In my games, when players retire a character, I create a magic weapon or item based on that character and hide it somewhere in the next campaign. The level of the item is related to the level of the character when it stopped being played. Lower level characters get lower-tier magic items, while higher level PC's get legendary items named after them.
@@drakeford4860 not the OP but If you're interested this is an item card I created for the one based on my best friends Kenku bloodhunter who sacrificed himself to stall the BBEG during their first encounter so his friends could escape. He loved the spell rend class feature, so I tried to make the sword have a similar effect, so it can cast counter spell once per day imgur.com/a/0p46yg0
During a campaign I ran, the fighter (Archer) at my table was upset because she couldnt find any special weapon. So during a battle against some evil giants, I had her find a strange bow that had Giant runes carved into the wood. The weapon was a *+1 bow of the storm herald* By spending an action to fire a arrow into the sky the wielder may cast the *Call lightning* spell with no material cost and no spell slot required. Also as a bonus action, the bow can magically charge the Archers quiver with lightning, the effect lasts for one minute per long rest and adds 1D8 lightning dmg to any attack the bow makes. Her character worshipped a storm God......she was pleased with the gift.
Thats..pretty good. For a fighter who can have up to 4 attacks a round, 8 if you action surge, for a long bow that becomes 16d8+your dex mod times 8. At max dex, that's an average of 112 damage if action surged, 56 if not.
That’s a pretty interesting idea. I’m surprised you made a lightning themed bow and didn’t just have it cast Lightning Bolt or copy-paste the Javelin of Lightning’s ability. I think of the Bow of Auriel from Skyrim, where you shoot an arrow at the sky to change the weather; or Hercules shooting at the sun and Apollo loaning him his chariot.
@@talongreenlee7704 Auriels bow gave me a little inspiration, I also didn't want to just copy another magic items ability onto the bow. 5e doesn't really like magic bows for some reason, so I had to improvise.
It isn’t like Thor from MCU. it’s like Thor from Norse Myth. Thor literally owned a magic belt and set of gloves which work in conjunction with his hammer. And his job was literally to kill giants, which he doesn’t do so much in the MCU
Actually, he did that in the OG comics. In fact, in the MCU he made a mention of his magic belt and gauntlets on a couple of occasions. I think one of them was in Endgame when he was seen in the past asking about his equipment storage, and another was actually in Spiderman Homecoming when Happy is moving all of the Avengers' gear to the new location. I always thought it was funny that they had those cameos. But yeah, comic book Thor was much more akin to OG Norse Thor than his portrayal in film and did a lot of giant slaying with his magical artifacts.
RIOT that’s pretty cool. I’ve never really properly gotten into marvel. I’m slowly working my way through all the major Vertigo imprints, then probably batman. So it’ll be a while before I get to spend time with the Avengers ^.^
Thor had all 3 items. Girdle of Giant Strength = Megingjörð Gauntlets of Ogre Power = Járngreipr ...And of course... Hammer of Thunderbolts = Mjölnir The belt was even mentioned in Spider-man: Homecoming.
As an idditional fun fact on the Vorpal Sword if you cannot decapitate a monster with a nat 20, you do do the 6d8 Damage, but Crawford has confirmed that due to it being triggered by a nat 20, you also double the dice of that too. The damage is also effected by Two-handed fighting, so you can re-roll 1 and 2s
Exactly. Because of things like adamantine armor a natural 20 doesnt automatically indicate a critical. In the case of a nat20 and a critical, you double the dice and roll 12d8.
I don't think the Thunderbolt hammer should have been on the list. I know they were going for a kind of Mjolnir or Stormbreaker type weapon, but in my opinion they did it kind of sloppy. It doesn't even come back to your hand when you throw it.
You don't know terror as a DM until your party has a vorpal sword and a divination wizard. "Hey guys, I got a nat 20 on my portent role lets go kill something!"
@@ryanestes7331 Unfortunately, Vorpal Swords don't allow saves, if it crits, it automatically cuts the creatures head off unless the DM deems it too big for the sword to cut its head off
@@ryanestes7331 yeah they're terrifying for a reason, until the party come up against Hydras and nothing but hydras. Cut the head off one of those damned players! XD
It seems reasonable that a legendary weapon might be able to take on different shapes and sizes to serve the legendary hero. This generation's great paladin might find the holy avenger as a sword in a stone but when they pull it free and the bright light clears, they find a polearm in their hands. Or with the idea of reforging, the shards of the old holy avenger might be made into a new blade (by a legendary smith with a magical forge, hammer, and arm of course) that is then mounted on a long pole to be a polearm.
I rather put some own legendary items there with other special abilities that fits those poleweapons and ranged ones . Why not an demon forged helbard that has the dark powers which increase its owners powers by raw hate/rage/sins into almost godlike status or a magically forged bow made by the high feys that grands that bow 30 charges of magic projectiles and if you put a normal arrow in it it doubles or changes the damage into way much more destructive ? But your idea sounds great too .
Dm having accidentally given out a stack of legendary gear in the previous session: "you go into the room and see the tarasque... And vecna is riding on its back." Party: "we just killed vecna in that bar fight!" Dm: "my bad. Ok, on closer inspection it's asmodeus riding the tarasque"
@@svartrbrisingr6141 Unfortunately, god level entities such as Asmodeus dont have stats because they aren't meant to be killed by players. But you as a DM can do whatever you want, just get those creative muscles moving.
I’ve heard of a similar situation where a DM was sick of the metagame disruptive crap from one of his players and announced, “There’s an Empyrean riding a Terrasque on the horizon. The gods themselves find your boasts to be irritating and have sent a champion to test your claims. Roll for initiative.”
@@svartrbrisingr6141 true form doesn't because when it moves it will cause armogedon and 3.5e has book of vile darkness which gives the "humanoid" form starts as CR 32 creature
@@bongocongo2013 My dm usually used cloning as an excuse to face God level enemies. He said that since they where clones the character wouldn't have as much magic, knowledge and life experience allowing for a good subordinate for the original that can still be killed by a party. He also would say that creating such a clone needed a lot of investure from the God so killing it would be a huge blow for the original who would have to put his plans on hold because he/she was now weaker than their rival god and needed to go on the defensive.
The Hammer of Thunderbolts is basically Mjölnir as described in the Prose Edda, except for the two-handed property. In the legend, Loki messed with the dwarves who were forging it and as a result, the hammer came out with a stubby handle. The other magic items that complete the set are also derived from Thor's raiment: they are the belt "Megingjörð," which doubles his already prodigious strength, and the iron gloves "Járngreipr," which Thor needs to wear just to handle Mjölnir.
I appreciate that you guys brought up that there isn't a published legendary bow. I had to homebrew a legendary bow for a Ranger that was in one of my campaigns a few years ago. I ended up making it a set, with a legendary quiver. Alone, the bow was a plain +3 bow. By itself, the quiver was simply an endless quiver. Together, however, the wielder could say a command word and produce flame, ice, or poison arrows for 1d6 of the chosen damage. The target would have to make a DC 17 constitution saving throw or be set ablaze, frozen (stunned), or poisoned for one turn. Effect lasted until the beginning of the PC's next turn, where the enemy would take an additional 1d6 damage. As well, when paired any attack made against the Ranger's chosen enemies (class feature) would be rolled at advantage. I named them Strider's Bow and The Dunedain's Quiver. I gave the Bow to the ranger first, after the party had slain a Giant King that had gone to war with the neighboring Elven kingdom. When they returned to the Elven King, he identified the bow for them and told them of a legendary ranger known only as Strider. This was his longbow, known as Strider's Bow, it enchanted by the Elves of his time to strike true against any enemy Strider, or whomever wielded it, fought. The Elven King also told the ranger that The Dunedain Quiver remained unfound and that he believed if the two items were reunited that greater power could be unlocked. The Elven King imparted all knowledge of where The Dunedain Quiver may be unto the party. After taking care of more pressing matters, they set off to find it. Now, I only used the LOTR references because I was blindsided by there not being an in-game legendary bow at the last second. My party had all been gathering legendary weapons to prepare for the BBEG that was looming over top of everything. When I went to search for the legendary bow and saw there was none (on the day of the session where they would fight the Giant King, where I planned for the Ranger to find this bow), I kinda panicked and fell back on ye ole' faithful, Grandmaster Tolkien.
In my campaign the players have encountered a duo of adventurers who are the dungeon dudes and who speak in 90s surfer but are incredibly knowledgeable.
Madeline the Paladin also gets a Vorpal Halberd. rustyandco.com/comic/level-6-5/ and later a gets a Trident of Warning rustyandco.com/comic/level-7-17/
"gotta toss the hammer at disadvantage if you dont wanna get stunned" Me, who took the Sharpshooter Feat in order to throw axes around effectively: "lol no"
Not to be "that guy", but technically the Sharpshooter feat only works with "Ranged Weapons", and a Handaxe is a "Melee Weapon" with the Thrown property. The only weapons that are listed as "Ranged Weapons" (in the PHB, pg. 149) are all 3 types of Crossbows, both types of Bows, Darts, Slings, Blowguns and Nets. Now of course a DM is free to rule this either way, but RAW the Hammer of Thunderbolts doesn't benefit from the Sharpshooter feat.
John Cox you should check the wording on sharpshooter again. The first two effects it has affect all “ranged weapon attacks”. Ranged weapon attack is a term that applies to thrown weapons as well as attacks from ranged weapons. That means that RAW sharpshooter does apply to a thrown weapon. The only thing you can’t use it for is the -5 to hit for +10 damage. www.sageadvice.eu/2016/05/12/does-sharpshooter-feat-work-with-daggers/
If you have +15 to hit overall, are you really that concerned? Especially if you're going for battlefield control against a bunch of comparably lower level peons.
I think that legendary weapons should have the ability that, after attunement, the player can decide which form it will takes and can only do it once. Example is a rogue finding a Great Sword Vorpal Blade, after attunement, he can willed it to transform into a Kukri or a short sword, but will need to break and redo the attunement if he wish to change it into something else. If a ranger wish to turn the vorpal blade into a bow, the effect will pierce throught the heart instead of decapitation and will work the same way.
Tim Giroux pshhh, arrow just hits the heart? Nah, have it either fuckin go right through the heart and out the other side, or just straight up decapitation anyways. If you’re gonna do it, go all out 😂
Well a vorpal blade typically decapitates i like the idea of a arrow beheading a monster so I'd keep that lore wise though a bow is a whole different type of weapon its not a blade i think you might want to brew up your own bow and give that instead
Me the DM: A Lich, in a fit of rage at the prospect of being defeated, snaps the Staff of the Magi over his knee activating Retributive Strike and dealing over 350 damage My players with Evasion: lol
My Half-Elf Rogue was torn to shreds by a beefed-up werewolf my DM cooked up for the campaign. We took two sessions to plan out how to kill it, and we ended up setting silver bombs to obliterate the werewolf. He took over 100 DMG, and then fell through a floor where a newborn vampire attacked him. After all of this, I decided to deal the killing blow and dealt 10 full DMG with my short bow. The werewolf fucking *_-stood up-_* and insta-multi-attacked me into a pile of flesh.
You can also reach 30 strength with a belt of cloud giant strength. Let’s say a level 18 barbarian got his hands on this magic item, and achieved a strength score of 30. He’d be able to move the DC 30 immovable rod without even rolling a check. His grapple checks cannot be below DC 30, and the highest value he can roll on an athletics check (provided he’s an expert in athletics) is 42.
"I'm starting to imagine in my head, an entire campaign where there is known threat on its way, something Godly that is going to destroy the entire existence of the world and the party needs to go and obtain the items capable of fighting back. And so the adventure is to locate and uncover each of these items and wield them against a great evil." You just described the second half of season 1 of Critical Role.
@Josh Kirk This is true, though I imagine if there weren't 7 players wielding a Vestige each (Vax carrying two), they may have been upped in power considerably.
Josh Kirk That’s probably just because of exactly that - their waxing poetically about them. In terms of actual effects, they’re pretty comparable rules-wise - more powerful in some aspects (one of them goes up to a + 4 bonus for example, and many of them have more independent properties) but less powerful in others (less potent abilities in a standalone basis, some exceedingly powerful but hyper-situation properties). Ultimately I can’t fault you though, watching this video, the Dudes do an excellent job of building up the items in question and describing their potency and power.
And when it suddenly goes missing and you start to look around my Thief rogue is standing there whistling and tapping his foor (but not really cause unplanned PVP is bad yo)
Had a Cleric that multiclassed Wizard in a DoMM run. It was season 8 of AL the RP reason was to learn more about Halister but I wanted a Staff of the Magi on a Tempest Cleric 17/War Wizard 3. I also have a Celestial Warlock that has a Staff of the Magi, a +3 Rod of the Pactkeeper, and a Belt of Fire Giant Strength. He is a lvl 19 character with several magic Items but I love the look on a DMs face when I ask for the creature to make a DC 23 save or when I add my +17 to hit with spells. The only thing more insane would have been if I made him a Hexblade.
love the idea of "set items" that grow as you get more items or items that grow when you get more pieces of it. like some items i've made. Spellbook: sentient whit missing pages (when you find pages they are reconnected in the spellbook giving you a new spell where i use homebrew spells) a magic robe basically archmage robe but where you need attunement to the spellbook to attune to it, and the more pages you have recovered the more of it unlocks. and a magic staff where you also need attunement to the spellbook to attune to it. :D and the spellbook spells is themed in a certain theme, the one the Character is using now is Necromancer themed, and the book is LE :D
I was also shocked by the lack of legendary or just magical ranged weapons. When I realized this, I drafted up a ranger equivalent to the holy avenger that makes favored enemy terrifying. I also love the idea of a luck bow. I will definitely use that in a game.
There are some very good reasons why there are no listed legendary bows, they are horribly difficult to give big enhancements and not end up totally OP. Unlike most other weapons, bows have 3 layers of `enhancement` the bow, the string AND the arrow can all carry modifiers and activate extra damage or effects. If you are looking for a great and simple Bow to give players, try giving one that has 3 charges of war gods blessing, recharging 1 charge at dawn and the capacity to spend 3 charges for a guaranteed hit. The +10 on hit after the dice is rolled and the capacity to guarantee 1 hit with slaying ordinance and you will have a very happy player. This kind of bow can be tied in even at early and mid levels and gives a party that one thing to turn a potential TPK around when fights are going badly for them. Realistically the hit modifier to create what amounts to 3 guaranteed hits if used well is likely all a good ranged character will ever need to up their game to epic badassery.
@@dyrtybarstud5261 Just make "Hank's Bow", that makes an energy string and energy arrows. Don't have to worry about stacking enchantments if the string and arrows don't exist.
@@johncox7169 you could certainly do that, particularly if you wanted that specific `feel` for the item. What i am saying is that the base enchantments and mechanics available for bows allow for the creation of exceedingly powerful and versatile builds already. Base bows with legendary powers can get very OP in a hurry.
I love the staff of fireballs the most. You have 50 charges to use on casting iconic spells like fireball, fireball, fireball, and pass withou.. jk it's just fireball
I like that the 20th level barbarian ability doesn’t directly say “it’s limit is 24” so if you have a giant strength belt and can still add +4 to that going up to 30
Party finds staff of the magi. Wizard: I deserve it, I'm the best caster Warlock: Are you serious right now? I'm the one that can only cast two spells at a time... Sorcerer: At least you've got great cantrips, edgelord. Wizard: Do you have the intelligence to use this properly? casters continue arguing Thief, sitting in the corner, already attuned to the staff with the Use Magic Device feature: Guys, let's be honest here. *casts Reduce on all of them* I'm the bigger man here. XD
I actually have been working on one for a 3.5e character. People don't like this weapon, though, as it's a bit of a jerk unless with someone from the bloodline that first bonded to it.
The best thing is when it offers a hexblade warlock pact to its bearer and grants additional benefits specifically if you bond with it as a hexblade.... Sentient growing weapon, now IN YOUR HEAD
Darien B Yeah, it's a shame no one seems to want a badass magic bow. That, or there's something going on with the balancing so they didn't want people to have kick-ass bows.
@@LurkerDaBerzerker I think it's a balancing issue. Ranged attacks are very potent and giving someone like a rogue a magic bow can be pretty insane. It's even worse with crossbows. Because of Crossbow expert, there are literally 0 enchanted crossbows.
They're so much fun though lol. I paired the boots of speed, oathbow, elven accuracy, sharpshooter, 3 warlock levels for devils sight and darkness, and the DM let me add the Opal of the Ild Rune to the bow. That combination is absolutely devastating for any creature within 600 feet - especially if the wizard hastes him. He can wreck just about anything on his own if anything were unfortunate enough to be in a field lol
Great video! Makes me really want to get back into DnD, more so when the Staff of the Magi was brought up. Can't go into too much of my old, retired (because I had to stop playing DnD a few years ago) wizard's background. I got this staff at level 1, but didn't know it was the Staff of the Magi until much, much, much later on, and it took over a year (4-5 years game time), probably at least 60-70 sessions, level 20 with a few epic boons, to finally, completely, attune to it (DM took some liberties on attunement and introduced partial attunement). When Monty was talking about the retributive strike feature of the staff after the spoiler:endgame, that was exactly what happened to me. I was called back to the Arborea plane with my group, which was under attack by hordes of monsters from Hades, allianced with Arborea's monsters. Cut to the end, the group was all nearly dead, no time to rest, almost no more healing potions and magic, and at least 1 more wave of monsters that was nearly right on top of us. I couldn't consciously let the entire group die defending my home, and to the shock of the DM, I trapped my group in a wall of force dome. I gave a persuasive, solemn speech to the group and to the DM. I smashed my staff when all the monsters I can see were in range, sacrificing myself, but completely destroying them, while the wave of death washed over the force dome, protecting my group before it disappeared. I was literally in tears, couldn't even look at my character sheet anymore. No one, including the DM, never would have thought that I would kill my character after all that we went through. Despite other players and other DM opinions outside our group, the DM with the support of my group found a way to bring my character back along with the staff where my sacrifice completed the attunement, allowing full use of the staff (although the DM had a completely different idea for me to complete the last part of the attunement). haha Such memories.
You blew my mind so much with the Hammer of Thunderbolts that I had to pause the video for a minute!! I always saw the other items as a drawback, but I never realized that it doesn't say you have to be attuned to them! I've also houseruled and homebrewed magic item combinations that synergize and unlock hidden potential within each item. I took that from 4e. Also, I change the weapon types so much. If it says any sword, I basically treat it as any weapon.
@Naren Gurrier-Jones lol! I forgot about Vorpal. I've never given one to my players before. That one would probably only stay as a type of blade. But it could be a vorpal battleaxe
As an old school D&D player I would like to say all these weapons are from 1st edition Advanced D&D. This includes the Gauntlets of Ogre power and Belt (was Girdle) of Giant Strength. :)
None of them Know this. I have all my 1 and 2e books. Even some. Original dnd books. Before it became ad&d. Shit now adays. So lame. So pathetic... let the good Times roll on.... a d20...
The "collect all the magic items to prevent horrible apocalypse" quest is like half of critical role campaign 1, and it's exceptional as an idea there!
One my dm gave us a super OP great sword that would deal 1D100 Force damage instead af dealing regular damage We destroyed everything in our path until some drow stole it, wonder what they did with it?
No joke, in Baldur's Gate 2 years ago I spent half an hour sorting my characters around and prepping spells to kill the Shadow Dragon just to see: Minsc hits Shadow Dragon for ##, Main Character hits Shadow Dragon for ##, Minsc hits Shadow Dragon for ##, Vorpal hit, you have slain Shadow Dragon.
@@robinthrush9672 It's generally up to the DM if it's an instant kill or not. It'd be very underwhelming to meet the BBEG and the dude insta kills him bc he got lucky. It seems to be fair to allow this kill most enemies since that's it's effect, but against things like a Ancient Dragon or something even more powerful, it'd be better to rule that they take double damage or quadruple the damage dice rolled instead of just twice like a normal crit. Feel free to playtest it.
@@butcanyoudothis3320 well the good news to that is f out situations where Vorpal can't cut off the head of the enemy, it will instead do 6d8 Additional damage, which counts towards the natural 20 that falls under a crit, so that big bad will be taking 12d8 damage along with whatever the weapon damage of the specific Vorpal Weapon is. Which is amazingly powerful nonetheless.
This could be a teachable moment. How much is he willing to pay for it? ...in gold? ...in time invested in a side quest or promises made to perform tasks later? ...in his character's own experience points or stats if we demand a metaphysical price? ...maybe a rumor is overheard about the vorpal blade being in the possession of a cursed goblin, and she may only be parted with it by someone willing to take on her curse. Maybe a demon lord comes to the PC in a dream and offers the blade but only if the PC swears allegiance and starts his career over as a 1st level Warlock.
That means you can literally take sharpshooter and great weapon master and take a -10 penalty to hit and deal an extra 20 damage on hit and just never miss with 20 damage
I like to homebrew some legendary items. Here are some. The Infinite Light Bow: +2 Longbow. This bow uses any any form of light to do radiant damage equal to double what the bow normally does (2d8 for longbow, 2d6 for shortbow), in addition, it ignores cover, and adds +1 to your dex up to 20. The Spear of Destiny: +1 longspear grants advantage on every attack and can grow up to 15 feet without becoming unwieldy. A monk who uses this as a monk weapon can adapt it to be blunt, slashing, piercing. It comes with 1 daily charge of time-stop. The Venomous Words Dagger: +3 dagger that produces a toxin that can only be removed by either a specific saving throw or remove poison, and has one of the three properties. A poison that deals 1d8 damage per turn and can be removed by a constitution saving throw, a paralytic that requires a constitution saving throw, or a love potion that compels the target to do anything you ask other than obvious self-harm and can be overcome with a charisma saving throw. Songbow: +1 Crossbow that, every time it fires provides a 1d8 inspiration dice to any ally (including the user) who the user chooses. This doesn't work on allies who already have inspiration.
Our party had to quest for the parts to make this bow and I'll leave it at that. It was a +2 Bow of displacement acted the same as the cloak when held. Not top tier item but its solid. Just sharing the idea.
You all should have had the Moon Blade on the list. I get the elf and alignment restrictions, but it provides a LOT of backstory for a character or a path for them to pursue. Not to mention it has MULTIPLE concurrent characteristics possible, such as acting as a Vorpal Blade. Still, really liked the episode! Appreciate how much you all can cause me to think about characters and worlds (like one of my favorite characters that I’ve ever built - a Gloomstalker Rogue Arcane Archer, from your video a few weeks ago)
I can imagine it now, the wizard sacrificing himself by breaking the staff against the final boss. There are tears and the party weeps... Then they find out he is on another plane. They decide he was an ass and it’s not worth the time to find him
Great video, you inspired me with your idea for a magic item based campaign. From watching Cody on Roll20, I understand that UA-cam sends an award to channels that reach 100000 subscribers. When I first got into d&d this past February and I was searching for resources, your videos were the first I found. You had 56k subscribers then, and now you're almost at 100k. I've been counting down. You have come so far! Thank you for your excellent content and congratulations on your success.
Thank you so much. We are all so excited about reaching this upcoming milestone, it’s been more than we had dreamed and it’s thanks to people like you that we’ve been able to come this far! Thank you.
If anyone knows Norse mythology they know that Thor had to wear magic gauntlets and a magic belt to wield the hammer mjolnir. I find it really great that the makers of Dungeons and Dragons threw that in there for anyone who knows the story behind Thor.
I like the idea of set bonuses, and when they said the hammer needed the belt and gauntlets i got happy because in nordic mythos "Thor wears a belt and gauntlets that increase his power and lets him wield his hammer with great abbility"
I like to create weapons that grow as characters level. Start with a sentient +1 sword, and eventually end with a +3 sword with abilities and stuff if you get stuff to make your weapon grow.
Just started my first ever campaign recently and got the hammer of thunderbolts. Our party is already excited to go looking for the other items after we finish out current quest. It’s a great way to set long term goals for your party
I made my own legendary bow, I imported the Epirus Bow. The rogue in my highlevel campaign has it, and yes you have to "charge" it up but drawing the string, aiming and waiting. the longer you wait the more the damage increases exponentionally. And when charged it acts like a seige weapon from the movie "Immortals".
I really like the idea of giving legendary items to low level characters. but tweaking them so that the item grows with the character. keeps the characters from getting boarded with magic items (bag full of +1 swords) and works with my DM style....minimal but very magical items. thanks for the video guys
A character I run has recently acquired a vorpal short sword, named Sylence. It’s the first legendary item I’ve ever had for any character I’ve ever run, and I’ve been playing since 1986. Here is a brief description: Sylence is fey-crafted from black mithril, the blade running with veins of ruby and gold. In moonlight it glows, producing dim light in a 5ft radius. The legendary blade has an infamous and sinister reputation, causing most to distrust it (and its wielder) despite its power. Anyone who draws it feels a flash of pain, repeated every time it strikes true, never letting its wielder forget the price of power. I have gone as far as buying a set of dice and a wyrmwood dice vault purely for Sylence. In game, my character has yet to draw the blade in anger. Using this weapon is a big deal - it means you intend to kill. Not merely wound or defeat. When he does decide to use it, I intend the moment to be dramatic and narratively important.
In me and my friend's campaign we were given a holy avenger very early on, but it was a holy avenger meant for a size huge dragon and required insane strength to use. We've slowly been hoarding up enlarge potions and elixirs of giant strength for the day my mute paladin can use it.
The group I DM for is about 16th level and I absolutely love homebrewing my own Very Rare/Legendary magic items. Right now, my homebrewed items that the player characters have kept are as follows: Nightwatch Captain's Boots, requires attunement, advantage on initiative, advantage on perception checks made alone, and low-light vision 120' Scythe of the Feathered King, requires attunement by an Eldritch Knight, has the following properties that can be used once per long rest: cast dust devil at 4th level, misty step, invisibility for 60 seconds, and cast Call Tornadoes (call lightning except tornadoes and bludgeoning damage) An upgraded Staff of Fire, which adds Firestorm for 7 charges, all costs reduced by one charge, and regains all the charges after long rest. What do you guys think? My players adore these items and if there are other DMs who want to use these in their game, please feel free
@@brunofant3562 I dont know what's vimes is? Also, I did forget to mention that the boots also add 10' of walking speed. And please, feel free to use them however you want
The vorpal sword is my vampire's almighty weapon. Dual wielding the Vorpal blade and the Bane of dragons, he cuts a bloody swath across the land and leaves no one left to tell others of their oncoming doom
I have a goblin character warlock and he is a cultist of Lolth. Why spiders is she a Dandilo? I made out to be one. I have to torcher once a week to feed her like Pennywise from IT. But just wanna know more about her and the rest. Who was the first gods
Ranged weapon suggestion: ice javelin/spear - when from the spear swaps with elemental plane of ice and splinters in mid air with the momentum of the original one affectively raining down AOE. The chaplain, when drawn, is a giant heavy icicle and win from the icicle will begin to grow again and it’s quiver. It has piercing damage equivalent to a squad of javelineers. Also has cold damage for a short amount of rounds where the flurry of spears planted
In Out of the Abyss we got the Dawn sword. Very powerful. A demon lord killed the half orc wielding it and swallowed it along with him. We went to get it back. Edit: Then my cleric got an artifact? A tome that would give her +1 Wisdom but its in celestial so she can't read it and gain its benefit.
@@berzerkbankie1342 That's good, but not artifact level. That's equivalent to a very rare belt of giant strength. Artifacts are items of EXTREME power.
So, I recently finished a homebrew campaign as a PC, and the DM did something really cool. She took our characters and homebrewed weapons that met our playstyles, but kept their own theme to further the story. They started out as simple +1 weapons and a shield that had a single basic property to them. They had been forged, but not fully imbued with the power they were intended for, so it was up to us to collect them and bring them to these temples and complete rituals to basically power them up. 2nd level was basically a resistance, an elemental damage bonus (both mostly the same type), and level 3 granted immunity to that type, more damage, and some unique top tier ability I was a wood elf ranger who fancied a bow (so unique) and one of these "god forged" items was a bow created by the goddess of night Nix. It's elemental type was lightning and it came with 5 special arrows. 3 were a more generic lightning damage arrow, one was a sleep arrow, and the third was an arrow that if I spent 3 round doing nothing but charging, and hit on the 3rd round with a 15 or higher, the creature died. No exceptions, nothing. Its 3rd level ability was the arrows would always come back after I fired.
I really like the idea of having a staff or orb or amulet that's maybe only a +1 focus as a part of a broken staff of the magi. One of the coolest things from Midnight was the leveling artifacts that could only have their true power unleashed at very high levels, but would grow in strength as the story progressed.
In my stories there are these weapons/items that are legendary. The blade The key The crown The rod The book The shield These items are eternal, they cannot be destroyed and only one can be wielded by any being at any time. The gods are forbidden from using them and cant track or control them in anyway. The blade is a weapon that can shift into any weapon as a free action and can cut through enchantments and spells The key is actually a dagger, that can cut through the walls of reality (planeshift) and also make a chracter immaterial. The crown grants psionic influence and telekinesis. You can temporarily shift a targets alignment to whatever you want. The telekinesis acts as mage hand but the wieght limit is 20lbs x your level plus wis or cha or int mod. The rod is a small rod about two feet long of carved metal and it functions as a repository of magic spells. As long as a caster holds it he has unlimited spell slots. There are no limits to how many times he can cast. It also grants all meta magic feats. The book is actually an instrument that changes form. sometimes a flute, sometimes a drum or guitar, whatever. Playing the instrument will grant a vision of the past or compell a target to reveal truth. The shield is a small tarnished buckler that when released will orbit the wielder and block any melee or ranged attacks made with a weapon. Completely. It wont block unarmed attacks or magic blasts, but it will completely nullify any weapon mundane or magical directed at its target. If the buckler is held in both hands it can create an impenetrable wall of force that can stop anything. Wall of fire, massive flood wave, a cavalry charge, a dragons breath or even a dragon crushing you. Nothing can bypass its defense.
The lack of versatility in weapon selection isn't an issue. My dm made flame tongue a whip in our campaign. My rogue got a frostbrand dagger which became my signature weapon. At the end of the day wizards of the coast just publish suggestions, it's up to the dm and players to build on and play with the source material
O my God my halfling rogue character found A lucky blade in the form of a dagger At level 6 the DM described the jewels on the hills looking dull and expended
There's an abundance of magic swords, but a dearth of other weapons. Swords were basically a sidearm irl, so we should have a lot more magic weapons that *aren't* swords; especially polearms.
I have given out exactly 0 of these. I normally craft a magic item for my players that they get before level 5 that grows and advances with them, often having different conditions for its own level up. The rogues dagger that grows as it kills, the wizards staff that draws power when they visit a magic nexus, the paladin's polearm that is blessed by multiple celestials as they are helped, ext
I love the idea of weapons that grow in power and ability as the campaign progresses. I'm crazy as a DM of 8 players, and I have decided that all 8 of them have a favored weapon to find that will unlock as they level and do crazy things. Then if they survive to level 20, they fight a tarrasque that has an elder brain welded to it's face.
In a game I'm in, ant time we roll a crit with our weapons we keep a tally mark. Then DM will have us roll a percentage. hit the percentage or greater, our items can increase in power.
The staff of the magi also works really well on a thief subclass rogue giving it access to powerful attack and support spells but thats only if you dont have a spellcaster who can use it in your group
In my campaign there are gems that players can just wear or embed into their equipment to get the effects, so it's not bound to a certain type of weapon.
Unappreciated class to use in a campaign that has many magic items is the Theif Rogue, has the ability to by pass all class and lvl requirements to attune to magic items. Holy avenger with sneak attack.
Sitting here, watching this excellent video when my daughter walks in. She takes one look at Monty and then at me, says: "Did you make a video? That is so cool!" I am confused until I realize... Same color hair/beard - check. Same hair/beard style - check. Same exact Star Wars tee - check. Same basic body frame - check. Well, at least she confused me for someone awesome.
As someone whose first character is a EK/Draconic Sorcerer who iconically uses Glaives, and whose second character is a Scout/Deep Stalker Ranger who specialises in bows, I have become very accustomed to browsing home brew for cool legendary items to fawn over
Summussum He probably will, I just like to complain 😁 We’re currently on hiatus until a couple of our members finish their last year of College, so I’ve had a lot of time to think of ideas/concepts. I have a long-term plan to eventually retire my EK/Draconic Sorcerer, who is a Lawful Good Bronze Dragonborn, and have him leave the party to go off in search of glory in distant lands... Eventually coming back as a BBEG, having found the Blue Dragon Mask and, hearing Tiamat’s whisper in his ear, as well as the allure of Draconic and elemental power before his very eyes, succumbed to the temptation and essentially has his mortal body taken over by Tiamat and Yada yada yada BBEG stuff. Maybe the PC’s will kill him, maybe they’ll try to save his soul, I’m lowkey hoping for the latter, because I want one of my lategame items to be a powered down dragon mask, less powerful than the original but still thematic and lightning-y :)
26:22 yes, there is a seriuous lack of non hammer, non sword magic items in general. as a lance using cavalier dwarf it annoys me that there isn't a single magical lance, same goes for spear or polearm users note: wrote this right before you mentioned the very same thing edit: there is the sun blade for rouges, and it is really good as it is a 2 handed weapon that can sneak attack
There's the Lightning Javelin which can be used as a spear. It's fairly powerful for just a rare. There's also always talking with the DM and homebrewing something for each rarity to find along the adventure.
Love this list! So question kinda tied to magic items...I gave a curse item that you cant take off once put on. The board tries pulling it off as an item that cant be lost. Would you call that deception or persuasion?
Love your work guys! Any chance of an episode about aquatic adventuring? Ghosts of Saltmarsh has a LOT of good stuff, plus I'm ex-Navy so have some experience to draw on, but it is a LOT to digest for players...
I'm personally a fan of the Defender. Specifically Defender Greatsword. I find it to be for that damage dealer who's phallic metaphor sensibilities shy him away from shields, but still gives them options. Not fancy for a legendary weapon, but still a nice when-in-doubt kind of item. And a rather funny DM's surprise when you flavor it as if casting "Shield" and watching them try to use Counterspell or the like, only to fail since it isn't a spell.
How do you read the special abilities on the Sword of Sharpness? Because of the wording I allow the large bonus and ability to cut off a limb when the character rolls up to a 20 or more...not a natural 20, but adds up to 20. Mainly out of the reason that it's pretty much a useless magical sword and yet awarded so late in levels. And the wording is different of that of say the Vorpral Sword which is its legendary cousin. Let me know what you think though
@@josephmorse3089 Your interpretation. So you do it the way you read it because other areas specifically say you must score a critical...maybe its been updated? Not sure. But my interpretation is different is all.
sean m - I thought it’d be on this list. None of my characters have ever received one but it’s the one magic item that I want more than all the others.
I'm thinking that maybe since it's such a powerful spell it takes decades of even centuries for a charge on it to recharge. That would help to explain why it has such a weird number of charges. I think that would also make it interesting if maybe there are npcs who pass the sword down, waiting for a charge on it to recharge.
Great vid, guys! Another type of legendary weapon type I don't see a lot of are things specifically for monks' unarmed strikes. My ranger got an Oathbow not long ago and it's pretty awesome, and we've got a few legendary-ish items lately (in the feydark attacking thrumbolg's lair) and I've found that even fairly mundane-seeming items can be pretty powerful if you are creative with their usage, especially if a player knows how to use things like the area of battle to their advantage. It would be great to see more ranged-style legendary items though. Like Fenthress from critical role campaign 1 etc
Me a dm for my friends: gives ervery party member 1 legendary at lv3 My party 😁yay Me 😊💭 “you are so dead” Me raises all challenges by my party’s powerlevel (math op) so the 1st Boss had 250hp+ on their lv5-7
My group is running through Rappan Athuk (converted to 5e rulesets) and stumbled upon a hidden chamber. By sheer dice luck and grace of our DM (who allowed one of the players to use Wish to reverse an insanity curse), my lowly lvl6 Wizard now wields the Staff of Magi and Robe of Arch Magi. Glass cannon, more like glass nuke.
Now I kind of hope that one of the magic characters in my party finds a Staff of the Magi, just for my Shield Master to use it as an 800 damage nuke and walk out of the explosion completely unscathed.
I can't help but imagine a Divination Wizard calling out a Vorpal Blade-wielder and saying, "Hey, you're using thay sword? Let me help with that. Heads up!"
In my games, when players retire a character, I create a magic weapon or item based on that character and hide it somewhere in the next campaign. The level of the item is related to the level of the character when it stopped being played. Lower level characters get lower-tier magic items, while higher level PC's get legendary items named after them.
That's a great idea! I will remember that...
This is really cool. Any standout examples yourself willing to share?
I'm so glad I'm not the only one! One sec
@@drakeford4860 not the OP but If you're interested this is an item card I created for the one based on my best friends Kenku bloodhunter who sacrificed himself to stall the BBEG during their first encounter so his friends could escape. He loved the spell rend class feature, so I tried to make the sword have a similar effect, so it can cast counter spell once per day
imgur.com/a/0p46yg0
That's actually very sweet.
During a campaign I ran, the fighter (Archer) at my table was upset because she couldnt find any special weapon.
So during a battle against some evil giants, I had her find a strange bow that had Giant runes carved into the wood.
The weapon was a *+1 bow of the storm herald*
By spending an action to fire a arrow into the sky the wielder may cast the *Call lightning* spell with no material cost and no spell slot required.
Also as a bonus action, the bow can magically charge the Archers quiver with lightning, the effect lasts for one minute per long rest and adds 1D8 lightning dmg to any attack the bow makes.
Her character worshipped a storm God......she was pleased with the gift.
Thats..pretty good. For a fighter who can have up to 4 attacks a round, 8 if you action surge, for a long bow that becomes 16d8+your dex mod times 8. At max dex, that's an average of 112 damage if action surged, 56 if not.
That’s a pretty interesting idea. I’m surprised you made a lightning themed bow and didn’t just have it cast Lightning Bolt or copy-paste the Javelin of Lightning’s ability. I think of the Bow of Auriel from Skyrim, where you shoot an arrow at the sky to change the weather; or Hercules shooting at the sun and Apollo loaning him his chariot.
@@talongreenlee7704 Auriels bow gave me a little inspiration, I also didn't want to just copy another magic items ability onto the bow.
5e doesn't really like magic bows for some reason, so I had to improvise.
That's super cool. Call Lightning gives access to aoe which is nice
Sounds like tomeril the heart seeker
It isn’t like Thor from MCU. it’s like Thor from Norse Myth. Thor literally owned a magic belt and set of gloves which work in conjunction with his hammer. And his job was literally to kill giants, which he doesn’t do so much in the MCU
Zilegil anymore.
Actually, he did that in the OG comics. In fact, in the MCU he made a mention of his magic belt and gauntlets on a couple of occasions. I think one of them was in Endgame when he was seen in the past asking about his equipment storage, and another was actually in Spiderman Homecoming when Happy is moving all of the Avengers' gear to the new location. I always thought it was funny that they had those cameos. But yeah, comic book Thor was much more akin to OG Norse Thor than his portrayal in film and did a lot of giant slaying with his magical artifacts.
RIOT that’s pretty cool. I’ve never really properly gotten into marvel. I’m slowly working my way through all the major Vertigo imprints, then probably batman. So it’ll be a while before I get to spend time with the Avengers ^.^
RIOT oh and maaaybe stuff like Spawn and Hellboy sounds cool
I head Image had some pretty naff writing tho, but spawn is such a cool looking hero
Zilegil spawn is a great concept with mediocre writing
Thor had all 3 items.
Girdle of Giant Strength = Megingjörð
Gauntlets of Ogre Power = Járngreipr
...And of course...
Hammer of Thunderbolts = Mjölnir
The belt was even mentioned in Spider-man: Homecoming.
Nah... he had Crom Faeyr
Troll not ogre
tiget2013 ogre
Yeah let's go...plus you rule Asgard,,lightning,,
Every game I played getting all 3 was weaker than having a more diverse attuned item based.
As an idditional fun fact on the Vorpal Sword
if you cannot decapitate a monster with a nat 20, you do do the 6d8 Damage, but Crawford has confirmed that due to it being triggered by a nat 20, you also double the dice of that too.
The damage is also effected by Two-handed fighting, so you can re-roll 1 and 2s
Daniel Smith *great weapon fighting
PsychicSugar99 ah yes, thank you for correcting
Exactly. Because of things like adamantine armor a natural 20 doesnt automatically indicate a critical. In the case of a nat20 and a critical, you double the dice and roll 12d8.
I don't think the Thunderbolt hammer should have been on the list. I know they were going for a kind of Mjolnir or Stormbreaker type weapon, but in my opinion they did it kind of sloppy. It doesn't even come back to your hand when you throw it.
Elijah Hickey I mean, it gives you the ability to get 30 STR, Stun and insta-kill giants, I think it’s pretty powerful to be on the list
You don't know terror as a DM until your party has a vorpal sword and a divination wizard. "Hey guys, I got a nat 20 on my portent role lets go kill something!"
That's what legendary resistance is for
@@ryanestes7331 Unfortunately, Vorpal Swords don't allow saves, if it crits, it automatically cuts the creatures head off unless the DM deems it too big for the sword to cut its head off
@@MrDinmaker oh damn
@@ryanestes7331 yeah they're terrifying for a reason, until the party come up against Hydras and nothing but hydras. Cut the head off one of those damned players! XD
@@MrDinmaker UH vorpal sword, is that not the weapon the lich dude in campaign 2 of critical role is using?
It seems reasonable that a legendary weapon might be able to take on different shapes and sizes to serve the legendary hero. This generation's great paladin might find the holy avenger as a sword in a stone but when they pull it free and the bright light clears, they find a polearm in their hands.
Or with the idea of reforging, the shards of the old holy avenger might be made into a new blade (by a legendary smith with a magical forge, hammer, and arm of course) that is then mounted on a long pole to be a polearm.
I rather put some own legendary items there with other special abilities that fits those poleweapons and ranged ones . Why not an demon forged helbard that has the dark powers which increase its owners powers by raw hate/rage/sins into almost godlike status or a magically forged bow made by the high feys that grands that bow 30 charges of magic projectiles and if you put a normal arrow in it it doubles or changes the damage into way much more destructive ?
But your idea sounds great too .
Dm having accidentally given out a stack of legendary gear in the previous session: "you go into the room and see the tarasque... And vecna is riding on its back."
Party: "we just killed vecna in that bar fight!"
Dm: "my bad. Ok, on closer inspection it's asmodeus riding the tarasque"
Does Asmodeus have any written down stats and abilities? Id like to use him in a campaign but can't find anything on him
@@svartrbrisingr6141 Unfortunately, god level entities such as Asmodeus dont have stats because they aren't meant to be killed by players. But you as a DM can do whatever you want, just get those creative muscles moving.
I’ve heard of a similar situation where a DM was sick of the metagame disruptive crap from one of his players and announced, “There’s an Empyrean riding a Terrasque on the horizon. The gods themselves find your boasts to be irritating and have sent a champion to test your claims. Roll for initiative.”
@@svartrbrisingr6141 true form doesn't because when it moves it will cause armogedon
and 3.5e has book of vile darkness which gives the "humanoid" form starts as CR 32 creature
@@bongocongo2013 My dm usually used cloning as an excuse to face God level enemies. He said that since they where clones the character wouldn't have as much magic, knowledge and life experience allowing for a good subordinate for the original that can still be killed by a party. He also would say that creating such a clone needed a lot of investure from the God so killing it would be a huge blow for the original who would have to put his plans on hold because he/she was now weaker than their rival god and needed to go on the defensive.
The Hammer of Thunderbolts is basically Mjölnir as described in the Prose Edda, except for the two-handed property. In the legend, Loki messed with the dwarves who were forging it and as a result, the hammer came out with a stubby handle.
The other magic items that complete the set are also derived from Thor's raiment: they are the belt "Megingjörð," which doubles his already prodigious strength, and the iron gloves "Járngreipr," which Thor needs to wear just to handle Mjölnir.
😅
I appreciate that you guys brought up that there isn't a published legendary bow. I had to homebrew a legendary bow for a Ranger that was in one of my campaigns a few years ago. I ended up making it a set, with a legendary quiver. Alone, the bow was a plain +3 bow. By itself, the quiver was simply an endless quiver.
Together, however, the wielder could say a command word and produce flame, ice, or poison arrows for 1d6 of the chosen damage. The target would have to make a DC 17 constitution saving throw or be set ablaze, frozen (stunned), or poisoned for one turn. Effect lasted until the beginning of the PC's next turn, where the enemy would take an additional 1d6 damage. As well, when paired any attack made against the Ranger's chosen enemies (class feature) would be rolled at advantage. I named them Strider's Bow and The Dunedain's Quiver.
I gave the Bow to the ranger first, after the party had slain a Giant King that had gone to war with the neighboring Elven kingdom. When they returned to the Elven King, he identified the bow for them and told them of a legendary ranger known only as Strider. This was his longbow, known as Strider's Bow, it enchanted by the Elves of his time to strike true against any enemy Strider, or whomever wielded it, fought. The Elven King also told the ranger that The Dunedain Quiver remained unfound and that he believed if the two items were reunited that greater power could be unlocked. The Elven King imparted all knowledge of where The Dunedain Quiver may be unto the party. After taking care of more pressing matters, they set off to find it.
Now, I only used the LOTR references because I was blindsided by there not being an in-game legendary bow at the last second. My party had all been gathering legendary weapons to prepare for the BBEG that was looming over top of everything. When I went to search for the legendary bow and saw there was none (on the day of the session where they would fight the Giant King, where I planned for the Ranger to find this bow), I kinda panicked and fell back on ye ole' faithful, Grandmaster Tolkien.
That is awesome! There is technically a cannon bow. The Heartseeker from R.A. Salvatore's books. It's used by Catti-brie and Drizzt.
I love the way you guys says "We are the Dungeon Dudes" like Keanu Reeves and Alex Winter in Bill and Ted.
WE ARE WILD STALLIONS * Air guitar *
🤣🤣🤣
That was literally the idea when we started this show.
In my campaign the players have encountered a duo of adventurers who are the dungeon dudes and who speak in 90s surfer but are incredibly knowledgeable.
And like Keanu reeves, canadian :-)
Well kind of, American, British, Canadian born in Lebanon ...
Absolutely beautiful.
_One Staff to rule them all, One Staff to find them, One Staff to bring them all, and in the darkness bind them._
You mentioned a Holy Avenger that’s in the form of a Polearm...
...would that make it a “Pole-y Avenger?”
Buh-dum PISH!
Madeline the Paladin also gets a Vorpal Halberd. rustyandco.com/comic/level-6-5/ and later a gets a Trident of Warning rustyandco.com/comic/level-7-17/
You're fired
"gotta toss the hammer at disadvantage if you dont wanna get stunned"
Me, who took the Sharpshooter Feat in order to throw axes around effectively: "lol no"
Not to be "that guy", but technically the Sharpshooter feat only works with "Ranged Weapons", and a Handaxe is a "Melee Weapon" with the Thrown property. The only weapons that are listed as "Ranged Weapons" (in the PHB, pg. 149) are all 3 types of Crossbows, both types of Bows, Darts, Slings, Blowguns and Nets. Now of course a DM is free to rule this either way, but RAW the Hammer of Thunderbolts doesn't benefit from the Sharpshooter feat.
John Cox you should check the wording on sharpshooter again. The first two effects it has affect all “ranged weapon attacks”. Ranged weapon attack is a term that applies to thrown weapons as well as attacks from ranged weapons. That means that RAW sharpshooter does apply to a thrown weapon. The only thing you can’t use it for is the -5 to hit for +10 damage. www.sageadvice.eu/2016/05/12/does-sharpshooter-feat-work-with-daggers/
If you have +15 to hit overall, are you really that concerned? Especially if you're going for battlefield control against a bunch of comparably lower level peons.
I think that legendary weapons should have the ability that, after attunement, the player can decide which form it will takes and can only do it once. Example is a rogue finding a Great Sword Vorpal Blade, after attunement, he can willed it to transform into a Kukri or a short sword, but will need to break and redo the attunement if he wish to change it into something else. If a ranger wish to turn the vorpal blade into a bow, the effect will pierce throught the heart instead of decapitation and will work the same way.
That's a cool house rule
Tim Giroux pshhh, arrow just hits the heart? Nah, have it either fuckin go right through the heart and out the other side, or just straight up decapitation anyways. If you’re gonna do it, go all out 😂
Well a vorpal blade typically decapitates i like the idea of a arrow beheading a monster so I'd keep that lore wise though a bow is a whole different type of weapon its not a blade i think you might want to brew up your own bow and give that instead
@@jaxryz_380 "sorry about shooting you, but if you look deep into your heart, which is currently all over that tree, you'll find a way to forgive me"
Me the DM: A Lich, in a fit of rage at the prospect of being defeated, snaps the Staff of the Magi over his knee activating Retributive Strike and dealing over 350 damage
My players with Evasion: lol
This happened to my goblin rogue lvl 6.... insta fried!
ancients paladin with holy avenger: uh... was that supposed to do something?
My Half-Elf Rogue was torn to shreds by a beefed-up werewolf my DM cooked up for the campaign. We took two sessions to plan out how to kill it, and we ended up setting silver bombs to obliterate the werewolf. He took over 100 DMG, and then fell through a floor where a newborn vampire attacked him. After all of this, I decided to deal the killing blow and dealt 10 full DMG with my short bow. The werewolf fucking *_-stood up-_* and insta-multi-attacked me into a pile of flesh.
Hallo! My name is Indigo Montoya-
You kilt my fadder, prepare to die!
Cody Patton Now that’s just a dick move.
You can also reach 30 strength with a belt of cloud giant strength.
Let’s say a level 18 barbarian got his hands on this magic item, and achieved a strength score of 30. He’d be able to move the DC 30 immovable rod without even rolling a check. His grapple checks cannot be below DC 30, and the highest value he can roll on an athletics check (provided he’s an expert in athletics) is 42.
That would be absolutely amazing
30? I remembered it as 24, although I get my info from Baldur's Gate 2.
"I'm starting to imagine in my head, an entire campaign where there is known threat on its way, something Godly that is going to destroy the entire existence of the world and the party needs to go and obtain the items capable of fighting back. And so the adventure is to locate and uncover each of these items and wield them against a great evil."
You just described the second half of season 1 of Critical Role.
@Josh Kirk This is true, though I imagine if there weren't 7 players wielding a Vestige each (Vax carrying two), they may have been upped in power considerably.
@Josh Kirk I believe whisper was a vestige.
Josh Kirk the vestiges were pretty damn powerful - they’re at or above pretty much any legendary item in the book aside from maybe the vorpal blade.
Josh Kirk That’s probably just because of exactly that - their waxing poetically about them. In terms of actual effects, they’re pretty comparable rules-wise - more powerful in some aspects (one of them goes up to a + 4 bonus for example, and many of them have more independent properties) but less powerful in others (less potent abilities in a standalone basis, some exceedingly powerful but hyper-situation properties). Ultimately I can’t fault you though, watching this video, the Dudes do an excellent job of building up the items in question and describing their potency and power.
@Josh Kirk keyleth wielded the Spire of Conflux which was a vestige. Her mantle was the item tied to the leadership of her village
"The greatest sorcerer wizard-king the world had ever seen..."
AINZ OOAL GOWN!!!!
*dramatic choral-heavy music*
Kilikus epic sweeping shots start
(Most likely Demiurge): Sasuge Ainz-sama!
You spelled Diablo wrong.
@@AbsoluteMongoloid diablo is a novice compared to the lord that is ainz ooal gown
My bard suddenly multiclasses 1 level into wizard upon finding a Staff of the Magi.....
And when it suddenly goes missing and you start to look around my Thief rogue is standing there whistling and tapping his foor (but not really cause unplanned PVP is bad yo)
I'm a cleric and.....
I got persolalized Staff of the magii be selling my souls
Had a Cleric that multiclassed Wizard in a DoMM run. It was season 8 of AL the RP reason was to learn more about Halister but I wanted a Staff of the Magi on a Tempest Cleric 17/War Wizard 3.
I also have a Celestial Warlock that has a Staff of the Magi, a +3 Rod of the Pactkeeper, and a Belt of Fire Giant Strength. He is a lvl 19 character with several magic Items but I love the look on a DMs face when I ask for the creature to make a DC 23 save or when I add my +17 to hit with spells. The only thing more insane would have been if I made him a Hexblade.
Was at a last battle with Tiamat. Had the staff. Last session of the campaign. We were losing. Badly. So.... went with the nuclear option.
@@isaac_marcus your thief rogue is about to get his shit rocked
Breaking the Staff of the Magi is A PERFECT use for the “contingency” spell
love the idea of "set items" that grow as you get more items or items that grow when you get more pieces of it.
like some items i've made.
Spellbook: sentient whit missing pages (when you find pages they are reconnected in the spellbook giving you a new spell where i use homebrew spells)
a magic robe basically archmage robe but where you need attunement to the spellbook to attune to it, and the more pages you have recovered the more of it unlocks.
and a magic staff where you also need attunement to the spellbook to attune to it. :D
and the spellbook spells is themed in a certain theme, the one the Character is using now is Necromancer themed, and the book is LE :D
pls more deets on homebrew spells
I was also shocked by the lack of legendary or just magical ranged weapons. When I realized this, I drafted up a ranger equivalent to the holy avenger that makes favored enemy terrifying.
I also love the idea of a luck bow. I will definitely use that in a game.
There are some very good reasons why there are no listed legendary bows, they are horribly difficult to give big enhancements and not end up totally OP.
Unlike most other weapons, bows have 3 layers of `enhancement` the bow, the string AND the arrow can all carry modifiers and activate extra damage or effects.
If you are looking for a great and simple Bow to give players, try giving one that has 3 charges of war gods blessing, recharging 1 charge at dawn and the capacity to spend 3 charges for a guaranteed hit. The +10 on hit after the dice is rolled and the capacity to guarantee 1 hit with slaying ordinance and you will have a very happy player. This kind of bow can be tied in even at early and mid levels and gives a party that one thing to turn a potential TPK around when fights are going badly for them.
Realistically the hit modifier to create what amounts to 3 guaranteed hits if used well is likely all a good ranged character will ever need to up their game to epic badassery.
@@dyrtybarstud5261 Just make "Hank's Bow", that makes an energy string and energy arrows. Don't have to worry about stacking enchantments if the string and arrows don't exist.
@@johncox7169 you could certainly do that, particularly if you wanted that specific `feel` for the item. What i am saying is that the base enchantments and mechanics available for bows allow for the creation of exceedingly powerful and versatile builds already. Base bows with legendary powers can get very OP in a hurry.
I love the staff of fireballs the most. You have 50 charges to use on casting iconic spells like fireball, fireball, fireball, and pass withou.. jk it's just fireball
no, theres another spell, pass with fireball
I like that the 20th level barbarian ability doesn’t directly say “it’s limit is 24” so if you have a giant strength belt and can still add +4 to that going up to 30
I know this is an older video, but the staff of the magi section was cracking me up. great work as always from both of the Dungeon Dudes
I don't agree , Dragotha wouldn't never scream in pain and would have said : ''It is merely a setback'' . 😏
Right?
"Sweet! Dracolich time!!" ☠🐲
Party finds staff of the magi.
Wizard: I deserve it, I'm the best caster
Warlock: Are you serious right now? I'm the one that can only cast two spells at a time...
Sorcerer: At least you've got great cantrips, edgelord.
Wizard: Do you have the intelligence to use this properly?
casters continue arguing
Thief, sitting in the corner, already attuned to the staff with the Use Magic Device feature: Guys, let's be honest here. *casts Reduce on all of them* I'm the bigger man here. XD
Lol
Oh Lord..... That sounds like a player I had in a campaign.
PC's who steal from the party = ItS wHaT mY cHaRActER wOUld DoO
@@Steven-co5sd but what if it IS what the character would do?
Fighter with Shield Master: Oh, I just used it to nuke the BBEG for 800 damage.
I know I've said it before, but I like sentient magical weapons that improve as you reach higher tiers.
I actually have been working on one for a 3.5e character. People don't like this weapon, though, as it's a bit of a jerk unless with someone from the bloodline that first bonded to it.
The best thing is when it offers a hexblade warlock pact to its bearer and grants additional benefits specifically if you bond with it as a hexblade.... Sentient growing weapon, now IN YOUR HEAD
So many cool melee weapons and staffs. And one bow. ONE. aaaand this is why i dont wanna play a ranger fighter(even though i really do)
Darien B Yeah, it's a shame no one seems to want a badass magic bow.
That, or there's something going on with the balancing so they didn't want people to have kick-ass bows.
@@LurkerDaBerzerker I think it's a balancing issue. Ranged attacks are very potent and giving someone like a rogue a magic bow can be pretty insane. It's even worse with crossbows. Because of Crossbow expert, there are literally 0 enchanted crossbows.
They're so much fun though lol. I paired the boots of speed, oathbow, elven accuracy, sharpshooter, 3 warlock levels for devils sight and darkness, and the DM let me add the Opal of the Ild Rune to the bow. That combination is absolutely devastating for any creature within 600 feet - especially if the wizard hastes him. He can wreck just about anything on his own if anything were unfortunate enough to be in a field lol
You want some home brew? Just thought if one and thought you might want to hear it
Solution: string up a quarterstaff and use it as the bow staff.
I think the Robes of the Archmage are really fun, I ended up homebrewing a version of them as Magical Girl Armor for a Bard.
Great video! Makes me really want to get back into DnD, more so when the Staff of the Magi was brought up. Can't go into too much of my old, retired (because I had to stop playing DnD a few years ago) wizard's background. I got this staff at level 1, but didn't know it was the Staff of the Magi until much, much, much later on, and it took over a year (4-5 years game time), probably at least 60-70 sessions, level 20 with a few epic boons, to finally, completely, attune to it (DM took some liberties on attunement and introduced partial attunement). When Monty was talking about the retributive strike feature of the staff after the spoiler:endgame, that was exactly what happened to me. I was called back to the Arborea plane with my group, which was under attack by hordes of monsters from Hades, allianced with Arborea's monsters. Cut to the end, the group was all nearly dead, no time to rest, almost no more healing potions and magic, and at least 1 more wave of monsters that was nearly right on top of us. I couldn't consciously let the entire group die defending my home, and to the shock of the DM, I trapped my group in a wall of force dome. I gave a persuasive, solemn speech to the group and to the DM. I smashed my staff when all the monsters I can see were in range, sacrificing myself, but completely destroying them, while the wave of death washed over the force dome, protecting my group before it disappeared. I was literally in tears, couldn't even look at my character sheet anymore. No one, including the DM, never would have thought that I would kill my character after all that we went through. Despite other players and other DM opinions outside our group, the DM with the support of my group found a way to bring my character back along with the staff where my sacrifice completed the attunement, allowing full use of the staff (although the DM had a completely different idea for me to complete the last part of the attunement). haha Such memories.
You blew my mind so much with the Hammer of Thunderbolts that I had to pause the video for a minute!! I always saw the other items as a drawback, but I never realized that it doesn't say you have to be attuned to them! I've also houseruled and homebrewed magic item combinations that synergize and unlock hidden potential within each item. I took that from 4e. Also, I change the weapon types so much. If it says any sword, I basically treat it as any weapon.
Naren Gurrier-Jones why not?! Completely squash a head!
@Naren Gurrier-Jones lol! I forgot about Vorpal. I've never given one to my players before. That one would probably only stay as a type of blade. But it could be a vorpal battleaxe
@@Voriclexx or just have it knock the head clean off ala bad horror film
Dropped a like before the video ended just for the Jabberwocky reference. Really well done
As an old school D&D player I would like to say all these weapons are from 1st edition Advanced D&D. This includes the Gauntlets of Ogre power and Belt (was Girdle) of Giant Strength. :)
None of them
Know this. I have all my 1 and 2e books. Even some. Original dnd books. Before it became ad&d. Shit now adays. So lame. So pathetic... let the good
Times roll on.... a d20...
Yes,,bout time someone knows
Thief Rogue's eyes open widely as they see all the restricted magic items
Restrictions and attunements.... *laughs in artificer*
The "collect all the magic items to prevent horrible apocalypse" quest is like half of critical role campaign 1, and it's exceptional as an idea there!
One my dm gave us a super OP great sword that would deal 1D100 Force damage instead af dealing regular damage
We destroyed everything in our path until some drow stole it, wonder what they did with it?
The Vorpal Blade?
Oh, you mean my "OMAI WAH MOU SHINDERU" Sword.
BBEG: Nani!?!
No joke, in Baldur's Gate 2 years ago I spent half an hour sorting my characters around and prepping spells to kill the Shadow Dragon just to see: Minsc hits Shadow Dragon for ##, Main Character hits Shadow Dragon for ##, Minsc hits Shadow Dragon for ##, Vorpal hit, you have slain Shadow Dragon.
LEGENDARY RESISTANCE I CANT BE VORPORAL'D WAHAHAHAHAHAH - MY BBEG
@@robinthrush9672 It's generally up to the DM if it's an instant kill or not. It'd be very underwhelming to meet the BBEG and the dude insta kills him bc he got lucky. It seems to be fair to allow this kill most enemies since that's it's effect, but against things like a Ancient Dragon or something even more powerful, it'd be better to rule that they take double damage or quadruple the damage dice rolled instead of just twice like a normal crit.
Feel free to playtest it.
@@butcanyoudothis3320 well the good news to that is f out situations where Vorpal can't cut off the head of the enemy, it will instead do 6d8 Additional damage, which counts towards the natural 20 that falls under a crit, so that big bad will be taking 12d8 damage along with whatever the weapon damage of the specific Vorpal Weapon is. Which is amazingly powerful nonetheless.
noobhero7 Roses are red
Violets are blue
Omae wa mou shindeiru
... Nani?!?
My son is DYING for me to give him a Vorpal Sword in Storm Kings Thunder.
I might give someone this sword, buy it is cursed to attract Jabberwockies on an almost daily basis....with great power comes great headaches.
Be preperd to face hords of gith wanting the sword back this is gifts frome the litch queen after all
This could be a teachable moment. How much is he willing to pay for it? ...in gold? ...in time invested in a side quest or promises made to perform tasks later? ...in his character's own experience points or stats if we demand a metaphysical price? ...maybe a rumor is overheard about the vorpal blade being in the possession of a cursed goblin, and she may only be parted with it by someone willing to take on her curse. Maybe a demon lord comes to the PC in a dream and offers the blade but only if the PC swears allegiance and starts his career over as a 1st level Warlock.
@@scook9999 So, they get a vorpal blade AND extra experience and loot?!
Give it to him... in the neck
We also had a bow of never missing which always hits its target and deals an extra 2D8 force damage plus the normal damage pretty OP
That means you can literally take sharpshooter and great weapon master and take a -10 penalty to hit and deal an extra 20 damage on hit and just never miss with 20 damage
I like to homebrew some legendary items. Here are some.
The Infinite Light Bow: +2 Longbow. This bow uses any any form of light to do radiant damage equal to double what the bow normally does (2d8 for longbow, 2d6 for shortbow), in addition, it ignores cover, and adds +1 to your dex up to 20.
The Spear of Destiny: +1 longspear grants advantage on every attack and can grow up to 15 feet without becoming unwieldy. A monk who uses this as a monk weapon can adapt it to be blunt, slashing, piercing. It comes with 1 daily charge of time-stop.
The Venomous Words Dagger: +3 dagger that produces a toxin that can only be removed by either a specific saving throw or remove poison, and has one of the three properties. A poison that deals 1d8 damage per turn and can be removed by a constitution saving throw, a paralytic that requires a constitution saving throw, or a love potion that compels the target to do anything you ask other than obvious self-harm and can be overcome with a charisma saving throw.
Songbow: +1 Crossbow that, every time it fires provides a 1d8 inspiration dice to any ally (including the user) who the user chooses. This doesn't work on allies who already have inspiration.
Our party had to quest for the parts to make this bow and I'll leave it at that. It was a +2 Bow of displacement acted the same as the cloak when held. Not top tier item but its solid. Just sharing the idea.
You all should have had the Moon Blade on the list. I get the elf and alignment restrictions, but it provides a LOT of backstory for a character or a path for them to pursue. Not to mention it has MULTIPLE concurrent characteristics possible, such as acting as a Vorpal Blade. Still, really liked the episode! Appreciate how much you all can cause me to think about characters and worlds (like one of my favorite characters that I’ve ever built - a Gloomstalker Rogue Arcane Archer, from your video a few weeks ago)
I can imagine it now, the wizard sacrificing himself by breaking the staff against the final boss. There are tears and the party weeps...
Then they find out he is on another plane. They decide he was an ass and it’s not worth the time to find him
F for our wizard boi
Great video, you inspired me with your idea for a magic item based campaign.
From watching Cody on Roll20, I understand that UA-cam sends an award to channels that reach 100000 subscribers. When I first got into d&d this past February and I was searching for resources, your videos were the first I found. You had 56k subscribers then, and now you're almost at 100k. I've been counting down. You have come so far! Thank you for your excellent content and congratulations on your success.
Thank you so much. We are all so excited about reaching this upcoming milestone, it’s been more than we had dreamed and it’s thanks to people like you that we’ve been able to come this far! Thank you.
If anyone knows Norse mythology they know that Thor had to wear magic gauntlets and a magic belt to wield the hammer mjolnir. I find it really great that the makers of Dungeons and Dragons threw that in there for anyone who knows the story behind Thor.
"Monty will name them all without looking" - immediate jump cut 😁
Exactly my thought...😆
I absolutely loved the Jabberwocky intro to the vorpal sword.
I like the idea of set bonuses, and when they said the hammer needed the belt and gauntlets i got happy because in nordic mythos "Thor wears a belt and gauntlets that increase his power and lets him wield his hammer with great abbility"
I like to create weapons that grow as characters level. Start with a sentient +1 sword, and eventually end with a +3 sword with abilities and stuff if you get stuff to make your weapon grow.
Just started my first ever campaign recently and got the hammer of thunderbolts. Our party is already excited to go looking for the other items after we finish out current quest. It’s a great way to set long term goals for your party
Next step tie an immovable rod to the Handel and it really is Thor's "hammer"
I made my own legendary bow, I imported the Epirus Bow. The rogue in my highlevel campaign has it, and yes you have to "charge" it up but drawing the string, aiming and waiting. the longer you wait the more the damage increases exponentionally. And when charged it acts like a seige weapon from the movie "Immortals".
The moonblade is too powerful for this list.
Gabriel Rossi Vorpal Moonblade
I really like the idea of giving legendary items to low level characters. but tweaking them so that the item grows with the character. keeps the characters from getting boarded with magic items (bag full of +1 swords) and works with my DM style....minimal but very magical items. thanks for the video guys
Hey look, A video on items they your party will never get to use becuase no one gets to play high level games! (Yes im salty)
ask your DM or your party if you could play a high level adventure like 13-20 or something
Or... Do what some video games do... Offer the Legendary Weapons for a Time as it shatters upon the DM's choice.
Or also because 90% of DMs use homebrewed magic items and lore
@@gary6631 that's not the issue. I just want some magic bows and crossbows. And i hate that its magic ammo. None of that.
@@darienb1127 so talk to your dm!
A character I run has recently acquired a vorpal short sword, named Sylence. It’s the first legendary item I’ve ever had for any character I’ve ever run, and I’ve been playing since 1986.
Here is a brief description:
Sylence is fey-crafted from black mithril, the blade running with veins of ruby and gold. In moonlight it glows, producing dim light in a 5ft radius. The legendary blade has an infamous and sinister reputation, causing most to distrust it (and its wielder) despite its power. Anyone who draws it feels a flash of pain, repeated every time it strikes true, never letting its wielder forget the price of power.
I have gone as far as buying a set of dice and a wyrmwood dice vault purely for Sylence.
In game, my character has yet to draw the blade in anger. Using this weapon is a big deal - it means you intend to kill. Not merely wound or defeat. When he does decide to use it, I intend the moment to be dramatic and narratively important.
Is master crafted bolter one of those? *crosses fingers*
I prefer the multi-melta myself, but I'd say it's as good as any of these.
Da Lucky Stikk, most powerful artifact...ever!
What about the moonblade? Maybe its a sentient weapon though.
an ego 80 int 200 singing, dancing Chain-sword that is Lawful Good.
In me and my friend's campaign we were given a holy avenger very early on, but it was a holy avenger meant for a size huge dragon and required insane strength to use. We've slowly been hoarding up enlarge potions and elixirs of giant strength for the day my mute paladin can use it.
The group I DM for is about 16th level and I absolutely love homebrewing my own Very Rare/Legendary magic items. Right now, my homebrewed items that the player characters have kept are as follows:
Nightwatch Captain's Boots, requires attunement, advantage on initiative, advantage on perception checks made alone, and low-light vision 120'
Scythe of the Feathered King, requires attunement by an Eldritch Knight, has the following properties that can be used once per long rest: cast dust devil at 4th level, misty step, invisibility for 60 seconds, and cast Call Tornadoes (call lightning except tornadoes and bludgeoning damage)
An upgraded Staff of Fire, which adds Firestorm for 7 charges, all costs reduced by one charge, and regains all the charges after long rest.
What do you guys think? My players adore these items and if there are other DMs who want to use these in their game, please feel free
Are the nighwatchs captain boots inspired by Vimes? I love them, might if I snatch them for my campaign?
@@brunofant3562 I dont know what's vimes is? Also, I did forget to mention that the boots also add 10' of walking speed. And please, feel free to use them however you want
Thanks for the boots will give them to my paladin
The vorpal sword is my vampire's almighty weapon. Dual wielding the Vorpal blade and the Bane of dragons, he cuts a bloody swath across the land and leaves no one left to tell others of their oncoming doom
Fir the record, this is a heavy homebrew
Can you do a video on Gods
I have a goblin character warlock and he is a cultist of Lolth. Why spiders is she a Dandilo? I made out to be one. I have to torcher once a week to feed her like Pennywise from IT. But just wanna know more about her and the rest. Who was the first gods
Ranged weapon suggestion: ice javelin/spear - when from the spear swaps with elemental plane of ice and splinters in mid air with the momentum of the original one affectively raining down AOE. The chaplain, when drawn, is a giant heavy icicle and win from the icicle will begin to grow again and it’s quiver. It has piercing damage equivalent to a squad of javelineers. Also has cold damage for a short amount of rounds where the flurry of spears planted
In Out of the Abyss we got the Dawn sword. Very powerful. A demon lord killed the half orc wielding it and swallowed it along with him. We went to get it back.
Edit: Then my cleric got an artifact? A tome that would give her +1 Wisdom but its in celestial so she can't read it and gain its benefit.
What self-respecting Cleric can't read Celestial?
Does the artifact do more than just give +1 wisdom? If not then that's no where near artifact level.
@@supremecaffeine2633 having a +6 to your wisdom is pretty baller
@@berzerkbankie1342 That's good, but not artifact level. That's equivalent to a very rare belt of giant strength.
Artifacts are items of EXTREME power.
So, I recently finished a homebrew campaign as a PC, and the DM did something really cool. She took our characters and homebrewed weapons that met our playstyles, but kept their own theme to further the story. They started out as simple +1 weapons and a shield that had a single basic property to them. They had been forged, but not fully imbued with the power they were intended for, so it was up to us to collect them and bring them to these temples and complete rituals to basically power them up. 2nd level was basically a resistance, an elemental damage bonus (both mostly the same type), and level 3 granted immunity to that type, more damage, and some unique top tier ability
I was a wood elf ranger who fancied a bow (so unique) and one of these "god forged" items was a bow created by the goddess of night Nix. It's elemental type was lightning and it came with 5 special arrows. 3 were a more generic lightning damage arrow, one was a sleep arrow, and the third was an arrow that if I spent 3 round doing nothing but charging, and hit on the 3rd round with a 15 or higher, the creature died. No exceptions, nothing. Its 3rd level ability was the arrows would always come back after I fired.
Hammer of thunderbolts is a reskin of the mjolnir from v1
I really like the idea of having a staff or orb or amulet that's maybe only a +1 focus as a part of a broken staff of the magi. One of the coolest things from Midnight was the leveling artifacts that could only have their true power unleashed at very high levels, but would grow in strength as the story progressed.
In my stories there are these weapons/items that are legendary. The blade
The key
The crown
The rod
The book
The shield
These items are eternal, they cannot be destroyed and only one can be wielded by any being at any time. The gods are forbidden from using them and cant track or control them in anyway.
The blade is a weapon that can shift into any weapon as a free action and can cut through enchantments and spells
The key is actually a dagger, that can cut through the walls of reality (planeshift) and also make a chracter immaterial.
The crown grants psionic influence and telekinesis. You can temporarily shift a targets alignment to whatever you want. The telekinesis acts as mage hand but the wieght limit is 20lbs x your level plus wis or cha or int mod.
The rod is a small rod about two feet long of carved metal and it functions as a repository of magic spells. As long as a caster holds it he has unlimited spell slots. There are no limits to how many times he can cast. It also grants all meta magic feats.
The book is actually an instrument that changes form. sometimes a flute, sometimes a drum or guitar, whatever. Playing the instrument will grant a vision of the past or compell a target to reveal truth.
The shield is a small tarnished buckler that when released will orbit the wielder and block any melee or ranged attacks made with a weapon. Completely. It wont block unarmed attacks or magic blasts, but it will completely nullify any weapon mundane or magical directed at its target. If the buckler is held in both hands it can create an impenetrable wall of force that can stop anything. Wall of fire, massive flood wave, a cavalry charge, a dragons breath or even a dragon crushing you. Nothing can bypass its defense.
You almost had a tarot deck theme going.
The lack of versatility in weapon selection isn't an issue. My dm made flame tongue a whip in our campaign. My rogue got a frostbrand dagger which became my signature weapon. At the end of the day wizards of the coast just publish suggestions, it's up to the dm and players to build on and play with the source material
O my God my halfling rogue character found A lucky blade in the form of a dagger At level 6 the DM described the jewels on the hills looking dull and expended
There's an abundance of magic swords, but a dearth of other weapons. Swords were basically a sidearm irl, so we should have a lot more magic weapons that *aren't* swords; especially polearms.
I have given out exactly 0 of these.
I normally craft a magic item for my players that they get before level 5 that grows and advances with them, often having different conditions for its own level up. The rogues dagger that grows as it kills, the wizards staff that draws power when they visit a magic nexus, the paladin's polearm that is blessed by multiple celestials as they are helped, ext
I love the idea of weapons that grow in power and ability as the campaign progresses. I'm crazy as a DM of 8 players, and I have decided that all 8 of them have a favored weapon to find that will unlock as they level and do crazy things. Then if they survive to level 20, they fight a tarrasque that has an elder brain welded to it's face.
In a game I'm in, ant time we roll a crit with our weapons we keep a tally mark. Then DM will have us roll a percentage. hit the percentage or greater, our items can increase in power.
I currently play as a paladin, but I favor a maul, so my dm is actually making a maul version of the holy avenger for me
The staff of the magi also works really well on a thief subclass rogue giving it access to powerful attack and support spells but thats only if you dont have a spellcaster who can use it in your group
Video starts at 3:50
In my campaign there are gems that players can just wear or embed into their equipment to get the effects, so it's not bound to a certain type of weapon.
I was waiting for joe to come in to the camera view and yell “EGNACIOUS” as you were about to say one of the weapons😂
Unappreciated class to use in a campaign that has many magic items is the Theif Rogue, has the ability to by pass all class and lvl requirements to attune to magic items. Holy avenger with sneak attack.
Sitting here, watching this excellent video when my daughter walks in. She takes one look at Monty and then at me, says: "Did you make a video? That is so cool!"
I am confused until I realize...
Same color hair/beard - check.
Same hair/beard style - check.
Same exact Star Wars tee - check.
Same basic body frame - check.
Well, at least she confused me for someone awesome.
As someone whose first character is a EK/Draconic Sorcerer who iconically uses Glaives, and whose second character is a Scout/Deep Stalker Ranger who specialises in bows, I have become very accustomed to browsing home brew for cool legendary items to fawn over
Jett Thorp I’m sure your dm can allow you to reflavor a legendary sword as a polearm if it fits the campaign.
Summussum He probably will, I just like to complain 😁 We’re currently on hiatus until a couple of our members finish their last year of College, so I’ve had a lot of time to think of ideas/concepts. I have a long-term plan to eventually retire my EK/Draconic Sorcerer, who is a Lawful Good Bronze Dragonborn, and have him leave the party to go off in search of glory in distant lands... Eventually coming back as a BBEG, having found the Blue Dragon Mask and, hearing Tiamat’s whisper in his ear, as well as the allure of Draconic and elemental power before his very eyes, succumbed to the temptation and essentially has his mortal body taken over by Tiamat and Yada yada yada BBEG stuff. Maybe the PC’s will kill him, maybe they’ll try to save his soul, I’m lowkey hoping for the latter, because I want one of my lategame items to be a powered down dragon mask, less powerful than the original but still thematic and lightning-y :)
So yeah that’d be nice and it’d bring the character back into the campaign nicely :)
26:22 yes, there is a seriuous lack of non hammer, non sword magic items in general. as a lance using cavalier dwarf it annoys me that there isn't a single magical lance, same goes for spear or polearm users
note: wrote this right before you mentioned the very same thing
edit: there is the sun blade for rouges, and it is really good as it is a 2 handed weapon that can sneak attack
With the pandering toward Mjolnir in the Hammer of Thunderbolts, you would think they’d have a legendary spear or lance in Odin’s own Gungnir.
There's the Lightning Javelin which can be used as a spear. It's fairly powerful for just a rare. There's also always talking with the DM and homebrewing something for each rarity to find along the adventure.
Vorpal Bow: on a nat 20, the arrow fired from the vorpal bow strikes the target's head and takes their head clean off.
We can one up that, on a nat 20, the arrow fired lodges into the head of its target, causing the head to explode into pieces, leaving behind the body
On a nat 20, the enemy explodes as if by the Bloody Mess perk from Fallout.
Love this list!
So question kinda tied to magic items...I gave a curse item that you cant take off once put on. The board tries pulling it off as an item that cant be lost. Would you call that deception or persuasion?
Sounds like deception to me.
Technically, he isn’t lying.
@@kimberleebowers1099 that's what I was thinking. It only leaving out part of the truth...
Love your work guys! Any chance of an episode about aquatic adventuring? Ghosts of Saltmarsh has a LOT of good stuff, plus I'm ex-Navy so have some experience to draw on, but it is a LOT to digest for players...
I love how Monty pronounces "Iron"
I'm personally a fan of the Defender. Specifically Defender Greatsword. I find it to be for that damage dealer who's phallic metaphor sensibilities shy him away from shields, but still gives them options. Not fancy for a legendary weapon, but still a nice when-in-doubt kind of item. And a rather funny DM's surprise when you flavor it as if casting "Shield" and watching them try to use Counterspell or the like, only to fail since it isn't a spell.
How do you read the special abilities on the Sword of Sharpness? Because of the wording I allow the large bonus and ability to cut off a limb when the character rolls up to a 20 or more...not a natural 20, but adds up to 20. Mainly out of the reason that it's pretty much a useless magical sword and yet awarded so late in levels. And the wording is different of that of say the Vorpral Sword which is its legendary cousin. Let me know what you think though
It can make a character not be able to walk or attack. I don’t know how that is useless. It cuts off limbs
The description for the Sword of Sharpness says "roll a 20 on the attack roll", which means it has to be a natural 20.
@@conradkorbol You read it all right? Okay...just making sure.
@@josephmorse3089 Your interpretation. So you do it the way you read it because other areas specifically say you must score a critical...maybe its been updated? Not sure. But my interpretation is different is all.
Give me a Rod of Lordly Might any day of the week. I had one in 2nd edition, and OMG. Our DM has never handed one out again.
sean m - I thought it’d be on this list. None of my characters have ever received one but it’s the one magic item that I want more than all the others.
"I wish the luck blade's wish counter could recharge"
It can, use a wish to get wishes, persuade the dm.
@@foolishmetaunedited1920 That's the joke, he's saying to use the Wish spell to make the blade's wish counter recharge
I'm thinking that maybe since it's such a powerful spell it takes decades of even centuries for a charge on it to recharge. That would help to explain why it has such a weird number of charges. I think that would also make it interesting if maybe there are npcs who pass the sword down, waiting for a charge on it to recharge.
Maugre now this is an avengers level threat
God appears and says that is the only limitation, wishes can't grant you more wishes
Great vid, guys! Another type of legendary weapon type I don't see a lot of are things specifically for monks' unarmed strikes. My ranger got an Oathbow not long ago and it's pretty awesome, and we've got a few legendary-ish items lately (in the feydark attacking thrumbolg's lair) and I've found that even fairly mundane-seeming items can be pretty powerful if you are creative with their usage, especially if a player knows how to use things like the area of battle to their advantage. It would be great to see more ranged-style legendary items though. Like Fenthress from critical role campaign 1 etc
Me a dm for my friends: gives ervery party member 1 legendary at lv3
My party 😁yay
Me 😊💭 “you are so dead”
Me raises all challenges by my party’s powerlevel (math op) so the 1st Boss had 250hp+ on their lv5-7
Same.
My group is running through Rappan Athuk (converted to 5e rulesets) and stumbled upon a hidden chamber. By sheer dice luck and grace of our DM (who allowed one of the players to use Wish to reverse an insanity curse), my lowly lvl6 Wizard now wields the Staff of Magi and Robe of Arch Magi. Glass cannon, more like glass nuke.
Someone casts Faerie Fire and sends the fighter in with a vorpal sword. Harvest-time.
Nice vid.
From previous editions, the weapon my shadow dancer had acquire, is the sword of dancing... oh the fun to be had!
Holy avenger weaker than previous. Used to be anti magic.
SomeDumbGuy13 yeah it feels a little underwhelming to me
Now I kind of hope that one of the magic characters in my party finds a Staff of the Magi, just for my Shield Master to use it as an 800 damage nuke and walk out of the explosion completely unscathed.
3:50 to skip intro
I can't help but imagine a Divination Wizard calling out a Vorpal Blade-wielder and saying, "Hey, you're using thay sword? Let me help with that. Heads up!"