As a dumb child I didn't realize different racers had different stats and I just picked him because I liked crocodiles, no wonder I found the game so difficult
@@jasonsoliva6678 He’s only better cus of his speed, but having poor handling and acceleration doesn’t make him better, since having both of those higher with the speed can make him the best character! A character has to master all 3 areas in order for it to be easy or the best.
@@CesarTorres61296 They had it figured out. I still can't calculate how they did it, but they did. That said, when they STOPPED playing Krunch, it was like watching someone level up FROM that. GEEZ.
When I was a kid, I didn't realize that all of the racers had different stats, so I mostly picked Krunch because I think he looks cool. This could all be fixed and make him interesting if his speed was a 5, and maybe if one of his other stats was 1.5 instead of 1.
If you went with a system of distributing 9 points across 3 stats on a 1-5 scale, you'd have 19 possible configurations even if you ignored the 0.5 increments. DKR's roster could be doubled and they'd still all play differently. It would just be a matter of whether top speed, acceleration, and handling were all equally important.
@@CysmaWinheim Top Speed is much more important, Drumstick was clearly better than the rest of the cast but has 3 points less in turning/acceleration and only 1-1.5 more points in top speed. The mouse has 5/5 acceleration/turning but 1 in top speed so a lot of stats but doesn't stand out particularly
Nintendo Power defined Krunch's handling as "a buttered snake on ice". I have never forgotten that, and am adding "glacier of molasses with training weights on heading uphill". It brings a tear to the eye 8( Thanks for shouting this back to my eight year old self, who gave up and mained Pipsy
You should read what Prima's guide said about him: "If you really want to be cruel to your friends, invite them over for some Diddy Kong after you’ve convinced them Krunch can be properly controlled by anything but the N64 itself. It can’t be done. OK, maybe after a few years of intensive training, but why would you want to put yourself through that? Krunch handles as if his vehicle has some kind of grim mechanical difficulty. Of course, the computer has no problem whipping him through a hairpin turn, but you’ll have no such luck. You’ve been warned."
@@fleshdadbot6852 the segment around 10:36 is where it's brought up but brushed aside in a few seconds. but boy let me tell you, they stopped a *ton* of my silver coin challenges
@@robs1052 rubberbanding means if the npcs get left behind they get a speed boost to catch up (sometimes even teleport and ignore collisions) like there was a rubber band strapped between you and them so they're always closer to you. It's a thing most racers do/did when designing AIs and some games went crazy with it like Mario Kart 64
Fun Fact: Krunch was originally called Krash during the game's development, Rare changed it at the last moment. Strangely it wasn't because of Crash Bandicoot either, as there was a Kremling called Krash in the series long before.
I remember that when I was a kid my friends would always play Diddy Kong Racing and talk about how fun it was, but I didn't like it much thinking the controls were bad. Years later I find out that it's not that the game or controls were bad, I was just always using Krunch.
I've had similar experiences, discovering that a level that I thought was unreasonably hard is actually fine when you aren't dealing with severe input/display lag or a controller that's so worn out you wonder how it still works at all. Then there's the fun cases where you thought this level is just impossible, only to discover that yes, it was, because you ran into a rare glitch...
You gotta play the best DKR of your life if you want to make Krunch work. You cannot rely on regular turning as it reduces your speed, so you need to master drifting to remain in Krunch's slim advantage state of higher top speed. In combination with drifting, you need to make ample use of the brakes to avoid losing all of your speed. Other members of the cast may never need to brake or even drift because their handling and acceleration makes mistakes forgiving or downright negligible. I dusted off the N64 recently and chose to only use Krunch so I could challenge myself. Even with my past experience and grown up knowledge, the run was still a nightmare at times.
"He is _designed_ to make you want him to lose!" Considering what Krunch is, that's accidentally kind of clever. I mean, it's frustrating if you want to win as as the cool crocodile, but it's funny that things shook out that way!
@@fgfhjfhjfbhfghf5771 If a game can have broken characters like TT, I think it's cool that it can have broken characters like Krunch. I just remember nobody ever wanting to play him, but now I'm thinking he might make a good challenge run
@@chompythebeast I was just thinking of that, I'm going to get my wife to give this game a try with me, I don't want her to get frustrated as she grew up with Mario Kart and I grew up with DKR so this seems like a (hopefully) fun challenge.
The funny thing is that when Krunch was controlled by the AI he was almost ALWAYS in the lead. I guess computer-controlled characters get to cheat their steering (as was standard for the time) so unless he got shot or tripped up by a trap he would generally pull ahead by the end of the race.
Yeah they didn't really rubber band but they definitely were, for the most part, just following a path and not doing real physics, so they wouldn't have the same difficulty.
You wanna know the saddest thing about Krunch? The DKR TAS, the run that uses computers to create exact input and play the game essentially frame-by-frame to create the perfect speedrun, doesn't even use Krunch despite using a fresh file. It uses Banjo instead.
My brother used to always pick Krunch when we were little. But did nothing to accommodate for his disadvantages. So instead of getting better at the game, or picking another racer. He simply demanded I let him win.
I never knew Banjo's stats were basically the same as the midweights in the game. Makes a whole lot of sense now that he handled so much better than Crunch.
God, how i miss the rareware old style. Wish old rare would come back one day, with the simple but remarkable designs, cozy environments and quirky characters.
I think they could have made Krunch a fun but still balanced character by upping acceleration AND speed slightly, and making Drumstick having better handling with worse acceleration. Basically, Krunch takes off like a missile and constantly slams into things, while Drumstick would demand perfect control while offering perfect control
Agree. Though, iirc, Diddy King Racing DS had Wizpig's stats something like that. Maxed speed, decent acceleration, handling best described as theoretical. They actually did a really good job of tuning Dixie, Krunch, Drumstick, and Wizpig in DS, with Krunch funnily being the most balanced of the heavyweights.
...and that just makes whoever made the decision to make Krunch virtually unplayable in _Diddy Kong Racing_ (the Nintendo 64 version) at Nintendo and Rare *_RACIST/SPECIES-IST BASTARDS_* towards reptiles - specifically crocodilians - and I really, *_really_* don't like it!!! I mean - even Bowser and his Koopa minions are treated with better respect in Mario Kart video games than Krunch is in _Diddy Kong Racing._ 😡😡😡👎👎👎
The line about a game being mean to a character made me think of Chikorita, one of the starters of Pokemon Gold/Silver. By all accounts, Chikorita is mechanically just as good as Totodile or Cyndaquil, the other options, but because of the way the actual challenges in Gold and Silver are set up, a significant majority of important battles have type advantage over Chikorita, giving it significant issues any time the battle actually counts. While Red and Blue were type balanced around the three starters each shining at different points in the game, Gold and Silver's challenges were specifically set up to just be different than the ones in Red and Blue, which results in Chikorita making the game far, far harder if you choose it, while Cyndaquil winds up with far more favorable matchups than unfavorable ones. In fact, the only unfavorable important matches for Cyndaquil are the Dragons that are ALSO unfavorable to Chikorita. As a specific example, the rival, who you fight the most in the game, has five Pokemon strong against Chikorita and nothing weak to it, while he has one only Pokemon strong against Cyndaquil and two weak to it. Totodile gets it more middling with two strong to Totodile but none weak against it.
@@neptuniamarina4924 In what way is it good against Miltank or Kindra? Also, Kanto's mostly a joke. Only Blue and Red are stronger than the Elite Four.
Lol I was aware of this when I was younger watching my older siblings play, but we didn't know we could catch a different pokemon to learn cut so we only got past gym 2 area with Chikorita, and had basically all of the aforementioned problems. Thanks to playing through almost all of Johto with the Chikorita line, I actually have a bias toward it, though I also like the Totodile and Cyndaquill line
@@random11you don't? How do you do it then? Because for me the Red feather frog only appeared around that time in the game and I must've completed Diddy Kong Racing 30-50 times.
Krunch always felt weird to control when I was kid attempting to play him. I thought that he was a case of high risk, high reward, but he was simply outclassed in every conceivable way. Not only are there secret characters that are better at what Krunch does (Drumstick and T.T.), there already exists a character in the base roster who is a better heavyweight racer in Banjo. I would argue that attempting to clear the adventure mode using only Krunch is a challenge run in its own right.
TT isn't really a direct upgrade over Krunch in the same manner Drumstick is, because TT is a Middleweight (whereas Drumstick is a Heavy). I mean, you could argue TT is an upgrade over everyone since his stats are almost maxed out, but Drumstick is really the one that makes Krunch the most obsolete, since he's literally just a better version of Krunch.
@@firstnamelastnamesb I didn't know that T.T was a middleweight. When it comes directly comparing the heavyweights, Drumstick is basically a better Krunch like you said. Banjo is the better heavyweight racer in the starting roster due to having better acceleration and handling by 1 point. The .5 difference in top speed between Banjo and Krunch really doesn't matter since Banjo has the better advantages that help him overall.
@@firstnamelastnamesb Yeah TT clearly outclasses the entire cast including Drumstick, being a heavy or not isn't that important, it's funny Drumstick outclasses him in everything though
I 'm starting to think that Krunch was a joke character on purpose I mean, it is DIDDY KONG Racing and the only other DK character they put in here was Crunch, first to see on the selection screen, right next to DIddy. I think they wanted an enemy of Diddy in the game, but made into an old style 90's bully character: Big, tough looking, smack talker, but pretty incompetent in every way
I haven't played this game in 10+ years and have never even used any character outside of the little mouse, but i just watched your entire video and loved it. 100% this game was a stupid amount of dopamine, I still have trace amounts left in my brain.
This was likely intentional. Rare was notorious for trolling. They literally made a game *mr pants* as a joke to see if they could get it to be released and they managed
Banjo’s my favorite for obvious reasons, I still think it’s pretty interesting that Bad fur day basically made an alternate version of the DKR and Pocket tales Conker, no seriously their backstories are totally different.
Using Krunch is actually a nice way to play the game on hard mode. I never did try beating the full adventure mode on Adventure Two, with the Ultimate AI cheat enabled, using Krunch. That would probably be the hardest way to experience the game.
Dont know if there already a character in the game fulfilling that niche but a character with bad handling but good acceleration that constantly has to stop and slow down to get through the courses did sound kind of neat.
This is KIND OF what the acceleration style is in Crash Team Racing, albeit that game generally features worse handling outside of its turn-based characters and maintaining speed is a lot more important and flexible in it. But at a starting level, N. Gin and Coco would fulfill that niche for beginners, probably!
@@DrPumpkinz yeah i think i remember that one. One of the fastest in the game but the player had to briefly coem to a stop whenever they needed to adjust or turn?
I just finished DKR yesterday for my xxx time, i love this game with such a passion and the older i get the more i love to pick Krunch! I love him as a character anyway, but choosing him is such a nice challenge and when you collect 10 bananas with him he is unbeatable! The first wizpig race is almost impossible with him! You should try it!
I played Diddy Kong Racing DS. I thought the camera was the worst to exist in any game ever until I realized you can make it to the camera is not always pointing to your left or behind you.
A little quirk with the hovercraft - it's _easier_ to control it with a heavy character than with a light one. That's why he's much better in it - though generally I chose Banjo in those situations. For everything else, I used Pipsy or Tiptup.
Yeah, heavyweights excel in hovercrafts in terms of handling and, I dunno, "feel", but Krunch's acceleration is actually even more problematic in a hovercraft, where Banjo has enough to get moving again relatively painlessly.
Yeah. You just have to complete the Trophy Challenge in each world to unlock him. Which you would have to do the Trophy Challenges anyway to unlock Future Funland!
With a friend, in order to still have some challenge doing this game, we used the coop adventure cheatcode alongside the one that allows you to pick the same character, and we both played as Krunch. That was freaking hard xD But to be fair, the hardest vehicule for Krunch is by far the car, he's actually very decent for hover and plane, and I even find the heaviest characters easier to pick up for Hover than light ones ^^
So N64 Krunch originally had Taj and Wizpig's stats from the DS version (5 Speed, 1 Handling, 1 Acceleration). They "fixed" him by giving him Bumper's stats in the DS version. In fact, you should cover everyone's stat changes from N64 to DS, and why the Balancing between characters felt off, especially when Dixie and Tiny inherited Diddy's stats instead of those of the characters they replaced.
For some reason, the stats in the DS version are fabricated/inaccurate to what they actually are. They listed Pipsy and Tiptup as identical when they really weren't.
@@graveyardsmash2711 If I remember correctly, something similar happens in Crash Team Racing and its remake, Aceleration type racers are supposed to have mediocre speed below All-around racers and is shown on the menu screen as such, but internally, Aceleratiok have the same speed as All-around.
How to make Diddy Kong Racing turn into Dark Souls Racing: Turn on the Cheats: TIMETOLOSE BOGUSBANANAS Play as Krunch and use him to Complete Adventure 2. Also, great video D4! I love your Donkey Kong December videos and I look forward to the rest of it!
And I thought I was already a masochist by doing all that minus the BOGUSBANANAS code lmfao coin challenge on the hovercraft tracks already feels seemingly impossible. (I don't remember if I made it, I'd have to boot up my N64)
Will the AI avoid bananas if you enable BOGUSBANANAS? If so that's pretty cool, that game had amazing cheats. It literally hid two-player Adventure behind a cheat lol, that's unthinkable today
@@chompythebeast So far, they don’t but it’s still really damn hard to do coin challenges. I was stuck on Hot Top Volcano for almost an hour. It’s pretty amazing that I had to come up with a strategy and a different route on the track that allowed me to not fall super behind when collecting coins. I’ve only done Dino Domain so I think the rest of the game will be damn near impossible. I already dread doing Greenwood Village… 🤣
I always pick Krunch! Hes pretty great, untill I unlock Drumstick ofc. The frog appears when you open the first Wizpig race btw, you can unlock Drumstick before beating him.
"The game wants Krunch to lose." Not gonna lie this kind of Makes Krunch out to be an underdog. Like that villainous character who joins the heroes and is the jerk of the group but after seeing how the game itself treats him and how Drumstick stole his thunder, yeah I can see why he's a jerk.
Great analysis! As a kid, I _always_ wanted to play as Krunch as I loved the Kremlings, but I could never get a handle on him. He just is unfortunately outclassed by pretty much all of the other characters in the game. You might as well just choose Banjo over him if you like heavy racers (unless you already have Drumstick or TT). It is a shame, too, as I genuinely like his character design. I'd love someone to eventually create a rom hack of Diddy Kong Racing that retools character stats and makes Krunch actually viable to race with.
Darn... As much as I like DKR, I wish that you would have been in charge of balancing the characters back in the day. These are very thoughtful, balanced and therefore very fair character stats. Everyone works with the same total amount of points (9), and while this still would lead to certain characters being more useful than others, it would still prevent totally overpowered drivers (like T.T. and his 12.5 total points). Plus I really dig the stats you gave to Bumper, my personal favorite character of the game. I think this way he would actually be my go-to driver.
@@EinFritzMitX One of my favorite mascot racers is Sonic & All-Stars Racing Transformed, and with the exception of the character-specific All-Star powers, each racer has the same total of 12 points split across the other 4 stats. This also applies to their unlockable "mods", which shift their stats around for different playstyles. Of course, you'll probably still find some stats more important than others. Also, I may have made Krunch too powerful as he now has the highest top speed and better handling than Drumstick and T.T., whose only advantage over him would be their acceleration.
Although this may be off topic but when it comes to the kart racing games on the N64, Krunch is at least playable than another candidate on another racing game Re-Volt. In the game Re-Volt, you race RC cars around different tracks that take place in real world settings from neighborhoods, museums, shopping market and ect. While playing the game you unlock a few cars left and right but there is one car that is horrible called Pole Poz. This car is only capable of performing wide turns every single time, making it completely unplayable due to most tracks having zigzag and tight turns. Krunch is at least controllable
It's interesting seeing this stuff now with no idea how it worked at the time. Krunch was my favorite character on the N64, but starting with him and getting good with him meant I actively found the other characters hard to use by the end of that. He feels so different to play that you have to relearn courses and muscle memory playing as anyone else. Hovercraft levels are a great example, since you basically want to avoid air time altogether with him and instead have to maximize time in contact with the water, meaning what's considered obstacles on the course outright change when you pick him. All the breaking you have to do as him that you don't have to with other characters too. I didn't actually know anyone that knew about unlocking Drumstick till years after it came out cause it was still that era where you either had rich friends with internet, game magazines, or word of mouth if you wanted to learn about game secrets. Sometimes even magazines were outright incorrect or just bolstering some rumor lol
I still remember if you play Darkmoon Caverns with Krunch in hovercrafts there wil be a part were hes so slow he cant contineu the race going up! good times lmao
I was a Tiptup main and one day happened to try Krunch, and I smashed record after record in time trial mode. This threw me into a character crisis which felt very serious at that age. Eventually I would end up going back to Tiptup anyway after failing to make Krunch work in the chaos of real races.
That's yet another nail in the poor Krok's coffin. he's a record-breaking *_beast_* of a racer! ... _but only in situations where there are no other racers on the track to get in his way._
Played through with Krunch and have one thing that really goes for him. He‘s a BOSS-KILLER! I managed to get in front of every Boss very quick and then hold the Position. My friends didn‘t believe me doing this. Especially the Walrus and the Octopus are no Match for Krunch. Don‘t get me wrong. I got really frustrated with him, but I also wanted him to be a Winner, because he is a bad Character and more importantly a Kremling. I don‘t know how I did it, but I remember making a Playthrough with only Krunch. It was one of the hardest Challenges I ever chose to do for myself, but it felt extremely rewarding. Same thing with Bowser in Super Mario Kart for the SNES. I remember my Dad asking me, why I wanted to win with Characters like them so badly, if I could just use Characters with better Control and acceleration and this was my Answer (I was five Years old at that time): „They loose all the Time and they must be very sad… I don‘t want them to be sad!“ Then he tried to loose on purpose and I remember me getting very angry at him, because of that^^!
I always picked the heavies in kart racers/sports games for the same exact reason. The poor bad guys always have to lose, and they try so hard! That isn’t fair. 😤Besides, life would be pretty damn boring if the good guys won all the time.
Krunch was never accidental. He is and always has been a handicap for advanced players (if they’re playing with less experienced little siblings or they just want a harder challenge, etc). It was NEVER just “an accident”.
...wait, Conker and Bumper are the only characters to share stats? I always thought Diddy and Tiptup shared them as well, but looks like I was mistaken. Also thank you for speaking the truth about DKR DS having worse voices. I will never forgive what they did to Taj.
Diddy's speed stat seems to be bugged when it comes to correctly scaling the speed bonus when collecting bananas: From 0 to 3 collected bananas, Diddy is faster than TipTup, just as he should be. But from 4 to 10 bananas both of their max speeds become identical, which means that TipTup becomes the better choice, since he has equal speed + better/ easier handling.
"Diddy Kong Racing". featuring; Diddy Kong, Banjo the Bear & Conker the Squirle. By land, by air and by sea - you will race for all lives to stop the evil Wiz Pig XD. Fun fact; Timber the Tiger was originaly the game's mascot, but Shigeru Miyamoto felt Diddy Kong would be better as a mascot. Since Rare Ltd had designed him as well it sounded all like a better idea. Another fun fact was that Rare Ltd had plans for making titles based on Timber & Bumper but had not yet any solid ideas of what type of games they would star in.
fun fact: As a kid I hated Diddy Kong Racing because I found it hard to control, especially trying to turn. Now I know why, it was cause I was playing only as Krunch.
FYI, Krunch is the only character introduced in Diddy Kong Racing that Nintendo owns (because he's a Kremling and thus directly tied to the DI franchise, I guess). And before anyone says otherwise, the credits to Diddy Kong Racing DS says that "certain characters" are owned by Rare.
Oh man, DKR was my first N64 game. I spent hours racing that freaking octopus the second time. I broke so many controllers because of that boss, eventually I went to beating the crap out of my couch to vent my frustration. Lol
Did you ever get to Adventure 2 Silver Coins? That was when they took the gloves off and reminded you that they know how to design some really sadistic levels...
To be fair, I had a guide that told me what the racer's stats were, however, it doesn't tell you that in game. I had an idea of what they meant in terms of playing Pippi compared to Crunch, or really, anyone compared to Crunch. Just from how the dood handled.
Actually, Krunch is perfect when racing against the walrus and the octopus bosses. I usually play as Tiptup the turtle but I always had the hardest time beating those two bosses. I switched to Krunch and I would win in my first try because his turning radius is just right for hovercraft on those two courses. However, other than that I never use him.
Krunch being bad serves a couple specific purposes: 1, choosing him serves as a pseudo "hard mode" in the adventure mode, and 2, if you're good at Diddy Kong Racing but you're playing with friends who aren't, you can choose Krunch to even the playing field a bit. Not to mention if you never pick him because he's bad, that means he's usually (always before unlocks) going to be an opponent, which makes sense given he's a Kremling in a Kong game. Also I can't believe you never mentioned how debilitating hills are to Krunch (you can even see it at 5:49).
And I think 3. He's a Kremlin so the designers wanted to joke about Kremlins being bad at things. Between all these reasons, he was totally intentionally meant to be bad.
@@Paul-to1nb That is something that I'm actually offended about, here - with me seeing as I'm a Kremling/anthropomorphic crocodilian and anthropomorphic reptile fan!
1:33 Fun fact: the heavyweights in Mario kart 64 don’t even have the highest top speed. Lightweight characters have the best acceleration AND best top speed. There’s little reason to pick anyone other than Peach/Yoshi/Toad for races.
Thanks for mentioning this (correct) information! Funny enough, even official sources by Nintendo communicated the character stats in MK64 wrong back in the day. It was always communicated that the heavies were the fastest, but had the slowest acceleration. Which is both wrong, for the fastest top speed goes (as you said) to the light weights, while the mid weights (Mario & Luigi) have the slowest acceleration by far.
I remember trying the Krunch challenge. Wizpig's first race was the hardest. I think I had over 100 tries until I beat him. Absolute hell, but fun if you want to beat the game's hardest challenge and truly master it.
Well because of this video I spent all day beating Adventure mode with Krunch, the first Wizpig race and the coin challenge for Greenwood Village were the biggest pains..... Overall it was a lot of fun, lol
This really made me interested in Diddy Kong racing characters and thier stats. In my research my summary of Krunch is, the DKR community actually haves a tier list for the game, Krunch is bottom 1 besides in a plane where he is top 3. So very situational but if you were playing with someone and yall wanted to play planes then Krunch isn't a bad pick but he is more work than its worth if you only want to play Krunch and not lose.
This is kind of a problem for the game as a whole. This was obviously intentional yet in doing so Rare showed a fundamental misunderstanding for the entire genre. You're supposed to be able to make up for poor handling stats by learning the mechanics and having good reaction times. There's a reason the characters with the best handling in Mario Kart are literally babies
As someone who grew up with DKR and got reasonably good at the game over the years, I remember I did a playthough of Adventure mode with Krunch once, just to see how bad it'd be. It was... frustrating, but also kinda satisfying at the same time, actually managing to beat the game with such a bad character. It's sad to think that just about the only thing Krunch is ultimately good for is being an improvised hard mode.
As someone how played DKR for an eternity against my father in TimeTrail Mode, I can assure you, Krunch is the best starting char, you just have to be really good at the game. I'm surprised this video never mentions this mode, probably because he never played it, but believe me, he is awsome in this mode.
I went Krunch all the way, for the simple fact that i liked him, but, it's like playing the game on the harderst mode based on the character alone. At least, in boat levels he did fine, actually better than the some given how sensitive boat controls were.
I never thought I'd see a video on my favorite diddy kong racing character, after watching this video, it wouldn't be a nintendo game without them doing a Kremling dirty
This video inspired me to do a Krunch only run. I recommend it, you have to totally relearn how to play when you can barely make most turns. I like the idea of devs including a terrible character that gives the game a whole new challenge.
On our copy of the game, we went through all the trouble of unlocking T.T., and then ended up turning him off in the options menu because we thought he was unfairly good. And kind of annoying. We didn't bother turning Drumstick off because none of us knew how to play heavy characters anyway, so we just thought he was bad.
As a kid I always loved Pipsy and Tiptup, Pipsy since I liked her handling and Tiptup since his voice was funny to 6 year old me Replaying this on emulator for a few times Diddy Kong really is the best, this game rewards the "jack of all trades" stereotype more than Mario Kart I'd say....I have not a clue how I beat the first Wiz Pig race as Pipsy.....I guess I just thought she was cute as a kid, idk
There is more "platforming" in this game than any other racer, especially getting to shortcuts and collectables without too much crashing. Makes sense as a RARE game.
It was so frustrating as a kid. Looking through characters the first time and you see a crocodile. Cool! I love crocodiles, I'm gonna play as him the entire game. Oh wait...he's hot garbage. I guess...I like turtles too.
Yeah, back before Conker became an alcoholic lol. Still remember when Bad Fur Day came out and everyone was like WTF, especially when they saw Berry's new look on the box cover.
That was a time when Conker was still supposed to be child-friendly, but when Rare got rejected for the concept being just another game that's catered for children they decided to go bonkers and turn the game into the exact opposite of what it was described as. Imagine this being done to someone like Mario
@@solidzack Yeah lol, I still remember the raging parents when they thought Bad Fur Day was a "friendly" game 😆. The Wal Mart at the time around my old house had to ask for ID just for that game to avoid problems.
@@cashnelson2306 They did, it was brought up even on local news in my area at the time whereas some parents didn't even read the ESRB ratings and the like regarding the game, especially the use of ID to by any game afterwards. This was the case in other areas, like Indianapolis where in 2001 news about parents buying the game unsuspecting for their kids and some parents who knew warning other parents. A number of game news journalists got on this too at the time. It was funny to watch when this was going down. Me personal I knew about ESRB so I knew what the game was about from the jump, plus had the hold Rareware VHS explaining their games, including the upcoming BFD.
If they simply made his Turning go up to a 2, he'd be so competitive - ultra low accel but zooming fast, with ok-ish turning. the difference would also make him slightly more viable vs chikn
As a dumb child I didn't realize different racers had different stats and I just picked him because I liked crocodiles, no wonder I found the game so difficult
I'm 22 and I would do this, initially out of the same ignorance but after catching on... Spite.
I beat the game with Krunch - if you can master his handling, he's a beast.
Get Good.
But he's better practice.
@@jasonsoliva6678 He’s only better cus of his speed, but having poor handling and acceleration doesn’t make him better, since having both of those higher with the speed can make him the best character! A character has to master all 3 areas in order for it to be easy or the best.
I once played with someone who had mastered Krunch. They were completely unstoppable.
This makes me happy actually, go them
Could they beat all of T.T's Times as Krunch?
@@CesarTorres61296 They had it figured out. I still can't calculate how they did it, but they did.
That said, when they STOPPED playing Krunch, it was like watching someone level up FROM that.
GEEZ.
@@Zytharros Yeah T.T and Drumstick straight up outclass Krunch.
He was me
When I was a kid, I didn't realize that all of the racers had different stats, so I mostly picked Krunch because I think he looks cool. This could all be fixed and make him interesting if his speed was a 5, and maybe if one of his other stats was 1.5 instead of 1.
If you went with a system of distributing 9 points across 3 stats on a 1-5 scale, you'd have 19 possible configurations even if you ignored the 0.5 increments. DKR's roster could be doubled and they'd still all play differently. It would just be a matter of whether top speed, acceleration, and handling were all equally important.
@@CysmaWinheim Top Speed is much more important, Drumstick was clearly better than the rest of the cast but has 3 points less in turning/acceleration and only 1-1.5 more points in top speed. The mouse has 5/5 acceleration/turning but 1 in top speed so a lot of stats but doesn't stand out particularly
This was exactly me as a kid. I picked him and Banjo with no concept of there being stats in the characters lol
I don't know what's worse, when games like this don't display any character stats or when they're just flat out wrong like CTR's stats
Do I spot the Horizons logo?
Nintendo Power defined Krunch's handling as "a buttered snake on ice". I have never forgotten that, and am adding "glacier of molasses with training weights on heading uphill". It brings a tear to the eye 8(
Thanks for shouting this back to my eight year old self, who gave up and mained Pipsy
You should read what Prima's guide said about him:
"If you really want to be cruel to your friends, invite them over for some Diddy Kong after you’ve convinced them Krunch can be properly controlled by anything but the N64 itself. It can’t be done. OK, maybe after a few years of intensive training, but why would you want to put yourself through that? Krunch handles as if his vehicle has some kind of grim mechanical difficulty. Of course, the computer has no problem whipping him through a hairpin turn, but you’ll have no such luck. You’ve been warned."
@@drachenzahne9262 Oh my God, how many gaming mags/player's guides just went "we disavow" on this poor Kremling
i think you understated the power the npcs can get if they pick krunch. when a krunch bot gets going, *they get going*
Huh?
@@fleshdadbot6852 the segment around 10:36 is where it's brought up but brushed aside in a few seconds. but boy let me tell you, they stopped a *ton* of my silver coin challenges
That 4/5 speed paired with rubber banding is truly terrifying
@@Mister_Clean what rubber banding?
@@robs1052 rubberbanding means if the npcs get left behind they get a speed boost to catch up (sometimes even teleport and ignore collisions) like there was a rubber band strapped between you and them so they're always closer to you.
It's a thing most racers do/did when designing AIs and some games went crazy with it like Mario Kart 64
Fun Fact: Krunch was originally called Krash during the game's development, Rare changed it at the last moment.
Strangely it wasn't because of Crash Bandicoot either, as there was a Kremling called Krash in the series long before.
Hello you!! 😄
I remember that when I was a kid my friends would always play Diddy Kong Racing and talk about how fun it was, but I didn't like it much thinking the controls were bad.
Years later I find out that it's not that the game or controls were bad, I was just always using Krunch.
I've had similar experiences, discovering that a level that I thought was unreasonably hard is actually fine when you aren't dealing with severe input/display lag or a controller that's so worn out you wonder how it still works at all.
Then there's the fun cases where you thought this level is just impossible, only to discover that yes, it was, because you ran into a rare glitch...
That's hilarious. I played Krunch once and never again.
You gotta play the best DKR of your life if you want to make Krunch work. You cannot rely on regular turning as it reduces your speed, so you need to master drifting to remain in Krunch's slim advantage state of higher top speed. In combination with drifting, you need to make ample use of the brakes to avoid losing all of your speed. Other members of the cast may never need to brake or even drift because their handling and acceleration makes mistakes forgiving or downright negligible. I dusted off the N64 recently and chose to only use Krunch so I could challenge myself. Even with my past experience and grown up knowledge, the run was still a nightmare at times.
"He is _designed_ to make you want him to lose!"
Considering what Krunch is, that's accidentally kind of clever. I mean, it's frustrating if you want to win as as the cool crocodile, but it's funny that things shook out that way!
Yeah, even when he's playable the Kremling is really designed for the CPU to beat you with or as an obstacle to overcome
Cool motive, still bad design
@@fgfhjfhjfbhfghf5771 If a game can have broken characters like TT, I think it's cool that it can have broken characters like Krunch. I just remember nobody ever wanting to play him, but now I'm thinking he might make a good challenge run
@@chompythebeast I was just thinking of that, I'm going to get my wife to give this game a try with me, I don't want her to get frustrated as she grew up with Mario Kart and I grew up with DKR so this seems like a (hopefully) fun challenge.
They want you to have the full "Gineric Grunt Enemy" experience. Complete with getting bodied by anything that touches you 😁
The funny thing is that when Krunch was controlled by the AI he was almost ALWAYS in the lead. I guess computer-controlled characters get to cheat their steering (as was standard for the time) so unless he got shot or tripped up by a trap he would generally pull ahead by the end of the race.
Rubberband AI
@@speedyme200 DKR didn’t have it
Yeah they didn't really rubber band but they definitely were, for the most part, just following a path and not doing real physics, so they wouldn't have the same difficulty.
Isn't that everytime you boot the game or visit a location of the island the lead CPU changes?
Didn't notice this, I was never behind the CPUs 😂
You wanna know the saddest thing about Krunch? The DKR TAS, the run that uses computers to create exact input and play the game essentially frame-by-frame to create the perfect speedrun, doesn't even use Krunch despite using a fresh file. It uses Banjo instead.
Any reason why
@@skibot9974 Handling is probably so poor that Krunch just can't take optimal driving lines, so they have to go for Banjo instead.
Drumstick is unlocked BEFORE beating Wizpig for the first time, not after.
Yeah you have to complete all the trophy challenges in the first four worlds to unlock him.
My brother used to always pick Krunch when we were little. But did nothing to accommodate for his disadvantages.
So instead of getting better at the game, or picking another racer. He simply demanded I let him win.
Big brain
I swear T.T. deserves his own episode. It's wild how broken he is.
Yess!
And with good reason. After beating the ghost records for all the tracks, you better get something worth your time.
It was a challenge to unlock him so he needed to be broken beyond belief. Albeit Tipsy/Tiptup are still better picks in battle mode.
I remember the hell of getting TT.
I deserved TT so he better be fast
I love thinking that all of this was done completely on purpose by the devs just to punish Krunch on account of him being a Kremling.
It's honestly pretty likely that this was the case, going by how cheeky Rare liked to be with their games. I still wish he was better, though.
I never knew Banjo's stats were basically the same as the midweights in the game. Makes a whole lot of sense now that he handled so much better than Crunch.
This video was successful cause watching Krunch try and turn was a nonstop bombardment of frustration that made that one spot in my head get hot.
As a kid I recall this yes. Krunch needed higher top speed, OR the game needed to add more straightaways so he had more chance to catch up.
God, how i miss the rareware old style. Wish old rare would come back one day, with the simple but remarkable designs, cozy environments and quirky characters.
It's gone and it's not coming back. Like your childhood.
@@cattysplat no, you. Got'em!
Yeah, they really fell off after the Microsoft Acquisition. I remember trying that Kameo game and just having no idea what the point was.
@@RihcterwilkerYou served his ass!
crunch is really good for the walrus race since its basically a straight away. He's also pretty good for the octopus race as well.
I think they could have made Krunch a fun but still balanced character by upping acceleration AND speed slightly, and making Drumstick having better handling with worse acceleration. Basically, Krunch takes off like a missile and constantly slams into things, while Drumstick would demand perfect control while offering perfect control
holy shit, i had that exact same idea lol
Agree.
Though, iirc, Diddy King Racing DS had Wizpig's stats something like that. Maxed speed, decent acceleration, handling best described as theoretical.
They actually did a really good job of tuning Dixie, Krunch, Drumstick, and Wizpig in DS, with Krunch funnily being the most balanced of the heavyweights.
This is Diddy's game and Kremings are enemies of the Kongs, so it makes sense that the game is rigged against Krunch.
...and that just makes whoever made the decision to make Krunch virtually unplayable in _Diddy Kong Racing_ (the Nintendo 64 version) at Nintendo and Rare *_RACIST/SPECIES-IST BASTARDS_* towards reptiles - specifically crocodilians - and I really, *_really_* don't like it!!! I mean - even Bowser and his Koopa minions are treated with better respect in Mario Kart video games than Krunch is in _Diddy Kong Racing._ 😡😡😡👎👎👎
Diddy’s gatorphobic
The line about a game being mean to a character made me think of Chikorita, one of the starters of Pokemon Gold/Silver. By all accounts, Chikorita is mechanically just as good as Totodile or Cyndaquil, the other options, but because of the way the actual challenges in Gold and Silver are set up, a significant majority of important battles have type advantage over Chikorita, giving it significant issues any time the battle actually counts. While Red and Blue were type balanced around the three starters each shining at different points in the game, Gold and Silver's challenges were specifically set up to just be different than the ones in Red and Blue, which results in Chikorita making the game far, far harder if you choose it, while Cyndaquil winds up with far more favorable matchups than unfavorable ones. In fact, the only unfavorable important matches for Cyndaquil are the Dragons that are ALSO unfavorable to Chikorita.
As a specific example, the rival, who you fight the most in the game, has five Pokemon strong against Chikorita and nothing weak to it, while he has one only Pokemon strong against Cyndaquil and two weak to it. Totodile gets it more middling with two strong to Totodile but none weak against it.
In the remakes, The Chikorita line i good against every Gym Johto Leader Ace past Bugsy besides Morty and is surprisely tanky in Kanto
She got a new lease on life in GO, if you don't hate it. Meganium is a huge part of the lower-level PvP meta.
@@neptuniamarina4924 In what way is it good against Miltank or Kindra? Also, Kanto's mostly a joke. Only Blue and Red are stronger than the Elite Four.
To be fair, Meganium is the cutest, so that's the price you pay, I guess.
Lol I was aware of this when I was younger watching my older siblings play, but we didn't know we could catch a different pokemon to learn cut so we only got past gym 2 area with Chikorita, and had basically all of the aforementioned problems. Thanks to playing through almost all of Johto with the Chikorita line, I actually have a bias toward it, though I also like the Totodile and Cyndaquill line
This is exactly the sort of overanalysis of video game minutiae that I'd spend 30 minutes doing in my head for my own amusement.
In the DS version you can unlock Drumstick at the beginning of the game so it's even more insulting.
it was not just the DS version. You dont have to beat wizpig in the n64 version either.
@@random11you don't? How do you do it then? Because for me the Red feather frog only appeared around that time in the game and I must've completed Diddy Kong Racing 30-50 times.
@@harrydavey9884 Iirc the red combed frog appears after completing the T.T. amulet, which can positively happen before confronting Wizpig.
@@escopeto7849 oooh I never knew that. That's cool
Krunch always felt weird to control when I was kid attempting to play him. I thought that he was a case of high risk, high reward, but he was simply outclassed in every conceivable way. Not only are there secret characters that are better at what Krunch does (Drumstick and T.T.), there already exists a character in the base roster who is a better heavyweight racer in Banjo. I would argue that attempting to clear the adventure mode using only Krunch is a challenge run in its own right.
TT isn't really a direct upgrade over Krunch in the same manner Drumstick is, because TT is a Middleweight (whereas Drumstick is a Heavy).
I mean, you could argue TT is an upgrade over everyone since his stats are almost maxed out, but Drumstick is really the one that makes Krunch the most obsolete, since he's literally just a better version of Krunch.
@@firstnamelastnamesb I didn't know that T.T was a middleweight. When it comes directly comparing the heavyweights, Drumstick is basically a better Krunch like you said. Banjo is the better heavyweight racer in the starting roster due to having better acceleration and handling by 1 point. The .5 difference in top speed between Banjo and Krunch really doesn't matter since Banjo has the better advantages that help him overall.
@@firstnamelastnamesb Yeah TT clearly outclasses the entire cast including Drumstick, being a heavy or not isn't that important, it's funny Drumstick outclasses him in everything though
I 'm starting to think that Krunch was a joke character on purpose
I mean, it is DIDDY KONG Racing and the only other DK character they put in here was Crunch, first to see on the selection screen, right next to DIddy.
I think they wanted an enemy of Diddy in the game, but made into an old style 90's bully character: Big, tough looking, smack talker, but pretty incompetent in every way
I haven't played this game in 10+ years and have never even used any character outside of the little mouse, but i just watched your entire video and loved it. 100% this game was a stupid amount of dopamine, I still have trace amounts left in my brain.
This was likely intentional. Rare was notorious for trolling. They literally made a game *mr pants* as a joke to see if they could get it to be released and they managed
Banjo’s my favorite for obvious reasons, I still think it’s pretty interesting that Bad fur day basically made an alternate version of the DKR and Pocket tales Conker, no seriously their backstories are totally different.
Using Krunch is actually a nice way to play the game on hard mode. I never did try beating the full adventure mode on Adventure Two, with the Ultimate AI cheat enabled, using Krunch. That would probably be the hardest way to experience the game.
9:03
THE MAN, THE MYTH
T H E C O C K
Dont know if there already a character in the game fulfilling that niche but a character with bad handling but good acceleration that constantly has to stop and slow down to get through the courses did sound kind of neat.
This is KIND OF what the acceleration style is in Crash Team Racing, albeit that game generally features worse handling outside of its turn-based characters and maintaining speed is a lot more important and flexible in it. But at a starting level, N. Gin and Coco would fulfill that niche for beginners, probably!
Sounds like the Swerve Star in Kirby Air Ride.
@@DrPumpkinz yeah i think i remember that one. One of the fastest in the game but the player had to briefly coem to a stop whenever they needed to adjust or turn?
@@blackbloom8552 Yup
@@DesigningFor what are u talking about, ngin and coco have the best handling
I just finished DKR yesterday for my xxx time, i love this game with such a passion and the older i get the more i love to pick Krunch! I love him as a character anyway, but choosing him is such a nice challenge and when you collect 10 bananas with him he is unbeatable! The first wizpig race is almost impossible with him! You should try it!
I am with you Grunty!
It is really rewarding to manage a Playthrough with Krunch!
Greetings from Germany and Merry Christmas^^
I played Diddy Kong Racing DS. I thought the camera was the worst to exist in any game ever until I realized you can make it to the camera is not always pointing to your left or behind you.
A little quirk with the hovercraft - it's _easier_ to control it with a heavy character than with a light one. That's why he's much better in it - though generally I chose Banjo in those situations. For everything else, I used Pipsy or Tiptup.
Yeah, heavyweights excel in hovercrafts in terms of handling and, I dunno, "feel", but Krunch's acceleration is actually even more problematic in a hovercraft, where Banjo has enough to get moving again relatively painlessly.
Correction: Drumstick is obtainable after unlocking the first Wizpig race. You don't have to beat Wizpig the first time to unlock him.
Can confirm, I used him to beat wizpig the first time
Yeah. You just have to complete the Trophy Challenge in each world to unlock him. Which you would have to do the Trophy Challenges anyway to unlock Future Funland!
With a friend, in order to still have some challenge doing this game, we used the coop adventure cheatcode alongside the one that allows you to pick the same character, and we both played as Krunch. That was freaking hard xD
But to be fair, the hardest vehicule for Krunch is by far the car, he's actually very decent for hover and plane, and I even find the heaviest characters easier to pick up for Hover than light ones ^^
So N64 Krunch originally had Taj and Wizpig's stats from the DS version (5 Speed, 1 Handling, 1 Acceleration). They "fixed" him by giving him Bumper's stats in the DS version.
In fact, you should cover everyone's stat changes from N64 to DS, and why the Balancing between characters felt off, especially when Dixie and Tiny inherited Diddy's stats instead of those of the characters they replaced.
No, N64 Krunch didn't even have 5 speed.
The stats in the DS version are a lie anyway.
For some reason, the stats in the DS version are fabricated/inaccurate to what they actually are. They listed Pipsy and Tiptup as identical when they really weren't.
@@EWOODJ so like CTR with the engines?
@@graveyardsmash2711 If I remember correctly, something similar happens in Crash Team Racing and its remake, Aceleration type racers are supposed to have mediocre speed below All-around racers and is shown on the menu screen as such, but internally, Aceleratiok have the same speed as All-around.
A slogan for my playthrough of this game was "Winners Don't Use Krunch."
Well it's called DIDDY KONG racing after all so of course a Kremling gets the short stick I guess.
How to make Diddy Kong Racing turn into Dark Souls Racing:
Turn on the Cheats:
TIMETOLOSE
BOGUSBANANAS
Play as Krunch and use him to Complete Adventure 2.
Also, great video D4! I love your Donkey Kong December videos and I look forward to the rest of it!
And I thought I was already a masochist by doing all that minus the BOGUSBANANAS code lmfao coin challenge on the hovercraft tracks already feels seemingly impossible. (I don't remember if I made it, I'd have to boot up my N64)
Will the AI avoid bananas if you enable BOGUSBANANAS? If so that's pretty cool, that game had amazing cheats. It literally hid two-player Adventure behind a cheat lol, that's unthinkable today
@@chompythebeast So far, they don’t but it’s still really damn hard to do coin challenges. I was stuck on Hot Top Volcano for almost an hour. It’s pretty amazing that I had to come up with a strategy and a different route on the track that allowed me to not fall super behind when collecting coins. I’ve only done Dino Domain so I think the rest of the game will be damn near impossible. I already dread doing Greenwood Village… 🤣
@@chompythebeast they don't, but I don't know if bananas actually do anything to them. (And if so, whether the cheat applies to them.)
You're narration is fabulous
I really hope you do a video about some of the amazing and genius level design of Tropical Freeze at some point for this month
@dietofsteamedhams,
“And yet you call these steamed hams, despite the fact they’re obviously grilled.” 😂
Dunkey just covered this.
I always pick Krunch! Hes pretty great, untill I unlock Drumstick ofc. The frog appears when you open the first Wizpig race btw, you can unlock Drumstick before beating him.
That’s what I did. Of course, you also need to obtain the gold on all the trophy races as well. I used Drumstick to beat Wizpig for the first.
Anytime I think of Diddy Kong Racing only 1 thing comes to mind...
_"Hi, I'm Game Status."_
"The game wants Krunch to lose." Not gonna lie this kind of Makes Krunch out to be an underdog. Like that villainous character who joins the heroes and is the jerk of the group but after seeing how the game itself treats him and how Drumstick stole his thunder, yeah I can see why he's a jerk.
You might have convinced me to do a Krunch only DKR Adventure mode run just to throw this man a bone.
+ Adventure 2 + TIMETOLOSE AI
*@GameAW*
#JusticeForKrunch #ShowKrunchSomeLove
You’re gonna have a dog shit time lol sounds horrible
Great analysis! As a kid, I _always_ wanted to play as Krunch as I loved the Kremlings, but I could never get a handle on him. He just is unfortunately outclassed by pretty much all of the other characters in the game. You might as well just choose Banjo over him if you like heavy racers (unless you already have Drumstick or TT). It is a shame, too, as I genuinely like his character design.
I'd love someone to eventually create a rom hack of Diddy Kong Racing that retools character stats and makes Krunch actually viable to race with.
I hope said hack also adds a character with 5/5 in every stat just for a laugh. (I believe TT doesn't have 5 in handling?)
T.T. isn't a heavyweight, but a mid.
The best thumbnail ever. I have watched this video like, 5 times now.
10/10 video, I love the use of the sound effects lol
In the words of Tom Fawkes, ‘Winners don’t use Krunch’
If I were to rebalance the racers' stats I would change them to something like this:
DIDDY
Speed: 2.5 -> 3
Accel: 3 -> 3
Handling: 3-> 3
TIMBER
Speed: 3 -> 3
Accel: 3 -> 3.5
Handling: 2.5 -> 2.5
BUMPER
Speed: 3 -> 3.5
Accel: 2.5 -> 2.5
Handling: 2.5 -> 3
CONKER
Speed: 3 -> 2.5
Accel: 2.5 -> 3
Handling: 2.5 -> 3.5
PIPSY
Speed: 1 -> 1
Accel: 5 -> 4
Handling: 5 -> 4
TIPTUP
Speed: 1.5 -> 2
Accel: 4.5 -> 3.5
Handling: 4.5 -> 3.5
BANJO
Speed: 3.5 -> 4
Accel: 2 -> 2.5
Handling: 2 -> 2.5
KRUNCH
Speed: 4 -> 5
Accel: 1 -> 2
Handling: 1 -> 2
DRUMSTICK
Speed: 4.5 -> 4.5
Accel: 2 -> 3
Handling: 1.5 -> 1.5
T.T.
Speed: 5 -> 4
Accel: 5 -> 4
Handling: 2.5 -> 1
Darn... As much as I like DKR, I wish that you would have been in charge of balancing the characters back in the day.
These are very thoughtful, balanced and therefore very fair character stats. Everyone works with the same total amount of points (9), and while this still would lead to certain characters being more useful than others, it would still prevent totally overpowered drivers (like T.T. and his 12.5 total points).
Plus I really dig the stats you gave to Bumper, my personal favorite character of the game. I think this way he would actually be my go-to driver.
@@EinFritzMitX One of my favorite mascot racers is Sonic & All-Stars Racing Transformed, and with the exception of the character-specific All-Star powers, each racer has the same total of 12 points split across the other 4 stats. This also applies to their unlockable "mods", which shift their stats around for different playstyles. Of course, you'll probably still find some stats more important than others.
Also, I may have made Krunch too powerful as he now has the highest top speed and better handling than Drumstick and T.T., whose only advantage over him would be their acceleration.
Although this may be off topic but when it comes to the kart racing games on the N64, Krunch is at least playable than another candidate on another racing game Re-Volt.
In the game Re-Volt, you race RC cars around different tracks that take place in real world settings from neighborhoods, museums, shopping market and ect. While playing the game you unlock a few cars left and right but there is one car that is horrible called Pole Poz.
This car is only capable of performing wide turns every single time, making it completely unplayable due to most tracks having zigzag and tight turns. Krunch is at least controllable
It's interesting seeing this stuff now with no idea how it worked at the time. Krunch was my favorite character on the N64, but starting with him and getting good with him meant I actively found the other characters hard to use by the end of that. He feels so different to play that you have to relearn courses and muscle memory playing as anyone else. Hovercraft levels are a great example, since you basically want to avoid air time altogether with him and instead have to maximize time in contact with the water, meaning what's considered obstacles on the course outright change when you pick him. All the breaking you have to do as him that you don't have to with other characters too. I didn't actually know anyone that knew about unlocking Drumstick till years after it came out cause it was still that era where you either had rich friends with internet, game magazines, or word of mouth if you wanted to learn about game secrets. Sometimes even magazines were outright incorrect or just bolstering some rumor lol
I still remember if you play Darkmoon Caverns with Krunch in hovercrafts there wil be a part were hes so slow he cant contineu the race going up! good times lmao
I was a Tiptup main and one day happened to try Krunch, and I smashed record after record in time trial mode. This threw me into a character crisis which felt very serious at that age. Eventually I would end up going back to Tiptup anyway after failing to make Krunch work in the chaos of real races.
That's yet another nail in the poor Krok's coffin.
he's a record-breaking *_beast_* of a racer!
... _but only in situations where there are no other racers on the track to get in his way._
Diddy clearly pulled some strings after hearing Krunch was going to be in the game.
As a kid, I always avoided Krunch because of how he handled.
Wasn't expecting to enjoy this video as much as I did, your emotions really brought out my childhood memories playing DKR. Subscribed.
Played through with Krunch and have one thing that really goes for him.
He‘s a BOSS-KILLER!
I managed to get in front of every Boss very quick and then hold the Position.
My friends didn‘t believe me doing this.
Especially the Walrus and the Octopus are no Match for Krunch.
Don‘t get me wrong. I got really frustrated with him, but I also wanted him to be a Winner, because he is a bad Character and more importantly a Kremling.
I don‘t know how I did it, but I remember making a Playthrough with only Krunch.
It was one of the hardest Challenges I ever chose to do for myself, but it felt extremely rewarding.
Same thing with Bowser in Super Mario Kart for the SNES.
I remember my Dad asking me, why I wanted to win with Characters like them so badly, if I could just use Characters with better Control and acceleration and this was my Answer (I was five Years old at that time):
„They loose all the Time and they must be very sad… I don‘t want them to be sad!“
Then he tried to loose on purpose and I remember me getting very angry at him, because of that^^!
I always picked the heavies in kart racers/sports games for the same exact reason. The poor bad guys always have to lose, and they try so hard! That isn’t fair. 😤Besides, life would be pretty damn boring if the good guys won all the time.
Krunch is King K. Rool's juvenile delinquent nephew
Krunch was never accidental. He is and always has been a handicap for advanced players (if they’re playing with less experienced little siblings or they just want a harder challenge, etc). It was NEVER just “an accident”.
I used to routinely 100% the game with Krunch, I found his bad handling was actually a benefit in adventure 2's Silver coin challenges
...wait, Conker and Bumper are the only characters to share stats? I always thought Diddy and Tiptup shared them as well, but looks like I was mistaken.
Also thank you for speaking the truth about DKR DS having worse voices. I will never forgive what they did to Taj.
Diddy's speed stat seems to be bugged when it comes to correctly scaling the speed bonus when collecting bananas:
From 0 to 3 collected bananas, Diddy is faster than TipTup, just as he should be. But from 4 to 10 bananas both of their max speeds become identical, which means that TipTup becomes the better choice, since he has equal speed + better/ easier handling.
"Diddy Kong Racing". featuring; Diddy Kong, Banjo the Bear & Conker the Squirle.
By land, by air and by sea - you will race for all lives to stop the evil Wiz Pig XD.
Fun fact; Timber the Tiger was originaly the game's mascot, but Shigeru Miyamoto felt Diddy Kong would be better as a mascot. Since Rare Ltd had designed him as well it sounded all like a better idea.
Another fun fact was that Rare Ltd had plans for making titles based on Timber & Bumper but had not yet any solid ideas of what type of games they would star in.
fun fact: As a kid I hated Diddy Kong Racing because I found it hard to control, especially trying to turn.
Now I know why, it was cause I was playing only as Krunch.
FYI, Krunch is the only character introduced in Diddy Kong Racing that Nintendo owns (because he's a Kremling and thus directly tied to the DI franchise, I guess). And before anyone says otherwise, the credits to Diddy Kong Racing DS says that "certain characters" are owned by Rare.
Oh man, DKR was my first N64 game. I spent hours racing that freaking octopus the second time. I broke so many controllers because of that boss, eventually I went to beating the crap out of my couch to vent my frustration. Lol
Did you ever get to Adventure 2 Silver Coins? That was when they took the gloves off and reminded you that they know how to design some really sadistic levels...
"You've got 4 known criminals" while the characters are all happily dancing lmao
To be fair, I had a guide that told me what the racer's stats were, however, it doesn't tell you that in game. I had an idea of what they meant in terms of playing Pippi compared to Crunch, or really, anyone compared to Crunch. Just from how the dood handled.
Actually, Krunch is perfect when racing against the walrus and the octopus bosses. I usually play as Tiptup the turtle but I always had the hardest time beating those two bosses. I switched to Krunch and I would win in my first try because his turning radius is just right for hovercraft on those two courses. However, other than that I never use him.
Krunch being bad serves a couple specific purposes: 1, choosing him serves as a pseudo "hard mode" in the adventure mode, and 2, if you're good at Diddy Kong Racing but you're playing with friends who aren't, you can choose Krunch to even the playing field a bit. Not to mention if you never pick him because he's bad, that means he's usually (always before unlocks) going to be an opponent, which makes sense given he's a Kremling in a Kong game. Also I can't believe you never mentioned how debilitating hills are to Krunch (you can even see it at 5:49).
And I think 3. He's a Kremlin so the designers wanted to joke about Kremlins being bad at things. Between all these reasons, he was totally intentionally meant to be bad.
@@Paul-to1nb That is something that I'm actually offended about, here - with me seeing as I'm a Kremling/anthropomorphic crocodilian and anthropomorphic reptile fan!
1:33 Fun fact: the heavyweights in Mario kart 64 don’t even have the highest top speed. Lightweight characters have the best acceleration AND best top speed. There’s little reason to pick anyone other than Peach/Yoshi/Toad for races.
Thanks for mentioning this (correct) information!
Funny enough, even official sources by Nintendo communicated the character stats in MK64 wrong back in the day. It was always communicated that the heavies were the fastest, but had the slowest acceleration.
Which is both wrong, for the fastest top speed goes (as you said) to the light weights, while the mid weights (Mario & Luigi) have the slowest acceleration by far.
I remember trying the Krunch challenge. Wizpig's first race was the hardest. I think I had over 100 tries until I beat him. Absolute hell, but fun if you want to beat the game's hardest challenge and truly master it.
Well because of this video I spent all day beating Adventure mode with Krunch, the first Wizpig race and the coin challenge for Greenwood Village were the biggest pains..... Overall it was a lot of fun, lol
Love this video man!!! Very interesting seeing a video on heavy weight characters.
This really made me interested in Diddy Kong racing characters and thier stats.
In my research my summary of Krunch is, the DKR community actually haves a tier list for the game, Krunch is bottom 1 besides in a plane where he is top 3. So very situational but if you were playing with someone and yall wanted to play planes then Krunch isn't a bad pick but he is more work than its worth if you only want to play Krunch and not lose.
the only thing i know about this guy is that there's a webcomic shipping him with Dixie Kong
...Out of morbid curiosity, what's the webcomic?
@@Titleknown She's a Monkey by shesamonkey
I think i remember seeing that actually it wasn't half bad. Wish I could remember the name or where to find it
This is kind of a problem for the game as a whole. This was obviously intentional yet in doing so Rare showed a fundamental misunderstanding for the entire genre. You're supposed to be able to make up for poor handling stats by learning the mechanics and having good reaction times. There's a reason the characters with the best handling in Mario Kart are literally babies
As someone who grew up with DKR and got reasonably good at the game over the years, I remember I did a playthough of Adventure mode with Krunch once, just to see how bad it'd be. It was... frustrating, but also kinda satisfying at the same time, actually managing to beat the game with such a bad character. It's sad to think that just about the only thing Krunch is ultimately good for is being an improvised hard mode.
As someone how played DKR for an eternity against my father in TimeTrail Mode, I can assure you, Krunch is the best starting char, you just have to be really good at the game. I'm surprised this video never mentions this mode, probably because he never played it, but believe me, he is awsome in this mode.
By the time I'm trying for Time Trials, I already have Drumstick. And I love my boy Drumstick.
I went Krunch all the way, for the simple fact that i liked him, but, it's like playing the game on the harderst mode based on the character alone. At least, in boat levels he did fine, actually better than the some given how sensitive boat controls were.
I never thought I'd see a video on my favorite diddy kong racing character, after watching this video, it wouldn't be a nintendo game without them doing a Kremling dirty
This video inspired me to do a Krunch only run. I recommend it, you have to totally relearn how to play when you can barely make most turns. I like the idea of devs including a terrible character that gives the game a whole new challenge.
10:33 I would say F-Zero's Jet Vermilion. But at least that is a secret instead of a starting character and a joke to boot.
On our copy of the game, we went through all the trouble of unlocking T.T., and then ended up turning him off in the options menu because we thought he was unfairly good. And kind of annoying.
We didn't bother turning Drumstick off because none of us knew how to play heavy characters anyway, so we just thought he was bad.
I was always fond of the Kremlings myself. Rareware was crazy
Holy crap, my brother who didn't play videogames always picked Krunch and it ALL makes sense now!
As a kid I always loved Pipsy and Tiptup, Pipsy since I liked her handling and Tiptup since his voice was funny to 6 year old me
Replaying this on emulator for a few times Diddy Kong really is the best, this game rewards the "jack of all trades" stereotype more than Mario Kart I'd say....I have not a clue how I beat the first Wiz Pig race as Pipsy.....I guess I just thought she was cute as a kid, idk
There is more "platforming" in this game than any other racer, especially getting to shortcuts and collectables without too much crashing. Makes sense as a RARE game.
I appreciate your editing style, is like maxor without the visually administered cocain
It was so frustrating as a kid. Looking through characters the first time and you see a crocodile. Cool! I love crocodiles, I'm gonna play as him the entire game.
Oh wait...he's hot garbage. I guess...I like turtles too.
My left thumb hurts when I see the back side of Krunch's car :(
Honestly, I didn't know for sure if the characters had different stats, but I did feel differences between them, good to know that's true.
Conker being in DKR is like Eric Cartman being in Spongebob
Yeah, back before Conker became an alcoholic lol. Still remember when Bad Fur Day came out and everyone was like WTF, especially when they saw Berry's new look on the box cover.
That was a time when Conker was still supposed to be child-friendly, but when Rare got rejected for the concept being just another game that's catered for children they decided to go bonkers and turn the game into the exact opposite of what it was described as.
Imagine this being done to someone like Mario
@@solidzack Yeah lol, I still remember the raging parents when they thought Bad Fur Day was a "friendly" game 😆.
The Wal Mart at the time around my old house had to ask for ID just for that game to avoid problems.
@@Zhello79nobody thought this my dude the game had about 20 different warnings on the box and menu that it wasn't a kids game
@@cashnelson2306 They did, it was brought up even on local news in my area at the time whereas some parents didn't even read the ESRB ratings and the like regarding the game, especially the use of ID to by any game afterwards. This was the case in other areas, like Indianapolis where in 2001 news about parents buying the game unsuspecting for their kids and some parents who knew warning other parents. A number of game news journalists got on this too at the time.
It was funny to watch when this was going down. Me personal I knew about ESRB so I knew what the game was about from the jump, plus had the hold Rareware VHS explaining their games, including the upcoming BFD.
The characters popping up on screen with their sound bytes is extremely charming 😊
If they simply made his Turning go up to a 2, he'd be so competitive - ultra low accel but zooming fast, with ok-ish turning.
the difference would also make him slightly more viable vs chikn
9:05 Not even! He shows up to be freed once you have all of the Wizpig Amulet. No need to pummel the porker with anyone else.
Drumstick is actually available after you get all 4 medallions and unlock the wizpig race. I get him just for the Wizpig race.
The good old times when devs made sure to put this one awful character in their game for the masochistic part of the audience.