Ok. You just won the Internet with this vid. I know you can just find images that have displacement maps with them and have both the aligned texture AND proper displacement but this method is also great because you can get a nice mesh and then just paint it with a brush or stencil. thx for this!!!
If I apply all the modifiers, do I end up with a model that's "usable"? I'm thinking specifically for export to 3D printing. Thank you for showing me this.
thank you for this, awesom!!! just have one question...why does your solid mode show white higlights or lines in the edges? It seems to me that that's the key to make this stylized stone. Gives more detail...thank you
If you haven't found the answer yet: In Viewport Shading options (arrow pointing down next to Viewport Shading) enable Cavity. It's just optical, to see the edges better.
I dont know why but mine looks like a shriveled up ballsack, seems like its using the lines as a texture, not the squareish figures, anyone know how to fix? edit: nvm everything worked fine once I copied a bit more off the size of the starting box , thanks for the tutorial! looks good
Two options: 1) Right click on mesh and shade smooth but in this version this way you're gonna get sharp edges, so instead better use second option - 2) Go to the modifiers tab and add "Smooth by Angle" and then check "ignore... (*i don't remember)" underneath it. Hope that helps
in the middle of the vid it was 76,000 faces. By the end, he decimated down to 13,000 faces. If you want super low poly, I guess you'll need to displace the geometry with an image instead so it's only displaced during rendering.
I've got quite beefy computer but it lags to me with all those modifiers (Remesh seems to be problem) when I jump in to object mode from edit mode, I mean it takes a while to load - Do you have any idea to reduce loading time?
You can create a cavity map, which will achieve near the same effect. I'm no expert, so I can't say exactly how to bake one, but there are many tutorials out there! :)
Speeding up the steps to make it a 1 minute video won't make the process fast. It'll take watching this video 100 times in slow motion to figure out what you're doing, probably an hour or more of my time. Not worth the trouble.
After several tutorials on geometry nodes, a person who uses basic blender modifiers achieves far better results.
indeed
This is just awesome. I work on a modest pc, and I can't tell you how much time this workflow is saving me. Keep up the good work!
Ok. You just won the Internet with this vid. I know you can just find images that have displacement maps with them and have both the aligned texture AND proper displacement but this method is also great because you can get a nice mesh and then just paint it with a brush or stencil. thx for this!!!
I just want to macro this so everything I make in blender has this style. Love it. Cheers for sharing..
Amazing, thank you 1000 times for showing your approach ❤️❤️❤️
someone give this man a medal
If I apply all the modifiers, do I end up with a model that's "usable"? I'm thinking specifically for export to 3D printing. Thank you for showing me this.
Keep trying over an over again and only get weird jagged blobs of nothing. Does this still work even after 2 years?
How would you go about adding a texture to this? like a cartoon style?
Great job 👏👍
This is amazing work! :D
Very good and fast tutorial
Nice work man, but how to make material to this model?
Do you bake the detail afterwards on a low polly mesh? - I assume the mesh becomes a sculpture with 1000 triangles...
there's a lot decimation in the process, which keeps the triangles low.
The work is great, can you color anything in 3D and convert it to 2D in colors, I don't know how, please
If using Blender you can use a toon shader. UA-cam search tutorials.
take the shader, then do a shader to RGB node, then use a color ramp and set the color ramp mode to constant
damn this 1 min tutorial is some pro level!!
Does this also work for a cube? I wanted to make a Fire pit with a stone wall
of course it works
thank you for this, awesom!!!
just have one question...why does your solid mode show white higlights or lines in the edges? It seems to me that that's the key to make this stylized stone. Gives more detail...thank you
If you haven't found the answer yet: In Viewport Shading options (arrow pointing down next to Viewport Shading) enable Cavity. It's just optical, to see the edges better.
how can i bake normal after making this?
thank you for this!
Thank you! Exactly what I was looking for!
I dont know why but mine looks like a shriveled up ballsack, seems like its using the lines as a texture, not the squareish figures, anyone know how to fix? edit: nvm everything worked fine once I copied a bit more off the size of the starting box , thanks for the tutorial! looks good
this doenst work for me :(
Like which part? 😂
thats so sick!
This is a great video, love short ones because I don't always have time for 30min video's
Wow. Thank you so much
I am not seeing the normals auto smooth option (0:51) in blender 4.1. What do I do instead?
Two options: 1) Right click on mesh and shade smooth but in this version this way you're gonna get sharp edges, so instead better use second option - 2) Go to the modifiers tab and add "Smooth by Angle" and then check "ignore... (*i don't remember)" underneath it.
Hope that helps
Im trying to achieve the same effect using a cube shape however this method is just not working... any help?
Top UA-cam video
Looks nice but insane amount of geometry 🤔
in the middle of the vid it was 76,000 faces. By the end, he decimated down to 13,000 faces. If you want super low poly, I guess you'll need to displace the geometry with an image instead so it's only displaced during rendering.
Woah! I love this thanks! :D
Brilliant!
Do we just have to get Sadako out of there?
thx
I've got quite beefy computer but it lags to me with all those modifiers (Remesh seems to be problem) when I jump in to object mode from edit mode, I mean it takes a while to load - Do you have any idea to reduce loading time?
Maybe too many vertices?
This tutorial is worth gold! Thank you SO much! 😱😱😱
is there a way to export the object with the same style as "cavity" view?
You can create a cavity map, which will achieve near the same effect. I'm no expert, so I can't say exactly how to bake one, but there are many tutorials out there! :)
@@benjibot3057 thanks
génial !
Amazing!
thank you)
:O
👍👍👍👍
Verts: 13000
not working for me. I do the same steps but when it comes to Remesh it becomes a tiny cube. anyone know why?
Dont follow the exact settings he uses. I had to remesh much smaller to make mine work right. (I wasnt using the basic cube though)
dfk
Speeding up the steps to make it a 1 minute video won't make the process fast. It'll take watching this video 100 times in slow motion to figure out what you're doing, probably an hour or more of my time. Not worth the trouble.
The music is annoying