dont get the hinge in cover

  • @In.the.mood.2
    @In.the.mood.2 Рік тому

    This is neat but where is my colony salvage my friend?

  • @brennanlangless8912
    @brennanlangless8912 Рік тому +1

    The space engineer from space engineers is a human sized commander from total annihilation the reason why is that you have the ability to plunk a resource extractor (the space engineers ore refinery) and then use the factory ( the assembly machine) to build your ships anywhere you want

    • @Nestmind
      @Nestmind Рік тому

      that is a sick reference

    • @brennanlangless8912
      @brennanlangless8912 Рік тому +1

      @@Nestmind it’s even more poignant when you automate your resource extraction process with a mobile drilling rig that has a factory built in to it

  • @demonhuntercrow6159
    @demonhuntercrow6159 Рік тому

    Hey capt can you review one of the mobile suits in the workshop

  • @noize-yn9pb
    @noize-yn9pb 8 місяців тому

    Quarantine enforcement platform From Subnautica !!!!

  • @ET_CostaLotta
    @ET_CostaLotta 10 місяців тому

    This reminds me of the enforcement platform from subnautica

  • @arcadealchemist
    @arcadealchemist Рік тому

    i wait for the time when games use RTX to path trace audio effects

  • @floattank6415
    @floattank6415 Рік тому

    Its the quarantine enforcement platform from subnatica

  • @FJRyder
    @FJRyder Рік тому

    When testing base defense weapons against a ship... Wouldn't it be a better or accurate demonstration to shoot it head on. It's coming at you, not passing by.

    • @scoomplers
      @scoomplers 2 місяці тому

      You would want to shoot bombers passing by, or ships going around to fire another volley at you.

  • @congareel
    @congareel 4 місяці тому

    What servers would this be useful on? Maybe even show it in action perhaps?

    • @CaptainJack
      @CaptainJack  4 місяці тому

      PvP servers? Your choice really :D

  • @whocaresreallly5886
    @whocaresreallly5886 10 місяців тому

    Carrier landed successfully it just can't leave

  • @DarkReapers115
    @DarkReapers115 11 місяців тому

    the sound of the gun made me think of the gun in Subnautica

  • @badblinco
    @badblinco Рік тому

    2 artillery turrets set to propulsion would down it faster

  • @charlesdaugherty321
    @charlesdaugherty321 11 місяців тому

    Starmade has better weapon customization...
    How the fuck is that...

    • @CaptainJack
      @CaptainJack  10 місяців тому

      Because it's a different game? ;)

  • @phoenix-qs5mc
    @phoenix-qs5mc Рік тому

    Looks like the gun from subnatica

  • @OddAlexanderDellaRobbia
    @OddAlexanderDellaRobbia Рік тому

    do you have that ship blueprint as well?

  • @Tat2dTroll69
    @Tat2dTroll69 Рік тому

    what would you be invaded by??? the empty space in this empty ass game ? lol

  • @lettmien218
    @lettmien218 9 місяців тому

    Just pray they dont drop directly on top of you

  • @Shotgun-Cat
    @Shotgun-Cat Рік тому

    i need to turn this in to the subtonica lazer thing

  • @KonigsTigerII218
    @KonigsTigerII218 Рік тому

    ı mean thats a engine pod buuuttt what ever.

  • @lucaslevi5050
    @lucaslevi5050 Рік тому

    Wey ogam canhão eletromagnético 🤓

  • @Mr.Brothybear
    @Mr.Brothybear Рік тому

    Just like the Founding Fathers Intended

  • @ignasignas9469
    @ignasignas9469 Рік тому

    Use AI drones with AI blocks.

  • @G00sely
    @G00sely Рік тому

    Don't let the SDF steel this form you.

  • @seang2012
    @seang2012 Рік тому

    Has anyone else heard the rumor that Captain Jack has recently been knighted by King Charles for his Trek leadership and posh Brit accent?

  • @rileylupo7607
    @rileylupo7607 Рік тому

    Much better design aesthetically then mine, but lacks secondary defenses, might build smaller version with heavy cannon and autocannon maybe 100 m away to ward off fast strikers?

  • @captaincael1308
    @captaincael1308 Рік тому

    calling it SAR surface to air railgun

  • @T1T4N1UMDR4G0N
    @T1T4N1UMDR4G0N Рік тому

    Well instead of two shots at once, one cannon every ~20s to make the weapon more efficient.
    Otherwise make it a quad gun where 2 fire every 20s or 1 every 13s.

  • @patrickbicking4933
    @patrickbicking4933 Рік тому

    Captain, the Orks have massacred the forgeworld's forces, and they have taken the planetary defense weapons.

  • @darkrunnerbeam508
    @darkrunnerbeam508 Рік тому

    Do you make this gun or did someone else because i was wondering if a like defense cannon could become smaller but still effective on like a rover and have like a whole squadron of them would be pretty cool and maybe even more effective than the staionary railgun cannon just because there could be more rovers with cannons on them for a type of constant fire im just wondering but it would be pretty nice to know you see this and it gives you a good idea as well.

  • @ssrocky4gaming
    @ssrocky4gaming Рік тому

    Good and bad guns at the same time they can deal out good shots but at a very slow rate. Rockets and other turret guns are way better in my opinion but nice builds either way. Good video man 😊

  • @thebrotherhoodoutcasts4284
    @thebrotherhoodoutcasts4284 Рік тому

    That gun plus 4 artillery, and 8 autocanons turrets, it would be. Almost the best defense agasnt large fleets

  • @areseverhart
    @areseverhart Рік тому

    "Swift end" is a bit of a stretch, with the 40 something second reload time it seems as if you need to throw more of a punch in for each shot.

  • @toastergaming7783
    @toastergaming7783 5 місяців тому

  • @MrBlackdragon1230
    @MrBlackdragon1230 Рік тому

    I don't usually use the large rails as their recharge time makes them terrible....... Unless you build one of those railgun revolvers.

  • @kamilbialo4549
    @kamilbialo4549 9 місяців тому

    Usually invasion comes from 90 degrees up above base 😊
    But idea is good 😉

  • @jonahstirbis3408
    @jonahstirbis3408 Рік тому

    I havent seen a cnl ship die in a bit.

  • @lattekahvi1298
    @lattekahvi1298 Рік тому

    i would swapped those interior turrets with gatling turrets instead as these heavy static turrets can be easily taken out either by artillery launching warheads from long range or gps guided missiles so heavier point defense is needed

  • @davidgray3061
    @davidgray3061 Рік тому

    Two things: One I saw a mod where rail gun shots explode instead of over penetration.
    Two is venom dead in your series or someone else.

  • @JeanLucCaptain
    @JeanLucCaptain Рік тому

    STOP BLOWING HOLES IN MY SHIP!

  • @paulsim7589
    @paulsim7589 Рік тому

    OMG - Put a bunch along the canyon and you need to fly below it to avoid the gunz :)

  • @Disagreeable1
    @Disagreeable1 Рік тому

    Straight out of subnautica

  • @sordbrute2753
    @sordbrute2753 11 місяців тому

    An idea is also set em up to fire either with timers so that by the time the last one fires the first railgun is ready to shoot again, or volley fire

  • @lolspolant5383
    @lolspolant5383 Рік тому

    I just imagined making a similar turret, but with modded cannons with bigger range😮

  • @BLACKFLAME4941
    @BLACKFLAME4941 Рік тому

    instead of all these anti personal turrets you could put gattling or canon-/autocanonturrets or even missleturrets on there as a defense against incoming smallframe/ fastcrafts like fighters, bombers or drones

    • @CASA-dy4vs
      @CASA-dy4vs 6 місяців тому

      Blud interior turrets are well known smallgrid missile destroyers

  • @MrAstroBullet
    @MrAstroBullet 3 місяці тому

    Bla blabla, blalablalaba.

  • @arshianaji7755
    @arshianaji7755 Рік тому

    i liked this video beause i like ships blowing up

  • @otter502
    @otter502 Рік тому

    Funny little idea, a ai missile with a large grid railgun inside of it, to almost guarantee a hit

  • @rambowcatclips5694
    @rambowcatclips5694 Рік тому

    me omw to build cadia