It's not a complete lie brother... To an extent you wanna take your sweet time to make gorgeous artwork.......we're artists afterall... That's what we do.
The second and third methods are both rigs, and none of these methods are likely to be able to animate a complex humanoid, as the deceptive thumbnail suggests. I could see the first and second methods kind of doing it, but it'd be way more work than a traditional rig. A complex rig isn't made to allow you to animate, it's made to make animating faster, easier, and to give you the tools you need to get a keyframe or pose just right.
Anything that deforms a mesh could technically be called a rig, however all methods are alternatives to conventional bone rigging. With a bit of ingenuity these set ups can be used to animate more than just what I have demonstrated. :)
I have a rigify rigged model from somewhere, which has no facial rig at all. you can imagine my struggle that's been lasting for months. I'll try these methods on the face, because I'm horrible at rigging from zero and especially in weight painting. in addition, the character is assimetrical and cartoony-
@@bluetoyguy2022 press tab with your object selected, or in the top left of the 3D viewport, in the drop down menu, change from object mode to edit mode
Sorry to be critical, mate, but rather than showing us your face (from which we learn nothing) and the short editorial cutaways you inserted near the beginning (which you think are humorous, but which are really annoying), it would be more helpful to us to stay on your Blender view and slow down your mouse movements so we can see what you're doing while you're narrating.
Let me know if you want to learn about any of these topics in MORE detail, and I'll make another video about it 📽
Please tell us more about the modifiers option. it looks fun
holy shit the hook is extremely powerful as fuck,
FUCKING THANK YOU
It's not a complete lie brother... To an extent you wanna take your sweet time to make gorgeous artwork.......we're artists afterall... That's what we do.
Tnx Rich.... amazing to see all that control without any bones or rigs! Gunna explore shapekeys for now and then evolve as necessary.
Have fun!
thanks for sharing please I want to learn more
You got it!
03:45 you know there's a wave modifier, right?
I cant select different corners of a mesh like you do in the hook method i do think itl work but i can only select 1
The second and third methods are both rigs, and none of these methods are likely to be able to animate a complex humanoid, as the deceptive thumbnail suggests. I could see the first and second methods kind of doing it, but it'd be way more work than a traditional rig.
A complex rig isn't made to allow you to animate, it's made to make animating faster, easier, and to give you the tools you need to get a keyframe or pose just right.
Anything that deforms a mesh could technically be called a rig, however all methods are alternatives to conventional bone rigging. With a bit of ingenuity these set ups can be used to animate more than just what I have demonstrated. :)
This is so powerful, thanks 😭
You're welcome!
I have a rigify rigged model from somewhere, which has no facial rig at all. you can imagine my struggle that's been lasting for months.
I'll try these methods on the face, because I'm horrible at rigging from zero and especially in weight painting. in addition, the character is assimetrical and cartoony-
Looks like I gotta jump back into blender 😆 good stuff mate
😅 Glad you like it!
That's a dope vid. 4.5 out of 5 stars.
Thanks!
oh hell yeah im gonna try this out in the morning
Good luck!!
This is so helpful
Fish!
🐟🐠
can you talk about skeleton based muscle rig? I could find really old video that doesn't explain well and it's in MAYA.
With the introduction of simulation nodes, I definitely would love to experiment with the idea in blender. A possible future video 👀
thanks for video. Can I use this animation in Unreal Engine 5?
Unfortunately most game engines still require a skeleton to import animations, so no.
uh, how did you make the shape key menu show up? like the stretchy squezzy thing?
what is this "edit mode"?
make the vertex visible? what vertex? theres nothing about vertexes
@@bluetoyguy2022 press tab with your object selected, or in the top left of the 3D viewport, in the drop down menu, change from object mode to edit mode
no, no... i mean the thing at 0:40 @@richstubbsanimation
Nice video
Thanks!
Tbh I like rigging
Me too 🤫 But I know some people absolutly hate it 🤣
Not more than rigging with geo nodes 😭@@richstubbsanimation
First, hehe.
😎
@@richstubbsanimation Also are you gonna do that combat animation in the ps1 style video?
@@Tobi-Face soon 👀
Sorry to be critical, mate, but rather than showing us your face (from which we learn nothing) and the short editorial cutaways you inserted near the beginning (which you think are humorous, but which are really annoying), it would be more helpful to us to stay on your Blender view and slow down your mouse movements so we can see what you're doing while you're narrating.
Thanks for the feedback
Might just be you bro. I don't see a problem?
@@joehunt1194 Well, maybe you like looking at his face more than the instructional content.
@@linguist2k well maybe I FOCUSED more than finding things wrong with it
@@joehunt1194 What I don't get is: Why would you "reply" to a comment that wasn't directed toward you and had nothing to do with you?
Number 2 is literally harder than making a rig. What the hell is this
an alternative 😉