How_to# make stylized rock wall fast in Blender

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  • Опубліковано 23 жов 2024

КОМЕНТАРІ • 61

  • @92Faris
    @92Faris 7 місяців тому +21

    After several tutorials on geometry nodes, a person who uses basic blender modifiers achieves far better results.

  • @alejandroschubert1597
    @alejandroschubert1597 2 роки тому +21

    This is just awesome. I work on a modest pc, and I can't tell you how much time this workflow is saving me. Keep up the good work!

  • @TruthSurge
    @TruthSurge Рік тому +2

    Ok. You just won the Internet with this vid. I know you can just find images that have displacement maps with them and have both the aligned texture AND proper displacement but this method is also great because you can get a nice mesh and then just paint it with a brush or stencil. thx for this!!!

  • @AlwaysEast
    @AlwaysEast 3 місяці тому

    I just want to macro this so everything I make in blender has this style. Love it. Cheers for sharing..

  • @deniseeckert544
    @deniseeckert544 2 роки тому +3

    Amazing, thank you 1000 times for showing your approach ❤️❤️❤️

  • @godetotoro
    @godetotoro 2 роки тому +3

    someone give this man a medal

  • @imonseii
    @imonseii 5 місяців тому

    If I apply all the modifiers, do I end up with a model that's "usable"? I'm thinking specifically for export to 3D printing. Thank you for showing me this.

  • @rachaelb4276
    @rachaelb4276 5 місяців тому +1

    Keep trying over an over again and only get weird jagged blobs of nothing. Does this still work even after 2 years?

  • @lupulo89
    @lupulo89 3 місяці тому

    How would you go about adding a texture to this? like a cartoon style?

  • @ChildofYaHoWaH
    @ChildofYaHoWaH Рік тому

    Great job 👏👍

  • @1982Jonte
    @1982Jonte 9 місяців тому

    This is amazing work! :D

  • @nameki9445
    @nameki9445 2 роки тому

    Very good and fast tutorial

  • @حاتمإسماعيل-ب7ر
    @حاتمإسماعيل-ب7ر Рік тому +2

    Nice work man, but how to make material to this model?

  • @josephvanwyk2088
    @josephvanwyk2088 2 роки тому +2

    Do you bake the detail afterwards on a low polly mesh? - I assume the mesh becomes a sculpture with 1000 triangles...

    • @JeronimusJack
      @JeronimusJack 2 роки тому +1

      there's a lot decimation in the process, which keeps the triangles low.

  • @mahdimuhamad3482
    @mahdimuhamad3482 3 роки тому +5

    The work is great, can you color anything in 3D and convert it to 2D in colors, I don't know how, please

    • @HYPEmation
      @HYPEmation 2 роки тому +2

      If using Blender you can use a toon shader. UA-cam search tutorials.

    • @floatingtablestudios6287
      @floatingtablestudios6287 2 роки тому +4

      take the shader, then do a shader to RGB node, then use a color ramp and set the color ramp mode to constant

  • @druvingame
    @druvingame Рік тому

    damn this 1 min tutorial is some pro level!!

  • @katharinag.7051
    @katharinag.7051 2 роки тому +3

    Does this also work for a cube? I wanted to make a Fire pit with a stone wall

    • @pxbr2224
      @pxbr2224  2 роки тому +2

      of course it works

  • @camilofique6430
    @camilofique6430 2 роки тому

    thank you for this, awesom!!!
    just have one question...why does your solid mode show white higlights or lines in the edges? It seems to me that that's the key to make this stylized stone. Gives more detail...thank you

    • @macnavi
      @macnavi Рік тому

      If you haven't found the answer yet: In Viewport Shading options (arrow pointing down next to Viewport Shading) enable Cavity. It's just optical, to see the edges better.

  • @willofthisheart5072
    @willofthisheart5072 5 місяців тому

    how can i bake normal after making this?

  • @nikbivation
    @nikbivation 2 роки тому +1

    thank you for this!

  • @globulineart
    @globulineart 2 роки тому

    Thank you! Exactly what I was looking for!

  • @dt94dtdt
    @dt94dtdt 2 роки тому +1

    I dont know why but mine looks like a shriveled up ballsack, seems like its using the lines as a texture, not the squareish figures, anyone know how to fix? edit: nvm everything worked fine once I copied a bit more off the size of the starting box , thanks for the tutorial! looks good

  • @evin4535
    @evin4535 2 роки тому +11

    this doenst work for me :(

  • @navn2523
    @navn2523 2 роки тому

    thats so sick!

  • @TrollProductionsMC
    @TrollProductionsMC Рік тому

    This is a great video, love short ones because I don't always have time for 30min video's

  • @Tre_Di
    @Tre_Di 2 роки тому +1

    Wow. Thank you so much

  • @camdaman377
    @camdaman377 6 місяців тому

    I am not seeing the normals auto smooth option (0:51) in blender 4.1. What do I do instead?

    • @Ilya_Yatsko
      @Ilya_Yatsko 5 місяців тому

      Two options: 1) Right click on mesh and shade smooth but in this version this way you're gonna get sharp edges, so instead better use second option - 2) Go to the modifiers tab and add "Smooth by Angle" and then check "ignore... (*i don't remember)" underneath it.
      Hope that helps

  • @RTCFMO
    @RTCFMO 2 роки тому

    Im trying to achieve the same effect using a cube shape however this method is just not working... any help?

  • @calogerocastro503
    @calogerocastro503 2 роки тому

    Top UA-cam video

  • @tolunai
    @tolunai 2 роки тому +1

    Looks nice but insane amount of geometry 🤔

    • @TruthSurge
      @TruthSurge Рік тому +1

      in the middle of the vid it was 76,000 faces. By the end, he decimated down to 13,000 faces. If you want super low poly, I guess you'll need to displace the geometry with an image instead so it's only displaced during rendering.

  • @kennkenn3877
    @kennkenn3877 2 роки тому

    Woah! I love this thanks! :D

  • @zoltannosurname82
    @zoltannosurname82 2 роки тому

    Brilliant!

  • @A_smiling_clown
    @A_smiling_clown 2 роки тому

    Do we just have to get Sadako out of there?

  • @lucutes2936
    @lucutes2936 6 місяців тому

    thx

  • @Werdun899
    @Werdun899 2 роки тому +2

    I've got quite beefy computer but it lags to me with all those modifiers (Remesh seems to be problem) when I jump in to object mode from edit mode, I mean it takes a while to load - Do you have any idea to reduce loading time?

    • @Snowaxe3D
      @Snowaxe3D 2 роки тому

      Maybe too many vertices?

  • @Aniushkania
    @Aniushkania 2 роки тому

    This tutorial is worth gold! Thank you SO much! 😱😱😱

  • @g_pigeony4036
    @g_pigeony4036 Рік тому

    is there a way to export the object with the same style as "cavity" view?

    • @benjibot3057
      @benjibot3057 Рік тому

      You can create a cavity map, which will achieve near the same effect. I'm no expert, so I can't say exactly how to bake one, but there are many tutorials out there! :)

    • @g_pigeony4036
      @g_pigeony4036 Рік тому

      @@benjibot3057 thanks

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 роки тому

    génial !

  • @junimeme5626
    @junimeme5626 2 роки тому

    Amazing!

  • @TheThunderinghammer
    @TheThunderinghammer 9 місяців тому

    :O

  • @ruslopuslo
    @ruslopuslo 2 роки тому

    👍👍👍👍

  • @mantra1229
    @mantra1229 6 місяців тому

    Verts: 13000

  • @diegoroblesventura3873
    @diegoroblesventura3873 Рік тому

    not working for me. I do the same steps but when it comes to Remesh it becomes a tiny cube. anyone know why?

    • @natalieb6893
      @natalieb6893 Рік тому

      Dont follow the exact settings he uses. I had to remesh much smaller to make mine work right. (I wasnt using the basic cube though)

  • @ProjectIdeal
    @ProjectIdeal 2 роки тому

    dfk

  • @rodjohnson2632
    @rodjohnson2632 5 місяців тому +1

    Speeding up the steps to make it a 1 minute video won't make the process fast. It'll take watching this video 100 times in slow motion to figure out what you're doing, probably an hour or more of my time. Not worth the trouble.

  • @kenzietownsend6644
    @kenzietownsend6644 Рік тому

    The music is annoying