How to create a simple Landscape Material in Unreal Engine 5.2
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- Опубліковано 19 кві 2023
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Learn how to create a simple Landscape Material using Unreal Engine 5.2
Questions? Let us know in the comments!
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Great tutorial. Way cleaner than the way I was doing it.
some notes,
convert to parameter makes your texture or coulor into a variable, meaning that when you make your material instance you can change it on the fly.
Thank you for the tutorial, just joined your community! this the first time I knew that I can check local to see what I downloaded from Mega, no one ever mentioned before.
Thank you and welcome to the community!
How did u make an waterfall shader??
Any idea why my material will only change if i change it directly in the editor and not if i adjust the values with the instance?
I'm a bit confused why you assigned the B channel of layer 1 to the layer2 height blend? the blend type is based on the specific array element. does it matter or did you do this on purpose?
The B channel stands for heightmap, in Quixel assets the B is used for it.
Iv been have alot of problems with making landscape material the smoothness of it that is
Question!! Putting in grass geometry on this land, would it be too heavy for computers/ consoles to use??
I think so with nanite
My menu doesn't have live stream anywhere on it???
where part 2 slop and slop blend ity was going good so far :(
when i click my landscape doesnt show the material tab. HELP
Are you clicking in selection mode? That should show the material slot in the details panel.
@@SandyM1993 now im stuck when i apply the material to the landscape default is not painting it 😢 . Thanks for answering