Why Blocking Plus is so important (demonstration in Maya)

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  • Опубліковано 29 жов 2024

КОМЕНТАРІ • 35

  • @DevilmayDie
    @DevilmayDie 3 роки тому +14

    Hey Alessandro! Could you potentially do a tutorial on how to animate dynamic camera moves. There aren't any good sources on how to tackle something complex like that. Thanks!

    • @acamporota
      @acamporota  3 роки тому +3

      This topic i teach it privately because is quite advanced

  • @filippomacchi1493
    @filippomacchi1493 3 роки тому

    Great animation demostration Alessandro! I already used the Aang rig and had a great time animating!

  • @kevinkociemba3018
    @kevinkociemba3018 2 роки тому +3

    In this stage it seems you are already polishing almost everything you touch. As well as pushing some things to improve the weight and a handful of other fundamentals. My question is what sets this stage apart from your actual polishing stage? If you have a polishing vid, I apologize for not checking before asking. Thank you and super helpful video!

    • @acamporota
      @acamporota  2 роки тому

      Yes I have plenty of polish vide

  • @bardiehteshami8731
    @bardiehteshami8731 Рік тому

    Very helpful tutorial. Thank you

  • @animtreasure324
    @animtreasure324 3 роки тому

    Hey Alessandro, love your videos please make some tutorials on quadruped characters....
    thank you

  • @adittoro.createchlab
    @adittoro.createchlab 3 роки тому

    Ale!! Vafancullo man!
    awesome tutorials as always...

  • @the_shortski6053
    @the_shortski6053 3 роки тому +2

    I'm rather confused on what the best way to make my animations is. I've tried blocking in spline and in stepped and tried tweaking my animations but I still find that I'm doing it wrong. Am I supposed to just start of blocking the main pose then in-betweens and then start going through or am I supposed to key every 2 frames?

    • @ever6
      @ever6 3 роки тому +1

      Start off blocking the MAIN KEY POSES, study your reference. Get the key poses all down ask for feedback. Better yet watch Alessandro all his blocking. Grab popcorn do what he does. This is how I work and still learning. Worry about timing last focus on that cog get that SOLID.
      I can write an essay but there's PLENTY of resources online now. I'm going to watch this at home wfh.

    • @trogen-hk8rt
      @trogen-hk8rt 3 роки тому +3

      lol you are not alone bruh ,after doing some research I discovered that animation takes time,it will take about 2 to 5 months to really master a basic walk cycle and 5 to 10 years to be a professional animator depending on your learning skills, so keep practicing, go back to the fundamentals if necessary, by the way, when blocking in stepped pay attention to how you are rotating your controls ,coz coping a pose from the reference might look normal in the viewport ,but how the pose rotates might cause blocking to spline appear weird ,this is common when animating arms in Fk.

  • @tushar9068
    @tushar9068 2 роки тому

    i have a question?
    if i use refrence it have key poses around every 5 or 10 frames should i animate by every 2 frames gap or i should go with key poses space ?

  • @CHIFAN2
    @CHIFAN2 Рік тому

    Awesome work! :) :) :)

  • @harshal792
    @harshal792 3 роки тому

    Great video!
    Do we not use the head ctrl instead of the COG ctrl to fix the neck arc?

  • @babekmadatov8361
    @babekmadatov8361 3 роки тому

    Hi Alessandro. At 16:53 when you rotate Spine chest isolated control the head is also rotated. However I also use this rig but unfortunately it is reverse. How to fix it? Thanks in advance

  • @Ikizento
    @Ikizento 3 роки тому

    Aaaahhh so good! Thank you for this great lesson! =D

  • @ketanwaghmare9769
    @ketanwaghmare9769 Рік тому

    Hello sir you are really good in animation i know the basics of animation but i want learn 1 step ahead of it can you teach me

  • @mehulsoni8220
    @mehulsoni8220 3 роки тому

    Hey Alessandro, Wanted to know if IK was used for the feet in the entire shot, or was there IK/FK switching when the character was in the air.

  • @onepeacebyisobare1750
    @onepeacebyisobare1750 3 роки тому

    Hi Alessandro please l want to know is more important to track the head, nose or both?? Thanks for support

  • @sawtom
    @sawtom 3 роки тому

    Could you do a class on how to work with the spine. That seems to me to be the hardest part. Head position comes from the spine. And there we usually have several controllers. It's easy to get lost.

    • @acamporota
      @acamporota  3 роки тому +1

      look at this ua-cam.com/video/uCcbb2XcMD8/v-deo.html&ab_channel=AlessandroCamporota

  • @rayanxfit
    @rayanxfit Рік тому

    Great video! could you please share the reference for this animation? thank you in advance!

  • @NeroForte_
    @NeroForte_ 2 роки тому

    So we should use auto tangents, not spline "S" next to auto tangent "A"?

  • @azam3d
    @azam3d 3 роки тому

    Are there any good rigs for 3ds max?

  • @jhalyngreene818
    @jhalyngreene818 3 роки тому

    Hello. Where can we go to learn more about your private tutoring?

    • @acamporota
      @acamporota  3 роки тому

      LinkedIn

    • @jhalyngreene818
      @jhalyngreene818 3 роки тому

      @@acamporota I tried to message you private on LinkedIn but we have to be connected to talk. You mind accepting my invite? My name is the same.

  • @bazel_007_
    @bazel_007_ 2 роки тому

    Sir can u give me the reference and the model??