Don`t fall for this classic mistake (animation tutorial)

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 37

  • @nathanwood4762
    @nathanwood4762 9 місяців тому +2

    The 2 specific things from this video that I could try is to begin with spline interpolation to key just the pelvis and feet; and adjust the arcs before blocking the full poses. Experienced animators would correctly tell me there was a problem with my spacing, but would not tell me how to fix the spacing, assuming that I, an inexperienced student, knew how to improve it. Their advice was not very helpful, but this practical example is helpful.

    • @bunkeredify
      @bunkeredify 8 місяців тому

      I've been having the same issue with my instructors. They're correct in pointing out the flaws with my work, however it feels like they're only there to critique the concepts and not actually teach them. It's almost paradoxical that I am expected to know how to correctly apply body mechanics before entering a class on body mechanics. I'll have to give this workflow a try.

    • @ArvinAnimates
      @ArvinAnimates Місяць тому

      @@bunkeredify how is this workflow doing so far?

  • @bgncht
    @bgncht 2 роки тому +14

    Realized that hip is the key factor here, solving the spacing issue with only the hip and the rest will be easy to do. Thank you for such precious lesson.

  • @aqualust5016
    @aqualust5016 10 місяців тому

    Spline has always led me in the wrong direction, Plateau tangents can give some cleaner arcs on the Graph Editor if Spline isn't looking right.

  • @rez40k
    @rez40k Рік тому

    it's a great thing to start from spline before blocking, thanks! some thing i noticed, the focal length of ref camera is pretty important - to match rig dimensions with moving distance - if the guy is bigger, he runs shorter distance, and the shot looks slower.

  • @simonzhang3D
    @simonzhang3D Рік тому +1

    I think in this video i really noticed why we learn bouncing ball. Its not about the bouncing or the "ball" its about only focusing about spacing and timing. And for your human rig you try to apply that to your most important bone : the hip for example. If the hip moves like you intented to, then you can adjust the rest and it will look good. In this case you had to adjust the hip to not be linear all the time but to hold the position and then quickly accelerate to give weight to your character when jumping: 21:05 That was the true turning point for the animation. And also the continue the acceleration curve because well physics?

  • @filippomacchi1493
    @filippomacchi1493 2 роки тому

    I didnt thought about this method for a body mechanics shot. Thanks for share!

  • @NicolasLopez-xd9nh
    @NicolasLopez-xd9nh Рік тому

    thank you. Both this and many other of your videos are helping me a lot. You have a lot of talent for teaching in a synthetic way. Thank you!

  • @shardulanimator3d238
    @shardulanimator3d238 2 роки тому

    sir your vedios are really great..i m doing body mechanics shot and your tutorial helps me a lot....

  • @vivektyagi6848
    @vivektyagi6848 2 роки тому

    Very well taught. Many Thanks for sharing your workflow.

  • @MohamedAli-ew5cx
    @MohamedAli-ew5cx 2 роки тому +1

    so beautiful but we need explain acting shot please

  • @redwolf8694
    @redwolf8694 2 роки тому

    Excellent lesson, thank you very much!

  • @arijitkar7316
    @arijitkar7316 2 роки тому +1

    Sir please make a tutorial on a acting shot and plz tell how u execute a acting shot

  • @barakdrori8177
    @barakdrori8177 2 роки тому

    Very insightful! Thanks!

  • @GomesBrown
    @GomesBrown 2 роки тому

    Thanks for the lessons!

  • @arthurallard3647
    @arthurallard3647 2 роки тому

    hello! thanks you very much for this awesome video!!! if I've well understood, compared to the reference you need to add more weight and/or more inertia to the character when you animate, right?

  • @Minurownbiznes
    @Minurownbiznes 2 роки тому

    Ciao Alessandro com’è va? Questo video è un buono suggerimento per l’animazione gli studenti hanno bisogno di usare stepped mode per fare “the double keying method” grazie per il video non vedo l’ora di vedere il prossimo. Ciao

  • @takahashierik
    @takahashierik 2 роки тому

    how would you do something that you couldn't get a specific reference for, like a longer complex action shot? would you take a bunch of different reference clips and edit together?

  • @winston8767
    @winston8767 2 роки тому

    Sir can you please tell.. That how you hide some body parts in character?..

  • @an1_mate
    @an1_mate 2 роки тому

    thanks!

  • @VALVeKorea
    @VALVeKorea 2 роки тому

    Thanks always best

  • @3dmax_Ani
    @3dmax_Ani 2 роки тому

    기본기의 중요성 :)

  • @eyyub_bayramov
    @eyyub_bayramov 2 роки тому

    thank you!!!

  • @nanyannadi4662
    @nanyannadi4662 Рік тому

    Can you help post link to this reference video

  • @prithwidipsaha7378
    @prithwidipsaha7378 2 роки тому

    Hello sir how can i get into your animation mentorship? please tell

    • @notananimator3795
      @notananimator3795 2 роки тому

      Ara bhai prochur khorcha ami jighas korachilam ak ghontai rs.18000 nai

  • @illuq5444
    @illuq5444 2 роки тому

    Hey Alessandro, could you share the reference video?

    • @acamporota
      @acamporota  2 роки тому

      The point of the video is the workflow, reference dosent matter

    • @illuq5444
      @illuq5444 2 роки тому

      @@acamporota I know that lol, just wanted to animate this specific shot bc I liked it. Sorry, and btw great tip, I've been having issues with this problem the last couple weeks so it's gonna help me a lot!

  • @StoniGaming
    @StoniGaming 2 роки тому

    Are you teaching in school or online school ?

  • @sveingustafson5120
    @sveingustafson5120 2 роки тому

    ??Ỗ?Ø?M