Hey, this actually got me to download and play the game just to see if it gets any better. It does not. I'm at mission 11 a couple of days in and I am tasked to make soldiers and each soldier takes 10 hours to train, which sounds like a big issue until you realize that the bigger issue lies in the fact that they do not give you more people to train. You have to wait until 5 citizens spawn first which takes days to do. I'm going to keep at it until I either get a castle or witness the heat death of the universe, whichever comes first. 10/10 Should updated sooner. I tried my best to get a castle but the servers got shut down before i could. Wish you all the best.
I dont know what is a current situation of this game, but it seems it was designed so players can swap gold to cave coins and sell it to other players for real money. If this is true, it makes sense why its so slow and frustrating. I would love to see late game tou :s
Theory: this game is actually using your PC to mine crypto and the real-time building mechanic is just so you keep the program open for hours so they can keep hogging your GPU.
@@riotangel4701 ngl a crypto miner that let's you watch a building being built if you want to seems kinda pog Now that i have tried Cave to Kingdom it would still need to be 100 times faster to be interesting to look at
@@mariusvanc I think it would have been feasible with either untextured 3D polygons or sprite graphics, although it would also depend on just which part of the "CRT days" we're talking about. It would be totally doable by the mid 90s, but the 80s and very early 90s would have been a stretch.
Hear me out: change the beginning. The game starts with a battle where the Prince attempts to take the crown from a tyranical father, you get to control the soldiers and stuff and a tutorial there. Then the Battle goes south and you end Up with your remaining forces and followers leaving the kingdom. You arrive to an abandoned town in the mountains or something and decide to dig in there for now. You have a couple dozen builders, carriers, resources etc. There are some basic buildngs in town and some that need repairs. There you go, a nice start
Actually it happen long ago. In the last generation of games at least, but no one wanted to see. Everyone was blinded by the 4K graphics promess, and them that was the only thing games has been seeking since 2012/13. I almost got fooled by watch dogs, but I decided to wait and see. Good I didn't bought that thing and I will never do a pre-order. Games, only for free or if is a good game I can pay if I find +90% off.
The thing is: if you want full immersive realism, you can already have that. It's called "life" - even though it can only be played offline. *sigh* i'll never get hardcore-gamers.
It's a real shame because I unironically love the "realistic" building aspect. It seems like an RTS where your decisions have an extreme weight, as your settlement isn't governed by stats, but actual stuff happening in real time. You'd be a lot less willing to draft and throw away a bunch of units if it takes each of them 15 years to grow up. Great concept with a time acceleration feature. I really wish it was taken on by an experienced team with a massive budget.
@@radityapoerwanto7018 I don't really think so. Take a game about space exploration. Maybe Kerbal Space Program? Arguably it's fairly realistic, but it uses time acceleration extensively for convenience. I'd rather see an accurate representation of the process with time acceleration than a dumbed down version in real time.
@@jameskyle3466 or they could just increase the number of characters you have at the start. That way you could keep the time acceleration somewhat low because the mere introduction of more characters means it'll take less time
@@socksleeve Even having two carriers and two builders instead of one each would literally HALVE the amount of time to build one building. Having 5 each would make the building time 1/5th of what it is now. It would also be far more entertaining to watch. No one watches a single ant do their thing, only a bunch of them.
You are giving the game way more credit than it deserves, rather than one model for each state, I believe it goes the much easier route of each piece is a separate object during the whole building process and it gets replaced by a finished model once it is done.
This realistic building in real time would actually be pretty cool as something in a game like oblivion or skyrim... Like... Save kvatch and every time you walk by you see them building shit up in real time...
Yeah I thought the same, any game where building is not the main gameplay, it would be very cool to see. Each time you return from a quest, you see the NPCs advancing on your house.
@@FlyingDragoon8 the only game i can think of right now that sorta does that are any of the mount and blade games. villages can get randomly looted or they have better supplies to sell as they grow more prosperous but the actual buildings dont change unless you directly own the village and build stuff, and the cities in the game are mostly static even though they can be captured by different factions
for the record, it's definitely not using different models for each stage of building; they probably built a system to dynamically generate them as they're built. still very impressive though.
Yeah it has to be dynamic, there's no way that they made the npc walk to near-exact position as well for every plank they need to build, that would otherwise be one of the worst programming jobs ever with mistakes being inevitable.
its not impressive, they just created modular 3d model objects and assembled buildings with that. They then just get a worker to bring a to b and hammer it in place.
@@maaz322 I agree, it's just granular modelling and some fairly simple pathfinding, but you have to give them credit for doing it - have you seen any other games try it?
Don't they still have to number each module by hand so the worker knows the correct order ? Also, workers are building the stair and using it to access the level. I think there are still hours of reflexion put in. Unless the work was already done elsewhere and they just used it.
@@oneoranota If I were making this game, for each building I'd make a list of parts. The list would be in order of what gets placed, first to last. Each item on the list would include: the location/rotation of the part, a reference to the model of the placed part, and the resource needed(wood, stone, etc). Then have the builder go through the list, pathfinding from the nearest resource, to the part location over and over.
@@boka3751 Because someone put so much care and effort into this. I just spent several days working on a hexagesimal number system that will probably never see the light of day, so I appreciate someone putting a lot of effort into something purely because they care about it.
I might play it. I'm fine with "log in once every day or two for fifteen minutes" games. I wish you had some agency at the start, but I'm willing to overlook that for a free RTS Kingdom builder
I decided to download this game myself to poke around in it, and I discovered the secret to the carriers! Apparently, you can spend gold to buy them a wagon that means they will load up several logs per trip instead of carrying just one log at a time. They still do it log by log, but it limits the amount of walking. It's under Goods -> Vehicles. Of course, the game does not tell you this.
@@ALittleMessi tbf it also gets attacked straight away in this series though interesting point the gold isn't technically cash shop you buy gold from the cash shop but it's implied you also earn it in game.
See, I absolutely LOVE the building animations in this game. They could fix the issue of it taking forever by either starting you off with more units, or by making your units move faster. The graphics are kinda one thing I could get over for a while, but they definitely need a voice actor, or just text. Having it be TTS makes watching anything extremely painful. The ability to place buildings wherever you want is really cool too.
I'm not going to lie, I am REALLY enjoying this game. It's meant to be something in the background that grows over time with you rather than a play through in a week. Here's a couple things I have found to speed up construction: 1) I would HIGHLY recommend buying a WOODEN CART in the Market > Goods> Vehicles section. This will allow your carrier to transport multiple items at a time rather than just one. 2) Your carrier will almost always enter the stockpile from the opening side with the food items. Keep this space open and place any buildings you need to construct next to that opening. This provides the shortest path for the carrier to pickup and drop-off items so the builder isn't waiting. Once the building is complete, you can move the building to the spot you would like for it to be at. This then opens up the spot next to the stockpile for another construction!
@@ToyokaX although having played some of those games there was a lot of stuff to do if you wanted and you could have many things going on at once. They also made them so your downtime was really only a few minutes. Enough that made you start thinking of logging off but not enough to actually do so because one of your things would be done in 3 minutes and you could start something else at that time. So why not go heat up your coffee and come back? Sure you had things that wouldn’t be done for an hour or five but you always had something that would be done very soon. And you could pay money to finish something. Not a lot of money. Just enough to pay $5-10 a week to make it so you had very little wait time. And you said to yourself, if I was going out with my friends I would pay way more for that...this is one drink. This game seems nothing like that.
or while working. Like you could glance every 30 mins or so just to give new orders then back to work you go. It will probably be very satisfying building up a functioning society in the span of irl months Not my cup of tea but i can see the niche.
That building animation system is seriously impressive. Also, is the fact the prince just stands around doing nothing some sort of commentary on how useless royalty actually is? Because that would be amazing if it was. 🤣
"He needs to be paid more because he has so much responsibility, so many people who will be upset if he fails". Yeah, those people are the ones who would actually go hungry and homeless, of course they'd be upset.
Yes, but... See how the builder hammers in some of the floor planks into the air? Could have at least made the foundation modeled in a way that's realistic. Smh /s
guessing at how the building system works: there is one model which has the complete building. Rather than having unique models for each step it simply renders each of the objects individually until the model is complete. The building animation is likely procedural aka: produced on the fly using a set of rules rather than a giant list of individual frames. if I had to guess there's probably a pathing system that handles where the character walks (just your run of the mill pathing nothing fancy it just updates the occasional path that isn't walkable anymore). The animation of placing the plank down then uses inverse kinematics to map the motion from the walking cycle to the board being on the ground. With the only inputs being the current frame of the walk cycle, position of the builder, and position the plank needs to be in. Don't get me wrong it's very impressive. Just in its efficiency rather than the bulk.
You know, usually when I see your videos about this I'm just like "that looks awful" and never consider it again but for some reason this game has triggered my "morbid curiousity" sense. I kind of want to know where this goes.
Same here. I might try this, switch on a 10-hour-ambient-sounds-with-birds-and-forest-noises-video on youtube and just watch a bit. can always open MS office on the main screen and work alongside as well.
I am genuinely curious what a mid-late game city would look like, games like rimworld and such are a lot of fun because of that functioning society feel, kinda curious how this game would grow in that regard, not that anyone will get that far :P
I did try to play this game for about a week, and while there are aspects I really do like, it quickly gets to the point where it's shoving you towards the cash shop pretty aggressively. For that reason I quit bothering... Most objectives are far out of reach unless you want to pay and pay frequently.
"You must understand that as games developers that when a player downloads a game and starts playing, they are excited! They are looking forward to the game! That is the moment they want the game to be good, they want the game to be fun. And the first hour or two of gameplay is vital to grabbing them." So true about game development, and yet seemingly misunderstood.
@@amuro9624 It kinda looks like those click-and-wait browser MMOs like Tribal Wars, Travian, Grepolis, Ogame... The multiplayer part in those type of games is interacting with your alliance, attacking other players and getting attacked. There is definitely a major social part. Contrary to this game though, games like Grepolis start with building timesthat are build practically instantly in the early game. Also, small warning, those browser games take over your life, as you start to schedule your day around timers in the game.
It would probably be fine if you started with 2-3 carriers and 2-3 builders. You could either speed up production of one thing or have multiple ongoing projects at the same time. Even if it's slow, it gives you choices.
@@chrismanuel9768 Considering what people who played this game said, that wouldn't even work, because it turns out you can only have ONE PERSON PER JOB. You can only have 1 carrier and 1 builder. Every 24 hours a new citizen joins your city and unless you have a job unlocked for them, they will do nothing but stay there, wasting your food. To unlock new jobs past a certain point you need to spend premium currency. If you don't feel like buying premium currency, the only way to obtain it is by grinding it at an insanely slow rate that means it will take you nearly 2 years to buy the cheapest research.
I actually like the idea. I think Cave to Kingdom would benefit from either a time accelerate mechanic or (Better yet, AND) more builders/carriers at the beginning. Like, say, five of each, so things can move along a bit faster.
“Winter is the time to put thoughts into words. Spring is the time to put words into action. This is where we will place our Kingdom,” says the Prince-without-a-Kingdom. “This is where we shall place our kingdom” says the Carrier. 100/10 A++++ Writing
Evidently, from a quick search on the game, its meant for you to login in, set some commands and leave... the building continues even if you turn off the computer.
I think it'd be cool if there were like a l team of builders (to speed it up) that depending on you're work within the game would make the town change within a single player campaign. For example if you cleared the forsets and the operation was allowed to continue you could see a dozen builders continue to build a new building. Or like you get to hear in one of the parts of the game about an army coming to raid the town and you could watch actual reinforcements made to the buildings to protect them
Something that could help with the time you sit doing nothing would be to give the player some form of 'outskirts exploration' with the prince, perhaps to find new places for resources or to find some kind of enemy. That combined with a slightly larger starting population would really give the first hours a boost.
It almost feels like they expect me to have a computer dedicated to this game. Like sitting on my mantle as some sort of strange new age decoration. Like an aquarium that I check ever couple of days.
I've run into snags playing this for several days and have had to get creative to get past them, namely by selling things to raise cash to get what was needed. The game eventually has you build a structure for fishing and you assign a random citizen to it to do the fishing, and that brings in more fish than you consume. Ditto a vegetable farm (I went for beetroot). Selling fish can actually bring in a fair bit of gold, but it will take days to gather a significant amount. Then there are reeds. The game is supposed to have a way to gather them, but that does not seem to be implemented yet. This means you have to get them for free when you get a build mission or buy them, and they are pricey. I actually used that to my advantage, though, as I was able to sell extras for enough gold to buy equipment to replace my lost soldiers from the failed first tutorial battle. I'll see if I can fight an easier battle. It is interesting as the sort of thing you can check in on periodically. I'm interested to see how much of a kingdom I can actually build and what else the tutorial will have me do. I've never played this type of game before and this one is kind of fun to figure out in spite of its obvious flaws, and there certainly are many.
Some games used text-to-speech with quite good results - it requires some editing and working with the tool instead of just dropping the script into TTS engine, but you can get decent results. PDA in Subnautica is TTS voice.
This game is the perfect example of how some people really want to have that one mechanic in a game because it would be so immersive, so realistic, so bloody amazing - and then you get it and realize that it was not such a grand idea after all and actually grows incredibly tedious fast.
Who on earth uses Microsoft Edge, why not just announce all your secrets and data out to the world yourself. No need middleman like Microsoft there in between.
@@Sorrowdusk What i've heard from others and read about it. Yes. I will never touch that browser no matter how "good" it is. If it's made by Microsoft, prepare to be probed.
I actually like the concept of this game. They just need to start you off with more manpower. Maybe your prince was able to cleave away more supporters for his faction. You should start with a functioning village, and you should be able to assign roles to people and change said roles if necessary.
yeah , but in online game, speeding the game , while other dont, if youre not in a separate instance will cause big bug in the net code, unless you are coding new kind of net code that is not exist yet. its why in game like minecraft to sleep for passing the night every player need to sleep at the same time, on a server.
That was not sped up through the game, it was sped up thought post. He recorded it at real time, then sped it up in editing. It's an online, multiplayer game, so you can't speed it up.
I started playing this after watching, and I actually enjoy it way more than I have any reason to. It definitely needs work, and the moderator on steam even admits that it's slow to get cave coins by farming gold. But personally I'm looking forward to seeing how this game develops, if it lasts
"If you want to make an apple pie from scratch, you must first invent the universe" WOW, this brings back memories of 15 year old me discovering Cosmos by Carl Sagan. Such a damn legend of a guy. R.I.P
@@LumbridgeTeleport Ah yes, random UA-cam commenter, I believe you know more about the beginning of the universe than every living genius with decades of higher education and lifetimes of study specializing in that very thing.
If there was a big game to play besides the real-time building and you came occasionally back to check on its progress and see the builder still working on it, it would be pretty cool.
This is amazing. It is not even a bad idea to have a nice idle city builder, I would probably be interested. The game does not even look like it was made with bad intentions
@@OhAbsinthian Exactly. Even if this game doesn't compare to something like WOW or FF14 it puts all those dinky kickstarter "MMO" projects to shame. The dev team built a real MMO here.
This reminds me of some space mobile game, an there was a room that needed to be next to another room. The problem was that I placed that room in a corner that was the perfect size for it that was probably intended for another room of the exact same size that I placed a little earlier, in a different spot. So I couldn’t place the necessary room, and softlocked myself in the third step of the second section of the tutorial. (First part was combat)
I played several mobile waiting strategy games. You usually start with short building times, under a minute, during the first hour when you learn the main gameplay loop, before it ramps up to hours-long constructions, because people who develop those understand the importance of good beginning
18:00-18:05 weird audio glitch where Josh Strife Hayes transcends into an artificial intelligence and reality breaks down. Thought it was my headphones at first.
As a kid my dream game was an Age of Empires 'esque hyperrealistic RTS MMO with a to-scale real world map, that starts you from scratch and has slow, in-depth mechanics for every stage and every aspect of your nation's development. Many years have passed and it seems like the closest things we got to my childhood's dream game is either this boring mess, or those awful "real time strategy" mobile games.
@@6038am Medieval dynasty is more along the lines of village small city builder and far faster pace, and the resources needed in crafting are not that realistic BUT it is a good game.
If anyone is interested, They likely are not using individual build stage animations as the video creator says but a dynamic animation system that puts down each individual piece of the building down one at a time. The building is make up of tons of tiny pieces and the character just walks to the next position and shows that next piece of the building.
i Genuinely Wouldn't be surprised if that "Voice acting" Was Recorded Via a Twitch Stream and just 2 devs donating to eachother with the dialogue as messages
Here would be good opening to the game: You are prince or whatever of very small village, you are in the middle of battle, people are fighting building are burning. You lose a lot but you have to rebuild your village and make it better than ever. With this you start with how fighting works, you have much more than 2 people and better way of learning how to build stuff because you were engaged, you had village and you want it back
This looked interesting to me so I decided to download the game. So far the carrier pigeon has brought two thumb drives containing one bite each which the downloader downloaded immediately, I haven't seen the installer anywhere, I'm hoping to see him sometime next month so that I can start playing some time soon. but hey, at least the developers let me start with a built PC.
That building system is "Amazing" and I actually really love it being true real time brick by brick. But the mistake the developers made was not having anything else to do while it happens. Letting you actively control the prince and go hunting deer, or visit other kingdoms in person, or anything that you could actively participate in that at least slightly aided progress would have made this vastly better.
Hello. This is the CaveToKingdom team and we want to thank you for your feedback! The feedback on this video and from the comments are very helpful for us to improve the game for the future. This project was started with the enthusiasm of our team to make a 3D massive online strategy game that stands out and that is unique. The intent was to make the first online strategy game with a medieval feel that is really detailed when it comes to the construction of buildings, the life of the characters, the economy, and the military aspects, with the main gameplay being similar to grand strategy games made by Paradox, but we also tried to make it the first massive multiplayer online experience that would bring elements from the grand strategy genre. When it comes to the slow pace gameplay, the thing is that you don’t have to wait for the building to complete, because the game also works in offline mode and this is part of our initial concept, that you only need to enter about half an hour maximum every day in the game, do the things that are left to do and then return the next day to check the progress. If you still want to be online for more time, the game allows you to switch to a third-person view and watch your workers, as their work process is highly detailed and the graphics can make it relaxing to watch. If not, you can return the next day and see what happened while you were offline. Allowing players to speed up the pace would destabilize the balance of the game, but we may look for a solution to make the first part of the game more enjoyable and more motivational for future play. CaveToKingdom is not the classical single player RTS game, but an online experience that changes according to the actions of the other players, in what concerns the economy and the military strategy and tactics. The economy works according to supply and demand, and you can conquer new territories and gain Gold by taking taxes from the active players having cities on those territories. The actual main focus of the game is the military side, which is still in development in the sense that there are more missions and more tutorials needed, and probably some hints to guide players in the beginning, which we plan for future updates. But, you can focus on the economical side and watch your city develop in every detail, and never participate in wars on the world map. There are many economical aspects that you can check while you develop your city, such as the taxation system, the production system, the workers doing all these different jobs, and so on. In time, it is not as boring as it can be when you build your first building. If you want to make more Gold faster, you can conquer territories, sell materials in the game or invite other people with your referral link, which you can find in your account from the website. You get 100 gold daily for the first 50 days, with the condition for both you and your referral to be active. If you have any more suggestions, we will take them into consideration. We thank you all for your interest in the game! Like us on Facebook facebook.com/cavetokingdom
How did you implement the details of the construction? did you create separate models for each phase as Josh suggested, or do you place models of these building components, which then get swapped out for the actual building model on completion? Also how long did it take you to implement the building sequence? using the lumber mill as an example
Paradox games are the main games I play, I don’t even see hints of anything Paradox-like, saying it’s inspired by Paradox’s grand strategy is frankly a bit bullshit.
@@lewischrismichealdomonical2216 We created the buildings based on a set of predefined components and building animations. Upon construction we place models of those building components and upon completion we swap the building with an optimized version of the building (using a custom made optimization script that generates the optimized building from the components based building).
I feel like the game would work much better if you had a significantly bigger starting crew. This way, you could have a few of your folks build the sawmill but in the meantime also establish a simple base of operations, even if it starts off just as a bunch of tents, maybe scout the surroundings, look for a food source, etc. It just doesn't give you enough to do early on.
I've played settlers. Those games have a similar building mechanic. You select the building from the menu, place the plot, then the population starts building. A house usually needs wooden planks and stones. Stones need to come from a mine, the miners need food. So do the the lumberjacks that cut down trees and the guy at the sawmill that turns the trees into planks. For the food you need a farm for crops, a mill to turn the crops into flour and a bakery to make bread. And they also need water. Oh, and carriers will carry all those things around from the source to where it's needed. But the games are focused on that stuff, the building and resource management in the biggest part of gameplay. *And it doesn't take 15 hrs to build something* They do it in a few minutes. And your starting resources are enough to get everything running, including multiple limbers.
@@KineticSymphony but then again if you brought in a friend or the likes, used that performance as a placeholder for a while. Feelings would be hurt when it got removed, totally feels like a placeholder (low priority)
18:35 "you want to open your game with something Memorable" well Josh...be careful what you wish for, it might come true. Say what you will, but that game-start definitely kinda burned itself into your memory, right?:D
The building reminds me of a game I played where you you literally build a house by hand. Like cutting down the trees and making planks you have to put down plank by plank.
Btw the "thousands of build stage animations" is procedural : the game makes it with some code. Every plank is a different mesh, and the location in 3d space for each plank is not set manually by the developer. In unreal engine (I'm using this as an example since it's the one I use, it's possible in other engines too) there is a thing called static mesh instancing. As a developer, you can set the location for a mesh and then go "It should instance this many times in this direction, this much distance apart" So if I wanted to remake this, I could put a plank at the bottom of the wall in each section of the wall and make it "instanced 0 times" then when the builder arrives near, make him play the animation and set the instanced times to one (so the wall section would be 1 plank tall) so on and so forth. This would take about 5-10 minutes to set up and could be copy-pasted for every wall (albeit needing to change the coordinates of the original plank the code is attached to). Same for pillars as long as they're in a straight line, same for the floor. Basically, the only thing you praise about this game is 1% as impressive as you think it is.
@@PatchWorkExe It's not because it's easy to create that it's not a cool idea or doesn't achieve a cool effect. It is cool tbh it's just not a great technical feat that other games couldn't do if they cared enough to do it
@@JohnDoe-wt2zz Something impressive doesn't always mean it has to be hard. If you could clapped your ass cheeks together and create a masterful work of art in seconds that could bring a tear to an average person's eye that doesn't it wouldn't be impressive. Something can be impressive and easy and this is still cool regardless of if everyone else can/could do it.
i feel like this building system integrated into an actual game would be sick. like say you have an mmo where instead of generic player housing you have a plot of land and workers who perform tasks like this in real time and you can see them progress realistically and then once you get bored you go back to questing or start a pvp match. in a context along those lines i would love this mechanic a lot!
The thing is that there are good and bad things to be taken from 'realism'. Real elements can make things more immersive or add more nuance to gameplay, but just pulling real things indiscriminately without thinking about what the implications are is dumb.
@@Ithirahad That's why I like the idea of "credibility". I don't actually need the castle to have the correct number of historically accurate bathrooms. I do want it to feel like an actual lived-in space with real history and character and functionality beyond what the player needs. I don't want to die of syphilis within five minutes of starting an exploration game, but having to use historical navigation tools like an astrolabe could be cool.
I make construction animations for work sometimes. It can be done with one model. Each element within the model is animated to appear at a specific time. What I don't do is animate a builder snapping things into place. Imagine what this might look like with a full on construction crew. Their software would have another purpose and it wouldn't be a game. People would pay good money for it.
Merge builders and carriers into one Worker unit which you're able to decide whether they carry, build or *both.*, change the prince into a worker until after a certain number of pops or a certain building has been constructed, and make the first few buildings significantly smaller, and I could see the early game being much better. Although I think later on it could still drag.
Actually a lot of the issues could be easilly solved in this game and it may then be enjoyable. Really need to see what the later gameplay is like. It doesn't seem to hard from a dev point of view to change the amount of starting characters and add some different starting location graphics for different locations. Even if these are just snow, desert, and the one there now. With a couple of back drop changes to have mountains, snow covered mountains and no mountains. For starting characters you should have a starting team of 15 that you assign skills to choosing how many of them are carriers and how many are builders. Maybe also requiring at least 1 soldier. The reason i would add the need for a soldier starting off is because you could then add random animal attacks that you need to fight off during the building phase to give you something to do. Really depends if it is worth it as the later gameplay is unknown to me right now.
Maybe they wanted to make something for you to have on your second monitor that you watch while you do other stuff. Edit: Actually, they could seriously improve this if they just made it so the Prince could recruit some additional "starter" people to help speed things along.
This honestly could have had a ton of potential. Like maybe adventure as a prince and gather resources/fight enemies while everything builds in the background.
It also could be that they didn't create each individual building model stages but rather one plank model and placing hundreds of them around individually and the finished building is just one big model. That would be my take on the building process of this game if I had to do it.
Tried searching for this game in 2024 and its no longer listen on steam. Not sure if it can be played anywhere else. This video should now be archived and considered a sacred text of a bygone era.
From what I've gathered from other comments, the game was taken down steam after the devs shut down the servers but you could still buy and download it for a really long time. So steam took it down because it was labeled a scam
I discovered this channel a couple weeks or so ago. I semi-binged the "Worst MMO ever?" Over a course of a few days. Watched most of the other vids too. But honestly it surprised me at first how bad some MMOs actually are. Now I'm just curious and amused. At this point I'm starting to think that with a decent engine and enough time I could do better.
The detailed animations of constructing a building remind me of the game Ostriv, but it's faster there and it's a singleplayer game. Really work of love on this basic level of creating all those animations and stages. "Increase your population by waiting, every few days of real time, you'll get 1 new person". Scary to imagine how long goods travel between cities, tax collector takes to visit all the houses or some armies gather to march.
This is HILARIOUS! On so many levels. I have to ask... has the developer arrived yet to get his rating out of 10 or is he still on his way? Hopefully he brings you a plank!
you already showed how to fix the game, just put a 30 times speed boost in, or 60 times, and fix the ressource display so you can see what you need etc. and i swear, if me and my best friend ever finish our game, we do whatever you want josh to get you as a beta tester, even if i have to teach you the whole german language.
Actually I think it would be better to just increase the population. give them a couple builders, carriers, maybe a scout to run around and do something.
1. You should by a cart off the market 2. You can move villages individually by click on them and right click 3. Buildings do show who much resources it takes 4. Cavecoins can be exchange from gold 5. Early Access
I would honestly love to see a peaceful, multiplayer builder in the vein of starting from absolute scratch. You claim a zone / area of the world, you get a certain amount of expansions, and will have to work with other people to build and evolve. One player could specialize in metals and coal, by starting in a mountainous zone, and either branch further into the mountain, or balance it out with fields / forrests next to it. I love the building / evolution / Upgrading aspects of Real time strategy games, but I've never been one for the fighting and millitary stuff. This game just makes me want to see a good version.
This is either insanity, or the world's greatest gaming prank. Honestly don't know what to make of it. Crazy to think of the amount of modelling they must have done for this. Has to just be someone's pet project that they thought they could make a game out of.
Mountains, a tropical beach, palm trees and a sunny day. That's London alright.
This must be where full metal jacket was filmed
London Kentucky maybe?
Camden on a good day.
@@JC-zx5liyes... all that Kentucky beachfront property
Hey, this actually got me to download and play the game just to see if it gets any better. It does not. I'm at mission 11 a couple of days in and I am tasked to make soldiers and each soldier takes 10 hours to train, which sounds like a big issue until you realize that the bigger issue lies in the fact that they do not give you more people to train. You have to wait until 5 citizens spawn first which takes days to do. I'm going to keep at it until I either get a castle or witness the heat death of the universe, whichever comes first. 10/10
Should updated sooner. I tried my best to get a castle but the servers got shut down before i could. Wish you all the best.
Did you get your castle?
@@eeliejun nah fam I just got more depression
...if you made a video of your progress I'd hella watch
@@Shoe72 are you still playing??
Doing the Lord's work, my friend.
If the game gave you a team of like 60 guys to start with this could actually be pretty interesting
Maybe if the characters didn't walk at a snails pace too
Or if you could order stuff and then trust them to build in the background, like in Mount and Blade.
Mabye like a time speed up like what strife did in the video like ×25 or ×50 so its not insanely slow
Once I saw it was free to play with a cash shop, it made much more sense.
I dont know what is a current situation of this game, but it seems it was designed so players can swap gold to cave coins and sell it to other players for real money. If this is true, it makes sense why its so slow and frustrating. I would love to see late game tou :s
Theory: this game is actually using your PC to mine crypto and the real-time building mechanic is just so you keep the program open for hours so they can keep hogging your GPU.
My thoughts exactly
fortunately this isn't the case as I downloaded the game for myself and the highest it ever went in GPU was 15%
@@Derskert0540 if it was crypto-mining it would _actually make sense_
@@riotangel4701 ngl a crypto miner that let's you watch a building being built if you want to seems kinda pog
Now that i have tried Cave to Kingdom it would still need to be 100 times faster to be interesting to look at
Do you have to have the game running for progression?
You know, they would've made a killing with this in the CRT days by selling it as a screensaver.
Re-Brand it, there ya go. But the hard drive space and processing... turn your Email into real world snail mail.
Flying toasters were the state of the art, but this would have revolutionized the screen saver industry!
@@mariusvanc - I preferred the racing hamsters myself.
Medieval Johnny Castaway.
@@mariusvanc I think it would have been feasible with either untextured 3D polygons or sprite graphics, although it would also depend on just which part of the "CRT days" we're talking about. It would be totally doable by the mid 90s, but the 80s and very early 90s would have been a stretch.
Hear me out: change the beginning. The game starts with a battle where the Prince attempts to take the crown from a tyranical father, you get to control the soldiers and stuff and a tutorial there. Then the Battle goes south and you end Up with your remaining forces and followers leaving the kingdom. You arrive to an abandoned town in the mountains or something and decide to dig in there for now. You have a couple dozen builders, carriers, resources etc. There are some basic buildngs in town and some that need repairs. There you go, a nice start
this is the right way
Not bad!
Yeah, that makes more sense.
wait this is just clash of clans
what a stupid idea. Play Fortnite, is more suitable for your, eeehm, "abilities"
We reached a point where we should ask ourselves if full immersive realism really is the way to go...
Actually it happen long ago. In the last generation of games at least, but no one wanted to see. Everyone was blinded by the 4K graphics promess, and them that was the only thing games has been seeking since 2012/13. I almost got fooled by watch dogs, but I decided to wait and see. Good I didn't bought that thing and I will never do a pre-order. Games, only for free or if is a good game I can pay if I find +90% off.
I asked myself the same question in Red Dead Redemption 2
The thing is: if you want full immersive realism, you can already have that. It's called "life" - even though it can only be played offline.
*sigh* i'll never get hardcore-gamers.
@@janrautenstrauch4729 But you can only play The Game of Life on hardcore servers. No respawning and there is pvp in some places.
@@janrautenstrauch4729 also the balancing is shit. And dont get me started on the pay to win aspects.
It's a real shame because I unironically love the "realistic" building aspect. It seems like an RTS where your decisions have an extreme weight, as your settlement isn't governed by stats, but actual stuff happening in real time. You'd be a lot less willing to draft and throw away a bunch of units if it takes each of them 15 years to grow up.
Great concept with a time acceleration feature. I really wish it was taken on by an experienced team with a massive budget.
It sounds good on paper but irl nobody has the actual time to play it.
And time acceleration system would just defeat the purpose of being "realistic".
@@radityapoerwanto7018 I don't really think so. Take a game about space exploration. Maybe Kerbal Space Program? Arguably it's fairly realistic, but it uses time acceleration extensively for convenience. I'd rather see an accurate representation of the process with time acceleration than a dumbed down version in real time.
@@jameskyle3466 or they could just increase the number of characters you have at the start. That way you could keep the time acceleration somewhat low because the mere introduction of more characters means it'll take less time
@@socksleeve Even having two carriers and two builders instead of one each would literally HALVE the amount of time to build one building. Having 5 each would make the building time 1/5th of what it is now. It would also be far more entertaining to watch. No one watches a single ant do their thing, only a bunch of them.
Honestly, Josh's audio glitches are far more interesting than the game itself.
first glitch . seems intention and perfect %)
i was worried it was my pc dying
This is what this game did to Josh's PC (probably).
I thought the video was speeding up
The few times I hear it happen I always freak out and think it is my headset lmao
You are giving the game way more credit than it deserves, rather than one model for each state, I believe it goes the much easier route of each piece is a separate object during the whole building process and it gets replaced by a finished model once it is done.
This realistic building in real time would actually be pretty cool as something in a game like oblivion or skyrim... Like... Save kvatch and every time you walk by you see them building shit up in real time...
Yeah I thought the same, any game where building is not the main gameplay, it would be very cool to see.
Each time you return from a quest, you see the NPCs advancing on your house.
I was thinking it was an idle MMO where you're meant to log out and come back later.
@@thewhitefalcon8539 idle doesn't mean boring or wait like a maniac without making a mistake a freakin year to do a thing.
@@urg6941 I would love a game where cities actually grow and change over time. Random villages appear or disappear, etc.
@@FlyingDragoon8 the only game i can think of right now that sorta does that are any of the mount and blade games. villages can get randomly looted or they have better supplies to sell as they grow more prosperous but the actual buildings dont change unless you directly own the village and build stuff, and the cities in the game are mostly static even though they can be captured by different factions
It's kind of poetic that the coolest/most complete part of the game is what makes it bad
Dreamworld devs - asset-flip everything.
Cave to Kingdom dev: "I'm gonna model my custom buildings molecule by molecule!"
Based
@@fatfish2066 I have a question do you mean Biased?
@@Velkishi I mean based
@@fatfish2066 based
This is not my cup of tea bit man you gotta appreciate that work of art
for the record, it's definitely not using different models for each stage of building; they probably built a system to dynamically generate them as they're built.
still very impressive though.
Yeah it has to be dynamic, there's no way that they made the npc walk to near-exact position as well for every plank they need to build, that would otherwise be one of the worst programming jobs ever with mistakes being inevitable.
its not impressive, they just created modular 3d model objects and assembled buildings with that. They then just get a worker to bring a to b and hammer it in place.
@@maaz322 I agree, it's just granular modelling and some fairly simple pathfinding, but you have to give them credit for doing it - have you seen any other games try it?
Don't they still have to number each module by hand so the worker knows the correct order ?
Also, workers are building the stair and using it to access the level. I think there are still hours of reflexion put in. Unless the work was already done elsewhere and they just used it.
@@oneoranota If I were making this game, for each building I'd make a list of parts. The list would be in order of what gets placed, first to last. Each item on the list would include: the location/rotation of the part, a reference to the model of the placed part, and the resource needed(wood, stone, etc). Then have the builder go through the list, pathfinding from the nearest resource, to the part location over and over.
I don't want to play this game, but it honestly warms my heart to know it exists
Why?
@@boka3751 Because someone put so much care and effort into this. I just spent several days working on a hexagesimal number system that will probably never see the light of day, so I appreciate someone putting a lot of effort into something purely because they care about it.
I might play it. I'm fine with "log in once every day or two for fifteen minutes" games. I wish you had some agency at the start, but I'm willing to overlook that for a free RTS Kingdom builder
I like the zen-like approach of these games. Like, "just let things happen, either look at how it works or check in every few hours"
@@chrismanuel9768 it tend to pay to win and pay to properly play and some big players are already settle - -"'
He lost his sanity so fast with the building he couldn’t stop talking about how good the animations are
I decided to download this game myself to poke around in it, and I discovered the secret to the carriers! Apparently, you can spend gold to buy them a wagon that means they will load up several logs per trip instead of carrying just one log at a time. They still do it log by log, but it limits the amount of walking. It's under Goods -> Vehicles. Of course, the game does not tell you this.
Which is weird because advertising your "make this go faster" cash shop stuff is usually priority 1
@@ALittleMessi tbf it also gets attacked straight away in this series though interesting point the gold isn't technically cash shop you buy gold from the cash shop but it's implied you also earn it in game.
See, I absolutely LOVE the building animations in this game. They could fix the issue of it taking forever by either starting you off with more units, or by making your units move faster. The graphics are kinda one thing I could get over for a while, but they definitely need a voice actor, or just text. Having it be TTS makes watching anything extremely painful. The ability to place buildings wherever you want is really cool too.
"There is no perfect time to start, no perfect place to start something."
*5 seconds later*
"They looked for the perfect place to start their kingdom"
I'm not going to lie, I am REALLY enjoying this game. It's meant to be something in the background that grows over time with you rather than a play through in a week. Here's a couple things I have found to speed up construction:
1) I would HIGHLY recommend buying a WOODEN CART in the Market > Goods> Vehicles section. This will allow your carrier to transport multiple items at a time rather than just one.
2) Your carrier will almost always enter the stockpile from the opening side with the food items. Keep this space open and place any buildings you need to construct next to that opening. This provides the shortest path for the carrier to pickup and drop-off items so the builder isn't waiting. Once the building is complete, you can move the building to the spot you would like for it to be at. This then opens up the spot next to the stockpile for another construction!
Something tells me this is the type of game you play while actually playing another game.
It certainly feels like those facebook games that make you wait forever/time-gate for any progress or use real cash to expedite the process.
@Transdigitales Metawesen höherer Existenz I agree Agent Smith.
@@ToyokaX although having played some of those games there was a lot of stuff to do if you wanted and you could have many things going on at once. They also made them so your downtime was really only a few minutes. Enough that made you start thinking of logging off but not enough to actually do so because one of your things would be done in 3 minutes and you could start something else at that time. So why not go heat up your coffee and come back? Sure you had things that wouldn’t be done for an hour or five but you always had something that would be done very soon. And you could pay money to finish something. Not a lot of money. Just enough to pay $5-10 a week to make it so you had very little wait time. And you said to yourself, if I was going out with my friends I would pay way more for that...this is one drink. This game seems nothing like that.
or while working. Like you could glance every 30 mins or so just to give new orders then back to work you go. It will probably be very satisfying building up a functioning society in the span of irl months Not my cup of tea but i can see the niche.
One of those idle games on mobile
That building animation system is seriously impressive. Also, is the fact the prince just stands around doing nothing some sort of commentary on how useless royalty actually is? Because that would be amazing if it was. 🤣
"He needs to be paid more because he has so much responsibility, so many people who will be upset if he fails". Yeah, those people are the ones who would actually go hungry and homeless, of course they'd be upset.
Yes, but...
See how the builder hammers in some of the floor planks into the air? Could have at least made the foundation modeled in a way that's realistic. Smh /s
guessing at how the building system works: there is one model which has the complete building. Rather than having unique models for each step it simply renders each of the objects individually until the model is complete. The building animation is likely procedural aka: produced on the fly using a set of rules rather than a giant list of individual frames. if I had to guess there's probably a pathing system that handles where the character walks (just your run of the mill pathing nothing fancy it just updates the occasional path that isn't walkable anymore). The animation of placing the plank down then uses inverse kinematics to map the motion from the walking cycle to the board being on the ground. With the only inputs being the current frame of the walk cycle, position of the builder, and position the plank needs to be in.
Don't get me wrong it's very impressive. Just in its efficiency rather than the bulk.
You know, usually when I see your videos about this I'm just like "that looks awful" and never consider it again but for some reason this game has triggered my "morbid curiousity" sense. I kind of want to know where this goes.
Same here. I might try this, switch on a 10-hour-ambient-sounds-with-birds-and-forest-noises-video on youtube and just watch a bit. can always open MS office on the main screen and work alongside as well.
I am genuinely curious what a mid-late game city would look like, games like rimworld and such are a lot of fun because of that functioning society feel, kinda curious how this game would grow in that regard, not that anyone will get that far :P
I did try to play this game for about a week, and while there are aspects I really do like, it quickly gets to the point where it's shoving you towards the cash shop pretty aggressively. For that reason I quit bothering... Most objectives are far out of reach unless you want to pay and pay frequently.
@@KittyQuixotic Thanks for sharing the experience!
I agree. It has the appeal of watching Grass grow almost. Yeah its boring but this was also seemingly really relaxing.
I like how his commentary with the carrier sounded like he was commentating a golf match
As a game dev who often struggles with animations I'm really impressed by the building animation
"You must understand that as games developers that when a player downloads a game and starts playing, they are excited! They are looking forward to the game! That is the moment they want the game to be good, they want the game to be fun. And the first hour or two of gameplay is vital to grabbing them." So true about game development, and yet seemingly misunderstood.
So... they just multiply the number of starting workers by like 30 and you've got an interesting early access mmo?
I feel like it should be a single player game. there isnt really any interaction between players
@@amuro9624 It kinda looks like those click-and-wait browser MMOs like Tribal Wars, Travian, Grepolis, Ogame...
The multiplayer part in those type of games is interacting with your alliance, attacking other players and getting attacked. There is definitely a major social part.
Contrary to this game though, games like Grepolis start with building timesthat are build practically instantly in the early game. Also, small warning, those browser games take over your life, as you start to schedule your day around timers in the game.
It would probably be fine if you started with 2-3 carriers and 2-3 builders. You could either speed up production of one thing or have multiple ongoing projects at the same time. Even if it's slow, it gives you choices.
@@chrismanuel9768 Considering what people who played this game said, that wouldn't even work, because it turns out you can only have ONE PERSON PER JOB.
You can only have 1 carrier and 1 builder. Every 24 hours a new citizen joins your city and unless you have a job unlocked for them, they will do nothing but stay there, wasting your food. To unlock new jobs past a certain point you need to spend premium currency. If you don't feel like buying premium currency, the only way to obtain it is by grinding it at an insanely slow rate that means it will take you nearly 2 years to buy the cheapest research.
@@Otakumanu TWO YEARS???
I actually like the idea. I think Cave to Kingdom would benefit from either a time accelerate mechanic or (Better yet, AND) more builders/carriers at the beginning. Like, say, five of each, so things can move along a bit faster.
That opening cut-scene... I don't know what is worst, the text to speach or the sound mixing.
It is obviously the painfully generic 'story' that you are being fed.
I lost my shit honestly
I wrote a story very similar to the one in the opening...
I was in 5th grade. Josh saying High School level is being extremely generous.
“Winter is the time to put thoughts into words. Spring is the time to put words into action. This is where we will place our Kingdom,” says the Prince-without-a-Kingdom.
“This is where we shall place our kingdom” says the Carrier.
100/10 A++++ Writing
The fact they are only a mile away from the prince's parents kingdom
5:09 got a little too excited from the worker putting that wooden beam in the ground.
Call me crazy but I'd like to watch a town built like this. No gameplay required, just watch the little guys building my town.
If they had advertised this as a simulation it probably wouldn't have been shat on as bad.
And then, when its finished after 6 months, to let it burn...Burn it with fire...😇
It would have been good if you had like 50 men to start with so you're not watching a single man struggle to build an empire in 127 years
Yeah, its called a movie or documentary and pretend its your town.
It is interesting to watch, but only at 10x speed or more. Real time is just excruciating. I’d rather build something myself irl than watch that.
Evidently, from a quick search on the game, its meant for you to login in, set some commands and leave... the building continues even if you turn off the computer.
i swear that text to speech is about to call Josh a stinky goblin boy shat if he doesn't understand the game mechanics.
Or challenge him to a game of Yugioh.
Gonna get slapped with the quickness
Thank Tim Allen that I wasn't the only one to think this.
or spam LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
are you freaking kidding me yagex?
ngl this could be really cool if executed well, i'd pay money to see this concept done justice elsewhere
I think it'd be cool if there were like a l team of builders (to speed it up) that depending on you're work within the game would make the town change within a single player campaign. For example if you cleared the forsets and the operation was allowed to continue you could see a dozen builders continue to build a new building. Or like you get to hear in one of the parts of the game about an army coming to raid the town and you could watch actual reinforcements made to the buildings to protect them
Something that could help with the time you sit doing nothing would be to give the player some form of 'outskirts exploration' with the prince, perhaps to find new places for resources or to find some kind of enemy. That combined with a slightly larger starting population would really give the first hours a boost.
It almost feels like they expect me to have a computer dedicated to this game. Like sitting on my mantle as some sort of strange new age decoration. Like an aquarium that I check ever couple of days.
"There is no perfect time or place to start something" I am actually impressed by this quote.
Spend enough time navel gazing and eventually you'll say something meaningful
Well, until two sentences later when they find the perfect place
I've run into snags playing this for several days and have had to get creative to get past them, namely by selling things to raise cash to get what was needed. The game eventually has you build a structure for fishing and you assign a random citizen to it to do the fishing, and that brings in more fish than you consume. Ditto a vegetable farm (I went for beetroot). Selling fish can actually bring in a fair bit of gold, but it will take days to gather a significant amount.
Then there are reeds. The game is supposed to have a way to gather them, but that does not seem to be implemented yet. This means you have to get them for free when you get a build mission or buy them, and they are pricey. I actually used that to my advantage, though, as I was able to sell extras for enough gold to buy equipment to replace my lost soldiers from the failed first tutorial battle. I'll see if I can fight an easier battle.
It is interesting as the sort of thing you can check in on periodically. I'm interested to see how much of a kingdom I can actually build and what else the tutorial will have me do. I've never played this type of game before and this one is kind of fun to figure out in spite of its obvious flaws, and there certainly are many.
I think more MMOs should narrate their cinematics using the Twitch donation TTS voice.
Animation voice actors are out of jobs.
Some games used text-to-speech with quite good results - it requires some editing and working with the tool instead of just dropping the script into TTS engine, but you can get decent results. PDA in Subnautica is TTS voice.
@@asmonull The PDA is also supposed to sound like a robot because it IS a robot.
@@asmonull well a robot having a TTS voice is kinda the purpose
This game is the perfect example of how some people really want to have that one mechanic in a game because it would be so immersive, so realistic, so bloody amazing - and then you get it and realize that it was not such a grand idea after all and actually grows incredibly tedious fast.
Okay, nobody tell this developer that Microsoft Edge has one of the best text to speech programs available for free.
The text to speech part reminded me of playing the technical alpha of Anno 1800's DLC Land of Lions.
Who on earth uses Microsoft Edge, why not just announce all your secrets and data out to the world yourself. No need middleman like Microsoft there in between.
@@Semirotta Is it that bad?
@@Sorrowdusk What i've heard from others and read about it. Yes. I will never touch that browser no matter how "good" it is. If it's made by Microsoft, prepare to be probed.
@@Semirotta so does that mean im in danger usin the browser me Xbox to go to dubious pr0n sites???
I actually like the concept of this game. They just need to start you off with more manpower. Maybe your prince was able to cleave away more supporters for his faction. You should start with a functioning village, and you should be able to assign roles to people and change said roles if necessary.
Cant wait for the game devs to come here and show the '1000x' speed option and say 'oh did you miss that option?"
That would be incredibly funny.
It's like when UberDanger discovered sleeping in Fall Out:NV after 30hrs of game play haha
Not gonna lie though @@mcfarvo, Uberdanger’s intel processor probably has a soul if it’s that hard working
yeah , but in online game, speeding the game , while other dont, if youre not in a separate instance will cause big bug in the net code, unless you are coding new kind of net code that is not exist yet. its why in game like minecraft to sleep for passing the night every player need to sleep at the same time, on a server.
That was not sped up through the game, it was sped up thought post. He recorded it at real time, then sped it up in editing. It's an online, multiplayer game, so you can't speed it up.
I started playing this after watching, and I actually enjoy it way more than I have any reason to. It definitely needs work, and the moderator on steam even admits that it's slow to get cave coins by farming gold. But personally I'm looking forward to seeing how this game develops, if it lasts
"If you want to make an apple pie from scratch, you must first invent the universe"
WOW, this brings back memories of 15 year old me discovering Cosmos by Carl Sagan. Such a damn legend of a guy. R.I.P
I only made it through half of the review before I went to look up that XD
Too bad the laws of thermodynamics contradict the Big Bang theory
@@LumbridgeTeleport oh yeah just chalk it up
@@LumbridgeTeleport Ah yes, random UA-cam commenter, I believe you know more about the beginning of the universe than every living genius with decades of higher education and lifetimes of study specializing in that very thing.
@@chrismanuel9768 If your source of study is mythology, does it matter how many years you studied it?
If there was a big game to play besides the real-time building and you came occasionally back to check on its progress and see the builder still working on it, it would be pretty cool.
This is amazing. It is not even a bad idea to have a nice idle city builder, I would probably be interested. The game does not even look like it was made with bad intentions
A cashgrab definitely wouldn't invest that much time in such intricate animations.
@@OhAbsinthian Exactly. Even if this game doesn't compare to something like WOW or FF14 it puts all those dinky kickstarter "MMO" projects to shame. The dev team built a real MMO here.
without bad intentions does not mean without bad design.
This reminds me of some space mobile game, an there was a room that needed to be next to another room. The problem was that I placed that room in a corner that was the perfect size for it that was probably intended for another room of the exact same size that I placed a little earlier, in a different spot. So I couldn’t place the necessary room, and softlocked myself in the third step of the second section of the tutorial. (First part was combat)
We were so busy asking for realism that we never stopped to wonder just how realistic is too realistic
I played several mobile waiting strategy games. You usually start with short building times, under a minute, during the first hour when you learn the main gameplay loop, before it ramps up to hours-long constructions, because people who develop those understand the importance of good beginning
18:00-18:05 weird audio glitch where Josh Strife Hayes transcends into an artificial intelligence and reality breaks down. Thought it was my headphones at first.
A glimpse behind the curtain methinks. I knew he was an android. That uncanny valley good looks is a dead give away.
Same
I thought it was my internet
I love noises like that.
@@Sorrowdusk thought it was my audio driver lmao
The text to speech intro narrative sounding like a twitch dono made me roll in laughter 😂
Let's gooo!! @Josh Strife Hayes just started GW2 for the first time because I was watching your old content on it. Thanks, it's super fun so far.
Really glad you're enjoying gw2, its a great game:)
As a kid my dream game was an Age of Empires 'esque hyperrealistic RTS MMO with a to-scale real world map, that starts you from scratch and has slow, in-depth mechanics for every stage and every aspect of your nation's development.
Many years have passed and it seems like the closest things we got to my childhood's dream game is either this boring mess, or those awful "real time strategy" mobile games.
Honestly i want you to build a kingdom in this game. It would be amazing
Yeah, as boring as the game looks (and it sounds pretty darn boring) I would love to see the detailed animation for all the buldings
Medieval Dynasty, is the game you want to play.
@@6038am Medieval dynasty is more along the lines of village small city builder and far faster pace, and the resources needed in crafting are not that realistic BUT it is a good game.
If anyone is interested, They likely are not using individual build stage animations as the video creator says but a dynamic animation system that puts down each individual piece of the building down one at a time. The building is make up of tons of tiny pieces and the character just walks to the next position and shows that next piece of the building.
I do love the progression of the patreon columns. There were like 3 of them a few months ago and now we are working on the 5th.
i agree.
makes me so happy to see that
I can't get over it, there just MUST be a way to make this game good.
i Genuinely Wouldn't be surprised if that "Voice acting" Was Recorded Via a Twitch Stream and just 2 devs donating to eachother with the dialogue as messages
sounds expensive though, after twitch got cut in on that action i mean
Here would be good opening to the game: You are prince or whatever of very small village, you are in the middle of battle, people are fighting building are burning. You lose a lot but you have to rebuild your village and make it better than ever.
With this you start with how fighting works, you have much more than 2 people and better way of learning how to build stuff because you were engaged, you had village and you want it back
This looked interesting to me so I decided to download the game.
So far the carrier pigeon has brought two thumb drives containing one bite each which the downloader downloaded immediately, I haven't seen the installer anywhere, I'm hoping to see him sometime next month so that I can start playing some time soon.
but hey, at least the developers let me start with a built PC.
That building system is "Amazing" and I actually really love it being true real time brick by brick. But the mistake the developers made was not having anything else to do while it happens. Letting you actively control the prince and go hunting deer, or visit other kingdoms in person, or anything that you could actively participate in that at least slightly aided progress would have made this vastly better.
Put a couple hundred hours into this, then imagine if the server gets wiped for full release.
Hello. This is the CaveToKingdom team and we want to thank you for your feedback! The feedback on this video and from the comments are very helpful for us to improve the game for the future. This project was started with the enthusiasm of our team to make a 3D massive online strategy game that stands out and that is unique.
The intent was to make the first online strategy game with a medieval feel that is really detailed when it comes to the construction of buildings, the life of the characters, the economy, and the military aspects, with the main gameplay being similar to grand strategy games made by Paradox, but we also tried to make it the first massive multiplayer online experience that would bring elements from the grand strategy genre.
When it comes to the slow pace gameplay, the thing is that you don’t have to wait for the building to complete, because the game also works in offline mode and this is part of our initial concept, that you only need to enter about half an hour maximum every day in the game, do the things that are left to do and then return the next day to check the progress. If you still want to be online for more time, the game allows you to switch to a third-person view and watch your workers, as their work process is highly detailed and the graphics can make it relaxing to watch. If not, you can return the next day and see what happened while you were offline.
Allowing players to speed up the pace would destabilize the balance of the game, but we may look for a solution to make the first part of the game more enjoyable and more motivational for future play.
CaveToKingdom is not the classical single player RTS game, but an online experience that changes according to the actions of the other players, in what concerns the economy and the military strategy and tactics. The economy works according to supply and demand, and you can conquer new territories and gain Gold by taking taxes from the active players having cities on those territories. The actual main focus of the game is the military side, which is still in development in the sense that there are more missions and more tutorials needed, and probably some hints to guide players in the beginning, which we plan for future updates. But, you can focus on the economical side and watch your city develop in every detail, and never participate in wars on the world map. There are many economical aspects that you can check while you develop your city, such as the taxation system, the production system, the workers doing all these different jobs, and so on. In time, it is not as boring as it can be when you build your first building.
If you want to make more Gold faster, you can conquer territories, sell materials in the game or invite other people with your referral link, which you can find in your account from the website. You get 100 gold daily for the first 50 days, with the condition for both you and your referral to be active.
If you have any more suggestions, we will take them into consideration. We thank you all for your interest in the game!
Like us on Facebook facebook.com/cavetokingdom
How did you implement the details of the construction? did you create separate models for each phase as Josh suggested, or do you place models of these building components, which then get swapped out for the actual building model on completion?
Also how long did it take you to implement the building sequence? using the lumber mill as an example
Paradox games are the main games I play, I don’t even see hints of anything Paradox-like, saying it’s inspired by Paradox’s grand strategy is frankly a bit bullshit.
@@lewischrismichealdomonical2216 We created the buildings based on a set of predefined components and building animations. Upon construction we place models of those building components and upon completion we swap the building with an optimized version of the building (using a custom made optimization script that generates the optimized building from the components based building).
Getting an actual VA would really help the game.
@@Brazen992 Could you please give us some details? Thank you!
"YoU cAn Do AnyThInG !"
"can I have fun ?"
"No"
>Streaming a real time building simulator on Twitch.
Styx: I got too much time on my hands, its ticking away at my sanity!
'Are you taking the piss?!' sums up this game pretty well, me thinks.
3 people start a society from nothing: "OK, so I'll be the king, you guys build me a kingdom, and when you're done, I'll come and rule over you."
I feel like the game would work much better if you had a significantly bigger starting crew. This way, you could have a few of your folks build the sawmill but in the meantime also establish a simple base of operations, even if it starts off just as a bunch of tents, maybe scout the surroundings, look for a food source, etc.
It just doesn't give you enough to do early on.
I've played settlers.
Those games have a similar building mechanic. You select the building from the menu, place the plot, then the population starts building. A house usually needs wooden planks and stones. Stones need to come from a mine, the miners need food. So do the the lumberjacks that cut down trees and the guy at the sawmill that turns the trees into planks. For the food you need a farm for crops, a mill to turn the crops into flour and a bakery to make bread. And they also need water. Oh, and carriers will carry all those things around from the source to where it's needed.
But the games are focused on that stuff, the building and resource management in the biggest part of gameplay. *And it doesn't take 15 hrs to build something* They do it in a few minutes. And your starting resources are enough to get everything running, including multiple limbers.
I don't understand why these devs use text to speech. Why not have no voice acting at that point, and just have the player read it for themselves?
Seriously even an untrained VO is better than text to speech.
@@KineticSymphony but then again if you brought in a friend or the likes, used that performance as a placeholder for a while. Feelings would be hurt when it got removed, totally feels like a placeholder (low priority)
I love how the birds are louder than the music which is louder than the voice acting in the intro
18:35 "you want to open your game with something Memorable" well Josh...be careful what you wish for, it might come true. Say what you will, but that game-start definitely kinda burned itself into your memory, right?:D
The building reminds me of a game I played where you you literally build a house by hand. Like cutting down the trees and making planks you have to put down plank by plank.
Btw the "thousands of build stage animations" is procedural : the game makes it with some code. Every plank is a different mesh, and the location in 3d space for each plank is not set manually by the developer.
In unreal engine (I'm using this as an example since it's the one I use, it's possible in other engines too) there is a thing called static mesh instancing. As a developer, you can set the location for a mesh and then go "It should instance this many times in this direction, this much distance apart"
So if I wanted to remake this, I could put a plank at the bottom of the wall in each section of the wall and make it "instanced 0 times" then when the builder arrives near, make him play the animation and set the instanced times to one (so the wall section would be 1 plank tall) so on and so forth. This would take about 5-10 minutes to set up and could be copy-pasted for every wall (albeit needing to change the coordinates of the original plank the code is attached to). Same for pillars as long as they're in a straight line, same for the floor.
Basically, the only thing you praise about this game is 1% as impressive as you think it is.
I mean... it is still kinda cool...
🤓
@@PatchWorkExe It's not because it's easy to create that it's not a cool idea or doesn't achieve a cool effect. It is cool tbh it's just not a great technical feat that other games couldn't do if they cared enough to do it
@@JohnDoe-wt2zz Something impressive doesn't always mean it has to be hard. If you could clapped your ass cheeks together and create a masterful work of art in seconds that could bring a tear to an average person's eye that doesn't it wouldn't be impressive. Something can be impressive and easy and this is still cool regardless of if everyone else can/could do it.
@@PatchWorkExe that's... literally what i just said in my reply to you. It doesn't have to be hard to make to be cool
i feel like this building system integrated into an actual game would be sick. like say you have an mmo where instead of generic player housing you have a plot of land and workers who perform tasks like this in real time and you can see them progress realistically and then once you get bored you go back to questing or start a pvp match. in a context along those lines i would love this mechanic a lot!
Haha, this is EXACTLY why I laugh everytime I hear someone say "we need more realism in games".
The thing is that there are good and bad things to be taken from 'realism'. Real elements can make things more immersive or add more nuance to gameplay, but just pulling real things indiscriminately without thinking about what the implications are is dumb.
Me too. Realism is often quite boring, that's why we play games. If we wanted realism, we wouldn't have to play game.
Realism sound so great till we get it and then i realize i hate realism
@@Ithirahad That's why I like the idea of "credibility". I don't actually need the castle to have the correct number of historically accurate bathrooms. I do want it to feel like an actual lived-in space with real history and character and functionality beyond what the player needs. I don't want to die of syphilis within five minutes of starting an exploration game, but having to use historical navigation tools like an astrolabe could be cool.
to be fair someone building an entire building on their own isn't very realistic :P
I make construction animations for work sometimes. It can be done with one model. Each element within the model is animated to appear at a specific time. What I don't do is animate a builder snapping things into place. Imagine what this might look like with a full on construction crew. Their software would have another purpose and it wouldn't be a game. People would pay good money for it.
Merge builders and carriers into one Worker unit which you're able to decide whether they carry, build or *both.*, change the prince into a worker until after a certain number of pops or a certain building has been constructed, and make the first few buildings significantly smaller, and I could see the early game being much better. Although I think later on it could still drag.
"Only the Prince can stand there doing nothing."
*Shows the builder standing around doing nothing on the left side of the screen.*
Its like they made the building systems and thought "oh crap we need a game"
Actually a lot of the issues could be easilly solved in this game and it may then be enjoyable. Really need to see what the later gameplay is like.
It doesn't seem to hard from a dev point of view to change the amount of starting characters and add some different starting location graphics for different locations. Even if these are just snow, desert, and the one there now. With a couple of back drop changes to have mountains, snow covered mountains and no mountains.
For starting characters you should have a starting team of 15 that you assign skills to choosing how many of them are carriers and how many are builders. Maybe also requiring at least 1 soldier.
The reason i would add the need for a soldier starting off is because you could then add random animal attacks that you need to fight off during the building phase to give you something to do.
Really depends if it is worth it as the later gameplay is unknown to me right now.
Maybe they wanted to make something for you to have on your second monitor that you watch while you do other stuff.
Edit: Actually, they could seriously improve this if they just made it so the Prince could recruit some additional "starter" people to help speed things along.
This honestly could have had a ton of potential. Like maybe adventure as a prince and gather resources/fight enemies while everything builds in the background.
It also could be that they didn't create each individual building model stages but rather one plank model and placing hundreds of them around individually and the finished building is just one big model. That would be my take on the building process of this game if I had to do it.
It would also make it absurdly unoptimised. So, yeah, that's definitely the way they do it.
Tried searching for this game in 2024 and its no longer listen on steam. Not sure if it can be played anywhere else. This video should now be archived and considered a sacred text of a bygone era.
From what I've gathered from other comments, the game was taken down steam after the devs shut down the servers but you could still buy and download it for a really long time. So steam took it down because it was labeled a scam
I discovered this channel a couple weeks or so ago. I semi-binged the "Worst MMO ever?" Over a course of a few days. Watched most of the other vids too.
But honestly it surprised me at first how bad some MMOs actually are. Now I'm just curious and amused. At this point I'm starting to think that with a decent engine and enough time I could do better.
3:16 ahhh, don't we all love the good old british palm trees on the sandy beaches around London?
I think you’re my new favorite channel on youtube 😘 handsome, great voice and better than those you have great perspective and insight into games
The detailed animations of constructing a building remind me of the game Ostriv, but it's faster there and it's a singleplayer game. Really work of love on this basic level of creating all those animations and stages. "Increase your population by waiting, every few days of real time, you'll get 1 new person". Scary to imagine how long goods travel between cities, tax collector takes to visit all the houses or some armies gather to march.
and so it begins!
'*grabs popcorn*'
This is HILARIOUS! On so many levels.
I have to ask... has the developer arrived yet to get his rating out of 10 or is he still on his way? Hopefully he brings you a plank!
you already showed how to fix the game, just put a 30 times speed boost in, or 60 times, and fix the ressource display so you can see what you need etc. and i swear, if me and my best friend ever finish our game, we do whatever you want josh to get you as a beta tester, even if i have to teach you the whole german language.
Exactly, if they did this, it's actually somewhat interesting. That and getting a real voice actor.
What the hell is the game called?
Actually I think it would be better to just increase the population. give them a couple builders, carriers, maybe a scout to run around and do something.
1. You should by a cart off the market
2. You can move villages individually by click on them and right click
3. Buildings do show who much resources it takes
4. Cavecoins can be exchange from gold
5. Early Access
This looks like the perfect game to paint a Warhammer army to. 👍
Better yet Dwarven Forge set pieces. That way you can paint a kingdom while building a kingdom.
This blew my mind. I'm actually super curious as to what else is in this game with this level of detail.
They got ZeroLenny to voice act for this?! That's impressive!
I would honestly love to see a peaceful, multiplayer builder in the vein of starting from absolute scratch. You claim a zone / area of the world, you get a certain amount of expansions, and will have to work with other people to build and evolve. One player could specialize in metals and coal, by starting in a mountainous zone, and either branch further into the mountain, or balance it out with fields / forrests next to it.
I love the building / evolution / Upgrading aspects of Real time strategy games, but I've never been one for the fighting and millitary stuff. This game just makes me want to see a good version.
How to make a cave to Kingdom mmo. A) Host a Valheim server with no password B) Profit
This is either insanity, or the world's greatest gaming prank. Honestly don't know what to make of it. Crazy to think of the amount of modelling they must have done for this.
Has to just be someone's pet project that they thought they could make a game out of.