I rarely comment but this is incredibly well made, paced and put together guide. It might be half a hour long but saves several long hours of trying to figure out all this stuff alone.Thanks. Embrace the spoilage and stop trying to save/use everything. Heating towers and recyclers solve most problems.
this video connected a few missing dots I didn't know about. Thank you. I was on the right track of bringing the fruit to a central point and trying to siphon out all spoilage, but I didn't know that the heating tower was so beneficial on Gleba
Nice video! I "conquered" Gleba myself and I can't help wonder what would happen to your set-up if you left for an hour or two? I worked my ass off to set up a big, nice gleba factory but when I left, eventually something went wrong and everything got clogged and somehow my power went out. I'm in the process of disassembling my base and trying once again from scratch with foundries and elecro magnetic plants, and I'm confident I'll get it right this time. Gleba is the hardest thing I've ever dealt with in factorio, but it's s much fun. I just can't help wanting to rebuild the entire factory from scratch and get those sweet infinite resources flowing smoothly
@Srab23 I will admit that I may have missed something as I haven't tested things yet (I'm trying to figure out the best/sanest way to get a legendary fish.) but exporting bioflux appears to be the intended way to get nutrients to other planets(2hr base spoil time and a direct path from Gleba to all other planets), as far as i can tell (from looking through the in game wiki) all other sources of nutrients either: a) spoil too quickly (jelly, mash and biter eggs) b) are space/rocket inefficient for the nutrients you get (spoilage) c) take more nutrients to produce then you get from it (fish) Given that the Gleba science enables getting calcite from space rocks whatever portion of your space platform/s you had dedicated to transporting calcite for foundries can be repurposed to transportng bioflux. @Srab23
@@Zebia100 Shipping bioflux was a little bit frantic but it wasn't as big a deal as it would seem. 2 hours is plenty, the difficulty is making a gleba base capable of running reliably. Having a nice drone coverage or extra an ship to head back to gleba in case you need to tweak the flow is definitely recommended. Today I've made a nice spidertron factory on gleba, but I still head back to nauvis to manually collect a batch of fish.. I've done a lot of quality work in my factory, but for spidertrons i settled for quantity over quality. I realized after losing my second rare super tank that vehicles and their rare contents, in fact, are consumable items just ammunition.
Yeah definitely. This was more of an meme-idea rather than meaning it being the best option. But I stand to my point: It should be absolutely workable to set up your first interplanetary science on Gleba. You got endless resources and some smart brains on the Factorio subreddit also calculated that the efficiency between Farming and Metal output is insanely good. Like you get a lot of metal out of a very small cluster of space. But yeah, since the endgame science has to be on Nauvis this is a pipedream and only of intermediate use. Sadly.
I made the biochamber that reproduces bacteria send a signal when its workin, that signal goes to the machine that make the bacteria from the plant ingredient. When the signal is active, the machine that creates the kickstart bacteria becomes inactive, that way you dont waste plant ingredients that would become bioflux. Also, i set my nutrient making machines to deactivate on sequence, when Im making nutrients frim bioflux, the bichambers that make it from spoilage or yumako mash become inactive. That way you save a lot of ingredients and if the assembly line gets to a hault it will self kickstart again.
Ah yeah I tried to achieve something similar but didn't manage to set something up I could explain without making people's neurons explode. I figured that just letting them produce isn't hurting my economy that much, as the basic bacteria production only eats up a tiny amount of harvest, not even the "limited" Bioflux. Your method is smarter nevertheless, but I don't know my way around Logic Circuits well enough to actually explain what the fuck I hooked up there and why it suddenly worked. Thanks for adding in this method o/
@@Ic0nGaming i just put a cable from the bioflux fed chamber to the fruit inserter of the kickstart machine. I just took that, when the bacteria machine becomes active, it deactivates the msh inserter, no mash, no kickstart bacteria.
Yeah, Gleba feels quite stressful at first, but it recedes once you realize you can't break anything. Everything is restartable and once it's running properly, it doesn't stop running ever. One of the real cool caveats about the Gleba mechanics.
@@Ic0nGaming It's a bit overwhelming in the beginning, because you don't know where to start and what to build first - as you don't know the mechanics and how things work. I'm not worried about the spoilage, as long as I know how to make the buildings run.
FYI: "Gleba" is a Polish street slang word meaning "ground / earth / floor / the surface one walks on", and the "e" in "Gleba" is pronounced like the first "e" in the word "elephant".
thank you , nice tutorial and good remarks! That planet definitely has its own mechanics... But just do research and not fiddle with other stuff reignited my interes
The gleba enemies seem to evolve with the passage of time, even if you haven't setup agriculture or engaged them in combat. It honestly seems too fast, I was already at 0.1 evolution by the time I setup the starter base
I'm literally only here because I found out you can't get the nutrient level from biochambers as a signal. Was gonna automate bots and delivery but if I'm gonna be wasting nutrients then why bother
Omg, why I have bought this DLC :O Why is that so complicated. It looks you need more den a master-degree for that planet... I look better for a working blueprint.
The process of making copper and iron is way too complicated, I would never have begun to figure this out without the video. Even after taking all this in, I find myself now... just not wanting to continue playing. It feels like this was designed to be played only by professional Factorio players, the biochambers are just a nightmare to deal with.
I'm glad I could at least make it understandable. I'm personally okay with Gleba but it's way more tedious to build anything up there. My personal advice is to focus on a small and effective science build and just harvest your bottles from time to time and add some Carbon Fiber production to it and call it a day. I noticed for myself that Gleba burned me out way harder than the other planets, even if I enjoyed myself. The learning process here is steep. Maybe a bit too steep. I feel like it could be a little bit more forgiving on those timers. But you can increase the spoilage timers during world creation btw! So you can effectively have longer lasting stuff, maybe that's a helping thought.
@@Ic0nGaming Your video is great, I pushed through my frustration and got a rocket pad built last night by more or less copying your design. Not really a fun process for me though, some complexity is obviously fine but it seems like every single step is more complex than it needs to be on Gleba.
You can do the wiring if you want to. I didn't want to introduce cause it's not necessary and complicated for many players. But besides: Since all resources are 100% endless on Gleba it doesn't matter at all if the kickstarter runs all the time or only at the beginning. It doesn't even cost Bioflux (one of the more limited resources in your production chain) and is therefore almost not noticeable on your output. Yeah it's more perfect to do a little circuit here, but it is also not really necessary due to no real waste happening. I did the calculations, you need one whole tree more if the kickstarter keeps running. One more tree. So there you have my line of thought. I don't think theres anything too bad at all here. Only something you could do better, so do you.
Basically - You need ton of stone - your start is delayed due to iron and copper you gotta find a solution to make iron and copper out of biomass - everything rott including science packs - since farming is renewable this makes gleba a pretty solid planet
@@tukes1234 And with the new "Item Folder" Settings you can even create your own "Planet Starter Kit" and load it in a Bufferchest and send it to space whenever you want God this DLC is eating my life atm
yea this is where my game stops. i will just use creative mod on this planet. there is no way i can play this planet way too difficult. i have a very hard time making my own blueprints not that smart.
Yotube has this wierd function, where you can go forward in playtime, if you feel like a certan part is no interest to you. Maybe you should try it instead of getting annoyed and being rude for no reason. I skipped the beginning as well, as i would not start gleba without items anyway. He just showed that it's a possibility.
@TheGUARDIANOFFOR For people who don't know the planet at all, even the beginning of the video is informative. The others can use the slider and move the video forward. If you are not smart enough to figure out the planet yourself, lower your ears and stop bitching...
I rarely comment but this is incredibly well made, paced and put together guide. It might be half a hour long but saves several long hours of trying to figure out all this stuff alone.Thanks. Embrace the spoilage and stop trying to save/use everything. Heating towers and recyclers solve most problems.
Thanks man, I really tried to keep it as short as I could :D
this video connected a few missing dots I didn't know about. Thank you.
I was on the right track of bringing the fruit to a central point and trying to siphon out all spoilage, but I didn't know that the heating tower was so beneficial on Gleba
Great video man. Thank you. I was very overwhelmed despite arriving very well prepared. Top notch explanation. Many thanks!
This has reinvigorated my interest in Gleba
haha, relatable! I'm not sure it's _quite_ done that for me, but it has at least made me feel less intimidated about it, which is half the battle. :)
Nice video! I "conquered" Gleba myself and I can't help wonder what would happen to your set-up if you left for an hour or two? I worked my ass off to set up a big, nice gleba factory but when I left, eventually something went wrong and everything got clogged and somehow my power went out. I'm in the process of disassembling my base and trying once again from scratch with foundries and elecro magnetic plants, and I'm confident I'll get it right this time.
Gleba is the hardest thing I've ever dealt with in factorio, but it's s much fun. I just can't help wanting to rebuild the entire factory from scratch and get those sweet infinite resources flowing smoothly
Biolabs are the reward for putting up with Gleba's spoilage.
@@nathanb1509 Yup, I made 300 bio labs yesterday. No idea how I'm going to supply them but I'm sure glad I have them set up
@Srab23 I will admit that I may have missed something as I haven't tested things yet (I'm trying to figure out the best/sanest way to get a legendary fish.) but exporting bioflux appears to be the intended way to get nutrients to other planets(2hr base spoil time and a direct path from Gleba to all other planets), as far as i can tell (from looking through the in game wiki) all other sources of nutrients either:
a) spoil too quickly (jelly, mash and biter eggs)
b) are space/rocket inefficient for the nutrients you get (spoilage)
c) take more nutrients to produce then you get from it (fish)
Given that the Gleba science enables getting calcite from space rocks whatever portion of your space platform/s you had dedicated to transporting calcite for foundries can be repurposed to transportng bioflux. @Srab23
@@Zebia100 Shipping bioflux was a little bit frantic but it wasn't as big a deal as it would seem. 2 hours is plenty, the difficulty is making a gleba base capable of running reliably. Having a nice drone coverage or extra an ship to head back to gleba in case you need to tweak the flow is definitely recommended. Today I've made a nice spidertron factory on gleba, but I still head back to nauvis to manually collect a batch of fish..
I've done a lot of quality work in my factory, but for spidertrons i settled for quantity over quality. I realized after losing my second rare super tank that vehicles and their rare contents, in fact, are consumable items just ammunition.
Just what I was looking for actually, appreciate it
I would argue that only doing the gleba research there would be best since the advanced labs later only go on nauvis
Yeah definitely. This was more of an meme-idea rather than meaning it being the best option. But I stand to my point: It should be absolutely workable to set up your first interplanetary science on Gleba. You got endless resources and some smart brains on the Factorio subreddit also calculated that the efficiency between Farming and Metal output is insanely good.
Like you get a lot of metal out of a very small cluster of space. But yeah, since the endgame science has to be on Nauvis this is a pipedream and only of intermediate use. Sadly.
I made the biochamber that reproduces bacteria send a signal when its workin, that signal goes to the machine that make the bacteria from the plant ingredient. When the signal is active, the machine that creates the kickstart bacteria becomes inactive, that way you dont waste plant ingredients that would become bioflux. Also, i set my nutrient making machines to deactivate on sequence, when Im making nutrients frim bioflux, the bichambers that make it from spoilage or yumako mash become inactive. That way you save a lot of ingredients and if the assembly line gets to a hault it will self kickstart again.
Ah yeah I tried to achieve something similar but didn't manage to set something up I could explain without making people's neurons explode.
I figured that just letting them produce isn't hurting my economy that much, as the basic bacteria production only eats up a tiny amount of harvest, not even the "limited" Bioflux.
Your method is smarter nevertheless, but I don't know my way around Logic Circuits well enough to actually explain what the fuck I hooked up there and why it suddenly worked.
Thanks for adding in this method o/
@@Ic0nGaming i just put a cable from the bioflux fed chamber to the fruit inserter of the kickstart machine. I just took that, when the bacteria machine becomes active, it deactivates the msh inserter, no mash, no kickstart bacteria.
This is a great video on the subject! Will definitely watch it again and try to apply some steps simultaneously.
Yeah, Gleba feels quite stressful at first, but it recedes once you realize you can't break anything. Everything is restartable and once it's running properly, it doesn't stop running ever. One of the real cool caveats about the Gleba mechanics.
@@Ic0nGaming It's a bit overwhelming in the beginning, because you don't know where to start and what to build first - as you don't know the mechanics and how things work. I'm not worried about the spoilage, as long as I know how to make the buildings run.
FYI: "Gleba" is a Polish street slang word meaning "ground / earth / floor / the surface one walks on", and the "e" in "Gleba" is pronounced like the first "e" in the word "elephant".
great explained, thanks again!
enjoyed the video, thank you
thank you , nice tutorial and good remarks! That planet definitely has its own mechanics... But just do research and not fiddle with other stuff reignited my interes
If this place needs a lot of stone, then all the crap from Vulcanus production can be shipped here for use.
I'd recommend shipping it over as landfill, as you can transport 50 Rocks at once per item =)
The gleba enemies seem to evolve with the passage of time, even if you haven't setup agriculture or engaged them in combat. It honestly seems too fast, I was already at 0.1 evolution by the time I setup the starter base
Ok ok, ive got the gist of it
I'm literally only here because I found out you can't get the nutrient level from biochambers as a signal. Was gonna automate bots and delivery but if I'm gonna be wasting nutrients then why bother
Is heating tower more efficient than the cheaper boiler/steam engine setup?
I found that the heating tower gets a 250% efficiency bonus
Yeah they are pretty bonkers and work a charm outside of Gleba too =)
Omg, why I have bought this DLC :O Why is that so complicated. It looks you need more den a master-degree for that planet... I look better for a working blueprint.
The process of making copper and iron is way too complicated, I would never have begun to figure this out without the video. Even after taking all this in, I find myself now... just not wanting to continue playing. It feels like this was designed to be played only by professional Factorio players, the biochambers are just a nightmare to deal with.
I'm glad I could at least make it understandable. I'm personally okay with Gleba but it's way more tedious to build anything up there.
My personal advice is to focus on a small and effective science build and just harvest your bottles from time to time and add some Carbon Fiber production to it and call it a day. I noticed for myself that Gleba burned me out way harder than the other planets, even if I enjoyed myself.
The learning process here is steep. Maybe a bit too steep. I feel like it could be a little bit more forgiving on those timers. But you can increase the spoilage timers during world creation btw! So you can effectively have longer lasting stuff, maybe that's a helping thought.
@@Ic0nGaming Your video is great, I pushed through my frustration and got a rocket pad built last night by more or less copying your design. Not really a fun process for me though, some complexity is obviously fine but it seems like every single step is more complex than it needs to be on Gleba.
Okay its a beginner gudr but this iron farm is bad ,create a machine where ur need to kickstart it only 1 time
You can do the wiring if you want to. I didn't want to introduce cause it's not necessary and complicated for many players.
But besides: Since all resources are 100% endless on Gleba it doesn't matter at all if the kickstarter runs all the time or only at the beginning. It doesn't even cost Bioflux (one of the more limited resources in your production chain) and is therefore almost not noticeable on your output.
Yeah it's more perfect to do a little circuit here, but it is also not really necessary due to no real waste happening. I did the calculations, you need one whole tree more if the kickstarter keeps running. One more tree. So there you have my line of thought. I don't think theres anything too bad at all here.
Only something you could do better, so do you.
This hasnt helped at all lol
Basically
- You need ton of stone
- your start is delayed due to iron and copper you gotta find a solution to make iron and copper out of biomass
- everything rott including science packs
- since farming is renewable this makes gleba a pretty solid planet
If u can get to the planet u can bring everything with you to start.
@@tukes1234 And with the new "Item Folder" Settings you can even create your own "Planet Starter Kit" and load it in a Bufferchest and send it to space whenever you want
God this DLC is eating my life atm
@@tukes1234I brought everything including few thousands of robots, nuclear power etc. this planet is difficult enough
yea this is where my game stops. i will just use creative mod on this planet. there is no way i can play this planet way too difficult. i have a very hard time making my own blueprints not that smart.
DRAIN THE SWAMP
2 minutes in and bla bla bla bla DISLIKED AND NOT WATCHING ANYMORE SERIOUSLI GET TO THE POINT NOOBDY CARE ABOUT YOUR BLABERING!
Its ok if you dont like his video but is it that hard to be a little more polite?
Yotube has this wierd function, where you can go forward in playtime, if you feel like a certan part is no interest to you. Maybe you should try it instead of getting annoyed and being rude for no reason. I skipped the beginning as well, as i would not start gleba without items anyway. He just showed that it's a possibility.
I recommend watching at 1.5 time speed. Worked wonderfully for me.
@@RedSkyBlackBird I'm going for 1.25, but I know what you mean 😁
@TheGUARDIANOFFOR For people who don't know the planet at all, even the beginning of the video is informative. The others can use the slider and move the video forward. If you are not smart enough to figure out the planet yourself, lower your ears and stop bitching...