I remember working all summer (I was in High School) and saving enough to be able to buy my own SNES, and this game. its 2013 and I STILL get chills of excitement during the launch sequence and the voice is calling to the pilots and the music begins. *sigh* memories.
Patachu It wouldn't change much. Once you overclock the FX chip past a certain point, the CPU and/or bus speed becomes the limiting factor. For example, even if you overclock the FX to 57 MHz, the frame rate in parts of Sector Z still noticeably drops.
+Eptiomism That would be awesome. I hope someone can one day recreate the superfx chip on fpga, I wonder if that would allow it. That's out of my ability.
+Eptiomism Back in 2009, I had a version of SNES9x on my Macbook that played all of the SuperFX games at a fantastically fast frame rate. It was less than 60 fps, thankfully, since 60 would've made the game too fast to be playable. Playing Starfox at that higher speed with the smooth frame rate made the game feel new in a way I thought impossible. It was more difficult, and looked freaking amazing in motion. It was like I was playing the game in its purest form! This was also the first chance I got to play Starfox 2, which was just as great at this fast frame rate. When I updated Snes9x, though, they fixed the "bug" and the games were back to their slow, choppy SNES frame rates. I tried to find the version I used before, but got no luck. I still miss playing Starfox and Starox 2 at those wonderful frame rates. :-(
Honestly, they could just do an HD release with the exact same geometry and minimal texture upgrades, run it at 1080p60, release it in a single package with StarFox 2 and it would sell. The could give this to a small team as a project and bang it out in almost no time at all.
I would go for a version that was handled basically identically the recent update of Virtua Racing on Switch, where it was absolutely the original game but just running in full HD at a rock solid 60fps and with zero pop in. With a similar approach to updating the original SNES Star Fox, my God would that be a stunning version of this seminal title.
What a significant difference...sort of seems like we got Virtua Racing and you guys got StarFox. Although now with this overclock it's like Starfox is at least close to being as playable as Panzer Dragoon (not ripping on the game, just it's framerate)
@Zesanactor Over-5 You probably haven't even played the original Saturn games and if you have, then you have poor taste. The games might not be very deep, but the gameplay is rock solid with sweet graphics for the time and terrific music! Not to mention the awesome art style and interesting story
This game was one of the most atmospheric space shoot'em up games to ever grace a console. The next time we received something this magical after Starfox was with the Panzer Dragoon. What incredible games...
I'm impressed at how much smoother the overclocked runs. Also, until I seen this video I had no idea you could do such a thing. 20 years later and the Super Nintendo still has some impressive tricks. :)
Pedro Gordinho This was one of my first games I had when I was 3 years old back in the mid to late 90's, and I can confirm I played this all day back then. I must've beaten this game nearly 100 times before I was 5. I also had other games I played a lot too. Even today I still really enjoy this game, I agree with your comment - I really like the minimalistic design too. And the music.
+AzuratareGamer Well I had this game buy I was jelly of the rich kids with Mario 64, I was especially jelly of metroid prime I was jelly for 2 years until GameCube then I throw up when I heard about wii. Now I got my troll face on.
Damien Hartley Eh, I find the Wii to be a good console. It has a lot of shovelware and sometimes the controls sucked, but when it worked it worked well. Plus there's Metroid Prime Trilogy on the Wii which has all 3 Metroid Primes in one. I think you might have enjoyed that.
+AzuratareGamer The 750mhz single core CPU is what revolted me because it dose not make sense why they can,t get at least a get a Celeron M in the Wii, the Xbox 360 managed a to get a AMD tri core atleast half as powerful as Celeron and Pentium D.
Damien Hartley Consoles aren't about what's most powerful, it's what features and games that they have to offer that matters more. I believe the reason Nintendo went with old hardware was to make their console more affordable versus their competitors, as back then the PS3 and Xbox 360 was very expensive. I understand the need to have the newest best looking tech, but if you want that having a PC is always the best option.
hristaki99 Well not really. link to the past was 60fps i think. Even when I was young I always noticed how those games would move a bit choppy. Just like how the ground in star fox having those horizontal gradients makes it so the floor doesn't really seem like it is moving.
DarkWave Link to The Past was a 2D game so it was easy to achieve 60FPS on the SNES. I know people imagined how 60FPS would look on 3D games, they just didn't expect to see it anytime soon.
Why is it that half the videos on UA-cam have the volume cranked up to the absolute max? One video is so low that I have to turn my speakers up to hear it and then the next rattles my frigging windows!
This is awesome :) I heard of people doing this a few years back, but said that the game would hang after 10 mins. With the SFX2 chip, I don't think that's a problem
The snes cpu and superfx cpu use separate clock circuits. The mario chip which was only found in the first starfox uses the same clock signal as the snes, but it can be separated and overclocked.
I've also noticed that many of the videos which are very loud, also put full-volume music right at the start, so there's no chance to turn it down before the sound comes blasting in. I'm afraid that eventually, one of these videos is going to blow out my speakers.
That's actually amazing!! The speed is way better than the original around 30 -40 seconds faster then the original. WOW! I think Stunt FX would need this as it has massive slowdown at times. Amazed.
OMG after many years, i finally understand what the intercom guys says in the tunnel, "Incoming enemy fighters, prepare for launch!" my life...complete.
I know only a little. I recently managed to get other superfx games going at huge speeds because I changed the rom programming to disable a hardware mode that was severely limiting the overclock limit.
I don't have much experience with the SNES architecture, but in theory, wouldn't the game speed be tied to Vblank interrupts? So if the game is running faster here, it may be because the SNES / FX1 wasn't able to completely render frames within one video frame, causing the gameplay to lag slightly. If the overclocked game is getting more rendering done within a frame (i.e. not dropping any, or at least as many frames), then the game would be "sped up" compared to stock, but only to the point (arguably) where it should have been if the hardware could have kept up. OTOH, if the devs set the pace of the game based on a certain achievable frame rate, it's faster than intended. Still, not having it bog down at the end of the boss battle is pretty cool.
It's different enough to warrant a good second look. I sure can see the slightly higher speed in action and the frames don't drop as severely. Still pretty cool to witness.
@c0unteractor I've been playing the game a lot just to test out different things and no matter how much I play it I still don't get bored. Thanks for the nice comment!
WolfRamiO PULSTAR I wouldn't think so because its actually just the FX 2 chip running at stock speed. The original star fox used the FX 1 chip which was slower.
@TheDrakon Do you happen to have more pics of what you did. I'm going to be going to a few thrift stores next week and will look for a Doom cart. If not, I will pick one up on ebay. They're nearly $15, so I want to see if I can get one cheaper in real life first.
So I read somewhere that the Doom sourceports that have uncapped framerates, like Crispy Doom, still run the game at the original 35fps so it doesn't break anything, but then they use frame interpolation to "upscale" the framerate. I wonder if that's possible on a SNES emulator with games like StarFox?
Yeah, that would be fucking impossible, as Starfox 1 is already probably the hardest in the series, and that's with slowdown, so with everything going at a blinding speed, that would just be fucking impossible
@TrojanX Indeed it is. Which is why I still play starfox even today. The game is extremely simple and not challenging at all...but the atmosphere makes it an endless experience.
I don't know what you're talking about here. When I refer to "machine code" - I just mean the compiled CPU instructions stored on the cart. The game is written to run at the speed of the processor. If you want to overclock the processor and still have the game run at the same speed (but more smoothly) you need to adjust the program.
Hi, I took a gander through your thread in the link. Unfortunately I'm hecka lazy and don't feel like making another account on some site I'll only post to once, so I'll ask here. You mentioned making a swap-pak type mod, but said it was difficult. Is there some way to make a game-genie like cart that (with a little modding on the game to be played) would have a superfx 2 chip do all the needed thinking for the game plugged into it? Maybe a dial oscillator built into it too for diff max speeds?
This was an awesome game wen I was a kid and Iv always remembered there little vices that pop up when there talking to you lol the music was really upbeat and good for the year it came out.
you do know theres a divide by two circuit in that cart that your crystal feeds into before the clock hits the super fx chip right? so 21.5Mhz would be 10.75Mhz and 27Mhz would be 13.5Mhz. I gave it a 33Mhz crystal once and achieved 16.5Mhz starfox ran silky smooth but some super fx games just crashed at that speed :p
Oh hardware limitation? Should have known it would be that. Shame they didn't wait to perfect it or enhance it as a re-release a year later or something.
The problem with overclocking Starfox is is that it makes the game harder. Another problem is that the intro is cut shorter: The intro music will play all the way to the end at 15 fps while 60 fps will only allow it to play at until 60%.
It wasn't far behind the release of the PS1, but that was in 1995, which can't really be considered "late 90s", and Starfox certainly can't as it came out 1993, and recently celebrated its 20th anniversary on March 23, 2013.
And probably my most popular way-out-of-date video ever. In this video the game is running at 27 mhz from the original 21.4 mhz. My newer videos this game is running at 57 mhz.
Because one is faster, the other one DOESN'T catch up. I think what 0zfer was trying to say is that each section of the game should be started at the same time, so we can compare side by side.
I think you should have re synced the 2 videos at different moments so that the comparison is better presented. Otherwise, we just know that the intro was much smoother and quicker in the FX2 half
I can certainly understand why. That poor fx chip is getting the living day lights kicked out of it at default. Though the only part of it that ever bothered me was toward the end of the level 1 venom stage when all those orange pillars start landing in front of you, the game practically stops :(
I wouldn't say that. Basically the reaction to the controls is equally as sped up as everything else, so the playability is the same you just need to adjust.
It never occured to me that the super fx could be overclocked. I never really had a problem with the frame rate so I wont be going for it, but its interesting to see in action.
@TheDrakon What I find intriguing, is the thought of overclocking the Doom SNES cart so that Doom actually ran at a decent rate. Playing Doom on a real SNES/bsnes makes me want to cry.
That's pretty cool right there. I'd probably prefer playing the over locked version XD I love Starfox a lot but it always felt a bit slow when it came to frame rate but it was still cool
+Lanikin Malachite The slowdown is still there. It's just the slowdown is as sped up as everything else so it's less annoying. The slowdown is more noticeable in starfox 2 because that game pushes the superfx chip more.
@TheDrakon I love Doom on the PC. That, along with Wolfenstein 3D and Ultima 7, converted me from a console to a PC gamer way back when. That being said, Doom on the SNES is dire need of a speed boost. While it won't fix the graphics, it might help the "swimming in molasses" feeling one gets while trying to play it.
@TheDrakon Some RPG's play really slow, specially when displaying text without an option to modify the speed. Maybe not too slow compared with Starfox, but overclocking them would make gaming experience even more awesome IMO.
The frame rate is eye candy. The changes in tempo, and slight pitch alterations, are torturous to those of us who are musically inclined. The overclocked cartridge is a cool technical achievement, but I'll stick to the standard (approx 18 fps?) version in order to enjoy the full intended experience.
@BigBadoor I have other vids that're almost completely on sync if you look in my channel. This was the first vid I did the other vids the game is going a little faster. I left this vid up because this video got a lot of attention.
love it. LOVE it. I forgot how SLOW the system was, but at the time there was nothing to compare it to. The fact that Nintendo was the first to make affordable 3D gaming available to the masses is simply sensational. I know, the cartridges were around twice the price of other games at the time, but they had the SUPER FX/MARIO ONE CHIP!!!!! The Super FX 2 chip DOES fit into the same pin layout as the original, but certain features go unused. Still, the console seems to be loving it. Consolegasm.
the one on the right was started first and is hard to compare how well they play when through the menus the one on the right is always 2-3 seconds ahead and then in the game part its different footage and thus hard to compare. It would be better if they were started at the same time.
@someinterwebguy what I did isn't going to be the problem. Having 4 pin crystal oscillators is the problem. I already have them so it would be cheaper just to send it to me
+Peter James Ledwith The right version uses an improved Super FX chip, the Super FX 2. It was better in every way than the original, and was planned to be used in Star Fox 2. But the only game that ended up using it was Doom (SNES). The unofficial cartridges of Star Fox 2 you can find on eBay are cartridges that use the leaked ROM and have the Super FX 2 chip in them. If it wasn't for Doom, we wouldn't be able to put our hands on the SFX2 chip. And the original Star Fox was the first game to use the original chip, so the improved version was obviously not made at that time. Star Fox was actually mainly developed by the people who invented the chip, which would later be included in some cartridges to allow 3D games to work on the SNES. The improved version was meant to be used with Star Fox 2. And it is very interesting that the SupeR FX chip shares the main letters as StaR FoX.
I remember working all summer (I was in High School) and saving enough to be able to buy my own SNES, and this game. its 2013 and I STILL get chills of excitement during the launch sequence and the voice is calling to the pilots and the music begins. *sigh* memories.
>install Watercooling on the SFX chip
>overclock to 133, or 150 MHz...
>100FPS!
Patachu If you want it to be an unplayable mess.
You'd need to mod the software to run it so it won't measure game time in frames
Patachu It wouldn't change much. Once you overclock the FX chip past a certain point, the CPU and/or bus speed becomes the limiting factor. For example, even if you overclock the FX to 57 MHz, the frame rate in parts of Sector Z still noticeably drops.
imagine 60fps starfox on the snes
+Eptiomism That would be awesome. I hope someone can one day recreate the superfx chip on fpga, I wonder if that would allow it. That's out of my ability.
if someone made a PC port of starfox it would run at any FPS and still be stable TheDrakon
+Eptiomism But it's not on the snes.
Starfox is playable on 60fps on the wii game, WARIO SMOOTH MOVES
+Eptiomism Back in 2009, I had a version of SNES9x on my Macbook that played all of the SuperFX games at a fantastically fast frame rate. It was less than 60 fps, thankfully, since 60 would've made the game too fast to be playable.
Playing Starfox at that higher speed with the smooth frame rate made the game feel new in a way I thought impossible. It was more difficult, and looked freaking amazing in motion. It was like I was playing the game in its purest form! This was also the first chance I got to play Starfox 2, which was just as great at this fast frame rate.
When I updated Snes9x, though, they fixed the "bug" and the games were back to their slow, choppy SNES frame rates. I tried to find the version I used before, but got no luck. I still miss playing Starfox and Starox 2 at those wonderful frame rates. :-(
IF Star Fox was re-released, it would probably be the right screen.
+Tails The Fox You have a cool username and picture.
^ Best joke on the internet
+Tails The Fox I wasn't joking.
Ok, be honest, how old are you?
+Tails The Fox The problem with the internet is that when you're honest everyone thinks you're being sarcastic.
Honestly, they could just do an HD release with the exact same geometry and minimal texture upgrades, run it at 1080p60, release it in a single package with StarFox 2 and it would sell. The could give this to a small team as a project and bang it out in almost no time at all.
I would go for a version that was handled basically identically the recent update of Virtua Racing on Switch, where it was absolutely the original game but just running in full HD at a rock solid 60fps and with zero pop in. With a similar approach to updating the original SNES Star Fox, my God would that be a stunning version of this seminal title.
What a significant difference...sort of seems like we got Virtua Racing and you guys got StarFox. Although now with this overclock it's like Starfox is at least close to being as playable as Panzer Dragoon (not ripping on the game, just it's framerate)
@Zesanactor Over-5 Oh but I guarantee that you're buying the remake because nintendo can't make a good Star Fox game anymore. So who's winning now
@Zesanactor Over-5 You probably haven't even played the original Saturn games and if you have, then you have poor taste. The games might not be very deep, but the gameplay is rock solid with sweet graphics for the time and terrific music! Not to mention the awesome art style and interesting story
This game was one of the most atmospheric space shoot'em up games to ever grace a console. The next time we received something this magical after Starfox was with the Panzer Dragoon. What incredible games...
Looks like it plays pretty smooth, that's pretty cool.
Thanks
I'm impressed at how much smoother the overclocked runs. Also, until I seen this video I had no idea you could do such a thing.
20 years later and the Super Nintendo still has some impressive tricks.
:)
When I was seven or eight years old, I found my dad's NES and SNES packed away in the basement, and out of all the games this was my favorite.
This game is epic. I can still pick this up and play for hours. Love the minimalistic graphics, shaded polygons.
Pedro Gordinho This was one of my first games I had when I was 3 years old back in the mid to late 90's, and I can confirm I played this all day back then. I must've beaten this game nearly 100 times before I was 5. I also had other games I played a lot too. Even today I still really enjoy this game, I agree with your comment - I really like the minimalistic design too. And the music.
+AzuratareGamer Well I had this game buy I was jelly of the rich kids with Mario 64, I was especially jelly of metroid prime I was jelly for 2 years until GameCube then I throw up when I heard about wii. Now I got my troll face on.
Damien Hartley Eh, I find the Wii to be a good console. It has a lot of shovelware and sometimes the controls sucked, but when it worked it worked well. Plus there's Metroid Prime Trilogy on the Wii which has all 3 Metroid Primes in one. I think you might have enjoyed that.
+AzuratareGamer The 750mhz single core CPU is what revolted me because it dose not make sense why they can,t get at least a get a Celeron M in the Wii, the Xbox 360 managed a to get a AMD tri core atleast half as powerful as Celeron and Pentium D.
Damien Hartley Consoles aren't about what's most powerful, it's what features and games that they have to offer that matters more. I believe the reason Nintendo went with old hardware was to make their console more affordable versus their competitors, as back then the PS3 and Xbox 360 was very expensive. I understand the need to have the newest best looking tech, but if you want that having a PC is always the best option.
Very nice job Drakon. There are a lot of games in both the NES and SNES library that needs this kind of job on their boards :)
This would of been helpful 20 years ago, lol.
In 1993 this game and Doom were the only 3D games people knew. Both of them were 15fps so nobody even imagined better framerate. This is helpful now.
hristaki99 Well not really. link to the past was 60fps i think. Even when I was young I always noticed how those games would move a bit choppy. Just like how the ground in star fox having those horizontal gradients makes it so the floor doesn't really seem like it is moving.
DarkWave Link to The Past was a 2D game so it was easy to achieve 60FPS on the SNES. I know people imagined how 60FPS would look on 3D games, they just didn't expect to see it anytime soon.
Why is it that half the videos on UA-cam have the volume cranked up to the absolute max? One video is so low that I have to turn my speakers up to hear it and then the next rattles my frigging windows!
This is awesome :) I heard of people doing this a few years back, but said that the game would hang after 10 mins. With the SFX2 chip, I don't think that's a problem
The snes cpu and superfx cpu use separate clock circuits. The mario chip which was only found in the first starfox uses the same clock signal as the snes, but it can be separated and overclocked.
Imagine doing this secretly back then and having a friend come over to play. They wouldn't know what the fuck was going on lul
I've also noticed that many of the videos which are very loud, also put full-volume music right at the start, so there's no chance to turn it down before the sound comes blasting in. I'm afraid that eventually, one of these videos is going to blow out my speakers.
That's actually amazing!! The speed is way better than the original around 30 -40 seconds faster then the original. WOW!
I think Stunt FX would need this as it has massive slowdown at times.
Amazed.
I think what aabb meant was the overclock doesn't actually add frames it just increases the speed of everything therefore frames render faster.
There's other videos in my channel showing the cart running. This video was uploaded over a year ago.
OMG after many years, i finally understand what the intercom guys says in the tunnel, "Incoming enemy fighters, prepare for launch!" my life...complete.
That box art on the overclocked one is awesome.
I know only a little. I recently managed to get other superfx games going at huge speeds because I changed the rom programming to disable a hardware mode that was severely limiting the overclock limit.
I'm honestly surprised that this does not cause any problems like messing up timer-based interrupts and some severe video/sound glitches.
It's rare that you clear 20 fps when running at default speed. Once I overclock it I'm certainly doing over 30 fps.
is the game play faster? Id like the frame rate to be smoother but not faster.
Framerate doesnt speed up the game, it just makes it look smoother making it easier to play
Look at the video, it does speed up the game. Back then they didn't program software to run at different framerates so game logic is bound to it.
GwonCom exaactly. code ran as fast as it could be executed.
Also there is bandwidth issue on Snes ppu
I don't have much experience with the SNES architecture, but in theory, wouldn't the game speed be tied to Vblank interrupts? So if the game is running faster here, it may be because the SNES / FX1 wasn't able to completely render frames within one video frame, causing the gameplay to lag slightly. If the overclocked game is getting more rendering done within a frame (i.e. not dropping any, or at least as many frames), then the game would be "sped up" compared to stock, but only to the point (arguably) where it should have been if the hardware could have kept up. OTOH, if the devs set the pace of the game based on a certain achievable frame rate, it's faster than intended. Still, not having it bog down at the end of the boss battle is pretty cool.
It's different enough to warrant a good second look. I sure can see the slightly higher speed in action and the frames don't drop as severely. Still pretty cool to witness.
@c0unteractor I've been playing the game a lot just to test out different things and no matter how much I play it I still don't get bored. Thanks for the nice comment!
it does overheat?
WolfRamiO PULSTAR I wouldn't think so because its actually just the FX 2 chip running at stock speed. The original star fox used the FX 1 chip which was slower.
WolfRamiO PULSTAR dats a gud qushtion..
I'm late to this but ues we all remember those games thst slow down. Cool to see folks finding ways to make them play smoother!
@TheDrakon Do you happen to have more pics of what you did. I'm going to be going to a few thrift stores next week and will look for a Doom cart. If not, I will pick one up on ebay. They're nearly $15, so I want to see if I can get one cheaper in real life first.
This video is long out of date. I now have the game running at over 2x the default framerate.
That's what I did sort of except I didn't add a cartridge connector I just added a random 40 pin connector for the eprom and the crystal oscillator.
Looks smoother on the right. Definitely a cool vid!!
@ExilioRebelBC Oh I see I usually stick to squaresoft rpgs which I'm pretty sure all have adjustable text speed.
Nice improvement!! But doesn't that compromise the lifespan of the cartridge? That's a rather considerable overclock..
So I read somewhere that the Doom sourceports that have uncapped framerates, like Crispy Doom, still run the game at the original 35fps so it doesn't break anything, but then they use frame interpolation to "upscale" the framerate. I wonder if that's possible on a SNES emulator with games like StarFox?
I noticed the difference. The NES version has a few dropped/skipped frames while the hacked version runs fairly smoothly...
Damn....Can you belive this was Gaming for us in the early 90s.
To be honest, just looking at the overclocked version doesn't really make it look any different. You really need the comparison to make it noticeable.
For me the difference is pretty obvious. But I guess if you're a console peasant used to low framerates you might not notice.
Psythik Thanks for assuming things for no reason there, man.
but then you see how good it is for the game
you are kidding, right? anyone would notice a difference...if you played the original game at it's normal framerate
"we put a PC in your Console, so you can FPS while you Fuck Shit Up!"
You need to remake this with 60fps.
Yeah, that would be fucking impossible, as Starfox 1 is already probably the hardest in the series, and that's with slowdown, so with everything going at a blinding speed, that would just be fucking impossible
@TrojanX Indeed it is. Which is why I still play starfox even today. The game is extremely simple and not challenging at all...but the atmosphere makes it an endless experience.
right looks way better now. awesome
I don't know what you're talking about here.
When I refer to "machine code" - I just mean the compiled CPU instructions stored on the cart. The game is written to run at the speed of the processor. If you want to overclock the processor and still have the game run at the same speed (but more smoothly) you need to adjust the program.
Wow that's crazy how smooth that is with the fx 2 chip
Your left and right audio channels are switched.
Hi, I took a gander through your thread in the link. Unfortunately I'm hecka lazy and don't feel like making another account on some site I'll only post to once, so I'll ask here.
You mentioned making a swap-pak type mod, but said it was difficult. Is there some way to make a game-genie like cart that (with a little modding on the game to be played) would have a superfx 2 chip do all the needed thinking for the game plugged into it? Maybe a dial oscillator built into it too for diff max speeds?
This was an awesome game wen I was a kid and Iv always remembered there little vices that pop up when there talking to you lol the music was really upbeat and good for the year it came out.
That was wonderful. Nice to see the hacking spirit is still alive and well.
you do know theres a divide by two circuit in that cart that your crystal feeds into before the clock hits the super fx chip right? so 21.5Mhz would be 10.75Mhz and 27Mhz would be 13.5Mhz. I gave it a 33Mhz crystal once and achieved 16.5Mhz starfox ran silky smooth but some super fx games just crashed at that speed :p
A teeny bit warm but it's not an overheating issue. I could overclock to either 30 mhz or 45 mhz and both speeds would be equally as warm.
Why didn't they do this to begin with? Its so much smoother.
Because FX2 chip was released like 10 months after FX1, which was made for the original StarFox in late 1992/early1993 I think.
Oh hardware limitation? Should have known it would be that. Shame they didn't wait to perfect it or enhance it as a re-release a year later or something.
@@Bit-Z1 yeah, like Star Fox Special or something like that.
in my phone's emulator, i played Star Fox, but, instead of 21.4 MHz, it was running at 27 MHz.
which, when i've seen it, i got surprised about it.
The problem with overclocking Starfox is is that it makes the game harder.
Another problem is that the intro is cut shorter: The intro music will play all the way to the end at 15 fps while 60 fps will only allow it to play at until 60%.
@someinterwebguy It is and I'm trying to get more people into it
It wasn't far behind the release of the PS1, but that was in 1995, which can't really be considered "late 90s", and Starfox certainly can't as it came out 1993, and recently celebrated its 20th anniversary on March 23, 2013.
Wow!!! It's a huge leap! Reminds me of going from the Mega Drive version of Space Harrier II to the 32X version
And probably my most popular way-out-of-date video ever. In this video the game is running at 27 mhz from the original 21.4 mhz. My newer videos this game is running at 57 mhz.
This is pretty sweet. Wonder how much this would affect gameplay. The lack of lag might make it that much harder with quicker reaction times.
+starfoxfxfreak Played a version of Starfox that was faster than this. It. Was. AMAZING. And yes, it was also more difficult.
Because one is faster, the other one DOESN'T catch up. I think what 0zfer was trying to say is that each section of the game should be started at the same time, so we can compare side by side.
It looks great! I loved playing on the Snes in the 90's...🎮🕹🆒️
I think you should have re synced the 2 videos at different moments so that the comparison is better presented. Otherwise, we just know that the intro was much smoother and quicker in the FX2 half
I can certainly understand why. That poor fx chip is getting the living day lights kicked out of it at default. Though the only part of it that ever bothered me was toward the end of the level 1 venom stage when all those orange pillars start landing in front of you, the game practically stops :(
I wouldn't say that. Basically the reaction to the controls is equally as sped up as everything else, so the playability is the same you just need to adjust.
It never occured to me that the super fx could be overclocked. I never really had a problem with the frame rate so I wont be going for it, but its interesting to see in action.
@TheDrakon What I find intriguing, is the thought of overclocking the Doom SNES cart so that Doom actually ran at a decent rate. Playing Doom on a real SNES/bsnes makes me want to cry.
That's pretty cool right there. I'd probably prefer playing the over locked version XD I love Starfox a lot but it always felt a bit slow when it came to frame rate but it was still cool
@someinterwebguy n/m, remembered your thread link. Will let you know what I can scrounge up.
Definitely not seeing a lot of the slowdown you'd get when things get particularly busy
on screen
+Lanikin Malachite The slowdown is still there. It's just the slowdown is as sped up as everything else so it's less annoying. The slowdown is more noticeable in starfox 2 because that game pushes the superfx chip more.
The whole point of making this is to play it on the real hardware.
Nice work, pal! I can't wait to test it myself.
That explains HOW, not WHY. Which will be small comfort when one of these videos eventually blows out my speakers.
this is the most beatiful thing i ever seen
I thought starwing (pal) was optimised for 50hz so it wasnt slown down by default?
@TheDrakon I love Doom on the PC. That, along with Wolfenstein 3D and Ultima 7, converted me from a console to a PC gamer way back when. That being said, Doom on the SNES is dire need of a speed boost. While it won't fix the graphics, it might help the "swimming in molasses" feeling one gets while trying to play it.
@TheDrakon Some RPG's play really slow, specially when displaying text without an option to modify the speed. Maybe not too slow compared with Starfox, but overclocking them would make gaming experience even more awesome IMO.
The frame rate is eye candy. The changes in tempo, and slight pitch alterations, are torturous to those of us who are musically inclined. The overclocked cartridge is a cool technical achievement, but I'll stick to the standard (approx 18 fps?) version in order to enjoy the full intended experience.
The audio pitch is identical, time for more music classes
the superfx chip is what's overclocked. You can plug this cart into any regular snes and it'll play overclocked.
Now put some textures on it and you have a 2018s triple a titel
@BigBadoor I have other vids that're almost completely on sync if you look in my channel. This was the first vid I did the other vids the game is going a little faster. I left this vid up because this video got a lot of attention.
Very true. So one clock controls both chips?
Is it possible to have a rom dump or a rom patch of this game? Jesus I would love to play old Star Fox with my ZSNES!
Hmm. I see what you mean; we would have to adjust so many parameters to balance the game that it would be easier to make it new.
The one on the left looks noticeably choppier than the overclocked one...
love it. LOVE it. I forgot how SLOW the system was, but at the time there was nothing to compare it to. The fact that Nintendo was the first to make affordable 3D gaming available to the masses is simply sensational. I know, the cartridges were around twice the price of other games at the time, but they had the SUPER FX/MARIO ONE CHIP!!!!! The Super FX 2 chip DOES fit into the same pin layout as the original, but certain features go unused. Still, the console seems to be loving it. Consolegasm.
So how is that the game speed is affected then? Why is it tied in with the mario chip?
Amazing. I now have to do this. Thanks for the vid my friend.
the one on the right was started first and is hard to compare how well they play when through the menus the one on the right is always 2-3 seconds ahead and then in the game part its different footage and thus hard to compare. It would be better if they were started at the same time.
What if they made another classic starfox game kinda like Sonic Mania did?
@someinterwebguy what I did isn't going to be the problem. Having 4 pin crystal oscillators is the problem. I already have them so it would be cheaper just to send it to me
that thing flying around sounds just like the racers in f-zero
Does the game start to glitch out around the Meteor on path 1? I tried this with a Vortex cart at 27mhz and thats about as far as it can be played.
Kind of a off tangent question, but do you know Super NES assembly? (I believe it's low-level programming)
Doesn't seem very much different from the original. I can't tell which screen is the original or the enhanced version!
It was a shame that Starfox 2 was never released. It was finished, but Nintendo just never released it.
Right side. Smoother looking, although it seems jaggier.
star wing running at a trillion fps and your snes on fire exploding and flying in the air would be pretty funny :P
is it easy/cheap to do this mod?
also is it a mod to your snes or the gamepack?
why didnt the makers put a faster clock crystal in if it makes such a difference?
+Peter James Ledwith probably didnt exist at the time
Good point...
+Peter James Ledwith The right version uses an improved Super FX chip, the Super FX 2. It was better in every way than the original, and was planned to be used in Star Fox 2. But the only game that ended up using it was Doom (SNES). The unofficial cartridges of Star Fox 2 you can find on eBay are cartridges that use the leaked ROM and have the Super FX 2 chip in them. If it wasn't for Doom, we wouldn't be able to put our hands on the SFX2 chip. And the original Star Fox was the first game to use the original chip, so the improved version was obviously not made at that time. Star Fox was actually mainly developed by the people who invented the chip, which would later be included in some cartridges to allow 3D games to work on the SNES. The improved version was meant to be used with Star Fox 2. And it is very interesting that the SupeR FX chip shares the main letters as StaR FoX.