Another great video as always. Thanks to your beautiful videos, you both inform other people and your contribution touches me a lot. Thanks to you, I can now develop games professionally. If I lived in a beautiful country and earned good money, I would really try to support you as much as I can. I love supporting people who love helping people. Thank you very much again, both for myself and for other people. Also, are you considering opening a Discord server? If you open, I would like to join too.
Thank you so much for those kind words!! I do really really appreciate it a lot!! 😄🙏 I do have plans for opening a UE Discord soon 👀 So when is out I will let you know. And again, thank you a lot for your support, it is much appreciate it!!
when i first started with blueprints, it wasnt how to align them or which nodes. It was finding out what you need to type to get the node you want. A great example would be the "flipflop" node. if a beginner is trying to figure out what the node is called, the last thing the beginner would think of is "flipflop". anyone with a lil more experience then a beginner dont really see that as being all that difficult since we are used to it more, but when we first started.... yea.. great vid for people that are confused about this stuff tho! keep it up(even tho this vid is 1yr old lol)
@@beastNick7713 Not a lot of people have a year to master blueprint. Not saying your advice is bad or anything like that. It does make sense. But for certain people they can't afford to learn for a whole year.
at 25:40 ish you go "Kind of hard to appreciate" but like, you really don't know how much I appreciate those little things in all developements. It's those little movements that bring life to these projects, so thanks for taking the time to show everyone how to do something so simple, but so life-awakening
One word of caution, at the end when adding the Flip Flop into a callable Function 'Tutn Flash', it will not turn off. Each time you press 'E', the flipflop will trigger A. You will need to set some variable that keeps track and pass that into the function. (I spent way to long to figure that out...)
Yes, or you could use the Action called "Toggle Visibility (name)" rather than using a FlipFlop and then you don't have to worry about keeping track of the value.
i just learned unreal this month and i dont understand a single thing about blueprint even if i re-watch lots of tutorials. but your videos are amazing dude, i really apreciate it how you explain throughly about everything in a simple way and i can understand it in one go! thanks a lot!
the flashlight is such a nice way of showing how to go about thinking. alot of channels i see want to jump all over the place and teach mid and advanced logic and then throw you at something basic and it gets confusing and doesnt really help you learn. whats the point in learning all of that without getting to do hands on stuff that i can see tangible results with? one channel has it where he talks for like 20 minutes about all the different ways to change a light bulbs color, which is neat and i was fascinated at the many ways it could be done, but its not practical from a learning experience. the kind of tutorials i am kind of looking for are ones that will show the most common aspects of games and start from the most basic of basic. such as "heres a blank slate, nothing at all but the void. lets add a cube, now lets add a camera. oh no the camera cant move! heres what we need in order to make the camera move. awesome! now the camera can crane, pan, boom around the cube, but the cube cant move, lets look at ways we can make him move around on this plane surface." i know im asking for a very specific kind of tutorial video series, but everyone starts with all this stuff that i know has to be taught before we can learn how things work, but the majority then go off on tangents for other factors that dont relate to the most common struggle very very new aspiring game devs might run into. like i mentioned above, i want to learn how to make characters move with the most basic of work, then start grasping the knowledge of the enhanced movement library. i want to know how to shift between animations like how GTA has your player do different movement styles depending on how fast your character is moving like say walking, jogging or sprinting. i want to know this because when i make a game i want to build it from the ground up, i want to be able to traverse it, to see things and say "i coded that". i can learn about changing light colors later. i can learn about ints and floats when the time comes. but the most basic thing almost all games have are moving cameras and characters and so far i have not found any tutorials that discuss it because they all say to just copy paste the code from the player character blueprint which doesnt explain anything im wanting to learn. oh and please dont take offense, this video was very well made and did in fact break the norm of what i have been seeing so i absolutely gave this video a like. its just that i would love to do a one on one with somebody so i can learn and ask questions but there's no one in my area that i know that i can ask (no one using unreal engine at least), and there's no facility in my area where i can go to learn even if i wanted to pay for the education. does anyone know where i could go where i could possibly do online tutoring? as weird as that may seem, i feel as if i would learn better if i had a person i could talk to and ask questions. just sitting in my room, taking notes and watching videos doesnt really seem to be working for me. i have tried on and off for the last 6 years and every time i start getting better something happens and i stop for months at a time and lose all the progress, if i had an obligation to go (as an introvert i am very much afraid of angering others or being an inconvenience) i feel that this would encourage me to not put it down and instead stick with it and force my way through the barrier i keep hitting. sounds dumb i know but i really think thats how i can best learn rather than getting stuck on tutorials.
You're describing exactly what I want. Did you ever learn or find resources to assist in learning? Every tutorial I've found just tells you "add this module then connect here" and none of them explain WHY I'm doing what they're saying or what each part actually does. I'm not trying to copy/paste these things, I need the foundation of understanding.
@DarthLeopard I have not unfortunately. Between working two jobs 7 days a week, and spending only about an hour at any given time trying to learn between blender and or UE5 I haven't found many good sources that stick out to me. I'm thinking the best thing would probably be to find someone willing to do a 1 on 1 with who could go through it with you and answer questions. Bad thing is I have looked online and several sites have people who can and will do that very thing, but they want like 80-120 dollars a session for like 2 hours of tutoring. It's one of those catch 22 situations because it's either try to learn it for free from youtube, pay udemy to give you decent courses, or pay a person that will teach you live but at a hefty fee. Sorry I couldn't be more helpful than that. If you happen to find anything that works please let me know and likewise I will try to let you know if I ever find something useful.
I've been using UE for quite awhile and I never realized how useful functions could be for organization. I usually just have a ton of events in my event graph but this is super nice to have. Thanks!
@@GorkaGameshi, My Ue5.2 packaging Android game never completes due to 8gb ram issues and in ue4.27 it gets completed after 2hrs+. So can I use ue4.27 for Android game development ?
Best video ever.. i still watch but i'm going to learn unity sadly. My last games that i try to make in UE5 with blueprint will drop FPS too much . And i want just to make simple games for IOS/ANDROID . I will keep your channel cuz is pure gold !
Amazing video🎉 as a programmer can quickly get the whole picture of blueprints and assume the code implementation behind this whole thing, really fantastic job!
ive yet to see anyone slow down and actually explain the blueprints. why is it that when you press space bar you jump? where does it say or show that you need to press space? or with the movement. where are you key mapping that you want W to move forward S to move backwards Ect.
Thanks for the tutorial! You explained everything really well. im just glad i dont have to start from scratch. ue was definitely very generous when they first put out the free version. i stopped after a few months but now i really want to get into it. im not much of an artist and that is a big part of designing games but i enjoy creating in ue5.
we live in such an amazing time to be a game designer, imagine if you told game devs from the 90s one day you would be able to fully make a complex game with nothing but a gui system and without writing a single line of code lmao
Thank you very much for the video! ☺ You explained very well, informative and understandable. 👍 The difference between the flip-flop and brunch functions confused me for a moment, but in the end I understood. 😅😁
Love your videos ! Question, is this really the best way to handle the flashlight example ? Wouldnt it be better if you set the intensity of it to 0 and when you toggle the E button it changes intensity to a value that then shows it (e.g. 7000 in your video) ... I am wondering which of the methods are better for performance, in your method isnt the light intensity always on but it is just not "visible" to the player, doesnt that mean it is still being rendered and could potentially impact performance ? Maybe I am completely of the mark here I am pretty new to this but it would be interesting to understand how you see this :)
Hello good sir, thank you so much for this video I learned a lot. I took a look at some of your other videos and you have a bunch of things I want to implement myself and I just wanted to thank you for creating all this fantastic content that I will be going through. Please don't ever stop man you're doing incredible and I know you'll only continue growing your channel and spreading more knowledge over time. Also wanted to mention that you tagged the game unreal(like unreal tournament) from 1998 and so this video is probably shown to less people searching for unreal engine content instead of the video game unreal. Figure i'd let you know just in case. If it's not too much to ask, could you possibly look into creating a tutorial for an ice sliding mechanic for a top down game? Movement is mouse based so click to move and I am trying to get my character to step on ice and begin sliding without having control once over ice and the speed remains constant regardless of the starting speed once on the ice. So you click on ice, begin sliding and can't turn or slow down until you are on the other side of the ice. This has been very tricky for me as I have been trying various methods to do this but so far I have only been able to get ice sliding to trigger but I can't figure out the movement and speed and taking away control then giving it back after off the ice. Just a small request if at all possible but even if you don't thank you for your incredible work! Have a great day.
Request: can you please do a video on promoting an integer variable from a controller or bone? And plug the variable into two parameters in a material: U offsets and V Offsets? If a bone or controller translates along an X axis it outputs an integer variable. That integer variable will translate the U offset and V offset in a material texture atlas in a Construction Script? I cannot seem to figure this out, may I ask for your help?
hey, for some reason when i do the last step and make the 'turn flash' function the flashlight only turns on but not off? i made it play a sound when it turns on and a different sound when it turns off and every time i hit E it plays the flashlight on sound but when i hit E again it still just plays the flashlight on sound and the flashlight stays on. it seems like putting the flip flop node into it's own function made it stop working properly. do you know what is wrong?
Got the same outcome. I think its because functions are generally one-time things (?) so when the function fires the first time, it turns the flash on. But the second time doesn't go to "B"" because the flipflop has no state of "A." I just left it in the event graph. Hopefully someone can expand on this further. For this particular example, maybe the complexity of it being expressed in a function to have it look cleaner in the event graph makes it counter intuitive?
31:52 dude i think you screwed up the flashlight won't turn off then on, just permanently stays on even you couldn't show it working at the end. any fix to that?
After googling I found out that functions in general are a one time thing, so the function forgets about the state that "flip flop" was in which means it'll always default to "A". It's scary that a tutorial would show something that simply doesn't work.
i try to make a flashlight system which is attached to a mesh and to the camera (IF i have the flashlight equiped). In this tutorial i only see how you made the flashlight connected to the Thirdpersoncharacter directly. Hope you can tell me how i can make a separate BP that is connected with the camera if i hold it
Can you do camera lag, as this feature is used in a lot of third person games, like when a character jumps the camera doesn't follow the jump, and gives the character a better feel, like how Mario jumps?
Go to your third person character blueprint Go to viewport Look to the right hand side and either scroll down or search lag. It's in engine feature and just tick enable lag. If your doing a retro type Mario 64 lag then also tick enable camera rotation lag right underneath. Then from there theres 3 options underneath is where your variables are for modifying speed rotation and distance
Thank you alot on this you are the man. Question I have about a game I'm putting together and I'm stuck on a situation. Can you get into 2 vehicles on your game? Meaning I can get inside my jeep ( using box collision and the BP interface that I set up with the third person and jeep and did yhe Event graph correctly) but when I put the same BP interface and all for the jet I can not get in. I even made a interface and things seperate for it and still can not get inside the jet. I know I can get in there and fly it because I got another project where I'm just flying the jet, so I was wondering if you can shine a little light for me please....
Are you just copying and pasting without checking the error logs at least? It's not enough detail are you casting anything to your character does it work like a custom event or an attach component or a blendspace? What even happens when you try get in the jet?
@@dogboi76 ( Wish I could screen shot the problem, or make a video showing it) But I'll break down Best way I could. So the level I created I put a jeep inside, I first created the (Input Action mapping) for the interation i'm going to do with the jeep...Then the BP Interface ( so that I can interact with the jeep in the level)naming it interact and adding an input that say (interactor)..... after that I went to my TPC and plugged the Interact Interface inside it's event graph ......I then created a BP Class(Pawn) for the jeep to set up the event graph. I added the Box Collision and static mesh to the viewport area ( For entry setup and exit setup) then came over to the Event graph. went to Class Setting added my Interface Input. Then set up the interface inside the event graph of the jeep(entry and exit) and All is well... For the jet I added inside the level too, I did the exact same procedure I just broke down except the Interface did no work for the jet,( It just have me go up to the jet instead of when I enter the Box Collision area of it; It won't let me go inside.SO I created another Interface and named it (Jet) Interface to see if it made a difference, but I still cannot enter inside the jet as I could of the jeep. Now I did have another level where I followed these method just for the jet and It worked perfectly fine on me getting inside the jet fly it and land it and get out. I hope this explain whats going on, I did not copy paste a code ( I didnt know we can take one code and Ctrl+C Ctrl+V it over to another event) I hope I broke it down enough for you or someone to understand or at least give some idea of whats up. The jet I mention I flew inside another project was the Fighter F/A-18c Hornet.. The one I'm using in this one is the Fighter EuroFighter.. I'm not sure if those two have anything on me not entering or flying one but not the other.
Why is selecting blueprint better than c++ if theres still blueprints? Does it in any way force you to in some cases open up visual studio and start writing code?
can someone pls help me? I'm trying to use a variable from one BP in another BP and I can't believe it's so difficult to get an answer on how to do it. I tried looking it up but everything I get is for UE4 and it's not working in UE5.1... I want to use the Vector variable from one script and Get it in another
do you mean to edit or access a variable that is not in the current BP. In that case you would need to Cast into that specific BP, using the cast node. Or create an interface.
I was following other guide to ue 5 (version 5.0.0) trying to learn basics but I am stucked at verry beginning... When I want to create a new node ,,add Event BeginPlay'' instead of creating it I am moved at the graph to ,,Add Input Mapping section'' to an already existing node named exackly the same. What may be the solution?
can you make another more detailed tutorials please 😁? if it won't annoy you ? Because Blueprints is really something I wanna learn before C++ and I've been dreaming of making games 3 years ago.
@W.E I've dreamed for 3 years and started in december 2022. I know a little bit how to use Unity but due to C# I tought it would be easier with Unreal Engine Blueprints
Hi bro, Can you slow down your delivery of dialogues to normal pace ? ? !! if you do that only then you can name this tutorial as "Blueprint for Beginers" ! one thing is, those who are even little advanced wont need this vid. those who are beginners cant easily catch the delivery of your word flow. Dont aim for rapid-lesson. Aim to make your viewers understand. i appreciate your attempt to put some video.
You are not a loser you're ok. Mesh is just the surface of any 3d objects like a building or character. So anything solid you can see is made of a mesh! You can slap an image on a mesh to make it look real like skin or clothes. Those are called textures and materials that go on top of meshes
I don't think I fully understand . I know it is good to know the fundamentals but I just baught a book on Blueprints for Unreal Engine and I was doing good on chapter 1 now it is as clear as mud . My suggestion or request is that you make tutorials on specific subjects within Blueprints .
Another great video as always. Thanks to your beautiful videos, you both inform other people and your contribution touches me a lot. Thanks to you, I can now develop games professionally. If I lived in a beautiful country and earned good money, I would really try to support you as much as I can. I love supporting people who love helping people. Thank you very much again, both for myself and for other people. Also, are you considering opening a Discord server? If you open, I would like to join too.
Thank you so much for those kind words!! I do really really appreciate it a lot!! 😄🙏 I do have plans for opening a UE Discord soon 👀 So when is out I will let you know. And again, thank you a lot for your support, it is much appreciate it!!
@@GorkaGames is it already open
@@Bowlasti dirong the in the next 2 weeks it should be opened, so VERY soon
@@GorkaGames Any updates on the Discord? I'd be interested :) Thanks for the video btw
Thx bro
when i first started with blueprints, it wasnt how to align them or which nodes. It was finding out what you need to type to get the node you want. A great example would be the "flipflop" node.
if a beginner is trying to figure out what the node is called, the last thing the beginner would think of is "flipflop". anyone with a lil more experience then a beginner dont really see that as being all that difficult since we are used to it more, but when we first started.... yea..
great vid for people that are confused about this stuff tho! keep it up(even tho this vid is 1yr old lol)
For those that are beginners to blueprints dont worry in about 1 year u will be master on it
Btw nice video
I can confirm this is true
absolutely!
@@beastNick7713 thanks
@@beastNick7713
Not a lot of people have a year to master blueprint. Not saying your advice is bad or anything like that. It does make sense. But for certain people they can't afford to learn for a whole year.
at 25:40 ish you go "Kind of hard to appreciate" but like, you really don't know how much I appreciate those little things in all developements. It's those little movements that bring life to these projects, so thanks for taking the time to show everyone how to do something so simple, but so life-awakening
One word of caution, at the end when adding the Flip Flop into a callable Function 'Tutn Flash', it will not turn off. Each time you press 'E', the flipflop will trigger A. You will need to set some variable that keeps track and pass that into the function. (I spent way to long to figure that out...)
Yes, or you could use the Action called "Toggle Visibility (name)" rather than using a FlipFlop and then you don't have to worry about keeping track of the value.
i just started doing this and i had the same problem, though i deleted the "Tutn Flash" script and added a new one and it worked fine
Thank you so much! I was confused why it wasn't working ^^
i just learned unreal this month and i dont understand a single thing about blueprint even if i re-watch lots of tutorials. but your videos are amazing dude, i really apreciate it how you explain throughly about everything in a simple way and i can understand it in one go! thanks a lot!
the flashlight is such a nice way of showing how to go about thinking. alot of channels i see want to jump all over the place and teach mid and advanced logic and then throw you at something basic and it gets confusing and doesnt really help you learn. whats the point in learning all of that without getting to do hands on stuff that i can see tangible results with?
one channel has it where he talks for like 20 minutes about all the different ways to change a light bulbs color, which is neat and i was fascinated at the many ways it could be done, but its not practical from a learning experience. the kind of tutorials i am kind of looking for are ones that will show the most common aspects of games and start from the most basic of basic. such as "heres a blank slate, nothing at all but the void. lets add a cube, now lets add a camera. oh no the camera cant move! heres what we need in order to make the camera move. awesome! now the camera can crane, pan, boom around the cube, but the cube cant move, lets look at ways we can make him move around on this plane surface." i know im asking for a very specific kind of tutorial video series, but everyone starts with all this stuff that i know has to be taught before we can learn how things work, but the majority then go off on tangents for other factors that dont relate to the most common struggle very very new aspiring game devs might run into. like i mentioned above, i want to learn how to make characters move with the most basic of work, then start grasping the knowledge of the enhanced movement library. i want to know how to shift between animations like how GTA has your player do different movement styles depending on how fast your character is moving like say walking, jogging or sprinting. i want to know this because when i make a game i want to build it from the ground up, i want to be able to traverse it, to see things and say "i coded that". i can learn about changing light colors later. i can learn about ints and floats when the time comes. but the most basic thing almost all games have are moving cameras and characters and so far i have not found any tutorials that discuss it because they all say to just copy paste the code from the player character blueprint which doesnt explain anything im wanting to learn. oh and please dont take offense, this video was very well made and did in fact break the norm of what i have been seeing so i absolutely gave this video a like.
its just that i would love to do a one on one with somebody so i can learn and ask questions but there's no one in my area that i know that i can ask (no one using unreal engine at least), and there's no facility in my area where i can go to learn even if i wanted to pay for the education. does anyone know where i could go where i could possibly do online tutoring? as weird as that may seem, i feel as if i would learn better if i had a person i could talk to and ask questions. just sitting in my room, taking notes and watching videos doesnt really seem to be working for me. i have tried on and off for the last 6 years and every time i start getting better something happens and i stop for months at a time and lose all the progress, if i had an obligation to go (as an introvert i am very much afraid of angering others or being an inconvenience) i feel that this would encourage me to not put it down and instead stick with it and force my way through the barrier i keep hitting. sounds dumb i know but i really think thats how i can best learn rather than getting stuck on tutorials.
You're describing exactly what I want. Did you ever learn or find resources to assist in learning? Every tutorial I've found just tells you "add this module then connect here" and none of them explain WHY I'm doing what they're saying or what each part actually does. I'm not trying to copy/paste these things, I need the foundation of understanding.
@DarthLeopard I have not unfortunately. Between working two jobs 7 days a week, and spending only about an hour at any given time trying to learn between blender and or UE5 I haven't found many good sources that stick out to me. I'm thinking the best thing would probably be to find someone willing to do a 1 on 1 with who could go through it with you and answer questions. Bad thing is I have looked online and several sites have people who can and will do that very thing, but they want like 80-120 dollars a session for like 2 hours of tutoring. It's one of those catch 22 situations because it's either try to learn it for free from youtube, pay udemy to give you decent courses, or pay a person that will teach you live but at a hefty fee. Sorry I couldn't be more helpful than that. If you happen to find anything that works please let me know and likewise I will try to let you know if I ever find something useful.
I've watched 2 other loooong videos on blueprints, but this one got certain things in my head soo much better. So Thank You for this tutorial!!
I've been using UE for quite awhile and I never realized how useful functions could be for organization. I usually just have a ton of events in my event graph but this is super nice to have. Thanks!
Bro Gorka, you are the freaking man. I just started learning UE5 last week and your videos are a godsend.
Thank you for explaining the BP using flashlight on/off as an example.
I needed tutorial on UE5, it was very helpful :)
my pleasure!! I`m glad that you found the tutorial useful!
@@GorkaGameshi,
My Ue5.2 packaging Android game never completes due to 8gb ram issues and in ue4.27 it gets completed after 2hrs+.
So can I use ue4.27 for Android game development ?
Best video ever.. i still watch but i'm going to learn unity sadly. My last games that i try to make in UE5 with blueprint will drop FPS too much . And i want just to make simple games for IOS/ANDROID . I will keep your channel cuz is pure gold !
thank you so much man! yeah performace can definitely be a hard thing to control, good luck with your game!
Okay, awesome tutorial. After 1 year of UE5 this level is perfect for learning!
thank you!! yeah absolutely, it is always nice to come to the basics to enforce the learning
thank you so much for the Video it really easy to understand and you not only copy and paste from the Video but also learn and create own things.
Amazing video🎉 as a programmer can quickly get the whole picture of blueprints and assume the code implementation behind this whole thing, really fantastic job!
ive yet to see anyone slow down and actually explain the blueprints. why is it that when you press space bar you jump? where does it say or show that you need to press space? or with the movement. where are you key mapping that you want W to move forward S to move backwards Ect.
I just started unreal and this is the same question i try to find the answer to. Did you find out why?
Thanks for the tutorial! You explained everything really well. im just glad i dont have to start from scratch. ue was definitely very generous when they first put out the free version. i stopped after a few months but now i really want to get into it. im not much of an artist and that is a big part of designing games but i enjoy creating in ue5.
we live in such an amazing time to be a game designer, imagine if you told game devs from the 90s one day you would be able to fully make a complex game with nothing but a gui system and without writing a single line of code lmao
That was... illuminating! Thank you!
Thank you so much, now I can create my dream game
haha your welcome!
First tutorial video that worked for me. Thanks!
This was a perfect first lesson I loved it!
my pleasure thanks!!
This video was really good im really new to Unreal Engine So this video Helps Me a Lot Keep Up the Good Work
Awesome! I look forward to more of your 5.1 tutorials.
great!!
Thank you very much for the video! ☺
You explained very well, informative and understandable. 👍
The difference between the flip-flop and brunch functions confused me for a moment, but in the end I understood. 😅😁
thank you so much rlly helpful
A tip for the flashlight toggle: you don't need the extra flip flop if you just use toggle visibility!
Very clear and concise tutorial. Thanks.
my pleasure!
Thank you man all of your videos have been super helpful🙏🙏
thank you!! I`m glad that you are finding them helpful!
Buena explicación Gorka!
De curiosidad, que monitor usas?
Thanks for the video
my pleasure!
Great video! Really demystified Blueprints for me. Thank you.
You are awesome mah dude! Thanks for the help!
thank you!! I really apprecaite it!
Bro what is your OBS Studio recording settings...the video is crystal clear in quality.
awesome sauce
thanks man!
Grandeee! Buen video gorka
Great video!
thanks!
YOo this was so helpful tysm
thank you very much, you are the best! eline sağlık
my pleasure!
Love your videos ! Question, is this really the best way to handle the flashlight example ? Wouldnt it be better if you set the intensity of it to 0 and when you toggle the E button it changes intensity to a value that then shows it (e.g. 7000 in your video) ... I am wondering which of the methods are better for performance, in your method isnt the light intensity always on but it is just not "visible" to the player, doesnt that mean it is still being rendered and could potentially impact performance ? Maybe I am completely of the mark here I am pretty new to this but it would be interesting to understand how you see this :)
Hello good sir, thank you so much for this video I learned a lot. I took a look at some of your other videos and you have a bunch of things I want to implement myself and I just wanted to thank you for creating all this fantastic content that I will be going through. Please don't ever stop man you're doing incredible and I know you'll only continue growing your channel and spreading more knowledge over time.
Also wanted to mention that you tagged the game unreal(like unreal tournament) from 1998 and so this video is probably shown to less people searching for unreal engine content instead of the video game unreal. Figure i'd let you know just in case.
If it's not too much to ask, could you possibly look into creating a tutorial for an ice sliding mechanic for a top down game? Movement is mouse based so click to move and I am trying to get my character to step on ice and begin sliding without having control once over ice and the speed remains constant regardless of the starting speed once on the ice. So you click on ice, begin sliding and can't turn or slow down until you are on the other side of the ice. This has been very tricky for me as I have been trying various methods to do this but so far I have only been able to get ice sliding to trigger but I can't figure out the movement and speed and taking away control then giving it back after off the ice. Just a small request if at all possible but even if you don't thank you for your incredible work! Have a great day.
Request: can you please do a video on promoting an integer variable from a controller or bone? And plug the variable into two parameters in a material: U offsets and V Offsets? If a bone or controller translates along an X axis it outputs an integer variable. That integer variable will translate the U offset and V offset in a material texture atlas in a Construction Script? I cannot seem to figure this out, may I ask for your help?
Thanks A LOT!
Liked, comented and subbed! Well done sir!
Awesome video
thank you!
vid starts at 2:04
The background Music is very distracting
Average tutorial with too much talking around.
Thank You!!:)
hey, for some reason when i do the last step and make the 'turn flash' function the flashlight only turns on but not off? i made it play a sound when it turns on and a different sound when it turns off and every time i hit E it plays the flashlight on sound but when i hit E again it still just plays the flashlight on sound and the flashlight stays on. it seems like putting the flip flop node into it's own function made it stop working properly. do you know what is wrong?
Got the same outcome. I think its because functions are generally one-time things (?) so when the function fires the first time, it turns the flash on. But the second time doesn't go to "B"" because the flipflop has no state of "A." I just left it in the event graph. Hopefully someone can expand on this further.
For this particular example, maybe the complexity of it being expressed in a function to have it look cleaner in the event graph makes it counter intuitive?
I like how you named your projects folder "Proyects" 🙃
Do you think that a 3050 8gb, 16gb ram, and an i3 12100f can handle UE5? I am a beginner and I am planning to make stylized and cartoonish games only.
yeah I believe if you are not going to go crazy on ray traced reflections etc your system will be able to run it pretty decently!
@@GorkaGames thx for the reply ^^ I was concerned because UE5 was using 100% of my GPU on a simple 3D game template, turned out FPS was uncapped.
A good tutorial, just try next time to talk less about stuff you then say we dont need it now. But the rest was verry good.
thank u so much
31:52 dude i think you screwed up the flashlight won't turn off then on, just permanently stays on even you couldn't show it working at the end. any fix to that?
Hey I found a fix remove "set visibility" nodes and replace it with *toggle* visibility and it should work as it should :)
@@OttomanKayiGazi Thanks!
When I turned turned the flashlight control into it's own function the light would turn on with E but would no longer turn off with E
After googling I found out that functions in general are a one time thing, so the function forgets about the state that "flip flop" was in which means it'll always default to "A". It's scary that a tutorial would show something that simply doesn't work.
This might be a long shot, but can you do a tutorial on struckd logic.?
Do u have one on one mentoring sessions for build a game ?
i try to make a flashlight system which is attached to a mesh and to the camera (IF i have the flashlight equiped). In this tutorial i only see how you made the flashlight connected to the Thirdpersoncharacter directly. Hope you can tell me how i can make a separate BP that is connected with the camera if i hold it
Good stuff! Is there a repository of blueprint templates anywhere?
thanks! I do not have any BP templates repos however I am sure that in the asset store there are plenty!
nice
thank you!
Great!!!!!!!!!!! ^^
id like to know more about events
Can you do camera lag, as this feature is used in a lot of third person games, like when a character jumps the camera doesn't follow the jump, and gives the character a better feel, like how Mario jumps?
Go to your third person character blueprint
Go to viewport
Look to the right hand side and either scroll down or search lag. It's in engine feature and just tick enable lag.
If your doing a retro type Mario 64 lag then also tick enable camera rotation lag right underneath.
Then from there theres 3 options underneath is where your variables are for modifying speed rotation and distance
@@dogboi76 I lowered the numbers I guess it looks better.
Can you help me fix out of video memory when I Launch UE5 Although I Disk Cleanup Disk C.
hoy much RAM have you got, and C space available?
@@GorkaGames My disk C is have about 9Gb and when I launch it’s not warning but I touch Play it’s Warning out of video memory! :((
Please! Reply me! Please! 🥺
@@GorkaGames Please! 🥺
@@PhatNguyen-cu2bxmaking it into unity with this one.(not to be rude)
Ty i sub)
Thank you alot on this you are the man. Question I have about a game I'm putting together and I'm stuck on a situation. Can you get into 2 vehicles on your game? Meaning I can get inside my jeep ( using box collision and the BP interface that I set up with the third person and jeep and did yhe Event graph correctly) but when I put the same BP interface and all for the jet I can not get in. I even made a interface and things seperate for it and still can not get inside the jet. I know I can get in there and fly it because I got another project where I'm just flying the jet, so I was wondering if you can shine a little light for me please....
Are you just copying and pasting without checking the error logs at least? It's not enough detail are you casting anything to your character does it work like a custom event or an attach component or a blendspace? What even happens when you try get in the jet?
@@dogboi76 ( Wish I could screen shot the problem, or make a video showing it) But I'll break down Best way I could. So the level I created I put a jeep inside, I first created the (Input Action mapping) for the interation i'm going to do with the jeep...Then the BP Interface ( so that I can interact with the jeep in the level)naming it interact and adding an input that say (interactor)..... after that I went to my TPC and plugged the Interact Interface inside it's event graph ......I then created a BP Class(Pawn) for the jeep to set up the event graph. I added the Box Collision and static mesh to the viewport area ( For entry setup and exit setup) then came over to the Event graph. went to Class Setting added my Interface Input. Then set up the interface inside the event graph of the jeep(entry and exit) and All is well... For the jet I added inside the level too, I did the exact same procedure I just broke down except the Interface did no work for the jet,( It just have me go up to the jet instead of when I enter the Box Collision area of it; It won't let me go inside.SO I created another Interface and named it (Jet) Interface to see if it made a difference, but I still cannot enter inside the jet as I could of the jeep. Now I did have another level where I followed these method just for the jet and It worked perfectly fine on me getting inside the jet fly it and land it and get out. I hope this explain whats going on, I did not copy paste a code ( I didnt know we can take one code and Ctrl+C Ctrl+V it over to another event) I hope I broke it down enough for you or someone to understand or at least give some idea of whats up. The jet I mention I flew inside another project was the Fighter F/A-18c Hornet.. The one I'm using in this one is the Fighter EuroFighter.. I'm not sure if those two have anything on me not entering or flying one but not the other.
Why is selecting blueprint better than c++ if theres still blueprints? Does it in any way force you to in some cases open up visual studio and start writing code?
is it normal, that my new 3. person project copile 6k shaders when i click create?
Can i use this tutorial for unreal engine 4?
can someone pls help me? I'm trying to use a variable from one BP in another BP and I can't believe it's so difficult to get an answer on how to do it. I tried looking it up but everything I get is for UE4 and it's not working in UE5.1... I want to use the Vector variable from one script and Get it in another
do you mean to edit or access a variable that is not in the current BP. In that case you would need to Cast into that specific BP, using the cast node. Or create an interface.
@@GorkaGames i did the casting but couldn't find the correct node afterwards..i think i got it now though :)
But thank you!
Your works are great
et cetera... et cetera... et cetera, et cetera.... et cetera.
Not for beginners 😐
How to switch back and forth from C++ to blueprints ?
when you are about to create an project there is option down in the corner
I was following other guide to ue 5 (version 5.0.0) trying to learn basics but I am stucked at verry beginning... When I want to create a new node ,,add Event BeginPlay'' instead of creating it I am moved at the graph to ,,Add Input Mapping section'' to an already existing node named exackly the same. What may be the solution?
Yo awsome, you should make a 5.1 melee combat system tutorial and ue5.0.0 isnt even available in launcher anymore
thanks! yeah I have planned making a new combo melee attack system video soon!
can you make another more detailed tutorials please 😁? if it won't annoy you ? Because Blueprints is really something I wanna learn before C++ and I've been dreaming of making games 3 years ago.
@W.E I've dreamed for 3 years and started in december 2022. I know a little bit how to use Unity but due to C# I tought it would be easier with Unreal Engine Blueprints
3:40 I want to add more tabs just like components? How
thanks for this stuff. just a small point; repeatedly saying 'go ahead' is really not great - it's just noise.
What is Walter Jr Yappin about bro
I have no idea on blueprint it is better for beginners than c++
"Ok"
Hi bro, Can you slow down your delivery of dialogues to normal pace ? ? !! if you do that only then you can name this tutorial as "Blueprint for Beginers" ! one thing is, those who are even little advanced wont need this vid. those who are beginners cant easily catch the delivery of your word flow. Dont aim for rapid-lesson. Aim to make your viewers understand. i appreciate your attempt to put some video.
Bro, in the settings you can change the speed of video
I don't even understand what a mesh is. I'm a loser
You are not a loser you're ok.
Mesh is just the surface of any 3d objects like a building or character.
So anything solid you can see is made of a mesh! You can slap an image on a mesh to make it look real like skin or clothes. Those are called textures and materials that go on top of meshes
C++ ?
I don't think I fully understand . I know it is good to know the fundamentals but I just baught a book on Blueprints for Unreal Engine and I was doing good on chapter 1 now it is as clear as mud . My suggestion or request is that you make tutorials on specific subjects within Blueprints .
You explain BP with examples but you do not tell the fundamentals and the basic structure!
Can you pronounce five properly pls
🤣 as English is my second language and i am speaking fast I may mispronounce things haha
He is an enthusiastic fifteen-year-old who wants to share what he has learned. We should all be patient and appreciative of his efforts.
see this is what i was looking for K.I.S.S. keep it simple for stupid like me lol i watched another tutorial for an hour and learned nothing
bro you're moving way to fast for beginners.
useless
Worst tutorial ever