Godot 4.x Third Person Character controller with different states-How to make Character climb wall

Поділитися
Вставка
  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 16

  • @Brokencircuitboard
    @Brokencircuitboard Рік тому +1

    Cool! Very clear and precise tutorial. Keep up the good work.

  • @nyx3m
    @nyx3m Рік тому +2

    Amazing

  • @andyturkson520
    @andyturkson520 Рік тому +2

    Keep up the Good work

  • @firerunnew
    @firerunnew 11 місяців тому +1

    One question, how did you make sure that when climbing the character moves exactly according to the animation, that is, stepping, and not just so that the vector moves upward endlessly?
    At least a hint so I know what to use

    • @ogames_studio
      @ogames_studio  11 місяців тому +1

      I adjusted the climb speed to suit the animation ...

    • @firerunnew
      @firerunnew 11 місяців тому

      0_0@@ogames_studio

  • @tayorain6554
    @tayorain6554 5 місяців тому

    nice work but please you write a lot of codes you can reduce it with the help of animation tree and your animation transition is not smoot can you can add extra transsition animation

  • @buckets3628
    @buckets3628 10 місяців тому +2

    very cool, subbed, liked, commented, link copied.

  • @lucasradioativo
    @lucasradioativo Рік тому +3

    create for mobile please 😢

    • @ogames_studio
      @ogames_studio  Рік тому +1

      what specifically are you interested in?

    • @lucasradioativo
      @lucasradioativo Рік тому

      @@ogames_studio mobile third person character control