New Magic Items For Spellcasters in Tasha's Cauldron Of Everything

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 567

  • @illoney5663
    @illoney5663 3 роки тому +640

    "This is like their level 20 class feature in a magic item" true, except when it's a magic item and not your capstone, it's nowhere near as disappointing.

    • @eldritchexploited5462
      @eldritchexploited5462 3 роки тому +55

      It hurts me how right you are

    • @a.z.pantera5577
      @a.z.pantera5577 3 роки тому +33

      I've never been so offended by something I 100% agree with. XD

    • @nathanbaca5131
      @nathanbaca5131 3 роки тому +39

      Yeah that's pretty much my biggest gripe about 5e. Capstones across all classes are generally underwhelming. Fortunately most campaigns don't get that far anyways.

    • @sumtingwong8230
      @sumtingwong8230 3 роки тому +20

      @@nathanbaca5131 I guess that's why they're so bad, imo there should be a splat book for max level adventures

    • @illoney5663
      @illoney5663 3 роки тому +45

      @@nathanbaca5131 Not really all classes. Barbarian capstone is really strong (though a bit dull) Bard's is boring, Cleric's is really nice, Druid is fantastic (especially for any druid subclass that gets extra ways to use their Wild Shape). Fighter's is like Barb, strong but dull, Monk's is boring, Paladins get utterly amazing capstones, Rangers get shafted hard, Rogue's is very nice. Sorcerer is not terribly weak, but it's still not fitting for a capstone (personally, I think Sorcerers should have a way to get half their Sorcery Points back on a short rest once per day anyway, similar to the Wizard's Arcane Recovery feature). Warlock's is neat, but it should really be an action, not a full minute, Wizard's is fine, not amazing, but fine and finally, Artificer's is great.
      So that's 8 or 9 out of 13 that are good, which definitely not fits under "capstones across all classes are generally underwhelming". That said, even the good capstones are obviously not equal. Nothing is as flavourful as the Paladin capstones and nothing will approach the power of Druid capstone for the Moon Druid.

  • @imrisizara7474
    @imrisizara7474 3 роки тому +104

    You missed the important fact, that Tasha's adds the first Magic Item, that boosts a Bard's Spellsave DC. None has done this so far. That's a huge change for a class relying a lot on Saves to make their spells stick.

    • @rexringtail471
      @rexringtail471 3 роки тому +6

      Especially since it added a Bard College who's main schtick is NUKING enemy saving throws already

    • @morganacole
      @morganacole 2 роки тому

      In an other video the said was mostly just Warlock items.

    • @donutmerchant8393
      @donutmerchant8393 2 роки тому

      @@rexringtail471 it already existed was just reprinted from a setting book but yeah this helps eloquence even more and it’s still on top as fuck.

  • @martinhendry2683
    @martinhendry2683 3 роки тому +106

    "The only other gap in the magic items that we really gotta address is..." Ki stuff for Monks. Maybe a Gi which increases Ki save DC or some kind of ring which allows additional Ki points. Please wotc, just a little bit of love, no, recognition for the monk

    • @maid_of_heart3261
      @maid_of_heart3261 3 роки тому +1

      Yes please, monks deserve more love

    • @ryanford63
      @ryanford63 3 роки тому +4

      agreed even some fancy punch gaunlets would be nice or magic chakrams that can be empowered with ki.

    • @thecodingninjaisepic3561
      @thecodingninjaisepic3561 3 роки тому

      just homebrew it

    • @lemonicity4834
      @lemonicity4834 3 роки тому +6

      Your prayers have finally been answered in Fizban’s!

  • @burgerchicken
    @burgerchicken 3 роки тому +94

    Kelly: "Another ki point is that each of these comes with a ki ability..."
    Spoken like a true fan of the Monk.

  • @Malisteen
    @Malisteen 3 роки тому +55

    I would love the heck out of an arms & equipment guide with exotic weapons, land, air, & sea vehicles, maybe some fortification rules, new miscellaneous gear, & a bunch of new magic weapons & armor, including class specific gear for all the martial classes. Maybe new mounts, expanded/clarified mounted combat rules, and magic saddles, barding, etc for mounts as well.

    • @benjin3993
      @benjin3993 3 роки тому +9

      An Artificer's Guide to Armaments and Apparel

    • @blightspreadergames1110
      @blightspreadergames1110 3 роки тому +5

      @@benjin3993 Artificier's Armory of Everything.

    • @benjin3993
      @benjin3993 3 роки тому +8

      @@blightspreadergames1110 Artificer's Emporium of Wonderous Armaments

    • @darienb1127
      @darienb1127 3 роки тому +6

      Give me my magic bows damn you!

    • @benjin3993
      @benjin3993 3 роки тому +1

      @@darienb1127 knowing how Id play artificer I'd be pushing real hard to give your bow a cup holder

  • @jonmajid4886
    @jonmajid4886 3 роки тому +79

    I was having Dungeon Dudes withdrawal for a few days....Thank god for this! Love you guys!

  • @fusel5883
    @fusel5883 3 роки тому +49

    I like the class items as now you can specifically give it to the player you wanted. No more “item designed for player A but Player B hogs it”

  • @artcatdraws4203
    @artcatdraws4203 3 роки тому +175

    It’s kinda funny that they added so many items for spell casters, but only added like 2 that druids can use and one that’s unique to them

    • @Insanity2thePrawn
      @Insanity2thePrawn 3 роки тому +35

      Considering the DM guide had nothing but swords and staves for Druids and Wizards along with magical instruments, Druids are still sitting pretty on magical options. Monks, anyone wanting to use Bows or Crossbows or any non-shortsword double weapon build is still not getting any love.

    • @artcatdraws4203
      @artcatdraws4203 3 роки тому +3

      @@Insanity2thePrawn fair enough

    • @ARatherDapperTapir
      @ARatherDapperTapir 3 роки тому +13

      Unique? Did I hear a new *Thief* item?

    • @sashashadowhive6128
      @sashashadowhive6128 3 роки тому +1

      how about warlock?

    • @nyanbrox5418
      @nyanbrox5418 3 роки тому +1

      @@ARatherDapperTapir And artificer, which amusingly I thought the class restriction-bypassing would never be used, but it came in the same book as a ton of class restricted items!

  • @angushayes2183
    @angushayes2183 3 роки тому +39

    Imagine if rangers got even half the love they give Spellcasters... That would be cool

  • @TANSamuraiSmurf
    @TANSamuraiSmurf 3 роки тому +97

    These videos always brighten my Tuesdays and Thursdays

    • @gaj7062
      @gaj7062 3 роки тому

      Agreed!

    • @hondawilky
      @hondawilky 3 роки тому +2

      Unnecessary apostrophes, but I agree with the sentiment. 👌🏻😁

    • @TANSamuraiSmurf
      @TANSamuraiSmurf 3 роки тому +2

      @@hondawilky dang autocorrect.

  • @northwestnerd4950
    @northwestnerd4950 3 роки тому +23

    The Arms & Equipment Guide from 2E was a nice supplement. Would not mind that getting a 5E overhaul at all.

  • @vladimiregorov8382
    @vladimiregorov8382 3 роки тому +75

    Kelly: "The sorcerers always felt like they were in a shadow..."
    You mean, like Sebastian?

  • @MrPelzak
    @MrPelzak 3 роки тому +27

    "In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn." Its like consuming 3rd level spell slot to regain it. Better than Pearl of Power but not broken.

    • @bleddynwolf8463
      @bleddynwolf8463 3 роки тому +2

      how is that not broken? 5 sorcery points on a short rest for an atunment slot, broken if you ask me.

    • @Coffin17I
      @Coffin17I 3 роки тому +3

      You would only get 3 sorcery points for consuming a 3rd level slot.

    • @MrPelzak
      @MrPelzak 3 роки тому +2

      @@Coffin17I I might missed something but:
      Creating Spell Slots
      Spell Slot Level Sorcery Point Cost
      1st 2
      2nd 3
      3rd 5
      4th 6
      5th 7
      dnd5e.wikidot.com/sorcerer

    • @MrPelzak
      @MrPelzak 3 роки тому +3

      @@bleddynwolf8463 Once per day on short rest. Pearl of power give the same except you can do it anytime.

    • @Coffin17I
      @Coffin17I 3 роки тому +10

      @@MrPelzak That's to convert sorcery points into spell slots. Converting spell slots into sorcery points gets you an amount of points equal to the level of the slot expended.

  • @AndrewChumKaser
    @AndrewChumKaser 3 роки тому +29

    Wizards needs to give the martials some love, especially monk.

  • @Harry-ju8yw
    @Harry-ju8yw 3 роки тому +17

    Great recap! I’m going to add a Shadowfell Shard to be worn as an earring by my upcoming Black Shadow Dragon.

  • @allerasthesphinx7184
    @allerasthesphinx7184 3 роки тому +13

    I like the arcane grimiore for wizards. It just fits the class perfectly and is really useful. An school of scribes wizard needs one of these in my opinion

  • @dylanmcloughlin2187
    @dylanmcloughlin2187 3 роки тому +49

    When they name the classes for the first magic item.
    Cries as a Warlock

    • @SuperKindachi
      @SuperKindachi 3 роки тому +6

      To be fair, Warlock already had Rod of the Pactkeeper.

    • @matthewgeorge234
      @matthewgeorge234 3 роки тому +6

      I think that’s the point. Warlocks don’t have many unique options and they just took the defining warlock item and gave it to everyone else.
      Then they have no unique warlock items in this book.
      I like what the Dungeon Dudes say about ruling Tomelocks can use the Wizards tomes.

    • @SuperKindachi
      @SuperKindachi 3 роки тому +2

      @@matthewgeorge234 I wholeheartedly agree. I think it was a bad move, as increasing DC and spell attack rolls ruins bounded accuracy. It's not a huge deal for Warlocks bc they only have a few spellslots and having those spells not work is a HUGE letdown whereas if a Wizard can say "oh well" if two spells don't go off once per day. Wizards also have access to VERY dangerous spells like Meteor Swarm, Prismatic Wall or god forbid Ravenous Void. With a DC 22 Strength check to escape, PLUS difficult terrain, even legendary creatures like Ancient Dragons will struggle to escape. Even if it flies away AND uses a legendary action to flee, at the start of its next turn it can be pulled right back in. Or even Sickening Radiance (which Warlocks also get), with a DC 22 saving throw AND 3 levels of exhaustion, the battle's over for most creatures.

    • @prowsy102
      @prowsy102 3 роки тому +1

      *throws book of shadows on the ground*

    • @gaberobison680
      @gaberobison680 3 роки тому +1

      @@SuperKindachi to be fair bounded accuracy is a pretty stupid idea

  • @serpentsembrace782
    @serpentsembrace782 3 роки тому +34

    Take a shot every time Monty says "Smattering."

  • @christianadkins7199
    @christianadkins7199 3 роки тому +10

    It'd be great to have a video focused on the Artifacts. In particular, how to build adventure or campaign concepts around each one

    • @matthewparker9276
      @matthewparker9276 3 роки тому +4

      Or at the very least a video on artifact in general. How to use them effectively, how to homebrew them, which official artifacts are the coolest, etc.

  • @alphaxtitania5597
    @alphaxtitania5597 3 роки тому +19

    The Moon Sickle makes me sad, because sickles aren't finesse and they SHOULD be.

    • @DaDunge
      @DaDunge 3 роки тому +4

      You should ask your DM about that.

    • @tysmi04
      @tysmi04 3 роки тому +1

      I agree with Fredrik. Just ask the DM.

  • @Dareon0
    @Dareon0 3 роки тому +3

    I'll be honest. I adore the All Purpose Tool. It's probably my favorite magic item to come out as to be honest, the +? isn't what I think is important. I miss from 3.5 where your magic items really could define and be iconic to your character and you could do really unique things with them that really made them feel like not just a boost. The All Purpose Tool turns into any tool you want with proficiency, so it fits and is super flavorful, and getting the cantrip from any class once per day is just a really neat and creative ability that lets for some amazing roleplay and puzzle solving. I think these items are heading in the right direction for how magic items should be. Unique, flavorful and able to become iconic to your character.

  • @deathfury4039
    @deathfury4039 3 роки тому +6

    Most campaigns don’t even get to higher levels of play! I need a plus three to my spell attack rolls and DC’s since my DM keeps throwing all-powerful monsters at my Druid.

  • @GunnerM60
    @GunnerM60 3 роки тому +2

    I agree that you can easily modify the Wizard books for Tome Pact Warlocks. it's cool that we already get a book to inscribe rituals, getting another tome to better your Warlocks particular style or chosen patron is totally fair. Fiend= Evocation, Fey= Illusion, etc.

  • @lesliebraun8438
    @lesliebraun8438 3 роки тому +1

    Kelly I feel you on the magic bows issue. Made this one myself, thought you might appreciate it.
    Seeking bow
    Weapon (longbow), very rare
    You have a +1 bonus to attack and damage rolls made with this magic weapon.
    When fired at a enemy in cover this weapon ignores one degree of cover. Total cover becomes three quarters cover, three quarters cover becomes half cover, and half cover grants no benefit.
    You must still know an enemies location to target him, an arrow shot from the bow will not seek an enemy if you didn't intentionally target them. An arrow shot will seek the target as long as there is a clear flight path to the target. An enemy that is in an enclosed space with no way for an arrow to enter is safe from attack, regardless of whether or not a wielder is attuned and can detect them.
    To a wielder with the sharpshooter feat, an enemy in total cover still gains a +2 to their AC, all other cover is ignored as normal.
    A wielder with the sharpshooter feat can attune to the bow and gain additional benefits.
    For such a wielder the bow acts as a +2 weapon, and gains the following ability. As an action they can activate a 120 ft radius of detect thoughts, locating enemies with their surface thoughts for targeting. This ability has 3 charges, and regains all charges at dawn.
    Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
    Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed
    I haven't tried it in play yet, none of my games are at the lvl where it would be appropriate

    • @me-42by42
      @me-42by42 2 роки тому

      Mine just gives a cumulative +1 to hit for each time you miss an enemy, resetting on a hit.

  • @jollygreekgiant9017
    @jollygreekgiant9017 3 роки тому +11

    Are we just going to ignore the fact that the all purpose tool gives any artificer above 6th level expertise in all tools as per the 6th level artificer feature: Tool Expertise
    Starting at 6th level, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool

    • @AdrianParsons
      @AdrianParsons 3 роки тому +8

      Other than Thieves' Tools have you seen a tool expertise make a meaningful difference in a game. Have you even seen a situation where it could even have made a difference at all?
      This would just be a ribbon since they automatically get the Thieves' Tool prof & the level 6 "expertise".
      Personally I *love* the idea of them being able to use all tools really well. It just won't have much impact on the game.

    • @jollygreekgiant9017
      @jollygreekgiant9017 3 роки тому +5

      @@AdrianParsons your not wrong but from the perspective of an artificer player it feels like your breaking some kind of law.

    • @lordmars2387
      @lordmars2387 3 роки тому +4

      @@jollygreekgiant9017 Bah, bards get a bump to every skill and access to expertise. SKILLS!!! You know the thing right behind combat in usability. Considering the gold cost one has to sink in an attempt, ATTEMPT I SAY, to craft something it's more than fair.
      Plus the one free cantrip really leans into the inventive flavor of the class. You know the half caster using the mechanically weakest mental stat.

  • @demi-femme4821
    @demi-femme4821 3 роки тому +8

    Monty really be flexin on everyone with that Roots gear.

  • @charmer129
    @charmer129 3 роки тому +45

    I wish there had been a couple more for warlocks

    • @condor967
      @condor967 3 роки тому +11

      Same, it felt very underrepresented for warlocks in this book

    • @papersage69
      @papersage69 3 роки тому +1

      Warlock gets to share the Cauldron of Rebirth with Druid. Can’t use it to cast, even though it confers no bonuses for casts anyway, but it gets all the nice abilities.

    • @dieguy3080
      @dieguy3080 3 роки тому +3

      ​@@papersage69 Yeah it just comes off as "a sick new list of unique items for casters!" but wizards and sorcerers got them all. If you think for a minute any self-respecting goolock wouldn't swallow that far realm shard before giving it over to some sorcerer you must be out of your goddamn mind.

    • @papersage69
      @papersage69 3 роки тому +1

      @@dieguy3080 Something like a ceremonial dagger would have been nice.

    • @Cellix312
      @Cellix312 3 роки тому

      @@dieguy3080 think about how many locks and sorcs are cross-classed into each other though... plus lock did get Pact Keeper in the dmg and can wear Glamoured Studded Leather.

  • @raistlinequinox
    @raistlinequinox 3 роки тому +1

    The craziest part of those sorcerer shards. I just recently started a campaign about 3 weeks before Tasha's came out, but the characters were rolled up about two months ago while I was putting my last campaign through the final arc. Two characters in this new campaign are sorcerers.... A wild magic sorcerer who's wild magic comes from being trapped in the Feywild; and a Shadow Magic Sorcerer who hails from the Shadowfell itself. Which makes those shards seem not only crazy powerful, but also perfectly built for the characters in my campaign. I cannot WAIT to see the looks on my players faces when they get their hands on these things.

  • @elliot2118
    @elliot2118 3 роки тому +3

    I really like the idea of getting items at lower levels and then upgrading them from +1 as well as maybe unlocking abilities.

    • @TriMarkC
      @TriMarkC 3 роки тому

      I gave my magus player a homebrew bonded Black Blade that does that.
      At 5th level he learned that it had once been owned by a Githyanki whose soul had psychically bonded with it long ago, so magus gained DR 1 vs any mind affecting spells/SLAs. Every 2-3 levels he gained more protection or a psionic attack / damage benefit.

  • @jaredpuwalski8545
    @jaredpuwalski8545 3 роки тому +9

    I can definitely see an artillerist artificer wanting to get their hands on the evocation book especially since artificers get extra attunement slots.

    • @TriMarkC
      @TriMarkC 3 роки тому +1

      I forgot about that for Artificers!

    • @benmw203
      @benmw203 3 роки тому

      They ain’t wizard so can’t use it no matter how many attunement slots

    • @jaredpuwalski8545
      @jaredpuwalski8545 3 роки тому +4

      Benjamin Marchant -Williams starting at level 14 they can ignore class, race, spell, and level requirements for magic items.

    • @benmw203
      @benmw203 3 роки тому +1

      @@jaredpuwalski8545 jeeeze like the artificer wasn’t already stupidly OP at high levels!

    • @jaredpuwalski8545
      @jaredpuwalski8545 3 роки тому +1

      Benjamin Marchant -Williams the exact upper limit is dependent on what the Dm is willing to give you though. The way these items are worded though would make it so all the pluses to attack and save dc would stack and work with artificer spells.

  • @Ketooey
    @Ketooey 3 роки тому +20

    Love the new vid, but even more excited for to Paladin Subclasses part 2!

  • @SortKaffe
    @SortKaffe 3 роки тому +1

    8:39 There is no "Crystalline Tome", but there are indeed two conjuration tomes: Atlas of Endless Horizons for teleportation and Planecaller's Codex for summoning. Crystalline Chronicle is not focused on any one school of magic but can be used for psionic casting of any wizard spell (i.e. improved Subtle Spell without taking the new Metamagic Adept feat).

  • @vladimiregorov8382
    @vladimiregorov8382 3 роки тому +73

    Tasha's Cauldron of Power Creep?
    Sounds like you need to be very careful with these spell foci...

    • @t111ran3
      @t111ran3 3 роки тому +2

      @Peters6221 as a new GM, I think that the stuff in the PHB is too weak and underwhelming.
      Ofc, some of the features and items from Tasha's is very powerful. But there's a man for that (GM), who can easily nerf, or just not include it in the game.

    • @t111ran3
      @t111ran3 3 роки тому +1

      ​@Peters6221 you are very right, some features are just powerful for hype. Making things more powerful and ignoring the balance was never a good choice.

    • @eldritchexploited5462
      @eldritchexploited5462 3 роки тому +6

      Yeah, it's a REALLY good thing that the DM has control over what the players get in terms of magic items

    • @roberttschaefer
      @roberttschaefer 3 роки тому +3

      Magic items in general require careful consideration. Which items exist in your world and why? Another consideration, is to make players defeat a foe who is using said powerful item against them. Too often stuff is just found as loot.

    • @mal2ksc
      @mal2ksc 3 роки тому +1

      @Peters6221 I think there may be a bit of a pump-and-dump going on. They're willing to poison the game in the long term to boost the balance sheet right now. Power creep sells books. Or did you not know Hasbro is trying to sell WoTC?

  • @dreaddinosour3728
    @dreaddinosour3728 3 роки тому +46

    RIP to Warlocks

    • @jfuite
      @jfuite 3 роки тому +6

      And to think the deathblow was delivered by a book titled, "Tasha's Cauldron".

    • @perlygatekeeper
      @perlygatekeeper 3 роки тому +2

      @@gamecavalier3230 Don't Warlocks get more Eldritch Invocations?

    • @quendi5557
      @quendi5557 3 роки тому

      @@gamecavalier3230 and a cauldron.

    • @Wurstzipfel80
      @Wurstzipfel80 3 роки тому

      Warlocks were ignored in the magig items.

    • @quendi5557
      @quendi5557 3 роки тому

      @@Wurstzipfel80 you're missing an almost.

  • @jshud3
    @jshud3 3 роки тому

    Enjoying the discussion back and forth... I'd love to see you guys do a "live" video and let the camera roll and whatever happens happens. You guys do a fantastic job!

  • @dragondrummer3257
    @dragondrummer3257 3 роки тому +5

    The bloodwell vial is more like a pearl of power that also gives you a boost to your spellsave DC and spell attack rolls that depends on its rarity. Through Font of Magic you can trade a 3rd level spell with 5 sorcerery points or vice versa. Regaining 5 sorcerery points just sounds better than regaining a 3rd level slot.
    Edit: I was wrong: You can only convert a 3rd level spell slot into 3 sorcery points. That makes the bloodwell vial far stronger than a pearl of power.

    • @friendlyneighborhoodspider5131
      @friendlyneighborhoodspider5131 3 роки тому +3

      Only if you're turning those sorcery points into a spell slot. In my opinion, sorcerers are usually better off using their sorcery points for metamagic and such. Plus, a third level slot will only give you three sorcery points.

    • @dragondrummer3257
      @dragondrummer3257 3 роки тому

      @@friendlyneighborhoodspider5131 But you could convert the spell slot you gain from a pearl of power into sorcerery points.

    • @DungeonDudes
      @DungeonDudes  3 роки тому +8

      I feel that regaining 5 sorcery points is a lot stronger than gaining a 3rd level spell slot -- it's more metamagic! Especially considering how many sorcery points sorcerers get baseline, it's a big boost.

    • @dragondrummer3257
      @dragondrummer3257 3 роки тому +1

      @@DungeonDudes I think it's even, because you can convert the spell slot into 5 sorcerery points as a bonus action. So whether you gain a 3rd level spell slot or 5 sorcerery points, you can change that to what you need.

    • @marcuscain
      @marcuscain 3 роки тому +4

      Actually you can convert a 3rd level slot into only 3 sorcery points, you need to spend 5 points to regain a 3rd level slot though. It's built to have diminishing returns

  • @BlackShadow1991
    @BlackShadow1991 2 роки тому

    In terms of quality, these guides are up there, on the very top, and are a worthwhile watch :D Great stuff!

  • @Cynoc
    @Cynoc 3 роки тому +4

    Hoooo boy those Sorcerer Shards are hot! Can't wait to make me a Shadow Sorcerer to play with in Drakkenheim once that sourcebook comes out now. Although, if it's going to be in the world of Drakkenheim then I suppose that means the Shard will be in the form of..... *taps chin thoughtfully*

  • @ZZZ_22thumper
    @ZZZ_22thumper 3 роки тому +16

    Yall's facial hair make me happy

  • @roryharmer5148
    @roryharmer5148 3 роки тому

    Very appreciative of the love shown to sorcerers in this book. Now all i want is for the oldersubclasses to get specific spell lists like the clockwork soul etc got this time. Just a couple spells to give them more variety and emphasise the flavour of each subclass

  • @WolfmanXD
    @WolfmanXD 3 роки тому +1

    As someone who is just about to start playing an artificer, I might have to talk to my dm about maybe getting a +1 of that all purpose tool. Just getting access to an extra cantrip, from ANY class list, is crazy. Especially with how limited artificer is on cantrips. That plus being a fire genasi would give me 4 cantrips.

  • @Satsujinki1973
    @Satsujinki1973 3 роки тому +3

    I've heard Kelly say a class is one of his favourites enough times, I am now going to keep an ear out for when he doesn't say it.
    Also, as martial weapons go, the lack of a huge variety of magic spears in D&D is telling. Especially since in medieval times they were more common than swords, and there are many of them in myths and legends.

  • @MrChando
    @MrChando 3 роки тому

    the Moon sickle is light blade, it affects attacks and damage & spell and DC. It works with healing word (works like +1 slot level), cure wounds(+1/2 level) and works with Healing Spirit, however it is allowed (on our table: one PC/round). Its like 0.75 extra spell slot level of healing on it! :)

  • @lucasclarke9252
    @lucasclarke9252 3 роки тому +1

    misty step using quickened spell, with astral shard, teleport 60 feet and still have an action. (With the added benefit of being able to teleport around corners, because of the two segments of teleport.)

  • @roberttschaefer
    @roberttschaefer 3 роки тому +2

    Y’all are awesome. I love all your videos and am now halfway through Drakkenheim! ❤️

  • @moosereeves5620
    @moosereeves5620 3 роки тому +2

    With their current theming of books, it could be a dwarf smith's arms and armor book, really easily.

  • @mrav8r
    @mrav8r 3 роки тому

    This video is super sweet! I’m in the middle of my new daily three mile walk, apologies for the typos and edits.

  • @SCKentrol
    @SCKentrol 3 роки тому +3

    Not answer your question at the end: "HELLLLLLLL NO"
    I've pretty much told my party that Taha's off the table, apart from flexible character creation since I already was using a variation of that. I've already had to over tune some monster encounters just to give them a modest challenge in my game because of how over string they are with mostly mundane/low rarity items. I'll have to get a better understanding balance-wise before I start letting these items into my game.

    • @darienb1127
      @darienb1127 3 роки тому +2

      As someone with a bit more experience, i'd say let your players use some more of the variant class features or subclasses from Tasha's. Twilight Domain Cleric and Astral Monk are a little overtuned, but everything else is pretry balanced. Plus, the Transmute Spell metamagic option for sorcerers just makes them more fun overall, allowing them to make an elemental build besides just fucking fire.

  • @foolwise4703
    @foolwise4703 3 роки тому +11

    I want Monty & Kelly hired by wizards as advisors for their next books ;-)

  • @euansmith3699
    @euansmith3699 3 роки тому +1

    A magical Hand Crossbow of Grappling-Hooks could be fun; using an attack, the wielder gains a Climb Speed until the start of their next turn.

    • @TriMarkC
      @TriMarkC 3 роки тому

      Or use it to pull target to you, or on a CRIT pull them off their feet.

  • @Twitch_Fox
    @Twitch_Fox 3 роки тому

    I agree with the lifting some restrictions and allowing a warlock access to some of the tomes with the provision they're a Pact of the Tome Lock.
    My DM allowed my Celestial Warlock access to the 'Staff of healing' which (Requires atunement to a Bard, Cleric, or Druid) because my Warlock has an innate healing class ability and we house ruled their patron gifted them this specific "Healing Staff of the Moon."

  • @XoRandomGuyoX
    @XoRandomGuyoX 3 роки тому

    If you have a disappointed Warlock at your table you could always provide an item with an effect like: when attuned by a Warlock this item grants an additional spell slot and an additional Invocation. Tasha's does provide several new Invocations that players might experiment with.

  • @DavlinViari
    @DavlinViari 3 роки тому +1

    I‘m dming a campaign right now and I‘m about to give my casters the DC boosting items. I just love those.
    I was also thinking about scaling the items with the players level.

  • @MrBiloxifireman
    @MrBiloxifireman 3 роки тому +11

    3rd... I love the timestamps. Fantastic and ty ty

  • @DaFamily_1
    @DaFamily_1 3 роки тому

    Thanks guys! I was able to convince my DM to hand out the Sorcerer Bloodwell +1. I am most excited about the sorcery point recovery aspect.
    That is something that belongs as a base class function.

    • @darienb1127
      @darienb1127 3 роки тому +1

      Wotc don't know how to balance thier game half the time. They should just make an offical errata by this point.

    • @DaFamily_1
      @DaFamily_1 3 роки тому

      @@darienb1127 agree. But I doubt it will happen.

  • @harrywhiteley89
    @harrywhiteley89 3 роки тому +5

    "Beyond a shadow of a doubt"... was that a Shadows reference, or a Shadow Sorcerer Reference?

  • @acolytetojippity
    @acolytetojippity 3 роки тому

    the focuses sound like *perfect* items to have evolve and upgrade over time. instead of 5 Sorc points, have it give 1. then a few levels later, allow for a ritual or something to upgrade it to give more! (more powerful blood, or even better have the party go searching for a more unique/powerful creature to harvest some blood to add to the vial to power it up)

  • @seanjardine3128
    @seanjardine3128 3 роки тому +4

    If the tempest cleric in my group gets ahold of that Amulet of the Devout a lot of creatures are going to die in quick fashion. My goodness.

    • @FuriousWojtek
      @FuriousWojtek 3 роки тому

      Oath of Conquest Paladin every ones gonna piss themselves or he just chooses to not miss.... like ever.

  • @patrickduvall6855
    @patrickduvall6855 3 роки тому

    The armaments of the betrayers from Wildemonte are some love for melee players and I love giving a cleric the amulet of the devout especially a life cleric making them heal so much more then any class ever

  • @T_Peazy
    @T_Peazy 3 роки тому +48

    To paraphrase Matthew Mercer: "Dungeon Masters beware, think twice about giving your players items that boost their spell DC."

    • @koelkast9
      @koelkast9 3 роки тому +13

      Boots of haste go brrr

    • @Klausbro
      @Klausbro 2 роки тому +1

      Hand cone of clarity

  • @SamanthaVimes177
    @SamanthaVimes177 3 роки тому

    You guys didn't talk about the magic tattoos at all. I was really hoping to get a dive into them. I really think they are some truly game changing things in there. Giving the Ghost Tattoo out essentially gives anyone temporary rage benefits, for example. There's another that basically gives anyone uncanny dodge or wizards the option of tattoo themselves up a set of heavy armor. They're so powerful and I hope y'all feature them in another video and talk about strategies and uses!

    • @DungeonDudes
      @DungeonDudes  3 роки тому

      We will be doing a video specifically on tattoos.

  • @Achilles3666
    @Achilles3666 3 роки тому

    Weird note about the Bloodwell Vial: Whether intentional or not, it says "You can use the vial as a spellcasting focus for your spells while wearing or holding it" and does not specify Sorcerer spells. RAW this would allow a multiclassed Sorcerer to use the vial as a focus for all spells they cast.

  • @Partimehero36
    @Partimehero36 3 роки тому +2

    I made an item a long time ago that gave spell save DC increase to my Wizard. It's really not a big deal in my opinion. They get what they want and I just keep throwing bad guys at them. It hasn't impacted our game negatively in the slightest and my Wizard is probably more happy as a result.

  • @zwordsman
    @zwordsman 3 роки тому +1

    I feel like the All Purpose one was half made to help fix the Alchemist in a sideways method. Giving the cantrip helps with the fact the cantrips ar bworked --in that they really only have 2 valid choices one save based (acid splash) the other firebolt.
    while the rest of the subclasses get all the debuff or other element cantrip choices.
    The alchemist with that allpurpose tool can now have Chill Touch, or Primal Savegry. Which saves them on feats for the first one--artificer iniate (BEFORE LV 3 has to be)+ magic initiate or multiclass to wizard.
    Though honestly I wuld 've preferred if they would've added Chiltouch, primal savegry, produce flame to the spell list.

  • @mikecarson7769
    @mikecarson7769 3 роки тому

    very much liked the ideas of all of these new magic items in Tasha's Cauldron, yet the power balance could be problematic. enjoyed following your advice for DMs to manage the access to power levels

  • @AflacMan13
    @AflacMan13 3 роки тому +1

    Magic Crossbow/Bow: Instead of the weapon being magic only, the ARROWS AND BOLTS can be magical too. ;-) I recently found a list online someone had made with 100 magical arrows! :-)

    • @TriMarkC
      @TriMarkC 3 роки тому

      Please share that link!!

  • @coldfusion230
    @coldfusion230 3 роки тому +1

    That amulet of the devout is more powerful than it seems. The effect applies to all your spells, not just your class specific ones so if you multiclass then it stacks with your other +3 DC item. Hope they errata that soon.

    • @Rohrmitte
      @Rohrmitte 3 роки тому

      This has to be an mistake, all the other items that give a +x to the spell save/attack rolls say it only works for the spells of one specific class (or two in case of the moon sickle).

  • @starsgears9200
    @starsgears9200 3 роки тому +3

    No love for the Atlas of Endless Horizons? My dream of a teleport-spamming Bladesinger is now reality.

    • @irok1
      @irok1 3 роки тому

      It does seem nice

  • @ToeJamandSterl
    @ToeJamandSterl 3 роки тому +2

    Those first items seem like the perfect item for a bbeg to have. Especially at high levels.

  • @Ohdonnyboy
    @Ohdonnyboy 3 роки тому

    Also a blood well vial with a shadow fell shard on warlock/shadow sorceror with eldritch blast/quicken spell sounds nutty!

  • @michaeltaylor1895
    @michaeltaylor1895 3 роки тому

    If you take request, would you be willing to do a segment on the race Aasimar? From what book they are first found in, to what y'all think about the race. Thank you for your time and consideration.

  • @obergfamily9049
    @obergfamily9049 3 роки тому

    I've given out the bonuses to spell save DC to a 7-person group of level 13 characters and a party of 5 level 7 characters. I've gotta say it's not as game breaking as some people imply. Very few people are going to have the chance to gain multiple bonuses to their spell save and the times in which the +1 - +2 bonuses or the extra abilities have been the deciding factor in a battle has felt appropriate for a magic item. Also a bit of a nitpick here but the Bloodwell Vial's ability can only be used once a dawn when you expend hit dice while the Sorcerous Restoration capstone is whenever you take a short rest.

  • @isaackarr6576
    @isaackarr6576 3 роки тому

    Sliding shield originally just enchanted for superior deflection. As a perk if you fall prone upon it you gain 15 feet of movement and must move your whole movement (awake or not). Finesse reasoned Armor Class +2 +1 otherwize. Sliding as though downhill by reason of the top of the shield. You can make trip attacks while sliding costing 10 feet of movement per trip. Missed opportunity attacks will aim shield and rider at the attacker.

  • @northernhorror8773
    @northernhorror8773 3 роки тому

    I gave the aatlas of endless horizons to a bladesinger in my group and it has saved him multiple times from serious damage in just a couple sessions its extremely useful for a squishy frontliner. The ability to negate damage without throwing up shield and hoping for the best is stupid good.

  • @Wanderingsage7
    @Wanderingsage7 3 роки тому +4

    No shard for Sigil... which I don't mind because it makes sense.

  • @CallenExile
    @CallenExile 3 роки тому

    I do plan to give my sorceror a bloodwell vial. I'm running a massively high powered game though. My players are basically Planeswalkers. They have Hero Points right out of Pathfinder. I just gave them what is effectively a Spelljammer ship. (Look up 5e MTG Weatherlight in an image search and you'll probably find the one I used. There's two images for the stat block.) And in their current location, they have the capability of gaining a Final Fantasy style Eidolon. summonable with three Hero Points(basically 1-2 times per character level.)

  • @DigDoug56
    @DigDoug56 3 роки тому

    At bottom of screen it should have said (Kelly "magnum P.I." McLaughlin) love the shirt and mustache combo. Lol. Thanks for another awesome video guys. Always informative.

  • @InquisitorThomas
    @InquisitorThomas 3 роки тому +23

    I kinda hate the magic items in this book because as someone who’s playing a Warlock not only did my class did not get anything, but it’s also gave away my class’s only unique magic item. (No I’m not counting the common magic item that lets you cast one cantrip once a day)

    • @lord6617
      @lord6617 3 роки тому

      Hey, at least they only screwed over your magic item, not your class features *cries in sorcerer*

    • @InquisitorThomas
      @InquisitorThomas 3 роки тому +4

      @@lord6617 I mean they did, Eldritch Adept, plus I’m playing a Great Old One Warlock, so Telepathy and the far scribe invocation, and basically the entire Aberrant Mind Sorcerer Subclass and Kalashtar Race.

    • @quendi5557
      @quendi5557 3 роки тому +2

      You got a cauldron, not saying it was good just saying you got something that lets you scry and raise the dead.

    • @clint_the_wolf8313
      @clint_the_wolf8313 3 роки тому

      Which item?

    • @quendi5557
      @quendi5557 3 роки тому +1

      @@clint_the_wolf8313 it's in xanathars, it's the something along the lines of the dark shard I think? I honestly like it, I think it's a really cool and quirky magical item.

  • @tonymoyer2817
    @tonymoyer2817 3 роки тому

    Weapon type magic items are so easy to homebrew and the DMs guide provides a framework for it, that it was probably the intent that those kind of magic items be homebrewed and flavored for the individual campaign. Like in their published adventures.

  • @LeChaosRampant
    @LeChaosRampant 3 роки тому

    Don't know if I would agree with the ruling on the Shadowfell Shard. It seems that whenever the rulebooks use the term "when" describing a condition, it means that the triggering condition has been completed. So I would rule that the curse takes effect after the casting of the metamagic-ed spell, and thus its saving throw can not be affected.

  • @erusean8492
    @erusean8492 3 роки тому

    I gave out a +2 rhythm maker's drum to my bard player in my longest ongoing campaign, and the +1 arcane grimoire to my wizard player in my Waterdeep Dragon Heist campaign.
    I don't feel like they're too game breaking, but I'm one to make deadly encounters the norm anyway

  • @jamesfreeman3617
    @jamesfreeman3617 3 роки тому +3

    These would be great for my group are DM has us doing homebrew that has all of the most powerful cannon monsters that has a stat block for from all of editions the strongest with a challenge rating of 57 which canonicaly can kill every god.we bumped the level cap to 75 these will go great with the necroficer subclass homebrew i got online.

  • @aurorasolstad8614
    @aurorasolstad8614 2 роки тому

    I got to buy the rhutm maker's drum from my DM when i was level 4. i am very grateful

  • @___i3ambi126
    @___i3ambi126 3 роки тому

    I feel those +spell save magic items will be great for rumored magic items. The uncommon one might be too good to just throw at the party for stumbling into a dungeon. However, if they talk to npcs learning of hints, actively seek out and find the dungeon, and then go throw the entire dungeon for this item... It will be powerful enough to feel like an earned reward for the entire party.

  • @adrianpintea9675
    @adrianpintea9675 3 роки тому +3

    The removing of one spell requirement, verbal especially seems broken. Silence will do almost nothing when used offensively and defensively woul be also broken

    • @jiiaga5017
      @jiiaga5017 3 роки тому +1

      Silence never did anything before, since you just walked 20' away and then proceeded as normal.

  • @rhyder7715
    @rhyder7715 2 роки тому

    Just finished a campaign where i gave the cleric the amulet. (I stole vestige scaling from critical role lol) gave him the +1 and it scaled up to the higher levels over the course of the campaign, gonna be honest, didn't change much, and he had the +3 by the end.

  • @shadowknight556
    @shadowknight556 3 роки тому

    So my DM just gave me the +3 bloodwell vial, and im excited to use it in our next session. Worth raiding a dragons lair for.

  • @vladimiregorov8382
    @vladimiregorov8382 3 роки тому

    I completely agree that we need more non-conventional magic weapons, especially ranged ones, like:
    Sling of the Eyemonger (shoots magical eyes with a chosen effect)
    Tuxedo Bow (can cast disguise self on your party for dressing you up)
    His Last Bow (immunity to critical hits)
    Blibdoolpoolp's Gift (a sling that shoots underwater and make the players discover common items in their pockets, as if washed ashore from a shipwreck)
    Tasha's Stern Whip (well...range 120 ft?)
    ...or just less quirky ones, but lovely designed and balanced.

  • @kparish05
    @kparish05 3 роки тому

    Actually, for the Martials, I’d like to see an official section that gives good formulas/ideas and tables of components that could be used in crafting cool/unique magical armour and weapons. Some idea of crafting times and where to find the components. Like, what can you craft that is cool out of an Umberhulk’s eye or claws?
    There are some 3rd party sources but making it official would bring monster hunting and collecting trophy bits into the main stream. ( at least some guidelines and examples so the GM could build their own tables of crafting times with CR based components).

  • @teacup_ninja
    @teacup_ninja 3 роки тому

    The sorcerer love is *chef’s kiss* My new Aberrant Mind Chef will def be pursuing these items. :)

  • @justmonica9253
    @justmonica9253 3 роки тому +6

    Increasing DCs is problematic because it allows you to reach a spell save DC of over 20. That means quite a number of creatures will be unable to save against your spells if you choose the right save. More creatures have at least one score below 10 than you think.

    • @asherandai1000
      @asherandai1000 3 роки тому +3

      At high levels monsters have ridiculously high saves to the point where they need to roll like a 3 or 4 to fail against a maxed out PC character, while at the same time their own save DC's are crazy high to the point where PCs literally can't save against them unless they have proficiency *and* roll really high.
      Honestly, I think higher PC DCs is needed. It's really depressing to never do more than half damage on your big spells. Watching the fighter knock out over 100 damage in a turn while your 9th level meteor swarm spell did a mere 30-40 damage is just soul crushing.

  • @leifedmondson2813
    @leifedmondson2813 3 роки тому

    I would make the Arcane Grimoire's Arcane Recovery feature scale like the object's rarity (+1 for uncommon to +3 for very rare spell slots), While not a huge change or benefit, every little bit helps.

  • @marcuscain
    @marcuscain 3 роки тому +10

    Hello beautiful humans, great video as always!

  • @charlesr7269
    @charlesr7269 2 роки тому

    Im a new dm and I gave the arcane grimmjore to the wizard in the party...the 2 martials have sharpshooter and gwm respectively and hit for 25-35 damage per hit without critting, let the wizard land his spells and toll the dead a little more often

  • @blackgaurdsmash
    @blackgaurdsmash 3 роки тому

    I think you forgot something.. the arcane trickster rogue can also ignore class restrictions for magic items. The +2/+3 to DCs and imposing disadvantages to their illusions is HUGE

  • @johnhenley7349
    @johnhenley7349 2 роки тому

    Not from the book, but on the subject of magic bows, I created a magical short bow called the rogue bow, haven't assigned a rarity. Attunable by a rogue, +1 short bow that does an additional 1d6 damage on a sneak attack.

  • @michaeldirnberger2422
    @michaeldirnberger2422 3 роки тому

    The big thing I think is sketchy here is the boost to spell save DC. Those are buffs to be very careful with unless you want players with spell saves higher than 20. I’m a big fan of almost everything else.

  • @SpookyGhostIsHere
    @SpookyGhostIsHere 3 роки тому

    It’s pretty easy to bump around numbers like spell saves, AC, etc. for monsters when you get it down. I have given my players so many magic items and just tried to get creative with how my monsters work like one recently: an adamantite Storm Giant. Their AC was 22, they are immune to magical damage, resistant to damage from nonmagical weapon damage, and have a damage threshold of 20 damage (they have to do 20 points in a single hit to start hurting it, any damage above 20 points in a single hit then does damage to HP. I could bump up the threshold or AC, maybe the damage or health, etc. or I just throw multiples. Having 20 dice to roll attacks for a bunch of creatures helps make the process about as quick as a player turn.
    Also, throw 30 or 40 mummies to even a high level party and they can have a hard time (especially if they erupt out of the ground in and around the party).

    • @DungeonDudes
      @DungeonDudes  3 роки тому +1

      Modifying creatures is a ton of fun, but the numbers are the most finicky part. I love making up powers and abilities, but getting the numbers right is time-consuming and isn't really an exact science. I still have nightmares about all the work involved in my 3.5/ 4e days, and even though I mess with the numbers ALL THE TIME now -- I still wish I *didn't* have to do it, and I think there's lots of DMs who are great roleplayers/ storytellers who really struggle with the impact magic items have on encounter balance. There's tons of DMs who have an easy time with this, but I think there's a lot who really don't.

  • @jonathanstern5537
    @jonathanstern5537 3 роки тому

    Here are some arms and armor I have in mind.
    1. Armor of the Celestial Battalion: Requires Attunement. +3 chain shirt, counts as light armor. 1 hour protection from evil once per day. Can cast fly for one hour per day once per day. Emits a bright light for 20 feet, with a dim light for an additional 20. Appearance: This golden armor is so thin that it can be hidden under your clothes, but so strong that it may be able to withstand a blow from an ancient dragon.
    2. Water Whip: +2 Whip, on a successful hit, deals an extra 1d6 cold damage. On a miss, causes the ground to freeze. Enemy must make a DC15 dexterity saving throw or fall prone. Appearance: When unused, it appears to be a foot and a half foot long blue and gold leather strap, but when used, a cascade of ice cold water shoots out striking the enemy and the floor beneath them.
    3. Mjolnir: Requires Attunement. +3 throwing hammer. Deals an extra 1d10 lightening damage and 1d4 thunder damage. Has the return property. Deals double damage against giants, fiends, and dragons. Once per day can spin it to allow you to fly. Appearance: This short-handled throwing hammer has an abnormally large head, engraved with dwarven runes.
    4. Net of the Outer Planes: +1 Net, on a successful hit, enemies must make a DC 15 Charisma saving throw or they're sent to a random outer plane. Appearance: This normally unassuming net when placed to the light, has opaque black squares where the holes would normally be.
    5. The Telling Crossbow: +1 Crossbow, on a successful hit, enemies feel compelled to talk. A single hit will force an enemy to tell you their plans, ambitions, employers, and their entire life's story for the next minute. Until the end of the minute, they have disadvantage on all attacks. Appearance: This can look like any size crossbow, but always has a seal of a crossbowman on its butt.

  • @TwitchyTheologian
    @TwitchyTheologian Рік тому

    i got a plus 1 blood well vial around level 4. My guy has been insane! Combo this with my metamagic adept feat and I'm a metamagic monster.
    My favorite thing to do is cast heightened suggestion on an NPC and if he makes both rolls I just silvery barbs him. Works great for getting new loot from a shopkeeper. My DM frowned upon this, rightfully so, resulting in me toning it down. But I've still got the combo in my back pocket for a boss fight. Heightened spell polymorph and turn the big boss into a frog. Oh he passed both saves? Silvery barbs! Haha! Lol 😂 it's insane.