Blueprint For Beginners in Unreal Engine 5 | 2023 - Learn in 30 Mins!

Поділитися
Вставка
  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 165

  • @mcendik
    @mcendik Рік тому +47

    Another great video as always. Thanks to your beautiful videos, you both inform other people and your contribution touches me a lot. Thanks to you, I can now develop games professionally. If I lived in a beautiful country and earned good money, I would really try to support you as much as I can. I love supporting people who love helping people. Thank you very much again, both for myself and for other people. Also, are you considering opening a Discord server? If you open, I would like to join too.

    • @GorkaGames
      @GorkaGames  Рік тому +7

      Thank you so much for those kind words!! I do really really appreciate it a lot!! 😄🙏 I do have plans for opening a UE Discord soon 👀 So when is out I will let you know. And again, thank you a lot for your support, it is much appreciate it!!

    • @Bowlasti
      @Bowlasti Рік тому +1

      @@GorkaGames is it already open

    • @GorkaGames
      @GorkaGames  Рік тому

      @@Bowlasti dirong the in the next 2 weeks it should be opened, so VERY soon

    • @josh1234567892
      @josh1234567892 Рік тому

      @@GorkaGames Any updates on the Discord? I'd be interested :) Thanks for the video btw

    • @JULIETANYANGO-y3x
      @JULIETANYANGO-y3x 4 місяці тому

      Thx bro

  • @qmerk2661
    @qmerk2661 10 місяців тому +18

    when i first started with blueprints, it wasnt how to align them or which nodes. It was finding out what you need to type to get the node you want. A great example would be the "flipflop" node.
    if a beginner is trying to figure out what the node is called, the last thing the beginner would think of is "flipflop". anyone with a lil more experience then a beginner dont really see that as being all that difficult since we are used to it more, but when we first started.... yea..
    great vid for people that are confused about this stuff tho! keep it up(even tho this vid is 1yr old lol)

  • @beastNick7713
    @beastNick7713 Рік тому +127

    For those that are beginners to blueprints dont worry in about 1 year u will be master on it

    • @beastNick7713
      @beastNick7713 Рік тому +10

      Btw nice video

    • @mettsandwich1506
      @mettsandwich1506 Рік тому +13

      I can confirm this is true

    • @GorkaGames
      @GorkaGames  Рік тому +9

      absolutely!

    • @GorkaGames
      @GorkaGames  Рік тому +7

      @@beastNick7713 thanks

    • @judeduval5724
      @judeduval5724 Рік тому +6

      @@beastNick7713
      Not a lot of people have a year to master blueprint. Not saying your advice is bad or anything like that. It does make sense. But for certain people they can't afford to learn for a whole year.

  • @dogdren1396
    @dogdren1396 2 місяці тому +1

    at 25:40 ish you go "Kind of hard to appreciate" but like, you really don't know how much I appreciate those little things in all developements. It's those little movements that bring life to these projects, so thanks for taking the time to show everyone how to do something so simple, but so life-awakening

  • @lukelewis9927
    @lukelewis9927 Рік тому +33

    One word of caution, at the end when adding the Flip Flop into a callable Function 'Tutn Flash', it will not turn off. Each time you press 'E', the flipflop will trigger A. You will need to set some variable that keeps track and pass that into the function. (I spent way to long to figure that out...)

    • @Karlush
      @Karlush Рік тому +7

      Yes, or you could use the Action called "Toggle Visibility (name)" rather than using a FlipFlop and then you don't have to worry about keeping track of the value.

    • @RyzaDaR
      @RyzaDaR 7 місяців тому +1

      i just started doing this and i had the same problem, though i deleted the "Tutn Flash" script and added a new one and it worked fine

    • @Azaelily
      @Azaelily 2 місяці тому +1

      Thank you so much! I was confused why it wasn't working ^^

  • @blackdino8267
    @blackdino8267 Рік тому +4

    i just learned unreal this month and i dont understand a single thing about blueprint even if i re-watch lots of tutorials. but your videos are amazing dude, i really apreciate it how you explain throughly about everything in a simple way and i can understand it in one go! thanks a lot!

  • @moviemaker2011z
    @moviemaker2011z Рік тому +3

    the flashlight is such a nice way of showing how to go about thinking. alot of channels i see want to jump all over the place and teach mid and advanced logic and then throw you at something basic and it gets confusing and doesnt really help you learn. whats the point in learning all of that without getting to do hands on stuff that i can see tangible results with?
    one channel has it where he talks for like 20 minutes about all the different ways to change a light bulbs color, which is neat and i was fascinated at the many ways it could be done, but its not practical from a learning experience. the kind of tutorials i am kind of looking for are ones that will show the most common aspects of games and start from the most basic of basic. such as "heres a blank slate, nothing at all but the void. lets add a cube, now lets add a camera. oh no the camera cant move! heres what we need in order to make the camera move. awesome! now the camera can crane, pan, boom around the cube, but the cube cant move, lets look at ways we can make him move around on this plane surface." i know im asking for a very specific kind of tutorial video series, but everyone starts with all this stuff that i know has to be taught before we can learn how things work, but the majority then go off on tangents for other factors that dont relate to the most common struggle very very new aspiring game devs might run into. like i mentioned above, i want to learn how to make characters move with the most basic of work, then start grasping the knowledge of the enhanced movement library. i want to know how to shift between animations like how GTA has your player do different movement styles depending on how fast your character is moving like say walking, jogging or sprinting. i want to know this because when i make a game i want to build it from the ground up, i want to be able to traverse it, to see things and say "i coded that". i can learn about changing light colors later. i can learn about ints and floats when the time comes. but the most basic thing almost all games have are moving cameras and characters and so far i have not found any tutorials that discuss it because they all say to just copy paste the code from the player character blueprint which doesnt explain anything im wanting to learn. oh and please dont take offense, this video was very well made and did in fact break the norm of what i have been seeing so i absolutely gave this video a like.
    its just that i would love to do a one on one with somebody so i can learn and ask questions but there's no one in my area that i know that i can ask (no one using unreal engine at least), and there's no facility in my area where i can go to learn even if i wanted to pay for the education. does anyone know where i could go where i could possibly do online tutoring? as weird as that may seem, i feel as if i would learn better if i had a person i could talk to and ask questions. just sitting in my room, taking notes and watching videos doesnt really seem to be working for me. i have tried on and off for the last 6 years and every time i start getting better something happens and i stop for months at a time and lose all the progress, if i had an obligation to go (as an introvert i am very much afraid of angering others or being an inconvenience) i feel that this would encourage me to not put it down and instead stick with it and force my way through the barrier i keep hitting. sounds dumb i know but i really think thats how i can best learn rather than getting stuck on tutorials.

    • @DarthLeopard
      @DarthLeopard 9 місяців тому +2

      You're describing exactly what I want. Did you ever learn or find resources to assist in learning? Every tutorial I've found just tells you "add this module then connect here" and none of them explain WHY I'm doing what they're saying or what each part actually does. I'm not trying to copy/paste these things, I need the foundation of understanding.

    • @moviemaker2011z
      @moviemaker2011z 9 місяців тому +2

      @DarthLeopard I have not unfortunately. Between working two jobs 7 days a week, and spending only about an hour at any given time trying to learn between blender and or UE5 I haven't found many good sources that stick out to me. I'm thinking the best thing would probably be to find someone willing to do a 1 on 1 with who could go through it with you and answer questions. Bad thing is I have looked online and several sites have people who can and will do that very thing, but they want like 80-120 dollars a session for like 2 hours of tutoring. It's one of those catch 22 situations because it's either try to learn it for free from youtube, pay udemy to give you decent courses, or pay a person that will teach you live but at a hefty fee. Sorry I couldn't be more helpful than that. If you happen to find anything that works please let me know and likewise I will try to let you know if I ever find something useful.

  • @Spec1al-D
    @Spec1al-D Рік тому +7

    I've watched 2 other loooong videos on blueprints, but this one got certain things in my head soo much better. So Thank You for this tutorial!!

  • @TechnoReverseChannel
    @TechnoReverseChannel Рік тому +3

    I've been using UE for quite awhile and I never realized how useful functions could be for organization. I usually just have a ton of events in my event graph but this is super nice to have. Thanks!

  • @BadPractices
    @BadPractices Рік тому +1

    Bro Gorka, you are the freaking man. I just started learning UE5 last week and your videos are a godsend.

  • @hype._.
    @hype._. Рік тому +9

    Thank you for explaining the BP using flashlight on/off as an example.
    I needed tutorial on UE5, it was very helpful :)

    • @GorkaGames
      @GorkaGames  Рік тому +3

      my pleasure!! I`m glad that you found the tutorial useful!

    • @chhatrapatikumar
      @chhatrapatikumar Рік тому

      ​@@GorkaGameshi,
      My Ue5.2 packaging Android game never completes due to 8gb ram issues and in ue4.27 it gets completed after 2hrs+.
      So can I use ue4.27 for Android game development ?

  • @UNINVITED66
    @UNINVITED66 Рік тому +4

    Best video ever.. i still watch but i'm going to learn unity sadly. My last games that i try to make in UE5 with blueprint will drop FPS too much . And i want just to make simple games for IOS/ANDROID . I will keep your channel cuz is pure gold !

    • @GorkaGames
      @GorkaGames  Рік тому +3

      thank you so much man! yeah performace can definitely be a hard thing to control, good luck with your game!

  • @noahprince100
    @noahprince100 Рік тому +3

    Okay, awesome tutorial. After 1 year of UE5 this level is perfect for learning!

    • @GorkaGames
      @GorkaGames  Рік тому +2

      thank you!! yeah absolutely, it is always nice to come to the basics to enforce the learning

  • @wavestogo5893
    @wavestogo5893 5 днів тому

    thank you so much for the Video it really easy to understand and you not only copy and paste from the Video but also learn and create own things.

  • @zhdi
    @zhdi 6 місяців тому

    Amazing video🎉 as a programmer can quickly get the whole picture of blueprints and assume the code implementation behind this whole thing, really fantastic job!

  • @customhooks2912
    @customhooks2912 Рік тому +9

    ive yet to see anyone slow down and actually explain the blueprints. why is it that when you press space bar you jump? where does it say or show that you need to press space? or with the movement. where are you key mapping that you want W to move forward S to move backwards Ect.

    • @usaidsajid6890
      @usaidsajid6890 4 місяці тому

      I just started unreal and this is the same question i try to find the answer to. Did you find out why?

  • @fndrn8
    @fndrn8 7 місяців тому

    Thanks for the tutorial! You explained everything really well. im just glad i dont have to start from scratch. ue was definitely very generous when they first put out the free version. i stopped after a few months but now i really want to get into it. im not much of an artist and that is a big part of designing games but i enjoy creating in ue5.

  • @NukeZoned
    @NukeZoned Рік тому

    we live in such an amazing time to be a game designer, imagine if you told game devs from the 90s one day you would be able to fully make a complex game with nothing but a gui system and without writing a single line of code lmao

  • @jul8803
    @jul8803 Рік тому +1

    That was... illuminating! Thank you!

  • @Inspire246
    @Inspire246 Рік тому +3

    Thank you so much, now I can create my dream game

  • @speedyraccoon0560
    @speedyraccoon0560 Рік тому +1

    First tutorial video that worked for me. Thanks!

  • @CarpathianWasteGroup
    @CarpathianWasteGroup Рік тому +3

    This was a perfect first lesson I loved it!

  • @DodDev
    @DodDev 13 днів тому

    This video was really good im really new to Unreal Engine So this video Helps Me a Lot Keep Up the Good Work

  • @OneGamerGrinds
    @OneGamerGrinds Рік тому +3

    Awesome! I look forward to more of your 5.1 tutorials.

  • @Proroker365
    @Proroker365 6 місяців тому

    Thank you very much for the video! ☺
    You explained very well, informative and understandable. 👍
    The difference between the flip-flop and brunch functions confused me for a moment, but in the end I understood. 😅😁

  • @44TornadoShard
    @44TornadoShard 5 місяців тому +1

    thank you so much rlly helpful

  • @Nieosl
    @Nieosl 9 місяців тому

    A tip for the flashlight toggle: you don't need the extra flip flop if you just use toggle visibility!

  • @Tertion
    @Tertion Рік тому +1

    Very clear and concise tutorial. Thanks.

  • @nicolastio866
    @nicolastio866 Рік тому +2

    Thank you man all of your videos have been super helpful🙏🙏

    • @GorkaGames
      @GorkaGames  Рік тому +1

      thank you!! I`m glad that you are finding them helpful!

  • @CodahWasTaken
    @CodahWasTaken Рік тому

    Buena explicación Gorka!
    De curiosidad, que monitor usas?

  • @shakir0x00
    @shakir0x00 Рік тому +2

    Thanks for the video

  • @jillramsay6931
    @jillramsay6931 Рік тому

    Great video! Really demystified Blueprints for me. Thank you.

  • @MrInnovativeEnergy
    @MrInnovativeEnergy Рік тому +2

    You are awesome mah dude! Thanks for the help!

    • @GorkaGames
      @GorkaGames  Рік тому +1

      thank you!! I really apprecaite it!

  • @pbgaming2004
    @pbgaming2004 4 місяці тому +1

    Bro what is your OBS Studio recording settings...the video is crystal clear in quality.

  • @wrichards123
    @wrichards123 Рік тому +2

    awesome sauce

  • @joanangladamejias3889
    @joanangladamejias3889 Рік тому

    Grandeee! Buen video gorka

  • @Halb8Film
    @Halb8Film Рік тому +2

    Great video!

  • @Always02496
    @Always02496 Рік тому +1

    YOo this was so helpful tysm

  • @ÜlküNurnar
    @ÜlküNurnar Рік тому +1

    thank you very much, you are the best! eline sağlık

  • @Kastro_7777
    @Kastro_7777 Рік тому +6

    Love your videos ! Question, is this really the best way to handle the flashlight example ? Wouldnt it be better if you set the intensity of it to 0 and when you toggle the E button it changes intensity to a value that then shows it (e.g. 7000 in your video) ... I am wondering which of the methods are better for performance, in your method isnt the light intensity always on but it is just not "visible" to the player, doesnt that mean it is still being rendered and could potentially impact performance ? Maybe I am completely of the mark here I am pretty new to this but it would be interesting to understand how you see this :)

  • @naps7039
    @naps7039 Рік тому +1

    Hello good sir, thank you so much for this video I learned a lot. I took a look at some of your other videos and you have a bunch of things I want to implement myself and I just wanted to thank you for creating all this fantastic content that I will be going through. Please don't ever stop man you're doing incredible and I know you'll only continue growing your channel and spreading more knowledge over time.
    Also wanted to mention that you tagged the game unreal(like unreal tournament) from 1998 and so this video is probably shown to less people searching for unreal engine content instead of the video game unreal. Figure i'd let you know just in case.
    If it's not too much to ask, could you possibly look into creating a tutorial for an ice sliding mechanic for a top down game? Movement is mouse based so click to move and I am trying to get my character to step on ice and begin sliding without having control once over ice and the speed remains constant regardless of the starting speed once on the ice. So you click on ice, begin sliding and can't turn or slow down until you are on the other side of the ice. This has been very tricky for me as I have been trying various methods to do this but so far I have only been able to get ice sliding to trigger but I can't figure out the movement and speed and taking away control then giving it back after off the ice. Just a small request if at all possible but even if you don't thank you for your incredible work! Have a great day.

  • @hotsauce7124
    @hotsauce7124 Рік тому +2

    Request: can you please do a video on promoting an integer variable from a controller or bone? And plug the variable into two parameters in a material: U offsets and V Offsets? If a bone or controller translates along an X axis it outputs an integer variable. That integer variable will translate the U offset and V offset in a material texture atlas in a Construction Script? I cannot seem to figure this out, may I ask for your help?

  • @Jon.Ramadani
    @Jon.Ramadani Рік тому

    Thanks A LOT!

  • @alexanderoppelmayer841
    @alexanderoppelmayer841 Рік тому

    Liked, comented and subbed! Well done sir!

  • @AliBounds
    @AliBounds Рік тому +2

    Awesome video

  • @bobojenkins5805
    @bobojenkins5805 Місяць тому +1

    vid starts at 2:04

  • @CodingMEasy
    @CodingMEasy Місяць тому +1

    The background Music is very distracting

  • @johnco001
    @johnco001 3 місяці тому +6

    Average tutorial with too much talking around.

  • @Ellamhm
    @Ellamhm 7 місяців тому

    Thank You!!:)

  • @looksie
    @looksie Рік тому +4

    hey, for some reason when i do the last step and make the 'turn flash' function the flashlight only turns on but not off? i made it play a sound when it turns on and a different sound when it turns off and every time i hit E it plays the flashlight on sound but when i hit E again it still just plays the flashlight on sound and the flashlight stays on. it seems like putting the flip flop node into it's own function made it stop working properly. do you know what is wrong?

    • @dredd8569
      @dredd8569 Рік тому +3

      Got the same outcome. I think its because functions are generally one-time things (?) so when the function fires the first time, it turns the flash on. But the second time doesn't go to "B"" because the flipflop has no state of "A." I just left it in the event graph. Hopefully someone can expand on this further.
      For this particular example, maybe the complexity of it being expressed in a function to have it look cleaner in the event graph makes it counter intuitive?

  • @HyperBassYT
    @HyperBassYT Рік тому +2

    I like how you named your projects folder "Proyects" 🙃

  • @Armada0500
    @Armada0500 Рік тому +3

    Do you think that a 3050 8gb, 16gb ram, and an i3 12100f can handle UE5? I am a beginner and I am planning to make stylized and cartoonish games only.

    • @GorkaGames
      @GorkaGames  Рік тому +2

      yeah I believe if you are not going to go crazy on ray traced reflections etc your system will be able to run it pretty decently!

    • @Armada0500
      @Armada0500 Рік тому +1

      @@GorkaGames thx for the reply ^^ I was concerned because UE5 was using 100% of my GPU on a simple 3D game template, turned out FPS was uncapped.

  • @philipoldenburger9260
    @philipoldenburger9260 Рік тому +2

    A good tutorial, just try next time to talk less about stuff you then say we dont need it now. But the rest was verry good.

  • @yashgamewallah
    @yashgamewallah 10 місяців тому

    thank u so much

  • @AizenSnoozeKing
    @AizenSnoozeKing Рік тому +3

    31:52 dude i think you screwed up the flashlight won't turn off then on, just permanently stays on even you couldn't show it working at the end. any fix to that?

    • @OttomanKayiGazi
      @OttomanKayiGazi Рік тому +3

      Hey I found a fix remove "set visibility" nodes and replace it with *toggle* visibility and it should work as it should :)

    • @AizenSnoozeKing
      @AizenSnoozeKing Рік тому

      @@OttomanKayiGazi Thanks!

  • @warcrap
    @warcrap 9 місяців тому +1

    When I turned turned the flashlight control into it's own function the light would turn on with E but would no longer turn off with E

    • @warcrap
      @warcrap 9 місяців тому +2

      After googling I found out that functions in general are a one time thing, so the function forgets about the state that "flip flop" was in which means it'll always default to "A". It's scary that a tutorial would show something that simply doesn't work.

  • @Bee_Mavrick
    @Bee_Mavrick 9 місяців тому

    This might be a long shot, but can you do a tutorial on struckd logic.?

  • @newtuber7414
    @newtuber7414 5 місяців тому

    Do u have one on one mentoring sessions for build a game ?

  • @Miraskede
    @Miraskede Рік тому +1

    i try to make a flashlight system which is attached to a mesh and to the camera (IF i have the flashlight equiped). In this tutorial i only see how you made the flashlight connected to the Thirdpersoncharacter directly. Hope you can tell me how i can make a separate BP that is connected with the camera if i hold it

  • @davidepstein06
    @davidepstein06 Рік тому +2

    Good stuff! Is there a repository of blueprint templates anywhere?

    • @GorkaGames
      @GorkaGames  Рік тому +2

      thanks! I do not have any BP templates repos however I am sure that in the asset store there are plenty!

  • @Glorious_Deccan
    @Glorious_Deccan Рік тому +2

    nice

  • @backtoblack0
    @backtoblack0 Рік тому

    Great!!!!!!!!!!! ^^

  • @TheKnowledgeAlchemist
    @TheKnowledgeAlchemist Рік тому

    id like to know more about events

  • @MartKart8
    @MartKart8 Рік тому +1

    Can you do camera lag, as this feature is used in a lot of third person games, like when a character jumps the camera doesn't follow the jump, and gives the character a better feel, like how Mario jumps?

    • @dogboi76
      @dogboi76 Рік тому +2

      Go to your third person character blueprint
      Go to viewport
      Look to the right hand side and either scroll down or search lag. It's in engine feature and just tick enable lag.
      If your doing a retro type Mario 64 lag then also tick enable camera rotation lag right underneath.
      Then from there theres 3 options underneath is where your variables are for modifying speed rotation and distance

    • @MartKart8
      @MartKart8 Рік тому +1

      @@dogboi76 I lowered the numbers I guess it looks better.

  • @PhatNguyen-cu2bx
    @PhatNguyen-cu2bx Рік тому +3

    Can you help me fix out of video memory when I Launch UE5 Although I Disk Cleanup Disk C.

    • @GorkaGames
      @GorkaGames  Рік тому +2

      hoy much RAM have you got, and C space available?

    • @PhatNguyen-cu2bx
      @PhatNguyen-cu2bx Рік тому +1

      @@GorkaGames My disk C is have about 9Gb and when I launch it’s not warning but I touch Play it’s Warning out of video memory! :((

    • @PhatNguyen-cu2bx
      @PhatNguyen-cu2bx Рік тому +1

      Please! Reply me! Please! 🥺

    • @PhatNguyen-cu2bx
      @PhatNguyen-cu2bx Рік тому +1

      @@GorkaGames Please! 🥺

    • @Pianoguideandstuff
      @Pianoguideandstuff 3 місяці тому

      @@PhatNguyen-cu2bxmaking it into unity with this one.(not to be rude)

  • @gladiyit6771
    @gladiyit6771 Рік тому

    Ty i sub)

  • @Byrdman-fly
    @Byrdman-fly Рік тому +1

    Thank you alot on this you are the man. Question I have about a game I'm putting together and I'm stuck on a situation. Can you get into 2 vehicles on your game? Meaning I can get inside my jeep ( using box collision and the BP interface that I set up with the third person and jeep and did yhe Event graph correctly) but when I put the same BP interface and all for the jet I can not get in. I even made a interface and things seperate for it and still can not get inside the jet. I know I can get in there and fly it because I got another project where I'm just flying the jet, so I was wondering if you can shine a little light for me please....

    • @dogboi76
      @dogboi76 Рік тому +1

      Are you just copying and pasting without checking the error logs at least? It's not enough detail are you casting anything to your character does it work like a custom event or an attach component or a blendspace? What even happens when you try get in the jet?

    • @Byrdman-fly
      @Byrdman-fly Рік тому +1

      @@dogboi76 ( Wish I could screen shot the problem, or make a video showing it) But I'll break down Best way I could. So the level I created I put a jeep inside, I first created the (Input Action mapping) for the interation i'm going to do with the jeep...Then the BP Interface ( so that I can interact with the jeep in the level)naming it interact and adding an input that say (interactor)..... after that I went to my TPC and plugged the Interact Interface inside it's event graph ......I then created a BP Class(Pawn) for the jeep to set up the event graph. I added the Box Collision and static mesh to the viewport area ( For entry setup and exit setup) then came over to the Event graph. went to Class Setting added my Interface Input. Then set up the interface inside the event graph of the jeep(entry and exit) and All is well... For the jet I added inside the level too, I did the exact same procedure I just broke down except the Interface did no work for the jet,( It just have me go up to the jet instead of when I enter the Box Collision area of it; It won't let me go inside.SO I created another Interface and named it (Jet) Interface to see if it made a difference, but I still cannot enter inside the jet as I could of the jeep. Now I did have another level where I followed these method just for the jet and It worked perfectly fine on me getting inside the jet fly it and land it and get out. I hope this explain whats going on, I did not copy paste a code ( I didnt know we can take one code and Ctrl+C Ctrl+V it over to another event) I hope I broke it down enough for you or someone to understand or at least give some idea of whats up. The jet I mention I flew inside another project was the Fighter F/A-18c Hornet.. The one I'm using in this one is the Fighter EuroFighter.. I'm not sure if those two have anything on me not entering or flying one but not the other.

  • @BAMBAMBAMBAMBAMval
    @BAMBAMBAMBAMBAMval Рік тому

    Why is selecting blueprint better than c++ if theres still blueprints? Does it in any way force you to in some cases open up visual studio and start writing code?

  • @ammarkamel6324
    @ammarkamel6324 Рік тому +1

    is it normal, that my new 3. person project copile 6k shaders when i click create?

  • @trenerjakub2605
    @trenerjakub2605 Рік тому

    Can i use this tutorial for unreal engine 4?

  • @TheCatMurgatroyd
    @TheCatMurgatroyd Рік тому +2

    can someone pls help me? I'm trying to use a variable from one BP in another BP and I can't believe it's so difficult to get an answer on how to do it. I tried looking it up but everything I get is for UE4 and it's not working in UE5.1... I want to use the Vector variable from one script and Get it in another

    • @GorkaGames
      @GorkaGames  Рік тому +1

      do you mean to edit or access a variable that is not in the current BP. In that case you would need to Cast into that specific BP, using the cast node. Or create an interface.

    • @TheCatMurgatroyd
      @TheCatMurgatroyd Рік тому +1

      @@GorkaGames i did the casting but couldn't find the correct node afterwards..i think i got it now though :)
      But thank you!

  • @venkateshkandula2608
    @venkateshkandula2608 Рік тому

    Your works are great

  • @Nagrom
    @Nagrom Рік тому +1

    et cetera... et cetera... et cetera, et cetera.... et cetera.

  • @pentooldesigner
    @pentooldesigner 2 місяці тому +3

    Not for beginners 😐

  • @williamheckman4597
    @williamheckman4597 8 місяців тому

    How to switch back and forth from C++ to blueprints ?

    • @aaaaa-p5t
      @aaaaa-p5t 8 місяців тому

      when you are about to create an project there is option down in the corner

  • @MaciejGruszkoś
    @MaciejGruszkoś Рік тому

    I was following other guide to ue 5 (version 5.0.0) trying to learn basics but I am stucked at verry beginning... When I want to create a new node ,,add Event BeginPlay'' instead of creating it I am moved at the graph to ,,Add Input Mapping section'' to an already existing node named exackly the same. What may be the solution?

  • @TheJunkDrawer69
    @TheJunkDrawer69 Рік тому +2

    Yo awsome, you should make a 5.1 melee combat system tutorial and ue5.0.0 isnt even available in launcher anymore

    • @GorkaGames
      @GorkaGames  Рік тому +1

      thanks! yeah I have planned making a new combo melee attack system video soon!

  • @Red_nexus2
    @Red_nexus2 Рік тому +1

    can you make another more detailed tutorials please 😁? if it won't annoy you ? Because Blueprints is really something I wanna learn before C++ and I've been dreaming of making games 3 years ago.

    • @Red_nexus2
      @Red_nexus2 Рік тому

      @W.E I've dreamed for 3 years and started in december 2022. I know a little bit how to use Unity but due to C# I tought it would be easier with Unreal Engine Blueprints

  • @MysteriousPotatoe
    @MysteriousPotatoe 3 місяці тому

    3:40 I want to add more tabs just like components? How

  • @DarrenAudioguy
    @DarrenAudioguy Рік тому +1

    thanks for this stuff. just a small point; repeatedly saying 'go ahead' is really not great - it's just noise.

  • @1bufmonke314
    @1bufmonke314 2 місяці тому

    What is Walter Jr Yappin about bro

  • @thywilloluseyi666
    @thywilloluseyi666 10 місяців тому

    I have no idea on blueprint it is better for beginners than c++

  • @chriss2806
    @chriss2806 Місяць тому

    "Ok"

  • @Blender3D_Specialist
    @Blender3D_Specialist Рік тому

    Hi bro, Can you slow down your delivery of dialogues to normal pace ? ? !! if you do that only then you can name this tutorial as "Blueprint for Beginers" ! one thing is, those who are even little advanced wont need this vid. those who are beginners cant easily catch the delivery of your word flow. Dont aim for rapid-lesson. Aim to make your viewers understand. i appreciate your attempt to put some video.

    • @oskaroskar9589
      @oskaroskar9589 Рік тому

      Bro, in the settings you can change the speed of video

  • @WannabeChiara
    @WannabeChiara 9 місяців тому +1

    I don't even understand what a mesh is. I'm a loser

    • @HunterStevens-y1p
      @HunterStevens-y1p 2 місяці тому

      You are not a loser you're ok.
      Mesh is just the surface of any 3d objects like a building or character.
      So anything solid you can see is made of a mesh! You can slap an image on a mesh to make it look real like skin or clothes. Those are called textures and materials that go on top of meshes

  • @ARENEAM348D
    @ARENEAM348D Місяць тому

    C++ ?

  • @therabidpancake1
    @therabidpancake1 Рік тому

    I don't think I fully understand . I know it is good to know the fundamentals but I just baught a book on Blueprints for Unreal Engine and I was doing good on chapter 1 now it is as clear as mud . My suggestion or request is that you make tutorials on specific subjects within Blueprints .

  • @bernhardhelbling3412
    @bernhardhelbling3412 5 місяців тому

    You explain BP with examples but you do not tell the fundamentals and the basic structure!

  • @chinccw4529
    @chinccw4529 Рік тому +2

    Can you pronounce five properly pls

    • @GorkaGames
      @GorkaGames  Рік тому +1

      🤣 as English is my second language and i am speaking fast I may mispronounce things haha

    • @tech-utuber2219
      @tech-utuber2219 Рік тому +1

      He is an enthusiastic fifteen-year-old who wants to share what he has learned. We should all be patient and appreciative of his efforts.

  • @PokeAmp
    @PokeAmp 5 місяців тому

    see this is what i was looking for K.I.S.S. keep it simple for stupid like me lol i watched another tutorial for an hour and learned nothing

  • @orishaphotos481
    @orishaphotos481 Рік тому +1

    bro you're moving way to fast for beginners.

  • @TheForbinone
    @TheForbinone Рік тому +1

    useless

  • @rewatiramansingh3534
    @rewatiramansingh3534 10 місяців тому

    Worst tutorial ever