DM: you find yourself face to face with a tarrasque Warlock: I charge forward DM: Um... why- you know what, I'm not gonna question it. Go ahead. Warlock: I put a bag of holding inside a bag of holding DM: ... Warlock: ... DM: you and the tarrasque are now trapped on the astral plane... congratulations Warlock: I use plane shift to return home DM: ... Warlock: ... DM: I hate you
Introducing the True Immovable Rod: Once activated, it affixes not to the rotation of the earth, but to spacetime. it tears through the planet at almost the speed of light as the entire galactic cluster moves on without it.
I inform you that a standard D&D world exist inside a crystal sphere on which night sky is painted, and in a geocentric systems. The spheres bob up and down a bit, but no relativistic speed galaxies involved.
@@clintonbehrends4659 no, it's THE SUN falls around the planet. The planet is fixed in the centre of the crystal sphere. "Sun and other planets", if you get the reference.
So as a DM, I tried to give my party an immovable rod that was shoved into a crevice to hold a gem in place. Without investigating, they tried to break it with their barbarian's maul. Unsuccessful, the druid decided to use heat metal on it to make it more malleable. And that's how my players destroyed the first magic item they found.
I actually (purposefully) threw an unsheathed sword into a bag of holding... (in 2e anyways... the result is a bag of devouring)... and then attacked a lich with it. ;o)
Bad idea As a forever player, I can testify we are a stupid lot, and unless something is explicitly told to be loot, we will probably overlook it (unless shiny)
Sounds like a good way for someome to burn their hand for a very long time... omg... pin someone down with an immovable rod and then heat metal it! That's so terrifyingly cruel!
My DM let my character have a flying broom that is actually made from an immovable rod. 60ft of flying, holds up to 8,000 pounds and ha the immovable rod switch so you can just lock it in place anywhere
@Alexander Miller I feel like an immovable rod in the hands of an acrobatic monk would be an OP item. Hold it above your head, jump, activate, forward flip, activate, repeat. Or knock an enemy down, push it across their throat, activate and keep them out of action indefinitely.
My favorite use for a bag of holding that I've ever seen from my party: they had to investigate a teacher because they suspected she was in a cult and was directly involved in a murder under investigation. Problem was, this teacher taught at an all girls college, no males allowed... and while 3 out of the 5 party members were girls, they were all playing male characters. This wasn't really a problem, because the party had access to THREE different brothels that they could've simply hired a girl from to do the investigation, but noooooo the rogue just HAD to pretend to be a girl. A good history check revealed that magical wards were placed on the school that blocked just about any change or alter appearance spell to prevent peeping toms from entering. "That's okay, *I* have a disguise kit." said the rogue. This became his catchphrase. So they went and bought girls clothes and the rogue disguised himself. Once they finished, I asked for a roll to see how they did. He rolled a 13. So I said: "You actually pull off the disguise pretty well. Your effeminate face really sell the disguise that it would be near impossible to tell. However, even with the skirt, you are unable to effectively hide the 'bulge.' Anyone that gives you a second glance is almost guaranteed to notice." My artificer asked "Can I use an infusion to make a tiny Bag of Holding?" I was like "What do you mean?" He said "Basically a bag of holding, but 1/8th the size and 1/8th the carrying capacity?" I saw no problem with this so I was like "Sure?" He made a tiny bag of holding. He then proceeded to sew it into the crotch of the panties that they had gotten. We were all laughing our asses off by now. The rogue put them on and I said "Congratulations. You hid your manhood in the Astral plane." I couldn't NOT allow this to happen.
I remember when my 2nd edition (Dragonlance) fighter/thief/mage (ninja) with 18 strength would just stow the party in the bag of holding and fly while invisible. Then Rope Trick. One day, my DM started giving us interdimensional/illusional dungeons and just said that we threw an apple into the Rope Trick and it inverted and imploded. The bag of holding got nerfed, too.
It's become a running gag in our game that my Sorcerer is a bit of a head hunter. Nothing moves a negotiation along like slamming down a severed head in the middle the table. His bag of holding has become a bit of a horror show and a bone of contention between him and our Alchemist who is always threatening to up turn the bag to see "what's really in there" but so far he hasn't because my Sorcerer also has a habit of putting explosive runes on things :)
One of my favorite moments in D&D was when my party was exploring a dungeon beneath a house. We encountered a powerful beast and after several rounds of combat we realize we weren’t going to be able to escape or defeat it. On my turn I yelled out to one of the members of my party who had a bag of beans and told her to run up and shove the bag into the creature’s mouth. On her turn she charged up and succeeded in getting the majority of the beans into the mouth of the beast at which point all hell broke loose. Geysers of oil came out of the ground, there were screaming plants, and most importantly two bulletes and two treants burst from the body of the beast and immediately began attacking each other. As we fled, we saw the treants kill the bulletes and turn their gaze towards us, at which point I lit a match and chucked it into the oil covered room with the treants who immediately went up in a blaze. It was honesty amazing and it was a super memorable moment during the campaign.
A Roc appeared on the road. It started attacking us, so we fought back. I drop kicked the bird, my friend insulted it, and The AARAKOCRA of the group shoves a bean down it's throat. It panicks, and it flies into the air. As soon as it gets high enough, a Bullette bursts from its stomach, and dies of fall damage.
when my players used the deck of illusions for the first time they pulled the red dragon card and I made them all roll an intelligence check, they all failed and ran out of my dungeon screaming for their lives lmao
If the decanter of endless water can produce saltwater as well as fresh water, you could conceivably use it to destroy a water supply. A town (inhabited by bandits, of course; or maybe the villain has the decanter) get's all of it's water from a well that is fed from an underground reservoir? Spend all night gysering salt water into that and after a few nights the water might be too salty to drink. Or offer to water their crops but instead go all Rome on Carthage and salt their fields into uselessness.
We once used it to propel my character and our goliath fighting away from a tower where a demon had cornered us. I play a sorcerer and used featherfall on us. We used the geyser to jet us away from the tower.
another deadly use of the decanter of endless water would be shoving it down someones throat and using pretty much any of the commands to waterboard them. for real deadliness i would say getting a firehose (geysir) shoved down your throat (or up the arse for that matter) and suddenly turned on would most likely make many creatures pop like a waterbomb... but you would first have to make a grapple check to get it into position and a strength check to keep it there
what about getting an artificer involved that would make (with the DM allowing it, i dunno if it would fly with RAW) devices attached to the mouths of the decanters that automatically bless the water flowing past, turning them into Ghostbusters
My party routinely traveled with the slow moving, heavy armored member in the bag of holding. We gave him a bottle of everlasting air so he didn't have to come out every ten minutes.
@@timothymanuel9197 that would ve a cool idea for a home brew, invocation but instead of just sumoning the creatures and them appearing like that you pull them out of a bag of holding
FYI: You can legit store away a Warforged indefinitely in the Bag of holding, they dont need to breath. if they are small enough you can store two of them. my group (with me as an unconscious warforged beserker) escaped with me resting leisurely in a bag of holding. i was in it so long that the DM concluded i had taken a short rest. i sprung forth from the bag as we were ambushed by some bandits and went terminator on them wiping out all but one of the five of them. we had fun.
That is exactly what i am doing with my warforged cleric (although he is 450lb juggernaut with integrated blast furnace, so he basically fills up the bag completely). Still better than infiltrating enemy base with -2 dex and stealth disadvantage. Another move i just love is to open the bag in front of an enemy and command him to "get in". Pretty hilarious save or suck for the cost of 1st level spell
Two players use Mage Hand to maneuver Bag of Holding over a guard. They turn the Bag of Holding inside out. Several 50 lbs. anvils fall out. Guard dies. Bard plays The Merry-Go-Round Broke Down. Offers enemy drink with Decanter. They take the drink. Enable Geyser. Mayhem ensues.
I once was in a one off grand melee and I used my funds to buy 4 bags of holding a magic carpet and 800 vials of acid. 200 acid vials per bag. Flew over a pc and turned it inside out dropping the acid from 20' in the air. Targeting the square and 200 points of splash damage no save. I finished in the top 5 but didn't win but did get 1st kill and most original kill at the event.
@@Draeckon hmmm have to disagree the edition was 3.5 and each vial is .5lbs the type 2 bag of holding holds 500lbs and 70 cubic feet which is plenty of space to hold them. The event was held at Dragon flight in Seattle august 2002 the DMs that were in charge ruled it legal.
the mage hands are nice thought, good thing gm allowed the mage hands to work in tandem, manipulate a magic item and the guard didn't see the bag, or the two spellcasters 30 ft away from him.
In a campaign I was in, the dwarf warrior had the decanter. He had a mithral nozzle made for it, with a hole smaller than a pencil, and used geyser to make a water cutting tool
"One of the anoying things of the decanter of endless water, is the amount of math it takes to..." dude, if there only was something like a metric system where a 10cm by 10cm by 10cm cube would hold 1Liter of water that would also wight exactly 1kg. 'cause in that same system a cube 1Meter at a side could hold 1000l that would wight 1t.
And if there where many kingdoms but only 1 used a different system but that kingdom had amazing feats of engineering like sending people to other celestial bodies and reusing the devices that did it by landing them
I have that image of adventurers trying to flood some dungeon with the decanter and all of a sudden a lich comes out and wants to sue them for waterdamages.
.... I would just point out the ridiculousness of an underground structure having no method of draining water in a region that rains fairly often. Plus the entire scheme relies on there only being only ONE way into or out of the dungeon, angry dungeon residents leaving through the back door and ambushing the adventurers would be a thing.
@@l.d-b3465 Just fill the dungeon with lava then summon a Fire Elemental to swim and collect everything by using Bag of Holding because Bag of Holding does not burn away as stated in Fire Ball/Effects of Fire. (Meta Gaming using the Rules is fun.)
Back in the days of Second Edition, I gave one of my players a Decanter of Endless Water. He wandered off from his party just before a combat encounter started. I had him fall into a pit trap and triggered a random encounter on him. He asked if the door to the pit trap was still open, I told him yes and asked why. He then took the decanter and pointed it down to the ground and said geyser so he could propel himself out of the pit. I was so impressed and frustrated that he came up with that, I let him get away with it. LOL
I had the robe of useful items on my kenku monk, the DM had set us up in a WWE style wrestling match. As the final blow against the minotaur champion I took a flying leap off the ropes and pulled the row boat out of my robe and slammed it down onto him! My favorite moment in that campaign :)
Put the window patch on an enemies chest so there chest turns to a glass plane, break through the glass, reach in and grab that tasty tasty heart to eat in front of him
Wait? You mean that's NOT what my Illusionist disguised as a priestess is supposed to be doing in her spare time? Well rats! Lots and lots of rats! Distracting you from the illusion of perfectly flat ground over that deep deep spike-filled pit trap. Problem solved. Now back to bilking the local populace without the nuisance of the pesky constabulary.
The entire point of life: Jesus did not come to be served, but to serve. Mathew 20: 28. We are no different. This entire life is a representation of the spiritual warfare going on. Good vs evil. God isn't a flying man in the sky, but the actual representation of Love, Hope, Joy, Peace, Light, etc. Not metaphor, but literally, like an extra demintional wavelength of thought, emotions, and intent. The devil is the opposite wavelength, pain, fear, hate, anger, darkness, etc. Human life is serving one of these two. Not a man in the sky, actual sentient collective universal Love. However, humans are primatives, we make mistakes. It's in our nature, since the fall, to go down the wrong path. This means at some time each one of us has served darkness to some degree. God understands our limited understanding of our own actions, so he gave us forgiveness, though sacrificing himself in human form as Jesus Christ. It is our duty to accept that sacrifice, get the forgiveness, and be better, helping others be better, and spreading this wavelength of Love, Hope, Joy, Peace, Light, etc, thoughout the universe. But God had to make a way for us to get to this place spiritually, this is why evidence is not allowed. Evidence will make you believe, using the fear of absolute punishment to change your behavior, but that won't make you better, just scared. Faith makes you better. It is what redeemes us, not our works. Faith is the hope that things get better, that justice always prevails, that we're at least loved by our creator. But it has to be Faith in Jesus, because of his sacrifice. And there can't be evidence to point us to him, because Love had to be fair. If there were a code in our DNA, what about everyone born before genetic sequencing? If there were a book with the solar system thosands of years ago, what would stop an evil person from hiding/destroying it? If it were something you had to go to, what about the geographically isolated, imprisoned, or enslaved. If it were a train of logic, what about the uneducated, or mentally slow? Not to mention all the people born before schools. Love cannot give to one without giving to the other. So the key to salvation had to be something everyone has access to. The only thing is Faith. This is why God puts it upon your heart to learn about these things, even if it's only to criticize, or hate. God is everywhere, because Love is everywhere, and so is the devil, because hate is everywhere. They're in your head all the time, regardless of weather or not you accept that. They whisper inside your heart, giving you ideas. But more than that, they're inside everyone's heart. This is how they get things done. They corrordanate us like pieces on a chess board. The only difference is, we get to chose who's side we're playing for. At the end of our life, we go to that team's home base, Heaven, or Hell. A place where all that exists is those wavelengths. Hate, pain, anger, fear, darkness; or Love, Hope, Joy, Peace, Pleasure, Light. The choice is yours to make. But you cannot go to Heaven with hate in your heart. You must forgive, repent, and spread joy for those around you. These are sentient eternal controlling forces in our universe. Heaven and Hell are very real places, I've seen them. Those steps prime your soul for a meeting with God. Very literally. Once you've done all four, in that order, you get divine revelation, with all the evidence you'll ever need. They are, forgive your parents, break down before Jesus, ask for forgiveness, and read the Bible. Step four takes three books to get the revelation. I recommend Genesis, Mathew, and then either Luke, Psalms, or proverbs. The order of the steps is important, step 1 has to come before step 3. I can state that for an absolute certainty that these steps always work. Please, take your salvation seriously. See for yourself. Do those steps. Jesus Christ is Lord. It's all True,
Going off of the robe, one of our party members had the rowboat. We were in a desert environment with deadly sandstorms. When we saw one looming on the horizon, we dug a hasty pit and threw the rowboat upside-down and held it in place for protection
I had a player who loved his robe of useful objects so much that I created a ritual he could use while attuned to it allowing him to once a day turn an item into a patch. It was so fun and ridiculous.
I once introduced a magic-tailor npc to my group. He also was the king’s personal tailor and didn’t only use shabby robes as the base for his enchantments.
One of the NPcs for the current project is someone who makes relatively basic magical items, so having them offer a service to slap on a few patches for a modest fee honestly sounds like a good deal.
If your ship sinks in the middle of the ocean, climb a piece of wood, lower the Decanter a bit into the water, keep saying "Geyser" to make yourself a motor raft until you reach land. You don't even risk running into dehydration while you are at it.
@@gengarwarrior6802 People have survived on drift wood for days, eventually sure it is not a limitless solution but it is still a pretty good use of it. The real issue here is doing the physics to decide how fast you travel. Also you will probably die of starvation if not hypothermia long before your flesh starts falling off.
@@brcoutme did i hear a question of PHYSICS? well i cant help much here cos i have no clue the sise of the hole in the decanter witch dictates the pressure of the stream and therefor the pushing power sending you in your desired direction. but in general id say its pushing with a force of half a fire hose. given the range of 30 feet, and fire hoses do 75-100 feet as a max. and the fact it can knock people prone. so id say about 40 PSI or 275.79 pascals as an estimate. so it would push with a decent force.
The dust of dryness is one of my favorite flavorful magic items. It’s like a magic item version of the Otiluke’s Freezing Sphere spell crossed with create/destroy water: it destroys a ton of water and creates a small, almost weightless bead. If you smash the bead, it recreates all of the water. It also does tons of damage to water elementals.
A necromancer enters the city driving a giant cart full of bags of holding. An army of the dead appears from nowhere and ransacks the city before disappearing without a trace.
I basically did that. they were also Bloody template skeletons, so that if they dies I just had to scoop the remains back intot he back and they'd reform within the hour and be back to full health maybe 30 minutes after at most. Didn't want all the money for that onyx to go to waste. Little-known fact, it may take a standard action to retrieve an item from a bag of holding, but you can dump the entire contents just by turning it inside out. So it was a bag of summon like 15 fast-healing skeletons with an action.
Bag of holding is almost as common as healing potions, but immovable rods seem to also be dime a dozen. It can't be uncommon or rare when every second town has a house floating above ground because some adventurer put a bunch of them up and built a floor on top of them.
At one point I was in a campaign and we had a decanter of endless water… One of the party members blessed this item so the water coming out of it was holy water. This was potentially problematic for the DM because we were going through a labyrinth filled with undead and several of our party members had the ability to control water With either spells or items… Needless to say, we made quick work of the undead
Making holy water requires powdered silver and time. You aren't going to be flooding any dungeons, but you could certainly hurt them with effectively acid for undead!
I love the Robe of Useful Items. In my last campaign, I was about to get death ray'd by a monster, and pulled off the iron door patch, and just threw it in front of me. The GM loved it.
I remember a story from a UA-cam video where some players had restrained an npc with the immovable rod in some kind of airship and then a bit later they completely forgot about it and took off only to later find said NPC folded in half with the rod embedded into the floor.
Lest we forget Scanlan Shorthalt dimension dooring into the belly of a Dragon and pushing the button on an immovable rod to prevent Umbrassyl from flying. Even tho that broke the rules of dimension door, it was still awesome
I think it's belly is an occupied space. Lol But! Goad a dragon while on a broom of flying as it's chasing you through the air, ready action to push the button when it makes a bite attack or breath weapon in flight
@Addie When you have a flask that pours out as much whiskey (or whatever highly flammable spirit you want to drink), it's a VERY good way to become a pyromaniac lol
In my very first D&D game ever, I was playing a premade barbarian in a one-shot, and the wizard and I managed to kill one of the BBEG's underlings during the boss fight using a combo of my flask of infinite booze and some kind of fire spell. That's the moment that hooked me on D&D!
It’s funny you used “out of the box” as s term here, because I wrote an “Out of the Box Encounter” where an Air Genasi uses an oversized Bag of Holding as a hideout. His Endless Breath means he can hide forever. Great topic.
Can confirm, waiting for an opportunity to jack-in-the-box someone. As the party tank. It’ll be hilarious, since not only do I get to jump a fool, but I become the reinforcements they were holding out for. And, perchance, I get to pull a “Nobody expects the Spanish Inquisition” on them.
In Pathfinder, there is an Ioun Stone that lets you thrive without breathing. I let you imagine the scheme my Wonderous Items creator character is thinking about...
We did that in a campaign I was playing. I was friends with a wizard with a bag of holding, and I would just chill in there until he needed me to kill people, at which point, he would put his hand in the bag, give me a signal if I needed to cast levitate on myself, then grab me and throw me at the enemy, and I'd stab them.
One campaign, we had a deck of illusions, but what we didn't know was that one of those cards summoned a real monster. Color us surprised when the "illusionary" dragon turned out to be real.
The decanter is one of my favorite items. I use it pretty often in combat, but one of my best uses was when my party was trying out outrun a giant rolling boulder, Raiders-of-the-Lost-Ark style and we came up to a large pit. Everyone made the jump with their 30ft of movement. But my character was a halfling. He didn't make the jump, but luckily he had the decanter and used it as a jet pack to get him across. Though he did take some damage as it slammed him against the ceiling.
I'm DMing a campaign where my players used an immovable rod to lethal effect. They were with a caravan that was traveling alongside a short cliff face when they were attacked by a pair of bulettes. While some of the party members took care of one of the bulettes on top of the cliff, some of the others were at the bottom together with the caravan and were making as much noise as possible to lure the bulette to that location where they had placed an immovable rod near the side of the cliff where they expected the bulette to emerge. When the bulette burst out of the side of the cliff with its huge mouth gaping open to take a bite out of something it instead swallowed the immovable rod. The bulette was in mid-air as it had leaped from the side of the cliff, and its momentum caused the stationary rod to tear the poor creature's insides apart as it moved before bursting out its back end. It was dead before it even hit the ground and showered blood and gore all over the caravan. Still their most creative kill yet.
i think one of my favorite stories involving the Decanter of Endless Water was for a halloween heist one-shot i was part of. my character was an Air Genasi Wizard ( 10th level ) with a magical girl aesthetic. she'd waltzed herself into a tavern alone looking for clues about our contact, but she wound up saying the wrong things and now half the tavern full of grizzly fighters wanted to take her out. with thankfully decent charisma, she was able to talk her way around some threats and buy some time, while also saying the verbal component for her Mage Hand ( which was a lot of bad puns involving the word "hand" ) to start stealthily knocking over any containers of water in the bar. once shit officially hit the fan, she popped open the Decanter of Water and set it to Geyser and knocked back most of the targets descending on her. she took some damage, but survived long enough to cast Control Water on all of the water currently in the small tavern and had it Flood. she kept frantically casting Flood on her turns until the entire tavern was essentially underwater. since she's an Air Genasi, she has access to Unending Breath, so she tried to hide and avoid folks until everyone drowned and swam her way to a safe exit. my DM was nice enough to give me a point of inspiration for that, and act out a pretty comical description of the tavern building slowly leaking buckets of water before the first person in the crowd that had gathered in front of it, opened the front door and got shot back by the inevitable flood of water that poured out. tl:dr; there's so many uses for the Decanter and it's Endless amounts of fun coming up with creative ways of doing so.
I had a party once being chased on the high seas. Our rouge stuffed a robe of useful items in to her bag of holding which also had bottle of wind and 3 immovable rods. She borrowed a hammer from our paladin, who was also a smith. Then dawned her ring of invisibility and jumped overboard. Next thing we know is the pursuing ship stopped all of a sudden and a rowboat was coming up quick. It turns out she hammered the rod button side first into the mass of the ship, pulled off a rowboat patch and used the bottle to speed away.
That's cleaver.. as an archer you could have portable cover.. run to possition lock towersheild in place fire from behind.. unlock move again.. lock and repeat..
Outfit an entire army with this and have the front lines just put up a massive shield wall and just pepper the opposing force with arrows and spears as they crash upon your shields to no avail
Roland Caters that’s an expensive shield with a lot of fiddly buttons. If it’s just one shield you need then one rod will do. An entire army’s worth is where you run into problems. If you’re fighting an army, it’s not straight up shields on shields or a hail of arrows. It’s siege weapons and fast moving cavalry and arcing volleys that can just straight up get around static obstacles.
My brother as soon as i gave him the immovable rod, mind you having no prior knowledge of wtf this thing is used it to climb on top of a building like this. Press the button so its in midair above your head. Make an acrobatics check to swing from the rod back and forward and release at a time where your momentum would take you up. Press the button to release, fly up for a second then press the button again. Then once you reach the height you want make an acrobatics check to balance on top of the rod and jump on top of the roof.
Oof as an athlete and an acrobatic that would be so insanely hard. If you had two of them it would work pretty well, but as a dm using only a single rod I would personally make each swing a dc18 check.
Even being super generous and saying someone could re-click it exactly 6 seconds after un-clicking it on the previous turn, you'd have to be swinging very high to get a net gain on altitude. Even if you swung yourself vertically up 25 ft. you'd only get about 2.5 seconds of airtime, before you're losing altitude. If you're that Athletic it's probably easier to just jump up or climb the building.
@@CerealNommer not only is it possible, people do it in real life. Look up the salmon ladder. Now give that person superhuman DnD stats and suddenly it’s not so unreasonable.
@@Vgamer311 I'm aware of the salmon ladder. It would be reasonable to allow if the time between clicking the button and re-clicking the button took less than a second. Since clicking the button takes an action, spending two actions worth of turns (e.g. usually twelve seconds) means you'd need to get a lot more height (while probably wearing a lot more weight) in order to have a net vertical gain between button pushes.
Cloak of billowing - use a bonus action to make the cloak *billow dramatically* Also any time any of my players gets a Deck of Illusions, I’m gonna have them make a DC 25 arcana check, 20 for illusion wizards, and if they succeed they find out how the deck is made and the cards can be re-enchanted over the course of 1 hour each.
Bruce Lowrie I just started playing a Druid so I’m interested in the dual dogs. I’m now wondering what other animals he might find in the 1d4 patches 🤔
This is my favourite item, I do that chin up ladder climb thing with it. Once a dragon was diving on to me and I stuck the rod in the air and impaled him on it
Decanter of endless water + magic mouth spell saying "geiser" every time it is triggered with the triger is the sound of running water = the world will at some point become nothing but a giant ocean
Robe of Useful items could be the genesis for a really interesting adventure if your group likes puzzles and traps. Have the party get a robe the gm has stocked with a specific list, and then give them a dungeon full or rooms with strange death traps, with each patch being a key to defeating one.
On trap 2, they will solve it with a different item than the one you'd planned for it and leave a later trap unsolvable using the items that remain. They will do this again by trap 6 at the latest.
I just picture a villain using a portable hole or bag of holding filled with several decanters of water, and the party approaches. “Geyser!” He shouts, and blasts 50 billion feet out of the tower window flooding the tower.
I like the idea of basically inventing yugioh in dnd with the deck of illusions Also with the endless water, why was the first thing I thought of was just endless water boarding
I pretty much had the same idea. I thought to myself, hmm, let's just put the 30 gallons into the bag of holding. Good. Now, let's grab someone we need to question and shove their head into the opening. Strongest party member holds the person while another member with respectable strength applies the bag. Pull them out every 30 seconds or so and demand answers. .... My rogue has taken me to some dark places. I apologize, Internet.
@@briantalbert8613 Fun Fact: Putting a Decanter of Endless Water in someone's mouth and saying geyser won't drown them. It will tear a hole through their spine. Geyser has a nozzle pressure roughly 10x greater than industrial water cutters.
Wow, I kind of feel lame now. One of the uses for the Decanter that I did was in a city. Desert city and a group used multiple of them to fill/charge fountains and plumbing for the city and irrigation.
@@briantalbert8613 Me: Buys... *Materials* 2x - Immovable Rod - (Used to anchor the Bag of Holding in place.) 1x - Fire Immunity Scroll - (Apply to Bag of Holding 1.) 1x - Water Immunity Scroll - (Apply to Bag of Holding 2.) 2x - Bag of Holding - (Throw into the ocean and lava after prep. Use the Elemental Planes.) 6x - Mini Portal Scroll - (Connect First Portal Gate A to Bag of Holding. First Portal Gate A to Sword Without Blade. First Portal Gate B to Limiter Field. Finally, Second Portal Gate B to ocean/lava but above the location of the Bag of Holding.) 2x - Sword Without Blade - (Used to craft a unique elemental weapon.) 2x - Limiter Scroll - (Make sure to add Commands for the Limiter. Allows specific distances and functions, even if it defies law. In this case, it will act as a sheath/scabbard for the dual elemental swords.) Me: After 14 Items and 160 Gold spent. Behold, The Inferno Blizzard, dual wielding elemental swords which do not require direct Magic to use it. Maybe Darth Maul would like this. *Stat Block* Damage Type: Physical Elemental Fire and Physical Elemental Water Durability: None Force of Liquid Fluidity: Better than Steel Effect: High Powered Jet Stream Water and High Powered Jet Stream Lava Description: "Dual elemental swords which can cut through any physical material like butter, or increase the Limiter in order to attack from a specific distance." Risks: "Outside of disrupting the Portal Links. Projectile Attacks must be used sparingly as resources in water and lava areas are not infinite. Unless it is in the Elemental of Water Plane and in the Elemental of Fire Plane. If the material is strong enough to resist the cutting force of high pressure liquids, then self damage might be possible as lava and water bounces off of the harder material... However, such material will have to resist the force of the planet's gravity in order to resist these swords, normally. Especially, if it is set up in this manner."
Yeah, I mean you don't necessarily have a lever big enough, but still I'm sure you can do a lot with what you can get. I was thinking when they mentioned it that there was some crazy thing you could do an immovable object for moving things, thanks for reminding me it was levers, good old simple machines.
@@brcoutme - one thing i was thinking was an Arcane Trickster and the amount of chaos they can do with an Immovable rod. then again i also wondered if one could be used with a Shield. Build one into a tower shield (basically a large iron door) and use it so you can leave the shield in place as you actually do other things with a now free hand. Maybe equip one into a spear to activate remotely with a Magic Initiate Mage Hands. then again DnD does nto really get into what happens to all those arrows a entity in DnD gets hit with after they are hit. Heck, the lols of that spear do not end if you can figure out some other way to turn one on and off.
@@danieldomeisen2632 How about Immovable Armor? - "As a Reaction against swords, hammers, spears, Bear Traps, and of similar. Activate the Immovable Rod Armor, taking no damage from physical actions but all mobility is negated as long as this armor is activated. This item can be built above or beneath any armor set."
I'm a relative newbie to D&D, but my Bard bought an Instrument of Illusions and in our very next session there was a strange humanoid creature the local kids saw, and their descriptions were pretty haphazard so I got my instrument out to alter the illusions as the kids were talking, and thanks to a high performance roll, the DM rewarded us with a picture of the creature we were looking for. Of course, when we eventually encountered him, it was super obvious this was the guy we were looking for so it didn't break the mystery as such by removing any possible red herrings in the area but added a layer to it and allowed our party to confirm, even with good History/Arcana checks, that we definitely had no idea what this thing was.
@@SoloAngel2n225 actually my mind has been turned to some kind of track mechanism akin to tank or train wheels that makes use of immovable rods to roll or climb through the air. I will say though that those seem custom built to hold immovable rods
Dude, that is fucking brilliant! I can't wait to exploit that idea in my game! Running away down a dungeon tunnel, the fighter prepares to slip into a narrow crack leading into a different part of the dungeon. He pauses for a second, and braces his tower shield against the crack, and pushes the button. The gap is now blocked, and Sir Tallen Whitespur escapes, to fight again another day.
12:43 An 8,000 pound capacity seems very generous for holding a dragon, especially after it's been turned to stone. Not to mention the mechanical disadvantage of holding it by the mouth. However, obviously do what's cool.
My favorite was when you were talking about the deck of illusions being friends cause it just gave me that "The true deck of illusions is the friends we made along the way" vibe
I just had an interesting idea for the immovable rod. Say you make some kind of mechanism that attaches to the rod and once activated it presses the button on a delay. Now tie a rope around the rod and you effectively have a grappling hook that doesn't need to latch on to anything. But say you can't make the mechanism or don't have the parts, use Mage hand and you can get the rod to exactly where you want it to be.
Just imagine a chain's pact invisible imp with that rod. 1. Fly into a dragon's natural cavity. 2. Activate the rod. 3. Dissapear in the pocket dimension. ... 4. PROFIT!
In one of my games I used decanter of endless water, the magic mouth spell, a simple lever contraption(moth triggers when lever is down, to act as throttle) and a movable fixture to make a simple water propulsion system for a boat. With one it doesn’t go crazy fast, but add more for more power. Who wants to row a boat when? The only downside is the motor sounds like this "geysergeysergeysergeyser" XD
My crazy sorcerer, in the midst of battle with 2 dragons fighting in a city for a legendary magical item, to save the city, jumped onto one of the dragons backs, threw a portable hole into a bag of holding and successfully saved the city. The DM was really cool, and allowed me to use my next level up to multiclass into warlock, with my patron delivering me back to my friends
The immovable rod is awesome. The one I’ve recently used.. impales a dragon’s tail and hit the button, holding the dragon in place until the dragon is killed
I’m a new dm, I just wanted to thank you for all of content from classes to the campaign you guys run. I’m about to start the 3rd session of my homebrew world and all the information has been tremendously helpful
For the water one: put up mordekainens magnificent mansion right outside the cave or whatever place you're planning on drowning, fill the house up as much as possible and then open the door and let the water flood out.
One of my favorite uses I've seen for an immovable rod was when a Remorhaz burst up out of the ground and swallowed one of my players. They ended up deploying the Immoveable Rod from inside of the of the Remorhaz and then used Dimension Door to get out of it. The rod ended up pinning it in place and preventing it from being able to burrow or to move out of the way of area based spells. It was pretty amazing.
Bag of Holding, filled with lots of bones. Rouge brings it into the ceiling structure over the main hall. Next week wealthy guests are wined and dined. A subtle casting of mage hand, and the guards are way too concerned with protecting the guests against the army of skeletons to care about the guys redistributing their worldly possessions in the rest of the estate.
Especially fun if the party defeats some flaming skulls and put them in the bag of holding. They ressurect after 1 hour of being killed. which could potentially be deadly to most people. So this might be useful for assaulting a garrison and not killing all the good people. ;)
@@YoungOneJim one is just enough to open the bag and have it's undead content spill out!😈 It's a good thing those skeletons fold up so neatly. You've got to check the guest list for powerful clerics though.
Can i just say that the end of this video when they are talking about the Decanter of endless water is one of the best examples for why the Imperial system is dumb?
So much. The entire time I was thinking "can we just do this in metric? It'd be so much easier!" A geyser is 30 gallons ~ 114L of water (assuming US gallons) so weighs 114kg. Bag of holding can hold ~230kg and up to 1730L (1.73 m^3). So two geysers will just fit in the weight limit. A standard five-foot cube is ~3380L / 3.38 m^3 so yes, filling one with a geyser will take around 30 invocations or three minutes. If we were talking UK gallons then a geyser is 136L (and also 136 kg) and you can't fit two in a bag of holding. Apart from the fact we can easily switch scales (e.g. between L and m^3), it's also (deliberately) convenient that the density of water is 1kg/L in normal conditions. And there aren't different countries with their own definitions for all the units.
"Investigating the battlefield of the last Troll attack, you find no Troll tracks, but instead a solitary card, blank on one side, and with five dots of color on the back in White, Black, Red, Blue, and Green..."
I am way late to this thread, but I wanted to share my 12 year old sons experience with the Decanter of Endless Water. My wife DM's our old school Baldur's Gate campaign that we are sharing with our sons. My 12 year old ended up getting the Decanter before we came upon an encounter with undead and a vampire. He came up with a perfect solution to this encounter that my wife allowed due to the shear brilliance of the plan from our youngest child. I was the groups Cleric and he came up with the solution to use Geyser paired with my Holy Symbol and liberal use of the spell Bless to turn the Geyser into a forceful blunt impact of Holy Water against the crew of undead creatures. Fun times!!
I have Immovable Rod on my Sorcerer/Warlock this is one use I have for it: hold it underneath your butt, cast dimension door and teleport up into the air, click the button. Now you're sitting in the air, out of range of most enemies. Now, I can rain Eldritch Blast from a safe range where most enemies can't hurt me, and when I'm ready to get down, feather fall.
Or, press it constantly. This would lower your effective fall time to the time between presses (like a third of a second if the button is decently tactile), and only double the time it takes to fall. Since in D&D you don't accelerate faster due to falling.
@@Storywalker4 yeah, that's true. I was thinking feather fall, so I could just put it away and use my actions to continue casting spells, instead of just mashing a button over and over
Love these videos! I just got into DMing and this has been my #1 channel for handling the torrent of info I've been taking in. Thanks for the quality content, y'all!
For the immovable rod, we were fighting an ancient dragon and our barbarian somehow managed to pin its head to the ground.... or rogue ran up and placed the rod at the base of its skull where it couldn't wiggle out of. The dragon tried to yank its head free, rolled a nat 1, max severity and broke it's own neck. Our dm wasn't very happy.
@@gorgit He evens it out though. If we get a max severity on one of our nat ones, we are lucky to break a weapon. Had one character lose a hand. Then again, the odds of rolling back to back nat 1s is extremely low. Unless you are Chris Zito.
@@xarkos Hank did all the work. Half the time, Presto was the reason they were in trouble. If the party just listened to Erik, they wouldn't have had any issues at all.
If you wear the bag inside out it wont function as a bag of holding. Then if you need to stuff things into it you can reverse it; bam boom bag o holding.
@@zachhawn8720 It would be the most fun way to ruin a curse of Strahd campaign! Just think about how much the DM would rage if Strahd just melt the first or second time they meet him!
The Decanter of Endless Water paired with Shape Water can provide basically any solid object you want. Some notable examples are keys, weapons, and cover.
Combine a used Deck of Illusions with a partially used Deck of Many Things so the card count is near 34. Next seal in case for the Deck of Illusions. Then, as the DM, sit back and watch the fear grow in your player's eyes as they pull the first card of the MT deck after having pulled a few of the cards from the Illusion deck.
I ran an adventure in which the players infiltrated the dungeon of a devil who was invading the material plane. There was a corridor that split into two hallways that rejoined after rounding a corner: one hallway had a dropping floor trap, and the other corner had a dropping ceiling trap. The players had an immovable rod, and, after using mage hand to set off the ceiling trap, used the immovable rod to keep it from coming back up so that they could walk across. Then, they got to the end of the hallway, where an Indiana Jones style boulder began chasing them. The boulder turned into the hallway that had the immovable rod down, and the immovable rod stopped the boulder. Very smart and subsequently lucky use of the immovable rod by them!
Our group (the Companionship of the Golden Clam) got an Immovable Rod, and its been nominated for player of the night at least 4 times. That Rod has saved our bacon at least a half-dozen times. Thanks for this fun, informative video, Dudes!
During a boss fight, my brother used the immovable rod to permanently pin the boss after I grappled him down to the ground. Then he was basically a sitting duck.
@@ashtonpeterson4618 lol would be funny if someone made a hammer with the rod as the handle. couldn't pull off the flight trick but could do the whole "cant lift this" trick.
@@merendell If you could combine it with a dwarven thrower then it could fly back to your hand. And you could always get fly through some other magical object if not from a spell. OR you could combine it with a elemental ring of air, or elemental air gem to give it the ability to float although there are no hard rules on how much an object affected by elemental energy can lift, on the plus side it could also have the power to cast lightning.
It's worth mentioning(atleast as far as I have seen) the 10 mintues of suffocation only apply if you close the bag (same is true with the portable hole)
My friend group's highschool d&d campaign ended with a very clever bag of holding plan to escape a deadly encounter with people jumping into the bag, only for everyone to realise simultaneously once it was too late that the party actually had a handy haversack as well. The plan was to keep playing on the astral plane but it just never happened.
13:17 I would knock an enemy prone the place the rod on their chest so that they can't get up like when Thor puts his hammer on Loki in the first Thor movie.
Works better on their back when they are face down, think that itch you just can't scratch as oppressed to just reaching the rod and pushing the button themselves.
Except Thor's hammer exerts force down, it's weighing him down, the immovable rod is just floating, better to put it vertically in his mouth, he'd have a job getting around that
@@Neutral_Tired laying in flat makes it too easy to reach the button just push the rod into your downed opponent's pelvis then have your hulking barbarian friend kick the shit out of him
I've had a player use a decanter of endless water to keep a red dragon from using its breath weapon by forcing it down the dragon's throat and using the geyser command every chance they got. Also drowned a frost giant in the same way.
In second edition, the wizard spell, Item- transforms objects into cloth. I was disappointed to not see this spell in 5e. One might use second edition spells as rare finds in an ancient dungeon. I'll be there. roll initiative.
@@GM-pj3jx Based on your description, 3.5e renamed the spell "Shrink Item." Unless autocorrect took the word "Shrink," out of your comment, in which case the spell was also in 3.5e. And, yeah, not having it in 5e is a shame. The closest is Instant Summons, which is 6th level and consumes 1000gp of materials for some reason. Fot the purposes of rectifying this, if the spell lasts 24 hours and a 10 lbs weight limit, would you consider a 5e Shrink Item to be a 2nd level spell?
@@paulelkin3531The spell was simply called "item". It was a third level spell(in 2ndePHB) and could shrink any non magical Item 1/12 its size with the option of transformation into a cloth form. I always took this to mean a 2 dimensional form; lighter and fold-able. The duration was 4 hours per level. The usefulness of this spell could not be overstated. A party member turned to stone and you need to transport the statue... Item. You have slayed the monster and need to bring its corpse to the king... Item. The cloud giant's treasure chest simply to big?... Item. I also have greatly entertained parties with a murder mystery campaign wherein the evil necromancer transformed his victims into cloth, sewn into cloak or tapestry and then made permanently so with the permanency spell. another woeful omission in 5e.
@@GM-pj3jx I did not realize all those uses. Definitely want to homebrew a 5e conversion now. For the homebrew version I mentioned above, I'll increase the limit to a 10' cube and bump it to 3rd level. The 3.5e version of the spell I mentioned: www.d20srd.org/srd/spells/shrinkItem.htm Other than the clearer name it's actually stronger, with an increased duration and larger weight reduction.
@@GM-pj3jx Most of these problems can now be solved with the Reduce property of the Enlarge/Reduce spell, the downside being the 1-minute concentration duration, and it shrinks things to 1/2 in all dimensions, 1/8 in weight, and always 3-dimensional. Permanency (or even anything that extends a spell's duration) sounds like it would be hella useful on this
I made a magical gravy boat that could make 15 feet of greasy gravy and could be used three times a day. It functioned like a grease spell... And my players disregarded it because it was a gravy boat. But since it's gravy it could also be as a meal source during rests
My favorite use of an immovable rod so far: A Monk used it as a parallel bar during an acrobatics check, leaping up and over a minotaur to flank and pummel it from behind.
Party member in a game did something similar. Tripped an ogre, Grappled it while in was on the ground, pressed the bar hard against it's throat and locked it in place. Ogre couldn't get it's hand in to press the button, or roll away. Eventually, it suffocated.
Have done something similar aarakocra monk springboarding off our forge clerics shield [since we were in a hallway and couldn't spread wings] over the enemies heads
22:55 Another reason why the rest of the world uses the metric system: 100cm3 = 1dm3 = 1 liter of water = 1kg. 64 foot cubed is about 1.8m3, so that weighs 1.8 tons of its water or 1800kg. Calculated that in 10 seconds without a calculator... All I did have to use was a feet to meter converter
@@johanwittens7712 it doesn't. metric was made to be easy to do math with, so it is. the imperial measurements were made to be easy to measure without measuring tools, and in that regard it beats metric. in a situation like DnD where everything is imaginary metric is the better measurement system, same with engineering and many other things. that is why even america uses it in those things (well not DnD obviously, stuck in medieval times indeed). in fact imperial is now derived from metric, and doesn't have its own standards anymore.
@@jamoecw No, my point still stands. To use either system correctly, you need a standard measurement. A foot is not just a foot. My feet are much larger then my moms. If my mom measures a room with her feet, she will measure 2 to 5 feet more than i would. It's just as arbitrary as saying one meter is about the length from the middle of my chest to my fingertips. It might be true for me, but it isn't for anyone with a different height or with different proportions. So metric is even easier to use without measuring tools. I can use the length of my arm to my chest to measure a meter, and from there, i can convert to literally ANYTHING else. I can even convert to other units of measurement using that meter. All i need is that meter. But if you want to measure correctly and accurately, every unit needs a standard. Metric OR imperial. The major difference is that metric is so much easier to use even in every day life. All you need is the length of one meter, knowledge of the units of measurement (which you also need in imperial) and the knowledge of the prefixes kilo, deci, centi, milli, and so on. Know that, and you can make ANY conversion by using the number 10. ANY conversion. The worst thing you can do with a metric conversion is putting the comma in a wrong place, and that's easy to figure out. In imperial, even converting withing one measurement unit like weight, needs different numbers for each conversion, making it much more difficult to learn and use. And errors are much, much more likely even when simply converting one measurement like weight. Let alone when converting between different measurements like weight to volume, again leaving so much room for making errors. So no, even in everyday life, metric is much easier to use, much easier to learn, and much less prone to making errors. The one thing you claim imperial is better in isn't true, since its units are just as arbitrary and prone to interpretation as any metric unit is if you don't use a standard or a measuring tool. ua-cam.com/video/hid7EJkwDNk/v-deo.html
@@johanwittens7712 well meter is almost a yard, in fact it is close enough that you can substitute them for house size things and only be off by 1 or 2 at most. this means that anything you can do for a meter you can do for imperial. now what about feet? well a foot is smaller than a yard, so if you measure 5 feet being off by a few inches doesn't really matter (unless you are doing engineering or something precise like that), in which case if it is on the ground you can walk and get the result. your method would have you laying on the ground. what about inches? well for most people there is a finger bone that correlates pretty closely to an inch. a pint is a what most people think of a glass of water. you will notice when buying paint that unless it is repackaged stuff from the US it is measures volume by its weight, not by its volume. this is because 1 liter of paint would be too small for the packaging, and be a waste. 4 liters is roughly the size of 1 gallon (3.8L = 1 gal.) and is a good size, but for whatever reason that did not stick as the unit to use. in fact gallon has been used since the Hellenic period, because it is such a useful size. now the equivalent would be 4 liters, or 4 units rather than 1 unit. like removing gallons and measuring things by quarts instead. as far as standards, imperial does have a standard, which happens to be a metric measurement. hence why i stated it doesn't have its own standards. what it doesn't need is rulers and such (at least for everyday things).
You might not be able to flood a cave system efficiently with the decanter of endless water, but you could use it to get the occupants to come to you. One person starts spraying water, and the others all hold an attack action to murder anything that comes out. Held actions and bottlenecks are really useful.
I think Kelly might be underestimating the amount of drainage caves have. Seepage would stop you from filling a cave of any significant size unless it's made of solid limestone or basalt or something else that's naturally watertight.
Feign Death and a bag of holding makes VIP escort missions so much easier. Also, now I really want to make a legendary deck that actually summons the creatures in a deck of illusions, and you do not gain control over them.
"Shirotora Godsbane 2 days ago One campaign, we had a deck of illusions, but what we didn't know was that one of those cards summoned a real monster. Color us surprised when the "illusionary" dragon turned out to be real."
Holy shit, literally just yesterday (the day before this video was released) my party and I calculated how much water would fit in a Bag of Holding and how much it would weigh. That is bizzarely, absurdly, and frankly disturbingly coincidental.
So if I have a Deck of Illusions and one of my Opponents also has a Deck of Illusions is that not just the first season of Yu-Gi-Oh?
pretty much
You beat me to it!
It's time to D-D-D-DUEL!
Dungeons and duels
@@Graciousweasel Dungeons, Dice, and Duel Monsters.
DM: you find yourself face to face with a tarrasque
Warlock: I charge forward
DM: Um... why- you know what, I'm not gonna question it. Go ahead.
Warlock: I put a bag of holding inside a bag of holding
DM: ...
Warlock: ...
DM: you and the tarrasque are now trapped on the astral plane... congratulations
Warlock: I use plane shift to return home
DM: ...
Warlock: ...
DM: I hate you
Sadly it would only hurt the beast. It pulls everything thing in a 10 foot radius. Said beast takes up way way way more space then that
@@belzyk3dg122 does a terasque dies if if you make a 10 feet hole in it?
@@joaosturza no, it regenerates pretty fast from injures.
@@joaosturza It doesn't. A tarrasque can indefinitely regenerate, and the only way to permanently kill it is with a wish spell.
Ethan Looney So the beasts head is gone
Introducing the True Immovable Rod:
Once activated, it affixes not to the rotation of the earth, but to spacetime. it tears through the planet at almost the speed of light as the entire galactic cluster moves on without it.
I inform you that a standard D&D world exist inside a crystal sphere on which night sky is painted, and in a geocentric systems.
The spheres bob up and down a bit, but no relativistic speed galaxies involved.
W-why???
@@stw7120 the planet is still falling towards the sun so maybe not near lightspeed but certainly really fast
@@clintonbehrends4659 no, it's THE SUN falls around the planet. The planet is fixed in the centre of the crystal sphere. "Sun and other planets", if you get the reference.
@@stw7120 ah geocentrism yet another reason for me personally to dislike the crystal sphere setup
So as a DM, I tried to give my party an immovable rod that was shoved into a crevice to hold a gem in place. Without investigating, they tried to break it with their barbarian's maul. Unsuccessful, the druid decided to use heat metal on it to make it more malleable.
And that's how my players destroyed the first magic item they found.
I actually (purposefully) threw an unsheathed sword into a bag of holding... (in 2e anyways... the result is a bag of devouring)... and then attacked a lich with it. ;o)
Bad idea
As a forever player, I can testify we are a stupid lot, and unless something is explicitly told to be loot, we will probably overlook it (unless shiny)
Should've indicated to them that the rod seemed to contain special properties, to make them investigate further.
Heat metal could only get a rod wrought of magic dented or bent at most.
Sounds like a good way for someome to burn their hand for a very long time... omg... pin someone down with an immovable rod and then heat metal it! That's so terrifyingly cruel!
There could be entire martial arts forms based around the Immovable Rod, using it as leverage for mid-air acrobatics.
Or stripping
Wait that would be so cool!
My DM let my character have a flying broom that is actually made from an immovable rod. 60ft of flying, holds up to 8,000 pounds and ha the immovable rod switch so you can just lock it in place anywhere
@Alexander Miller 😂🤣😂🤣😂 Love it!
@Alexander Miller I feel like an immovable rod in the hands of an acrobatic monk would be an OP item. Hold it above your head, jump, activate, forward flip, activate, repeat. Or knock an enemy down, push it across their throat, activate and keep them out of action indefinitely.
My favorite use for a bag of holding that I've ever seen from my party: they had to investigate a teacher because they suspected she was in a cult and was directly involved in a murder under investigation. Problem was, this teacher taught at an all girls college, no males allowed... and while 3 out of the 5 party members were girls, they were all playing male characters. This wasn't really a problem, because the party had access to THREE different brothels that they could've simply hired a girl from to do the investigation, but noooooo the rogue just HAD to pretend to be a girl. A good history check revealed that magical wards were placed on the school that blocked just about any change or alter appearance spell to prevent peeping toms from entering. "That's okay, *I* have a disguise kit." said the rogue. This became his catchphrase. So they went and bought girls clothes and the rogue disguised himself. Once they finished, I asked for a roll to see how they did. He rolled a 13. So I said: "You actually pull off the disguise pretty well. Your effeminate face really sell the disguise that it would be near impossible to tell. However, even with the skirt, you are unable to effectively hide the 'bulge.' Anyone that gives you a second glance is almost guaranteed to notice." My artificer asked "Can I use an infusion to make a tiny Bag of Holding?" I was like "What do you mean?" He said "Basically a bag of holding, but 1/8th the size and 1/8th the carrying capacity?" I saw no problem with this so I was like "Sure?" He made a tiny bag of holding. He then proceeded to sew it into the crotch of the panties that they had gotten. We were all laughing our asses off by now. The rogue put them on and I said "Congratulations. You hid your manhood in the Astral plane." I couldn't NOT allow this to happen.
Bruh
You didnt realy have a choice :-D
*don’t rip the bag don’t rip the bag don’t rip the bag don’t rip the*
Insert eulogy for his poor, suffocated penis.
This has 69 likes and I’m not going to ruin it but just know I’m giving you all the likes in the world for this
Every time your players find a bag of holding in a treasure horde, there should be a halfling skeleton inside.
why?
@@loonylenny to infer that a halfling was put in there if more than 10 minutes and was left/forgotten by the last owner
I remember when my 2nd edition (Dragonlance) fighter/thief/mage (ninja) with 18 strength would just stow the party in the bag of holding and fly while invisible. Then Rope Trick. One day, my DM started giving us interdimensional/illusional dungeons and just said that we threw an apple into the Rope Trick and it inverted and imploded. The bag of holding got nerfed, too.
Yes
It's become a running gag in our game that my Sorcerer is a bit of a head hunter. Nothing moves a negotiation along like slamming down a severed head in the middle the table. His bag of holding has become a bit of a horror show and a bone of contention between him and our Alchemist who is always threatening to up turn the bag to see "what's really in there" but so far he hasn't because my Sorcerer also has a habit of putting explosive runes on things :)
One of my favorite moments in D&D was when my party was exploring a dungeon beneath a house. We encountered a powerful beast and after several rounds of combat we realize we weren’t going to be able to escape or defeat it. On my turn I yelled out to one of the members of my party who had a bag of beans and told her to run up and shove the bag into the creature’s mouth. On her turn she charged up and succeeded in getting the majority of the beans into the mouth of the beast at which point all hell broke loose. Geysers of oil came out of the ground, there were screaming plants, and most importantly two bulletes and two treants burst from the body of the beast and immediately began attacking each other. As we fled, we saw the treants kill the bulletes and turn their gaze towards us, at which point I lit a match and chucked it into the oil covered room with the treants who immediately went up in a blaze. It was honesty amazing and it was a super memorable moment during the campaign.
A Roc appeared on the road. It started attacking us, so we fought back. I drop kicked the bird, my friend insulted it, and The AARAKOCRA of the group shoves a bean down it's throat. It panicks, and it flies into the air. As soon as it gets high enough, a Bullette bursts from its stomach, and dies of fall damage.
How it feels to chew 5 Gum.
@@robertmcginty4146 Bruh
when my players used the deck of illusions for the first time they pulled the red dragon card and I made them all roll an intelligence check, they all failed and ran out of my dungeon screaming for their lives lmao
This is fucking hilarious definitely doing this when I get the chance👍
If the decanter of endless water can produce saltwater as well as fresh water, you could conceivably use it to destroy a water supply. A town (inhabited by bandits, of course; or maybe the villain has the decanter) get's all of it's water from a well that is fed from an underground reservoir? Spend all night gysering salt water into that and after a few nights the water might be too salty to drink. Or offer to water their crops but instead go all Rome on Carthage and salt their fields into uselessness.
We once used it to propel my character and our goliath fighting away from a tower where a demon had cornered us. I play a sorcerer and used featherfall on us. We used the geyser to jet us away from the tower.
another deadly use of the decanter of endless water would be shoving it down someones throat and using pretty much any of the commands to waterboard them. for real deadliness i would say getting a firehose (geysir) shoved down your throat (or up the arse for that matter) and suddenly turned on would most likely make many creatures pop like a waterbomb...
but you would first have to make a grapple check to get it into position and a strength check to keep it there
@@TheScarvig attach it to an immovable rod, shove them against the wall, put it in their mouths and say geyser.
@@TheScarvig Yup, my immediate thought was that it would be great for waterboarding.... Yeah, Im sick, I know.... :/
You could also use it to drown aquatic creatures by flipping their breathable water from fresh to salt or visa versa.
So if you take a party of tortles and give them all decanters of endless water, they become the squirtle squad
You mean Squortles?
what about getting an artificer involved that would make (with the DM allowing it, i dunno if it would fly with RAW) devices attached to the mouths of the decanters that automatically bless the water flowing past, turning them into Ghostbusters
My party routinely traveled with the slow moving, heavy armored member in the bag of holding. We gave him a bottle of everlasting air so he didn't have to come out every ten minutes.
Would a necklace of adaptation work too?
You could just let him have his head poking out
So fun
so the heavy armored member was essentially a Pokémon
@@timothymanuel9197 that would ve a cool idea for a home brew, invocation but instead of just sumoning the creatures and them appearing like that you pull them out of a bag of holding
FYI: You can legit store away a Warforged indefinitely in the Bag of holding, they dont need to breath. if they are small enough you can store two of them. my group (with me as an unconscious warforged beserker) escaped with me resting leisurely in a bag of holding. i was in it so long that the DM concluded i had taken a short rest. i sprung forth from the bag as we were ambushed by some bandits and went terminator on them wiping out all but one of the five of them. we had fun.
That is exactly what i am doing with my warforged cleric (although he is 450lb juggernaut with integrated blast furnace, so he basically fills up the bag completely). Still better than infiltrating enemy base with -2 dex and stealth disadvantage.
Another move i just love is to open the bag in front of an enemy and command him to "get in". Pretty hilarious save or suck for the cost of 1st level spell
A fun way to introduce a war forged party member finding it in a bag of holding.
I am rolling up a tiny warforged warlock as we speak
Or any undead characters.
Or an Air Genasi! 🌬
Two players use Mage Hand to maneuver Bag of Holding over a guard. They turn the Bag of Holding inside out. Several 50 lbs. anvils fall out. Guard dies. Bard plays The Merry-Go-Round Broke Down.
Offers enemy drink with Decanter. They take the drink. Enable Geyser. Mayhem ensues.
Fly spell and a bag of rocks
I once was in a one off grand melee and I used my funds to buy 4 bags of holding a magic carpet and 800 vials of acid. 200 acid vials per bag. Flew over a pc and turned it inside out dropping the acid from 20' in the air. Targeting the square and 200 points of splash damage no save. I finished in the top 5 but didn't win but did get 1st kill and most original kill at the event.
@@dracnar You wouldn't even be able to fit 200 vials of acid in a single bag of holding. Vials are not that small.
@@Draeckon hmmm have to disagree the edition was 3.5 and each vial is .5lbs the type 2 bag of holding holds 500lbs and 70 cubic feet which is plenty of space to hold them. The event was held at Dragon flight in Seattle august 2002 the DMs that were in charge ruled it legal.
the mage hands are nice thought, good thing gm allowed the mage hands to work in tandem, manipulate a magic item and the guard didn't see the bag, or the two spellcasters 30 ft away from him.
In a campaign I was in, the dwarf warrior had the decanter. He had a mithral nozzle made for it, with a hole smaller than a pencil, and used geyser to make a water cutting tool
I swear, some people are just creative as fuck.
"One of the anoying things of the decanter of endless water, is the amount of math it takes to..." dude, if there only was something like a metric system where a 10cm by 10cm by 10cm cube would hold 1Liter of water that would also wight exactly 1kg. 'cause in that same system a cube 1Meter at a side could hold 1000l that would wight 1t.
Metric ftw
And if there where many kingdoms but only 1 used a different system but that kingdom had amazing feats of engineering like sending people to other celestial bodies and reusing the devices that did it by landing them
crashoverride93637 metric got used for nasa calculations actually
@@zc8211 only after the real calculation had been done already just to verify it
@@crashoverride93637 Except that one time they mixed up miles and kilometres and crashed a rover into mars XD
I have that image of adventurers trying to flood some dungeon with the decanter and all of a sudden a lich comes out and wants to sue them for waterdamages.
.... I would just point out the ridiculousness of an underground structure having no method of draining water in a region that rains fairly often. Plus the entire scheme relies on there only being only ONE way into or out of the dungeon, angry dungeon residents leaving through the back door and ambushing the adventurers would be a thing.
Legit the first time a UA-cam comment has actually had me laugh, as opposed to the usual derisory snort.
I think the politically correct term is lawyer.
@Peters6221
Dungeons & Lawyers 5e
@@l.d-b3465
Just fill the dungeon with lava then summon a Fire Elemental to swim and collect everything by using Bag of Holding because Bag of Holding does not burn away as stated in Fire Ball/Effects of Fire. (Meta Gaming using the Rules is fun.)
Back in the days of Second Edition, I gave one of my players a Decanter of Endless Water. He wandered off from his party just before a combat encounter started. I had him fall into a pit trap and triggered a random encounter on him. He asked if the door to the pit trap was still open, I told him yes and asked why. He then took the decanter and pointed it down to the ground and said geyser so he could propel himself out of the pit. I was so impressed and frustrated that he came up with that, I let him get away with it. LOL
That's a common usage for that item. It's always been a rocket jump.
I thought I was the only one who did that!
He could have filled the pit with water and swam up.
@@hoosieryank6731 works great on a boat
Cast levitate and then use the decanter as propulsion.
I had the robe of useful items on my kenku monk, the DM had set us up in a WWE style wrestling match. As the final blow against the minotaur champion I took a flying leap off the ropes and pulled the row boat out of my robe and slammed it down onto him! My favorite moment in that campaign :)
Put the window patch on an enemies chest so there chest turns to a glass plane, break through the glass, reach in and grab that tasty tasty heart to eat in front of him
Honestly got the imagine of jim Ross on the announce table going “oh ma gawd that minotaur has a family!” Lol love it
Chairs are too mainstream. GIVE HIM THE ROWBOAT
I remember an idea for an inspector gadget character with the robe of useful things and a inquisitive archetype rogue.
Pole vault with the ten foot pole right into his face!
"A con man is using illusions to fool the townspeople into thinking he's a hero"
Congrats, Mysterio is in DnD
was literally searching for this comment xD
The guy from Dragonheart did something similar although he had a real dragon
@@spoonyluv19 was thinking this exact thing
Wait? You mean that's NOT what my Illusionist disguised as a priestess is supposed to be doing in her spare time? Well rats! Lots and lots of rats! Distracting you from the illusion of perfectly flat ground over that deep deep spike-filled pit trap. Problem solved. Now back to bilking the local populace without the nuisance of the pesky constabulary.
The entire point of life:
Jesus did not come to be served, but to serve. Mathew 20: 28. We are no different. This entire life is a representation of the spiritual warfare going on. Good vs evil. God isn't a flying man in the sky, but the actual representation of Love, Hope, Joy, Peace, Light, etc. Not metaphor, but literally, like an extra demintional wavelength of thought, emotions, and intent. The devil is the opposite wavelength, pain, fear, hate, anger, darkness, etc. Human life is serving one of these two. Not a man in the sky, actual sentient collective universal Love. However, humans are primatives, we make mistakes. It's in our nature, since the fall, to go down the wrong path. This means at some time each one of us has served darkness to some degree. God understands our limited understanding of our own actions, so he gave us forgiveness, though sacrificing himself in human form as Jesus Christ. It is our duty to accept that sacrifice, get the forgiveness, and be better, helping others be better, and spreading this wavelength of Love, Hope, Joy, Peace, Light, etc, thoughout the universe. But God had to make a way for us to get to this place spiritually, this is why evidence is not allowed. Evidence will make you believe, using the fear of absolute punishment to change your behavior, but that won't make you better, just scared. Faith makes you better. It is what redeemes us, not our works. Faith is the hope that things get better, that justice always prevails, that we're at least loved by our creator. But it has to be Faith in Jesus, because of his sacrifice. And there can't be evidence to point us to him, because Love had to be fair. If there were a code in our DNA, what about everyone born before genetic sequencing? If there were a book with the solar system thosands of years ago, what would stop an evil person from hiding/destroying it? If it were something you had to go to, what about the geographically isolated, imprisoned, or enslaved. If it were a train of logic, what about the uneducated, or mentally slow? Not to mention all the people born before schools. Love cannot give to one without giving to the other. So the key to salvation had to be something everyone has access to. The only thing is Faith. This is why God puts it upon your heart to learn about these things, even if it's only to criticize, or hate. God is everywhere, because Love is everywhere, and so is the devil, because hate is everywhere. They're in your head all the time, regardless of weather or not you accept that. They whisper inside your heart, giving you ideas. But more than that, they're inside everyone's heart. This is how they get things done. They corrordanate us like pieces on a chess board. The only difference is, we get to chose who's side we're playing for. At the end of our life, we go to that team's home base, Heaven, or Hell. A place where all that exists is those wavelengths. Hate, pain, anger, fear, darkness; or Love, Hope, Joy, Peace, Pleasure, Light. The choice is yours to make. But you cannot go to Heaven with hate in your heart. You must forgive, repent, and spread joy for those around you. These are sentient eternal controlling forces in our universe. Heaven and Hell are very real places, I've seen them. Those steps prime your soul for a meeting with God. Very literally. Once you've done all four, in that order, you get divine revelation, with all the evidence you'll ever need. They are, forgive your parents, break down before Jesus, ask for forgiveness, and read the Bible. Step four takes three books to get the revelation. I recommend Genesis, Mathew, and then either Luke, Psalms, or proverbs. The order of the steps is important, step 1 has to come before step 3. I can state that for an absolute certainty that these steps always work. Please, take your salvation seriously. See for yourself. Do those steps. Jesus Christ is Lord. It's all True,
Going off of the robe, one of our party members had the rowboat. We were in a desert environment with deadly sandstorms. When we saw one looming on the horizon, we dug a hasty pit and threw the rowboat upside-down and held it in place for protection
That's a perfect and creative use.
There's a Folding Rowboat magic item I can see used in a similar vein as well, as a makeshift barrier just in case.
I had a player who loved his robe of useful objects so much that I created a ritual he could use while attuned to it allowing him to once a day turn an item into a patch. It was so fun and ridiculous.
I once introduced a magic-tailor npc to my group. He also was the king’s personal tailor and didn’t only use shabby robes as the base for his enchantments.
Even a pit?
@@burgernthemomrailer sure, why not
One of the NPcs for the current project is someone who makes relatively basic magical items, so having them offer a service to slap on a few patches for a modest fee honestly sounds like a good deal.
If your ship sinks in the middle of the ocean, climb a piece of wood, lower the Decanter a bit into the water, keep saying "Geyser" to make yourself a motor raft until you reach land. You don't even risk running into dehydration while you are at it.
Your flesh would begin to fall off if you spend enough time in the water...
GengarWarrior lizardfolk
@@gengarwarrior6802 People have survived on drift wood for days, eventually sure it is not a limitless solution but it is still a pretty good use of it. The real issue here is doing the physics to decide how fast you travel. Also you will probably die of starvation if not hypothermia long before your flesh starts falling off.
@@brcoutme did i hear a question of PHYSICS? well i cant help much here cos i have no clue the sise of the hole in the decanter witch dictates the pressure of the stream and therefor the pushing power sending you in your desired direction. but in general id say its pushing with a force of half a fire hose. given the range of 30 feet, and fire hoses do 75-100 feet as a max. and the fact it can knock people prone. so id say about 40 PSI or 275.79 pascals as an estimate. so it would push with a decent force.
@@gengarwarrior6802 Fuck off
The dust of dryness is one of my favorite flavorful magic items. It’s like a magic item version of the Otiluke’s Freezing Sphere spell crossed with create/destroy water: it destroys a ton of water and creates a small, almost weightless bead. If you smash the bead, it recreates all of the water. It also does tons of damage to water elementals.
Use the water pressure to split walls, rocket jump, flood dungeon rooms, the possibilities are endless!
A necromancer enters the city driving a giant cart full of bags of holding. An army of the dead appears from nowhere and ransacks the city before disappearing without a trace.
I like the way you think.
Had a similar idea with demiplane
I basically did that. they were also Bloody template skeletons, so that if they dies I just had to scoop the remains back intot he back and they'd reform within the hour and be back to full health maybe 30 minutes after at most. Didn't want all the money for that onyx to go to waste.
Little-known fact, it may take a standard action to retrieve an item from a bag of holding, but you can dump the entire contents just by turning it inside out.
So it was a bag of summon like 15 fast-healing skeletons with an action.
ransacks, i get it.
I had a vampire character that had his coffin in a bag of holding.
The instant they said uncommon magic items I knew we would hear the immovable rod stories again.
Best way to stop a speeding cart trying to run you over.
Eye ron rod.
Imagine a bag of holding full of them...
Bag of holding is almost as common as healing potions, but immovable rods seem to also be dime a dozen. It can't be uncommon or rare when every second town has a house floating above ground because some adventurer put a bunch of them up and built a floor on top of them.
I've seen the immovable rod banned more than once for just how much of a game changer it is while still being incredibly common.
At one point I was in a campaign and we had a decanter of endless water… One of the party members blessed this item so the water coming out of it was holy water. This was potentially problematic for the DM because we were going through a labyrinth filled with undead and several of our party members had the ability to control water With either spells or items… Needless to say, we made quick work of the undead
Making holy water requires powdered silver and time. You aren't going to be flooding any dungeons, but you could certainly hurt them with effectively acid for undead!
I love the Robe of Useful Items. In my last campaign, I was about to get death ray'd by a monster, and pulled off the iron door patch, and just threw it in front of me. The GM loved it.
I just realized that to shove an immovable rod, a tarrasque would have to get a nat 20 bc it has a +10 to strength
Guidance. ;)
I have a immovable palace......sort of.
@@mal2ksc be honest. Who would think they have the need to buff a tarrasque?
Pretty sure a tarrasque can easily put more than 8k lbs of pressure on a tiny rod.
@@arcaneone no I dont think you realise how much that is
I remember a story from a UA-cam video where some players had restrained an npc with the immovable rod in some kind of airship and then a bit later they completely forgot about it and took off only to later find said NPC folded in half with the rod embedded into the floor.
Lest we forget Scanlan Shorthalt dimension dooring into the belly of a Dragon and pushing the button on an immovable rod to prevent Umbrassyl from flying. Even tho that broke the rules of dimension door, it was still awesome
Larry F rule of cool was applied I believe :)
That was awesome indeed... and a very bad idea.
I think it's belly is an occupied space. Lol
But! Goad a dragon while on a broom of flying as it's chasing you through the air, ready action to push the button when it makes a bite attack or breath weapon in flight
In one campaign, my DM gave me a flask of infinity whiskey.
Oh the fires I created with that beauty...
I used my flask of infinite booze to flood a Goblin lair.
Took three days.
@Addie When you have a flask that pours out as much whiskey (or whatever highly flammable spirit you want to drink), it's a VERY good way to become a pyromaniac lol
**How to deal with kobolds 101**
@@scottish-hero6664 How to deal with anything that doesn't have immunity to fire ;-)
In my very first D&D game ever, I was playing a premade barbarian in a one-shot, and the wizard and I managed to kill one of the BBEG's underlings during the boss fight using a combo of my flask of infinite booze and some kind of fire spell. That's the moment that hooked me on D&D!
I can just imagine using a decanter of endless water in a desert and a year later becoming the king of the New Nile River.
It’s funny you used “out of the box” as s term here, because I wrote an “Out of the Box Encounter” where an Air Genasi uses an oversized Bag of Holding as a hideout. His Endless Breath means he can hide forever.
Great topic.
Can confirm, waiting for an opportunity to jack-in-the-box someone. As the party tank.
It’ll be hilarious, since not only do I get to jump a fool, but I become the reinforcements they were holding out for.
And, perchance, I get to pull a “Nobody expects the Spanish Inquisition” on them.
In Pathfinder, there is an Ioun Stone that lets you thrive without breathing. I let you imagine the scheme my Wonderous Items creator character is thinking about...
We did that in a campaign I was playing. I was friends with a wizard with a bag of holding, and I would just chill in there until he needed me to kill people, at which point, he would put his hand in the bag, give me a signal if I needed to cast levitate on myself, then grab me and throw me at the enemy, and I'd stab them.
That's really unique! I might steal that :P
One campaign, we had a deck of illusions, but what we didn't know was that one of those cards summoned a real monster.
Color us surprised when the "illusionary" dragon turned out to be real.
And also TURNED on you? :P :D
@@David_Blake91 Obviously.
Shirotora Godsbane Thats a great idea!
I guess you could have a card from a Deck of Many Things inserted there.
The decanter is one of my favorite items. I use it pretty often in combat, but one of my best uses was when my party was trying out outrun a giant rolling boulder, Raiders-of-the-Lost-Ark style and we came up to a large pit. Everyone made the jump with their 30ft of movement. But my character was a halfling. He didn't make the jump, but luckily he had the decanter and used it as a jet pack to get him across. Though he did take some damage as it slammed him against the ceiling.
I'm DMing a campaign where my players used an immovable rod to lethal effect. They were with a caravan that was traveling alongside a short cliff face when they were attacked by a pair of bulettes. While some of the party members took care of one of the bulettes on top of the cliff, some of the others were at the bottom together with the caravan and were making as much noise as possible to lure the bulette to that location where they had placed an immovable rod near the side of the cliff where they expected the bulette to emerge. When the bulette burst out of the side of the cliff with its huge mouth gaping open to take a bite out of something it instead swallowed the immovable rod. The bulette was in mid-air as it had leaped from the side of the cliff, and its momentum caused the stationary rod to tear the poor creature's insides apart as it moved before bursting out its back end. It was dead before it even hit the ground and showered blood and gore all over the caravan. Still their most creative kill yet.
I had a rogue do that to a dragon mid flight, incredible kill.
That's why the metric system would be a good system for D&D. So much easier to calculate volumes and weights. ;)
The books in portuguese use the metric system and it's a lot better
@@MatheusOSilva-wm5gs Lucky bastards.
i think one of my favorite stories involving the Decanter of Endless Water was for a halloween heist one-shot i was part of. my character was an Air Genasi Wizard ( 10th level ) with a magical girl aesthetic. she'd waltzed herself into a tavern alone looking for clues about our contact, but she wound up saying the wrong things and now half the tavern full of grizzly fighters wanted to take her out.
with thankfully decent charisma, she was able to talk her way around some threats and buy some time, while also saying the verbal component for her Mage Hand ( which was a lot of bad puns involving the word "hand" ) to start stealthily knocking over any containers of water in the bar.
once shit officially hit the fan, she popped open the Decanter of Water and set it to Geyser and knocked back most of the targets descending on her. she took some damage, but survived long enough to cast Control Water on all of the water currently in the small tavern and had it Flood.
she kept frantically casting Flood on her turns until the entire tavern was essentially underwater. since she's an Air Genasi, she has access to Unending Breath, so she tried to hide and avoid folks until everyone drowned and swam her way to a safe exit.
my DM was nice enough to give me a point of inspiration for that, and act out a pretty comical description of the tavern building slowly leaking buckets of water before the first person in the crowd that had gathered in front of it, opened the front door and got shot back by the inevitable flood of water that poured out.
tl:dr; there's so many uses for the Decanter and it's Endless amounts of fun coming up with creative ways of doing so.
I had a party once being chased on the high seas. Our rouge stuffed a robe of useful items in to her bag of holding which also had bottle of wind and 3 immovable rods. She borrowed a hammer from our paladin, who was also a smith. Then dawned her ring of invisibility and jumped overboard. Next thing we know is the pursuing ship stopped all of a sudden and a rowboat was coming up quick. It turns out she hammered the rod button side first into the mass of the ship, pulled off a rowboat patch and used the bottle to speed away.
Nice play by the clever rogue!
FYI when putting something on it's "donned"
Rogue is a PC class.
Rouge is french for red and is also a red powder or cream used as a cosmetic for coloring the cheeks or lips.
Ok even if it wasn't strictly allowed, if one of my players did that, I would almost definitely allow it.
Make a shield with the hand grip as an Immovable Rod. imagine locking your shield into place when being struck.
That's cleaver.. as an archer you could have portable cover.. run to possition lock towersheild in place fire from behind.. unlock move again.. lock and repeat..
Outfit an entire army with this and have the front lines just put up a massive shield wall and just pepper the opposing force with arrows and spears as they crash upon your shields to no avail
@@spoonyluv19 Good tactic, terrible strategy. Shields can broken easily enough by an actual army but in a small skirmish it'd be less of a worry.
Kerry Stromire simple, just make the shield out of immovable rods
Roland Caters that’s an expensive shield with a lot of fiddly buttons. If it’s just one shield you need then one rod will do. An entire army’s worth is where you run into problems. If you’re fighting an army, it’s not straight up shields on shields or a hail of arrows. It’s siege weapons and fast moving cavalry and arcing volleys that can just straight up get around static obstacles.
I wish I had infinite water waterbottle😌Hydrate before you dietrate!
My brother as soon as i gave him the immovable rod, mind you having no prior knowledge of wtf this thing is used it to climb on top of a building like this. Press the button so its in midair above your head. Make an acrobatics check to swing from the rod back and forward and release at a time where your momentum would take you up. Press the button to release, fly up for a second then press the button again. Then once you reach the height you want make an acrobatics check to balance on top of the rod and jump on top of the roof.
salmon ladder
Oof as an athlete and an acrobatic that would be so insanely hard. If you had two of them it would work pretty well, but as a dm using only a single rod I would personally make each swing a dc18 check.
Even being super generous and saying someone could re-click it exactly 6 seconds after un-clicking it on the previous turn, you'd have to be swinging very high to get a net gain on altitude. Even if you swung yourself vertically up 25 ft. you'd only get about 2.5 seconds of airtime, before you're losing altitude. If you're that Athletic it's probably easier to just jump up or climb the building.
@@CerealNommer not only is it possible, people do it in real life. Look up the salmon ladder. Now give that person superhuman DnD stats and suddenly it’s not so unreasonable.
@@Vgamer311 I'm aware of the salmon ladder. It would be reasonable to allow if the time between clicking the button and re-clicking the button took less than a second. Since clicking the button takes an action, spending two actions worth of turns (e.g. usually twelve seconds) means you'd need to get a lot more height (while probably wearing a lot more weight) in order to have a net vertical gain between button pushes.
As a necromancer I store extra skeletons in my bag so I always have something to animate if my current friends are destroyed in a fight.
Danse Macabre + a bag of dog bones is the mood, chief
Why not just raise your friends
"What do you do for a living?"
"I raise and train dogs."
"Awwwww, that's adorable!"
"Yes! It really is! *reaches into bag* Wanna see?"
Am I the only one who thinks it's weirdly cute when necromancers refer to their undead as their "friends" or "children." Idk, I'm weird.
Cloak of billowing - use a bonus action to make the cloak *billow dramatically*
Also any time any of my players gets a Deck of Illusions, I’m gonna have them make a DC 25 arcana check, 20 for illusion wizards, and if they succeed they find out how the deck is made and the cards can be re-enchanted over the course of 1 hour each.
Cloak of billowing, also known as Cloak of anime badassary
Once played a sorcerer with the robe of items, pulled out 2 mastiffs and twin spelled dragon breath on them.
Bruce Lowrie I just started playing a Druid so I’m interested in the dual dogs. I’m now wondering what other animals he might find in the 1d4 patches 🤔
@@steelman774 I'm pretty sure the dogs are the only animal according to the DMG. You could probably homebrew it to any beast that's the same CR though
My halfling monk once made a jetpack out of two decantors of endless water.
So it's also an item of infinite water pressure?
@@cdgonepotatoes4219 well enemies do need a dc save to not get knocked over with one decantor, imagine two
I was going to say can a gnome double its jump height with one!
@@miles7009 that's an incredibly hazardous replacement for a waterskin, but checks out for a jetpack and that's really all that matters in the end
That's the best thing I ever saw
Heward's Handy spice pouch came in clutch more often than I care to admit. Removing a fistful of Cayenne powder makes for some great diy pepper spray
Pocket Spice!
The bag of holding is how the party sneaks my 6'9 warforge cleric with a disadvantage to stealth checks into places.
Nice
Might need to use that for my 1/2 Ogre. If only he didn’t have magiphobia
I play a Warforged Fighter in a game. We have two Wizards. I'm going to try this sometime since I do go "clank."
I had a character that used an immovable rod as a shield handle, So he'd use his reaction to halt himself from being pushed.
Immovable rod can be used with so many options. Its great.
This is my favourite item, I do that chin up ladder climb thing with it. Once a dragon was diving on to me and I stuck the rod in the air and impaled him on it
@@chris_croissAnt My Bard used a pair of immovable rods to set up a hammock to keep them off the dirty ground when setting up camp for the night.
I concur with your character!
🙃
*Throws rowboat patch in enemy’s mouth, watches their head explode*
I’m so stoked for the next time I get one of these items!
Decanter of endless water + magic mouth spell saying "geiser" every time it is triggered with the triger is the sound of running water = the world will at some point become nothing but a giant ocean
Robe of Useful items could be the genesis for a really interesting adventure if your group likes puzzles and traps. Have the party get a robe the gm has stocked with a specific list, and then give them a dungeon full or rooms with strange death traps, with each patch being a key to defeating one.
Rick Thompson just like in Mickey Mouse’ club house? 😅
On trap 2, they will solve it with a different item than the one you'd planned for it and leave a later trap unsolvable using the items that remain.
They will do this again by trap 6 at the latest.
@@Timmahh85 yup
I just picture a villain using a portable hole or bag of holding filled with several decanters of water, and the party approaches. “Geyser!” He shouts, and blasts 50 billion feet out of the tower window flooding the tower.
I think the decanter might be a extra-dimensional space :(
I like the idea of basically inventing yugioh in dnd with the deck of illusions
Also with the endless water, why was the first thing I thought of was just endless water boarding
I pretty much had the same idea. I thought to myself, hmm, let's just put the 30 gallons into the bag of holding. Good. Now, let's grab someone we need to question and shove their head into the opening. Strongest party member holds the person while another member with respectable strength applies the bag. Pull them out every 30 seconds or so and demand answers.
....
My rogue has taken me to some dark places. I apologize, Internet.
@@briantalbert8613 Fun Fact: Putting a Decanter of Endless Water in someone's mouth and saying geyser won't drown them. It will tear a hole through their spine. Geyser has a nozzle pressure roughly 10x greater than industrial water cutters.
Wow, I kind of feel lame now. One of the uses for the Decanter that I did was in a city. Desert city and a group used multiple of them to fill/charge fountains and plumbing for the city and irrigation.
@@briantalbert8613
Me: Buys...
*Materials*
2x - Immovable Rod - (Used to anchor the Bag of Holding in place.)
1x - Fire Immunity Scroll - (Apply to Bag of Holding 1.)
1x - Water Immunity Scroll - (Apply to Bag of Holding 2.)
2x - Bag of Holding - (Throw into the ocean and lava after prep. Use the Elemental Planes.)
6x - Mini Portal Scroll - (Connect First Portal Gate A to Bag of Holding. First Portal Gate A to Sword Without Blade. First Portal Gate B to Limiter Field. Finally, Second Portal Gate B to ocean/lava but above the location of the Bag of Holding.)
2x - Sword Without Blade - (Used to craft a unique elemental weapon.)
2x - Limiter Scroll - (Make sure to add Commands for the Limiter. Allows specific distances and functions, even if it defies law. In this case, it will act as a sheath/scabbard for the dual elemental swords.)
Me: After 14 Items and 160 Gold spent. Behold, The Inferno Blizzard, dual wielding elemental swords which do not require direct Magic to use it. Maybe Darth Maul would like this.
*Stat Block*
Damage Type: Physical Elemental Fire and Physical Elemental Water
Durability: None
Force of Liquid Fluidity: Better than Steel
Effect: High Powered Jet Stream Water and High Powered Jet Stream Lava
Description: "Dual elemental swords which can cut through any physical material like butter, or increase the Limiter in order to attack from a specific distance."
Risks: "Outside of disrupting the Portal Links. Projectile Attacks must be used sparingly as resources in water and lava areas are not infinite. Unless it is in the Elemental of Water Plane and in the Elemental of Fire Plane. If the material is strong enough to resist the cutting force of high pressure liquids, then self damage might be possible as lava and water bounces off of the harder material... However, such material will have to resist the force of the planet's gravity in order to resist these swords, normally. Especially, if it is set up in this manner."
To Para-phrase a great scientist, "Give me an immovable rod and a lever big enough and i will move that dragon".
Yeah, I mean you don't necessarily have a lever big enough, but still I'm sure you can do a lot with what you can get. I was thinking when they mentioned it that there was some crazy thing you could do an immovable object for moving things, thanks for reminding me it was levers, good old simple machines.
If you some how got it down it's throat, the dragons not going anywhere
@@brcoutme - one thing i was thinking was an Arcane Trickster and the amount of chaos they can do with an Immovable rod.
then again i also wondered if one could be used with a Shield. Build one into a tower shield (basically a large iron door) and use it so you can leave the shield in place as you actually do other things with a now free hand.
Maybe equip one into a spear to activate remotely with a Magic Initiate Mage Hands. then again DnD does nto really get into what happens to all those arrows a entity in DnD gets hit with after they are hit.
Heck, the lols of that spear do not end if you can figure out some other way to turn one on and off.
You don't hyphenate paraphrase.
@@danieldomeisen2632
How about Immovable Armor? - "As a Reaction against swords, hammers, spears, Bear Traps, and of similar. Activate the Immovable Rod Armor, taking no damage from physical actions but all mobility is negated as long as this armor is activated. This item can be built above or beneath any armor set."
I'm a relative newbie to D&D, but my Bard bought an Instrument of Illusions and in our very next session there was a strange humanoid creature the local kids saw, and their descriptions were pretty haphazard so I got my instrument out to alter the illusions as the kids were talking, and thanks to a high performance roll, the DM rewarded us with a picture of the creature we were looking for. Of course, when we eventually encountered him, it was super obvious this was the guy we were looking for so it didn't break the mystery as such by removing any possible red herrings in the area but added a layer to it and allowed our party to confirm, even with good History/Arcana checks, that we definitely had no idea what this thing was.
I'm going to replace the grip on a tower shield with an immovable rod
Brandelgast Fergandilly Whooaaaa! Brilliant!
Brilliant, reference Pavise Shields. This would be an easy way to make several within the rules if the game.
@@SoloAngel2n225 actually my mind has been turned to some kind of track mechanism akin to tank or train wheels that makes use of immovable rods to roll or climb through the air. I will say though that those seem custom built to hold immovable rods
Dude, that is fucking brilliant! I can't wait to exploit that idea in my game! Running away down a dungeon tunnel, the fighter prepares to slip into a narrow crack leading into a different part of the dungeon. He pauses for a second, and braces his tower shield against the crack, and pushes the button. The gap is now blocked, and Sir Tallen Whitespur escapes, to fight again another day.
Your pic is perfect for that idea.
12:43 An 8,000 pound capacity seems very generous for holding a dragon, especially after it's been turned to stone.
Not to mention the mechanical disadvantage of holding it by the mouth.
However, obviously do what's cool.
That one was an especially strong immovable rod. Created by an archwizard, not some green wannabe
My favorite was when you were talking about the deck of illusions being friends cause it just gave me that "The true deck of illusions is the friends we made along the way" vibe
I just had an interesting idea for the immovable rod.
Say you make some kind of mechanism that attaches to the rod and once activated it presses the button on a delay. Now tie a rope around the rod and you effectively have a grappling hook that doesn't need to latch on to anything.
But say you can't make the mechanism or don't have the parts, use Mage hand and you can get the rod to exactly where you want it to be.
Mage hand specifically says that it can't activate magic items
@@grinnylein huh, didn't know that. Although I bet some DMs would allow it.
Just imagine a chain's pact invisible imp with that rod.
1. Fly into a dragon's natural cavity.
2. Activate the rod.
3. Dissapear in the pocket dimension.
...
4. PROFIT!
In one of my games I used decanter of endless water, the magic mouth spell, a simple lever contraption(moth triggers when lever is down, to act as throttle) and a movable fixture to make a simple water propulsion system for a boat. With one it doesn’t go crazy fast, but add more for more power. Who wants to row a boat when? The only downside is the motor sounds like this "geysergeysergeysergeyser" XD
My crazy sorcerer, in the midst of battle with 2 dragons fighting in a city for a legendary magical item, to save the city, jumped onto one of the dragons backs, threw a portable hole into a bag of holding and successfully saved the city. The DM was really cool, and allowed me to use my next level up to multiclass into warlock, with my patron delivering me back to my friends
The immovable rod is awesome. The one I’ve recently used.. impales a dragon’s tail and hit the button, holding the dragon in place until the dragon is killed
I'd kind of want a spear with an immovable rod built into it.... There's gotta be craftspeople that could do that.
@@Drakenrahll Artficer or someone with a guild member backgroud, where said guild was a Smith's Guild, or something.
how often do dragons need to eat? you can just come back when it starved to death,
Zachary Kosanovich I’d think a dragon could eventually make a STR check to escape.
Or push the button and the rod to it's horde of treasure.
Throw ALL the cards of the deck of illusions to make the battlefield looks like Avengers Endgame's last battle
@@JohnSmith-ex8iw dude its been out for MONTHS
My DM won,t let me have one because she knows I would walk into a big battle and "make it rain"
DECK OF CARDS .... *S H U F F L E*
I’m a new dm, I just wanted to thank you for all of content from classes to the campaign you guys run.
I’m about to start the 3rd session of my homebrew world and all the information has been tremendously helpful
For the water one: put up mordekainens magnificent mansion right outside the cave or whatever place you're planning on drowning, fill the house up as much as possible and then open the door and let the water flood out.
For the DC to get out of the Bag of Holding I just use the DC for the Bag of Devouring.
One of my favorite uses I've seen for an immovable rod was when a Remorhaz burst up out of the ground and swallowed one of my players. They ended up deploying the Immoveable Rod from inside of the of the Remorhaz and then used Dimension Door to get out of it.
The rod ended up pinning it in place and preventing it from being able to burrow or to move out of the way of area based spells. It was pretty amazing.
Bag of Holding, filled with lots of bones. Rouge brings it into the ceiling structure over the main hall. Next week wealthy guests are wined and dined. A subtle casting of mage hand, and the guards are way too concerned with protecting the guests against the army of skeletons to care about the guys redistributing their worldly possessions in the rest of the estate.
Especially fun if the party defeats some flaming skulls and put them in the bag of holding. They ressurect after 1 hour of being killed. which could potentially be deadly to most people. So this might be useful for assaulting a garrison and not killing all the good people. ;)
Epic idea but normally you can only have one mage hand active at a time 😧
@@YoungOneJim one is just enough to open the bag and have it's undead content spill out!😈 It's a good thing those skeletons fold up so neatly. You've got to check the guest list for powerful clerics though.
Rogue is a PC class.
Rouge is french for red and is also a red powder or cream used as a cosmetic for coloring the cheeks or lips.
Dungeon Dudes: *mentions Bag of Holding*
Me: That poor wizard... did we ever actually let him out? Or did he just die in there?
"I'm fine, just wanting more books"
What about if while inside the bag of holding you had a pipe that clipped onto the lip of the bag and acted like a snorkel
Can i just say that the end of this video when they are talking about the Decanter of endless water is one of the best examples for why the Imperial system is dumb?
A pint's a pound, the world around. Fresh water is 8 pounds per gallon.
@@jeffreypierson2064 In the UK "a pint of water weighs a pound and a quarter"
So much. The entire time I was thinking "can we just do this in metric? It'd be so much easier!" A geyser is 30 gallons ~ 114L of water (assuming US gallons) so weighs 114kg. Bag of holding can hold ~230kg and up to 1730L (1.73 m^3). So two geysers will just fit in the weight limit. A standard five-foot cube is ~3380L / 3.38 m^3 so yes, filling one with a geyser will take around 30 invocations or three minutes.
If we were talking UK gallons then a geyser is 136L (and also 136 kg) and you can't fit two in a bag of holding.
Apart from the fact we can easily switch scales (e.g. between L and m^3), it's also (deliberately) convenient that the density of water is 1kg/L in normal conditions. And there aren't different countries with their own definitions for all the units.
SO MUCH THIS HAHA
Not that the video is bad for it but man i just wish it was with liters xD
In my setting, immovable rods are relics of an ancient civilisation who used them in the construction of floating cities.
"Investigating the battlefield of the last Troll attack, you find no Troll tracks, but instead a solitary card, blank on one side, and with five dots of color on the back in White, Black, Red, Blue, and Green..."
Ah shit, it's jace
@@several7452 the boogoman
69 likes
I am way late to this thread, but I wanted to share my 12 year old sons experience with the Decanter of Endless Water. My wife DM's our old school Baldur's Gate campaign that we are sharing with our sons. My 12 year old ended up getting the Decanter before we came upon an encounter with undead and a vampire. He came up with a perfect solution to this encounter that my wife allowed due to the shear brilliance of the plan from our youngest child. I was the groups Cleric and he came up with the solution to use Geyser paired with my Holy Symbol and liberal use of the spell Bless to turn the Geyser into a forceful blunt impact of Holy Water against the crew of undead creatures. Fun times!!
I have Immovable Rod on my Sorcerer/Warlock this is one use I have for it: hold it underneath your butt, cast dimension door and teleport up into the air, click the button. Now you're sitting in the air, out of range of most enemies. Now, I can rain Eldritch Blast from a safe range where most enemies can't hurt me, and when I'm ready to get down, feather fall.
Yeah..... but you do have a rod in your butt men
Oh, brilliant!
Or, press it constantly. This would lower your effective fall time to the time between presses (like a third of a second if the button is decently tactile), and only double the time it takes to fall. Since in D&D you don't accelerate faster due to falling.
@@pepinillorick5741 not so much in my butt, but across it, like sitting on a fence or something.
@@Storywalker4 yeah, that's true. I was thinking feather fall, so I could just put it away and use my actions to continue casting spells, instead of just mashing a button over and over
Love these videos! I just got into DMing and this has been my #1 channel for handling the torrent of info I've been taking in.
Thanks for the quality content, y'all!
For the immovable rod, we were fighting an ancient dragon and our barbarian somehow managed to pin its head to the ground.... or rogue ran up and placed the rod at the base of its skull where it couldn't wiggle out of. The dragon tried to yank its head free, rolled a nat 1, max severity and broke it's own neck. Our dm wasn't very happy.
Well, thats on the dm if he says the dragon breaks its neck on a nat 1 ¯\_(ツ)_/¯
@@gorgit He evens it out though. If we get a max severity on one of our nat ones, we are lucky to break a weapon. Had one character lose a hand. Then again, the odds of rolling back to back nat 1s is extremely low. Unless you are Chris Zito.
@@1111bigmike fair enough, we dont play with such fatal critical failures. A 1 just means no
Now I'm regretting having my artificer fashion his bag of holding into his hat.
Presto was the second best member of that party, after Uni of course.
@@xarkos Hank did all the work. Half the time, Presto was the reason they were in trouble. If the party just listened to Erik, they wouldn't have had any issues at all.
Well Presto did get them home in the commercial at least: ua-cam.com/video/kC9-bfsNne8/v-deo.html
If you wear the bag inside out it wont function as a bag of holding. Then if you need to stuff things into it you can reverse it; bam boom bag o holding.
@@AttenuatedNecronym Get it patterned right and the inverted BoH will look like a jumbo Rastafarian hat.
Hello Vampires. Meet my endless supply of running water.
Get a cleric to bless it first and boom
Exploding vamps/zombies/liches
@@zachhawn8720 It would be the most fun way to ruin a curse of Strahd campaign! Just think about how much the DM would rage if Strahd just melt the first or second time they meet him!
@@Baalslegion07 or run a castlevania campaign 😋
@@Baalslegion07 except the only running water powerful enough to hurt Strahd would be the waterfall in Barovia
So get the whole Decanter Blessed, use some leather to choke the mouth piece and say geysir for a holy water super soaker :D
The Decanter of Endless Water paired with Shape Water can provide basically any solid object you want. Some notable examples are keys, weapons, and cover.
Combine a used Deck of Illusions with a partially used Deck of Many Things so the card count is near 34. Next seal in case for the Deck of Illusions. Then, as the DM, sit back and watch the fear grow in your player's eyes as they pull the first card of the MT deck after having pulled a few of the cards from the Illusion deck.
I ran an adventure in which the players infiltrated the dungeon of a devil who was invading the material plane. There was a corridor that split into two hallways that rejoined after rounding a corner: one hallway had a dropping floor trap, and the other corner had a dropping ceiling trap. The players had an immovable rod, and, after using mage hand to set off the ceiling trap, used the immovable rod to keep it from coming back up so that they could walk across. Then, they got to the end of the hallway, where an Indiana Jones style boulder began chasing them. The boulder turned into the hallway that had the immovable rod down, and the immovable rod stopped the boulder. Very smart and subsequently lucky use of the immovable rod by them!
Our group (the Companionship of the Golden Clam) got an Immovable Rod, and its been nominated for player of the night at least 4 times. That Rod has saved our bacon at least a half-dozen times. Thanks for this fun, informative video, Dudes!
During a boss fight, my brother used the immovable rod to permanently pin the boss after I grappled him down to the ground. Then he was basically a sitting duck.
Like Thor's hammer
@@ashtonpeterson4618 lol would be funny if someone made a hammer with the rod as the handle. couldn't pull off the flight trick but could do the whole "cant lift this" trick.
@@merendell If you could combine it with a dwarven thrower then it could fly back to your hand. And you could always get fly through some other magical object if not from a spell. OR you could combine it with a elemental ring of air, or elemental air gem to give it the ability to float although there are no hard rules on how much an object affected by elemental energy can lift, on the plus side it could also have the power to cast lightning.
What does this do to the creature? Permanent disadvantage? Or unable to attack? It's my first time playing dnd
@@KakashiH25 I would consider them to be under the restrained condition.
It's worth mentioning(atleast as far as I have seen) the 10 mintues of suffocation only apply if you close the bag (same is true with the portable hole)
And nothing says you can't poke your head out for a breath.
Get in the bag with a little straw pokin out
Get in the bag with a little straw pokin out
@@guilhermerafaelzimermann4196 bag of snorkeling
My friend group's highschool d&d campaign ended with a very clever bag of holding plan to escape a deadly encounter with people jumping into the bag, only for everyone to realise simultaneously once it was too late that the party actually had a handy haversack as well. The plan was to keep playing on the astral plane but it just never happened.
13:17 I would knock an enemy prone the place the rod on their chest so that they can't get up like when Thor puts his hammer on Loki in the first Thor movie.
Works better on their back when they are face down, think that itch you just can't scratch as oppressed to just reaching the rod and pushing the button themselves.
@@johnmabe3496 depends on where you put it and how long the rod is
Except Thor's hammer exerts force down, it's weighing him down, the immovable rod is just floating, better to put it vertically in his mouth, he'd have a job getting around that
@@Neutral_Tired laying in flat makes it too easy to reach the button just push the rod into your downed opponent's pelvis then have your hulking barbarian friend kick the shit out of him
put the person above a pit of spikes and activate it while it's in their hand
5 more low level magic items!
I've had a player use a decanter of endless water to keep a red dragon from using its breath weapon by forcing it down the dragon's throat and using the geyser command every chance they got. Also drowned a frost giant in the same way.
“Befriend” an enemy and offer them a drink from the decanter of endless water and when they go to take a drink say geyser! 😂
Nah, do that to your groups orc barbarian... finally get him to take that needed shower!
Though about using it when if you get swallowed by a monster. Next round the monster explodes water out of every orfice and is disoritated.😂
Here’s an idea for the Robe of Useful Items, when you run out of patches, go to a magical tailor to put new patches onto it
In second edition, the wizard spell, Item- transforms objects into cloth. I was disappointed to not see this spell in 5e. One might use second edition spells as rare finds in an ancient dungeon. I'll be there. roll initiative.
@@GM-pj3jx Based on your description, 3.5e renamed the spell "Shrink Item." Unless autocorrect took the word "Shrink," out of your comment, in which case the spell was also in 3.5e.
And, yeah, not having it in 5e is a shame. The closest is Instant Summons, which is 6th level and consumes 1000gp of materials for some reason.
Fot the purposes of rectifying this, if the spell lasts 24 hours and a 10 lbs weight limit, would you consider a 5e Shrink Item to be a 2nd level spell?
@@paulelkin3531The spell was simply called "item". It was a third level spell(in 2ndePHB) and could shrink any non magical Item 1/12 its size with the option of transformation into a cloth form. I always took this to mean a 2 dimensional form; lighter and fold-able. The duration was 4 hours per level.
The usefulness of this spell could not be overstated.
A party member turned to stone and you need to transport the statue... Item.
You have slayed the monster and need to bring its corpse to the king... Item.
The cloud giant's treasure chest simply to big?... Item.
I also have greatly entertained parties with a murder mystery campaign wherein the evil necromancer transformed his victims into cloth, sewn into cloak or tapestry and then made permanently so with the permanency spell. another woeful omission in 5e.
@@GM-pj3jx I did not realize all those uses. Definitely want to homebrew a 5e conversion now.
For the homebrew version I mentioned above, I'll increase the limit to a 10' cube and bump it to 3rd level.
The 3.5e version of the spell I mentioned: www.d20srd.org/srd/spells/shrinkItem.htm Other than the clearer name it's actually stronger, with an increased duration and larger weight reduction.
@@GM-pj3jx Most of these problems can now be solved with the Reduce property of the Enlarge/Reduce spell, the downside being the 1-minute concentration duration, and it shrinks things to 1/2 in all dimensions, 1/8 in weight, and always 3-dimensional. Permanency (or even anything that extends a spell's duration) sounds like it would be hella useful on this
I made a magical gravy boat that could make 15 feet of greasy gravy and could be used three times a day. It functioned like a grease spell... And my players disregarded it because it was a gravy boat. But since it's gravy it could also be as a meal source during rests
My favorite use of an immovable rod so far:
A Monk used it as a parallel bar during an acrobatics check, leaping up and over a minotaur to flank and pummel it from behind.
Party member in a game did something similar. Tripped an ogre, Grappled it while in was on the ground, pressed the bar hard against it's throat and locked it in place. Ogre couldn't get it's hand in to press the button, or roll away. Eventually, it suffocated.
Have done something similar aarakocra monk springboarding off our forge clerics shield [since we were in a hallway and couldn't spread wings] over the enemies heads
Monks are broken...
@@zachhawn8720
And?
22:55 Another reason why the rest of the world uses the metric system: 100cm3 = 1dm3 = 1 liter of water = 1kg. 64 foot cubed is about 1.8m3, so that weighs 1.8 tons of its water or 1800kg. Calculated that in 10 seconds without a calculator... All I did have to use was a feet to meter converter
it is 64 cubic feet, not foot cubed. the bag of holding is 4 foot cubed, or 64 cubic feet.
@@jamoecw you're probably right. I'm not a native English speaker and thought the two meant the same. But it doesn't change my point really...
@@johanwittens7712 it doesn't. metric was made to be easy to do math with, so it is. the imperial measurements were made to be easy to measure without measuring tools, and in that regard it beats metric. in a situation like DnD where everything is imaginary metric is the better measurement system, same with engineering and many other things. that is why even america uses it in those things (well not DnD obviously, stuck in medieval times indeed). in fact imperial is now derived from metric, and doesn't have its own standards anymore.
@@jamoecw No, my point still stands. To use either system correctly, you need a standard measurement. A foot is not just a foot. My feet are much larger then my moms. If my mom measures a room with her feet, she will measure 2 to 5 feet more than i would. It's just as arbitrary as saying one meter is about the length from the middle of my chest to my fingertips. It might be true for me, but it isn't for anyone with a different height or with different proportions. So metric is even easier to use without measuring tools. I can use the length of my arm to my chest to measure a meter, and from there, i can convert to literally ANYTHING else. I can even convert to other units of measurement using that meter. All i need is that meter.
But if you want to measure correctly and accurately, every unit needs a standard. Metric OR imperial.
The major difference is that metric is so much easier to use even in every day life. All you need is the length of one meter, knowledge of the units of measurement (which you also need in imperial) and the knowledge of the prefixes kilo, deci, centi, milli, and so on. Know that, and you can make ANY conversion by using the number 10. ANY conversion. The worst thing you can do with a metric conversion is putting the comma in a wrong place, and that's easy to figure out.
In imperial, even converting withing one measurement unit like weight, needs different numbers for each conversion, making it much more difficult to learn and use. And errors are much, much more likely even when simply converting one measurement like weight. Let alone when converting between different measurements like weight to volume, again leaving so much room for making errors.
So no, even in everyday life, metric is much easier to use, much easier to learn, and much less prone to making errors. The one thing you claim imperial is better in isn't true, since its units are just as arbitrary and prone to interpretation as any metric unit is if you don't use a standard or a measuring tool.
ua-cam.com/video/hid7EJkwDNk/v-deo.html
@@johanwittens7712 well meter is almost a yard, in fact it is close enough that you can substitute them for house size things and only be off by 1 or 2 at most. this means that anything you can do for a meter you can do for imperial. now what about feet? well a foot is smaller than a yard, so if you measure 5 feet being off by a few inches doesn't really matter (unless you are doing engineering or something precise like that), in which case if it is on the ground you can walk and get the result. your method would have you laying on the ground. what about inches? well for most people there is a finger bone that correlates pretty closely to an inch. a pint is a what most people think of a glass of water. you will notice when buying paint that unless it is repackaged stuff from the US it is measures volume by its weight, not by its volume. this is because 1 liter of paint would be too small for the packaging, and be a waste. 4 liters is roughly the size of 1 gallon (3.8L = 1 gal.) and is a good size, but for whatever reason that did not stick as the unit to use. in fact gallon has been used since the Hellenic period, because it is such a useful size. now the equivalent would be 4 liters, or 4 units rather than 1 unit. like removing gallons and measuring things by quarts instead.
as far as standards, imperial does have a standard, which happens to be a metric measurement. hence why i stated it doesn't have its own standards. what it doesn't need is rulers and such (at least for everyday things).
You might not be able to flood a cave system efficiently with the decanter of endless water, but you could use it to get the occupants to come to you. One person starts spraying water, and the others all hold an attack action to murder anything that comes out. Held actions and bottlenecks are really useful.
I think Kelly might be underestimating the amount of drainage caves have. Seepage would stop you from filling a cave of any significant size unless it's made of solid limestone or basalt or something else that's naturally watertight.
Or you use Stone Shape over and over around the cave first sealing it up tight lol
3nertia Then you have to enter the cave which defeats the purpose of filling it
@@evanpotter860 Indeed and that was sort of my point lol
3nertia Oh you mean closing the cave
@@evanpotter860 Attempting to heh
Feign Death and a bag of holding makes VIP escort missions so much easier.
Also, now I really want to make a legendary deck that actually summons the creatures in a deck of illusions, and you do not gain control over them.
So, Deck of Many Monsters then?
"Shirotora Godsbane
2 days ago
One campaign, we had a deck of illusions, but what we didn't know was that one of those cards summoned a real monster.
Color us surprised when the "illusionary" dragon turned out to be real."
@@DraconicDuelist That doesn't sound so bad if it turned out to be a Metallic Dragon, could be come a new friend. O:)
Imagine you put out a Lich Card and the Lich Illusion is so convincing to other Bad guys its just starts taking Over the world by Proxy.
Holy shit, literally just yesterday (the day before this video was released) my party and I calculated how much water would fit in a Bag of Holding and how much it would weigh.
That is bizzarely, absurdly, and frankly disturbingly coincidental.
I calculated how much mayonnaise someone could put into a bag of holding with an alchemist jug