The original pulse rifle's alt fire was so goofy but I loved it. Also kinda tells you how messed up EarthGov is that their main service weapon is clearly designed for killing lots of unarmored targets at close range.
@@alexernst9448man,we are on a ship infested by a lot of mutated corpses controlled by a magic red stone,a gun with a helicopter fire mode isn't too weird
@@dead3464Month late but remember the fact that this gun isn't designed to fight necromorphs but other people meaning the helicopter mode is probably ment as crowd control against protestors if they happen to surround earthgov soldiers.
@@tedstersscience1637 way more, and came in handy way more than I ever could have imagined, I had no ammo on anything else when the drag worm got me, I was shocked when I realized the flamethrower's default attack was OP against it
@@tedstersscience1637 the way I would used the flamethrower in the remake is, with the gravity well from the force gun. Trap a bunch of necrobaddies, then shoot a firewall. Then torch the hell outta the necros, easy and fast. No need to stomp on their bodies either since the flames damage the bodies to get the loot
I got to finally use every weapon on my first run. Flamethrower gets serious flak but is great for finishing off enemies & it even one shot guardians with the secondary fire. All the weapons here seem very useful now.
This is a key element that the remake does better than the origenal Dead space. Dead space 2008 basically had some weapons wich were borderline not usefull to useless. Every weapon in the dead space remake is usefull. But i do say the flamethrower in remake needs a Slighty touch of love Not much. Just a little bit of help. Perhaps the rate it consumes fuel slightly buffed or its damage slightly increased.
The problem I have us that in a game where enemies rush you, DoT weapons will always be mostly trash unless they have stagger potential which is what saves the ripper.
In the original I stuck with mainly the plas cutter and line gun. In this game I had to use every weapon due to ammo limitations. Every gun feels good compared to the original!
I made the mistake of using the line guns special ammunition in zero gravity on the new one because I thought it worked liked the old one and we'll putting lazers on a whipper necromorph jumping around was horrifying
@@PlayDrumGood ya man you not seen people making videos literally putting them on everyone and everything. You can put it on a doll and stasis it and carry it around. The baby even crys lmao
Ripper has always been my favorite. I will say the original main fire sound is so much better than the remake. But the ult fire in the remake is awesome. The original sound for the main fire is just so intense. You can feel how fast that blade is spinning
I never remember using the contact beam in the original, and now I know why. Looks more like a hindrance. What's funny is that the CB in the remake is honestly OP. I always saved it for when I was in a tight spot, and I could just shred through necromorph hordes in no time. It was basically my Panic Weapon lol. Hold LMB to win.
Then you missed out. It absolutely humbled Necromorphs left a right, made drag tentacles a joke and that secondary could clear out swarmers, divider parts, or just give you some breathing room. What the Remake did was a hard nerf and is honestly one of their bigger fuck ups. Especially if they remake DS2 where it got even more powerful where the Secondary, when upgraded, not only knocked back and damaged necromorphs (smaller ones like pack, swarmers, divider parts were just killed outright) it also hit the entire area with stasis.
@@Servellion honestly I kinda like the new contact beam over the original contact beam. Since for the most part I didn’t want Necromorphs within melee range to begin with. So I saw the alt fire as particularly useless. And for the little fodders you were better of imo to just use the force gun on the enemies you mentioned.
@@correct_storage3766 The secondary wasn't so much for getting into melee range with, but clearing out anything that did get in range. Which fast necromorphs like pack, slashers, and leapers did.
@@Servellion I like the change. The CB in DS2 was completely overpowered like you mentioned with the upgrades, and even in terms of its use as a mining tool it seems more believable to me that it would shoot a continuous beam, and if necessary, a charged shot, instead of AoE.
Someone on another video said they didn’t like the new soldier rig. My response was that a suit of armour with a literal skull shaped helmet is exactly the kinda shit I’d expect from CEC and EarthGov
As an old time dead space fan, i am in love with the remake. the Only gripe i have, is that some secondary fires on weapons should perhaps be modifications you can choose. The pulse rifle room sweeper of DS1, Contact beam ground blast & line gun timed mine were really cool and i wish they were in the game aswel. Perhaps something for dead space 2 remake? allow us to choose the secondary fires at the bench. Pulse rifle= Room sweeper or grenade Line gun= Laser cutters or timed mine Flamethrower= Firewall or incendiary grenade (DS2) Ripper= Launchable blade OR new alt fire= Hover blades. (blades remain on one location and spin for a duration creating a deadzone) Force gun= Gravity well or gravity bomb Contact beam= Precision laser OR ground blast.
@@Carnage7209 It’s called sound mixing. Og lacked sound mixing and some sounds were stupidly loud like in EVERY older game. Also listen to those shitty almost non existent reload sounds of OG.
@@djanithegamersfm I'll be lying otherwise, don't know why you are defending an obvious downgrade. Everything from gun handling, sound design and quality, animations, Isaac's incredibly stiff posture and reactions and so much more is made by total amateurs. Have fun i guess playing the "game" , seems more like it's just there for the story
All the remade weapons are great except the ripper in my opinion, in the original the Sfx, particle effect and camera are much more aggressive when the saw is floating and cutting everything, I feel like the remake lacks this aggressiveness.
Every change they made was perfect and actually made it fun to use the other weapons. This game is a perfect example of what happens when love and care is put into something, I hope EA sees what they have and continue this trend because if they remake DS2 and rewrite DS3, Ill be livin the dream.
Yeah they made Nicole look old and Dr Kyne’s voice doesn’t really fit if I’m being honest, and all the death scenes are literally the same but Isaac’s screams of agony is not even present. But I wouldn’t say Perfect, but there are alot of good improvements that add something new, similar to RE2. I feel like it’s the old game but at the same time, it has so much new stuff that at times it feels partly like a new game.
I miss Isaac holding the plasma cutter with one hand and holding things like the ripper and line gun farther down away from his face. I get why the changes, but I just prefer the old style. Other than that, I think the updated weapons really are great, and the devs really did update them in a way to make sure they kept their identities but were still updated enough to be useful.
I really love how the plasma cutter and all these weapons just become their own is this universe. I could be completely ignorant but a weapon like the Plasma cutter is so unique to me.
Yeah it was great when you were surrounded. They could have made it a lot better too and it was badass. Now it’s got a typical noob tube, but it is helpful.
@@SrtLv4x idk what OG Dead Space you’ve played but the original alt fire was def better especially when necromorphs start to come out of every vent and you end up surrounded, which happens often. A single mine can barely kill one necromoprh.
@@boyifyoudont1836 you must haven’t upgraded the pulse rifle at all in the remake, if you upgrade the damage the mine easily kills necros& like i said in the og that alt fire was terrible and barely hit anything
the original has much better sound design for some weapons in my opinion. Like the line gun's primary fire, I absolutely love the way it sounds like a powerful wave that kind of pops on impact. Ant the rippers downgraded alt fire, the sound of the ripper disk is just so crispy. I dont think any dead space nailed the sounds of the line gun and ripper quite like the first one did, though they knocked it out of the park with the remake
Bro the Rippers alt fire is LITERALLY an upgrade with its Ricochet. the original you fired it off once and it was gonna, now your get a hit even if you mess because it hones in on enemies, with possibly 3 hits total because of how it bounces.
@@justaguyonyoutube4592 it’s a small and incredibly WRONG detail because of how the modified hydrazine torch works. It burns in 2 and 3 because they realized their mistake. The fuel mixture can burn in a vacuum
Plasma Cutter is effective for your basic Necro & precision. Line Gun for heavy duty enemies & packs. Pulse Rifle is best used to hit glowing yellow orbs. Flamethrower is best used on hordes of stunned enemies. Ripper is my personal favourite close quarters tool for tight situations. Force gun is best used to create distance between Isaac & a group of fast moving, up close enemies. Contact beam is for heavy duty enemies & groups. And can't forget the Foam Finger...
@@godzillazfriction Contact Beam was miserable in Dead Space 1. It was only good in DS2, and now, the remake (since they pretty much just made it the version from DS2).
@@doomslayer1210 keyword: if you got the damage high. If I need to invest nodes to get a good payoff especially on a first time run then it's not good. Plasma Cutter and Ripper are immediate go tos and wicked versatile throughout the whole game. I will give contact beam credit in the remake, unlike poor Plasma Rifle.
You ever notice how everyone prefaces any opinion they think is a deviation from mass consensus with something like "I love the remake, but-" or end it with "remake is good too"?
The original dead space gun sound effects sounds more aggressive and better in my opinion the remake ones they sound good but just too soft and that line gun in the original when u shoot the secondary that explodes that warping sound sounded dope
I agree that they’re too soft. It does make sense realistically that the pulse cutter wouldn’t sound like a loud gun and more like a machine tool though.
DS1 is just better in all regards. The physics were quick and snappy, the weapons packed a punch. It felt like Resident Evil with Half Life physics. Nothing can compare, not even the remake
Heres my take on the weapons (mostly the secondary fire changes): the plasma cutter is the basic all round, no change, the pulse rifle in DS1 i really liked especially with the alt-fire where he crouches down and the 3 barrels split and spin making it an AOE favorite of mine dont like that they changed it to a grenade like the force gun, unlike it you HAVE to shoot it making it terrible in panics, didnt use the line gun that much but i do love how they changed it to match the weapon so props, the force gun stays the same like the plasma cutter, the flamethrower didnt need a change it was perfect, i hate how instead of 100/125 non-upgraded ammo its 50..Ripper sorta stayed the same but the blade now bounces around which i like instead of it getting stuck when you miss, the contact beam was more of a “get the fuck away” type weapon, the primary fire took too long to charge in a pinch but now that it feels like an actual laser gun it works better with the charge on the alt fire
Been rocking the plasma cutter, line gun, force gun, and ripper. Turn out it was my old setup I used all the time without realizing and just reverted back.
I really don’t know, why a lot of people used pulse rifle in DS1. When i have used it the first time, i thought it just pushing necromorphes, not shooting them. So much low damage.
@MumboJumboZXC it's not "louder=better." It's that the sound made it feel like it packed more of a punch, and more industrial. Besides, you are in enclosed spaces, so those tools and weapons would be very loud.
Literally my only problem with these weapons is the Pulse Rifle's lack of punch. I would have preferred it to sound much beefier and heavier. Everything else, however, is spot on.
I loved the contact beam in the original because it let me put the Hunter and beefier Necromorphs down in one shot well also being abled to save me from swarms of necromorphs on the higher difficulties without having to also have the force gun handy. The Remake version? I don't just love the thing I want to marry it.
Stick the Line gun trap onto small objects you can use Telekinesis on lift the object via the laser facing AWAY from Issac whalla free instant kill death beam
Tbh my only complaint about dead space 2023 is how fucking hard it is to read the rig on isaacs back, combined with the complicated visual clutter of the suits. They really should've put less details on the back and had the rig itself stand out more
@@5000Seabass suits in original less vivid, less parts looks separated rfom RIG on back, just less "visual noise" on screen. "Remaked" suit is cute flashie tin can with tiny aesthetic flashie armor ribs, with RIG in centre.
The remake pulse rifle is a just idea from DS3; the third game had so many weapon applications it was fairly obvious the grenade mod would replace the AOE secondary.
Actually, its from the second. The third game no longer had strict weapon types. They took almost every good improvement from the second and stapled it onto the first.
In all dead soace versions I loved plasma cutter so much I wouldnt buy any gun except flame thrower (I hate those little insects) for the whole run and boy was it fantastic
The secondary attack of the pulse rifle in the original was in my opinion a terrible secondary but in the remake they changed it for a grenade launcher or land mine deployer i don’t really know since i always end up shooting it at the necromorphs but anyway that chance made the pulse way better than before and that is coming from a plasma cutter main
This remake better even than RE2 Remake. Just finished on PS5 and I liked it is so good. EA just surprised me with this remake with this quality. I hope that we will get a DS2 remake next.
So what I remember when I played og dead space The pulse rifle with it's secondary fire it was a good rain of bullets for the sticky situations I got in and yeah og guns have more crowd control secondary fires compared to remake
I prefer the alt fire on the original pulse rifle. I want to hear some military guy try to explain why a precision military weapon needs 360 room clearing capabilities
I would NEVER us any of the other tools before (except: Plasma Cutter, Liner, Ripper, Pulse) But after playing it on the remake...how dare they make me enjoy these more.
People need to always be remembered by me with they say it looks good that they start development in 2006 this is s crusty ass old hardware but the team behind it is smart team they wanted the game to look hyper realistic as possible and 14 still looks good. And motivate did what Re1 remake did, enhance what’s already great.
I loved the contact beam in the original. The necros were so fast and it was power but so slow. You really had to be tactical about it. In the remake its just the "you win" button
The original pulse rifle's alt fire was so goofy but I loved it. Also kinda tells you how messed up EarthGov is that their main service weapon is clearly designed for killing lots of unarmored targets at close range.
Goofy???yeah sure,it was a killing machine and a scape route if you were surrounded by necromorphs
@dead3464 I didn't say it wasn't dope as hell, but you have to admit that an assault rifle that turns into a bullet merry-go-round is a little silly.
@@alexernst9448man,we are on a ship infested by a lot of mutated corpses controlled by a magic red stone,a gun with a helicopter fire mode isn't too weird
@@dead3464Month late but remember the fact that this gun isn't designed to fight necromorphs but other people meaning the helicopter mode is probably ment as crowd control against protestors if they happen to surround earthgov soldiers.
I really enjoy how the flamethrower darkens your vision just like a real fire would.
Damn. That stuff should be featured in any games that uses flamethrower
I tell you what I used the hell out of the flamethrower in the remake.
@@Reddervetter it feels more effective than in the original, right?
@@tedstersscience1637 way more, and came in handy way more than I ever could have imagined, I had no ammo on anything else when the drag worm got me, I was shocked when I realized the flamethrower's default attack was OP against it
@@tedstersscience1637 the way I would used the flamethrower in the remake is, with the gravity well from the force gun. Trap a bunch of necrobaddies, then shoot a firewall. Then torch the hell outta the necros, easy and fast. No need to stomp on their bodies either since the flames damage the bodies to get the loot
That saw blade flying back is quite... Terrifying...
I got to finally use every weapon on my first run. Flamethrower gets serious flak but is great for finishing off enemies & it even one shot guardians with the secondary fire. All the weapons here seem very useful now.
This is a key element that the remake does better than the origenal Dead space. Dead space 2008 basically had some weapons wich were borderline not usefull to useless. Every weapon in the dead space remake is usefull.
But i do say the flamethrower in remake needs a Slighty touch of love Not much. Just a little bit of help. Perhaps the rate it consumes fuel slightly buffed or its damage slightly increased.
I never seemed to run out of flame rounds. It’s like the game forced me to use it
The problem I have us that in a game where enemies rush you, DoT weapons will always be mostly trash unless they have stagger potential which is what saves the ripper.
@@demonintellect9834 it is indeed a thing with the flamethrower. Firewalls are essentially walls that do dot but not easy to use.
In the original I stuck with mainly the plas cutter and line gun. In this game I had to use every weapon due to ammo limitations. Every gun feels good compared to the original!
I made the mistake of using the line guns special ammunition in zero gravity on the new one because I thought it worked liked the old one and we'll putting lazers on a whipper necromorph jumping around was horrifying
wait you can stick the lasers ON THE NECROMORPH???
@@PlayDrumGood ya man you not seen people making videos literally putting them on everyone and everything. You can put it on a doll and stasis it and carry it around. The baby even crys lmao
@@bananasean5145 nah I avoided all content til I beat it. That's crazy lol
@@PlayDrumGood yeah just don't do it in zero gravity because they will rock your world lol
Man the original plasma cutter had some crazy punch to it!
It was the best weapon in the game and you could beat the game with it alone.
Ripper has always been my favorite. I will say the original main fire sound is so much better than the remake. But the ult fire in the remake is awesome. The original sound for the main fire is just so intense. You can feel how fast that blade is spinning
I personally like the new sound, old one was giving me "nails on a chalkboard" feeling.
@@Z0mb1k228 You should like that, based on your username
@@isaacwellbornhuh?
yea ripper primary fire in the original was better
It sounds shit in og.
I prefer the plasma cutter in the original. The heavy reverb and one hand fire animation makes it sound and look more powerful.
Agreed. OG Pulse Rifle sounds heavier like real galactic security would use. Remake sounds like a fucking water gun in comparison.
It’s not supposed to be like that though. It’s a tool, not a weapon
@@JimHawpah louder does not equal stronger lmfao
@@MumboJumboZXC it's called preference, move along kid.
@@JimHawpah "move along kid"- 🤓
I never remember using the contact beam in the original, and now I know why. Looks more like a hindrance. What's funny is that the CB in the remake is honestly OP. I always saved it for when I was in a tight spot, and I could just shred through necromorph hordes in no time. It was basically my Panic Weapon lol. Hold LMB to win.
Then you missed out. It absolutely humbled Necromorphs left a right, made drag tentacles a joke and that secondary could clear out swarmers, divider parts, or just give you some breathing room. What the Remake did was a hard nerf and is honestly one of their bigger fuck ups. Especially if they remake DS2 where it got even more powerful where the Secondary, when upgraded, not only knocked back and damaged necromorphs (smaller ones like pack, swarmers, divider parts were just killed outright) it also hit the entire area with stasis.
@@Servellion honestly I kinda like the new contact beam over the original contact beam. Since for the most part I didn’t want Necromorphs within melee range to begin with. So I saw the alt fire as particularly useless. And for the little fodders you were better of imo to just use the force gun on the enemies you mentioned.
@@correct_storage3766 The secondary wasn't so much for getting into melee range with, but clearing out anything that did get in range. Which fast necromorphs like pack, slashers, and leapers did.
@@Servellion I like the change. The CB in DS2 was completely overpowered like you mentioned with the upgrades, and even in terms of its use as a mining tool it seems more believable to me that it would shoot a continuous beam, and if necessary, a charged shot, instead of AoE.
@@Servellion All the things you said,other weapons just did better,literally the contact beam was useless in the og lmao
the Contact Beam, Ripper, and Force Gun are my 3 favorites of the series. Always equipt 'em every time I play.
contact beam is still a god tier weapon.
Force Gun, Contact Beam and Flame Thrower are more satisfy to use in remake.
Contact beam in the remake fully upgraded is so broken
Contact beam fully upgraded was broken in DS2 as well. Love that thing.
the contact beam is the closest thing in power to a bfg always felt great just deleting whatever when needed
The Soldier Rig be looking fire
I dunno, I still dig how beefy the Engineer rig looks.
My boy Isaac going through a glow-up!
Someone on another video said they didn’t like the new soldier rig. My response was that a suit of armour with a literal skull shaped helmet is exactly the kinda shit I’d expect from CEC and EarthGov
@@tyler_bt3326 Agree to disagree
As an old time dead space fan, i am in love with the remake. the Only gripe i have, is that some secondary fires on weapons should perhaps be modifications you can choose.
The pulse rifle room sweeper of DS1, Contact beam ground blast & line gun timed mine were really cool and i wish they were in the game aswel.
Perhaps something for dead space 2 remake? allow us to choose the secondary fires at the bench.
Pulse rifle= Room sweeper or grenade
Line gun= Laser cutters or timed mine
Flamethrower= Firewall or incendiary grenade (DS2)
Ripper= Launchable blade OR new alt fire= Hover blades. (blades remain on one location and spin for a duration creating a deadzone)
Force gun= Gravity well or gravity bomb
Contact beam= Precision laser OR ground blast.
Nah the sweeper was trash
@@MumboJumboZXC They can "untrash it"
@MumboJumboZXC but it looked so fucking cool. Give it good damage in DS2 remake and we gucci.
line gun + triple laser beams is the only gun you need in this game.
No denying the team did an excellent job with the remake. Hope we can get 2 next year or in the future.
How? By downgrading the sound effects for all the guns?
they clearly didn't
@@Carnage7209 It’s called sound mixing. Og lacked sound mixing and some sounds were stupidly loud like in EVERY older game. Also listen to those shitty almost non existent reload sounds of OG.
@@MGrey-qb5xzyes they did
@@djanithegamersfm I'll be lying otherwise, don't know why you are defending an obvious downgrade. Everything from gun handling, sound design and quality, animations, Isaac's incredibly stiff posture and reactions and so much more is made by total amateurs. Have fun i guess playing the "game" , seems more like it's just there for the story
All the remade weapons are great except the ripper in my opinion, in the original the Sfx, particle effect and camera are much more aggressive when the saw is floating and cutting everything, I feel like the remake lacks this aggressiveness.
Same^
Every change they made was perfect and actually made it fun to use the other weapons.
This game is a perfect example of what happens when love and care is put into something, I hope EA sees what they have and continue this trend because if they remake DS2 and rewrite DS3, Ill be livin the dream.
Yeah they made Nicole look old and Dr Kyne’s voice doesn’t really fit if I’m being honest, and all the death scenes are literally the same but Isaac’s screams of agony is not even present. But I wouldn’t say Perfect, but there are alot of good improvements that add something new, similar to RE2. I feel like it’s the old game but at the same time, it has so much new stuff that at times it feels partly like a new game.
@@-wack in all honesty it just sounds like your reaching for straws my guys 😭 the most minuscule problems in comparison to the grand scheme of things.
Unlike The Last of Us Part 1 🤦🏼♀️
@@-wack almost like they remade the game. And they were able to make it 10xs better
im joining the DS2 remake band wagon
I miss Isaac holding the plasma cutter with one hand and holding things like the ripper and line gun farther down away from his face. I get why the changes, but I just prefer the old style. Other than that, I think the updated weapons really are great, and the devs really did update them in a way to make sure they kept their identities but were still updated enough to be useful.
Makes no sense he would use it with one hand. It’s not like anyone especially an engineer would go for that action hero one handed shooting look..
@@SSaNNEE100 it looks cool?
@@grimes558it looks weird actually
@@superpug3514 no
@@grimes558 yes
I really love how the plasma cutter and all these weapons just become their own is this universe. I could be completely ignorant but a weapon like the Plasma cutter is so unique to me.
I miss the Pulse Rifles alt fire in the original. That saved me more times than the mines in the remake.
Yeah it was great when you were surrounded. They could have made it a lot better too and it was badass. Now it’s got a typical noob tube, but it is helpful.
idk what ur talking about that never helped me in the og. the pulse rifle alt fire in the remake is infinitely better
@lv4x23 not even close, haha. OG helped me out more times than I could count
@@SrtLv4x idk what OG Dead Space you’ve played but the original alt fire was def better especially when necromorphs start to come out of every vent and you end up surrounded, which happens often. A single mine can barely kill one necromoprh.
@@boyifyoudont1836 you must haven’t upgraded the pulse rifle at all in the remake, if you upgrade the damage the mine easily kills necros& like i said in the og that alt fire was terrible and barely hit anything
Really love how fucking huge they made the Contact Beam in the Remake, much more appropriate to it's status as the BFG9000 of the series
isaac looks like a gummy bear in the original compared to the remake's model
shut up
It's just the suit
The remake’s model looks fuckin stupid.
Now I want to see that.
random old game play on pc ua-cam.com/video/E-22oFUz6lc/v-deo.html
I miss the screen shake on the plasma cutter.
i dont care what anyone says the pulse rifles alt fire in the original was so cool but extremely impractical and dangerous but thats why i liked it.
the original has much better sound design for some weapons in my opinion. Like the line gun's primary fire, I absolutely love the way it sounds like a powerful wave that kind of pops on impact. Ant the rippers downgraded alt fire, the sound of the ripper disk is just so crispy. I dont think any dead space nailed the sounds of the line gun and ripper quite like the first one did, though they knocked it out of the park with the remake
Bro the Rippers alt fire is LITERALLY an upgrade with its Ricochet. the original you fired it off once and it was gonna, now your get a hit even if you mess because it hones in on enemies, with possibly 3 hits total because of how it bounces.
@@ramjet94 I agree my man the new ripper alt is so much better. I'm just saying the sound they used for it in the first one is just 👌
The sound design in general is a lot better in the original
Contact Beam is so much better in the Remake than it was in the original. Kinda reminds me of the Particle Rifle from Mass Effect.
I love Dead Space so much that i want to play the original again right after the Remake. Still worth it
It’s a really good game, I’m currently playing the original now chapter 3
Was thinking about getting the remake later on
The alt fire of the line gun is just genius in the remake. Kinda reminds me of the detonator from ds2.
Except the sound of the plasma cutter which i liked in the original more, all weapons are really great refreshed in the remake 👌🏻🔥
I love how you can't use the flamethrower in the vacuum of space, like duh lol
I like that.
Such a small but also very incredible detail.
Lmao YES xD i was like wtf I CANT USE THE FLAMETHROWER???!!!
@@justaguyonyoutube4592 it’s a small and incredibly WRONG detail because of how the modified hydrazine torch works. It burns in 2 and 3 because they realized their mistake. The fuel mixture can burn in a vacuum
It’s incorrect.
2008 ripper is so ridiculously loud wtf
@Lost noodle ear damage isn't
@@madratter7031 neh, it's sound good 👌
I don't know if you've ever been around a buzz-saw, they're not subtle.
Plasma Cutter is effective for your basic Necro & precision.
Line Gun for heavy duty enemies & packs.
Pulse Rifle is best used to hit glowing yellow orbs.
Flamethrower is best used on hordes of stunned enemies.
Ripper is my personal favourite close quarters tool for tight situations.
Force gun is best used to create distance between Isaac & a group of fast moving, up close enemies.
Contact beam is for heavy duty enemies & groups.
And can't forget the Foam Finger...
Plasma is effective at anything in this game.
now they do look like heavy mining tools, before the contact beam was a joke.
HOW... they always looked like mining tools... plus wtf is the dislike about the contact beam
@@godzillazfriction contact beam was an absolute joke
@@godzillazfriction Contact Beam was miserable in Dead Space 1. It was only good in DS2, and now, the remake (since they pretty much just made it the version from DS2).
I beg to differ. The contact beam was great. Now if you got the high damage one watch out that thing packed a punch
@@doomslayer1210 keyword: if you got the damage high. If I need to invest nodes to get a good payoff especially on a first time run then it's not good. Plasma Cutter and Ripper are immediate go tos and wicked versatile throughout the whole game.
I will give contact beam credit in the remake, unlike poor Plasma Rifle.
They did a great job with the weapon variety, but I really miss the javelin gun from DS2
You ever notice how everyone prefaces any opinion they think is a deviation from mass consensus with something like "I love the remake, but-" or end it with "remake is good too"?
Let’s take a moment to appreciate how fricken good OG Dead Space still looks in 2023.
Wish they kept the spinning tri barrel pulse rifle :(
It was trash
I love how the original still holds up really well
I'm just glad Isaac took care of his scoliosis problem
The Force Gun will always be my favorite.
Helps me clear a horde of Necromorphs with ease
The original dead space gun sound effects sounds more aggressive and better in my opinion the remake ones they sound good but just too soft and that line gun in the original when u shoot the secondary that explodes that warping sound sounded dope
I agree that they’re too soft. It does make sense realistically that the pulse cutter wouldn’t sound like a loud gun and more like a machine tool though.
They were TOO loud, honestly. Cool yes.
Except the Contact Beam. They went nuts on it redesign
If I remember correctly, the pick up animation for the Pulse Rifle reference it’s old ability to shoot in 360
DS1 is just better in all regards. The physics were quick and snappy, the weapons packed a punch. It felt like Resident Evil with Half Life physics. Nothing can compare, not even the remake
Did a fantastic job with the updated alternative fire on some weapons
the devs really nailed the remake🔥
Cap
@@joch3107 Drugs
random old game play on pc ua-cam.com/video/E-22oFUz6lc/v-deo.html
I remember the mil sim players grinding for the level 6 doing normal to hard speedruns…. With fully leveled pulse rifle…
Heres my take on the weapons (mostly the secondary fire changes): the plasma cutter is the basic all round, no change, the pulse rifle in DS1 i really liked especially with the alt-fire where he crouches down and the 3 barrels split and spin making it an AOE favorite of mine dont like that they changed it to a grenade like the force gun, unlike it you HAVE to shoot it making it terrible in panics, didnt use the line gun that much but i do love how they changed it to match the weapon so props, the force gun stays the same like the plasma cutter, the flamethrower didnt need a change it was perfect, i hate how instead of 100/125 non-upgraded ammo its 50..Ripper sorta stayed the same but the blade now bounces around which i like instead of it getting stuck when you miss, the contact beam was more of a “get the fuck away” type weapon, the primary fire took too long to charge in a pinch but now that it feels like an actual laser gun it works better with the charge on the alt fire
The 3 independent lasers from the original plasma cutter are something else....
The Javelin gun in this one from ds2 would have been awesome, I like that one, with the electricity alt fire, that shit killed everything.
In the words of Bill Burr: "The pulse rifle's secondary attack in the '08 version's got a good spread!"
Contact Beam in the remake is so much better, holy damn.
Original: *Isaac Stormtrooper*
Remake: *Isaac “Taskmaster” Clarke*
xD
Been rocking the plasma cutter, line gun, force gun, and ripper. Turn out it was my old setup I used all the time without realizing and just reverted back.
One more thing about flamethrower no-one didn't mention - it can't work in space, vacuum
I really miss the spinnin tri-barrel from DS1, but oh well. Pulse Rifle is still awesome to use.
Yeah they went for DS2's Pulse Rifle grenade launcher, which is far more practical imo.
Me to 🥲
It's cool, but gah dam! That thing's a violation of every gun rule ever
I really don’t know, why a lot of people used pulse rifle in DS1. When i have used it the first time, i thought it just pushing necromorphes, not shooting them. So much low damage.
@@fusedqyou 110 disagree and myself
For me, they did justice for the Force Gun.
That alt fire was absolutely garbo. Glad they turned it into a mini black hole.
some changes were good, some were not, sound effect were better in the original.
The only changes that sound better to me are the flamethrower and beam. The rest, especially the plasma cutter, sound worse to me
The sounds were stupid in the original. Louder does not equal better
@MumboJumboZXC it's not "louder=better." It's that the sound made it feel like it packed more of a punch, and more industrial.
Besides, you are in enclosed spaces, so those tools and weapons would be very loud.
Literally my only problem with these weapons is the Pulse Rifle's lack of punch. I would have preferred it to sound much beefier and heavier. Everything else, however, is spot on.
I loved the contact beam in the original because it let me put the Hunter and beefier Necromorphs down in one shot well also being abled to save me from swarms of necromorphs on the higher difficulties without having to also have the force gun handy. The Remake version? I don't just love the thing I want to marry it.
dang i hoped they would keep the old pulse rifle alt fire
I always loved how to og plasma cutter has that piece on top that kinda looks like a sight
Damn force gun alt fire is FYA
for the first time i knew that you can use the laser traps at line gun at walls lol
Dude, the triple shot gun? WTF. I loved that one.
Stick the Line gun trap onto small objects you can use Telekinesis on lift the object via the laser facing AWAY from Issac whalla free instant kill death beam
Damn, the plasma cutter in the original is so hardcore. Sounds more sci-fi
Love how they re did the lvl 6 suit! Sick
Tbh my only complaint about dead space 2023 is how fucking hard it is to read the rig on isaacs back, combined with the complicated visual clutter of the suits. They really should've put less details on the back and had the rig itself stand out more
What the fuck are you talking about
@@5000Seabass suits in original less vivid, less parts looks separated rfom RIG on back, just less "visual noise" on screen. "Remaked" suit is cute flashie tin can with tiny aesthetic flashie armor ribs, with RIG in centre.
It’s really not…
The remake pulse rifle is a just idea from DS3; the third game had so many weapon applications it was fairly obvious the grenade mod would replace the AOE secondary.
Actually, its from the second. The third game no longer had strict weapon types. They took almost every good improvement from the second and stapled it onto the first.
In all dead soace versions I loved plasma cutter so much I wouldnt buy any gun except flame thrower (I hate those little insects) for the whole run and boy was it fantastic
3:37
In this moment Isaac knew
He fucked up
I like the original SFX for the weapons they sound way better
I do miss the pew pew pew pew of the pulse rifle though
Nice vid bruh you have earned yourself another sub 👊🏻
The new armor looks so cool it reminds me to warhammer
the laser pointer are more real in the original. In remake they are not pointing one by one, they stay together.
The secondary attack of the pulse rifle in the original was in my opinion a terrible secondary but in the remake they changed it for a grenade launcher or land mine deployer i don’t really know since i always end up shooting it at the necromorphs but anyway that chance made the pulse way better than before and that is coming from a plasma cutter main
Why do people say the plasma cutter fires faster? Looks like they fire the same with remake being like .2 faster
This remake better even than RE2 Remake. Just finished on PS5 and I liked it is so good. EA just surprised me with this remake with this quality. I hope that we will get a DS2 remake next.
I really want the dead space remake but I’m too broke 😩
alternate projectiles of weapons that can harm user:
Pulse rifle
Ripper
Line gun
Contact beam too
and you can disarm some of them
I think I like 2008s helmet better
So what I remember when I played og dead space The pulse rifle with it's secondary fire it was a good rain of bullets for the sticky situations I got in and yeah og guns have more crowd control secondary fires compared to remake
The new military helmet looks ridiculous, like Mortal Kombat or something xD.
1:15 best reload animation of all time, period.
The flamethrower actually works now
I prefer the alt fire on the original pulse rifle. I want to hear some military guy try to explain why a precision military weapon needs 360 room clearing capabilities
I would NEVER us any of the other tools before (except: Plasma Cutter, Liner, Ripper, Pulse)
But after playing it on the remake...how dare they make me enjoy these more.
The force guns secondary is just nuts bro
People need to always be remembered by me with they say it looks good that they start development in 2006 this is s crusty ass old hardware but the team behind it is smart team
they wanted the game to look hyper realistic as possible and 14 still looks good. And motivate did what Re1 remake did, enhance what’s already great.
contact beam...only weapon you will ever love again (remake)
even though they have make the remake, the original still remains a great game today
3:35
Isaac: this gun is completely safe in good ha-OH SHIT
I miss pulse rifle disco and line gun mine, but new one is cool
that pulse rifle in the air is fucking crazyyyy y we aint get that in remake
I run the plasma cutter and Line gun! And sometimes I pick the Contact Beam 🔥💪🏼
I loved the contact beam in the original. The necros were so fast and it was power but so slow. You really had to be tactical about it. In the remake its just the "you win" button
I'm going to miss Line Gun "Disco Grenade" from now on, using that with stasis is my favourite technique for killing Brutes.
From all weapons the ripper should be one of the most effective ones but it's the opposite
the weapons just sounded beefier in the original.
If you have a good sound system, it's the other way around.