Update: There was a mistake on Carnelian S3, it should've been up to 280% ATK. The results would still be the same though, Aak would still be her best pair. Update 2: I forgot to add the Vigor Tag on Pallas S3 on the Tier List, link is updated. Update 3: Regarding the Pallas vs Thorns clip, I totally forgot about Instructor's trait which improves their damage by 20% if they are not blocking an enemy. So yea, the gap could've been bigger. Update 4: On the part where I talked about Surtr and Ifrit, I made a small mistake. Ifrit's flat RES and % RES reduction should go first before accounting Surtr's 20 RES ignore. This means that against a 50 RES enemy, Surtr can fight it at 0 RES thanks to Ifrit. Buffer/Debuffer Tier List: i.imgur.com/HrHEwVT.png I want to thank everyone for giving their feedback on the previous video. Here's another video talking about Buffers and Debuffers and related mechanics to it. Recommend some topic for the next guide video! Thumbnail Image Source: www.pixiv.net/en/artworks/77905047 BGM: ua-cam.com/video/8_8rlp9ut04/v-deo.html ua-cam.com/video/TpqRe_hGCCY/v-deo.html ua-cam.com/video/edTBVKm-HRU/v-deo.html ua-cam.com/video/V3ttO0C6O2I/v-deo.html
i m sorry for wryting there but best partner for Gavial Alter is Quercus with s2. just because after s3 gavial start to bleeding and quercus can really fast charge her sp to make S3 ready again in few second /i m not mention Saria because her S3 has bad uptime and no utilizing slow or arts buff at all. as being said Galter is already have really big stat stick and self buff so you only want press this button more
There is a mistake when discussing using Ifrit+Surtr for RES shred. The RES reduction from Ifrit will happen first which takes 50 RES down to (50-20)*0.56=16.8. Afterwards the RES ignore from Surtr will take effect. So Surtr will be effectively attacking on a 16.8-20=0 RES enemy instead of 5.6
@@LisaraScarlet Surtr's is an ignore rather than a reduction, so she's just looking at what's left over after all the reductions happen. And ty @DragonGJY, I was looking for specifically this comment because I also noted the error.
@@LisaraScarlet But also, ty for the video! I love that you've been doing breakdowns of mechanics that can be difficult to find good, digestible info on!
@@LisaraScarlet Reduce and Ignore happens as two steps because reduce is universal while ignore only apply to the one who actually ignores. It is a comprehensive video nonetheless! Thank you for the effort
@@LisaraScarlet in-game description (EN) shows that any recruited operator starts at P1 and max pot operators are at P6 (can be easily checked in welfare and low star operators before they changed it to 'max'). I also get confused by this before because I thought it there's no in-game detail about this and never checked. Btw, your guides are helpful as always!
Sidenote and just my opinion, but I'd advise new players to generally avoid buffers unless they're already useful (Warfarin probably the easiest access, most common example). There really are only rare occasions where buff/debuff setup helps more than just bringing another DPS. When you can get away with another DPS, it's usually a lot easier and less finicky with timing
I also have a weird prejudice against furries but I have the exact same story, I use Aak more frequently while Nian is just rotting away even though when Nian dropped, I was more excited about getting her than Aak.
The problem with Pramanix is her range, not the skill effect. Although her range as a hexer is quite wide, that range is never enough when considering her safety and the limitations placed on ranged tiles in most maps. Not to mention the banned tiles in some maps can make operator positioning quite jarring. In most cases, Shamare's S2 ends up being the better choice due to this issue. The doll might not have the weakening effect but the armor shred that can access most places on the map is better.
@@anzyroadside2374 I'm not saying that Pharmanix is better than Shamare or Aak I'm saying that if you take into account that aak buff himself you have to take into account that the hex of Pharma applies for all your opperators
Here are some correction/addition notes that I found: - Pramanix's S2M3 also applies -30% RES. - Pramanix and Shamare both apply *30%* (+3% at P5) _Fragile_ effect to enemies *within range with less than 40% HP* (crucial note). - Suzuran's S3M3 applies *40%* (+6% at P5) _Fragile_ effect to enemies that *are inflicted with* _Slow_ (crucial note). - Ifrit's S2M3 also applies -300 DEF (very high flat amount compared to other flat DEF reducers if you ask me, for example Ch'en alter's sticky liquid -220 DEF). - 15:16 Additionly, there're some Operators like Platinum or Manticore have their talents benefited from low ASPD, so looking for buffers/debuffers other than increase ASPD might be more efficient. - Honorable mention for some SP batteries (Dreamy pls make another video talking about this 🥺): + Manual recovery: > Aura: Ptilopsis, Mostima (caster), Suzuran (supporter), Specter alter's ModY lv3 (AH). + ATK recovery: Ch'en, Archetto (Sniper). + DEF recovery: Ch'en, Liskarm. + Cover all above: > On-kill: Warfarin, Saga. > On-heal: Saria, Quercus (already mentioned in video but I want to note that the Operators must be healed in order to gain SP), Hung, Touch (IS). > -Hacker- Artificer: Stainless, Windlift. > Initial burst: Bagpipe (vanguard), Lava alter (caster).
1. Pramanix S2 is -30% not -30 RES, there is a massive difference. Generally, % RES reductions are actually horrible unless the enemy brags such a huge amount of RES and when that happens, you are supposed to use Ifrit. 2. I totally forgot about Suzuran's P5 effect, my bad, I will fix the Tier List image. 3. The other debuffs aren't really worth mentioning. For example, Ifrit's high flat DEF reduction. Would you rather have Exusiai deal 300 more damage per hit or buff her with ATK buffs that not only would let her do more than 300 damage per hit but also have great interaction with her ATK scale modifier? 4. The only other SP recovery that I should've mentioned is Liskarm, others just give too low SP regen to make a considerable impact that is deserving to be in the Tier List.
@@LisaraScarlet Those additional notes are just context for some very specific scenarios where they won't work probably, it's not correction so don't worry, chill. 1. Pramanix and Shamare's case is it only applies Fragile when enemies are below 40%, so before that threshold the Fragile doesn't exist. Suzuran's case is if the enemy immune to Slow (mostly from tag in CC), then the Fragile won't work on them too. 2. The reason why I mention Pramanix's -30% RES is because although she's not the best Art debuffer like Ifrit, but consider her low DP cost, only need 20 SP to activate skill, and ATK range difference, she might be a good alternative Art debuffer in some case where Ifrit can't be used. Moreover, she both debuff DEF and RES so very good to use with hybrid dmg dealer (I know, very niche, don't judge me 🥺).
@@LisaraScarlet i have question regarding ifrit, not on beneficial buff but rather practical side. is it better to have two dps (with one can debuff like Ifrit) or just take one buffer (Aak since this is Exu)?
For the first 3 minutes, i thought this video was just a bait for pallas advertisement(which i would've been ok with) i've always preeched that due to her synergy with buffs. Tbh going through multipliers and buffs/debuffs is one of the big aspects that got me addicted to arknights and IS, so i'm glad you'r making videos like this.
The information is really useful, since some people don't know that attack modifier stacks diminishingly. By knowing which supporter works better with what dps, people can make up for level or potential difference if they're using guide video as reference too.
before watching: skadi s2 then afk (real) after watching: Just Aak. Just Aak. Just- jokes aside this was an incredibly informative video, in just 16 minutes i have learnt more about buffs and debuffs + synergies than months of watching showcases and guides bless you dreamy
I am really enjoying these informative videos. Never really utilize buffers myself and rarely use debuffers. I'm the type that if the stick doesn't hit hard enough get another stick to beat it together. Also didn't say anything on the last video but I saw people say "Surtr it" on a high res enemy and just thought "I know I'm not the brightest bulb but I know that Surtr is not the answer."
This video was so damn well explained, i really enjoyed all the nitpicky details you brought as example If possible i would like to see how would you define roles in arknights and how certain operators (with certain skills) slot in these roles, which... in all honesty it will be a ginormous task which would be nice to be tackled talking with other content creators. For example a whole video talking about stall operators, what they do, how they work and all that stuff. Then for helidrops, when should i use Utage, or Skadi, or Phantom And so on with the rest of the roles. Hope you're doing great Dreamy, i really greatful for having you back
Just wanted to say that I'm happy you're back and making AK content again. I was sad to see you content taper off after the whole Pallas thing in the past so I'm also glad to see you speaking to it again. Looking forward to more of the content in the future. Take care and be safe :)
I think buffers like aak and warfarin are for boss killing. They buff one target, increasing only one op damage. On the other hand, skalter buffs everyone near them which is great for buffing everyone. Or shamare/pramanix that increases overall damage you deal enemy. I wasnt using buffer/debuffer until I got shamare 2 weeks ago. After using shamare I learned how powerful fragile effect is. I also used skalter before and I fell in love with her buffing as well but I dont have skalter myself. I used warfarin before but she didnt felt too great unless you buff a powerful op which I dont have(My squad is mostly consistent dps, not burst. Only burst I have is surtr)
Very detailed and informative video. Should you perhaps make an overall high risk CC strat approaching guide? Have seen cases where ppl are just smuggling every risk they have together and lose the stage even though they know they're ops pros and cons. Perhaps something like where you should start picking risks or team comp and etc?
I think the only thing that can be made as a guide for CC is to basically tell the stage mechanics, like what the boss/enemies does and other gimmicks. The main issue is that every single player didn't really focus on building the same operators. If one really has to go in-depth on CC, the amount of work is way too massive. I still remember 25th Night's spreadsheet, just imagining the amount of work needed to make those gives me nightmares.
Actually, stacking Skalter S2 with Shining S3 provides most range OP with 600 DEF+, which is more than enough to survive Aak unless that OP is Haze on S2.
I'm just wondering, but can you try a video explaining how final damage is calculated in arknights? For example, how would a debuff and buff interact on one another? Which damage is added or multiplied in the calculation and how it is reduced by enemy resistance or DEF resulting in what final damage. I play this gacha game called Iron Saga and it has a rather interesting method of calculating damage. In the game, damage is determined by weapon type(melee/range), weapon style(sword/gun/etc), weapon element(fire/ice/etc), weapon kind(single shot/missile/burst/main/secondary/etc), then the buffs from pilot skill/passive, mecha passive, parts(like arknights module but core part of the game) effects, and any other. All that I mentioned is always added up, but because of the variety of damage, the game has a lot of buffs that may or may not break your mecha team. And since the damage is calculated in a specific order, buffs that adds damage from the 1st type vs a buff that adds damage on the 4th type, will have very different final damage. Which is why in the game, the strongest damage modifier is anything that affects final damage. If you have a passive or skill that can increase final damage by 30%, it would be infinitely stronger than an effect that just increase for example, the weapon element damage by 30%, which is calculated second after the basic attack stat.
@@LisaraScarlet oh, this one is a nostalgic page. But I don't think it it updated anymore. I'm more curious on the new effects adds up the damage from newer ops like skadi alter to name a few.
@@AcZe1188 Flat ATK buff had always existed even before Skadi (Bard), there was Sora before her. Flat ATK is still additive to ATK, just that it is hard to set a % increase for it because it depends on which operator is being buffed.
I've always been trying to get buffers, but until recently when I got back into the game I never *had* debuffers and buffers, of any kind. But now I finally have operators like Sora, Paramanix, Warfarin, and Ptilopsis. And other operators as well. Can't wait to try them with someone like Pozyomka.
so the answer to this video in short, it's generally aak because 50% attack up and +50 speed has better multiplicator but still it's kinda situational according to your operator/skills used/enemy low def/res but big HP, then buff up your stat enemy's defense/res too big? shred their def/res will be more beneficial self attack buff too big already? give aspd skill that has fixed amount of hits? no need for speed and maximalize attack aspd already big? give attack low operator base attack? give flat attack up instead of attack $ have enough power, then consider multiplying the enemy's damage taken though big damage isn't always everything, you'll sometimes need the utility that they give like heal, large aoe, slow, reveal invisibility, and keeping the enemy in attack range
I would like to bring a point too. Against enemies with high defensive stats debuffers begin to outclass buffers (including aak) masively. Letd day we have a enemy with 90 res and you have carnelian with 800 atk (for more simple ecuations) She would be dealing 80 damage, and with the 280 atk boost and the +100% damage recived of her s3 charged twice she would only deal 448 per hit. Thid is close to nothibg. Now it doesent really matter what attack boost we give her, we will struggle to add more than 50 more damage per hit. HOWEVER if we add just a 10% res shred. Her damage almost doubles going to 851 per hit. This effect is less abismal in defence. But it also has a very inportant role. An enemy with 3600 defence needs you to go over 3600 damage to deal more than the 5% of your attack. So it doesent matter if you are toddifons with 1100 atk with a 230% muliplier and aak S3 you will still deal less than 300 damage. and even if you add a 50% damage vulnerability it wouldnt add that much damage. Now reducing that defence allows you to deal damage. A 50% def shred would make it so that you only need 1600 damage to bypass this. Now toddyfons even tho she doesnt have any buffs, can deal around 1k damage per hit, even more with aak. So remember this know what can correctly buff you ally and if that doesent work add a debuff
Honestly if we has this kind of enemy existed, the devs would have to provide us with interference mines to places around the stage to slowly chip away at their health and maybe place a sarkaz shine to help deal the other enemy mobs.
The fun part is working out if you need a buff/debuff vs using another dps operator. Ops that have multiple tasks like skalter buffing def as well as hp regen help make the choice a bit easier for me. As most of the time I drop a healer in favor of skalter, letting me bring more dps, and use self sustaining ops. If I used Aak, I'd need a healer being a total of 3 slots.
That's a good topic too, whether to bring another dps or use a buffer/debuffer. Sadly, the topic is about the best buffer/debuffer for one operator of your pick.
I don’t remember seeing it discussed in the video, and I understand this was more about pairings of one DPS and one Buffer/Debuffer, but - I think it’s important to note that some Buffers/Debuffers only help one ally at a time, while others can (theoretically) help many. Skalter S3 can buff an entire team, if your placements are right, not to mention her Seaborn minion allows her to easily buff DPS that might be far away. This doesn’t mean she’s always better than Aak or anything, same for the other units that can help more than one DPS at a time, but it can make the equation a little more complicated than it might seem at first glance.
I agree that it could've been part of the topic but in my defense, the title specifically states "Who is the best Buffer or Debuffer for your Operator?" not Operators which is actually my main intention, to teach people who to pair with their favorite Operator.
@@LisaraScarletYeah, that’s totally fair. Definitely not within the scope of this particular video, though maybe that could be the topic of a sort of sequel video? Sort of like how others mentioned Aak getting his own buff, so his DPS and CC are actually not terrible.
i think saying for example 50% aspd is a 50% dps boost is dangerous because from my understanding aspd scales with atk interval and thus will scale harder with slower ops.
It is "in a simple words" The crit effict that benefits more from the non - flat- number buffers. " X " Operator have " #X skill " deals for example 300% damage.. a buffer that gives'em a ( % ) amount of attack is [ batter ] than a " non-percentage number " buff. I know it, that Heidi is batter that Warfarin in some cases. i wish that you did mentions her up thayer. Anyways, Thank you Dreemy ❤️🙏, always enjoys you content,it is soo clean work. Edit: My tow brain cells found something that you may do a video about it one day, Just because it makes sense to me you may actually agree.. Ok first we have An " attack speed " buff for some opreators skills and then thay're is an "attack interval ". You can alredy see what am about to say here... WE HAVE A CRIT BUT IT IS AN " ATTACK SPEED " THIS TIME BABYYY.
I've been watching your vids for a while now, and I was always wondering whats the name of the music/bgm at the start of the video? starting from 0:03. Its not on description sadly
The only question left is how Skadi Alter buff is used, after any atk%, additive or before? like saying a hit from a 1000 atk operator getting a 50% atk buff + Skadi alter 577 flat atk would be Hit=(1000+577)*1.5=2365, Hit=(1000*1.5)+577= 2077. or even probably be buffed from the external atk% but no any internal atk%
I am a new in arknights, and wanted to know what few of the mentioned terminologies meant in the arknights universe, 1) Attack Scale Modifier 2) Attack Scale Buffer 3) Multiplicative and Additive. Would really help.
Attack scale modifier was explained here. Additive and multiplicative are self-explanatory, not sure how I would explain that further. Attack scale buffer was something I made up, because there are operators using attack scale modifiers but no operator can provide an attack scale modifier.
6:42 While I do agree with this argument, it's not a very good one. If someone actually had the knowledge necessary to spot such things in the first place, they probably wouldn't be watching guides/showcases, and they'd be more likely to watch high difficulty clears using said operators instead. People who watch operator guides/showcases usually just want to be told which operator is better, or at least how an operator compares against others in various cases. A showcase of 4 or more different instances might be better in that case, comparing multiple operators side by side, and with and without (the same) buffs. In that case there's a very braindead way of comparing operators, which is simply comparing how quickly they can do their job. If op #1 clears faster than op #2 without buffs, but op #2 clears faster than op #1 with buffs, then that's a much easier way of telling which is better. Even better if you also compare the same 4 situations against a different type of enemy. Buffs/no buffs, high def/high res enemies, op #1/op #2. 8 situations total. The problem is that a lot of people looking for guides/showcases will get overwhelmed by that much info. TL;DR buff armies in showcases are misleading because the target audience is usually unable to make inferences from them on that level
As someone who loves using Skadi S2, I can say that having an operator that can give both more survivability and offensive ability to other operators consistently should be illegal. Sure it's not something I can bring in high-end clears but it is something to consider when using operators with low Atk and Def that might take on a lot of heat like Cantabile with her S1 (or S2 if she ends up blocking enemies). But then again, I think I grew too dependent on it. Hehe.
Don't worry, even though the tier list was all about damage, I also believe that basically just overall, Skadi (Bard) S2 is just way too good that I bring Skadi with S2 on almost any stage.
Not true. For example, even a non-moduled Exusiai would only treat Skalter's S3 as a x1.81 boost which still loses to Warfarin's x1.9. Not to mention, if the enemy is 0 DEF, Aak still wins against any other buffer/debuffer.
But I think I get what you are trying to say. For example, Nightingale only has a base ATK of 420 which means she treats Skadi's S3 as a x2.27 boost even beating Aak. The lower the base ATK of an operator, the more effective they are with flat ATK buffs.
@@LisaraScarlet I get what you are saying, but my main point was, that Exu and Ash are among the most used operators, but also the ones who really need buffs to shine, but they weren't even mentioned in the video about buffers, Skadi was just a good example to mention with them. Moreover, personally, I value Skadis AOE and more versatile buffs more, than a single target one, but obviously, the latter can be more important in some specific high-risk cases. Your video was still good and informative in my opinion anyway. One question though, why Pramanix' 30% resistance reduction wasn't included in the skill comparison slide, and deserved a mention, as one of the very few Res decreasing debuffs?, for example
@@fenrirr22 Because -30% RES is bad. % RES reductions in general is horrible and if you are fighting an enemy with extremely high RES, you are supposed to use Ifrit.
This is a great video overall, but worth noting is that power strike skills do *not* benefit disproportionately from ASPD. The increased SP recovery improves their average DPS proportionally and no more. The type of offensive recovery skills that benefit disproportionately from ASPD are those with a fixed duration, such as Lappland S2. Even then, it is only their average DPS that benefits disproportionately due to the increase in uptime - the burst DPS at any given moment is still increased proportionally.
Oh, also, something not mentioned in the video is that DPS-backloaded skills that require successive hits such as Carnelian S3 and Kroos S2 do well with ASPD as well. Getting attacks off faster allows them to reach their full DPS sooner, which disproportionately increases their **total damage**. Ash is also an interesting example, in that her total damage increases proportionally with ASPD, despite being ammo-based, because her fixed stun duration is usually the limiting factor rather than ammo. (Useful for deciding to use Elysium) Anyway thanks for the great video Dreamy! It's great to have you back ❤️ ❤️
Yea but what else is there to power strike skills? They can only have average DPS. Calculating burst DPS for such skills is gonna produce bloated numbers and can be extremely misleading. I was definitely referring to the average DPS because it is the only thing it has. Also, thanks!
@Dreamy Sorry if I wasn't clear. Average DPS is the right metric for a powerstrike skill. My original comment responds to "Her S1 is offensive recovery, meaning ASPD increase technically improves her DPS in two ways." This is the part that is not true. It implies that Pallas benefits by 2.1x from Aak's buff, plus extra due to SP recovery. There's no extra; faster SP recovery is accounted for in the 2.1x already. My comments here have gotten kind of verbose in my attempt to be as clear as possible. Please don't take it the wrong way - this is a very minor nitpick! I know you have gotten a lot of mean comments in the past, so I just want to reiterate that I quite like your content and am only chiming in with a correction because I find these kinds of discussions interesting. You can always let me know if it's unwelcome.
"As a general rule, the higher the self-atk or self-atkspd, the less they synergize with external atk and atkspd buff sources". That's why we buff Exusiai with atk from Warfarin or Skalter, and buff Mlynar and Silverash with Aak s3 - that +50 atkspd is the key.
All I know is that sp is a thing and certain ops give sp passively. I didn't think there was a whole niche thanks for the vid. Now I can make Jaye do bigger dps lol
I don't see how most high ground op survive Aak S3 with Skadi S2 since most of the 6* at E2Lv90 have around 1700 hp and 150 def wich is not enough, even with skadi's buff. If we take Ash for example, we get : 1689 - (( 500 - ( 169 + 163 )) * 15 ) = - 831 hp.
@@LisaraScarlet The thing is that most of them are really squishy with a few notable exception, like why is Rosmo so tanky ? As for bringing a healer, in my tests, Aak kills them too fast for a heal and dropping lancet seems tricky to do.
@@magicjavier5507 Yea, I do know that for snipers, Heavyshooters survive with just Skadi's S2. I underestimated the amount of damage Aak does. I do think that the viewer would easily realize it if they need an extra source of defensive buff anyways if their operator got killed. At the very least, a huge part of the problem is already solved by Skadi's S2.
very informative and cool, learning new stuff everyday is great but man reading qiubai made me remember that AK hasnt updated any good stuff for like 1 or 2 month by now? damn i feel so empty
So if I wanted to buff someone like Platinum, Aak is probably the worst. Outside of probably killing her, his buff would work against her talent. The best ones would be someone like Skadi that gives her straight stats and not Someone like Warfarin who will just add her modifier to Plat's S2?
Aak is still the best. Just because Aak's buff is too powerful. It is indeed a problem if Platinum dies, the next best thing you could do is Warfarin which is still a x1.45 boost. But if you need a longer duration buff/debuff, Suzuran is your next best bet, especially if she is P5.
The problem is how hard Stainless S1 is to use. If you want him to reach Warfarin's levels of potency, you need 2 device to buff one operator, you can already imagine the tile problems there. Next is how you can only do this twice per stage.
@@LisaraScarlet I see. Thank you for the clarification Dreamy. And I'm glad you are back to making AK Operator guide and discussion video like this, Buffer and Debuffer video. Now Can't wait to see what you have instore for Fire Within The Sand game mode. If u plan to make one that is.
Thank you for this guide I always have this thought If i use sniper / caster, i pair them with warfarin cz they already have huge aspd (but lack damage) And if i use guard or ground ops, i pair them with aak cz they usually have low aspd but big damage I wonder if HG gonna add some kind of training stage to try stuff like this tho.
2v1?! I mean that's quite unfair to Aak but sure. The boost from Warfarin+Skadi S3 would be x2.4 ever slightly winning against Aak. But here's a suggestion, Pozyomka has high DEF through her archetype, use Skadi S2 then buff her with Aak S3 if you really want to use two operators, that will massively improve her performance compared to Warf+Skadi.
@@5ynT4x_Error As explained on the video, the more you stack something additively, the more it diminishes. I thought the Surtr sample can be easy to understand? I stacked another ATK on top of her high ATK and caused so much diminished returns. You are basically doing the same thing by using 2 ATK buffers.
Dreamy: For Chen s3, which buff is the best...? Me who has failed to answer previous questions: Warfarin! This time Warfarin for sure right? Dreamy: Nope, it's Aak! Me: *Confusing screaming noises*
@@LisaraScarlet thanks, i already understand the concept about how to maximize the output dmg, but some of debuff like cold/freeze, fragile, etc didn't explain the exact number
In summary, this is Aak analysis part 2 Just jk, but I'm happy nevertheless, I love using Aak with Carnelian for even stupid shit like killing bosses, or adding Skalter s2 on Rosmontis for some nasty S3 quick shredding Another combo I love using with him is with Monst3r S3 to deal with bosses like patriot phase 1 without blocking or mines Love my Boi
So, I like the video, but there's a couple of issues I find with it, the first being that it assumes the viewer already understands certain bits of information. Understanding what operators do can be fixed with a trip to Aceship easily enough (also, anyone who disagrees with your Qiubai and Suzuan stance clearly has no idea what the former does), but the main issue lies in some calculations. For example, it took me a few minutes to understand where you were getting 520 and 430 in your Surtr/Warfarin example, till I realized that the wording for both's skills says ATK+% (so for example ATK+100% is calculated as x2 or 200% of her atk). You kind of explain this shortly after with Pallas' sk1 multiplier, but it was still a point at the video where I was utterly confused. There's also the part about Ifrit's sk3 reducing ARTs RES by 30, but somehow reducing it to 5.6, which is a complete mystery to me. I believe you have an old video explaining certain wording in regards to atk modifiers, however I've no idea if there's something detailing DEF and RES calculations. Far as I'm aware, there's always a base amount of DEF an enemy mob will have, but I didn't know that pertained to RES as well. You might want to link to that video or explain how certain calculations work, otherwise, it'll confuse people. The 2nd issue I have is the tier list, which by-and-large is 90% taboo when it comes to AK. It's sorted by potency and ease-of-use, yes, however the former is hard to understand due to expecting the viewer to have an existing understanding of such calculations, and the latter is extremely subjective, though it could be that the format is too simplistic (something like an X and Y graph, that thing where you have a big cross in the center and place icons along it, would have worked out better in that regard). Reason I think this is because, based on your examples, while Aak is more or less the best buffer in the game for most situations, to me, the fact that you need to get over the damage he does to the one he's buffing makes him harder to use compared to Warfarin, who you simply drop down and press a button. There's also Shamare's sk2 which, again, to me, is probably the simplest debuff in the game to use since she could be on the opposite side of the map and all you need to do is know where to place her doll. All of that said, the main two messages of the video, buffs/debuffs stack multiplicatively, thus adding more differing effects result in higher damage, and knowing which type of buff/debuffs to apply for specific situations, still get through well enough, at least to me. Probably could use a follow-up video addressing my two issues with it, but otherwise, it's fine.
1. Probably the reason why I don't tend to fully explain some parts of the video is that it will just overload the viewer with information. Example, getting the number "520" on the Surtr example. I actually know myself that I didn't explain that completely, viewers would not know what "Surtr Base" would stand for which is 100. After all, the format was in percentages. The issue is, if I explain every tidbit, it will end up being a multi-part video where each could possibly reach 15mins duration each. 2. The Ifrit part had a slight mistake but still, to explain how it works is: You simply apply the flat RES reduction first before % RES reduction. But since Surtr's flat RES reduction would actually apply after Ifrit's debuffs, it is possible to get 50 total RES to 0 for Surtr. 3. Same as the problem with #1, if I explain everything thoroughly, it will end up being a multi-part video. One concern I have is that, not many players have such an attention span for educational videos like these so not only I have to simplify a lot, I also have to shorten the script a lot.
@@LisaraScarlet Fair enough. Most people probably wouldn't even be able to point out what I did. Makes me wonder if a follow-up video would even help at that point. Still, if simplifying the video is the goal, might I suggest sectioning it off into chapters (if you have that option)? I think this video can be broken down into: Intro, How ATK scaling works, Which buffer to use (the Aak examples), T&A, and outro, just so people have an easier time hopping around the vid.
Imo warf buff is best. Its easy to use and can be used on pretty much everyone not like aak with his 500*15 phys damage Also she's my only atk buffer lol 💀
They are seperate multipliers. Arts amplifier like the other guy has said is unique therefore will stack multiplicatively with anything while Arts Fragility is a named debuff therefore will not stack with other Arts Fragility.
Aak is so strong that he would still be the best for GG but yes, you need to consider the fact that it will take more operators to prevent GG from dying from the friendly fire so might as well just use Skadi or Sora for slot efficiency.
@@LisaraScarlet I don't really understand your calculations, so I calculated it myself, is this correct? Surtr DPS Base ATK : 772 S3 (Normal) : 3.319,6 S3 (Warfarin) : 4.014,4 S3 (Saileach) : 4.314,48
@@akhmadjunaidi8113 You didn't exactly calculated the DPS but rather you calculated for damage per hit. Just a typo at Saileach, that should be 4315.48. But yea this is still a good way to see the diminishing returns of stacking too much ATK buffs.
I'm glad there is another Dreamy Video I'm trying to understand it as this Atk buff is like addition in math While scale modifier is like multiplication?
There are additive buffs like ATK% and ATKSPD. The best way to get the highest damage output is to stack DIFFERENT types of buffs/debuffs instead of just stacking something like ATK over and over. Also, you gotta consider what the operator innately brings, for example, you wouldn't want more ATK on an operator that already has a massive ATK like Surtr. These are all explained in the video, if you didn't fully grasp the video, try rewatching a couple of times or review it slowly.
To generalize, it's (base_ATK * (1 + ATK_buff)) * ATK_scale So if an operator has 500 base ATK, a +20% ATK buff, and a 1.5x ATK scale, it would be: (500 * (1 + 0.2)) * 1.5 600 * 1.5 900 damage before DEF/RES/amplification/reduction
ah yes, xiexie Now I've reached the understanding of Add different types of buffs for best results and consider the innate or op's skills so the same time of buff doesn't stack, causing diminished returns. One last thing, not practically important, though it's the calculation priority is it always this way? base_ATK * (1 + ATK_buff)) * ATK_scale
Yea, I only realized it after someone reminded me about Pallas' trait which I had forgotten. I did make an edit on my pinned comment about it. Lappdumb momento.
Update: There was a mistake on Carnelian S3, it should've been up to 280% ATK. The results would still be the same though, Aak would still be her best pair.
Update 2: I forgot to add the Vigor Tag on Pallas S3 on the Tier List, link is updated.
Update 3: Regarding the Pallas vs Thorns clip, I totally forgot about Instructor's trait which improves their damage by 20% if they are not blocking an enemy. So yea, the gap could've been bigger.
Update 4: On the part where I talked about Surtr and Ifrit, I made a small mistake. Ifrit's flat RES and % RES reduction should go first before accounting Surtr's 20 RES ignore. This means that against a 50 RES enemy, Surtr can fight it at 0 RES thanks to Ifrit.
Buffer/Debuffer Tier List: i.imgur.com/HrHEwVT.png
I want to thank everyone for giving their feedback on the previous video. Here's another video talking about Buffers and Debuffers and related mechanics to it. Recommend some topic for the next guide video!
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i m sorry for wryting there but
best partner for Gavial Alter is Quercus with s2. just because after s3 gavial start to bleeding and quercus can really fast charge her sp to make S3 ready again in few second /i m not mention Saria because her S3 has bad uptime and no utilizing slow or arts buff at all.
as being said Galter is already have really big stat stick and self buff so you only want press this button more
There is a mistake when discussing using Ifrit+Surtr for RES shred.
The RES reduction from Ifrit will happen first which takes 50 RES down to (50-20)*0.56=16.8. Afterwards the RES ignore from Surtr will take effect. So Surtr will be effectively attacking on a 16.8-20=0 RES enemy instead of 5.6
Ah, I assumed that flat reductions would always apply first even if they are two seperate operators. Thanks for the clarification!
@@LisaraScarlet Surtr's is an ignore rather than a reduction, so she's just looking at what's left over after all the reductions happen.
And ty @DragonGJY, I was looking for specifically this comment because I also noted the error.
@@LisaraScarlet But also, ty for the video! I love that you've been doing breakdowns of mechanics that can be difficult to find good, digestible info on!
@@LisaraScarlet Reduce and Ignore happens as two steps because reduce is universal while ignore only apply to the one who actually ignores. It is a comprehensive video nonetheless! Thank you for the effort
Ah, I forgot to mention, both Pallas and Thorns are P1 E2LV90.
Isn't p0 means we don't own the operator lmao,
@@Christanto. But isn't P1 mean you got the -1 DP? I usually get confused by this.
@@LisaraScarlet General consensus is P1 mean the first copy, P2 is -1 DP
Heya Dreamy! I think you missed Carnelian S3 can reach +280% ATK at M3, +220% ATK is for M1.
@@LisaraScarlet in-game description (EN) shows that any recruited operator starts at P1 and max pot operators are at P6 (can be easily checked in welfare and low star operators before they changed it to 'max'). I also get confused by this before because I thought it there's no in-game detail about this and never checked. Btw, your guides are helpful as always!
Sidenote and just my opinion, but I'd advise new players to generally avoid buffers unless they're already useful (Warfarin probably the easiest access, most common example). There really are only rare occasions where buff/debuff setup helps more than just bringing another DPS. When you can get away with another DPS, it's usually a lot easier and less finicky with timing
Really loved these types of guides that explains the in-game mechanics so please keep them coming and thanks for the guide!
Used to hate Aak for spooking me in the Nian Banner, but now I use him on every event boss and havent touched Nian
I also have a weird prejudice against furries but I have the exact same story, I use Aak more frequently while Nian is just rotting away even though when Nian dropped, I was more excited about getting her than Aak.
Amusingly, Nian's S3 can help some squishier operators survive Aaks PEWPEW. Is it worth it to bring her for that? Probably not.
Oh how the turns have tabled (. ❛ ᴗ ❛.)
My Pot4 Aak has been more beneficial to my roster than Nian ever was xD
@@BenightedAlizar because shining exist for that,, poor nian.
one thing you forgot to mention in your comparison of aak and pramanix is that aak buff also aplies to himself making his dps also really good
True. Probably because it is always so hard to notice due to his low DPH.
Altough Pramanix reduces the armor/Res for everyone not just aak and target
The problem with Pramanix is her range, not the skill effect. Although her range as a hexer is quite wide, that range is never enough when considering her safety and the limitations placed on ranged tiles in most maps. Not to mention the banned tiles in some maps can make operator positioning quite jarring.
In most cases, Shamare's S2 ends up being the better choice due to this issue. The doll might not have the weakening effect but the armor shred that can access most places on the map is better.
@@anzyroadside2374 I'm not saying that Pharmanix is better than Shamare or Aak I'm saying that if you take into account that aak buff himself you have to take into account that the hex of Pharma applies for all your opperators
Here are some correction/addition notes that I found:
- Pramanix's S2M3 also applies -30% RES.
- Pramanix and Shamare both apply *30%* (+3% at P5) _Fragile_ effect to enemies *within range with less than 40% HP* (crucial note).
- Suzuran's S3M3 applies *40%* (+6% at P5) _Fragile_ effect to enemies that *are inflicted with* _Slow_ (crucial note).
- Ifrit's S2M3 also applies -300 DEF (very high flat amount compared to other flat DEF reducers if you ask me, for example Ch'en alter's sticky liquid -220 DEF).
- 15:16 Additionly, there're some Operators like Platinum or Manticore have their talents benefited from low ASPD, so looking for buffers/debuffers other than increase ASPD might be more efficient.
- Honorable mention for some SP batteries (Dreamy pls make another video talking about this 🥺):
+ Manual recovery:
> Aura: Ptilopsis, Mostima (caster), Suzuran (supporter), Specter alter's ModY lv3 (AH).
+ ATK recovery: Ch'en, Archetto (Sniper).
+ DEF recovery: Ch'en, Liskarm.
+ Cover all above:
> On-kill: Warfarin, Saga.
> On-heal: Saria, Quercus (already mentioned in video but I want to note that the Operators must be healed in order to gain SP), Hung, Touch (IS).
> -Hacker- Artificer: Stainless, Windlift.
> Initial burst: Bagpipe (vanguard), Lava alter (caster).
1. Pramanix S2 is -30% not -30 RES, there is a massive difference. Generally, % RES reductions are actually horrible unless the enemy brags such a huge amount of RES and when that happens, you are supposed to use Ifrit.
2. I totally forgot about Suzuran's P5 effect, my bad, I will fix the Tier List image.
3. The other debuffs aren't really worth mentioning. For example, Ifrit's high flat DEF reduction. Would you rather have Exusiai deal 300 more damage per hit or buff her with ATK buffs that not only would let her do more than 300 damage per hit but also have great interaction with her ATK scale modifier?
4. The only other SP recovery that I should've mentioned is Liskarm, others just give too low SP regen to make a considerable impact that is deserving to be in the Tier List.
@@LisaraScarlet ty for replying Dreamy 💛
@@LisaraScarlet Those additional notes are just context for some very specific scenarios where they won't work probably, it's not correction so don't worry, chill.
1. Pramanix and Shamare's case is it only applies Fragile when enemies are below 40%, so before that threshold the Fragile doesn't exist. Suzuran's case is if the enemy immune to Slow (mostly from tag in CC), then the Fragile won't work on them too.
2. The reason why I mention Pramanix's -30% RES is because although she's not the best Art debuffer like Ifrit, but consider her low DP cost, only need 20 SP to activate skill, and ATK range difference, she might be a good alternative Art debuffer in some case where Ifrit can't be used. Moreover, she both debuff DEF and RES so very good to use with hybrid dmg dealer (I know, very niche, don't judge me 🥺).
@@shironeko3457 You forgot about Blemishine at the Defensive SP Recovery support
@@LisaraScarlet i have question regarding ifrit, not on beneficial buff but rather practical side. is it better to have two dps (with one can debuff like Ifrit) or just take one buffer (Aak since this is Exu)?
For the first 3 minutes, i thought this video was just a bait for pallas advertisement(which i would've been ok with) i've always preeched that due to her synergy with buffs.
Tbh going through multipliers and buffs/debuffs is one of the big aspects that got me addicted to arknights and IS, so i'm glad you'r making videos like this.
The information is really useful, since some people don't know that attack modifier stacks diminishingly. By knowing which supporter works better with what dps, people can make up for level or potential difference if they're using guide video as reference too.
before watching: skadi s2 then afk (real)
after watching: Just Aak. Just Aak. Just-
jokes aside this was an incredibly informative video, in just 16 minutes i have learnt more about buffs and debuffs + synergies than months of watching showcases and guides
bless you dreamy
I am really enjoying these informative videos.
Never really utilize buffers myself and rarely use debuffers. I'm the type that if the stick doesn't hit hard enough get another stick to beat it together.
Also didn't say anything on the last video but I saw people say "Surtr it" on a high res enemy and just thought "I know I'm not the brightest bulb but I know that Surtr is not the answer."
Surtr turns brains to mush so whenever they see a problem Surtr is always the solution even when she isnt.
I would always learn more and more about the game from your videos. Thank you for returning to this humble community, Dreamy.
This video was so damn well explained, i really enjoyed all the nitpicky details you brought as example
If possible i would like to see how would you define roles in arknights and how certain operators (with certain skills) slot in these roles, which... in all honesty it will be a ginormous task which would be nice to be tackled talking with other content creators.
For example a whole video talking about stall operators, what they do, how they work and all that stuff.
Then for helidrops, when should i use Utage, or Skadi, or Phantom
And so on with the rest of the roles.
Hope you're doing great Dreamy, i really greatful for having you back
That is an interesting topic to do, I will think about it. Also, thanks!
This is why AK community glad that you come back making videos about AK. Your guide videos is unique and ez to understand.
As always stellar work Dreamy also LOVE this format of video that revolves around mechanics.
Just wanted to say that I'm happy you're back and making AK content again. I was sad to see you content taper off after the whole Pallas thing in the past so I'm also glad to see you speaking to it again.
Looking forward to more of the content in the future. Take care and be safe :)
I think buffers like aak and warfarin are for boss killing. They buff one target, increasing only one op damage. On the other hand, skalter buffs everyone near them which is great for buffing everyone. Or shamare/pramanix that increases overall damage you deal enemy.
I wasnt using buffer/debuffer until I got shamare 2 weeks ago. After using shamare I learned how powerful fragile effect is. I also used skalter before and I fell in love with her buffing as well but I dont have skalter myself.
I used warfarin before but she didnt felt too great unless you buff a powerful op which I dont have(My squad is mostly consistent dps, not burst. Only burst I have is surtr)
Well made as always Dreamy! This is the video I was hoping you would make!
Very detailed and informative video. Should you perhaps make an overall high risk CC strat approaching guide? Have seen cases where ppl are just smuggling every risk they have together and lose the stage even though they know they're ops pros and cons. Perhaps something like where you should start picking risks or team comp and etc?
I think the only thing that can be made as a guide for CC is to basically tell the stage mechanics, like what the boss/enemies does and other gimmicks. The main issue is that every single player didn't really focus on building the same operators. If one really has to go in-depth on CC, the amount of work is way too massive. I still remember 25th Night's spreadsheet, just imagining the amount of work needed to make those gives me nightmares.
Very good Video! Really interesting and fascinating stuff, and makes me want to build my Aak and Warfarin more.
Impressive video, I learned so much! Thanks, Dreamy!!!!
*me and my dancing idol in the corner :
"You're doing Jacksh*t with that S2, but we grooving out here!"
THAAANKS~ Dream-sensei!
Small tip, if your op cant survive Akk skill 3 and Shinning skill 3 isnt enough, try Bison skill 2(sorry for my bad English)
Skadi S2 is usually enough. If they really can't survive, just need some extra burst heal from another operator, even Lancet-2 is enough.
Actually, stacking Skalter S2 with Shining S3 provides most range OP with 600 DEF+, which is more than enough to survive Aak unless that OP is Haze on S2.
This is exactly what I didn't know I needed Thank You Doktah
very informative, thx muchly dreamy
Thanks for the information and lecture! I learned so much from you
I'm just wondering, but can you try a video explaining how final damage is calculated in arknights? For example, how would a debuff and buff interact on one another? Which damage is added or multiplied in the calculation and how it is reduced by enemy resistance or DEF resulting in what final damage.
I play this gacha game called Iron Saga and it has a rather interesting method of calculating damage. In the game, damage is determined by weapon type(melee/range), weapon style(sword/gun/etc), weapon element(fire/ice/etc), weapon kind(single shot/missile/burst/main/secondary/etc), then the buffs from pilot skill/passive, mecha passive, parts(like arknights module but core part of the game) effects, and any other. All that I mentioned is always added up, but because of the variety of damage, the game has a lot of buffs that may or may not break your mecha team. And since the damage is calculated in a specific order, buffs that adds damage from the 1st type vs a buff that adds damage on the 4th type, will have very different final damage. Which is why in the game, the strongest damage modifier is anything that affects final damage. If you have a passive or skill that can increase final damage by 30%, it would be infinitely stronger than an effect that just increase for example, the weapon element damage by 30%, which is calculated second after the basic attack stat.
You can easily google how the ATK formula works for Arknights gamepress.gg/arknights/core-gameplay/arknights-damage-formulas-pocket-reference
@@LisaraScarlet oh, this one is a nostalgic page. But I don't think it it updated anymore. I'm more curious on the new effects adds up the damage from newer ops like skadi alter to name a few.
@@AcZe1188 Flat ATK buff had always existed even before Skadi (Bard), there was Sora before her. Flat ATK is still additive to ATK, just that it is hard to set a % increase for it because it depends on which operator is being buffed.
@@LisaraScarlet hmm, wait so all the effects like inspire are all flat buffs?
@@AcZe1188 Inspire has always been an ATK buff based on a certain ATK % of the source. Which is why it is flat ATK.
Ok but as a side note, cuz the video didn't include them, apparently the [Inspiration] buff from Bard Supporters doesn't stack with each other
Yes, Named buffs and debuffs do not stack with each other, I should've put it as a general rule.
The best partner being Aak for several operator reminds of that one vid that puts all shape blocks in the same square hole.
Shoyuu guide: use them all to speed run :)
I've always been trying to get buffers, but until recently when I got back into the game I never *had* debuffers and buffers, of any kind. But now I finally have operators like Sora, Paramanix, Warfarin, and Ptilopsis. And other operators as well. Can't wait to try them with someone like Pozyomka.
The answer of Aak being the strongest pair gave me the same vibe as it goes in the square hole meme
so the answer to this video in short,
it's generally aak because 50% attack up and +50 speed has better multiplicator
but still it's kinda situational according to your operator/skills used/enemy
low def/res but big HP, then buff up your stat
enemy's defense/res too big? shred their def/res will be more beneficial
self attack buff too big already? give aspd
skill that has fixed amount of hits? no need for speed and maximalize attack
aspd already big? give attack
low operator base attack? give flat attack up instead of attack $
have enough power, then consider multiplying the enemy's damage taken
though big damage isn't always everything, you'll sometimes need the utility that they give like heal, large aoe, slow, reveal invisibility, and keeping the enemy in attack range
I would like to bring a point too.
Against enemies with high defensive stats debuffers begin to outclass buffers (including aak) masively.
Letd day we have a enemy with 90 res and you have carnelian with 800 atk (for more simple ecuations)
She would be dealing 80 damage, and with the 280 atk boost and the +100% damage recived of her s3 charged twice she would only deal 448 per hit.
Thid is close to nothibg.
Now it doesent really matter what attack boost we give her, we will struggle to add more than 50 more damage per hit.
HOWEVER if we add just a 10% res shred. Her damage almost doubles going to 851 per hit.
This effect is less abismal in defence. But it also has a very inportant role.
An enemy with 3600 defence needs you to go over 3600 damage to deal more than the 5% of your attack.
So it doesent matter if you are toddifons with 1100 atk with a 230% muliplier and aak S3 you will still deal less than 300 damage. and even if you add a 50% damage vulnerability it wouldnt add that much damage.
Now reducing that defence allows you to deal damage. A 50% def shred would make it so that you only need 1600 damage to bypass this. Now toddyfons even tho she doesnt have any buffs, can deal around 1k damage per hit, even more with aak.
So remember this know what can correctly buff you ally and if that doesent work add a debuff
Honestly if we has this kind of enemy existed, the devs would have to provide us with interference mines to places around the stage to slowly chip away at their health and maybe place a sarkaz shine to help deal the other enemy mobs.
Probably. But maybe even go the other way around and add some shieldguards to increase the difficulty, and remove the mines ofc.
The fun part is working out if you need a buff/debuff vs using another dps operator. Ops that have multiple tasks like skalter buffing def as well as hp regen help make the choice a bit easier for me. As most of the time I drop a healer in favor of skalter, letting me bring more dps, and use self sustaining ops. If I used Aak, I'd need a healer being a total of 3 slots.
That's a good topic too, whether to bring another dps or use a buffer/debuffer. Sadly, the topic is about the best buffer/debuffer for one operator of your pick.
12:05 Ah, I see you've learned from Frostbyte.
... *reloads* ADIOS!
I don’t remember seeing it discussed in the video, and I understand this was more about pairings of one DPS and one Buffer/Debuffer, but - I think it’s important to note that some Buffers/Debuffers only help one ally at a time, while others can (theoretically) help many. Skalter S3 can buff an entire team, if your placements are right, not to mention her Seaborn minion allows her to easily buff DPS that might be far away. This doesn’t mean she’s always better than Aak or anything, same for the other units that can help more than one DPS at a time, but it can make the equation a little more complicated than it might seem at first glance.
I agree that it could've been part of the topic but in my defense, the title specifically states "Who is the best Buffer or Debuffer for your Operator?" not Operators which is actually my main intention, to teach people who to pair with their favorite Operator.
@@LisaraScarletYeah, that’s totally fair. Definitely not within the scope of this particular video, though maybe that could be the topic of a sort of sequel video? Sort of like how others mentioned Aak getting his own buff, so his DPS and CC are actually not terrible.
i think saying for example 50% aspd is a 50% dps boost is dangerous because from my understanding aspd scales with atk interval and thus will scale harder with slower ops.
Great stuff! Thanks!
Those people. Once you want to farm stages quickly, then you will learn the hard way why buffer / debuffer is important
It is "in a simple words" The crit effict that benefits more from the non - flat- number buffers.
" X " Operator have " #X skill " deals for example
300% damage..
a buffer that gives'em a ( % ) amount of attack is
[ batter ] than a " non-percentage number " buff.
I know it, that Heidi is batter that Warfarin in some cases.
i wish that you did mentions her up thayer.
Anyways, Thank you Dreemy ❤️🙏, always enjoys you content,it is soo clean work.
Edit: My tow brain cells found something that you may do a video about it one day, Just because it makes sense to me you may actually agree..
Ok first we have An " attack speed " buff for some opreators skills and then thay're is an "attack interval ".
You can alredy see what am about to say here...
WE HAVE A CRIT BUT IT IS AN " ATTACK SPEED " THIS TIME BABYYY.
I've been watching your vids for a while now, and I was always wondering whats the name of the music/bgm at the start of the video? starting from 0:03.
Its not on description sadly
Oh, its Lungmenbar.
@@LisaraScarlet oh, thanks. The song is very calm and chill i love it.
The only question left is how Skadi Alter buff is used, after any atk%, additive or before? like saying a hit from a 1000 atk operator getting a 50% atk buff + Skadi alter 577 flat atk would be Hit=(1000+577)*1.5=2365, Hit=(1000*1.5)+577= 2077. or even probably be buffed from the external atk% but no any internal atk%
Additive to % ATK buffs.
I am a new in arknights, and wanted to know what few of the mentioned terminologies meant in the arknights universe,
1) Attack Scale Modifier
2) Attack Scale Buffer
3) Multiplicative and Additive.
Would really help.
Attack scale modifier was explained here. Additive and multiplicative are self-explanatory, not sure how I would explain that further. Attack scale buffer was something I made up, because there are operators using attack scale modifiers but no operator can provide an attack scale modifier.
Tysm :D
6:42 While I do agree with this argument, it's not a very good one. If someone actually had the knowledge necessary to spot such things in the first place, they probably wouldn't be watching guides/showcases, and they'd be more likely to watch high difficulty clears using said operators instead. People who watch operator guides/showcases usually just want to be told which operator is better, or at least how an operator compares against others in various cases. A showcase of 4 or more different instances might be better in that case, comparing multiple operators side by side, and with and without (the same) buffs. In that case there's a very braindead way of comparing operators, which is simply comparing how quickly they can do their job. If op #1 clears faster than op #2 without buffs, but op #2 clears faster than op #1 with buffs, then that's a much easier way of telling which is better. Even better if you also compare the same 4 situations against a different type of enemy. Buffs/no buffs, high def/high res enemies, op #1/op #2. 8 situations total. The problem is that a lot of people looking for guides/showcases will get overwhelmed by that much info.
TL;DR buff armies in showcases are misleading because the target audience is usually unable to make inferences from them on that level
As someone who loves using Skadi S2, I can say that having an operator that can give both more survivability and offensive ability to other operators consistently should be illegal. Sure it's not something I can bring in high-end clears but it is something to consider when using operators with low Atk and Def that might take on a lot of heat like Cantabile with her S1 (or S2 if she ends up blocking enemies).
But then again, I think I grew too dependent on it. Hehe.
Don't worry, even though the tier list was all about damage, I also believe that basically just overall, Skadi (Bard) S2 is just way too good that I bring Skadi with S2 on almost any stage.
Yeah I pretty much bring Skalter s2 everywhere. So strong.
Very informative
Exusiai and especially Ash could have been mentioned, as operators that are the best targets for flat attack boosts like Skadi S2/S3.
Not true. For example, even a non-moduled Exusiai would only treat Skalter's S3 as a x1.81 boost which still loses to Warfarin's x1.9. Not to mention, if the enemy is 0 DEF, Aak still wins against any other buffer/debuffer.
But I think I get what you are trying to say. For example, Nightingale only has a base ATK of 420 which means she treats Skadi's S3 as a x2.27 boost even beating Aak. The lower the base ATK of an operator, the more effective they are with flat ATK buffs.
@@LisaraScarlet I get what you are saying, but my main point was, that Exu and Ash are among the most used operators, but also the ones who really need buffs to shine, but they weren't even mentioned in the video about buffers, Skadi was just a good example to mention with them.
Moreover, personally, I value Skadis AOE and more versatile buffs more, than a single target one, but obviously, the latter can be more important in some specific high-risk cases.
Your video was still good and informative in my opinion anyway.
One question though, why Pramanix' 30% resistance reduction wasn't included in the skill comparison slide, and deserved a mention, as one of the very few Res decreasing debuffs?, for example
@@fenrirr22 Because -30% RES is bad. % RES reductions in general is horrible and if you are fighting an enemy with extremely high RES, you are supposed to use Ifrit.
@@fenrirr22 Also, you have to rewatch if you think I missed mentioning Exusiai. She was mentioned near the end as part of the case-by-case operators.
This is a great video overall, but worth noting is that power strike skills do *not* benefit disproportionately from ASPD. The increased SP recovery improves their average DPS proportionally and no more.
The type of offensive recovery skills that benefit disproportionately from ASPD are those with a fixed duration, such as Lappland S2. Even then, it is only their average DPS that benefits disproportionately due to the increase in uptime - the burst DPS at any given moment is still increased proportionally.
Oh, also, something not mentioned in the video is that DPS-backloaded skills that require successive hits such as Carnelian S3 and Kroos S2 do well with ASPD as well. Getting attacks off faster allows them to reach their full DPS sooner, which disproportionately increases their **total damage**.
Ash is also an interesting example, in that her total damage increases proportionally with ASPD, despite being ammo-based, because her fixed stun duration is usually the limiting factor rather than ammo. (Useful for deciding to use Elysium)
Anyway thanks for the great video Dreamy! It's great to have you back ❤️ ❤️
Yea but what else is there to power strike skills? They can only have average DPS. Calculating burst DPS for such skills is gonna produce bloated numbers and can be extremely misleading. I was definitely referring to the average DPS because it is the only thing it has. Also, thanks!
@Dreamy Sorry if I wasn't clear. Average DPS is the right metric for a powerstrike skill. My original comment responds to "Her S1 is offensive recovery, meaning ASPD increase technically improves her DPS in two ways." This is the part that is not true. It implies that Pallas benefits by 2.1x from Aak's buff, plus extra due to SP recovery. There's no extra; faster SP recovery is accounted for in the 2.1x already.
My comments here have gotten kind of verbose in my attempt to be as clear as possible. Please don't take it the wrong way - this is a very minor nitpick! I know you have gotten a lot of mean comments in the past, so I just want to reiterate that I quite like your content and am only chiming in with a correction because I find these kinds of discussions interesting. You can always let me know if it's unwelcome.
This video is just another episode of mr.blood vs drug addict medical rematch
"As a general rule, the higher the self-atk or self-atkspd, the less they synergize with external atk and atkspd buff sources". That's why we buff Exusiai with atk from Warfarin or Skalter, and buff Mlynar and Silverash with Aak s3 - that +50 atkspd is the key.
Since i lack skalter i basically only use aak, warf and hiedi for buffing and shamare/suzuran for debuffing
All I know is that sp is a thing and certain ops give sp passively. I didn't think there was a whole niche thanks for the vid. Now I can make Jaye do bigger dps lol
Agree.. pallas s1 is my mvp at finishing chapter 10 AE, she solo some lane and finish those pesky caster with dmg reduction fast enough (s1lv7)
When dreamy ask which one is best buffer, i yelled any op like saria or wafarin etc. but the answer is aak
Appreciate your video for this but many still want handholding which is sad
I don't see how most high ground op survive Aak S3 with Skadi S2 since most of the 6* at E2Lv90 have around 1700 hp and 150 def wich is not enough, even with skadi's buff. If we take Ash for example, we get : 1689 - (( 500 - ( 169 + 163 )) * 15 ) = - 831 hp.
Yea I forgot that for really really squishy ones, you need that burst heal from either your Medic or heli-dropping Lancet.
@@LisaraScarlet The thing is that most of them are really squishy with a few notable exception, like why is Rosmo so tanky ? As for bringing a healer, in my tests, Aak kills them too fast for a heal and dropping lancet seems tricky to do.
@@magicjavier5507 Yea, I do know that for snipers, Heavyshooters survive with just Skadi's S2. I underestimated the amount of damage Aak does. I do think that the viewer would easily realize it if they need an extra source of defensive buff anyways if their operator got killed. At the very least, a huge part of the problem is already solved by Skadi's S2.
So the 100% is like the base damage and any increase over there will be the increase damage...
very informative and cool, learning new stuff everyday is great
but man reading qiubai made me remember that AK hasnt updated any good stuff for like 1 or 2 month by now?
damn i feel so empty
So if I wanted to buff someone like Platinum, Aak is probably the worst. Outside of probably killing her, his buff would work against her talent. The best ones would be someone like Skadi that gives her straight stats and not Someone like Warfarin who will just add her modifier to Plat's S2?
Aak is still the best. Just because Aak's buff is too powerful. It is indeed a problem if Platinum dies, the next best thing you could do is Warfarin which is still a x1.45 boost. But if you need a longer duration buff/debuff, Suzuran is your next best bet, especially if she is P5.
You included Reed alter's skill but what about Stainless' S1 atk buff? I heard he is quite good. Both his S1 and S2
The problem is how hard Stainless S1 is to use. If you want him to reach Warfarin's levels of potency, you need 2 device to buff one operator, you can already imagine the tile problems there. Next is how you can only do this twice per stage.
@@LisaraScarlet I see. Thank you for the clarification Dreamy. And I'm glad you are back to making AK Operator guide and discussion video like this, Buffer and Debuffer video.
Now Can't wait to see what you have instore for Fire Within The Sand game mode. If u plan to make one that is.
Thank you for this guide
I always have this thought
If i use sniper / caster, i pair them with warfarin cz they already have huge aspd (but lack damage)
And if i use guard or ground ops, i pair them with aak cz they usually have low aspd but big damage
I wonder if HG gonna add some kind of training stage to try stuff like this tho.
It tends to help that ground Ops have higher DEF than ranged Ops, barring some exceptions, so they're better suited to taking Aak buffs anyway.
Comments: Dreamy is dumb
Dreamy: Yeah?
Comments: Ye...
Dreamy: LOGIC! MATH! AND REASONING! GO!
I knew it, I always wanted to raise Pallas for her S1 but keep delaying it 😅
it'sRare for me using Pramanix, but I hope i can use more in upcoming Events
My brain cells got buffed.
Dreamy's words are now my bible.
Hey, always take my words with a pinch of salt, there is NO perfect guide maker. Just look at the updates I made on the pinned comment lol
@@LisaraScarlet Im just kidding lol but your videos are really informative and helpful anyways so thanks for them
Well now I am sad as I don't have aak but well support will be given to him in hard stages then
I can't process this. So if I were to stack warfarin and skadi's buff, would it be worse than aak's buff (Using Pozy as the buffed operator)
2v1?! I mean that's quite unfair to Aak but sure. The boost from Warfarin+Skadi S3 would be x2.4 ever slightly winning against Aak. But here's a suggestion, Pozyomka has high DEF through her archetype, use Skadi S2 then buff her with Aak S3 if you really want to use two operators, that will massively improve her performance compared to Warf+Skadi.
@@LisaraScarlet so this means more atk doesn't necessarily means more dmg?
@@5ynT4x_Error As explained on the video, the more you stack something additively, the more it diminishes. I thought the Surtr sample can be easy to understand? I stacked another ATK on top of her high ATK and caused so much diminished returns. You are basically doing the same thing by using 2 ATK buffers.
@@LisaraScarlet ahh i see
Dreamy: For Chen s3, which buff is the best...?
Me who has failed to answer previous questions: Warfarin! This time Warfarin for sure right?
Dreamy: Nope, it's Aak!
Me: *Confusing screaming noises*
She got me the first half ngl
LMAO
Is there place to get info bout multiplier buff for each operator?
If you mean the REAL dps boost given by a buffer to an operator's skill, there's none. Which is why I am teaching in this video how to calculate it.
@@LisaraScarlet thanks, i already understand the concept about how to maximize the output dmg, but some of debuff like cold/freeze, fragile, etc didn't explain the exact number
In summary, this is Aak analysis part 2
Just jk, but I'm happy nevertheless, I love using Aak with Carnelian for even stupid shit like killing bosses, or adding Skalter s2 on Rosmontis for some nasty S3 quick shredding
Another combo I love using with him is with Monst3r S3 to deal with bosses like patriot phase 1 without blocking or mines
Love my Boi
what is the song on 6:05?
Keep the torch, pallas theme
@@Hindshell5438 thank you!
I have a question, the fragile effect of Shamare works in Doll range or only in Shamare range?
I think you meant weakening. It only works on Shamare's range.
@@LisaraScarlet thanks, about the weakening of Pramanix is 30 - 33%, not 40%
@@otakuskbg Woops! Thanks for pointing it out!
What happen if I put 2 weakening on an enemy? Multiply stack them or ignore?
The reason why I added tags such as weakening because you cannot stack named buffs and debuffs.
So, I like the video, but there's a couple of issues I find with it, the first being that it assumes the viewer already understands certain bits of information. Understanding what operators do can be fixed with a trip to Aceship easily enough (also, anyone who disagrees with your Qiubai and Suzuan stance clearly has no idea what the former does), but the main issue lies in some calculations. For example, it took me a few minutes to understand where you were getting 520 and 430 in your Surtr/Warfarin example, till I realized that the wording for both's skills says ATK+% (so for example ATK+100% is calculated as x2 or 200% of her atk). You kind of explain this shortly after with Pallas' sk1 multiplier, but it was still a point at the video where I was utterly confused.
There's also the part about Ifrit's sk3 reducing ARTs RES by 30, but somehow reducing it to 5.6, which is a complete mystery to me. I believe you have an old video explaining certain wording in regards to atk modifiers, however I've no idea if there's something detailing DEF and RES calculations. Far as I'm aware, there's always a base amount of DEF an enemy mob will have, but I didn't know that pertained to RES as well. You might want to link to that video or explain how certain calculations work, otherwise, it'll confuse people.
The 2nd issue I have is the tier list, which by-and-large is 90% taboo when it comes to AK. It's sorted by potency and ease-of-use, yes, however the former is hard to understand due to expecting the viewer to have an existing understanding of such calculations, and the latter is extremely subjective, though it could be that the format is too simplistic (something like an X and Y graph, that thing where you have a big cross in the center and place icons along it, would have worked out better in that regard). Reason I think this is because, based on your examples, while Aak is more or less the best buffer in the game for most situations, to me, the fact that you need to get over the damage he does to the one he's buffing makes him harder to use compared to Warfarin, who you simply drop down and press a button. There's also Shamare's sk2 which, again, to me, is probably the simplest debuff in the game to use since she could be on the opposite side of the map and all you need to do is know where to place her doll.
All of that said, the main two messages of the video, buffs/debuffs stack multiplicatively, thus adding more differing effects result in higher damage, and knowing which type of buff/debuffs to apply for specific situations, still get through well enough, at least to me. Probably could use a follow-up video addressing my two issues with it, but otherwise, it's fine.
1. Probably the reason why I don't tend to fully explain some parts of the video is that it will just overload the viewer with information. Example, getting the number "520" on the Surtr example. I actually know myself that I didn't explain that completely, viewers would not know what "Surtr Base" would stand for which is 100. After all, the format was in percentages. The issue is, if I explain every tidbit, it will end up being a multi-part video where each could possibly reach 15mins duration each.
2. The Ifrit part had a slight mistake but still, to explain how it works is: You simply apply the flat RES reduction first before % RES reduction. But since Surtr's flat RES reduction would actually apply after Ifrit's debuffs, it is possible to get 50 total RES to 0 for Surtr.
3. Same as the problem with #1, if I explain everything thoroughly, it will end up being a multi-part video.
One concern I have is that, not many players have such an attention span for educational videos like these so not only I have to simplify a lot, I also have to shorten the script a lot.
@@LisaraScarlet Fair enough. Most people probably wouldn't even be able to point out what I did. Makes me wonder if a follow-up video would even help at that point.
Still, if simplifying the video is the goal, might I suggest sectioning it off into chapters (if you have that option)? I think this video can be broken down into: Intro, How ATK scaling works, Which buffer to use (the Aak examples), T&A, and outro, just so people have an easier time hopping around the vid.
@@oxdaman1 That's kinda hard since the sections mostly starts with me rambling and then start teaching about stuff. I can still try though.
Why does suzuran's skill buff qiubai's dps more than 1.4x?
Because Qiubai gets an extra attack scale damage when hitting enemies that are bound or slowed.
Imo warf buff is best. Its easy to use and can be used on pretty much everyone not like aak with his 500*15 phys damage
Also she's my only atk buffer lol 💀
Well, best is subjective which is the point of this video. Also, if it's simply ease of use, I don't think any other operator beats Skadi (Bard).
Whats the difference between arts amplifier and arts fragility?
I don't think that arts fragility stacks with other fragility debuffs while arts amplifier is separate.
They are seperate multipliers. Arts amplifier like the other guy has said is unique therefore will stack multiplicatively with anything while Arts Fragility is a named debuff therefore will not stack with other Arts Fragility.
@@LisaraScarlet Oh i get it now, ty
It's been a long time tho, but ig i should M3 my Aak rn
Best buff for GG S3(30s) is Skalter S3 (20s) or Sora S2 (30s)?
And i think GG with Aak buff(speed) is great but yeah, Friendly Fire 😅
Aak is so strong that he would still be the best for GG but yes, you need to consider the fact that it will take more operators to prevent GG from dying from the friendly fire so might as well just use Skadi or Sora for slot efficiency.
@@LisaraScarlet I don't really understand your calculations, so I calculated it myself, is this correct?
Surtr DPS
Base ATK : 772
S3 (Normal) : 3.319,6
S3 (Warfarin) : 4.014,4
S3 (Saileach) : 4.314,48
@@akhmadjunaidi8113 You didn't exactly calculated the DPS but rather you calculated for damage per hit. Just a typo at Saileach, that should be 4315.48. But yea this is still a good way to see the diminishing returns of stacking too much ATK buffs.
@@LisaraScarlet Do Suzuran S3 and Saria S3 stack up? (55+46=101% Art damage Taken)
@@akhmadjunaidi8113 They stack but multiplicatively so its 1.55*1.46 = x2.263
Best Buffer for Nearl Radiant Knight? S2 and S3.
Aak is typically the best as long as they can survive the friendly fire. NTR knight should be tanky enough.
If only pramanix can freeze, she will be perfect :(
can aak s3 and pallas s3 atk buffs stack with surtr?
Yes, but Pallas S3 would barely make an impact. While Aak's still quite potent due to the ATKSPD.
I'm glad there is another Dreamy Video
I'm trying to understand it as this
Atk buff is like addition in math
While scale modifier is like multiplication?
There are additive buffs like ATK% and ATKSPD. The best way to get the highest damage output is to stack DIFFERENT types of buffs/debuffs instead of just stacking something like ATK over and over. Also, you gotta consider what the operator innately brings, for example, you wouldn't want more ATK on an operator that already has a massive ATK like Surtr. These are all explained in the video, if you didn't fully grasp the video, try rewatching a couple of times or review it slowly.
To generalize, it's (base_ATK * (1 + ATK_buff)) * ATK_scale
So if an operator has 500 base ATK, a +20% ATK buff, and a 1.5x ATK scale, it would be:
(500 * (1 + 0.2)) * 1.5
600 * 1.5
900 damage before DEF/RES/amplification/reduction
Hmm one thing to confirm
so, both (+20% Atk) and (change atk to 120%) are the same category?
@@elesissieghart No. +20% ATK is added to ATK buffs. Change ATK to 120% is an ATK scale modifier which is a direct x1.2 boost.
ah yes, xiexie
Now I've reached the understanding of
Add different types of buffs for best results and consider the innate or op's skills
so the same time of buff doesn't stack, causing diminished returns.
One last thing, not practically important, though
it's the calculation priority
is it always this way?
base_ATK * (1 + ATK_buff)) * ATK_scale
Skalter s2 will always be my favourite. Aak will always be my least favourite.
I'd just put red skadi, shamare, and warfarin then done. Limited braincell TM
If it works, it works, right?
I fcking love math
oh god the meth, my brain aaaaaaahhh
Didn't you hurt Pallas' dps by a lot by making her block skullshatterer? 130% multiplier is nothing to scoff at.
Yea, I only realized it after someone reminded me about Pallas' trait which I had forgotten. I did make an edit on my pinned comment about it. Lappdumb momento.
Oh noo where's Stainless? :(
I was actually considering adding him but I simply stopped at 50% ATK buffers.
Wait, it's all Aak?
*Reloads* "Always have been."
I when stuck: yeah, just surtr it. If it doesn't enough add it with ntr knight, why bother with buffer?
Its skalter
Its skalter
and its skalter
I love pallas
if your operator isn't good enough for aak buff your operator isn't good enough
Aak: Adios.
I don't understand a thing. Ugh head hurts.
Okay, so friendly fire your Operators.
The only thing is that I need to get Aak. 😂