Houdini Solaris | Intro to MaterialX and Render Cloning

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 28

  • @flyeffectdj
    @flyeffectdj 28 днів тому

    I love that you are making Houdini stuff! Very helpful!

  • @Culky
    @Culky Місяць тому

    I think it's worth remembering that MaterialX is just a standardised description for shading networks and assignments. So it's not like some magic new technology, it's the same render functions we've been using all along, with different names.

  • @raimuhammaduzairfareed7628
    @raimuhammaduzairfareed7628 2 місяці тому +2

    amazing new tips in this video
    thank you very much for awesome Houdini and karmaXPU content

  • @henrythejeditube
    @henrythejeditube 2 місяці тому +2

    very cute texturing

  • @ludwigek835
    @ludwigek835 2 місяці тому

    Amazing stuff! Thank you for sharing!

  • @Ha.jamshidi
    @Ha.jamshidi Місяць тому

    God bless you man!

  • @brvbrvbrv944
    @brvbrvbrv944 2 місяці тому

    This is the kind of content I like ❤

  • @JacKsCave
    @JacKsCave 2 місяці тому

    Thanks , need more advanced karma mtlx tip and tricks

  • @jellsart
    @jellsart 2 місяці тому

    Thank you for sharing this 🔥

  • @BoundingBox.
    @BoundingBox. 2 місяці тому

    Wonderful, and you are looking very different.

  • @philippepetitpas1883
    @philippepetitpas1883 2 місяці тому

    Thank you very much, as usual, very nice tutorial :) can you explore a bit in a future tutorial, a multishot workflow :) ?

  • @CreativeSquadBlog
    @CreativeSquadBlog 2 місяці тому +1

    Thank you! Was very helpfull! Can you please tell how you put references on top of the houdini? thanks

    • @arvidurs
      @arvidurs  2 місяці тому

      If you have labs installed then in the node view menu you can capture an image

  • @purplelight2947
    @purplelight2947 2 місяці тому

    cool. thanks!

  • @DarkPhonix1999
    @DarkPhonix1999 6 днів тому

    great

  • @gunjack2202
    @gunjack2202 2 місяці тому +1

    Thanks for another great tutorial Arvid. What's your opinion about Karma XPU? Is it the right time to switch from Arnold? I tested after 20.5 and I am still not convinced, Arnold still seems to be ahead in terms of features and photorealism

    • @arvidurs
      @arvidurs  2 місяці тому +2

      It's a tough call - but as a die hard arnold user, I can't give up on it. Both can produce pretty rad images!

  • @maxkravchenko2984
    @maxkravchenko2984 2 місяці тому

    Hi! Thanks for the video. I have a question: why do you adjust the exposure setting instead of the intensity of the light source in the lighting setup?

    • @arvidurs
      @arvidurs  2 місяці тому +1

      It’s just a preference coming from a photography background.

  • @philippwelsing9108
    @philippwelsing9108 2 місяці тому

    Hello Arvid! The MTLX Position does not have you covered for moving geo, correct? That would still be the st workflow?

    • @arvidurs
      @arvidurs  2 місяці тому +1

      You’d just need a rest position that’s all

  • @shaneoshea8635
    @shaneoshea8635 Місяць тому

    For some reason when I use "Labs Measure Curvature" around the 11:04 mark the node has a red lock on it which says Matches Definition "NO" and the vertex attributes for concavity/convexity don't show up/the visualize of the attributes dont work in the viewport either. Any idea why this would be? I triple checked all the node settings and not sure why this wouldnt match the definition on mine but on yours it says it does.

  • @giorgiozegarra331
    @giorgiozegarra331 2 місяці тому

    Is there anything equivalent to matte shadow?

  • @philippwelsing9108
    @philippwelsing9108 2 місяці тому

    Try the OIDN DeNoiser. It's.fully GPU since H20.5 and the most advanced one. Maye you'll like it.

    • @arvidurs
      @arvidurs  2 місяці тому +1

      Yeah I’m using both

  • @manolomaru
    @manolomaru 2 місяці тому

    ✨👌💪😎😮😎👍✨

  • @sqworkshop
    @sqworkshop 2 місяці тому

    Can i bake displace info to normal map?

    • @bim-okoje5770
      @bim-okoje5770 2 місяці тому

      You can use the mtlx height to normal, and pipe that into mtlxnormal. Be sure to remap your displacement so the effect is centered around zero.