This has totally blown my mind that you can do this photogrammetry malarky - really good, thank you so much for putting this on Utube it has inspired me to have a go with a small object and have a go.
Man, I just stepped into Photogrammetry and I am lovin it... your stuff is really great, shame that you didn't do nothing new... I would love to see some tutos from your workflow...
The environments look great! I'd also like to see your workflow in more detail. Even with the deadline restrictions and the tricky interiors, it's looking really good.
Cheers Travis, I will do a tutorial on here at some point, there certainly seems to be a demand, cant promise on the quality though! It won't be a step by step guide, but I will show the process and give general overviews of the software used and any helpful advice I can. I am hoping if I can inspire others to do this, we can collectively improve the process ( I am a terrible photographer and not great at 3D modelling!). I am self taught on all the software used, so probably do things horribly compared to someone who knows what they are doing! That is why a step by step guide is not the best idea!
Very well done. I truly hope you do a workflow video. Doesnt even have to be a formal one. Just a sped up version for a small section. Keep up the good work!
This is truly remarkable. Just walked through your apartment! How awesome is that! Can you provide some more details about your workflow? I understand everything up to the "Unity" and "SteamVR" steps. How did you use Unity, and then create the .exe file that puts the environment in SteamVR? Thanks!
Hey Adrian, thank you so much for trying it out and your kind words. I will do a tutorial at some point of some kind, just need to find the time! The Unity and SteamVr parts are probably the easiest. Download Unity (it is free now!), download the SteamVR asset from the asset store and accept all the defaults (there are a lot of tutorials far better than i could do on UA-cam for this, and really only takes a couple of minutes to have a VR environment up and running). You can now import your model into Unity (I use .fbx with embedded media for textures), and then just build the project to a PC .exe once you are happy with it. I know this is simplified, but it is a the easiest part of the process I promise!
You should also try out my other demo, just one environment, but you can spawn and interact with items (and gravity!). Just a load of ideas I had late one night, but a fun experiment. Currently working on a Music Virtualizer for VR butr incorporating photogrammetry environments.
Hi David, thanks for the kind words, and once I have some time I will upload an instructional video (although is at least a weeks work, so cant promise a when). Been busy trying to get this working in 3D 360 for mobiles so have been pretty busy!!
Hey! Great video! For someone new to photogrammetry and wants to get into the process, what would you recommend watching? Would you be interested in doing a step by step video or message about it? Anyways, thanks, great stuff, man.
Thanks for the kind words (please don't poke me!). When I was first getting into this, I probably watched 90% of all photogrammetry videos on UA-cam, and was probably more confused after it! A couple of resource that I found invaluable were : www.academia.edu/8017674/PHOTOGRAMMETRY_IN_PALEONTOLOGY_A_PRACTICAL_GUIDE dinosaurpalaeo.wordpress.com/2013/10/31/photogrammetry-tutorial-1-equipment/ the second has multiple parts that you may need to search for (I think 15 maybe), but the author really knows his shit! He mainly uses Agisoft Photoscan, but still a vital read.
Thank you, I appreciate it. It was a fairly overcast day when i took the photos, and this definitely helps, although you cannot always guarantee that when working for a client! If there is a strong light source, then you are pretty much stuck with displaying the model with lighting in place (although adding light sources in Unity to replicate can then add realtime shadows for any items added to the scene). One easy way to de-light the photos as much as possible is to lighten shadows and reduce highlights in Lightroom as this produces a much "flatter" image for creating the model. Hope this helps!
Really impressive, one of the first things I did when i got my Rift was to try and use OpenSource photogrammetry tools to create a VR space (followed wedidstuff.heavyimage.com/index.php/2013/07/12/open-source-photogrammetry-workflow/ ) however i could never get the point cloud from VisualSFM correct. Your video has renewed my interest so will give RealityCapture a try!
Hi Chris, thanks for the kind words. I remember that tutorial being one of things that got me into this in the first place! RealityCapture isn't free, but i think it does the best job across a variety of subject types. It is a very satisfying process though
Thanks Sara, I just thought the music fitted the subject nicely, and it wasn't me!! Took a lot of failed attempts to get where I am! Very satisfying journey though, good luck if you continue with your efforts
Amazing work. Hats off!
This has totally blown my mind that you can do this photogrammetry malarky - really good, thank you so much for putting this on Utube it has inspired me to have a go with a small object and have a go.
dude! just getting into photogametry and I had this same idea.. so awesome to see someone do it. amazing job!
Thank you so much, really appreciate it
Man, I just stepped into Photogrammetry and I am lovin it... your stuff is really great, shame that you didn't do nothing new... I would love to see some tutos from your workflow...
This is really awesome work man!
The environments look great! I'd also like to see your workflow in more detail. Even with the deadline restrictions and the tricky interiors, it's looking really good.
Cheers Travis, I will do a tutorial on here at some point, there certainly seems to be a demand, cant promise on the quality though! It won't be a step by step guide, but I will show the process and give general overviews of the software used and any helpful advice I can. I am hoping if I can inspire others to do this, we can collectively improve the process ( I am a terrible photographer and not great at 3D modelling!). I am self taught on all the software used, so probably do things horribly compared to someone who knows what they are doing! That is why a step by step guide is not the best idea!
Impressive!
Thanks Christoph
Very well done. I truly hope you do a workflow video. Doesnt even have to be a formal one. Just a sped up version for a small section. Keep up the good work!
Impressive work man, sadly had to mute the video since the music was giving me a headache.
Many thanks, sorry about the music, it is a bit marmite!
what was your method for taking the photos?
And this in 2017, now imagine what humanity could do in 100 years.. what if we are in it right now, in an virtual world and don't even know it?
This is truly remarkable. Just walked through your apartment!
How awesome is that!
Can you provide some more details about your workflow?
I understand everything up to the "Unity" and "SteamVR" steps.
How did you use Unity, and then create the .exe file that puts the environment in SteamVR?
Thanks!
Hey Adrian, thank you so much for trying it out and your kind words. I will do a tutorial at some point of some kind, just need to find the time! The Unity and SteamVr parts are probably the easiest. Download Unity (it is free now!), download the SteamVR asset from the asset store and accept all the defaults (there are a lot of tutorials far better than i could do on UA-cam for this, and really only takes a couple of minutes to have a VR environment up and running). You can now import your model into Unity (I use .fbx with embedded media for textures), and then just build the project to a PC .exe once you are happy with it. I know this is simplified, but it is a the easiest part of the process I promise!
You should also try out my other demo, just one environment, but you can spawn and interact with items (and gravity!). Just a load of ideas I had late one night, but a fun experiment. Currently working on a Music Virtualizer for VR butr incorporating photogrammetry environments.
The music makes my ears bleed, but I enjoyed the photogrammetry quite a bit (after it was muted).
Apologies for the music ;)
I love your work and I'm really down to do a photogrametry meshed game. Do you have any explanation of your workflow?
Hi David, thanks for the kind words, and once I have some time I will upload an instructional video (although is at least a weeks work, so cant promise a when). Been busy trying to get this working in 3D 360 for mobiles so have been pretty busy!!
Hey! Great video! For someone new to photogrammetry and wants to get into the process, what would you recommend watching? Would you be interested in doing a step by step video or message about it? Anyways, thanks, great stuff, man.
Thanks for the kind words (please don't poke me!). When I was first getting into this, I probably watched 90% of all photogrammetry videos on UA-cam, and was probably more confused after it! A couple of resource that I found invaluable were :
www.academia.edu/8017674/PHOTOGRAMMETRY_IN_PALEONTOLOGY_A_PRACTICAL_GUIDE
dinosaurpalaeo.wordpress.com/2013/10/31/photogrammetry-tutorial-1-equipment/
the second has multiple parts that you may need to search for (I think 15 maybe), but the author really knows his shit! He mainly uses Agisoft Photoscan, but still a vital read.
Amazing! Thanks for the links, it's really interesting!
This is great . You have to make some tutorials
Apologies for the late reply, have been busy on other projects. When I get time I will do a tutorial of some sort I promise!
This looks really good. But how did u remove lighting information from outside? Did you take photos in an overcast day with perfect lighting?
Thank you, I appreciate it. It was a fairly overcast day when i took the photos, and this definitely helps, although you cannot always guarantee that when working for a client! If there is a strong light source, then you are pretty much stuck with displaying the model with lighting in place (although adding light sources in Unity to replicate can then add realtime shadows for any items added to the scene). One easy way to de-light the photos as much as possible is to lighten shadows and reduce highlights in Lightroom as this produces a much "flatter" image for creating the model. Hope this helps!
is it possible to use your demos with Google cardboard?
Really impressive, one of the first things I did when i got my Rift was to try and use OpenSource photogrammetry tools to create a VR space (followed wedidstuff.heavyimage.com/index.php/2013/07/12/open-source-photogrammetry-workflow/ ) however i could never get the point cloud from VisualSFM correct.
Your video has renewed my interest so will give RealityCapture a try!
Hi Chris, thanks for the kind words. I remember that tutorial being one of things that got me into this in the first place! RealityCapture isn't free, but i think it does the best job across a variety of subject types. It is a very satisfying process though
How do we get in touch with you outside of UA-cam?
What is the songs name?
Very nice work btw!
Dude what's with the nerd rapping? Great video though. Been wanting to this with my d5200 but I can never get it right.
Thanks Sara, I just thought the music fitted the subject nicely, and it wasn't me!! Took a lot of failed attempts to get where I am! Very satisfying journey though, good luck if you continue with your efforts