Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 94

  • @exosproudmamabear558
    @exosproudmamabear558 5 років тому +90

    10/10 There were enough Armadillos

  • @clrum9427
    @clrum9427 4 роки тому +2

    I'm a simple man, I see Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling, I click.

  • @scorpiusjones5436
    @scorpiusjones5436 5 років тому +37

    Bless the mathematicians of the world for being into and good with numbers. I'm completely terrible at programming and maths but am grateful other people are 😄

  • @snibk
    @snibk 5 років тому +22

    Disappointed I didn't get to see the armadillos overflow further... That was so satisfying...

  • @CaptainChard
    @CaptainChard 5 років тому +1

    I could watch these all day. I'll never stop being blown away by the progress being made in CGI, and by the minds who make this stuff!

  • @JesseStiller
    @JesseStiller 5 років тому +15

    I just simply love this stuff! Excellent work all!

  • @superjaykramer
    @superjaykramer 5 років тому +106

    That is just INSANE!!! How long do these take to compute?

    • @photonzoo816
      @photonzoo816 5 років тому +78

      According to their paper published at cg.informatik.uni-freiburg.de/publications/2019_TOG_strongCoupling.pdf, the per-frame computation times on a 16-core 3.1 GHz Intel Xeon workstation are:
      0:30 Orion splashdown -- 0.39 s
      0:54 propeller pump -- 1.43 s
      1:37 moored buoys -- 18 min
      2:10 AR scene -- 3.84 s for 1 ms time steps and 7 iterations/step and 7.98 s for 0.25 ms time steps and 1 iteration/step (unclear which of either is shown in the video)
      2:30 Armadillo drain -- 58 s
      3:02 water gate -- 15 min
      3:35 nut and bolt -- 19.9 min
      4:16 duck production -- 13.2 s
      4:46 armadillo pool -- 9 s
      5:12 valley -- 6 min
      6:22 thank you -- 20 ms 😉

    • @dududadadede96
      @dududadadede96 5 років тому +23

      @@photonzoo816 Just to be clear, these are PER FRAME! Since the process was most likely 50 frames per second, that means the valley scene is 6 minutes per frame, multiplied by 50 frames per second, all multiplied by 60 seconds. So is that 300 hours to render that one minute???

    • @photonzoo816
      @photonzoo816 5 років тому +22

      @@dududadadede96 Yep, you're right. That scene took them over 300 hours to compute (it consists of several cut-scenes taken from different camera angles, so we don't precisely know the actual "wall clock" time). This is the reason why I ironically gave the per-frame "compute" time of the final "Thank you" scene as only 20 ms, since the video runs at 50 fps.

    • @justvideos3216
      @justvideos3216 5 років тому +2

      @@dududadadede96 Several minutes per frame sounds realistic.

    • @photonzoo816
      @photonzoo816 5 років тому +4

      Having said that, for the final Valley scene to run in realtime, we'd need compute resource over 10,000 times faster than today's CPUs. Using a, say, 4 x 2080 Ti system or such might buy us maybe a factor of 200 or so, hence we could arrive at maybe 1 fps using that configuration... I want a few NVIDIA DGX-2's! (www.nvidia.com/en-us/data-center/dgx-2 ) 😂

  • @grrey_p
    @grrey_p 4 роки тому

    i don’t know how i got here but it’s 2am and I’m throughly enjoying myself

  • @Bill-lt5qf
    @Bill-lt5qf 5 років тому +12

    That last one.... Im speachless. Very impressive.
    Watched allot of these lately & am stunned at how few views they get.
    keep going guys, & ignore the people that are like "i can run that in real time with my nvidia doobly doo".

  • @micaelgarcia1576
    @micaelgarcia1576 4 роки тому +9

    4:18 So that's the place all these ducks come from!

  • @swanee
    @swanee 5 років тому +14

    Simply amazing and I spied the blender 2.8 code quest keychain!

  • @uncle-bux
    @uncle-bux 5 років тому +4

    Looks great! With the foam it would've been super realistic!

  • @CrossfacePanda
    @CrossfacePanda 4 роки тому

    Duck production is strangely satisfying

  • @S-K.
    @S-K. 5 років тому +7

    This is incredible! Keep up the good work

  • @petterlarsson7257
    @petterlarsson7257 Рік тому

    3:47 THERE ARE SO MANY PARTICLES I CANT EVEN

  • @jaymike5062
    @jaymike5062 4 роки тому

    Imagine having this fidelity of simulation in a video game. No one would be playing the game..they'd be 'interacting' with everything

  • @khuhruzhsvethmeorv8318
    @khuhruzhsvethmeorv8318 5 років тому +2

    Please do more viscous vs fluid videos! The clip in this video was so satisfying XD

  • @Cyber_Kriss
    @Cyber_Kriss 4 роки тому

    That stuff at 01:42 is wonderful !

  • @Ondra011
    @Ondra011 5 років тому

    Outstanding results

  • @jojolafrite90
    @jojolafrite90 4 роки тому

    Very nice results.

  • @chaoticprogramming
    @chaoticprogramming 4 роки тому +1

    5:33 The compression! You can see it when it pauses.

  • @cheeeeesepete
    @cheeeeesepete 4 роки тому

    this looks great, but also i'm still reeling over 'duck production'

  • @jerinpwilson5288
    @jerinpwilson5288 4 роки тому +1

    Guys play the video at 1.5x speed. More realistic

  • @TheStef1309
    @TheStef1309 5 років тому +3

    2:18 Well someone supported the Code Quest

    • @TimothyDavison
      @TimothyDavison 5 років тому

      3.84s per frame, this is not a real-time simulation. However, very cool.

  • @menu.config
    @menu.config 4 роки тому +2

    When the armadillos started spilling I felt only primal panic in my heart

  • @anselmschueler
    @anselmschueler 5 років тому +1

    In the armadillo scene, one viscous armadillo drop disappears.

  • @klystron2010
    @klystron2010 5 років тому

    5:00 Your marshmadillo is melting.

  • @Frisher1
    @Frisher1 4 роки тому

    The good thing is that 1 day every PC will make it, atleast I hope so

  • @ms3delle
    @ms3delle 4 роки тому

    That was awesome!

  • @RagdollWraith
    @RagdollWraith 4 роки тому

    i could watch duck production forever

  • @makyhianimations
    @makyhianimations 2 роки тому

    4:19 that's cool

  • @seayellow5834
    @seayellow5834 5 років тому +1

    That impressed me!

  • @SomeoneCommenting
    @SomeoneCommenting 4 роки тому

    Imagine the face of people who were doing the first computer simulations back in the early 80s when computers were still emerging if they saw this...

  • @humanleader184
    @humanleader184 4 роки тому

    i swear someday somebody will make a living sentient creature in fucking blender

  • @Raybo3D
    @Raybo3D 4 роки тому

    10/10 !!!

  • @BJCaasenbrood
    @BJCaasenbrood 4 роки тому

    I'm genuinely impressed with the quality of most published works in computer graphics. It's often clearly written and visually astonishing! paper link: animation.rwth-aachen.de/media/papers/63/2019-TOG-StrongCoupling.pdf

  • @crimester
    @crimester 2 роки тому

    5:30 OH MY GOD ARE THOSE binosaus

  • @jaxonpetersen5942
    @jaxonpetersen5942 4 роки тому

    Looks Great! Maybe a little too heavy / viscous to be 100% like water.

  • @thomaskugler4026
    @thomaskugler4026 4 роки тому

    UA-cam: Do you want to see something that you don't understand Me: Uhh, sure My brain: WTF IS ALL THESE SYMBOLS

  • @BlenderRookie
    @BlenderRookie 4 роки тому

    I see all these videos like this but I see no information about how, where to download the plugin or program for these methods.

  • @SoaringSimulator
    @SoaringSimulator 5 років тому +1

    I´m wondering if is possible to simulate air using this pressure solver...

    • @maxfmfdm
      @maxfmfdm 5 років тому +2

      i think air flow is more forgiving than these problems so very likely you could

  • @b3fxstudios
    @b3fxstudios 11 місяців тому

    How interact the sph particles with the rigidbodies?

  • @TiimedArts
    @TiimedArts 4 роки тому +1

    Me: Scrolls through my Recommendations at 3am
    UA-cam Algotithm: You will probably enjoy THIS:

  • @karlschuster8853
    @karlschuster8853 3 роки тому

    Hello, does this method could predict turbulent flow behaviour?

  • @BakkerCraft
    @BakkerCraft 5 років тому +1

    All scenes added up, how long did this take to render??? And on what specs??

  • @floppp
    @floppp 4 роки тому

    I wanted to see a duck get sucked into the pump

  • @itryen7632
    @itryen7632 4 роки тому +1

    Imagine this, but with Garrys mod collisiom sounds.

  • @Hana-cj3cm
    @Hana-cj3cm 5 років тому +3

    No one talks about this part, but the rendering is fantastic! How did you render these simulations?

  • @tomotomo
    @tomotomo 5 років тому +2

    5:15 I want to do this on my pc

    • @dududadadede96
      @dududadadede96 5 років тому +1

      Since the time you posted this comment, until now, it still wouldnt have finished rendering.

  • @SomeoneCommenting
    @SomeoneCommenting 2 роки тому

    What is the cause of that vibration 4:05?

  • @MouseGoat
    @MouseGoat 5 років тому +1

    why do manny of this sorts of show of look better than pixa at.
    feell like pixa is missing out or not using 3D right

  • @jmssun
    @jmssun 4 роки тому

    A system of cells interlinked within cells interlinked within cells interlinked within one system

  • @Volt64bolt
    @Volt64bolt 4 роки тому

    How would I go about this in blender?

  • @Ersteller
    @Ersteller 2 роки тому

    How can I reproduce the results? Is the code public or do I have to buy it?

  • @CJBurkey
    @CJBurkey 5 років тому +1

    Oh my god

  • @aeedits8815
    @aeedits8815 5 років тому

    Kann man sich bei euch eigentlich bewerben? Ich persönlich wohne auch in Deutschland und bin sehr interessiert im Umgang mit Physics und Animationen (hauptsächlich in Blender) bin aber im Moment noch etwas zu jung dafür.

  • @nv7213
    @nv7213 4 роки тому

    How can I use this in Blender? Is there an addon?

  • @vooveks
    @vooveks 5 років тому

    There's one game I think I know they can run...

  • @blacksages
    @blacksages 5 років тому +1

    I'm afraid we'll never have game playing that kind of graphics in the coming century, it's too computing intensive and we've already reached the limit of transistor size.

  • @SadApe
    @SadApe 4 роки тому

    nice videos, but you really need to put some music

  • @rlyehian2229
    @rlyehian2229 4 роки тому

    Favourite part 5:11

  • @lerpmmo
    @lerpmmo 5 років тому

    report ur baseline soldier. realtime vr 500k softbody interlinked, interlinked.

  • @juanantonioecijacorrionero8714
    @juanantonioecijacorrionero8714 5 років тому

    what software is used to make this simulations?

  • @bunsatya2124
    @bunsatya2124 5 років тому

    What software do you used for these animation ?

    • @fulfill3d
      @fulfill3d 4 роки тому

      they developed their own solver. i do not know any tool that is able to do that

  • @candlecz7422
    @candlecz7422 4 роки тому

    Bruh so much rendering

  • @nitrogen1281
    @nitrogen1281 4 роки тому

    It sucks at fluids

  • @Kinetic_CGI
    @Kinetic_CGI 3 роки тому

    Where or how to I get this for Blender?