hello ilikecheese, can we get a list of the mods you used? edit: i am the most foolish viewer in existence due to the fact that i oversaw the mod list at the beginning of the video edit 2: for anyone wondering, the list is: - traveling merchant sells more items - better respawn - not consumable boss items - nurse shop - full hp respawn - fargos loot bonus - consistent reforging - tokens - the shop market - platform helper - extra accessory slots - loot bags - faster ui - alchemist npc - craftable accessories - plentiful ores - multiple lures - unlimited buff slots - expanded inventory - reduced grinding - quality of life - fargos mutant mod - some other token mod (he doesn't know, it's in chinese) - reduced grinding (he put this twice) - what is this mod - boss checklist - recipe browser - wood stash - faster base run speed - 1000% build speed
missing reduced mining, the mod that increases ore drops (this is why reduced grinding is there twice im guessing) Edit: also the mod that is in chinese is Point Shop, it shows up as regular in the workshop but in chinese in the downloaded mod list
Ok I actually love the instant respawn mod, not because of the instant respawn, but because of the pure comedy that is dying to a trap and just instantly being back at spawn. you dont even get to hear the explosion it just happens
my favorite part is that most of the mods are like standard justifiable mods that would only be broken when used in tandem with everything else, and then there is just like, infinite accescories and instamine everything
love how he pointed out "you can click this button and get a grid of all the items you can craft to easily find the item you want to make" like that isn't a vanilla thing
@@mimikyubewould be sick it’s just tedious to have chest after chest filled with them would be nice to unlock them once you get them use them up and be able to switch on the go
as a calamity player, this has really been eye opening. i now realize i wasn’t using enough QoL mods. to still make it hard (fun) i’ve decided to cut off a finger for every extra mod i use.
everyone knows terraria's core gameplay is just a series of boss fights, great that we can finally skip all that boring filler content like "exploring" or "having fun"
The instant respawn certainly is a quality of life. I think its way funnier when he stands at spawn and has to process what just happened instead of being able to see what happened and learn from it
No. You get the same experience regardless. The boss or enemy just immediately disappears and then you’re stuck sitting there for 30 seconds as artificial difficulty. That was a pretty exaggerated thing in the vid.
The instant respawn would also completely shatter the balance of boss fights. Most of them literally wouldn’t be capable of despawning if you were close to your spawn point.
In his defense, the instahouses are gimmicky and unwieldy. Source: My friend who struggled to build anything greater than a rickety shack using instahouses, then proceeded to stack said shack as high as space.
@@void_builder8502 I know, right?? once you've done like 10 to 15 full playthroughs, all the little things about progression can get really stale, and you're just like, "LET ME FUCKING MOVE ON AND STOP PUTTING FUCKING MAGIC MIRROR AND MACE IN EVERY GOD DAMN GOLD CHEST"
@@warmwater9509 I think it's satire about how people who consistently rely on mods like these forget what is and isn't base game features, reducing their opinion of the game even further below what it was before they started using the QOL mods. Especially relevant as it was noted the only reason Magic Storage wasn't in the run was because it was between updates, which means they then have to use the base-game crafting rather than just looking for the item's name.
@@mrossknenormal terraria speed is pretty bad so i add magic storage and the thing where you can craft unlimited buffs, and reduced grinding and luiafk ( the old one not the loot tokens one).
As someone who has never played Terraria, I had no idea which things were vanilla and which were modded in until you explicitly mentioned them. looks like a cool game. Mining speed seems a bit middling, would prefer faster.
mining speed depends on the mining tool (in this case a pickaxe, you can also get a drill later on if you prefer that, but it does the exact same thing.) rather than the player.
Hey! Thank you for using my mod (better respawn). Unlike how it's shown here, it's highly configurable for balancing, utility and fun. I also updated it recently, so it may look different. Edit: my mod also includes multiple full hp respawn options.
@@DoctorBones1 well, it is both server and client with separated configs, and it worked properly when I used it with my friends. It used to have a small glitch which caused the recently respawned player to look jumbled to others. I tried to solve it but don't know if my solution works yet. Edit: it's fixed.
@@terraria_ranger4887 wish they did more stuff w the Abyss rather than just.. get the funny stone. At least Infernum fixed it but, you know, it's Infernum lol
I mean, the blocks from the labs are pretty and building is fun, the weapons are cool and I love upgrading my weapons, I feel like I'm getting stronger legitimately, the hunt for music box is fun too
@@mecvo4404Yeah I agree, calamity still has that sense of exploration and progression, it’s just not identical to vanilla. Weapons can take a lot of different varying materials from bosses and other sources to make, and some accessories require grinding too, like Asgard’s valor. It’s not just a boss rush lol.
The only quality of life mod I use is one that makes trees break when you break the bottom. It’s just a small change that really makes the game better!
I also like that modded item, lucky horseshoe, you can't always get it but it lets you avoid fall damage before hardmode. Useful for early sky isle exploration, incredible item.
I think that a lot of QoL mods negatively effect multiplayer far more than they effect singleplayer. I occasionally play tModLoader with a few friends, and we each coordinate which classes we're aiming for. One of my favorite parts of playing multiplayer is randomly finding something to give to someone that needs it more than I do, and if they found something they would give to me in return, that's just a bonus. But when a mod just gives you an NPC that you can buy those accessories from, it almost completely takes that away. I've played with friends while using that mod, and I sorely missed the whole "yo I found something you might want" part of the game.
Counter point: Just get a mod that allows you to craft them instead, or focus that feeling on the enemy/boss drops instead, you still get the "hey, I have/got something for you" experience Source: Far, far too many calamity/thorium/fargo's/aequus/shadows/spirit/etc runs with friends.
also instant hellavators and instant houses and platforms etc take the fun away, every calamity playthrough has the alchemist, instant hellevators and instant houses installed, i played fargos masochist mode and i instantly got platinum armor fledgling wings and also knockoff hermes boots and cloud in a bottle, what? thats like all the prehardmode mobility giveh to me in a second
@@barritoothy I don't want to have to build 100+ houses for every damn NPC. I will build something sick for me, but I can only deal with building so much.
@@fabio5286that is absolutely great, and tbh they have not see the hellish side if journey mode (journey master ftw/gfb, almost every mob on tier will deal lethal contact damage)
I play on journey mode with the enemies difficulty on expert Id love to play pn expert mode nornally but i despise the expanding corruptipn mechanic Genuenly the only part pf the gane i dislike
I think the biggest problem is finding some people who are willing to play a world, not rush through every boss, maybe wanna build some cool stuff and are ready to farm a bit for something just for the fun of it because after a few thousand hours the game actually starts to get a bit boring just like that, the bosses become more fun and it´s just preparing for each boss until the end
This is true when you rush a world it ends up being boring early hardmode as you dont have anything that you made prehardmode some of the most fun moments in multiplayer is just messing around with random gimmick items
I've been playing the game as if the objective is to build and defend a civilization all while containing the spread of corruption. Terraria is really fun if you take it slow
i’m currently doing a playthrough like that right now after being frustrated of 200 hours’ worth of my friends rushing me through the game a million times…let me enjoy the game the way it was designed!!!
i think the key aspect to qol mods like fargo's or whatever is the aspect of "abusing" it for example, infinite potions are incredibly easy to get if you intentionally stockpile them to reach the quota, however if you're just saving them naturally and using them when needed, it's basically impossible same with the insta items, maybe you dislike building houses? insta-house is there for that. however, do you like making the hellevator? theres the insta-hellevator, but you can just opt to NOT use it. these things are completely customizable as well so you can upscale it or downscale it as much of you want key of it all at the end of the day is if you're having fun then there's no issue
My rule of thumb is that if it gives a combat advantage, it's a no-go. If it just saves time, I'll use it. I just don't care about grinding for the same exact things for hours on end for the 30th time on the 30th playthrough and I don't think there's anything wrong with that.
yeah like the instant respawn and the banners being crafted into things is a must have since im not trying to grind for another 2000 hours but that speed mod definitely went over the line
@@tkienjoyer I just very easily get caught up worrying about time so when I have to grind something mundane, that I've likely already gotten in a vanilla playthrough, I don't feel bad about using mods to get it. It just feels like a waste of time otherwise. My favorite part of the game is the boss fights anyway, so I usually try to skip to that, within reason.
@@tkienjoyer Thats basically what I do lol, sometimes I cant get an item even with mods so I just cheat it in as long as it's something I could've just gotten with luck and time. I do like to try and get the experience of certain grinds to some degree still so I refrain from using cheatsheet 99% of the time.
So helpful that instead of having separate buttons for everything on youtube, they combined them into the smash subscribe like video game content upvote button, i was real tired of needing to hit everything separately.
One of my favorite things to do in Calamity now is large building projects in between major boss fights. Terraria is part sandbox game after all, I think it would be a shame to let all of the crazy new calamity building blocks to go to waste. I’ve built 5 cities over the course of my playthrough so far.
I've been getting into building in terraria recently, my only issue is that I straight up have no idea what kind of things to build lol, I'm not a very creative person generally but its a nice change of pace to try stuff with building
YES! My favourite part of every playthrough is to try and make every world feel unique: cities, lore, bases, theming - all that stuff. I love creating huge biome-themed projects in remote dangerous areas (like a palace at the bottom of The Void) because it lets me shape my own experience and mark every world as something memorable and distinguishable. I also play Terraria rarely. It takes time to change my tastes and generate new ideas, + it prevents burnout (the sole reason why QoL mods exist). Conclusion: if the game became boring after 4 years of non stop playing (no way), go touch grass.
personally its the opposite for me. building npc houses is by far the least fun part of the game, used to always just build shoebox hotels, then i discovered "start with base" mod, just starts you off with a decent sized base that can fit like 50~ npcs, and looks pretty cool too, much better than the shoebox hotels lol. thats the beauty of mods, they can enable different players to play how they like. anyone gatkeeping terraria mods cause theyre "cheaty" or whatever is a certified tool. its a pve game.
Same! What I have found myself doing is giving myself all the building materials I need at the syart of the game (If I have a build in mind, i'd rather not wait until post ML to get that one block I want), and the rest of the world's builds I build with the materials I have. I recently made a really cool double helix house out of marble and granite that converge into a portal rift, really proud of it.
I pretty much just use 5 QoL mods, veinminer, magic storage, fargos, alch npc and the fishing rod one. I love exploring, mining and the general gameplay loop but farming for potion resources is so damn monotonous and sorting heavily modded playthroughs is a nightmare
@@name18745 it's more of just disliking a few specific things. The three main things I like doing are killing bosses, building a bit, and exploring. I loathe fishing and potion farming, so I prefer to spend as little time as possible doing those. And magic storage is just _so_ nice because I don't need to worry about chest storage organisation.
@@name18745 I don't like fishing or waiting for plants, therefore I only want instant gratification? Bro, you're not special because you don't use QoL mods. Gatekeeping a single player game is goofy behaviour.
@@consumerofbepsi5254 not gatekeeping, i simply fail to see the appeal in only doing things i would enjoy doing, it sucks the fun out of it; there is no satisfaction in wielding powerful items such as the shell phone if you know all it took was a few casts of a mechanics rod, nor is there any fun in having a bunch of potions if you didnt put in the genuine work to get them.
Thats... Not at all quality of life mods? Like a quality of life mod by definition cannot make you indestructible unless the games is very poorly balanced. Regardless I think you're conflating time and effort. Just because something takes a lot of time doesn't make it take a lot of effort and vice versa. A classic example is idle farming which takes almost no effort but a lot of time.
"Just like any other terraria player, all I care about in this game is the boss fights, and complaining" Holy heck this is so accurate. I completely stopped talking about terraria with people who play it because 99% of the time they're just complaining about the progression, how there's not enough bosses in early game and you have to MINE and FISH and BUILD and things like that, and how "calamity fixes everything and is so much better". This looks like something they would actually do. Great video lol
I mean, Calamity adds alot of mining and building and fishing. Hell, we even entirely reworked how the Angler's quest system gives rewards. But alot people seem like they just install 30 bajillion different mods to skip it all.
any time a friend wants me to play modded terraria and it's calamity I get so disappointed. Calamity is hot garbage that throws out most of what makes terraria a great multiplayer game. If I want a boss rush I'll play a different game rather than bodge it into the game with floaty awkward movement not designed for precise dodging.
@@sink899Calamity is not a boss rush tho and also add a lot of exploring and similar stuff, it only might seem like a boss rush because idiots play it with a ton of unnecessary shit QoL mods like in this video. If you really think that Calamity is a boss rush that removes most of the fun stuff you never played Calamity.
@@sink899man, I love the core progression of terraria, but I still enjoyed what calamity added in the time I spent playing it. You might just have lame friends. Or maybe you’re the lame friend.
Well maybe I've had 30 other playthroughs where I've MINED or FISHED or BUILT and now it feels extremely repetitive. Theres like no point to building anything above the bare minimum of NPC housing anyway (I'll just take the whatever% cost increase I already have more money than I know what to do with by the end of the game) and fishing often doesn't feel worth it because its poorly integrated into the game. Fishing often requires a lot of time commitment to get items that are only slightly above mediocre. I could fish for 3 hours to get hardmode ore, or I could mine for 30 minutes. I could fish for a toxicarp for 3 hours, or I could just farm for the onyx blaster.
I need mods like these to play with other mods on that make the game 5x longer. I love progression but hate progressing. I wanna play through 500hrs of content in ~30hrs of my time sometimes
I would find this more enjoyable after the 6th consecutive 60hrs calamity playthrough. Luckily, there's a Bossrush mode already which lets you fight the bosses and substitutes the accessory and ore grind with arena building.
@@1snivy10 6th consecutive 60hr long calamity playthrough. That's 360hrs. Except if you're surprised by the fact that it only takes him 60 hours to complete calamity, which is impressive ngl
There’s a similar trap in Rust, but that game really does revolve around the combat. The end goal is to have a large base that is easily defendable and to hoard large amounts of resources gained via rocket raiding, PVE servers notwithstanding. Can’t really blame players who only have a certain amount of time and want to shortcut to the funnest parts of that game. It’s a similar idea in Terraria, I reckon. Ultimately player fun is what it’s about, and I see little reason in judging how others decide to experience the game they paid for. If you think that’s not really playing the game, fine, that’s really not an unreasonable take, but that doesn’t make others wrong and that doesn’t mean they should switch over to something that isn’t as enjoyable to them. But, as with everything, I do think there’s nuance. Especially in multiplayer, I do think there’s a line between player fun and just cheating. Like in Payday 2, for example, the popular Silent Assassin mod changes how the pager system works to make stealth a lot easier, allowing you to clear whole maps with enough patience. It’s often considered a cheat mod, but honestly, it can be super fun to join a SA lobby from time to time. I suppose everything in moderation applies if it’s something that fundamentally changes core systems. The Terraria mods feel a lot more like shortcuts though, so I see very little issue with them.
Thank you. Said it best. Call it what you will, as long as someone is having fun at no one's expense but their own. I also personally think changing too much of the intended experience changes the game youre playing. Uber modded skyrim isnt playing skyrim, it's modding skyrim. They arent comparable.
Not having a lot of spare time is exactly why I use a few QoL mods plus Cheat Sheet, like right now I'm in between 2 major exams and when I have a bit of free time to relax, I don't want to spend it grinding the same shit I've done 50 times, I want to fight bosses and get cool new weapons. Plus at the end of the day, Terraria is as much of a singleplayer game as it is a multiplayer one, and it's dickish to trash on how other people want to play their own game
4:15 tfw you made your own QoL mod for platforms that stops you from accidentally building stairs when you don't want to, and it wasn't featured here. (It was me, I made that mod and it's called smarter cursor lol)
Agreed, the pre-bosses stage of the game is my least favorite part of the game bc it's just mining in caves and dying to boulders and other various dangers for 4 hours until you have enough materials to progress. I get that the grind is part of the experience but I don't feel sinful for having many QoL mods so that I dont have to go through the same exact monotony for the 30th playthrough
I agree. I think the early game was more fun when I was playing it 12 years ago and before I had experienced the "endgame" content ("endgame" because that is a goalpost that has been moved several times since I started playing). But it's so hard to get back into the swing of the early game where just moving around and getting places is less satisfying after reaching that endgame and being able to fly and everything. I do think that the secret seeds help with this though. Like with the everything seed moving around the map becomes such a challenge that it loops back around to being satisfying again, something to plan for and to overcome instead of simply a time sink to get better gear and move to hardmode.
Skill issue. That's why speedrunners pick the seeds so they start next to the loot and.... skip that phase as much as possible. Just play like a pro, filthy casual.
I love Fargo’s but the instant Hellevator is a sin, digging your hellevator out is one of the best parts of early game. Exploring different biomes, grabbing treasure, and dying multiple times to fall damage and enemies you should even be fighting is great.
The way I see it, is after 2k hours, you've built enough hellelevators, NPC Box prisons, wall of flesh arenas, cut down enough trees, (and done all the fishing quests) To the point where you might as well optimize your time playing
@@eduardopupuconcounterpoint: the boss fights and progression are fun. Especially modded. Exploration is fun. Fishing? Not so much. Farming a rod of discord? Also not so much.
@@FinnishArsonist yeah but after 2 thousand hours of playtime, that's 80 consecutive days of your life, you probably have already distilled all of the fun you could have with that game, there's no point in asking for more, might as well give a chance to something else
@@eduardopupucon but I haven't. The game is still fun - and so no, I have not distilled all possible fun out of the game. It also comes down to different people - some people play less of a bunch of games, i'm the type of person that will invest many hours into a few games.
@@therearebeesinmyeyesplease9650 To be fair. Most people (i think/hope) do realize and undersrand that being OP in the game is the way they like to play, but i think the problem comes from people that use it as bragging rights. An example would be the terraprism. Defeating light empress in daylight is hard and a feat, and being able to show it in a frame or use it around is the reward. So things like she ignoring dodge and shimmer (things that trivialized her) do make sense. Alternatively you also have jouney mode. Aside from lessening the farm required and giving you optional control of more things, like making you invincible, it changes nothing. When we play with friends we usually play on journey so we can have infinite wormhole potions so we can play toghether.
I still use the mod which lets bast statues etc work in your inventory on top of 30 stack potions. Why? Because i like my arenas to look nice, not cluttered and i always make my playthroughs hellishly difficult and eventually crafting your 90th ironskin for a fight does get old.
Here are the only QoL mods I personally use: -Auto reforge (Because I clicked off a Legendary modifier one too many times and also it's satisfying) -Magic storage and Recipe browser, if I'm playing a big content mod that adds 2 like billions items -Alchemist npc lite, Honestly that's mostly for the architect NPC cause I like building but getting certain types of wood is really hard/impossible in early game and I'd rather not go back to working on my house in like 5 hours. I still make my potions cause I like having a little plant garden And few UI mods like one that changes the Dialogue box to look nicer, or a button in my inventory to see detailed stats. I additionnaly always keep Cheat Sheet on, I basically never use it but I've had issues with mods back in 1.3 and since then I like to keep a cheating mod on *just in case* I need it (Bosses don't drop their loot anymore, reducing server lag by clearing ground items, ect...)
@@VoxinVivo Understandable. Before I get a demon conch I genuinely just make a route through the jungle since it's the most open, because I'd rather take the long trip than build a hellevator.
@@VoxinVivo hellavators are cool in late prehardmode (when you beat skeletron) but like you can get a instant hellavator like nearly at the beginning ofr the game
genuinely cannot fathom how people just have cheat sheet on tempting them at all times, fight the hardest bosses ever and just don't cheat. like holy shit
For real. They should've known what they were getting into when they downloaded tmodloader. Most of the mods are mostly bullet hells and if you aren't ready to adapt to it then DONT PLAY THEM!!!
Its tough, but its the same as dying to a boss in another game, I have cheat engine on my computer and I always have a massive urge to open it, and I have in certain cases such as my game crashing.
i use cheat sheet for the sole purpose of using the paintbrush when im building multiple thousand block arenas. And despawning useless NPC's like Golfer or Painter to leave place for useful NPC's.
I have it on for cosmetics and just never turn it off. I learned not to cheat from exploiting on Roblox and using cheat sheet on Binding of Isaac- it gets boring so damn fast.
Now there just needs to be an item in a mod that summons all of the bosses and kills them, gives you everything in the game, completes every achievement, makes your computer explode, and kicks you in the balls. That would be the PEAK qol mod
I've been play Calamity + Fargo's + Thorium + a bunch of other mods for a while now with my wife, and it's pretty awesome. It cuts down on some of the more tedious parts while adding so much morw stuff to do and find that it balances out. With how many bosses there are and how much harder they are, having permanent potion buffs when you have 30 in your piggy bank or safe is a good way to make it feel less frustrating.
for a better experience i'd recommend not playing calamity with thorium, as the balance for each of the mods are different. also are you using fargo's souls or mutant mod?
I still like a couple QoL mods here and there as long as they don't ruin boss fights / progression. I think ore excavator is probably the most egregious one I've used for an entire playthrough, and I'll likely take it off next time. Really the only part of terraria I don't like is collecting and growing all the plants and fish for potions, especially when boss fights get to be difficult enough to take dozens of tries. So I'm fine with having npcs sell them or using the Fargo's mod that makes them infinite at a 30 stack.
Ore excavator is the only one I almost always use if I’m doing a like “almost vanilla” playthrough since finding the ores in the first place is kinda the hard exploration part and mining them out just feels like a waste of time, especially when you can skip it with bombs pretty early game anyway
@@Cmon_ just kinda means like bad In this case it’s because the mod can dramatically change the flow of some parts of the game (mainly because it can vein mine clay and silt and makes early game ore mining much easier) but it’s also just soooo convenient that they chose to keep it on Kinda a guilty pleasure vibe I guess
A decent amount of the things in this are legitimately fine though. 2x movement speed, every buff potion right off the start, and an extra accessory slot every boss are all just bad but like, when you've played through the game dozens of times, and are playing a mod that specifically reworks bossfights (i.e. infernum for calamity, eternity mode for fargo's) a lot of other stuff can be monotonous in comparison, because those mods mostly don't rework progression so you've already done the exact same item grinding process dozens of times. These are too far by my standards, but I don't think most of these mods are unreasonable. (p.s., the only quality of life mods i personally use that have any impact on gameplay having the wiki doesn't are magic storage, faster respawns (outside multiplayer bossfights), full hp on respawn, and unlimited of a potion you get enough of through legitimate means. Aside from magic storage, literally all of these serve the main purpose of me being able to practice a boss. When a boss takes me 117 tries (master death astrageldon), there is not a chance im grinding out an extra set of potions, or just plain waiting to be alive on full hp for every attempt. That would be literal extra hours of waiting with just the respawns and regening alone)
@@modestMismagius105 it's when the QoL starts to be things such as making it as easy as pressing a button after two minutes to get everything needed for the next boss that QoL gets bad
in my opinion, "higher base speed" is too advantageous to be considered "quality of life" as it can give direct combat advantage, so i always omit stuff like that. i'm usually the only one who can make a good storage system in my friend group and they usually struggle to understand it, so magic storage is something i tried using. as for mining speed, i get a bajillion buffs spread throughout the game, so i mine just as fast as in the vid anyway xD
@@comet.x i only ever used a 2x mining speed mode once because tmod loader is getting updated and i couldn't really get vein miner. i use quality of life mods because i beat the game at least 4 times, so the appeal of exploring and mining is dissipating for me. not that i don't have it, just less than before
This is how one of my friends plays the game. Just wants to do boss fights while me and everyone else want to have fun and do stuff like flying kites or playing golf.
I'm the opposite, I like everything in this game except the boss progression and the grind needed for it... It was so much more fun with godmode activated and the most busted OP gear from Celemity that one time I actually tried modded Terraria. Sucks you can't get achievements that way.
You know platform mod, that thing I 100% recommend you use it in any playthrough. Not only does it put 5 platforms ahead of you, it also work with normal block! That mod surely saved me from a ton of enraging moments caused by the awkward building speed
When you get back to campus, if anyone asks what you did this summer you can say "yeah, I started the biggest Terraria youtube channel" and when you're at a party you can be like "hey babe, wanna hang out with a youtube star?" and then be disappointed when they all go over to Chippy instead.
Ok the platform placer actually sounds heavenly, I can never get block placement speed high enough, and my movement speed low enough, to consistently place platforms/bridging-blocks
I like using a few QOL mods because it cuts out on the worst part of terraria- Grinding. I don't use anything gamebreaking, mostly stuff like veinminer and more ores, so mining doesn't take nine years but i still get to experience. I use luiafk for houses and prisons just for a temporary thing so i can get people to move in before I find a place to build a proper base. and sort out the housing conflicts. I only use it when i'm playing modded and there's a bunch of npcs. As for magic storage- Who doesn't like magic storage smh. I think what you, probably intentionally, missunderstand is that people don't use QOL mods to skip the good parts. They use it to reduce the more menial parts. You can't tell me you play terraria to mine for hard mode ores for half an hour to an hour.
There's a difference between good QoL mods(magic storage, heros mod to change weather/time because otherwise i would just go afk and watch YT videos until the desired weather/time arrives) and the stuff you picked, which just makes you op instead of only addressing the tedious non gameplay parts like managing storage and waiting around doing nothing. I would call most of your stuff plain cheating, but I guess that's the point of the video.
Terraria without magic storage : complaining, piss and shit everywhere. Terraria with multiple inventories : Slightly cursed, but much better. Terraria with MS and MI : We are approaching the realm of the gods.
It's the same thing with tokens - you occasionally get them from killing enemies in certain biomes or after major progression points like killing a boss. It's very handy for removing the need to grind in very specific biomes or specific enemies for hours at a time.
@@alien3200 the thing is you're not considering longer term players. during your first 5 playthroughs or so the exploration part and finding new items is really cool but after that, realistically, no one wants to spend 5 hours exploring and searching for enemies just for 1 item. get me the item i want, i dont care if its grindy, just make sure it's guaranteed and move on with it. i personally can't imagine going back to vanilla terraria right now because it's just missing so many quality of life features like auto trash or auto reforge, magic storage, and a myriad of other things. my favorite part of modded is being able to buy accessories and just get on with it. it might be hated by some people, but it makes me enjoy the game lots more.
@@kirbyydd_ that kinda makes sense, but then you can simply use cheat mods to get the item, because you don't want to spend time wasting for looking for an item
@@alien3200 yes of course you can, but then it defeats the point. all these people in the comments think we don't want to play the game just because we use qol mods when that's not the case at all. i still love building houses, exploring the new biomes, and defeating bosses of course. but theres a point where the game simply becomes more enjoyable if you can skip the monotonous parts i.e fishing for ingredients or farming a specific accessory. so it's not that you hate playing the game, its just that you dislike the boring parts, and thats by design. obviously the mods in the video are an exxageration, too.
Ive slowly been reducing the amount of QoL stuff i use, and this video might make me reduce it more, after having put 70 hours into a vanilla MM melee playthrough and enjoying every second of it. Currently in a calamity playthrough and tempted to remove ore excavator (i had hundreds of every single ore from thousands of desert fossils after one expedition to the underground desert), and maybe alch npc, QoL, LuiAFK, and Cheat Sheet are staying however, but only for specific things like building and arenas, as i hate being restricted when it comes to building and wanna be able to build freely, so i give myself the blocks i want for building, as for arenas, qol and luiafk have useful tools to clearing out large areas very quickly (after using quite literally 5000 dynamite in my vanilla world to create a gargantuan open underground space for farms i am never manually doing that again)
Ok that biome points mod or whatever it is, is actually really cool, would be useful for the sheer amount of chaos elementals you need to kill. With the points you get from those you could prob buy a rod of discord or 2 depending on their price in that.
you might like Fargo's Soul mod. Instead of biome points, you get recipes to make items from banners. So all you need to is kill a certain number of turtles, and boom, got your shell. The game has much more recipes and much more specific item collection (you need to pretty much 100% all of it at the end of the game). Without these tools you got the game would probably be unplayable:D
The points shop mod is my favourite qol mod because it: Doesn't trivialise the game Still makes it somewhat hard to get items like the RoD Gives you the choice between the faster but random way, and the slower but guaranteed way to get an item
Honestly, that forest points mod looks like it would’ve been really useful for the amount of tree grinding I did for Fargo Souls. It took about 4 days to find some of the fruits I needed
There was one mod I played a long time ago that had like tokens for enemies so you could craft their drop items with enough tokens and some raw materials. You still had to kinda work for the stuff, but it was so much better than trying to grind for some .5% drop rate item. The obnoxious rarity of certain things is what irritates me the most about the game.
yeah like, i recently tried out ranger for the first time, fucking despised it, but what broke me into switching to summoner was the 1% drop chance of the uzi from angry trappers why in the name of fuck do i need to kill enough of them to have TWO banners set up just for a decent chance at getting the damn thing i also got hardcore ass-raped by rngesus during my first classic playthrough, 3 full moons, with blood moon, water candle, and battle potion and yet NO moon charm, although i did get like 6 bandages, which are a rarer drop chance..
@joeswanson1766 I've used it they function, some of them bug a little, but they function. There was a frame (sorry I didn't save it) but the accessory he hovered over in his vanity slot didn't say the thing about no buffs gained
You forgot to include my favorite terraria mod - Too Many Accessories. Enable the effects of all accessories AND ARMOR in your vanity slots, inventory, and even piggy bank!
hello ilikecheese, can we get a list of the mods you used?
edit: i am the most foolish viewer in existence due to the fact that i oversaw the mod list at the beginning of the video
edit 2: for anyone wondering, the list is:
- traveling merchant sells more items
- better respawn
- not consumable boss items
- nurse shop
- full hp respawn
- fargos loot bonus
- consistent reforging
- tokens
- the shop market
- platform helper
- extra accessory slots
- loot bags
- faster ui
- alchemist npc
- craftable accessories
- plentiful ores
- multiple lures
- unlimited buff slots
- expanded inventory
- reduced grinding
- quality of life
- fargos mutant mod
- some other token mod (he doesn't know, it's in chinese)
- reduced grinding (he put this twice)
- what is this mod
- boss checklist
- recipe browser
- wood stash
- faster base run speed
- 1000% build speed
least foolish ilikecheese viewer
missing reduced mining, the mod that increases ore drops (this is why reduced grinding is there twice im guessing)
Edit: also the mod that is in chinese is Point Shop, it shows up as regular in the workshop but in chinese in the downloaded mod list
The Chinese token one is penalty “imksushi”
@@ilikecheese1hey which cheese is best
Bro your redemption character arc, absolutely insane.
Ok I actually love the instant respawn mod, not because of the instant respawn, but because of the pure comedy that is dying to a trap and just instantly being back at spawn. you dont even get to hear the explosion it just happens
paid recall potion
this comment and its one reply are both amazing 😭
you even have to use the death ticker to find out what killed you sometimes; *_imagine having to check the news to learn how you died_*
the confusion i would have when im just walking along a cave and then for some reason im instantly back at spawn
it was all just a dream
I personally find instant respawn hilarious due to the fact when you get caught by explosives it’s like a perfectly cut scream
my favorite part is that most of the mods are like standard justifiable mods that would only be broken when used in tandem with everything else, and then there is just like, infinite accescories and instamine everything
infinite vanity slots though...
love how he pointed out "you can click this button and get a grid of all the items you can craft to easily find the item you want to make"
like that isn't a vanilla thing
@@mimikyubewould be sick it’s just tedious to have chest after chest filled with them would be nice to unlock them once you get them use them up and be able to switch on the go
@@Verchiel_ exactly what I was thinking
The insta mining can easily be achieved in vanilla with stacking mining buffs
as a calamity player, this has really been eye opening. i now realize i wasn’t using enough QoL mods. to still make it hard (fun) i’ve decided to cut off a finger for every extra mod i use.
Damn, you must be cutting off toes by now
Only guys can use 11 mods
@@oi_bruvthat'll cost ya an arm and three legs
-23 fingers
@@oi_bruv Some can only use 10.5
can’t wait for these to be ported to the IRL version
me neither
IRL?! Terraria exists IRL?!
Me decimating the pretty butterfly in Ukraine in the middle of the day
@@Tach_ionDuke Fishron spawning in with 8B+ peoples worth of health
ever get a joke?@@TheTrueNyxa
2:55 that crafting button is already a thing 💀
ikr?
was from mods 4 sure. source: trust me bro
That's why this video is a total banger
He must not have played the game in a VERY long time to not know it was vanilla lmao
to be honest, took me a while too to realize that button was there
everyone knows terraria's core gameplay is just a series of boss fights, great that we can finally skip all that boring filler content like "exploring" or "having fun"
Just add a terraria mod and all it does is spawn an npc with every boss summon and weapons+armor+potions for every progression point
@@dragonex4723 boss rush mod does that but without the npc
This is literally just exactly how a ton of players act whenever there's a nerf to a progression skip
@@tempyome where, what is it called
@@CraftsmanOfAwsomenes what
The instant respawn certainly is a quality of life. I think its way funnier when he stands at spawn and has to process what just happened instead of being able to see what happened and learn from it
No. You get the same experience regardless. The boss or enemy just immediately disappears and then you’re stuck sitting there for 30 seconds as artificial difficulty. That was a pretty exaggerated thing in the vid.
The instant respawn would also completely shatter the balance of boss fights. Most of them literally wouldn’t be capable of despawning if you were close to your spawn point.
@@benjaminfricke4791use nycro nohit efficiency to instantly despawn bosses when you die
@@benjaminfricke4791 mod dev here, I made sure it allows bosses to despawn before cutting the timer. But it's configurable.
@@tlotro625good job on the mod
the worst part is the dig speed at the beginning is less than the average calamity playthrough speed 💀
imagine if it was more
Maybe post-providence, but before then your best option is the shroomite digging claw.
There comes a point where modded players start confusing "QoL" with straight up not wanting to play the game.
rare Shyguymask W statement
common Shyguymask W statement
Once in a millennium Shyguymask W moment
Definitely one of Shyguymask W statements of all time
Amazing. An actually W take coming from Shyguymask. Truly unbelievable.
You somehow managed to make the housing look awful even when it's done for you, well done
In his defense, the instahouses are gimmicky and unwieldy. Source: My friend who struggled to build anything greater than a rickety shack using instahouses, then proceeded to stack said shack as high as space.
@@Shimadacatinstant skyscraper
You're right, we should do the opposite. Let's make mods that make Terraria 10 times as long. Then it'll be 10 times as fun!
You mean calamity mod-
@@lostgem8225Factorio Seablock is like the pinnacle of this kind of self-inflicted torture, if you're familiar with it
@@Patashuplease don’t remind me
calamity mod
@@Patashutell me about it pls
30 qol mods, and none of them prevent dying to explosive traps
pure, condensed terraria gameplay. Like crack
Mhhhh crack
It's a canon event.
At least I'm not drinking, Brian
It's quality of life not quality of death
"I love terraria, but I hate playing the game" W quote. so damn true after 3000 hours
wtf this is ACTUALLY me, i have like 3k hours too and completely agree with this
@@void_builder8502 I know, right?? once you've done like 10 to 15 full playthroughs, all the little things about progression can get really stale, and you're just like, "LET ME FUCKING MOVE ON AND STOP PUTTING FUCKING MAGIC MIRROR AND MACE IN EVERY GOD DAMN GOLD CHEST"
@@RedRice94 THIS IS SO TRUE, it gets better once you stop rejecting to play anything other then vanilla or calamity tbh
@@RedRice94 oh ffs i started a new playthrough and actually got multiple magic mirrors in a row
Post 3k hours a lot of the game gets boring ngl
i feel like the instant respawn is pretty realistic sometimes like if an explosion happened on top of you, you wouldn't know what happened to you
2:53 that's a base vanilla feature
bro fr confused the actually most useful QoL feature he found as a mod
@@warmwater9509 I think it's satire about how people who consistently rely on mods like these forget what is and isn't base game features, reducing their opinion of the game even further below what it was before they started using the QOL mods. Especially relevant as it was noted the only reason Magic Storage wasn't in the run was because it was between updates, which means they then have to use the base-game crafting rather than just looking for the item's name.
@@spotscott8893 ppl really be interpreting what cheese says like it's a bible verse
@@supermagma y nut
@@spotscott8893Agreed.
this feels like dipping A-5 Wagyu beef into a bucket of ketchup
such a waste of ketchup!
terraria sucks and is boring
@@mrosskneit’s okay to be wrong
@@mrossknenormal terraria speed is pretty bad so i add magic storage and the thing where you can craft unlimited buffs, and reduced grinding and luiafk ( the old one not the loot tokens one).
@@Numbabu yeah, you're forgiven
As someone who has never played Terraria, I had no idea which things were vanilla and which were modded in until you explicitly mentioned them. looks like a cool game. Mining speed seems a bit middling, would prefer faster.
mining speed depends on the mining tool (in this case a pickaxe, you can also get a drill later on if you prefer that, but it does the exact same thing.) rather than the player.
If your pickaxe doesn't create a hellevator every time you swing it you're not playing the game right
@@woofer-x8i pffh
thats early game when you get to hardmode (50% of the game completed) your pickaxes will be very fast
@@woofer-x8ime trying to mine the block at the top of my 100 block tall base (i forgot it would destroy the entire thing)
7:38 even without the explosion, it still managed to scare you. I should start keeping count of all these terraria jumpscare moments.
its scarier without the explosion, just the rapid scene change
If only there was a QoL Jumpscare counter mod
@@jafetlamadrid2759 you can increase the timer up to 15 seconds in the mod's server config among other things.
the instant respawn just makes perfectly cut deaths for you lmao
How calamity players play the game:
As a calamity player I can say that this is in fact, true
Calamity players play the game with less than 20 quality of life mods challenge!!!! (IMPOSSIBLE)
I play calamity without any mods at all
@@orbital-canquite literally impossible
am i the only calamity player that actually takes time to build arenas?
Hey! Thank you for using my mod (better respawn). Unlike how it's shown here, it's highly configurable for balancing, utility and fun. I also updated it recently, so it may look different.
Edit: my mod also includes multiple full hp respawn options.
looks like a good mod i might use it in my next playthrough but does it have multiplayer support?
@@DoctorBones1 well, it is both server and client with separated configs, and it worked properly when I used it with my friends. It used to have a small glitch which caused the recently respawned player to look jumbled to others. I tried to solve it but don't know if my solution works yet.
Edit: it's fixed.
Make it predict when you die and kill you 5 seconds before that then make the respawn 8 minutes (non configurable)
@@Flouroa no
@@Flouroasaving this for my next playthrough, cheers
I think you missed the instant arena bomb that deletes an entire 5 block row of your world, walls and everything and puts platsforms
calamity players when you ask how is the gameplay outside fighting bosses:
There are more post-ML bosses than there are normal post-ML enemies in calamity.
Calamity adds one event to the game, Acid Rain.
@@terraria_ranger4887 wish they did more stuff w the Abyss rather than just.. get the funny stone. At least Infernum fixed it but, you know, it's Infernum lol
I mean, the blocks from the labs are pretty and building is fun, the weapons are cool and I love upgrading my weapons, I feel like I'm getting stronger legitimately, the hunt for music box is fun too
I love looking for the labs and building the dradon receiver thing. It's so cool
@@mecvo4404Yeah I agree, calamity still has that sense of exploration and progression, it’s just not identical to vanilla. Weapons can take a lot of different varying materials from bosses and other sources to make, and some accessories require grinding too, like Asgard’s valor. It’s not just a boss rush lol.
The only quality of life mod I use is one that makes trees break when you break the bottom. It’s just a small change that really makes the game better!
Bro thinks that the video’s Minecraft 💀
Or do you mean break in another way
Yeah, I also installed this mod where merchants sell you portals to their biome, and you can right click on th to fast travel
I also like that modded item, lucky horseshoe, you can't always get it but it lets you avoid fall damage before hardmode. Useful for early sky isle exploration, incredible item.
I got this cool mod that lets you respawn at the cost of some of your money you had in your inventory
I think that a lot of QoL mods negatively effect multiplayer far more than they effect singleplayer. I occasionally play tModLoader with a few friends, and we each coordinate which classes we're aiming for. One of my favorite parts of playing multiplayer is randomly finding something to give to someone that needs it more than I do, and if they found something they would give to me in return, that's just a bonus. But when a mod just gives you an NPC that you can buy those accessories from, it almost completely takes that away. I've played with friends while using that mod, and I sorely missed the whole "yo I found something you might want" part of the game.
Lol imagine having friends
Counter point: Just get a mod that allows you to craft them instead, or focus that feeling on the enemy/boss drops instead, you still get the "hey, I have/got something for you" experience
Source: Far, far too many calamity/thorium/fargo's/aequus/shadows/spirit/etc runs with friends.
also instant hellavators and instant houses and platforms etc take the fun away, every calamity playthrough has the alchemist, instant hellevators and instant houses installed, i played fargos masochist mode and i instantly got platinum armor fledgling wings and also knockoff hermes boots and cloud in a bottle, what? thats like all the prehardmode mobility giveh to me in a second
@@barritoothy I don't want to have to build 100+ houses for every damn NPC.
I will build something sick for me, but I can only deal with building so much.
idk, me and my friends don't really use the tinkerer (accessory store) unless we're desperate or it's the obsidian rose
For even more automation, play on journey mode
It's funny because the same people that do this are the ones that shit on journey mode the most
@@fabio5286that is absolutely great, and tbh they have not see the hellish side if journey mode (journey master ftw/gfb, almost every mob on tier will deal lethal contact damage)
@@vgrunner5759Yes. I enjoy playing master mode on journey with 10x spawn rates. I really, realllly enjoy it
I play on journey mode with the enemies difficulty on expert
Id love to play pn expert mode nornally but i despise the expanding corruptipn mechanic
Genuenly the only part pf the gane i dislike
@@fabio5286 strawman lol
I think the biggest problem is finding some people who are willing to play a world, not rush through every boss, maybe wanna build some cool stuff and are ready to farm a bit for something just for the fun of it because after a few thousand hours the game actually starts to get a bit boring just like that, the bosses become more fun and it´s just preparing for each boss until the end
Me
farming isn't exactly something I'd do for fun, but to each their own lol
This is true
when you rush a world it ends up being boring early hardmode as you dont have anything that you made prehardmode
some of the most fun moments in multiplayer is just messing around with random gimmick items
I've been playing the game as if the objective is to build and defend a civilization all while containing the spread of corruption. Terraria is really fun if you take it slow
i’m currently doing a playthrough like that right now after being frustrated of 200 hours’ worth of my friends rushing me through the game a million times…let me enjoy the game the way it was designed!!!
i think the key aspect to qol mods like fargo's or whatever is the aspect of "abusing" it
for example, infinite potions are incredibly easy to get if you intentionally stockpile them to reach the quota, however if you're just saving them naturally and using them when needed, it's basically impossible
same with the insta items, maybe you dislike building houses? insta-house is there for that. however, do you like making the hellevator? theres the insta-hellevator, but you can just opt to NOT use it. these things are completely customizable as well so you can upscale it or downscale it as much of you want
key of it all at the end of the day is if you're having fun then there's no issue
I only built an instant hellevator because I wanted one near my base that went straight down
My rule of thumb is that if it gives a combat advantage, it's a no-go. If it just saves time, I'll use it. I just don't care about grinding for the same exact things for hours on end for the 30th time on the 30th playthrough and I don't think there's anything wrong with that.
yeah like the instant respawn and the banners being crafted into things is a must have since im not trying to grind for another 2000 hours but that speed mod definitely went over the line
"I love terraria but I hate playing the game"
@@tkienjoyer I just very easily get caught up worrying about time so when I have to grind something mundane, that I've likely already gotten in a vanilla playthrough, I don't feel bad about using mods to get it. It just feels like a waste of time otherwise. My favorite part of the game is the boss fights anyway, so I usually try to skip to that, within reason.
@@soggywater123 why not use cheat sheet and get all the items? just dont get stuff thats post that boss?
@@tkienjoyer Thats basically what I do lol, sometimes I cant get an item even with mods so I just cheat it in as long as it's something I could've just gotten with luck and time. I do like to try and get the experience of certain grinds to some degree still so I refrain from using cheatsheet 99% of the time.
So helpful that instead of having separate buttons for everything on youtube, they combined them into the smash subscribe like video game content upvote button, i was real tired of needing to hit everything separately.
now you too can be a toddler on iPad with youtube open
@@sakesaurus that's my secret cap, im always a toddler
@@tmanbonkenbills8960 *turns into a raging 6 years old*
The true qot mod is journey mode. And that’s not even a joke, I fully 100% believe it does everything perfectly in terms of qot
-time control
-weather + rain control
-balanced way of infinite items
pretty much
@@colon44journey mode is not any more balanced than the average qol mod
@@dinoaurus1 you have to atleast work for items.
@@colon44 and what actual qol mod is this not the case in
@@dinoaurus1Alchemist lite imo doesn’t make you work anywhere as hard as you should
That cool „ui thing“ with the crafting window is in fact vanilla.
Glad I'm not the only person who picked up on this
One of my favorite things to do in Calamity now is large building projects in between major boss fights. Terraria is part sandbox game after all, I think it would be a shame to let all of the crazy new calamity building blocks to go to waste. I’ve built 5 cities over the course of my playthrough so far.
I've been getting into building in terraria recently, my only issue is that I straight up have no idea what kind of things to build lol, I'm not a very creative person generally but its a nice change of pace to try stuff with building
YES! My favourite part of every playthrough is to try and make every world feel unique: cities, lore, bases, theming - all that stuff. I love creating huge biome-themed projects in remote dangerous areas (like a palace at the bottom of The Void) because it lets me shape my own experience and mark every world as something memorable and distinguishable.
I also play Terraria rarely. It takes time to change my tastes and generate new ideas, + it prevents burnout (the sole reason why QoL mods exist).
Conclusion: if the game became boring after 4 years of non stop playing (no way), go touch grass.
personally its the opposite for me. building npc houses is by far the least fun part of the game, used to always just build shoebox hotels, then i discovered "start with base" mod, just starts you off with a decent sized base that can fit like 50~ npcs, and looks pretty cool too, much better than the shoebox hotels lol. thats the beauty of mods, they can enable different players to play how they like. anyone gatkeeping terraria mods cause theyre "cheaty" or whatever is a certified tool. its a pve game.
Same! What I have found myself doing is giving myself all the building materials I need at the syart of the game (If I have a build in mind, i'd rather not wait until post ML to get that one block I want), and the rest of the world's builds I build with the materials I have. I recently made a really cool double helix house out of marble and granite that converge into a portal rift, really proud of it.
Finally someone who understands this.
I pretty much just use 5 QoL mods, veinminer, magic storage, fargos, alch npc and the fishing rod one. I love exploring, mining and the general gameplay loop but farming for potion resources is so damn monotonous and sorting heavily modded playthroughs is a nightmare
"i use mod because game too slow"
@@name18745 it's more of just disliking a few specific things. The three main things I like doing are killing bosses, building a bit, and exploring. I loathe fishing and potion farming, so I prefer to spend as little time as possible doing those. And magic storage is just _so_ nice because I don't need to worry about chest storage organisation.
@@consumerofbepsi5254 translation: "i need constant dopamine and dont know what the concept of delayed gratification is"
@@name18745 I don't like fishing or waiting for plants, therefore I only want instant gratification? Bro, you're not special because you don't use QoL mods. Gatekeeping a single player game is goofy behaviour.
@@consumerofbepsi5254 not gatekeeping, i simply fail to see the appeal in only doing things i would enjoy doing, it sucks the fun out of it; there is no satisfaction in wielding powerful items such as the shell phone if you know all it took was a few casts of a mechanics rod, nor is there any fun in having a bunch of potions if you didnt put in the genuine work to get them.
I LOVE QUALITY OF LIFE MODS!!!!!! I LOVE BECOMING UTTERLY INDESTRUCTIBLE IN MERE MINUTES WITH ZERO EFFORT PUT TOWARDS ACHIEVING THIS GOAL!!!!!
There will always been many who will optimize the fun out of a game if it's possible.
@@cei4439Yu-Gi-Oh players be like
Thats... Not at all quality of life mods? Like a quality of life mod by definition cannot make you indestructible unless the games is very poorly balanced. Regardless I think you're conflating time and effort. Just because something takes a lot of time doesn't make it take a lot of effort and vice versa. A classic example is idle farming which takes almost no effort but a lot of time.
the only "overpowered" mod i use is that one that adds 1 or 2 equipment slots because it's annoying having to manage them so much
@@WaluigiisthekingASmith expecialy the rod farming ( making a hoik loop and waiting for 4 hours)
"Just like any other terraria player, all I care about in this game is the boss fights, and complaining"
Holy heck this is so accurate. I completely stopped talking about terraria with people who play it because 99% of the time they're just complaining about the progression, how there's not enough bosses in early game and you have to MINE and FISH and BUILD and things like that, and how "calamity fixes everything and is so much better". This looks like something they would actually do. Great video lol
I mean, Calamity adds alot of mining and building and fishing. Hell, we even entirely reworked how the Angler's quest system gives rewards. But alot people seem like they just install 30 bajillion different mods to skip it all.
any time a friend wants me to play modded terraria and it's calamity I get so disappointed. Calamity is hot garbage that throws out most of what makes terraria a great multiplayer game. If I want a boss rush I'll play a different game rather than bodge it into the game with floaty awkward movement not designed for precise dodging.
@@sink899Calamity is not a boss rush tho and also add a lot of exploring and similar stuff, it only might seem like a boss rush because idiots play it with a ton of unnecessary shit QoL mods like in this video. If you really think that Calamity is a boss rush that removes most of the fun stuff you never played Calamity.
@@sink899man, I love the core progression of terraria, but I still enjoyed what calamity added in the time I spent playing it. You might just have lame friends. Or maybe you’re the lame friend.
Well maybe I've had 30 other playthroughs where I've MINED or FISHED or BUILT and now it feels extremely repetitive. Theres like no point to building anything above the bare minimum of NPC housing anyway (I'll just take the whatever% cost increase I already have more money than I know what to do with by the end of the game) and fishing often doesn't feel worth it because its poorly integrated into the game. Fishing often requires a lot of time commitment to get items that are only slightly above mediocre. I could fish for 3 hours to get hardmode ore, or I could mine for 30 minutes. I could fish for a toxicarp for 3 hours, or I could just farm for the onyx blaster.
I need mods like these to play with other mods on that make the game 5x longer. I love progression but hate progressing. I wanna play through 500hrs of content in ~30hrs of my time sometimes
I would find this more enjoyable after the 6th consecutive 60hrs calamity playthrough. Luckily, there's a Bossrush mode already which lets you fight the bosses and substitutes the accessory and ore grind with arena building.
Arena building? Download a full world sized arena!
...only 60 hrs?
@@1snivy10 6th consecutive 60hr long calamity playthrough. That's 360hrs.
Except if you're surprised by the fact that it only takes him 60 hours to complete calamity, which is impressive ngl
@@1snivy10sounds very reasonable, my first calamity playthrough took me around 70 hours
@@Weppi4 same but i was only playing revengeance so idk if it gets much longer in harder modes
There’s a similar trap in Rust, but that game really does revolve around the combat. The end goal is to have a large base that is easily defendable and to hoard large amounts of resources gained via rocket raiding, PVE servers notwithstanding. Can’t really blame players who only have a certain amount of time and want to shortcut to the funnest parts of that game. It’s a similar idea in Terraria, I reckon.
Ultimately player fun is what it’s about, and I see little reason in judging how others decide to experience the game they paid for. If you think that’s not really playing the game, fine, that’s really not an unreasonable take, but that doesn’t make others wrong and that doesn’t mean they should switch over to something that isn’t as enjoyable to them.
But, as with everything, I do think there’s nuance. Especially in multiplayer, I do think there’s a line between player fun and just cheating. Like in Payday 2, for example, the popular Silent Assassin mod changes how the pager system works to make stealth a lot easier, allowing you to clear whole maps with enough patience. It’s often considered a cheat mod, but honestly, it can be super fun to join a SA lobby from time to time. I suppose everything in moderation applies if it’s something that fundamentally changes core systems. The Terraria mods feel a lot more like shortcuts though, so I see very little issue with them.
Thank you. Said it best.
Call it what you will, as long as someone is having fun at no one's expense but their own.
I also personally think changing too much of the intended experience changes the game youre playing.
Uber modded skyrim isnt playing skyrim, it's modding skyrim.
They arent comparable.
This is such a based take, your pfp is truly fitting
Not having a lot of spare time is exactly why I use a few QoL mods plus Cheat Sheet, like right now I'm in between 2 major exams and when I have a bit of free time to relax, I don't want to spend it grinding the same shit I've done 50 times, I want to fight bosses and get cool new weapons. Plus at the end of the day, Terraria is as much of a singleplayer game as it is a multiplayer one, and it's dickish to trash on how other people want to play their own game
Really though, I dont get why people shame other people for not wanting to grind their ass off for 100+ hours.
Every terraria youtuber ever but chippy:
4:15 tfw you made your own QoL mod for platforms that stops you from accidentally building stairs when you don't want to, and it wasn't featured here.
(It was me, I made that mod and it's called smarter cursor lol)
And its the best.
Some of these mods are fair to rag on but some of these are legitimately helpful since early game is quite a slog
Agreed, the pre-bosses stage of the game is my least favorite part of the game bc it's just mining in caves and dying to boulders and other various dangers for 4 hours until you have enough materials to progress. I get that the grind is part of the experience but I don't feel sinful for having many QoL mods so that I dont have to go through the same exact monotony for the 30th playthrough
I agree. I think the early game was more fun when I was playing it 12 years ago and before I had experienced the "endgame" content ("endgame" because that is a goalpost that has been moved several times since I started playing). But it's so hard to get back into the swing of the early game where just moving around and getting places is less satisfying after reaching that endgame and being able to fly and everything. I do think that the secret seeds help with this though. Like with the everything seed moving around the map becomes such a challenge that it loops back around to being satisfying again, something to plan for and to overcome instead of simply a time sink to get better gear and move to hardmode.
Skill issue.
That's why speedrunners pick the seeds so they start next to the loot and.... skip that phase as much as possible.
Just play like a pro, filthy casual.
@@matheusjahnke8643No
@@matheusjahnke8643leave your house please
I love Fargo’s but the instant Hellevator is a sin, digging your hellevator out is one of the best parts of early game. Exploring different biomes, grabbing treasure, and dying multiple times to fall damage and enemies you should even be fighting is great.
THATS WHAT IM SAYING!!!
i'm sorry but how?
The way I see it, is after 2k hours, you've built enough hellelevators, NPC Box prisons, wall of flesh arenas, cut down enough trees, (and done all the fishing quests) To the point where you might as well optimize your time playing
After 2k hours of playing a game and being burnt out of it, maybe you could just play another game instead, i recommend vintage story
you might as well touch grass
@@eduardopupuconcounterpoint: the boss fights and progression are fun. Especially modded. Exploration is fun. Fishing? Not so much. Farming a rod of discord? Also not so much.
@@FinnishArsonist yeah but after 2 thousand hours of playtime, that's 80 consecutive days of your life, you probably have already distilled all of the fun you could have with that game, there's no point in asking for more, might as well give a chance to something else
@@eduardopupucon but I haven't. The game is still fun - and so no, I have not distilled all possible fun out of the game. It also comes down to different people - some people play less of a bunch of games, i'm the type of person that will invest many hours into a few games.
Must be something wrong with me because this genuinely looks fun
True, sometimes it's fun to just be able to screw around and be op as hell in games, and some people don't realize that
what, you don't like tedium?!??
@@mrosskne yeah but don't go telling people
How dare you, wanting to play the game that's not the way the random youtuber wants
@@therearebeesinmyeyesplease9650
To be fair. Most people (i think/hope) do realize and undersrand that being OP in the game is the way they like to play, but i think the problem comes from people that use it as bragging rights.
An example would be the terraprism. Defeating light empress in daylight is hard and a feat, and being able to show it in a frame or use it around is the reward. So things like she ignoring dodge and shimmer (things that trivialized her) do make sense.
Alternatively you also have jouney mode. Aside from lessening the farm required and giving you optional control of more things, like making you invincible, it changes nothing.
When we play with friends we usually play on journey so we can have infinite wormhole potions so we can play toghether.
have we considered people have fun in a sandbox game in different ways
fr. kinda hate the “you’re not having fun correctly” vibe videos like this give off.
Vanilla players usually complain the most
2:55 The crafting window is in the BASE GAME lmfaoo
“I love terraria but I hate playing the game” 😂
I still use the mod which lets bast statues etc work in your inventory on top of 30 stack potions. Why? Because i like my arenas to look nice, not cluttered and i always make my playthroughs hellishly difficult and eventually crafting your 90th ironskin for a fight does get old.
Bro what? Bast statues barely take up any room.
This guys probably likes cheese
Yeah, I wonder what kind is his favourite.
@@WhiskeyTapecheese
@@WhiskeyTape cheese
@@WhiskeyTape cheese
@@WhiskeyTape cheese
Here are the only QoL mods I personally use:
-Auto reforge (Because I clicked off a Legendary modifier one too many times and also it's satisfying)
-Magic storage and Recipe browser, if I'm playing a big content mod that adds 2 like billions items
-Alchemist npc lite, Honestly that's mostly for the architect NPC cause I like building but getting certain types of wood is really hard/impossible in early game and I'd rather not go back to working on my house in like 5 hours. I still make my potions cause I like having a little plant garden
And few UI mods like one that changes the Dialogue box to look nicer, or a button in my inventory to see detailed stats.
I additionnaly always keep Cheat Sheet on, I basically never use it but I've had issues with mods back in 1.3 and since then I like to keep a cheating mod on *just in case* I need it (Bosses don't drop their loot anymore, reducing server lag by clearing ground items, ect...)
I will always use Fargos mutant mod.
As much as terraria players want to swear that its "FUN" to build a hellevator.
Its not.
@@VoxinVivo Understandable. Before I get a demon conch I genuinely just make a route through the jungle since it's the most open, because I'd rather take the long trip than build a hellevator.
@@VoxinVivo hellavators are cool in late prehardmode (when you beat skeletron) but like you can get a instant hellavator like nearly at the beginning ofr the game
But it literally is fun. What ya talking about? Too lazy to build or what?@@VoxinVivo
@@shaderrr9666 hmmmm yes. Digging straight down for 10 minutes. A blast
This exactly explains my love hate relationship with QoL. (Nobody is taking alchemist npc from me. I hate potion farming)
genuinely cannot fathom how people just have cheat sheet on tempting them at all times, fight the hardest bosses ever and just don't cheat. like holy shit
For real. They should've known what they were getting into when they downloaded tmodloader. Most of the mods are mostly bullet hells and if you aren't ready to adapt to it then DONT PLAY THEM!!!
I forget it's there most of the time
Its tough, but its the same as dying to a boss in another game, I have cheat engine on my computer and I always have a massive urge to open it, and I have in certain cases such as my game crashing.
i use cheat sheet for the sole purpose of using the paintbrush when im building multiple thousand block arenas. And despawning useless NPC's like Golfer or Painter to leave place for useful NPC's.
I have it on for cosmetics and just never turn it off. I learned not to cheat from exploiting on Roblox and using cheat sheet on Binding of Isaac- it gets boring so damn fast.
Should have had night vision and shine potion always active for one of the mods, then you wouldn't have to place torches.
Now there just needs to be an item in a mod that summons all of the bosses and kills them, gives you everything in the game, completes every achievement, makes your computer explode, and kicks you in the balls.
That would be the PEAK qol mod
Isn't that just LuiAFK with extra steps tho
@@RandomNoNamePT not really since you have to craft more than one item
@@awokedfromyou331 do multiplayer and make your friend do it.
I've been play Calamity + Fargo's + Thorium + a bunch of other mods for a while now with my wife, and it's pretty awesome. It cuts down on some of the more tedious parts while adding so much morw stuff to do and find that it balances out. With how many bosses there are and how much harder they are, having permanent potion buffs when you have 30 in your piggy bank or safe is a good way to make it feel less frustrating.
for a better experience i'd recommend not playing calamity with thorium, as the balance for each of the mods are different. also are you using fargo's souls or mutant mod?
@@sayo5204I don't think you can use Souls without Mutant
@@therobbu i don't think you understood, i am asking if they are playing with souls or mutant mod
How is your game even running at that point
@@sayo5204for a better experience id recommend not playing calamitrash at all
I still like a couple QoL mods here and there as long as they don't ruin boss fights / progression. I think ore excavator is probably the most egregious one I've used for an entire playthrough, and I'll likely take it off next time. Really the only part of terraria I don't like is collecting and growing all the plants and fish for potions, especially when boss fights get to be difficult enough to take dozens of tries. So I'm fine with having npcs sell them or using the Fargo's mod that makes them infinite at a 30 stack.
Ore excavator is the only one I almost always use if I’m doing a like “almost vanilla” playthrough since finding the ores in the first place is kinda the hard exploration part and mining them out just feels like a waste of time, especially when you can skip it with bombs pretty early game anyway
I figure taking the time to actually mine ores doesn't add value to my playthrough so why not just, not.
What does egregious mean? Google got me confused based on the context u used it
@@Cmon_ just kinda means like bad
In this case it’s because the mod can dramatically change the flow of some parts of the game (mainly because it can vein mine clay and silt and makes early game ore mining much easier) but it’s also just soooo convenient that they chose to keep it on
Kinda a guilty pleasure vibe I guess
@@tommykarrick9130 it does save a good amount of time if theres just a giant ore vein out in the wild
terraria youtuber correctly identify what a QoL mod is challenge difficulty impossible
A decent amount of the things in this are legitimately fine though. 2x movement speed, every buff potion right off the start, and an extra accessory slot every boss are all just bad but like, when you've played through the game dozens of times, and are playing a mod that specifically reworks bossfights (i.e. infernum for calamity, eternity mode for fargo's) a lot of other stuff can be monotonous in comparison, because those mods mostly don't rework progression so you've already done the exact same item grinding process dozens of times. These are too far by my standards, but I don't think most of these mods are unreasonable.
(p.s., the only quality of life mods i personally use that have any impact on gameplay having the wiki doesn't are magic storage, faster respawns (outside multiplayer bossfights), full hp on respawn, and unlimited of a potion you get enough of through legitimate means. Aside from magic storage, literally all of these serve the main purpose of me being able to practice a boss. When a boss takes me 117 tries (master death astrageldon), there is not a chance im grinding out an extra set of potions, or just plain waiting to be alive on full hp for every attempt. That would be literal extra hours of waiting with just the respawns and regening alone)
higher respawn times on harder difficulties is stupid and i am more than willing to eradicate that feature at any given opportunity
that amount of QoL mods is totally fine, they actually are "Quality of Life" and not "removing this feature"
exactly, I don't get the hate for qol
@@modestMismagius105 it's when the QoL starts to be things such as making it as easy as pressing a button after two minutes to get everything needed for the next boss that QoL gets bad
fargo soul mod has these
4:24 That perfect cut made by the mod itself is hilarious af.
Thanks, it can be configured
Terraria: UA-cam shorts edition
This places us one step closer to cheese journey mode playthrough
in my opinion, "higher base speed" is too advantageous to be considered "quality of life" as it can give direct combat advantage, so i always omit stuff like that. i'm usually the only one who can make a good storage system in my friend group and they usually struggle to understand it, so magic storage is something i tried using. as for mining speed, i get a bajillion buffs spread throughout the game, so i mine just as fast as in the vid anyway xD
'mining speed' QoL mod guys in shambles when they hear of potions, ancient chisel, mining gear, or bombs
@@comet.x i only ever used a 2x mining speed mode once because tmod loader is getting updated and i couldn't really get vein miner. i use quality of life mods because i beat the game at least 4 times, so the appeal of exploring and mining is dissipating for me. not that i don't have it, just less than before
QoL mfs when they hear about Journey mode: 🤯
Haven't seen this kind of chill style channel in a while
this actually seems super fun im going to try it lol
That's what I was thinking honestly
This is how one of my friends plays the game. Just wants to do boss fights while me and everyone else want to have fun and do stuff like flying kites or playing golf.
I just realized that I've never actually played golf or finished building the biome themed mini golf course
I'm the opposite, I like everything in this game except the boss progression and the grind needed for it... It was so much more fun with godmode activated and the most busted OP gear from Celemity that one time I actually tried modded Terraria. Sucks you can't get achievements that way.
@@Nekoszowa so you agree with me then lol
You know platform mod, that thing I 100% recommend you use it in any playthrough.
Not only does it put 5 platforms ahead of you, it also work with normal block! That mod surely saved me from a ton of enraging moments caused by the awkward building speed
you should have used the remove bats mod
When you get back to campus, if anyone asks what you did this summer you can say "yeah, I started the biggest Terraria youtube channel" and when you're at a party you can be like "hey babe, wanna hang out with a youtube star?" and then be disappointed when they all go over to Chippy instead.
"You're not having fun the same way I have fun. Therefore, you are wrong."
You guys should really not worry about other people so much.
His favorite cheese is Provolone. I asked him in a stream months ago.
Ok the platform placer actually sounds heavenly, I can never get block placement speed high enough, and my movement speed low enough, to consistently place platforms/bridging-blocks
I like using a few QOL mods because it cuts out on the worst part of terraria- Grinding. I don't use anything gamebreaking, mostly stuff like veinminer and more ores, so mining doesn't take nine years but i still get to experience.
I use luiafk for houses and prisons just for a temporary thing so i can get people to move in before I find a place to build a proper base. and sort out the housing conflicts. I only use it when i'm playing modded and there's a bunch of npcs.
As for magic storage- Who doesn't like magic storage smh.
I think what you, probably intentionally, missunderstand is that people don't use QOL mods to skip the good parts. They use it to reduce the more menial parts.
You can't tell me you play terraria to mine for hard mode ores for half an hour to an hour.
There's a difference between good QoL mods(magic storage, heros mod to change weather/time because otherwise i would just go afk and watch YT videos until the desired weather/time arrives) and the stuff you picked, which just makes you op instead of only addressing the tedious non gameplay parts like managing storage and waiting around doing nothing.
I would call most of your stuff plain cheating, but I guess that's the point of the video.
Him being like “oh they have this little button that shows everything you can craft that’s actually cool” like that ain’t in the base game 💀
Modded mfs using their 7 remaining braincells to misidentify features in the base game
the laziest thing of the laziest things....
@@snappythesnapster1856 vanilla mfs trying to have fun (impossible challenge)
I can’t stand Terraria players who only ever think about “fighting the next boss”
Terraria without magic storage : complaining, piss and shit everywhere.
Terraria with multiple inventories : Slightly cursed, but much better.
Terraria with MS and MI : We are approaching the realm of the gods.
The points thing is actually pretty cool. You still have to grind a bit but the "drop" is guaranteed
It's the same thing with tokens - you occasionally get them from killing enemies in certain biomes or after major progression points like killing a boss. It's very handy for removing the need to grind in very specific biomes or specific enemies for hours at a time.
Point shop is bs, it removes the exploration part of the game. Its like everyone wants to play terraria just to beat bosses
@@alien3200 the thing is you're not considering longer term players. during your first 5 playthroughs or so the exploration part and finding new items is really cool but after that, realistically, no one wants to spend 5 hours exploring and searching for enemies just for 1 item. get me the item i want, i dont care if its grindy, just make sure it's guaranteed and move on with it. i personally can't imagine going back to vanilla terraria right now because it's just missing so many quality of life features like auto trash or auto reforge, magic storage, and a myriad of other things. my favorite part of modded is being able to buy accessories and just get on with it. it might be hated by some people, but it makes me enjoy the game lots more.
@@kirbyydd_ that kinda makes sense, but then you can simply use cheat mods to get the item, because you don't want to spend time wasting for looking for an item
@@alien3200 yes of course you can, but then it defeats the point. all these people in the comments think we don't want to play the game just because we use qol mods when that's not the case at all. i still love building houses, exploring the new biomes, and defeating bosses of course. but theres a point where the game simply becomes more enjoyable if you can skip the monotonous parts i.e fishing for ingredients or farming a specific accessory. so it's not that you hate playing the game, its just that you dislike the boring parts, and thats by design. obviously the mods in the video are an exxageration, too.
Ive slowly been reducing the amount of QoL stuff i use, and this video might make me reduce it more, after having put 70 hours into a vanilla MM melee playthrough and enjoying every second of it. Currently in a calamity playthrough and tempted to remove ore excavator (i had hundreds of every single ore from thousands of desert fossils after one expedition to the underground desert), and maybe alch npc, QoL, LuiAFK, and Cheat Sheet are staying however, but only for specific things like building and arenas, as i hate being restricted when it comes to building and wanna be able to build freely, so i give myself the blocks i want for building, as for arenas, qol and luiafk have useful tools to clearing out large areas very quickly (after using quite literally 5000 dynamite in my vanilla world to create a gargantuan open underground space for farms i am never manually doing that again)
Ok that biome points mod or whatever it is, is actually really cool, would be useful for the sheer amount of chaos elementals you need to kill. With the points you get from those you could prob buy a rod of discord or 2 depending on their price in that.
you might like Fargo's Soul mod. Instead of biome points, you get recipes to make items from banners. So all you need to is kill a certain number of turtles, and boom, got your shell. The game has much more recipes and much more specific item collection (you need to pretty much 100% all of it at the end of the game). Without these tools you got the game would probably be unplayable:D
@@sakesaurus ohh, didnt know fargos souls had that feature, ive been using it for years and never once figured that out
It's specifically Fargo's Mutant Mod, which is the QoL one.@@sakesaurus
The points shop mod is my favourite qol mod because it:
Doesn't trivialise the game
Still makes it somewhat hard to get items like the RoD
Gives you the choice between the faster but random way, and the slower but guaranteed way to get an item
"I love Terraria but I hate playing the game" is honestly one of the most relatable things I've ever heard lmeo
3:03 "I'm still waiting for America to add that" LMFAO💀💀💀
Honestly, that forest points mod looks like it would’ve been really useful for the amount of tree grinding I did for Fargo Souls. It took about 4 days to find some of the fruits I needed
As a non-terraria player I can confirm this looks identical to normal playthrough.
There was one mod I played a long time ago that had like tokens for enemies so you could craft their drop items with enough tokens and some raw materials. You still had to kinda work for the stuff, but it was so much better than trying to grind for some .5% drop rate item. The obnoxious rarity of certain things is what irritates me the most about the game.
yeah like, i recently tried out ranger for the first time, fucking despised it, but what broke me into switching to summoner was the 1% drop chance of the uzi from angry trappers
why in the name of fuck do i need to kill enough of them to have TWO banners set up just for a decent chance at getting the damn thing
i also got hardcore ass-raped by rngesus during my first classic playthrough, 3 full moons, with blood moon, water candle, and battle potion
and yet NO moon charm, although i did get like 6 bandages, which are a rarer drop chance..
i had that too, i dont think it ever came to 1.4 tmod
It was imksushi's mod I think but they got rid of the tokens in 1.4
Man didn't even end the run, this video was quality of life to him because it took less amount of effort to make 😂
now this is how terraria is meant to be enjoyed
Wait you now have almost 50k subs I remember watching you a couple years ago when you only had like 1 or 2k subs wow
cheat sheet would be the perfect addition to this video
Nothing worse than when the developers expect you to play and have any challenge in a game like terraria, I just want to see boss health bar go down
Terraria players when someone doesn't want to spend hours grinding for a 0.2% Rod of Discord:
the fact you dont play classic is incredible the amount of effort trying to complete this undoable task
i think you also had the social mod that makes vanity slots work for accessories lol
thats 1.4.4
@joeswanson1766 I've used it they function, some of them bug a little, but they function. There was a frame (sorry I didn't save it) but the accessory he hovered over in his vanity slot didn't say the thing about no buffs gained
Isn't that just a cheat mod?
@@raizors1331 1.4.4 is a cheat mod
@@raizors1331and having 200 fishing lures and 100x mining speed isn't?
You forgot to include my favorite terraria mod - Too Many Accessories. Enable the effects of all accessories AND ARMOR in your vanity slots, inventory, and even piggy bank!
Sipho asking the cheese question is great
i wish i could take a deeper look at your brain, interesting little critter.
the fact he doesn't even have most of the good ones lmao
What kind of _yogurt_ do you _hate_ best?