I loved this version. It's the first GnG game I ever made it through because of how approachable it was. This was a really deep dive into the game differences. Very nice work!
Thanks. I remember you having those sentiments when I watched your video on GnG a while back. It definitely is a much lower barrier to entry than the other ports and games in the series.
Most fascinating video Sir! Compile were definitely one of Sega's better third party devs for the SMS, if we were particilally unlucky, we had to endure Tiertex converting them instead :D Because of Nintendo's exclusivity publishing rules, Sega did have to make their ports slightly different to the original game. Which usually meant something weird, like sticking a shop mechanic into the game.
I had this version back as a kid (probably still have both the cart and system) and spent hours upon hours playing it. While I prefer the genesis version, this one ranks highly on the 8bit ports given how closely it stayed in terms of level design to the original. The music's also well done for what the hardware can do. The slower pace and less enemies on screen absolutely were results of the hardware limitations (it runs into slowdown already, trying to make things as busy as the original in terms of enemy numbers would have made things far worse), but the system's throwing around relatively large sprite work here and I think it's running similar code to what they did for the strider port. Very on point about it being more accessible though, and one other big change here is you can change direction mid-air ala Mario. It makes the difficult platforming in certain stages much more forgiving.
You are now one of my favorite UA-camrs just for saying "GHEE-o-teen" and not "GILL-o-teen," alone. You did a great analysis of the Master System port of G&G, too.
Excellent video man! Your knowledge/research is always delightfully impressive. I like the visuals in this at times like the part where you're traveling down through the air via green platforms and there are these serpent-like objects in the left wall. Gorgeous art. Not convinced I'd ever tackle this but I always appreciate seeing what you zero in on for your projects!
Thanks. Sega did a really great job trying to bring the art of the arcade game to the Master System. It's funny that you mentioned those serpent statues in the walls because I didn't actually notice them until I was editing the video. I was so focused on surviving that there was a lot of detail that I missed during the actual playthrough.
I played this game in the house of my cousings once. Giving that I had played only Ghost & Goblins in arcade, not the sequel, this felt like an upgrade. I do like the graphics, for the time they were amazing, and also love the fact that it does have cheats,s omething I miss in modern-day games, because sometimes you just want to finish the game to know it, not spend dozens of hours learning each pattern. Bad is that the Master System pause is in the console itself, so I ended up not using magic.
Thanks. I'm using a RetroTink 5X which can take the RGB signal that Genesis and Master System naturally output, so it's about as clean a signal as you can get.
Great video! By the way, because how the mecanics the Master system version works, you can exploit it and the second run is not even necessary to finish the game
The second run is mandatory to the true ending on SMS version. Only in the second run you can get the final weapon Psycho Cannon and only with it you can fight the true final boss.
I'm getting more SMS games, and didn't have this on my list until watching your review because of how hard the other versions are. The updates sound great and are exactly what I'd want in a home port. Never got past stage 2 in the more faithful Genesis version...
A friend of mine lent me this game and I played it on my game gear via master gear converter. I was not very good at arcade games and I found it very enjoyable because of the changes. However, I finished it quite quickly, so I ended up with a feeling of having enjoyed it, but knowing that, I had bought it, I would have felt somewhat dissppointed because how easy it was... Life is pure contadiction :D :D
The Saturn got a bunch of arcade ports which feature Saturn/Arrange or Original Modes. What they did to differentiate the Master System version would have been a welcome addition to the Genesis release, giving it higher replayability. Want the pure arcade action? Choose Arcade Mode, want a special mode, with extras? Choose Arrange/Genesis Mode. It's cool the 8-bit is different enough, though. As a side note, I like to overclock the SMS CPU to get rid of the slowdown, the game becomes smooth all around.
I didnt know its entirely different from Arcade. Might need to check it out if i got an emu that can do master system. Ive been super into the series lately
I remember playing ghost in goblins in the arcade. Why was that a hard game and then on the nesI. Enjoy playing it I would love it. But then I remember playing the arcade of Ghouls and ghost! I totally fell in love. I would love playing The Game so much. And then I finally got my sega genesis and I mastered the shyt outta it!!! To this day I can pick up the control and play it and beat it two times fantastic game.
You say it was late in the life but I never felt that way at the time. In fact it felt pretty early in the life cycle over here in Europe. Globally this thing kept on rockin for a long time yet
Yeah, it's relative to where you were located. Here in the North American region, it is was one of the last 6 games released. The Genesis/Mega Drive was a few years into it's life and and Super Nintendo was only a few months off at the time.
It's light years better than NES Ghost N' Goblins. They should have brought it to GameGear that did catch on with installed base in US. I might have bought it for my GameGear. If this had been an NES game it's probably considered some all time 8 bit classic at least in the US.
@@lazarushernandez5827 In the US SMS games were always incredibly rare. The games that were ported are so much easier to find, especially for "normies" going to Wal-Mart haha. I collected SMS in the 90s and even then it was hard to find any of the good games.
I think i beat the game (both loops) just 4 weeks after i started playing. Alot of it is not playing it like a run n gun, memorization and especially figuring out how the treasure chests work. You quickly manage to get gold armor most stages after a while.
Botched? No way! This is one of the best MS games and you can easily see how well it was treated with the unique leveling up system. Yes it got slow down and is a little bit easy but it definitely got a place in my MS top 10.
It's necessary to point out that G&G was made in 1990 and is not a "late release" for the Master System. In fact, it's not even halfway through the console's lifespan! Sega continued to support, and make games for, the Master System until 1995. Indeed, the majority of titles on the system were made after this game was released. Understanding this seems to be a real problem for American retro-gamers, who don't seem to be able to free themselves from their obsession with the US market. There's a great big non-American world out there and it contains a lot of very cool stuff America missed out on, not least the Master System. You guys were stuck with the NES, the rest of the world had a superior 8 bit experience, courtesy of Sega. Just
I loved this version. It's the first GnG game I ever made it through because of how approachable it was. This was a really deep dive into the game differences. Very nice work!
Thanks. I remember you having those sentiments when I watched your video on GnG a while back. It definitely is a much lower barrier to entry than the other ports and games in the series.
Most fascinating video Sir! Compile were definitely one of Sega's better third party devs for the SMS, if we were particilally unlucky, we had to endure Tiertex converting them instead :D
Because of Nintendo's exclusivity publishing rules, Sega did have to make their ports slightly different to the original game. Which usually meant something weird, like sticking a shop mechanic into the game.
Sims is great too. Excelent jobs with Ninja Gaiden, Masters of Combat/Buster Fight and Master of Darkness/Vampire.
@@engroga yes these games were awesome MOC is crazy fighter for an 8bit
Everything's got pros and cons, but this is a phenomenal game on the Master System
I dig the Master System version. It’s actually different, not just a weak port. Off topic side note, Chiki Chiki Boys is rad.
I had this version back as a kid (probably still have both the cart and system) and spent hours upon hours playing it. While I prefer the genesis version, this one ranks highly on the 8bit ports given how closely it stayed in terms of level design to the original. The music's also well done for what the hardware can do. The slower pace and less enemies on screen absolutely were results of the hardware limitations (it runs into slowdown already, trying to make things as busy as the original in terms of enemy numbers would have made things far worse), but the system's throwing around relatively large sprite work here and I think it's running similar code to what they did for the strider port. Very on point about it being more accessible though, and one other big change here is you can change direction mid-air ala Mario. It makes the difficult platforming in certain stages much more forgiving.
You are now one of my favorite UA-camrs just for saying "GHEE-o-teen" and not "GILL-o-teen," alone. You did a great analysis of the Master System port of G&G, too.
Yay my Sunday just got better!
Best Ghouls 'n ghosts ever...
Excellent video man! Your knowledge/research is always delightfully impressive. I like the visuals in this at times like the part where you're traveling down through the air via green platforms and there are these serpent-like objects in the left wall. Gorgeous art. Not convinced I'd ever tackle this but I always appreciate seeing what you zero in on for your projects!
Thanks. Sega did a really great job trying to bring the art of the arcade game to the Master System. It's funny that you mentioned those serpent statues in the walls because I didn't actually notice them until I was editing the video. I was so focused on surviving that there was a lot of detail that I missed during the actual playthrough.
I played this game in the house of my cousings once. Giving that I had played only Ghost & Goblins in arcade, not the sequel, this felt like an upgrade. I do like the graphics, for the time they were amazing, and also love the fact that it does have cheats,s omething I miss in modern-day games, because sometimes you just want to finish the game to know it, not spend dozens of hours learning each pattern.
Bad is that the Master System pause is in the console itself, so I ended up not using magic.
I absolutely love this version! I play master system a lot it’s a great console
Such a nice relaxing video. Im enjoying it over my dinner after work, thanks
Great video. You have good tech for capturing the best image. I've seen the same games not look as good in other videos.
Thanks. I'm using a RetroTink 5X which can take the RGB signal that Genesis and Master System naturally output, so it's about as clean a signal as you can get.
Great video! By the way, because how the mecanics the Master system version works, you can exploit it and the second run is not even necessary to finish the game
The second run is mandatory to the true ending on SMS version. Only in the second run you can get the final weapon Psycho Cannon and only with it you can fight the true final boss.
I'm getting more SMS games, and didn't have this on my list until watching your review because of how hard the other versions are. The updates sound great and are exactly what I'd want in a home port. Never got past stage 2 in the more faithful Genesis version...
A friend of mine lent me this game and I played it on my game gear via master gear converter. I was not very good at arcade games and I found it very enjoyable because of the changes. However, I finished it quite quickly, so I ended up with a feeling of having enjoyed it, but knowing that, I had bought it, I would have felt somewhat dissppointed because how easy it was... Life is pure contadiction :D :D
The Saturn got a bunch of arcade ports which feature Saturn/Arrange or Original Modes. What they did to differentiate the Master System version would have been a welcome addition to the Genesis release, giving it higher replayability. Want the pure arcade action? Choose Arcade Mode, want a special mode, with extras? Choose Arrange/Genesis Mode.
It's cool the 8-bit is different enough, though. As a side note, I like to overclock the SMS CPU to get rid of the slowdown, the game becomes smooth all around.
Its so crazy how the port was done AFTER the Genesis one
I didnt know its entirely different from Arcade. Might need to check it out if i got an emu that can do master system. Ive been super into the series lately
I remember playing ghost in goblins in the arcade. Why was that a hard game and then on the nesI. Enjoy playing it I would love it. But then I remember playing the arcade of Ghouls and ghost! I totally fell in love. I would love playing The Game so much. And then I finally got my sega genesis and I mastered the shyt outta it!!! To this day I can pick up the control and play it and beat it two times fantastic game.
Ghosts n goblins nes is actually a pretty bad port
You say it was late in the life but I never felt that way at the time. In fact it felt pretty early in the life cycle over here in Europe.
Globally this thing kept on rockin for a long time yet
Yeah, it's relative to where you were located. Here in the North American region, it is was one of the last 6 games released. The Genesis/Mega Drive was a few years into it's life and and Super Nintendo was only a few months off at the time.
It’s also not fing impossible.
It's light years better than NES Ghost N' Goblins. They should have brought it to GameGear that did catch on with installed base in US. I might have bought it for my GameGear. If this had been an NES game it's probably considered some all time 8 bit classic at least in the US.
Its ironic how nes goblins legacy mostly comes from how difficult jank made it.
The Game Gear could play most Master System games with an adapter.
@@lazarushernandez5827 In the US SMS games were always incredibly rare. The games that were ported are so much easier to find, especially for "normies" going to Wal-Mart haha. I collected SMS in the 90s and even then it was hard to find any of the good games.
Looks like the version for me. :)
A complete crap! I've never seen in my life a game with one enemy at the screen slowing down...
Interesting! Thanks for sharing!
This looks graphically better then the NES version.
as some one who absolutely blows at the other version I wanna try this version, might be a good way to practice!
Getting good at ghouls n ghosts is actually very managable in Genesis/Arcade. Unlike goblins on the nes
I think i beat the game (both loops) just 4 weeks after i started playing. Alot of it is not playing it like a run n gun, memorization and especially figuring out how the treasure chests work. You quickly manage to get gold armor most stages after a while.
I had this when I was a kid, great game.
Very cool
I love this game always remember playing it when I was 7 and completing it (once) probably wouldn't be able to now 🤣
Best version of the game.
Botched? No way! This is one of the best MS games and you can easily see how well it was treated with the unique leveling up system. Yes it got slow down and is a little bit easy but it definitely got a place in my MS top 10.
It's my favorite version.
It is an easy to beat port. Original can be frustating at times yeah, but the challenge is the whole point, otherwise it lacks the essence of it all
I had this on my sms, great game
Es una buena versión del juego, pero la Master System podría haber hecho un juego mucho mejor, no aprovecha al máximo la consola.
It's necessary to point out that G&G was made in 1990 and is not a "late release" for the Master System. In fact, it's not even halfway through the console's lifespan!
Sega continued to support, and make games for, the Master System until 1995. Indeed, the majority of titles on the system were made after this game was released. Understanding this seems to be a real problem for American retro-gamers, who don't seem to be able to free themselves from their obsession with the US market.
There's a great big non-American world out there and it contains a lot of very cool stuff America missed out on, not least the Master System. You guys were stuck with the NES, the rest of the world had a superior 8 bit experience, courtesy of Sega.
Just
Botched port, horrible sound and music, sloppy sluggish control, way harder than the Genesis version.
The ending sucked, no replay of the game levels.
Disaster !!!!!