How To : manage shots using Camera Sequencer in Maya

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 34

  • @EnKaySee
    @EnKaySee 3 місяці тому

    you've saved a life . i was going to go nuts in premiere pro, but this solved it so easily. thank you so much, and you've gained a subscriber.

    • @sarkamari
      @sarkamari  3 місяці тому

      So amazing to hear this. Thank you

  • @andypants95
    @andypants95 2 роки тому +1

    Hey Reza - I was a student of yours back in 2013 and I wanna say that I'm so glad I found your youtube channel! You make the highest quality maya tutorials on here and it seems I'm still learning a lot from you :D

    • @sarkamari
      @sarkamari  2 роки тому +1

      Hey mystery person. Your comment really made my day. Just so u know ;)

    • @andypants95
      @andypants95 2 роки тому

      @@sarkamari Glad to hear! btw my name is andrew noel

    • @sarkamari
      @sarkamari  2 роки тому +1

      Yes Andrew. Of course I remember. Hope all is well with you

  • @Barjazin
    @Barjazin 3 роки тому +2

    Hello Raza. As usual this is a very useful video for those interested in directing. Congratulations

  • @leilanidominguezgarcia2866
    @leilanidominguezgarcia2866 Рік тому

    Thanks a lot, this one of the best tutorials about camera sequencer.

  • @mixchief
    @mixchief 2 роки тому

    @SARKAMARI 9:12 Any particular reason why you don't do scaling of timeline clips?

  • @mixchief
    @mixchief 2 роки тому

    @SARKAMARI 34:08 If you decide to change some of your shot cam angles, add another shot cam and so forth - is the ubercam automatically updated with those changes or do you have to update it manually, or even create a new ubercam based on those changes and delete the old one. How does that work?

  • @naifox1
    @naifox1 Рік тому

    this guy knows alot

  • @eun98
    @eun98 Рік тому +1

    Hello! Thank you for the wonderful video.
    Thanks to you, I'm working on it easily.
    Can you tell me what field the camera sequencer is used in?
    I am a 3D animator.
    But I'm using it for the first time.
    Who originally uses a camera sequencer?

    • @sarkamari
      @sarkamari  Рік тому

      thank you Eun. Mainly for previs.

  • @eggsclusive12
    @eggsclusive12 2 роки тому +1

    Great tutorial.....can you render an image sequence...ie the whole animation with five different cameras, from the Ubercam or do you have to render out as seperate sequence from each different camera when you are done with setting up all the shots.......thankyou

    • @sarkamari
      @sarkamari  2 роки тому

      Hi
      I am afraid rendering has to be done for each cam separately. It becomes quite important to have that control when you wish to add AOVs and LPEs to your shots as well

    • @eggsclusive12
      @eggsclusive12 2 роки тому

      @@sarkamari Thanks for your reply.....could you show how to do this...ie once you've set up all the camera shots in the ubercam....how to render all the different cameras in sequence etc etc

    • @martinvanstein.youtube
      @martinvanstein.youtube Рік тому

      @@eggsclusive12 You can create teh ubecam and use that as renderable camera .

  • @jokes_toon
    @jokes_toon 2 роки тому

    Great Information 👍👍Subscribed😊😊

  • @sooshiyansjahan4773
    @sooshiyansjahan4773 3 роки тому

    Perfect best master

  • @MEATTAIL
    @MEATTAIL Рік тому

    Great video! One question though, is there a way to delete an unused layer?

    • @eun98
      @eun98 Рік тому

      Is the problem solved by any chance?
      If a camera is imported into the sequencer track, it will not be deleted,
      1. Delete which camera imported
      2. Remove the track by pressing the right mouse on the empty track
      I'm removing unused tracks in this way!

  • @No_Plastic
    @No_Plastic 2 роки тому

    Great tutorial. However it is not possible to render out all the shots at once. Any ideas? thank you

    • @sarkamari
      @sarkamari  2 роки тому

      Thank you/ You're right. However, keep in mind that rendering is not why this tool is made. After the rough cut is locked-in, the most common workflow is to render multipass via AOVs for multiple shots and use cloud rendering/farm to render each shot. You do not want to batch render the entire production without spot checking each shot.

    • @jokes_toon
      @jokes_toon 2 роки тому +1

      @@sarkamari Will you plz make a video and explain how to render this ?😊😊

    • @sarkamari
      @sarkamari  2 роки тому +1

      I have a video already on multipass rendering. Please visit Nuke essentials playlist

  • @maikborchardt5692
    @maikborchardt5692 2 місяці тому +1

    can i render ubercam?

    • @sarkamari
      @sarkamari  2 місяці тому +1

      No. UberCam is mainly used for preflight purposes where you convince the client about your rough cut. In production you always want to render each segment separately to have full control over the shot in comp and editorials

    • @maikborchardt5692
      @maikborchardt5692 2 місяці тому

      @@sarkamari thank you!

  • @KK-sf5em
    @KK-sf5em 2 роки тому

    Please Make A Tutorial On Making Realistic Environments Like In The Movie Shang-Chi...