"Haha you should totally make wyrms be counted as dragons, I have no ideological bias in this..." insert picture of REDMD and Mo Ye operating a laptop.
If all Wyrms were Dragons Mare Mare would be an Aqua,Swordsoul would be Warriors and Yang Zing would be a clusterfuck. The point is:Konami wouldn't make every Wyrm a Dragon if it were avoidable and the game would be even more fucked up because Tenyis and some random Yang Zings happened to be Dragons
Missed the thread, but: Fun fact - until the release of the Illusions in DUNE, there was at least one offbrand dragon in EVERY type. Shaddoll Dragon is a Spellcaster. Immortal Dragon is a Zombie. Ken the Warrior Dragon is a Warrior. Double Dragon Lords is a Beast-Warrior. Black Dragon Ninja is a Beast. Rindbrumm the Striking Dragon is a Winged Beast. Grapha, Dragon Lord of Dark World is a Fiend. Cloudian Storm Dragon is a Fairy. Dragonbite is an Insect. Bayerock Dragon is a Dinosaur. Evil Dragon Ananta is a Reptile. Ravenous Crocodragon Archethys is a Fish. Brionac, Dragon of the Ice Barrier is a Sea Serpent. Solar Flare Dragon is a Pyro. Thunder Dragon is a Thunder. Block Dragon is a Rock. Snapdragon is a Plant. Cyber Dragon is a Machine. PUNK Jam Dragon Drive is a Psychic. The Winged Dragon of Ra is a Divine Beast. Mudragon of the Swamp is a Wyrm. Firewall Dragon is a Cyberse.
I don't think I would count Double Dragon Lords for this. That's more of a titel. The chemicritter xyz (no idea why the hell exactly it's a beast warrior) or the pendulum "dragoons of draconia" work perfectly for this though.
The thing about a lot of common themes like "Dragons" or even just "humanoids" that are a "weird" type is that it's thematically more relevant to have them be their other type compared to just being like, "He's a person, he can't be a Rock-type." I mean the game would be really ridiculously limited if every human had to be a Warrior or Spellcaster. Or with this logic, if every single monster that looks like a dragon has to be Dragon-type. Like, "Oh, sorry, Cloudian Storm Dragon, I know that you're part of a Fairy archetype and you aren't an actual dragon but because you look like a dragon I guess you need to be Dragon-type."
I'm sure that in due time, Illusion will have its very own dragon. I think this is what Yugioh is all about, just making anything a dragon all the time
Funny thing about "The Wicked" cards; they actually were supposed to be divine beasts, but they were printed before the egyptian gods were legal, so they were changed to fiends. They would have basically been Dark Divine Beasts to the OG's light themed Divine Beasts
They also would have been way better than the God cards. Like Eraser is one of my favorite cards ever it's a beat stick that can get super huge super easily and a field nuke.
Still having hopes for support since they were in the poll with Traptrix Sacred Beast etc and all other options got their support. They are even mentioned in "Divine Evolution" which is strictly Egyptian God support.
And something even funnier; the Egyptian gods themselves HAVE DUAL TYPING! slifer ( divine-beast/dragon) obelisk ( divine-beast/rock) and ra, personally the most unusual (divine-beast/machine)
I'm glad you got around to this topic. Dual typings always seemed like something YGO could do but didn't because they wanted to keep as much distance away from Pokemon as they could. At this point though, we haven't had a new mechanic since 2017, and this could be a cool thing to see without creating like, Trap Pendulums lmao
To this day it bugs the shit out of me that Yu-Gi-Oh! has a subtype all about monsters equipping to monsters, but they then made so many monsters that have effects that equip themselves to other monsters that are NOT that type.
And there are Yosenjus which mechanically AND thematically are just Spirit monsters and the only reason they aren't listed as such must be that Konami forgot that Spirit monsters exist.
@@Zetact_ pretty sure the reason for this is supposed to be that spirits cannot be Special Summoned which prevents Yosenju from working with its pendulum mechanic, but spirits have stopped caring about that shit ages ago make em spirits
I am more annoyed about how union works in general. The mechanic itself should be a keyword for the equip monster protecting its partner and or being summoned when the equipped is removed from the field.
7:05 I like this idea a lot. Another example: What if the Earthbound Immortals were all field spells that turn into monsters with a sacrifice? They’re literally giant geoglyphs coming to life to kill you.
Something along the lines of: Use the pendulum cards layout but remove the scales Naazca Earthbound Immortal [monster name] [Type] Effect [Field spell symbol] Monster effect: You can activate this card as a field spell from your hand. [Rest of the effect] Field Spell effect: You can tribute 2 monsters you control to special summon this card, and if you do, you can activate a "Earthbound" field spell from your hand, GY or Deck.
Oh, that one was my idea! I almost pitched a retrained Pyramid Turtle as a field/monster for Triamids, but then that would answer the age old debate of “is Pyramid turtle the size of a pyramid, or is a regularly sized turtle with a mini pyramid on its back?”
@@apollyon1311nah nah. “If no field spell, you can place this monster in the field zone as a field spell. And then each gliph does its own cool special thing. Like different starters. And then add cards that cap pop, then chain a new monster to become field so on resolution your shit earthbound don’t die lmao. That or make it to where they can act like additional field spells in spell zone.
I think the funniest part about Nirvana High Paladin is that's it's seeing play right now in Tenpai Dragon over at the OCG as the monster they leave on field when doing a line that sets up Secret Village of the Spellcasters.
Wow I've just looked it up and using AFD to pivot through the field spell and then make Nirvana (with a backup Fairy tail snow in grave thx to shooting riser) is the most based setup for a floodgate I've ever seen.
I feel like most Chaos monsters (CED, BLS, Chaos Angel, etc) as well as Light and Darkness Dragon could do with having a dual Light/Dark attribute. Similarly, I think it would be really funny if Elemental Mistress Doriado had an attribute symbol that was 5 colors.
Exactly! As a chaos player since day one this has always bothered me. We have a few that have the text line but they should have all just had a second orb in the card. As for type, just all dragon knights should be dragon etc.
I agree that the chaos monsters being treated as both attributes would be cool, even if they don't get a combined attribute symbol. Chaos monsters, L&D, and skelesaurus were the first monsters I thought of when I saw this video. Another card that works for this is draconic attack, an equip that makes a warrior monster into a dragon type, similar to skelesaurus changing type when gemini summoned.
@@CountofBleck cooked a lil to early lmfao just take the tiapan way out and print a tower monster field spell (this time without the "except this card" clause amazoness style)
@@CountofBleck Trammid need a Pendulum Fusion monster that summons itself by shuffling 2 fieldspells back into the deck and turns into a fieldspell when destroyed(instead of being put into the pendulum zone)
Well in the anime they were Divine attribute but not Divine Beast type. I think that's a small little detail I like that separates them from the Egyptian gods
The idea of using pendulum's monster/ spell hybrid property for the megalith monsters being the ritual spells sounded cool, but then Fire King Island Turtle swept in as the best concept I've heard in months. There's another comment in this comment section suggesting the Earthbound Immortals as field spells that become monsters which I also love, it fits as a rework to their "live or die by the field spell" mechanic and depending on how it'd be done it reminds me of MTG's keyrunes, manarock artifacts that have an activated effect to turn into a creature for the turn. Also the person pointing out that Amrophage should've revolved around this is absolutely right, their core trait in lore is the amorphage is an infectious disease that mutates creatures into dragons, and we already have DNA Surgery & DNA Transplant that change types/ attributes which establishes a theme of genetics relating to a monster's type/ attribute. Basically Amorphage should've been a take on a Dragon Capture Jar strategy where you turn things into dragons then seize control of them/ shut them down with anti dragon effects (kinda like Zombie World + Balerdroch/ Vampires).
I love the Shinobaron cards that are like: "You know what sucks? Spirits! You know what also sucks? Rituals... Well... Let's stick them both together and then give it something so powerful that it still kinda works..."
The funny thing is that hybrid monsters already exist.... in dark duel stories lol. There's a reason "cornfield coatl" is named that. "Cornfield" is the top half of the monster, "coatl" is the bottom half, but instead of getting "cornfield coatl" you could, for example, take the "light law" half of "light law medium" and stitch it onto the "coatl" half of cornfield coatl to make "light law coatl", or do the opposite and get "cornfield medium".
Mad shout-outs to anyone who played Dark Duel Stories and made Aqua Mage Angel. Which I believe was a Fiend-attribute that was neither an Aqua, Spellcaster, or Fairy monster.
New type fusions in Rush Duel is cool and all BUT: 1. This means the fusions CAN'T benefit from supports of their pre-fused archetypes, unless that support card stated otherwise. (Magical Knights are warrior + spellcaster, but you can't use either warrior support or spellcaster support with it.) 2. They stopped adding fusion types after Sevens finished airing lmao. I think it is a cool idea, but with the first point I stated above, all it does is making the cards worse, so they kinda ditched that early on.
Link/Pendulums that you can scale by summoning them directly into the pendulum zone because a link arrow points to it. Their arrows point left and right and their pendulum effects let you summon other link monsters into the backrow Crystal Beasts that are pendulums and let you pend out your backrow CBs because it's a Yugioh Crime that the monsters that become continuous spells aren't the type of card that can be either monster or continuous spell (I pitch these under every tangentially related yugioh video but they've never been more appropriate lol)
Lowkey xyz synchros that add up the combined ranks of 2+ monsters could be sick. Combinations of 2 summoning mechanics that are treated as both in the style of the pendulum stuff just makes sense considering those cards opened the door for it and we already have synchro fusion support.
The most recent raid raptor rank up magic basically did this, so now would be the perfect time to make a real card mechanic for it. Raidraptor uses a spell card to add the ranks of 2+ monsters and summon a monster with the combined rank, treated as an Xyz summon. Basically using a fusion spell to synchro an Xyx
@@modernkiwi6447 I forgot about the raidraptor cards, but for the sake of this thread's question I'm specifically thinking of synchro/xyz or fusion/xyz monsters that are treated as both, maybe culminating in us finally getting a fusion/synchro/xyz/pendulum z-arc.
2:04 With regards to Rush Duels, the weird types on some Fusions is not a conjoint type but just a whole new type. If anything it now seems detrimental because all your Dragon support does not work with your High Dragon Type Boss Monster. There's only 5 of these: Cyborg, Magical Knight, High Dragon, Celestial Warrior and Omega Psychic.
Magic does a shit ton of this. Enchantment Creatures and Artifact Creatures. Stuff like Adventure Creatures that has an Instant or Sorcery stapled to a creature and so on.
I was going to say, maybe controversially, that Magic is the more "designed" game of the two of these considering it tries to make all of its rules consistent and purposeful so that it can do cool stuff like multi types, but YuGiOh does so much cool shit with what it does have. There is a game somewhere in the continuum between Magic and Yugioh that would be the sickest. If Konami and Wizards teamed up we could have all the fun of commander players not knowing the rules and yugioh players not reading the cards.
0:07 surprised it took this long for this reference 1:48 how many tri-type combinations we have? 2:03 the rush duel fusions 6:12 the wicked gods, the aesir too (the aesir synchro were even divine in anime)
The tri-brigade one (beast, beast-warrior and winged-beast), the cyberpunk one (machine, cyberse, psychic), the water ones (sea serpent, fish and aqua), the "nature" one (plant, insect, reptile), and I believe nothing else RN. Closest things ideologically are the evol-types (reptile, dinosaur and dragon), and thought I believe I'm making this up I think there's a few cards that support warriors, spellcasters and a third thing at the same time? But I'd have to go digging for that.
@@KuroeNezumi There's also the "Draconic" types (Dragon, Dinosaur, Sea Serpent and Wyrm) based on how they're the types that use "竜" in their Japanese type classification. It barely is supported and is I believe only on really obscure cards that were never good like Agave Dragon or Uradora of Fate.
It is a bit crazy that we are now 10 years into a fairly convoluted mechanic of monsters that are also spell cards, but apparently sbf be trusted with monsters with two types
Monsters that are also Field Spells... that sounds awesome... and would in my opinion require a Maiden of the Aqua retrain in it's first wave (because we don't have enough Umi...)
Honestly would not be the hardest thing to impliment if you were clever. probably give them a fun name like "World Monster" and summoning condition where you can change them from a field spell to a monster. like lets say you have a monster that is a Sleeping Dragon that has an entire city built upon it (lets call it Slumbering Fortress Dragon Collosa). when you want to summon it, you need to fulfil a condition like sending 3 cards from the field to the graveyard to awaken the Gaia monster, landing a massive summon that removes the monster from the field and instead summons it to a monster zone you control. I would have the gaia monster be pretty strong and resilient to removal, but probably have some form of downside to prevent it being too strong. like maybe a World monster could nuke your board when its first summoned, and cannot attack on the turn its summoned. however... it can block certain effects that might target your back row or other monsters before it is destroyed, or it can redirect attacks aimed at it toward the rest of your board. who knows.
Other Tri Type ideas: Dinosaur+Dragon+Wyrm=very big Lizards Fiend+Pyro+Fairy=different types of spirits in European mythology (demons, angels, and will'o'whisps) Undead+Illusion+Spellcaster=A Lich's ascension Rock+Warrior+Thunder=Bardbarians (Bard Barbarians)
We kinda got one of them, Rock of the Vanquisher is technically both a monster and a Field spell for the archetype allowing for unique effects and being un-targetable by battle if Vanquish souls are on the field. there is also Simorgh bird of perfection which is counted as both Wind and Dark Attribute, unsure if this is a feature on all the Simorghs however.
A year ago I made custom cards and created extra deck monsters that were called Vortex Monsters. They had two attributes and two types, and could be made with any two monsters that have those features (So a Fire Plant + Earth Insect, or an Earth Plant + Fire Insect could make a Vortex Fire/Earth Insect/Plant monster).
A split frame XYZ/Synchro card, which instead of being both an XYZ and a synchro is either an XYZ or a Synchro depending on if you send two monsters with levels the same as its rank or a tuner and non tuner that adds up to its level. Like a rank+level 6, which can either be made with 2 6s or a 4 and 2 star tuner etc
I've also though of Field Monsters for a while. The monster I created "Magnum Opus - My Beloved" for a custom archtype that never left the drawing room is one such monster.
I had a similar idea for a Custom Archeype too "Air Raider Sky Base - Al Sancturia" since the theme was various fighter air crafts, and the boss functioned as big hitter and their base.
All the salad cards being just cyberse is funny since all of them are literally on fire, and are beasts. Albaz fusions should totally have dual types since it’s literally Albaz transforming. Sword soul are all Wyrm warriors, all of them. Fuck it make some fiend Wyrms if evil. There’s so much potential, like the field spell earthbounds Ghoti have literal undead fish.
I swear Rush players are like Polish people. Every time their thing is mentioned they will show it to everyone and their mother, print out, put in a frame and hang it above their desk. Also missed opportunity in putting Dwayne Johnson's face onto one of Adamancipators.
The field spell/monster hybrid could actually be a great retrain for the Castle of Dark illusions! Like...why was that card not a FS in the first place!? Imo it should actually come with a whole retrain for PaniK's monsters as well "King of Yamimakai" as the boss monster (this card should have gotten some support by now outside of that one random D/D/D spell card where he is mentioned). You could even use that archetype to go deeper into the hybrid-types. Making the retrains treated as both Illusion and Fiend type monsters or change type on wether Castle is used as a fieldspell or a monster making them "real fiends" when the card itself is a monster or Illusions when it's used as a field spell But tbh, i just want a PaniK retrain/archetype cause his duel was iconic for the early days of the YGO anime
I always thought a new type of backrow would be pretty neat. What it would be exactly I'm not sure. One of my ideas was something like a pendulum trap monster like mentioned in the video that you could set in the pendulum zones which could potentially open the door to other kinds of cards (e.g., quick-play pendulum monsters to set, equip effects?, etc.). Or Konami could throw us a real curveball and print Field Traps.
This was a great Twitter Thread. I honestly kinda love ones that are people theorycrafting different development ideas. Even if they end up sucking, you can normally find an interesting idea or two in there. The Arcana Force one, for example. That's an interesting concept for a series of retrains for them.
Nah, forget about dual types. Hear me out: give us Legion mechanics like in Cardfight Vanguard. I want a set of monsters that can just occupy the same monster zone. They would work together as one unit and could still be played separately if you aren't able to see both of them, but they get stat boosts and bonus effects for being played together in the same monster zone. XYZs are already aping off of Vanguard to begin with, so i don't think anyone would lose their minds. It'd just be better unions and could probably promote a more unique design space for battle phase decks. The only downside would be that it might clutter the field a bit.
The field zone monster is a great idea. Better than my pet innovation, aoe spells and traps with arrows on the card. A yugioh Commander of sorts would probably have unique drawbacks for each card based on its power. Destroy an island turtle, everyone sinks, for example. Some might lose you a chunk of lifepoints or chunks of your field or deck, others may be an automatic loss under certain conditions.
The only thing I can think of in considering the Adamancipator discrepancy is they didn't want to specify between a Rock and Spellcaster specific effects so they just called everything in it a rock
About Dream Mirrors, there's something that Magic did that YGO could have benefitted from. So there are cards that are printed on both sides - yes, I know, but please let me cook - that you can basically flip depending if certain circumstances were met. So in Magic, for werewolves, if no spell was played during a turn, you had to to flip the werewolf from its human form to its werewolf form BUT if the werewolf was in its werewolf form and 2 or more spells were played this turn, it did go back to its human form. Both sides had different stats and effects, that, for werewolves specifically, could be summarized by "werewolf has same effect than human but stronger". There were also cards that were creatures on one side and non-creatures on the other, but since you're already having a panic attack reading me, we won't mix these today. To prevent your opponent from realizing you're going to draw one of these, you used cards that looked like regular cards on their back but had a spreadsheet on their front, and you had to tick which card it represented on said spreadsheet. Applying these to Dream Mirrors, you could have an effect that says "Once per turn, if this card hasn't been flipped this turn, and "Dream Mirror of Joy/Terror" is face up on the field, you can: flip this card. This counts as a Special Summon of the monster on the other side." If an effect like Book of Moon would flip the card face down, just bring back the spreadsheet I guess. Now let's be real, I have not looked into the meta in months so I have NO IDEA WHATSOEVER of what kind of monstrosity Konami could make with this kind of mechanic that would break it and make the game even less playable than it is currently, if used for new cards that aren't Dream Mirrors.
The nearest we have to this concept are the Chaos Monster which explicitly state "this card's attribute is also LIGHT/DARK" and nothing else. But even with that, Konami does it half-hearted.
Magic once literally did a mass type errata where they gave every creature a race and most a class. It also included some rules about creatures with a type in their name automatically gaining that type unless there was an obvious reason not to. Eg. Dragon tamer is not a dragon. This resulted in some fun things like the card skeleton archer finally becoming a skeleton archer
Chaos player here. Chaos cards should have just been both light and dark. Like the ones summoned through banishing both at the least. Maybe even make them the attribute they banish.
It's strange because I see type and attribute as the natural remedy to the duel type question, being that any monster can have any combination of the two
And suddenly I remember way back then a new set was teased (by I think a magazine) that claimed they would introduce dual types in it because they just plain forgot that Beast-Warrior was a thing and misread it.
I saw the Twitter thread too late, but the Sky Scourge cards seemed like they were moving towards a hybrid direction since they wanted a deck using Dark Fiends or Light Fairies.
I have often thought it is weird that monsters have been able to have multiple attributes (though only through effects) ever since Elemental Mistress Doriado was printed in 2005, but there has never been a way for a monster to have multiple types. Except in the anime, as the commenter in the video who brought up TGs mentioned. But none of those effects made it into paper.
when compared to pokemon types or mtg colors, hybrid cards would be related to a deck building restriction rather than just a stat line on cards. when I think of hybrid cards in yugioh I think of cards that are explicitly part of several archetypes at once like the dogmatika albaz cards or the raid raptor phantom knight cards. So they have done some of this, but it's more complicated because while mtg has 5 colors yugiohs color pie includes things like "marincess" and "fluffel"
I think predaplant fusions should be both plant and dragons so that their weird off brand venemy could work with them and raidraptors should also be machines
Totally onboard with the Wyrm=Dragon guy, it would be extremely funny when all the wyrm stuff does absolutely nothing in the current format despite the fact that they came up with wyrms cause they deemed the cards would be too broken of they were compatible with the existing dragon support.
"Chaos" Monster should've been Dark/Light attribute, that is literally what the concept of chaos monsters are. But at the same time making Chaos monsters both attributes wouldve absolutely made them even more format warping then they already were
No I disagreed, I think some chaos monsters should definitely be light and dark but it’s clear some chaos monsters are more designed after one attribute them both. Like there is nothing light about chaos sorcerer, Basically I’m saying yes but not all
@@Merilirem “ You are just judging them on looks” I feel like this comes with the territory of figuring out what attribute some thing is Also I feel a monstrous type should be dependent on simply morn then what they can use, Dark magician for example has used light looking Attacks in his spell cards he is on Ace rescue aces Fire type is meant to illustrate the environment they are perpetually in not that they have fire power besides if chaos sorcerer is light and dark it would act as a horrible counterpart to lightray sorcerer his light counterpart unless Konami also make a pure dark version to complete this set
4:30 Fight fire with fire, duh. Also, a reprint of the dark gods that are divine divine-beasts would make them almost playable. They really need some support by now.
Rescue-ace is based on a tokusatsu series tomica hero:rescue force where they deals with "super disasters" and fight the evil causing them. So the basically fight fire with fire.
I had a dream when I was kid, shortly after Union monsters came out, that Konami *did* make monsters that were also field spells. Im my dream they were called California monsters, which was pretty weird. But here I am, over two decades later, still thinking it was actually a really good idea that my 10-year-old brain came up with
0:59~1:11 In regards to Rivalry of Warlords, I would like to think that it would check if a monster had the chosen Type instead of if they had a Type other than the one that was cho- 3:45~3:54 ... Oh... I honestly forgot that cards that let monsters have multiple Attributes/Types at once existed. So I looked up the rulings of Gozen Match right after you brought it up, and... yeah, I was just straight-up wrong. Rivalry of Warlords and Gozen Match do indeed check if the monster has a Type/Attribute respectively that's different from the chosen Type/Attribute. 2:23~2:27 I also want this. And not just this, I want literally every possible Extra Deck hybrid combination (both the Pendulum and non-Pendulum variants), *including Links!!* 3:55~4:00 I'm pretty sure a Trap counterpart to Pendulum would be more than just a color swapped border. It should at least say "Pendulum Trap" on the Type list instead of just "Pendulum". 'Cause here's the thing: colorblindness exists. There can, and probably will, be people who would not be able to tell the difference unless it was stated in text purely because they can't see the colors.
Why has no one mentioned Vaylantz. It’s literally the Water vs Fire Field Spell Pend deck. It also has a random standalone earth guy, where are the others?
If they made wyrms into dragons, that would mean you could use the Ib combo to get World legacy guard dragon, then literally search Master peace(brotaur, eclipse wyvern etcetc.) and immediatly tribute it turn 1with spell and monster immunity. There are even more way to do that for example cupid pitch combo or small world or thrust etc.
I find dual archetype cards to be the best way for YGO to do this while also adding to the flavor of the archetype. Like Girsu the Orcust Mekk Knight being of both archetypes and having effects that mirror them. Or the Kashtira corrupted Tearlaments Kashtira and Scareclaw Kashtira. Is kinda of a shame that some of the earlier ones (gishki chain or daigusto emerald) that are technically part of two factions in lore didnt get the hybrid treatment
Suggestion: Card text interpretation that might matter in the future. The difference, for example, between: Every monster your opponent controls and each monster on your opponents side of the field might be relevant in the future
Hybrid Monster & Elemental types? Pretty easy to demonstrate and doesn't take up too much text space. I feel like keyword or rules-text counters would be a helpful design space to support dual-typing without needing as much 'effect text' on cards. eg: "If this was special summoned, put an Aqua and Water counters on this."
I had an idea for monsters that were robot animals that counted as both machine and Beast monsters so that all the Beast and machine support cards work with them
"Haha you should totally make wyrms be counted as dragons, I have no ideological bias in this..." insert picture of REDMD and Mo Ye operating a laptop.
Sordswole strongest
(Based on Tiraments strongest)
Totally not wanting another engine for Dragon Link
Mo Ye and REDMD forbidden Romeo and Juliet lovestory when???
That is based on West vs East dragons too. They sorta wanted a special class with their own support
If all Wyrms were Dragons Mare Mare would be an Aqua,Swordsoul would be Warriors and Yang Zing would be a clusterfuck. The point is:Konami wouldn't make every Wyrm a Dragon if it were avoidable and the game would be even more fucked up because Tenyis and some random Yang Zings happened to be Dragons
Missed the thread, but:
Fun fact - until the release of the Illusions in DUNE, there was at least one offbrand dragon in EVERY type.
Shaddoll Dragon is a Spellcaster.
Immortal Dragon is a Zombie.
Ken the Warrior Dragon is a Warrior.
Double Dragon Lords is a Beast-Warrior.
Black Dragon Ninja is a Beast.
Rindbrumm the Striking Dragon is a Winged Beast.
Grapha, Dragon Lord of Dark World is a Fiend.
Cloudian Storm Dragon is a Fairy.
Dragonbite is an Insect.
Bayerock Dragon is a Dinosaur.
Evil Dragon Ananta is a Reptile.
Ravenous Crocodragon Archethys is a Fish.
Brionac, Dragon of the Ice Barrier is a Sea Serpent.
Solar Flare Dragon is a Pyro.
Thunder Dragon is a Thunder.
Block Dragon is a Rock.
Snapdragon is a Plant.
Cyber Dragon is a Machine.
PUNK Jam Dragon Drive is a Psychic.
The Winged Dragon of Ra is a Divine Beast.
Mudragon of the Swamp is a Wyrm.
Firewall Dragon is a Cyberse.
I don't think I would count Double Dragon Lords for this. That's more of a titel. The chemicritter xyz (no idea why the hell exactly it's a beast warrior) or the pendulum "dragoons of draconia" work perfectly for this though.
The thing about a lot of common themes like "Dragons" or even just "humanoids" that are a "weird" type is that it's thematically more relevant to have them be their other type compared to just being like, "He's a person, he can't be a Rock-type."
I mean the game would be really ridiculously limited if every human had to be a Warrior or Spellcaster. Or with this logic, if every single monster that looks like a dragon has to be Dragon-type. Like, "Oh, sorry, Cloudian Storm Dragon, I know that you're part of a Fairy archetype and you aren't an actual dragon but because you look like a dragon I guess you need to be Dragon-type."
Honorable mention to like half of the Albaz fusions
I'm sure that in due time, Illusion will have its very own dragon. I think this is what Yugioh is all about, just making anything a dragon all the time
Also Graydle Dragon - Aqua
Funny thing about "The Wicked" cards; they actually were supposed to be divine beasts, but they were printed before the egyptian gods were legal, so they were changed to fiends. They would have basically been Dark Divine Beasts to the OG's light themed Divine Beasts
They also would have been way better than the God cards. Like Eraser is one of my favorite cards ever it's a beat stick that can get super huge super easily and a field nuke.
Pretty sure this is true with the sacred beasts and nordic gods aswell
@@RanDoomPuff Yeah, the Asier where Divine Beasts and Divine Attribute too.
Still having hopes for support since they were in the poll with Traptrix Sacred Beast etc and all other options got their support. They are even mentioned in "Divine Evolution" which is strictly Egyptian God support.
And something even funnier; the Egyptian gods themselves HAVE DUAL TYPING! slifer ( divine-beast/dragon) obelisk ( divine-beast/rock) and ra, personally the most unusual (divine-beast/machine)
I'm glad you got around to this topic. Dual typings always seemed like something YGO could do but didn't because they wanted to keep as much distance away from Pokemon as they could. At this point though, we haven't had a new mechanic since 2017, and this could be a cool thing to see without creating like, Trap Pendulums lmao
As in, monsters that are also traps, or traps that are also spells? Because we already have traps that are also monsters.
@@VixYWprobably means monsters that are also traps. Like a monster that is normal/special summonable but can also be set in your backrow
@@nukeruranium9417 damn monsters that you can set in your backrow would be crazy. I sure am glad they never added something like that.
@@valonyaver600 Infernity players disagree
@@dudono1744 fuckin' beat me to it lmao
To this day it bugs the shit out of me that Yu-Gi-Oh! has a subtype all about monsters equipping to monsters, but they then made so many monsters that have effects that equip themselves to other monsters that are NOT that type.
And there are Yosenjus which mechanically AND thematically are just Spirit monsters and the only reason they aren't listed as such must be that Konami forgot that Spirit monsters exist.
@@Zetact_ do you remember the original spirit monster? Wicked worm beast
@@Zetact_ pretty sure the reason for this is supposed to be that spirits cannot be Special Summoned which prevents Yosenju from working with its pendulum mechanic, but spirits have stopped caring about that shit ages ago make em spirits
I am more annoyed about how union works in general. The mechanic itself should be a keyword for the equip monster protecting its partner and or being summoned when the equipped is removed from the field.
Unions also can unequip themselves, equip monsters can't
7:05 I like this idea a lot.
Another example:
What if the Earthbound Immortals were all field spells that turn into monsters with a sacrifice?
They’re literally giant geoglyphs coming to life to kill you.
Ok. You are cooking for sure.
Something along the lines of:
Use the pendulum cards layout but remove the scales
Naazca Earthbound Immortal [monster name]
[Type] Effect [Field spell symbol]
Monster effect:
You can activate this card as a field spell from your hand.
[Rest of the effect]
Field Spell effect:
You can tribute 2 monsters you control to special summon this card, and if you do, you can activate a "Earthbound" field spell from your hand, GY or Deck.
Oh, that one was my idea! I almost pitched a retrained Pyramid Turtle as a field/monster for Triamids, but then that would answer the age old debate of “is Pyramid turtle the size of a pyramid, or is a regularly sized turtle with a mini pyramid on its back?”
this idea fucks
@@apollyon1311nah nah.
“If no field spell, you can place this monster in the field zone as a field spell.
And then each gliph does its own cool special thing. Like different starters. And then add cards that cap pop, then chain a new monster to become field so on resolution your shit earthbound don’t die lmao.
That or make it to where they can act like additional field spells in spell zone.
I think the funniest part about Nirvana High Paladin is that's it's seeing play right now in Tenpai Dragon over at the OCG as the monster they leave on field when doing a line that sets up Secret Village of the Spellcasters.
Wow I've just looked it up and using AFD to pivot through the field spell and then make Nirvana (with a backup Fairy tail snow in grave thx to shooting riser) is the most based setup for a floodgate I've ever seen.
WE ARE GETTING CLOSER TO 2121 🗣🔥
@@aeugh8998its not worth living in😭
I feel like most Chaos monsters (CED, BLS, Chaos Angel, etc) as well as Light and Darkness Dragon could do with having a dual Light/Dark attribute.
Similarly, I think it would be really funny if Elemental Mistress Doriado had an attribute symbol that was 5 colors.
Making a RaiDar deck in Master Duel right now!
Exactly! As a chaos player since day one this has always bothered me. We have a few that have the text line but they should have all just had a second orb in the card.
As for type, just all dragon knights should be dragon etc.
I agree that the chaos monsters being treated as both attributes would be cool, even if they don't get a combined attribute symbol. Chaos monsters, L&D, and skelesaurus were the first monsters I thought of when I saw this video. Another card that works for this is draconic attack, an equip that makes a warrior monster into a dragon type, similar to skelesaurus changing type when gemini summoned.
okay, but the arcana and field spell monster people were deff in the kitchen.
Triamids tried to do this with the field spell shifting modes. it didnt super pan out well.
@@CountofBleck cooked a lil to early lmfao
just take the tiapan way out and print a tower monster field spell (this time without the "except this card" clause amazoness style)
@@CountofBleck Trammid need a Pendulum Fusion monster that summons itself by shuffling 2 fieldspells back into the deck and turns into a fieldspell when destroyed(instead of being put into the pendulum zone)
6:14 It gets worse. The Nordic gods are not Divine-Beasts either.
tbf the fairy typing doesnt even make sense considering in JP THE TYPE is ANGELS. and fiend IS DEMON but at least fiend is somewhat similar to a demon
Well in the anime they were Divine attribute but not Divine Beast type. I think that's a small little detail I like that separates them from the Egyptian gods
Nor are the sacred beasts
The idea of using pendulum's monster/ spell hybrid property for the megalith monsters being the ritual spells sounded cool, but then Fire King Island Turtle swept in as the best concept I've heard in months. There's another comment in this comment section suggesting the Earthbound Immortals as field spells that become monsters which I also love, it fits as a rework to their "live or die by the field spell" mechanic and depending on how it'd be done it reminds me of MTG's keyrunes, manarock artifacts that have an activated effect to turn into a creature for the turn.
Also the person pointing out that Amrophage should've revolved around this is absolutely right, their core trait in lore is the amorphage is an infectious disease that mutates creatures into dragons, and we already have DNA Surgery & DNA Transplant that change types/ attributes which establishes a theme of genetics relating to a monster's type/ attribute. Basically Amorphage should've been a take on a Dragon Capture Jar strategy where you turn things into dragons then seize control of them/ shut them down with anti dragon effects (kinda like Zombie World + Balerdroch/ Vampires).
I love the Shinobaron cards that are like:
"You know what sucks? Spirits! You know what also sucks? Rituals... Well... Let's stick them both together and then give it something so powerful that it still kinda works..."
The funny thing is that hybrid monsters already exist.... in dark duel stories lol.
There's a reason "cornfield coatl" is named that. "Cornfield" is the top half of the monster, "coatl" is the bottom half, but instead of getting "cornfield coatl" you could, for example, take the "light law" half of "light law medium" and stitch it onto the "coatl" half of cornfield coatl to make "light law coatl", or do the opposite and get "cornfield medium".
also multi-attributes were already a thing eg doriado and that one invoked monster
Mad shout-outs to anyone who played Dark Duel Stories and made Aqua Mage Angel.
Which I believe was a Fiend-attribute that was neither an Aqua, Spellcaster, or Fairy monster.
Electrum@@caellanmurphy4751
@@FurnaxIkki oh, those typings were absolute nonsense. Iirc there were several fish combinations that were shit like pyro/dream or thunder/forest lol
this reminds me that i like how every illusion card so far has the battle effect and i kinda wish every type just had some weird property like that.
Im probably the only person losing my mind in nostalgia at the Spectrobes background music, holy- I havnt heard the Nessa Desert in so long man 😊
It's not just you! Took me a second but I was like "wait is that the og Spectrobes?
Fellow Spectrobes enjoyers unite
I WAS GOIN CRAZY. I WAS LIKE, I SWEAR I KNOW THIS!
I was summoned?
New type fusions in Rush Duel is cool and all BUT:
1. This means the fusions CAN'T benefit from supports of their pre-fused archetypes, unless that support card stated otherwise. (Magical Knights are warrior + spellcaster, but you can't use either warrior support or spellcaster support with it.)
2. They stopped adding fusion types after Sevens finished airing lmao.
I think it is a cool idea, but with the first point I stated above, all it does is making the cards worse, so they kinda ditched that early on.
Just print support that supports an archetype, not a type. Done. Easy fix.
@@boraaksitozgun9912 ^ clueless
@@ItsPForPea yeah, I guess following the TCG would be too much for RUSH.
Anime Supreme King Z-Arc would be printing some day with the mention "this card cannot be use in a duel" as the anime color egyptian gods.
Link/Pendulums that you can scale by summoning them directly into the pendulum zone because a link arrow points to it. Their arrows point left and right and their pendulum effects let you summon other link monsters into the backrow
Crystal Beasts that are pendulums and let you pend out your backrow CBs because it's a Yugioh Crime that the monsters that become continuous spells aren't the type of card that can be either monster or continuous spell
(I pitch these under every tangentially related yugioh video but they've never been more appropriate lol)
Rescue ACE not being Water is an unholy sin
Lowkey xyz synchros that add up the combined ranks of 2+ monsters could be sick. Combinations of 2 summoning mechanics that are treated as both in the style of the pendulum stuff just makes sense considering those cards opened the door for it and we already have synchro fusion support.
So like that new Raidraptor Rank Up?
We already have that concept with Rising Rebellion Falcon
The most recent raid raptor rank up magic basically did this, so now would be the perfect time to make a real card mechanic for it. Raidraptor uses a spell card to add the ranks of 2+ monsters and summon a monster with the combined rank, treated as an Xyz summon. Basically using a fusion spell to synchro an Xyx
@@modernkiwi6447 I forgot about the raidraptor cards, but for the sake of this thread's question I'm specifically thinking of synchro/xyz or fusion/xyz monsters that are treated as both, maybe culminating in us finally getting a fusion/synchro/xyz/pendulum z-arc.
Cough cough exosisters cough cough
2:04 With regards to Rush Duels, the weird types on some Fusions is not a conjoint type but just a whole new type. If anything it now seems detrimental because all your Dragon support does not work with your High Dragon Type Boss Monster. There's only 5 of these: Cyborg, Magical Knight, High Dragon, Celestial Warrior and Omega Psychic.
DREAM MIRROR COULD HAVE BEEN YU-GI-OH'S TICKET TO DUAL-FACED CARDS! They just didn't.
Magic does a shit ton of this. Enchantment Creatures and Artifact Creatures.
Stuff like Adventure Creatures that has an Instant or Sorcery stapled to a creature and so on.
They also have creatures that can kinda act as Lands
@@abcrx32j Hell man, Dryad Arbor is a full on Land Creature with summoning sickness and everything.
@@abcrx32jdryad arbor incident
And (abilities that make) Land Creatures
I was going to say, maybe controversially, that Magic is the more "designed" game of the two of these considering it tries to make all of its rules consistent and purposeful so that it can do cool stuff like multi types, but YuGiOh does so much cool shit with what it does have. There is a game somewhere in the continuum between Magic and Yugioh that would be the sickest.
If Konami and Wizards teamed up we could have all the fun of commander players not knowing the rules and yugioh players not reading the cards.
0:07 surprised it took this long for this reference
1:48 how many tri-type combinations we have?
2:03 the rush duel fusions 6:12 the wicked gods, the aesir too (the aesir synchro were even divine in anime)
The tri-brigade one (beast, beast-warrior and winged-beast), the cyberpunk one (machine, cyberse, psychic), the water ones (sea serpent, fish and aqua), the "nature" one (plant, insect, reptile), and I believe nothing else RN.
Closest things ideologically are the evol-types (reptile, dinosaur and dragon), and thought I believe I'm making this up I think there's a few cards that support warriors, spellcasters and a third thing at the same time? But I'd have to go digging for that.
@@KuroeNezumi warrior-spellcaster and the trio being completed by dragon i think.
@@KuroeNezumi There's also the "Draconic" types (Dragon, Dinosaur, Sea Serpent and Wyrm) based on how they're the types that use "竜" in their Japanese type classification. It barely is supported and is I believe only on really obscure cards that were never good like Agave Dragon or Uradora of Fate.
It is a bit crazy that we are now 10 years into a fairly convoluted mechanic of monsters that are also spell cards, but apparently sbf be trusted with monsters with two types
Dire coming in here with the most nostalgia trip bgms possible
Like goddamn Spectrobes, sick
Monsters that are also Field Spells... that sounds awesome... and would in my opinion require a Maiden of the Aqua retrain in it's first wave (because we don't have enough Umi...)
Honestly would not be the hardest thing to impliment if you were clever. probably give them a fun name like "World Monster" and summoning condition where you can change them from a field spell to a monster. like lets say you have a monster that is a Sleeping Dragon that has an entire city built upon it (lets call it Slumbering Fortress Dragon Collosa). when you want to summon it, you need to fulfil a condition like sending 3 cards from the field to the graveyard to awaken the Gaia monster, landing a massive summon that removes the monster from the field and instead summons it to a monster zone you control. I would have the gaia monster be pretty strong and resilient to removal, but probably have some form of downside to prevent it being too strong. like maybe a World monster could nuke your board when its first summoned, and cannot attack on the turn its summoned. however... it can block certain effects that might target your back row or other monsters before it is destroyed, or it can redirect attacks aimed at it toward the rest of your board. who knows.
Other Tri Type ideas:
Dinosaur+Dragon+Wyrm=very big Lizards
Fiend+Pyro+Fairy=different types of spirits in European mythology (demons, angels, and will'o'whisps)
Undead+Illusion+Spellcaster=A Lich's ascension
Rock+Warrior+Thunder=Bardbarians (Bard Barbarians)
We kinda got one of them, Rock of the Vanquisher is technically both a monster and a Field spell for the archetype allowing for unique effects and being un-targetable by battle if Vanquish souls are on the field.
there is also Simorgh bird of perfection which is counted as both Wind and Dark Attribute, unsure if this is a feature on all the Simorghs however.
Dire is like one of the greatest things to happen to the English YuGiOh community, also love when MBT gets to appear in the videos she edits.
7:00 We actually do have this. Maiden of the Aqua treats the field as Umi while she's on the field
Gemini are pretty much hybrids originally normal monsters, and then they become effect monsters after an additional normal summon
I would like to mention that Raidraptors are Machine Birds that are Winged Beasts. THEY SHOULD BE MACHINES.
As a pendulum enjoyer I have been asking for trap pendulums for years. Also field traps but that's a different conversation
Rescue ACE totally unintentionally went the Fire Force route, where they're firefighters fighting fire with literal fire
I’ve just always assume the fire was Mormon to represent their environment of battling Flames
A year ago I made custom cards and created extra deck monsters that were called Vortex Monsters. They had two attributes and two types, and could be made with any two monsters that have those features (So a Fire Plant + Earth Insect, or an Earth Plant + Fire Insect could make a Vortex Fire/Earth Insect/Plant monster).
A split frame XYZ/Synchro card, which instead of being both an XYZ and a synchro is either an XYZ or a Synchro depending on if you send two monsters with levels the same as its rank or a tuner and non tuner that adds up to its level.
Like a rank+level 6, which can either be made with 2 6s or a 4 and 2 star tuner etc
Not exactly related to the video but I appreciate the use of Spectrobes music in the background.
I've also though of Field Monsters for a while. The monster I created "Magnum Opus - My Beloved" for a custom archtype that never left the drawing room is one such monster.
I had a similar idea for a Custom Archeype too "Air Raider Sky Base - Al Sancturia" since the theme was various fighter air crafts, and the boss functioned as big hitter and their base.
For a long time I've entertained the idea of a Synchro that goes to the field zone and spawns tokens from there
I wish Konami would do more card contests. I've wanted to submit my "Cosmet-naut" archetype for actual years now
All the salad cards being just cyberse is funny since all of them are literally on fire, and are beasts.
Albaz fusions should totally have dual types since it’s literally Albaz transforming.
Sword soul are all Wyrm warriors, all of them. Fuck it make some fiend Wyrms if evil.
There’s so much potential, like the field spell earthbounds
Ghoti have literal undead fish.
I swear Rush players are like Polish people. Every time their thing is mentioned they will show it to everyone and their mother, print out, put in a frame and hang it above their desk.
Also missed opportunity in putting Dwayne Johnson's face onto one of Adamancipators.
Ok these new thumbnails are a banger. They're already helping the video do numbers. Good job.
0:17 so by way back when, people pointed out that dual-typed pokemon date back to 2004 (2003 in Japan) in ex Team Magma/Aqua?
Extremely unrelated but I HIGHLY appreciate the Spectrobes OST in the background at the start.
The field spell/monster hybrid could actually be a great retrain for the Castle of Dark illusions! Like...why was that card not a FS in the first place!?
Imo it should actually come with a whole retrain for PaniK's monsters as well "King of Yamimakai" as the boss monster (this card should have gotten some support by now outside of that one random D/D/D spell card where he is mentioned).
You could even use that archetype to go deeper into the hybrid-types. Making the retrains treated as both Illusion and Fiend type monsters or change type on wether Castle is used as a fieldspell or a monster making them "real fiends" when the card itself is a monster or Illusions when it's used as a field spell
But tbh, i just want a PaniK retrain/archetype cause his duel was iconic for the early days of the YGO anime
...how did it take this long for Dire to use the (dub) GX opening for MBT, HERO's strongest warrior?
I always thought a new type of backrow would be pretty neat. What it would be exactly I'm not sure. One of my ideas was something like a pendulum trap monster like mentioned in the video that you could set in the pendulum zones which could potentially open the door to other kinds of cards (e.g., quick-play pendulum monsters to set, equip effects?, etc.). Or Konami could throw us a real curveball and print Field Traps.
This was a great Twitter Thread. I honestly kinda love ones that are people theorycrafting different development ideas. Even if they end up sucking, you can normally find an interesting idea or two in there. The Arcana Force one, for example. That's an interesting concept for a series of retrains for them.
I approve of the background music being the Nessa theme from Spectrobes.
Nah, forget about dual types.
Hear me out: give us Legion mechanics like in Cardfight Vanguard. I want a set of monsters that can just occupy the same monster zone. They would work together as one unit and could still be played separately if you aren't able to see both of them, but they get stat boosts and bonus effects for being played together in the same monster zone.
XYZs are already aping off of Vanguard to begin with, so i don't think anyone would lose their minds. It'd just be better unions and could probably promote a more unique design space for battle phase decks. The only downside would be that it might clutter the field a bit.
The monsters as field spells idea is so cool I need it
that thumbnail is an absolute masterpiece
The field zone monster is a great idea. Better than my pet innovation, aoe spells and traps with arrows on the card.
A yugioh Commander of sorts would probably have unique drawbacks for each card based on its power. Destroy an island turtle, everyone sinks, for example. Some might lose you a chunk of lifepoints or chunks of your field or deck, others may be an automatic loss under certain conditions.
Note all red dragon archfiends count as archfiend monsters
Wait, Spectrob ost? Idk who put the music in this video but I love you
YOOOOO Is that Spectrobes ost in the background ?
The only thing I can think of in considering the Adamancipator discrepancy is they didn't want to specify between a Rock and Spellcaster specific effects so they just called everything in it a rock
About Dream Mirrors, there's something that Magic did that YGO could have benefitted from. So there are cards that are printed on both sides - yes, I know, but please let me cook - that you can basically flip depending if certain circumstances were met. So in Magic, for werewolves, if no spell was played during a turn, you had to to flip the werewolf from its human form to its werewolf form BUT if the werewolf was in its werewolf form and 2 or more spells were played this turn, it did go back to its human form. Both sides had different stats and effects, that, for werewolves specifically, could be summarized by "werewolf has same effect than human but stronger". There were also cards that were creatures on one side and non-creatures on the other, but since you're already having a panic attack reading me, we won't mix these today. To prevent your opponent from realizing you're going to draw one of these, you used cards that looked like regular cards on their back but had a spreadsheet on their front, and you had to tick which card it represented on said spreadsheet.
Applying these to Dream Mirrors, you could have an effect that says "Once per turn, if this card hasn't been flipped this turn, and "Dream Mirror of Joy/Terror" is face up on the field, you can: flip this card. This counts as a Special Summon of the monster on the other side." If an effect like Book of Moon would flip the card face down, just bring back the spreadsheet I guess. Now let's be real, I have not looked into the meta in months so I have NO IDEA WHATSOEVER of what kind of monstrosity Konami could make with this kind of mechanic that would break it and make the game even less playable than it is currently, if used for new cards that aren't Dream Mirrors.
awesome video and also shoutouts to dire for the spectrobes music
The nearest we have to this concept are the Chaos Monster which explicitly state "this card's attribute is also LIGHT/DARK" and nothing else. But even with that, Konami does it half-hearted.
"Why not make monsters field spells?"
Gravekeeper players sweating intensely as they look at Gravekeeper's Priestess
Magic once literally did a mass type errata where they gave every creature a race and most a class. It also included some rules about creatures with a type in their name automatically gaining that type unless there was an obvious reason not to. Eg. Dragon tamer is not a dragon. This resulted in some fun things like the card skeleton archer finally becoming a skeleton archer
Chaos player here. Chaos cards should have just been both light and dark. Like the ones summoned through banishing both at the least. Maybe even make them the attribute they banish.
It's strange because I see type and attribute as the natural remedy to the duel type question, being that any monster can have any combination of the two
Hybrid monsters already exist, they're things like Shaddoll Zefracore that belong to two separate archetypes.
Elemental NecROID Shaman
And suddenly I remember way back then a new set was teased (by I think a magazine) that claimed they would introduce dual types in it because they just plain forgot that Beast-Warrior was a thing and misread it.
There are a few multi-attribute cards, like Dark Simorgh and LaDD, but nothing that just says "This card is also always a *** type".
The anime versions of Ape Fighter and Ape Mage were also treated as Warrior and Spellcaster in 5Ds.
The idea of monsters being field spells was actually shown in Yugioh in deulest kingdom
Oh cool, biblically accurate MBT. Not sure that was something I was ready to see.
Oh shoot, Spectrobes! I was wondering why the music sounded familiar
I saw the Twitter thread too late, but the Sky Scourge cards seemed like they were moving towards a hybrid direction since they wanted a deck using Dark Fiends or Light Fairies.
I have often thought it is weird that monsters have been able to have multiple attributes (though only through effects) ever since Elemental Mistress Doriado was printed in 2005, but there has never been a way for a monster to have multiple types.
Except in the anime, as the commenter in the video who brought up TGs mentioned. But none of those effects made it into paper.
when compared to pokemon types or mtg colors, hybrid cards would be related to a deck building restriction rather than just a stat line on cards. when I think of hybrid cards in yugioh I think of cards that are explicitly part of several archetypes at once like the dogmatika albaz cards or the raid raptor phantom knight cards. So they have done some of this, but it's more complicated because while mtg has 5 colors yugiohs color pie includes things like "marincess" and "fluffel"
I think predaplant fusions should be both plant and dragons so that their weird off brand venemy could work with them and raidraptors should also be machines
Totally onboard with the Wyrm=Dragon guy, it would be extremely funny when all the wyrm stuff does absolutely nothing in the current format despite the fact that they came up with wyrms cause they deemed the cards would be too broken of they were compatible with the existing dragon support.
Mo Ye reveal Lubellion would be insane though
Tenyis would be insane in Dragon Link because they would be literally free dragons on field and Ashuna would represent Romulus/Seal on its own
Imagine if Thunder Dragons were both thunder and dragons
"Chaos" Monster should've been Dark/Light attribute, that is literally what the concept of chaos monsters are. But at the same time making Chaos monsters both attributes wouldve absolutely made them even more format warping then they already were
No I disagreed, I think some chaos monsters should definitely be light and dark but it’s clear some chaos monsters are more designed after one attribute them both. Like there is nothing light about chaos sorcerer,
Basically I’m saying yes but not all
@@empireyouth5791 You are just judging them on looks at that point. Chaos sorcerer is a sorcerer with both attributes of magic.
@@Merilirem “ You are just judging them on looks” I feel like this comes with the territory of figuring out what attribute some thing is
Also I feel a monstrous type should be dependent on simply morn then what they can use,
Dark magician for example has used light looking Attacks in his spell cards he is on
Ace rescue aces Fire type is meant to illustrate the environment they are perpetually in not that they have fire power
besides if chaos sorcerer is light and dark it would act as a horrible counterpart to lightray sorcerer his light counterpart unless Konami also make a pure dark version to complete this set
We have Dream Mirror boss monsters. They're Light AND Dark. It'd be nice if they counted for double in chaos monster cost requirements
Dream mirror could have been so awesome if it was made to be more chaotic.
I'd settle for an effect that reads you can treat this monster as a plant and only give it to certain rose dragons
Slifer was specifically also a dragon type and Z-Arc in the anime was literally a rainbow of all the card types (at the time)
all card types that can inhabit the extra deck
you are right we need a zarc rotual retrain
I feel bad for missing this thread, I would've gone into a whole string of posts about Trap Monsters.
Damn that rescue ace take is so real. Never crossed my mind.
It’s funny to think that if the real world zarc was like the anime version you could easily lock it out from being summoned using dimensional barrier
YO the SPECTROBES OST !
4:30
Fight fire with fire, duh.
Also, a reprint of the dark gods that are divine divine-beasts would make them almost playable. They really need some support by now.
Rescue-ace is based on a tokusatsu series tomica hero:rescue force where they deals with "super disasters" and fight the evil causing them. So the basically fight fire with fire.
Man I didn't expect the Jashin to get a mention. Ti's appreciated
I had a dream when I was kid, shortly after Union monsters came out, that Konami *did* make monsters that were also field spells.
Im my dream they were called California monsters, which was pretty weird. But here I am, over two decades later, still thinking it was actually a really good idea that my 10-year-old brain came up with
0:59~1:11 In regards to Rivalry of Warlords, I would like to think that it would check if a monster had the chosen Type instead of if they had a Type other than the one that was cho- 3:45~3:54 ... Oh... I honestly forgot that cards that let monsters have multiple Attributes/Types at once existed. So I looked up the rulings of Gozen Match right after you brought it up, and... yeah, I was just straight-up wrong. Rivalry of Warlords and Gozen Match do indeed check if the monster has a Type/Attribute respectively that's different from the chosen Type/Attribute.
2:23~2:27 I also want this. And not just this, I want literally every possible Extra Deck hybrid combination (both the Pendulum and non-Pendulum variants), *including Links!!*
3:55~4:00 I'm pretty sure a Trap counterpart to Pendulum would be more than just a color swapped border. It should at least say "Pendulum Trap" on the Type list instead of just "Pendulum". 'Cause here's the thing: colorblindness exists. There can, and probably will, be people who would not be able to tell the difference unless it was stated in text purely because they can't see the colors.
7:18
Sound reasoning. 10/10
Dogmatika should clearly be spellcaster and warriors
Why has no one mentioned Vaylantz. It’s literally the Water vs Fire Field Spell Pend deck. It also has a random standalone earth guy, where are the others?
Still waiting for the missing EARTH Prankids fusion.
3:55 - thanks, I always wanted to know Yu-Gi-Oh for "how does Banding work?".
If they made wyrms into dragons, that would mean you could use the Ib combo to get World legacy guard dragon, then literally search Master peace(brotaur, eclipse wyvern etcetc.) and immediatly tribute it turn 1with spell and monster immunity. There are even more way to do that for example cupid pitch combo or small world or thrust etc.
I find dual archetype cards to be the best way for YGO to do this while also adding to the flavor of the archetype. Like Girsu the Orcust Mekk Knight being of both archetypes and having effects that mirror them. Or the Kashtira corrupted Tearlaments Kashtira and Scareclaw Kashtira. Is kinda of a shame that some of the earlier ones (gishki chain or daigusto emerald) that are technically part of two factions in lore didnt get the hybrid treatment
Suggestion: Card text interpretation that might matter in the future. The difference, for example, between: Every monster your opponent controls and each monster on your opponents side of the field might be relevant in the future
7:05 Icejade Ran Aegirine makes itself their field spell.
reminded of the time my buddy put link arrows on a pendulum monster so it could be a link-pendulum.
Hybrid Monster & Elemental types? Pretty easy to demonstrate and doesn't take up too much text space.
I feel like keyword or rules-text counters would be a helpful design space to support dual-typing without needing as much 'effect text' on cards. eg: "If this was special summoned, put an Aqua and Water counters on this."
I really think that wave 2 of Nouvelle is going to be pendulum rituals. They have pendulums and rituals already, it'd be a perfect fit
I had an idea for monsters that were robot animals that counted as both machine and Beast monsters so that all the Beast and machine support cards work with them