I know they're just NPCs but I still feel really bad for them. Either you don't warn them and they get special forehead kisses from Steve the Xenomorph, you do warn them and they retreat to the Martial Bureau to be beaten or strangled to death by the Working Joes, or they retreat to somewhere else and then later either get killed by Steve's siblings, facehugged and chestbursted when the nest moves into the upper decks, killed by other survivors, or torn to pieces and exploded in the gas giant when Sevastapol goes down. Unless you're blessed with Sigourney Weaver's impeccable cheekbones you are going to die screaming no matter what.
I love how they kept the bulky computers and other "future technology" from the films it gives such a great retro future aesthetic and it feels like you're in an Alien film
The official roleplaying game has an amazing explanation that ties Promethus and Alien well. In space, modern, fancier tech is exposed to harsh elements. Thus, it breaks easier. Unless you are rich, you can't constantly maintenance it. So, working class people moved to older, bulkier manual tech with less points of failure. The rich just paid the fee because it's a rounding error to afford the constant maintenance. So, Promtheus had a ship with Weyland on it so it was fancy. Everywhere else we see is working class.
@@Battfro The thing I really liked about the first Alien film was that the crew of the Nostromo were blue collar people. They're basically space truckers cause space travel has become so advanced you don't need to be an Astronaut to be on a ship
great thing about it all is that it still has a sense of realism to it. Strip away all the GUI of a computer and that's fundamentally something that actually legitimately could exist.
@@Neukend Theres two issues to this; You likely wouldnt know a Xeno was on the loose until it was right up in your face, the buggers are incredibly sneaky and point 2; They're not dumb. They know what humans will/could use to escape a station and will lock those things down by destroying either the shuttles themselves or whatever they need to open the hangar bays. Just look at all the damage caused by Six in AvP2010, or the Proto-Empress in AvP2. They know damn well how to sabotage human equipment to box their prey in, and pick them off one by one
@@dexterorvill4157 if you let fear consume you you'll do something stupid at every jumpscare/encounter with the alien and you won't be able to think clearly. He was even scared of the joe lol
Thats what i hate about the ending- the torrens offers an out for survivors but the situation set up takes that away- should have had it so peaple could board the torrens but the clamps had to be released by you in the suit- No cheap last alien in the torrens and points for how many you can save! Of course the androids killed everyone at the bureu......
I doubt there's still anyone alive by that point anyways. Between the Facehuggers and mass release of Xenos across the station, there's no way anyone could have survived. You know, unless their last name is Ripley.
By this point in the game you have been shot at by almost every NPC you've encountered. I think most players just throw a noisemaker and grab some popcorn when they see these NPC's.
@@cosmictreason2242 I didn't know this until recently, but if you go back to the area where you originally got the data cell for the hack tool, there is an npc in one of the side rooms that when you talk with her, will give you a code to one of the locked rooms just after the tram area. In that locked room is the v2 medkit blueprint.
@@ilcorvo9559technically this is a different group of people compared to the first 4 when you get here on Mission 3. After you see the first full encounter with the alien you’d have to go back out to access that elevator with the module only to see that first group die by the alien
Sometimes the Alien AI is super aggressive where it will periodically drop down regardless if noise is made or not. Prime examples are the medbay, Lorenz Systech Server Hub, Gemini Exoplanet, and Project KG-348 where it just keeps dropping down periodically, even if no noise is made to attract it. Otherwise when the Alien AI is in passive mode, example being when you had to get the piece for the elevator, it only drops down if noise is made OR if you take too long and the AI starts becoming aggressive again. However you are completely correct. Walking is almost just as silent as crouching. You can actually even walk if the Alien is in the room with you. You just have to crouch if you get a bit too close or you need to duck behind something.
@@SeanKula It's kinda BS, but these 4 specific NPCs are pretty much the only non-story NPCs you can talk to. You can tell they're not aggressive if they don't carry guns, so you can just walk up to them, but most of them either run away from you or ignore you. This is a cool idea for a "side quest", though, and it kinda makes sense since you're working with the marshals to save the station in this mission. I wish there were more ways to interact with humans in this game.
@@Dan0RG yeah it's such a good game and it felt like every man for himself but honestly that was kind of the idea. I kind of wish there was more good robots to that didn't turn into murdering psychopath
I like how good the Alien A.I is in this game, yet the NPC’s can be literally standing next to a dead body mauled by the alien, and need to be told that they should probably leave 😂🤦♂️
In many other video I saw, the Xenomorphs basically use two AI, the beast and the director. They basically know your position at any time, but they have rules that prevent them to directly attack you. Each time player do something (make noise etc), the restriction lifted. Yeah, somewhat cheating, but it's good gaming experience
I mean not a lot people know this because at this point you are fully adept into hiding and taught to hide from any human presence on fear of them being hostile
What i'm really amazed of is the amount of people that this particular xenomorph kills. I guess its uncountable, but judging by the corpses you find and the kills you actually witness... He is the highest killing xeno in the entire saga
With the eggs and all that later on in the game it's very possible it's always been multiple xenomorphs hunting you since the beginning, you've just never seen two at the same time.
@@DinoMeat-qw4lghe meant that. He’s saying that for the majority of the game you only see 1, but there was likely more than 1. Like you were probably, canonically, actually encountering different aliens at multiple stages in the early game…
Also chances you are killed atleast one alien, they just died out of sight, like in the vents, being silently replaced by another alien, nobody fighting the crrature is living long enough to see it perish from their injuries. @@liliana.6053
@@Fenris2 not to my knowledge. I approach the area where you get the tuner and there are maybe four in the area talking to each other. I approach and they begin blasting. Usually one runs off to get more.
@Kylorin235 that's the interaction the first time you enter Seegson Communication, grabbing the Comms gadget. You go through the same areas multiple times, so this is much later in the game
That office that is at the top of the stairs by the train station, the one with the supplies and short tunnel access covered by the locked plate door, if you cut an opening into that tunnel and leave the front door locked... the alien cannot follow you into the room. Don't know why but the alien won't follow you in and won't use the tunnel access you just opened. Mind you, if you are close enough to the tunnel entrance the alien can yank you out. I've spent time trolling the alien and working joes in the area and using the room as a safe space, though I've done this when I was backtracking later in the game when the friendly NPCs were already long gone from the area.
For the record you don't need to crouch walk everywhere. Walking is still considered quiet. It's only running that's noisy. You crouch walk to hide from the creature
Actually, as long as you stay in movement without making too much noise or lingering around, the alien actually very likely just follows you around through the vent system without attacking at this point in the game. If you're skilled, you can literally walk through that whole area without it dropping once until you're at the area in which you meet Richardo again. I did that myself lots of times - on nightmare difficulty. The person in the video lingers and backtracks in the later part of the video, which is why the alien drops. And of course, opening the lovely dubbed "boom-room" is a bad idea.
@@Riomy13I think it’s more that it won’t come down until you seal the first section toward the server room. Obviously if you run or make too much noise it will come down anyway. Once you start to head over to the second seal generator the alien starts to come down. The point is that it gets agitated when you start sealing off the vents and then it starts to look for you and stop you from sealing it off.
The first time you come here there's a group of hostile NPCs. The second time (after you get the flamethrower) there are different NPCs here, who are friendly.
@@skygazer8711 and when you have to go meet the marshall at the police station, if you take the tram to engineering instead, and walk to the front room to see the reactor, when walk back to the tram station you will find a group of hostile npc's waiting for you there too. i mean there is alot going on at the station that you only find out if you Dont go straight away following the path the game tells you to do
I genuinely didn’t know this for years. I perceived all humans to be hostile. Always threw a noisemaker or flash bang at them. Then let Xena do her thing while I quietly moved on
UA-cam has a few videos like that. I think some creators put their videos as ads so they'll he swept up into other videos or break through the algorithm. Either that, or that's not the case and UA-cam's just weird like that
There are more NPC's to warn! You got to get on the Tram and go back to the Spire... All the way back to near the start as far as you can and warn those people too! Big rewards for doing that. heh.... *waits for some sucker to try that.
This part of the game gets real fast seriously 😳 absolutely crazy things going on on this space station and see some very different secrets to describe
Warning the NPCs about the Xenomorph is how you can obtain Archive Log 149. From GameFAQs’ phaatman: “Load Mission 10 (right after you get the flamethrower, when you're trying to lock down the Alien in the stairwell). After you get to the Lorenz Systech spire, head toward the lobby. Make sure you try to get into the locked door on your left along the way; you need to get the message "Passcode Required." Inside the lobby, approach the two humans on the ground floor. You'll warn them about the Alien, and they'll leave. Then, head up the stairs on the left side of the lobby, and into the sunken area with tables that's all the way on the left. There will be another woman here you'll warn, and then she'll leave. Take the stairs at the bottom right of the lobby down to Tech Support, where you found the Nostromo black box. In the little room at the top, there will be a dead man and a chair, and a living woman. When you warn her, she'll give you the passcode to the door at the beginning of the mission, and that's Archive Log 149. It's important that you warn the survivors in this order.”
You can tell how inexperienced a player is by seeing how much they crouch. It actually increases your chances of being detected but people think the opposite
Game logic doesn't apply to real life. Honestly it's far more simply to get away with things just by acting like you belong there because you know that's the point of being sneaky...by fooling everyone around you
@@NerdAlert42there are two AI for this Alien aspect in a game. One is stupid, which usually runs around. And the second one, which knows everything but for the most part stays silent. From time to time smart one gives away your possible location to the stupid one.
@@NerdAlert42 crouching takes longer so as time goes on the aliens ai's aggressiveness gets bumped up allowing it to drop even if you didn't make a noise
I didn't know you could talk to them. I thought all of them were trying to kill you. Now, I feel bad for using friendly ones as bait for the Xenomorph. Lol
Only feature I wish this game had was choosing to speak to other survivors if you don't know they're hostile, cause too many times I've sneaked up on friendly ones only for them to shoot me and get us both killed.
I just wanted to save all the NPCs who weren’t trying to shoot me 😔 Amanda being the sole survivor is so sad, I hope somehow people escaped on those mini ambulance pods or something
"This station feels like a graveyard."
What gave it away? Maybe the dead mutilated body right in front of you?
Yeah, like bro... you should be on high alert 😂
One dead, mutilated body does not a graveyard make.
Its probably more of a reference to how the station was really busy at one point, and now its eerily quiet, and deadly.
Usually they're below ground in a graveyard
One of the few times you feel like you have friends in this game, and not so ISOLATED...
You said it. You said that thing.
Yes it is true and unfortunately Axel did not have the same luck =(
for some reason they just started fighting me in this section
Mr. Fantastic slowly turns to The Thing: Say that again.
I know they're just NPCs but I still feel really bad for them. Either you don't warn them and they get special forehead kisses from Steve the Xenomorph, you do warn them and they retreat to the Martial Bureau to be beaten or strangled to death by the Working Joes, or they retreat to somewhere else and then later either get killed by Steve's siblings, facehugged and chestbursted when the nest moves into the upper decks, killed by other survivors, or torn to pieces and exploded in the gas giant when Sevastapol goes down. Unless you're blessed with Sigourney Weaver's impeccable cheekbones you are going to die screaming no matter what.
Well at least we won't be able to hear them. Space and all that jazz.
I love the way you worded this
@@mandemelon lol thanks!
Oh no it’s Steve!
@@kieronsullivan9515 * me after entering the lower reactor core section for the first time* oh no, steve house
I love how they kept the bulky computers and other "future technology" from the films it gives such a great retro future aesthetic and it feels like you're in an Alien film
Welp, it's not called 'Retrofuturism' for nothing :D
The official roleplaying game has an amazing explanation that ties Promethus and Alien well. In space, modern, fancier tech is exposed to harsh elements. Thus, it breaks easier. Unless you are rich, you can't constantly maintenance it. So, working class people moved to older, bulkier manual tech with less points of failure. The rich just paid the fee because it's a rounding error to afford the constant maintenance. So, Promtheus had a ship with Weyland on it so it was fancy. Everywhere else we see is working class.
@@Battfro The thing I really liked about the first Alien film was that the crew of the Nostromo were blue collar people. They're basically space truckers cause space travel has become so advanced you don't need to be an Astronaut to be on a ship
great thing about it all is that it still has a sense of realism to it. Strip away all the GUI of a computer and that's fundamentally something that actually legitimately could exist.
Always been like that
Never knew you can even talk to the NPCs. I prefer to have them around as a distraction lol
This is a scripted event for the mission where Waits is trying to trap the creature so he can blow it up.
I may have thrown a noise maker thinking they are baddies....😏 Even funnier lolol
@@NotDr.Evil137 This game broke me so much, I generally assume all people I encounter are hostile 😅
Distraction from or FOR the alien???😅
@coolkid9967 really ?
Only proper reaction to the creature's here:
She said what? *immediately leaves no questions asked*
the creature's here it's Behind you as your reading this message💀💀
Not only did I not know you could talk to the civilians, THEY GIVE YOU CODES? Man I missed out
So I’m playing through the game run and idk. Cause these people shot me on sight without question. 1:56
What button is it to talk I wonder?
It's a scripted thing y'all, only in this particular section
@@helixsol7171 yeah but how do you do that? Just curious :D
@@carlosbryanperedamontes9078
Just walk up to them, it's automatic
The most beautiful scenery of the game, when looking through the windows
It's all gorgious, yes.
Its cool to know that this was in the game, that you could at least try to save others, like you would in reality.
Speak for yourself
@@groinBlaster31 yeah, if im locked in a station with an alien im gonna leave asap. If someone is dumb enough to stay, its their fucking problem 😂
@@Neukend Theres two issues to this;
You likely wouldnt know a Xeno was on the loose until it was right up in your face, the buggers are incredibly sneaky
and point 2; They're not dumb. They know what humans will/could use to escape a station and will lock those things down by destroying either the shuttles themselves or whatever they need to open the hangar bays.
Just look at all the damage caused by Six in AvP2010, or the Proto-Empress in AvP2. They know damn well how to sabotage human equipment to box their prey in, and pick them off one by one
To be fair though, it can practically be ANYWHERE on the station in a matter of minutes so....
I would?
Whispers and slowly leaves the area and literally 2 seconds later " We're gonna die here, you know that right?" lol 4:00
And she waddled away - waddle waddle
I saw a other vid where she runs literally around the corner and crouches to hide, like a few feet away haha.
Sadly, she wasn't wrong
@@Xspy70 Until the very next day ! 🦆
That scared crouch walk is a damn mood.
* watching them stutter-hesitate to enter a room *
Me: "Ok, what do they remember that I clearly don'-
- *BOOM* -
Yeah, and sooooooo unnecessary, like god damn, alien can't hear walking when it's in the vents. Slowness kills faster than anything else
@@dexterorvill4157 if you let fear consume you you'll do something stupid at every jumpscare/encounter with the alien and you won't be able to think clearly. He was even scared of the joe lol
@@KaptifLaDistillerie true to that :)
Facts!
They all end up in the gas giant anyway
damn that's wild I never thought about this
Thats what i hate about the ending- the torrens offers an out for survivors but the situation set up takes that away- should have had it so peaple could board the torrens but the clamps had to be released by you in the suit- No cheap last alien in the torrens and points for how many you can save! Of course the androids killed everyone at the bureu......
I doubt there's still anyone alive by that point anyways. Between the Facehuggers and mass release of Xenos across the station, there's no way anyone could have survived. You know, unless their last name is Ripley.
Sure, it's just a game after all...
But still sometimes I'm moved to save them nonetheless. Sometimes I need to do it.
@@itchytastyurrthe Torrens only has limited space. The other issue is ICC Quarantine. Another issue is Sinclair and his trigger-happy thugs.
3:39 I played this game many times. But until now I was thinking that this woman was an enemy NPC. 😅😅😅
By this point in the game you have been shot at by almost every NPC you've encountered. I think most players just throw a noisemaker and grab some popcorn when they see these NPC's.
That's probably why i don't remember this
@@cosmictreason2242 I didn't know this until recently, but if you go back to the area where you originally got the data cell for the hack tool, there is an npc in one of the side rooms that when you talk with her, will give you a code to one of the locked rooms just after the tram area. In that locked room is the v2 medkit blueprint.
That's what I did lmao
I didn't even realize the human NPCs could be friendly, if I remember correctly the last time I interacted with these people they shot at me.
Same... this is just weird I'll have to try that game again.
@@Pers0n97 it’s the same area but you return to it later in the game. First time they’re hostile second they aren’t
@@ilcorvo9559technically this is a different group of people compared to the first 4 when you get here on Mission 3. After you see the first full encounter with the alien you’d have to go back out to access that elevator with the module only to see that first group die by the alien
no need to crouch during this, the alien wont drop down unless you make noise or run, you can still walk
Sometimes the Alien AI is super aggressive where it will periodically drop down regardless if noise is made or not. Prime examples are the medbay, Lorenz Systech Server Hub, Gemini Exoplanet, and Project KG-348 where it just keeps dropping down periodically, even if no noise is made to attract it.
Otherwise when the Alien AI is in passive mode, example being when you had to get the piece for the elevator, it only drops down if noise is made OR if you take too long and the AI starts becoming aggressive again.
However you are completely correct. Walking is almost just as silent as crouching. You can actually even walk if the Alien is in the room with you. You just have to crouch if you get a bit too close or you need to duck behind something.
@@mamagherbear7082 except in hard mode I guess, we can't walk
This is basically me playing Amnesia the bunker before the thing is allowed out
@@gerardwolf8507 you can walk in all difficultys
Ha bullshit.
It always appears no matter what.
I never taked to the civilians. Very interesting. Thanks!
Yeah seriously how do you talk with them?
@@SeanKula It's kinda BS, but these 4 specific NPCs are pretty much the only non-story NPCs you can talk to. You can tell they're not aggressive if they don't carry guns, so you can just walk up to them, but most of them either run away from you or ignore you. This is a cool idea for a "side quest", though, and it kinda makes sense since you're working with the marshals to save the station in this mission. I wish there were more ways to interact with humans in this game.
@@Dan0RG yeah it's such a good game and it felt like every man for himself but honestly that was kind of the idea. I kind of wish there was more good robots to that didn't turn into murdering psychopath
I killed them all with the alien 😂
@@Darktrap_GLITCHINGVIRUSthat's the way lol! Dropping the sound maker and whoop everyone by Alien! No need to risk lol
I’ve never heard a character say “we are gonna die here. You know that, right?” in such a cheery tone
Oddly enough it feels kind of meta in way?
As if the game was telling you saving them was pointless chivalry in a sarcastic tone.
Yeah. so I used my wrench to smack the wall to let the Alien know it's dinner time and then hid in a nearby cupboard.
Be nice if you got some kind of Karma bonus for saving them.
There is a trophy for not killing NYC’s in the game, but that’s the closest thing to any kind of karma concept in the game.
@@richardsmyth305 And I love that. F your karma points.
Yeah. A little lick too. 😅
I didn’t even know these guys were friendly…
@@Soliye.Ong I didn’t either
I like how good the Alien A.I is in this game, yet the NPC’s can be literally standing next to a dead body mauled by the alien, and need to be told that they should probably leave 😂🤦♂️
the AI isn't actually that good it just cheats really hard lol
In many other video I saw, the Xenomorphs basically use two AI, the beast and the director. They basically know your position at any time, but they have rules that prevent them to directly attack you. Each time player do something (make noise etc), the restriction lifted.
Yeah, somewhat cheating, but it's good gaming experience
@@jacksmith-vs4ctAlien: "if you aren't cheating, you aren't trying"
@@jacksmith-vs4ctthat’s what makes the ai good
@@winstonlewis5630 The ai is good for this game. The ai is bad in terms of its complexity.
That's cool. I didn't even know you could do this. I always just assumed they were hostile, so I avoided them.
After playing for a long time alone and feeling horror and fear and when you find someone you feel joy like something in reality
Same
I mean not a lot people know this because at this point you are fully adept into hiding and taught to hide from any human presence on fear of them being hostile
What i'm really amazed of is the amount of people that this particular xenomorph kills. I guess its uncountable, but judging by the corpses you find and the kills you actually witness... He is the highest killing xeno in the entire saga
There is way more than one xenomorph on the station.
With the eggs and all that later on in the game it's very possible it's always been multiple xenomorphs hunting you since the beginning, you've just never seen two at the same time.
@@liliana.6053 Yes you do see two lmao at the end of the game.
@@DinoMeat-qw4lghe meant that. He’s saying that for the majority of the game you only see 1, but there was likely more than 1.
Like you were probably, canonically, actually encountering different aliens at multiple stages in the early game…
Also chances you are killed atleast one alien, they just died out of sight, like in the vents, being silently replaced by another alien, nobody fighting the crrature is living long enough to see it perish from their injuries. @@liliana.6053
The human NPCs can be non hostile!? They always attack me!
Did you attack first
@@Fenris2 not to my knowledge. I approach the area where you get the tuner and there are maybe four in the area talking to each other. I approach and they begin blasting. Usually one runs off to get more.
Same here, and i played this game 3 times.
@Kylorin235 that's the interaction the first time you enter Seegson Communication, grabbing the Comms gadget. You go through the same areas multiple times, so this is much later in the game
@@stephenthatguy67 So they are always hostile that first time?
"This station feels like a graveyard"
"There is a bloodthirsty monster killing everyone"
"Oh fuck"
That office that is at the top of the stairs by the train station, the one with the supplies and short tunnel access covered by the locked plate door, if you cut an opening into that tunnel and leave the front door locked... the alien cannot follow you into the room. Don't know why but the alien won't follow you in and won't use the tunnel access you just opened. Mind you, if you are close enough to the tunnel entrance the alien can yank you out. I've spent time trolling the alien and working joes in the area and using the room as a safe space, though I've done this when I was backtracking later in the game when the friendly NPCs were already long gone from the area.
Yeah, this is a good safe place. One of a few of the places the Alien can't reach.
great comment!
God, I played that game once, over a year ago, on easy mode, and hearing that threatening beep still makes my butt pucker.
For the record you don't need to crouch walk everywhere.
Walking is still considered quiet. It's only running that's noisy.
You crouch walk to hide from the creature
is this true
@@EddieFreakonly if it's in the vents. Walking normally when it's wandering around will get you caught
3:33 "This place looks safe..." as she stares at a corpse lol
Why has the alien not appeared? I never hear duct crawling noises that long.
Could be the difficulty probably. I think the person might be playing on Easy/Normal.
Actually, as long as you stay in movement without making too much noise or lingering around, the alien actually very likely just follows you around through the vent system without attacking at this point in the game.
If you're skilled, you can literally walk through that whole area without it dropping once until you're at the area in which you meet Richardo again. I did that myself lots of times - on nightmare difficulty.
The person in the video lingers and backtracks in the later part of the video, which is why the alien drops. And of course, opening the lovely dubbed "boom-room" is a bad idea.
I'm pretty sure it was coded to mostly be in the vents in this part of the game. Probably because of the people walking around.
@@Riomy13I think it’s more that it won’t come down until you seal the first section toward the server room. Obviously if you run or make too much noise it will come down anyway. Once you start to head over to the second seal generator the alien starts to come down. The point is that it gets agitated when you start sealing off the vents and then it starts to look for you and stop you from sealing it off.
😊@@Riomy13
We can get close to other survivors without getting shot? I thought that all of them are hostile.
Im really confused... The NPCs in this section always attacked me on sight right at the beginning of entering the room...
Been a minute since I played but I think there a few npcs that are just friendly. Basically I think the npcs are either friendly or they aren't
The first time you come here there's a group of hostile NPCs. The second time (after you get the flamethrower) there are different NPCs here, who are friendly.
@@skygazer8711 and when you have to go meet the marshall at the police station, if you take the tram to engineering instead, and walk to the front room to see the reactor, when walk back to the tram station you will find a group of hostile npc's waiting for you there too. i mean there is alot going on at the station that you only find out if you Dont go straight away following the path the game tells you to do
I genuinely didn’t know this for years. I perceived all humans to be hostile.
Always threw a noisemaker or flash bang at them. Then let Xena do her thing while I quietly moved on
Ripley: The creatures here you need to leave!
Survivor: Oh no you’re right! I don’t wanna die I’m getting outta here fast! 😧
Also survivor: 🚶♂️
Man never knew you could earn NPCs, I assumed all were hostile lol. Alien Isolation is a gem!
Why did i get a add showing me this
Same
UA-cam has a few videos like that. I think some creators put their videos as ads so they'll he swept up into other videos or break through the algorithm. Either that, or that's not the case and UA-cam's just weird like that
Same
Same
But what even is this content. Cool game but an older one. No cam. No commentary. Wtf?
You know the scary part is that there’s more than one Alien, meaning they went there and most likely got snatched before the android thing happened.
I didn’t know there were friendly survivors
WAIT A MINUTE?! The alien goes out of that room alright, but YOU get an explosion to the face?!?! 😡
Really.
It is a trap for aliens or what? 😂😂😂
@@plumcat4089Not a trap, actually- upon arrival, Waits warns that there are systems malfunctioning in the area. The boom room is the result.
There are more NPC's to warn!
You got to get on the Tram and go back to the Spire...
All the way back to near the start as far as you can and warn those people too!
Big rewards for doing that.
heh....
*waits for some sucker to try that.
After I eject Gemini I go back to the area where you meet axel to get a loot locker.
This game is a decade old but still looks great.
why do they always try & shoot me?
there are 2 types if they have weapons they shot if unarmed civils they dont
Good question
Cause they're paranoid. It doesn't help that Seegson Security were going around looting and killing everyone that got in their way.
Only these specific humans and some others are passive, otherwise if they have a gun they're gonna shoot you.
For another time.
Somehow. The xenomorph returned.
I'd love an Event Horizon spin-off game in the style of Alien Isolation.
War Hammer 40K is the closest your going to get
Horizon zero dawn
I don't even know what that would look like.
Dead Space might be the closest we get to that
Jurassic Park
I honestly never bothered even talking to NPCs in this game considering 90 percent of them fire at you on sight.
No clue you could even do that. The first time I tried to "talk" to NPCs, they greeted me with a bullet to the dome lol.
One of the best games in the history of my life.
I didn't know this could happen. I always thought the NPC's were hostile.
There’s a mod on moddb that makes the Xeno friendly to just yourself. You can use your noisemakers and flares as bait so the civilians all get eaten!
This part of the game gets real fast seriously 😳 absolutely crazy things going on on this space station and see some very different secrets to describe
This is easily the right thing to do, considering the fact that there were survivors on your side in this game. Nostalgia. :)
didn't know you could do that lmao. i was always so noided i thought they were hostiles and sneaked past them
NPC: "This place looks safe"
The safe place: 3:45
Creepy, you can hear it banging in the vents as you go, like it's following you.
Bro that explosion scared the f* out of me 😂😂
Not me.
3:52 this is the only NPC I actually talked to, but she immediately got killed by the Alien as soon as she walked out the room lmfao
I may or may not have caused everyone to die😂
Warning the NPCs about the Xenomorph is how you can obtain Archive Log 149. From GameFAQs’ phaatman:
“Load Mission 10 (right after you get the flamethrower, when you're trying to lock down the Alien in the stairwell). After you get to the Lorenz Systech spire, head toward the lobby. Make sure you try to get into the locked door on your left along the way; you need to get the message "Passcode Required."
Inside the lobby, approach the two humans on the ground floor. You'll warn them about the Alien, and they'll leave. Then, head up the stairs on the left side of the lobby, and into the sunken area with tables that's all the way on the left. There will be another woman here you'll warn, and then she'll leave. Take the stairs at the bottom right of the lobby down to Tech Support, where you found the Nostromo black box. In the little room at the top, there will be a dead man and a chair, and a living woman. When you warn her, she'll give you the passcode to the door at the beginning of the mission, and that's Archive Log 149.
It's important that you warn the survivors in this order.”
Paul Revere vibes were given off with this video
I'll take that as a compliment :)
Never even knew the human NPC’s were friendly, thought they would all just attack you on sight. They always did when I played it 😂
My Mrs is watching me play through this atm and when I said that I tend to keep npcs around as a distraction she looked at me like I was a monster 😂
These people all walk off into off limits sections of the space station and now I just want to know what's back there.
I know this was a year ago. Just wondering what difficulty was this and if all of those civilians appear in Nightmare, please?
I have played through on nightmare and they are there for me
@@three_seashells Thanks.
Those people in the beginning always attacked me...i had no idea they were non hostile.
You can tell how inexperienced a player is by seeing how much they crouch. It actually increases your chances of being detected but people think the opposite
Game logic doesn't apply to real life. Honestly it's far more simply to get away with things just by acting like you belong there because you know that's the point of being sneaky...by fooling everyone around you
How does it increase it? Because you aren't outrunning the game's hints to the alien?
@@NerdAlert42 You spend longer in one area, and it makes the alien patrol path tighter around your location
@@NerdAlert42there are two AI for this Alien aspect in a game. One is stupid, which usually runs around. And the second one, which knows everything but for the most part stays silent. From time to time smart one gives away your possible location to the stupid one.
@@NerdAlert42 crouching takes longer so as time goes on the aliens ai's aggressiveness gets bumped up allowing it to drop even if you didn't make a noise
I never knew this was a thing in this game.
I thought everyone is out to get you.
did you just crouch walk through the entire game?? God damn that must have taken ages!!
You get used to it. It got to the point I actually thought that Amanda was only three feet tall until I had to sprint and she stood up.
This is interesting, every npc would just shoot me im the face so i just avoided them the whole game
I didn't know you could talk to them. I thought all of them were trying to kill you. Now, I feel bad for using friendly ones as bait for the Xenomorph. Lol
How? How can you talk to them? What buttons or ways can you talk to them?
Neat, I thought all the NPC’s attacked on sight.
How do you talk to them they just shoot me on sight
Only feature I wish this game had was choosing to speak to other survivors if you don't know they're hostile, cause too many times I've sneaked up on friendly ones only for them to shoot me and get us both killed.
I like hitting the walls then hiding, and watching the xenomorph turn up to kill them lol
I didn’t know you could warn npcs! I always just used them as bait for distraction.
Shame we couldnt do this for the others
Half of these people start shooting the moment they see me... I think?
"The creature's here" "Oh, word?"
I wish you could warn all the sleep-deprived twitchy survivors.
So very many end up acting as meat shields so I might live.
I didn't realize this was an option
Wait, you could warn people? How do you do that? I thought you couldn't approach without them turning hostile?
It's pretty much scripted. You can't warn all the people.
I never got far in this game the map was like a maze
this man crouch whole game
I only came across like one civilian the whole game. Everyone I came across was already dead.
Each play through is unique
Keep it up bro! 👍
I thought they were patroling to scavenge from other people? My experience was they shoot on sight
No sneak level increase? 😅
It's still kinda feel odd the npc just walk out instead of trying to crouch or be silent when leaving the area
Ah yes youtube, this is dead space 2
Didn't even know you could do that
WAIT, you don't have to fight them and they won't instantly attack you. I feel so bad
Dude i just assumed all npcs except the ones Ripley is cool with were hostile. I used the alien to kill them.
this is vefore they fid out theres a whole hive of these guys
??
I recall trying to talk to them when I 1st played this at launch only to get shot at by them?
Wait i never knew you spoke to npcs they usually just try and brutally kill me 😂
how??! i played this 40 hours and i never encounter friendly npcs in the entire game lol
all that for the damn androids to mulch everyone
"peetah. The creatures here"
Ive been playing this game for 10 years and just now I find out you can warn the NPCs? LOL I just throw the alien at them xDDDD
I just wanted to save all the NPCs who weren’t trying to shoot me 😔 Amanda being the sole survivor is so sad, I hope somehow people escaped on those mini ambulance pods or something