[Super Mario Galaxy] Honeyhive 2 TAS with Custom Input Display
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- Опубліковано 16 лют 2020
- Recently I've been working on some scripts that take the input data from ram in Super Mario Galaxy and convert it to a nice looking video/overlay!
Currently it's a 3 step process:
1. Export the ram info using a lua script in dolphin
2. Create a video of the inputs using a python script
3. Put the frame dump and input video together to get the final video
I plan on working on a "live input display" that doesn't require post-processing the data to make the video.
You can find the code on my github here:
github.com/MikeXander/Wiimote...
This video is Tool-Assisted - it's my TAS of HH2. I chose this level because it's short, it presses a lot of buttons, and has some surprising inputs that people might not expect (like the down left for the slope long jumps, or the inputs for instant backflips/sideflips) - Ігри
Okay, this is epic
YES DUDE IT LOOKS SO GOOD!!
damn that's sick
That's really cool wow
thats pretty sick. i actually forgot the wii even has a C button. does that do anything in galaxy at all?
I think it snaps the camera to the direction Mario's facing. Maybe there's C hyper sliding 😏
It centres the camera and sets the joystick to neutral. I dont know if i even press the button so I might remove it. Maybe I could have a compact mode that has only relevant buttons and another that shows them all hmm more ideas
@@EpicRandomGamingChannel What about remote movement data? I'm mostly curious to see what it looks like when you shake it!
@@warmCabin I wanted to have that too but I dont know where it's stored in memory. I would need to output the inputs from dolphin instead of from the game (which I can do because of a random custom version of dolphin but I want this to be more accessible to other people)