How to Animate EVERYTHING with Absolute Shapes Keys

Поділитися
Вставка
  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 615

  • @mvegaarance
    @mvegaarance Рік тому +1746

    I think this style of animation is super expressive and dramatic. I would love to see more AAA movies taking this approach.

    • @sebastiangudino9377
      @sebastiangudino9377 Рік тому +88

      This workflow really doesn't scale well for either teams or big projects, sadly. But I could totally be used in self contained instances inside AAA projects?

    • @Buenpibe24
      @Buenpibe24 Рік тому

      YES. YEEEEAAAAAAH. sad tho

    • @timmygilbert4102
      @timmygilbert4102 Рік тому +5

      They do, but only where it matter, look movie image by image you'll see

    • @sebastiangudino9377
      @sebastiangudino9377 Рік тому +17

      @@timmygilbert4102 They do squash and stretch. But they use rigging to do it. Not frame by frame retopology and mesh manipulation since they are working with far more detailed meshes for their models. Maya has a lot of tools to performe organic motion without manipulating your models

    • @broJakka
      @broJakka Рік тому +1

      I only know the similar animation is hotel transylvania 😂

  • @neonbarnowl
    @neonbarnowl Рік тому +1287

    The Blender community is so creative 😍 love the art style and animation!

  • @MattBixler
    @MattBixler Рік тому +108

    this is so cool, i love how many different solutions there are to any given problem. the process is almost like going way back to the 90s and doing vertex animation. this would be so useful for small objects that only need to animate once or twice in a piece.

    • @7anzalaanagy341
      @7anzalaanagy341 Рік тому +4

      but i think we can divide the big projects wright or wrong ?

    • @paperbagman9012
      @paperbagman9012 Місяць тому

      Ooh I didn’t think about the implications of that!!! Not having to rig something you’re going to use once is a huge game changer

  • @PutineluAlin
    @PutineluAlin Рік тому +179

    This is a game changer for people who like to animate traditionally.
    I really have to think to start using grease pencil and you're way to forget the rig.

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +28

      Mentioning this just in case, shapekeys can still be a very tedious process (sculpting or setting vertices each frame takes time) and for highpoly meshes rigging is often necessary, but you're right this would be pretty useful for traditional animation and I do like it as a alternate approach, best of luck!

    • @PutineluAlin
      @PutineluAlin Рік тому +16

      @@ArsalanHasnain Agreed, recently I saw a from the movie Turning Red how they used a bone cage to create a more flexible rig so advancers are happening.

  • @cintron3d
    @cintron3d Рік тому +54

    This is how I did my very first animation. It was in some old game engine and I didn't know about bones yet so I animated a run cycle, hit, and death animation for my character by pushing verts 😅

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +19

      Lol, I had a similar past eperience, later I joined a game studio and discovered that everyone was just using mixamo for things I had been pulling my hair out over

    • @cintron3d
      @cintron3d Рік тому +5

      @@ArsalanHasnain haha nice!

    • @valentinanunez3708
      @valentinanunez3708 29 днів тому

      jeesh! I can't even imagine how long that took!

  • @chicketydee5499
    @chicketydee5499 Рік тому +58

    Thank you so much for this! A friend and I were discussing the exciting idea of using shape keys as the source of animation frames, but we were facing some puzzling aspects. Then you essentially posted a video that for me could have been called "Hey you, do this to get what you want!" I've passed your video on to my friend and I am sure he's going to love it as much as I. I was not even aware of the option of using absolute shape keys so this is a real revelation.

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +4

      Lol thats great, I'm glad that I posted this on the right time then, thanks for sharing and best of luck with your project!

  • @Invalourrr-vb3xo
    @Invalourrr-vb3xo Рік тому +490

    a very interesting approach. Would it be possible to show a sped up version of the entire process from start to finished animation? I think it would be quite interesting to see.

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +182

      I don't have the recordings for this project but Ill try to record the entire process for my future videos cause that does sound like a good approach, thanks for the suggestion!

    • @duyviet5801
      @duyviet5801 Рік тому +4

      @@ArsalanHasnain I would love to watch that !! And follow it to practice hehe

    • @Mintteacup_
      @Mintteacup_ Рік тому +5

      @@ArsalanHasnain it would be great if you did that but didnt speed it up

    • @Invalourrr-vb3xo
      @Invalourrr-vb3xo 11 місяців тому +1

      @RepentandbelieveinJesusChrist5 no ❤️

    • @mcandler_the_unscottish
      @mcandler_the_unscottish 9 місяців тому

      ​@@ArsalanHasnainThis is by far the best way to give 3D a 2D feel. This is how I will do my feature film. Please do a breakdown.

  • @tapiarte
    @tapiarte Рік тому +132

    Feels very natural, it's like modeling every frame

  • @natfig4389
    @natfig4389 Рік тому +16

    I’ve always had this style of animation in my mind, I always wondered if it’s possible and if it’s used but this proved it to me

  • @domolutz
    @domolutz Рік тому +193

    This is an interesting approach. It works well for shots like the ones you used but if I think about very dynamic shots it would be a real struggle... additionally there's no adjusting arcs like this. The biggest + of CG animation is in my opinion it's flexibility to adjust animation at any point. Changing arcs, retime, layered animation... all these things get lost with an approach like this.

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +82

      Yeah you're completely right, this is primarily meant to be time saver on the rigging front or if you want to really break the constraints of using a rig and instead go for a solo frame by frame aniamtion, but I would defo not recommend it on a large scale projects with larger teams because as you said it looses advantages on several fronts

    • @midorifox
      @midorifox Рік тому +11

      it's not just for short shots like these. for facial animations like lip syncing, deformations and even precise movements, these are great. Using both rigs and shape keys is the actual "big +" of CG.

    • @domolutz
      @domolutz Рік тому +7

      @@midorifox Of course blendshapes are good for facial animation. That's what they are used for mostly because it's linear movement. But normally these blendshapes will be integrated into a rig to make it easier to smoothly blend between these shapes.

    • @ZigealFaust
      @ZigealFaust Рік тому +1

      Yeah, doing just keys is like, just working harder not smarter.
      Even having a basic rig to assist with this method is infinitely more viable.

    • @midorifox
      @midorifox Рік тому +3

      @@ZigealFaust not really. Animating a face or some gestures or some deformations are better done via shape keys, but as OP said "The biggest + of CG animation is in my opinion it's flexibility to adjust animation at any point," and discarding any variation of workflow in favour of whatever is the status quo at the moment, is the dumbest way of thinking imaginable.
      I'm not saying this is better, nor worse, than rigs, but having this and rigs is what is actually "working smarter."

  • @TheLizardSK
    @TheLizardSK Рік тому +12

    This is great! I was looking for a way to animate like this for a long time. Thanks for the tutorial!

  • @digitalunity
    @digitalunity Рік тому +3

    "Is this a rigged animation?"
    "NO! THIS IS SHAPE KEYED!"

  • @Okumuramon
    @Okumuramon Рік тому +2

    Aku is my favorite character of all!! I did loved your job, keep up!

  • @AlecLang
    @AlecLang Рік тому +2

    The quality and knowledge in this tutorial is insane!

  • @I-VisiBomb-I
    @I-VisiBomb-I Рік тому +1

    this is good for specific cases like these.
    i cant imagine making a minute of animation using this method, making hundreds of shape keys each time feels like a nightmare.

  • @spicytuna3387
    @spicytuna3387 Рік тому +2

    That was one of the most informative, short form pieces of content I've seen! I've seen relative shape keys a ton, but not absolute. Definitely going to be adding this to the workflow. Thank you!

  • @bigboss9150
    @bigboss9150 Рік тому +2

    Knowing about absolute shapekeys is perfect for stylized VFX animation. Thanks for sharing

  • @cartonks.2492
    @cartonks.2492 Рік тому +2

    from approving your fantastic post in fb group to seeing it in my youtube feed is absolutely amazing and i am feeling quite good seeing such creativity nice job Arslan really apreciate your work.

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +1

      Thanks man! I really appreciate you're support

  • @Lance_G
    @Lance_G Рік тому +44

    Would "Absolutely" love to see a full process video with a more tutorial based approach, this is an incredible technique!

  • @zedfirenze
    @zedfirenze Рік тому +3

    Wow, I was looking for a way to do this a few months back but didn’t think to uncheck relative. So cool!

  • @tmyhouse
    @tmyhouse Рік тому +1

    This opened my eyes to the power of shape keys, thanks so much!

  • @PLUSHii
    @PLUSHii Рік тому +2

    this is a really interesting way to animate! I most likely won't try this, since animating without a rig seems like a bit of work for me, but I tend to merge these two methods a lot! I usually have a bunch of shape keys for the face, and I sometimes use shapekeys to fix odd looking mesh deformities.
    but still this is really cool! I love your style :)

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +1

      Yeah it can be a bit of tedious process and thanks!

    • @PLUSHii
      @PLUSHii Рік тому +1

      @@ArsalanHasnain yeah! no problem! hope to see more of your stuff soon :)

  • @Redmoa
    @Redmoa Рік тому +8

    Looks hella hard but can't deny the results. Very cool style.

  • @wiseman2818
    @wiseman2818 Рік тому +1

    This is insane!

  • @Pleasantries
    @Pleasantries Рік тому +1

    this helped me a ton thanks so much!!

  • @MrFabMx
    @MrFabMx Рік тому +1

    Its like frame by frame, Great Video Arssalan. Awesome!

  • @GoGo-ze1mq
    @GoGo-ze1mq Рік тому +2

    Wow. Awesome video and great animations my man! Subscribed immediately after viewing. Cant wait to see more of you!

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому

      Thanks! glad you liked it, sure I'll work on more

  • @piyushnegi307
    @piyushnegi307 Рік тому +1

    Bro its soo smooth never see something like that

  • @soufianegamerpro
    @soufianegamerpro Рік тому +1

    this looks cool

  • @vincentbayden660
    @vincentbayden660 Рік тому +1

    This tutorial is my rig solution, thanks man.

  • @jtrevenant1244
    @jtrevenant1244 Рік тому +1

    This is seriously amazing!!! Please keep the great work!

  • @mamodokod
    @mamodokod Рік тому +1

    This is freaking glorious

  • @daniels571
    @daniels571 Рік тому +1

    That looks so great. Im very thankful for this technique and I would love to see a (full) tutorial on stuff like this

  • @salemcut101_animations
    @salemcut101_animations Рік тому +1

    lol i watched this video like a week ago thinking it was a useless, quirky way to animate, but now I find myself coming back because it's a great way to animate cartoon-ish oval shaped eyelids like patrick's eyes. thanks

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому

      Lol thanks and yeah its mostly just a quirky method, but still Ill myself be mainly using this for simple objects

  • @kaobunn
    @kaobunn 10 місяців тому

    im so happy knowing theres a game now where patrick looks as amazing as this

  • @tomiwadairo761
    @tomiwadairo761 Рік тому +1

    This is just amazing! Thanks for sharing this wonderful technique

  • @BonnyBaez
    @BonnyBaez Рік тому +1

    Super Cool! Thanks for sharing

  • @Dantti
    @Dantti Рік тому +2

    Clever way to use Grease Pencil to illustrate your point, good stuff man! :D

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +1

      Yeah thanks! it really came in handy, btw you're content is great! :)

    • @Dantti
      @Dantti Рік тому

      @@ArsalanHasnain Thank you man! So is yours! Never thought of trying absolute shape keys before ❤️

  • @Asiertxu1974
    @Asiertxu1974 Рік тому +1

    Really NICE!!

  • @entruvia
    @entruvia 11 місяців тому

    Wow, this is great. Can't wait to play around!

  • @cellularshy
    @cellularshy Рік тому +2

    Great animation! Thanks for sharing the process.

  • @KiddieKnowledgeTV
    @KiddieKnowledgeTV 3 місяці тому

    WOW!! This is supercool!! I'm definitely gonna try it

  • @professionalaccount8012
    @professionalaccount8012 Рік тому +2

    As an Aku enjoyer- that model is as well made as this entire video. Great work!

  • @digiscience3508
    @digiscience3508 Рік тому +1

    You are so talented bro thanks for this fantastic content🌹❤️

  • @N_S_K_A_
    @N_S_K_A_ 11 місяців тому

    just change the mob vote to be voting for what mob will be added first, and then add the rest later, makes so much sense

  • @E3_Productions
    @E3_Productions Рік тому

    Other than the fact that this video provides some good information, is anyone else other than me amazed by the fact that this guy created 3D Patrick the Krusty Krab and other things still making it look AMAZING and just like the cartoon?

  • @Wolfiyeethegranddukecerberus17
    @Wolfiyeethegranddukecerberus17 7 місяців тому +1

    Omg if the thumbnail was a new Nickelodeon game, I'd buy it so fast

  • @FindPlay
    @FindPlay Рік тому +82

    You can achieve the same effect even with Relative Shapekeys but it takes a few more clicks. The advantage of that is that you can combine Relative and "Absolute" Shapekeys on one Mesh:
    If you want to go from Key1 to Key2 you can simply change the "Relative To" property of Key2 from Basis to Key1
    Then if you want to have a thing similar to the Evaluation Time that Absolute Shapekeys have, you can use a driver on Key1 and Key2 values
    (however keep in mind that this way, editing shapekey that comes before others (in this case it's Key1 because Key2 is based on it) will also edit Key2 shapekey; in case you don't want that it can be solved probably by multiple ways but the one that comes into my mind right now is duplicating the object and after making changes to the original, joining it back as shape and changing the new shapekey's "Relative To" value again)
    From the 2 min. of googling I just did, there seems to be addon named "BsMax" that helps you with setting this Relative/Absolute shapekeys combination. If you want a showcase of how to set it up once installed, UA-cam video named "Blender BsMax Multi Target Shape Key" shows it clearly.

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +10

      Yeah youre right, this is a pretty interesting method as well thanks for the input!

  • @sottozen
    @sottozen Рік тому +4

    So inspiring! Thanks for this!

  • @Alexey_Pe
    @Alexey_Pe Рік тому

    I am a game developer, we use this technique in the character editor when you need to choose the parameters of the nose / lips /hollow cheeks and more

  • @sheepFactory
    @sheepFactory Рік тому +1

    Really Helpful tutorial ! Learned nice tips. :)

  • @stel1000
    @stel1000 Рік тому +3

    We need more tutorials ! You’re absolutely amazing animator. (MSc in animation dude saying that. )

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +1

      Thanks man! Will work on more

    • @stel1000
      @stel1000 Рік тому

      ​@@ArsalanHasnainI'm waiting to see more haha

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +1

      Sorry man still learning the ropes of video editing, tbh really need to work on my pacing over all hopefully will get better with time

    • @stel1000
      @stel1000 Рік тому +1

      @@ArsalanHasnain it's alright, your content is worth waiting for just please please don't be one of these people that disappear and stop posting or post once every 3 months .. keep it up!

  • @sergeykizin6101
    @sergeykizin6101 Рік тому +1

    Nice job!

  • @baffledbrandon3132
    @baffledbrandon3132 Рік тому +1

    I love how the animation looks like claymation.

  • @6TheBACH
    @6TheBACH Рік тому +1

    Thanks dude, this was interesting!

  • @duleonto
    @duleonto Рік тому +1

    This is cool!

  • @nitinsharmax129
    @nitinsharmax129 Рік тому +9

    Where were you bro all my life???

  • @Thesupperals
    @Thesupperals 11 місяців тому

    Yeah, what many people seem to forget is that a rig is typically meant for fast general positional controls while shape keys are typically for reusing the exact same position multiple times and stupidly complex (transitional) animations you rather never do again. It isn't like you want to shape your mouth to form the A sound hundreds of times.
    The best example I can give is to look at anime and how they do their front and side profiles of the face. They are NOT the same in 3D. XD

  • @Spittoon
    @Spittoon Рік тому +1

    Wow, you've given me some ideas. Keep going!

  • @pocongVsMe
    @pocongVsMe Рік тому +1

    awesome!

  • @NoTheRobot
    @NoTheRobot Рік тому +2

    This is so creative, holy smokes 😮 The CG equivalent to claymation is here!!

  • @PotatoMcFry
    @PotatoMcFry Рік тому +6

    Seems like using absolute shape keys for the face and a rig for the limbs would be a nice middle ground. Cool video.

  • @_TB3hnz
    @_TB3hnz 8 місяців тому

    The factory that Laika relies on for clay production recently reported that it is low on clay; so low, that it would allow Laika to make one more movie.
    This could save the studio.

  • @muhammadtalalbinyousaf4595
    @muhammadtalalbinyousaf4595 Рік тому +1

    Amazing ❤

  • @TheApoke
    @TheApoke Рік тому +2

    Very interesting! You're sort of like doing claymation

  • @sib8000
    @sib8000 Рік тому +1

    you have done a Great Job Keep it up😇

  • @ZazeLove
    @ZazeLove 8 місяців тому

    You fucking rock dude. This is amazing.

  • @MasoodOfficial
    @MasoodOfficial Рік тому +1

    Creative!

  • @klocuchy
    @klocuchy 9 місяців тому

    That was very inspiring!

  • @basiccomponents
    @basiccomponents Рік тому

    Amazing, thank you!

  • @SluggedNugg
    @SluggedNugg Рік тому +1

    Makes me wish CartoonNetwork went the Harvey Birdman route of incorporating random characters together in "real life" scenerios. Like some type of a pseudo CN x Nick crossover webseries when those were popular.

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +1

      Yeah that wouldve been amazing miss those cross overs, I originally wanted to animate "where are they now" sort of clips for old school cartoons interacting with each other hosting podcasts and what not and basically show them in current time but for now just recreating memes took too long... But Ill try

  • @stephenmcdevitt1519
    @stephenmcdevitt1519 Рік тому

    Samurai Jack character are really hard to pull off in 3d, nice work.

  • @blistlelo1700
    @blistlelo1700 Рік тому +1

    Is this how the canceled Popeye movie was going to be made? Now I know how to recreate a replica of the animatic scenes

  • @CleenisNOThere
    @CleenisNOThere Рік тому +1

    Deadass looks like it’s from sponge on the run

  • @TeamNaughty
    @TeamNaughty Рік тому +2

    Please puedes hacer un directo desde 0 como hacer modelo 3D hasta la animación

  • @Prolenx-1
    @Prolenx-1 Місяць тому

    Thanks a lot. Just learning to animate :)

  • @silverblue73
    @silverblue73 Рік тому

    I had some trouble understanding what you're saying, but the info is solid

  • @Rover259Wild
    @Rover259Wild Рік тому +2

    That'll be an idea for 2D animation if we had everything 2D shading.

  • @nulcow
    @nulcow 8 місяців тому +3

    Because Quake 1 was truly the peak of technological innovation.

  • @flylite
    @flylite Рік тому +9

    I never would've considered this level of fidelity on shape keys alone even possible. You have an incredible style and beautiful animations! Excellent work!

  • @tgnm9615
    @tgnm9615 8 місяців тому

    Its 3d but with 2d artstyle angle. I love it

  • @friolle
    @friolle 8 місяців тому

    The workflow kinda reminds me of traditional clay animation

  • @johndeggendorf7826
    @johndeggendorf7826 Рік тому +8

    I LOVE YOU, MAN. ❤ Never heard of “absolute” shape keys, but I love the power & control of shape keys…until they get in each other’s way. This is an alternative approach to all kinds of things. Thanks 🙏 BTW. As you pointed out, if you create your shape keys with a super-low poly framework for subD, life will be much easier. ✊🌏🕊🍷🎩

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +2

      Love you to man! Yeah that was exactly the issue I kept running into because relative shapekeys really dont work together, glad you found this useful as well!

    • @johndeggendorf7826
      @johndeggendorf7826 Рік тому +3

      This is the deeper stuff…it’s appreciated. ✊

  • @J_gumbainia
    @J_gumbainia Місяць тому +2

    Forget the instructions, 0:01 that one is funny.

  • @architectjhon403
    @architectjhon403 7 місяців тому

    Dude make more videos! i really like this!

  • @p.m3204
    @p.m3204 Рік тому +2

    okay animate without rigs is crazy yo

  • @SchemingGoldberg
    @SchemingGoldberg Рік тому

    If you use a lattice, then the model can be as complex and high-poly as you want. You just add shape keys to the lattice and manipulate the lattice's vertexes. The mesh will then automatically deform with the lattice.

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому

      True adding a lattice would be very useful but it would need to be very dense if it the only thing used for animation and it might not fit perfectly with the character because of its boxish constraints

    • @SchemingGoldberg
      @SchemingGoldberg Рік тому +1

      @@ArsalanHasnain You can just use multiple lattices. One lattice for the arm, one lattice for the head, one lattice for the body, etc. Then you can use vertex groups to isolate vertexes to a particular lattice. And because you can rotate and scale lattices, you can make them fit the shape of the character.

    • @SchemingGoldberg
      @SchemingGoldberg Рік тому +1

      @@ArsalanHasnain Another possibility is to use the Mesh Deform modifier. This allows you to use *any* mesh as a lattice, so you aren't limited to just boxes. So you can create a simple mesh which you use for rigging, and then use Mesh Deform to bind the complex mesh to the simple mesh.

  • @P42Avp
    @P42Avp Рік тому

    I would love to see invader zim animated like that 👽

  • @cerspence
    @cerspence Рік тому +2

    Looks incredible

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому

      Love your content, very curious as to why your watching blender tutorials, and thanks!

  • @gamheroes
    @gamheroes Рік тому +4

    I always create shape keys for characters that I will use later in video games, especially for simple movements like hand opening-closing, turn necks in all directions, and so on. It helps me later to combine these SK with the full animations in-game engine in a natural way, without having to create a full animation like "walking watching left"...
    ...Despite using them for years I did not even notice the Relative setting, so I learned st curious from this video, thanks. From my point, it is not so good for production as to create a regular animation, but it is good to know this possibility

  • @dinosaurclub
    @dinosaurclub Рік тому +1

    more and more I am thinking blender over toonboom, will probably have to learn it this summer

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому

      The cult of blender awaits you (also disclaimer 3d animation pipelines are also pretty complicated you should definitely try but hope its not overwhelming)

  • @335haan5
    @335haan5 Рік тому +1

    Amazing 🤌🏻

  • @Kenny_Blender
    @Kenny_Blender Рік тому +1

    My facial controls are entirely shapes keys based.

  • @Metarig
    @Metarig Рік тому

    for very short animations it's less time consuming to do it this way. but for long animations, it's absolutely impractical.

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому

      Of course wouldnt recommend it for long projects myself

  • @buster5661
    @buster5661 Рік тому +1

    Keep this up and I'll subscribe

  • @bUildYT
    @bUildYT 7 місяців тому +1

    guys just learn bone rigging, most of the time its better trust me (and also more possibilities, u can add bone jiggle and other constraints...)

  • @savannahXYZ
    @savannahXYZ Рік тому +2

    So cool! Thanks for the tutorial! :)

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +1

      Thanks Savannah! Absolutely love your animations and your beard👌:)

    • @savannahXYZ
      @savannahXYZ Рік тому +1

      @@ArsalanHasnain Hey, thanks! I'm growing it out B)

  • @unit613
    @unit613 11 місяців тому +2

    Is there any chance you could do a full breakdown of this from modeling to animation, I'd pay for this hands down.

  • @ValorCatStudiosinc
    @ValorCatStudiosinc Рік тому +1

    You might consider posting all your shorts to instagram? Your content is so high quality - I am certain if you make more noise - you’ll have a gargantuan following in no time!

    • @ArsalanHasnain
      @ArsalanHasnain  Рік тому +2

      Good God, you're work is amazing! I really aspire to make long form videos like yours with actual story arcs.. but so far Ive been struggling with animation god nows how you're managing, also thanks for the advice! I'll start doing so

  • @tjcn
    @tjcn 2 місяці тому +1

    Can you do a tutorial on just subdivision and how you achieve those smooth yet well creased geometries of Aku? When I try I am just getting blobs :( Anyone has any idea?