your videos have become the first thing I watch every morning. I barely even play anymore, it's just therapeutic to hear you talk passionately about the game
I feel barricade is too important for Titans, not just for their playstyle loop and team play but especially in this poke meta to make space, so I feel anything less than 8 resil is cope. That said, on Stasis/Strand with the schmoovement they have, it deffo makes sense to run mobility. Thanks for showing that high mobility Titan is a viable playstyle.
This sandbox has really losened the meta. I think speed is back on the menu due to cooldowns on abilities being longer. You'll get more utility out of neutral benefits.
I can’t tell u have much materials I have spent making cammy builds! I get so excited jump in to play I get farmed and quickly realize I’m not cammy, you make everything look awesome. Love your videos!
i remember back in year 1 i ran a max mobility stat titan with either both mida weapons or rat king, then rushing people to invis shoulder charge them. easily the most fun i had with a build back then
I know cauldron is cauldron, But something I noticed a lot in the gameplay is that on the 10 mobility helio you actually use the sidearm a lot less. Because you can move so fast with it, it lets you maneuver into your ranges where you can use the most effective part of your kit at all times. Whether that means getting close enough to use Chappy or a melee, or getting to cover, or maneuvering to barricade, etc. With the 5 mobility situation, you plant a lot more and actually use the sidearm. When you were beaming with the sidearm, almost nothing ever hit you. You'd occasionally reflexively go to cover before realizing you still had 180+ health.
I feel mobility is massively underrated in general. I run 8 mobility on my warlock and noticably win more gunfights over an entire play session than being on 2 or 3 mobility.
It IS massively underrated, most don't realize what its actually providing for a benefit to them and think it should be buffed. Most are also Hunters who think they should never ever ever be nerfed and only ever buffed without thinking of balance.
@@NuclearRizzicist As a PvE Hunter, I do think Mobility needs a buff, but just for PvE. It's fine in PvP, but it's really worthless in PvE aside from extra jump height and dodge cooldown. As for how that buff could be carried out without disrupting PvP massively, I'm unsure, but it'd be nice to see more use than just being a dump stat.
Blink warlock with high mobility is very fun to play with (genuinely the most fun I've had in PvP), I used to run 10 mobility but I had to sacrifice too much of my resilience. I've recently started coming back to the idea due to the last patch.
I used to run tier 9 mobility tier 10 strength with Mida and matador back in the day with dunes. Or I’d run last word shotty, chaperone ikelos, same build though and let me tell you guys. On console having mobility in gunfights is really important, that little extra strafe speed can really make a difference. Now I run around tier 4 mobility with Lorelei and consecration with incendiary nades and big chain ignitions with Monte Carlo and igneous or last word and summoner
One of my favorite high mobility Titan builds is my Icefall Mantle build. I pair it with a Stay Frosty because it is stasis (which benefits from the Icefall x4 Stasis surge and offers a +2 buff to Mobility because it is a lightweight). It also has Moving Target. So 9 Mobility + Moving Target makes for a fun combo. It’s enough to break aim assist against controllers. I run it on Sunbreaker for the healing nade and Consecration (I also don’t own Beyond Light for Behemoth, rip).
Cammy’s video has got me reconsidering the Subclass pairing though. Maybe it would be better with Strand? Grapple nade would give increased mobility while the overshield is up, and the melee might add extra lethality/more mobility. Can’t use Icefall and Consecration together, after all.
Speed boots with lightweight is literally as fast as arc Speed Booster. If you wanted to play this cammy loadout with dunes it would be pretty good, better aggro potential with the chaining damage too. Just wouldnt have OEM for heals
Exactly. Being able to stay low to the ground, getting those forward thrusting jumps with high Mob feels incredible on Titan with Dunemarchers, especially Striker.. unless they've nerfed it, by now.
I feel like the lower mobility will be more effective for mid level skill players like myself initially, but the 10 mobility build looks like Rock Lee just took off the weights.
I’ve been running 70 mobility on my warlock for years. Currently, I can still run 70 resil, 100 Recov, 80 disc and 80 int on solar. Only 20 strength but I snap skate so that’s all good.
really fun build idea, i fooled around with it in supremacy and it plays very well. I was using a 3 mobility version of it with 10 res/recov. I felt pretty mobile with that set up
Heart of Inmost Light (HoIL) *could* be a good pick on Berserker. If you play with a Widow’s Silk hunter or run The Navigator, you can abuse grapple tangles to constantly refresh x2 melee and barricade empowerment. Giving up OeM is a hard sell though; it perfectly compliments that aggressive playstyle, and it looked like it came in clutch quite a bit.
I used to play Striker Titan with Dunemarchers and high mobility felt phenomenal. I never understood why people said no Mob on Titan.. I mean, I sort of get it but if you know how to stay low to the ground, you can still use it to your advantage _very_ well. I think it's strafe jump that worked beautifully with it.
I run 80 mobility on my dawn blade warlock. I tried it as a goof a few months ago but i just love it now. You can also get speed comparable to icarus skate, with just with burst glide & an icarus dash on high mobility.
I’ve been running 100 mobility on my main titan crucible build since I started d2 and it makes every other build feel awful, I love the fluid strafe speed and jumping
I run 100 mobility on my PK builds for Titan actually, one stasis and one solar. Stasis is at 75 Mobility then add on PKs and my Elemental Capacitor + Moving Target Shayura’s. Solar is is only at 45 mob but I run it with double mida. Moving Target + Tap the Trigger on the smg. With these setups, barring any specials/abilities/teamshot, I can beat any auto/sidearm/smg user 90% of the time
I kind of feel like the 10 Mobility setup was slightly better (in this very small sample). You've got a setup with melee dodge and grapple that's focused on movement, and the high mobility allows you to really play into that strength.
I've been running strand titan with armamentarium to be able play like a hunter with barricade. With that sidearm I can play stupid agressive and it's loads of fun
I found I had a heal clip/kill clip roll stashed away, busted it out this weekend and put about 250 kills in trials alone. Had a blast pairing max mobility + stompees + lightweight sidearm
On controller, the mobility strafing gets caught by ret dragging, so 60/70 mob is probably the best to save on stats, mnk you want 100 and moving targes
I feel slow if I run anything under 5 on my Warlock. The way i got my Warlock I can go from 3M, 10R, 10R, 10D to 10M, 7R, 10M, 10D I like having high mobility on my Warlock. I don't have a setup I like on my Hunter and Titan
I quite enjoy 5/6-ish Mobility on my Titan, Warlock in PVP only problem for me? I haven't MW'd a ton of Armour across Warlock & Titan. So I end up having to lose Recovery, Resilience or Discipline & I just can't do it haha.
Is there a lightweight sidearm with Ecap + Moving Target? I'm debating going HARD into strafe speed on Stasis Hunter specifically and seeing how effective this is. I imagine there must be some sort of cap to strafe speed. EDIT: It appears the ONLY Ecap Lightweight sidearm is the Seventh Seraph one, and it doesn't have Moving Target or even Killing Wind. Pain.
Sprayquza freaking supremacy cammy you got one week before you miss peak fiction I watched you play freaking fantasy star online I need to see you cook a lobby with unlimited uptime time on will given form perk
your videos have become the first thing I watch every morning. I barely even play anymore, it's just therapeutic to hear you talk passionately about the game
We get it man.
Living vicariously via Cam.
Bros in love
A bit sad Ngl
How true! Same man...
Years ago, before they tied barricades to resilience, I used to focus my titan stats to 100 mobility and 100 resilience. A fast titan is crazy fun.
7:00 The game sense and flow here is motivational, man.
I feel barricade is too important for Titans, not just for their playstyle loop and team play but especially in this poke meta to make space, so I feel anything less than 8 resil is cope. That said, on Stasis/Strand with the schmoovement they have, it deffo makes sense to run mobility. Thanks for showing that high mobility Titan is a viable playstyle.
This sandbox has really losened the meta. I think speed is back on the menu due to cooldowns on abilities being longer. You'll get more utility out of neutral benefits.
A strand titan with chaperone... Cammy is turning into DFP.
Whenever Cammy looks as though he's falling off the map. "Maybe?" Kombucha woman meme.
His endless vale vids always have me scared LOL
9:11
Jesus Christ, those stat splits are insane.
I can’t tell u have much materials I have spent making cammy builds! I get so excited jump in to play I get farmed and quickly realize I’m not cammy, you make everything look awesome. Love your videos!
i remember back in year 1 i ran a max mobility stat titan with either both mida weapons or rat king, then rushing people to invis shoulder charge them. easily the most fun i had with a build back then
I know cauldron is cauldron, But something I noticed a lot in the gameplay is that on the 10 mobility helio you actually use the sidearm a lot less. Because you can move so fast with it, it lets you maneuver into your ranges where you can use the most effective part of your kit at all times. Whether that means getting close enough to use Chappy or a melee, or getting to cover, or maneuvering to barricade, etc. With the 5 mobility situation, you plant a lot more and actually use the sidearm.
When you were beaming with the sidearm, almost nothing ever hit you. You'd occasionally reflexively go to cover before realizing you still had 180+ health.
I feel mobility is massively underrated in general. I run 8 mobility on my warlock and noticably win more gunfights over an entire play session than being on 2 or 3 mobility.
Transverse steps as well that’s a fast ass warlock
It IS massively underrated, most don't realize what its actually providing for a benefit to them and think it should be buffed.
Most are also Hunters who think they should never ever ever be nerfed and only ever buffed without thinking of balance.
@@NuclearRizzicist As a PvE Hunter, I do think Mobility needs a buff, but just for PvE. It's fine in PvP, but it's really worthless in PvE aside from extra jump height and dodge cooldown. As for how that buff could be carried out without disrupting PvP massively, I'm unsure, but it'd be nice to see more use than just being a dump stat.
Blink warlock with high mobility is very fun to play with (genuinely the most fun I've had in PvP), I used to run 10 mobility but I had to sacrifice too much of my resilience. I've recently started coming back to the idea due to the last patch.
I used to run tier 9 mobility tier 10 strength with Mida and matador back in the day with dunes. Or I’d run last word shotty, chaperone ikelos, same build though and let me tell you guys. On console having mobility in gunfights is really important, that little extra strafe speed can really make a difference. Now I run around tier 4 mobility with Lorelei and consecration with incendiary nades and big chain ignitions with Monte Carlo and igneous or last word and summoner
One of my favorite high mobility Titan builds is my Icefall Mantle build.
I pair it with a Stay Frosty because it is stasis (which benefits from the Icefall x4 Stasis surge and offers a +2 buff to Mobility because it is a lightweight). It also has Moving Target.
So 9 Mobility + Moving Target makes for a fun combo. It’s enough to break aim assist against controllers.
I run it on Sunbreaker for the healing nade and Consecration (I also don’t own Beyond Light for Behemoth, rip).
Cammy’s video has got me reconsidering the Subclass pairing though. Maybe it would be better with Strand?
Grapple nade would give increased mobility while the overshield is up, and the melee might add extra lethality/more mobility.
Can’t use Icefall and Consecration together, after all.
Chappy is heavy weapon in disguise.
DUDE U HAVE NO IDEA HOW LONG IVE BEEN WAITING FOR YALL TO MAKE A VID PROVING MOBIL ON TITAN IS GOOD. Praise the lord fr fr
This man's a menace, his theory crafting is diabolical
It doesn't even matter what the video is on, I just wanna know what you're cookin. It's relaxed and very informative without being puffed with fluff.
100 mobility w/ dunemarchers. The speed/strafing/jump heights are addicting
Speed boots with lightweight is literally as fast as arc Speed Booster. If you wanted to play this cammy loadout with dunes it would be pretty good, better aggro potential with the chaining damage too. Just wouldnt have OEM for heals
Exactly. Being able to stay low to the ground, getting those forward thrusting jumps with high Mob feels incredible on Titan with Dunemarchers, especially Striker.. unless they've nerfed it, by now.
Yess heal clip precision is key
One of your opponents was named Grass, Kell of Gamers LOL.
just realized how disgusting cam’s build is strand titan for mobility kit + woven chain mail, one eye for overshield and heal clip for x2 cure ☠️
I feel like the lower mobility will be more effective for mid level skill players like myself initially, but the 10 mobility build looks like Rock Lee just took off the weights.
I’ve been running 70 mobility on my warlock for years. Currently, I can still run 70 resil, 100 Recov, 80 disc and 80 int on solar.
Only 20 strength but I snap skate so that’s all good.
really fun build idea, i fooled around with it in supremacy and it plays very well. I was using a 3 mobility version of it with 10 res/recov. I felt pretty mobile with that set up
Heart of Inmost Light (HoIL) *could* be a good pick on Berserker. If you play with a Widow’s Silk hunter or run The Navigator, you can abuse grapple tangles to constantly refresh x2 melee and barricade empowerment. Giving up OeM is a hard sell though; it perfectly compliments that aggressive playstyle, and it looked like it came in clutch quite a bit.
I used to play Striker Titan with Dunemarchers and high mobility felt phenomenal. I never understood why people said no Mob on Titan.. I mean, I sort of get it but if you know how to stay low to the ground, you can still use it to your advantage _very_ well. I think it's strafe jump that worked beautifully with it.
8:59 from that range!? Even with roadborn, that's mind boggling.
Helio has become my go to sidearm. I have the same roll and it's great for back to back fights. Heal clip saved my ass so many times.
I run 80 mobility on my dawn blade warlock. I tried it as a goof a few months ago but i just love it now.
You can also get speed comparable to icarus skate, with just with burst glide & an icarus dash on high mobility.
I’ve been running 100 mobility on my main titan crucible build since I started d2 and it makes every other build feel awful, I love the fluid strafe speed and jumping
I run 100 mobility on my PK builds for Titan actually, one stasis and one solar. Stasis is at 75 Mobility then add on PKs and my Elemental Capacitor + Moving Target Shayura’s. Solar is is only at 45 mob but I run it with double mida. Moving Target + Tap the Trigger on the smg. With these setups, barring any specials/abilities/teamshot, I can beat any auto/sidearm/smg user 90% of the time
I kind of feel like the 10 Mobility setup was slightly better (in this very small sample). You've got a setup with melee dodge and grapple that's focused on movement, and the high mobility allows you to really play into that strength.
10:10…that was smooth😅
8:58 what the actual fuck was that third chappy shot 💀💀💀
I thought it couldn’t hit like that anymore
I usually play at a 22 mobility to keep at 90s for Resil, recov and discipline. I'm a sidearm fan so that extra info on Helio is appreciated.
I use 70 mobility to bolt away from impending death, my build is mostly medium/long range so kiting is definitely a necessity.
1. Fast Titan scary
2. You make Chap seem busted (which I don’t think it is compared to what it used to be)
3. Your aim is wild
4. I suck.
I’ve been running 70 mobility on my titan. I know that seems high for a titan but I’m also on controller.
How does mobility affect controller players?
@@mwkhalysit doesn’t lol he’s tripping. If u are high mobility u can break the aim assist for controller players tho
@@mwkhalys i think he says he's on controller cause the reticle friction helps mitigate the speed of his strafe and keep his accuracy up
I find a higher mobility to help me with peek shooting on controller. For me it’s more of a personal preference.
I've been running strand titan with armamentarium to be able play like a hunter with barricade. With that sidearm I can play stupid agressive and it's loads of fun
I use 100 mobility on every character just can’t handle the low strafe speeds and feeling like I’m stuck in mud without it now:
I’m tempted to put on a weapon with Attrition Orbs and be a total stat junkie with Font mods. I kinda just want tier 10 everything.
I’ve had a god roll helio since the beginning of this season, and it’s been collecting dust in my vault. Might have to try it out
I found I had a heal clip/kill clip roll stashed away, busted it out this weekend and put about 250 kills in trials alone. Had a blast pairing max mobility + stompees + lightweight sidearm
You know titan exotics are bad when oem makes a comeback
That 3 man at 8:55 was stupid😂
That final chaperone shot was crazy
Remember tho when cammy says use this and do that, you are probably an average dude like me and can't do it and just enjoy watching the gameplay
On controller, the mobility strafing gets caught by ret dragging, so 60/70 mob is probably the best to save on stats, mnk you want 100 and moving targes
What do you mean for controller?
60 mobility since forever. I will never go below. Also OEM for ever. 😊
You play this class so well. Just wow...
Something something Khepri's horn w strand something something .14ttk
(I run 3 mobility)
What am I even watching 😮😮 this is incredible lol. I aspire to play like this.
I feel slow if I run anything under 5 on my Warlock. The way i got my Warlock I can go from 3M, 10R, 10R, 10D to 10M, 7R, 10M, 10D
I like having high mobility on my Warlock. I don't have a setup I like on my Hunter and Titan
If you’re bored can you make a touch of malice build montage?
I still can't play titan without the skating.
It hurts my soul.
6:34 is a perfect example of why Overshields are a problem in this game. OS should never have been a thing.
Should mobility be changed/buff to reduce aim assist on your character? No changes unless you hit above 80?
I played against you with this build. Yeah it was scary
I quite enjoy 5/6-ish Mobility on my Titan, Warlock in PVP only problem for me? I haven't MW'd a ton of Armour across Warlock & Titan. So I end up having to lose Recovery, Resilience or Discipline & I just can't do it haha.
I run 70 on Warlock and titan. It sounds crazy but after I got used on the strafe and jump advantages I can’t go back.
Been lovin the Helio
Sweet Titan gameplay but those chaperone shots were nice af
I run a athrethes embrace build with vwing and helio
Many thanks!
they need to remove that, side arms shouldnt strafe more than all weapons
We’ve matched before. Together our team shots filled my pants. But then you started matching against me and destroyed my soul. 😂
I've been running low recovery with crest. Titan Wall then back to full health..
I run 7 mob on all three, w lightweight on hunter and tsteps on wlok. Feel like titans are prty fast esp w strafe glide.
I run 10 mob on warlock and it does feel nice, but awful with blink. if i run blink i use 3 mob max and strafe speed goes out the window, sadly
Is there a lightweight sidearm with Ecap + Moving Target? I'm debating going HARD into strafe speed on Stasis Hunter specifically and seeing how effective this is. I imagine there must be some sort of cap to strafe speed.
EDIT: It appears the ONLY Ecap Lightweight sidearm is the Seventh Seraph one, and it doesn't have Moving Target or even Killing Wind. Pain.
Why hipfire mod on one and Icarus on the other? Interested in the reason for the difference. Thanks for the insights!!
GGS vid cam?
You like PI over KC?
How much mobility do you need to break controller adhesion?
Sprayquza freaking supremacy cammy you got one week before you miss peak fiction I watched you play freaking fantasy star online I need to see you cook a lobby with unlimited uptime time on will given form perk
8:56 thats illegal
How do you have ur radar sometimes solid black ?
What’s the best farm for this weapon?
People need to stop crouch spamming in every gun fight
Great vid
Rat King + OEM?
NICE, NICE, NICE Great Job
8:58 bro..
Anybody know how he got double perks to roll on Helio?
Master lost sectors
@@davp7914 Thanks 👍
how are you at "10 mobility". you just mean 5 mobility and using a sidearm not an smg?
Lightweight frames give +20 mobility
I'm aware. in what world is that 10 mob like on screen@@alexandreperez5709
Hype
Crazyyy 😮
oooo orba
Let’s see when MultiMach returns🦾