@@cunt5413 async compute is just one way to fill gaps in execution. the better the gpu, the fewer large gaps in execution it has. also, it was tested back in the day to only be somewhat behind amd in terms of benefit from the technique, and overall still put out better performance.
@@weaponcomparisoninvideogam5505 GTX 1080 is a 180w TDP card. That is very little by even back then standards. Even the 1080 Ti is a 250w card which was less than many older flagship cards. Things have gone insane in current era with cards happily pushing 450w stock out of the box.
already played this on my gtx1080 with vulcan mod - 1440p fsr balance , medium textures and everything else low - 30 to 40fps most of the time but in few locations there were drops to single digits xD
one difference for RTX20x0 and RTX30x0 cards since launch is that thanks to the DLSSG to FSR3 mod, they now have access to Frame Gen while still using DLSS
Really though, 3070 tuff. In dying light 2 had 85-100 fps ranging. Once I put a Frame Gen mod. WOWWW Immidiently jumped up by another 55-70 or so frames.
How does the mod feels, though? I've only seen people talking about how their frames doubled and whatnot, but nobody says if the smoothness that comes from more frames is actually there.
@@marcelosoares7148 Latency wise I didn't notice to many problems. Aswell some way's to also fix that if it is an issue. Is use a controller on some types of games. & it can help negate that latency.
love how the developers actively listen to you guys for improvement and are actually *allowed* to implement everything you suggested, it shows that remedy is controlled by passion rather than just numbers
That is what holding me back on my purchase. 40fps in a 120hz container results in great motion clarity and excellent input latency. So many games I held back purchasing because the performance mode does not look on a 4k screen and is less feature-packed fidelity wise. Sad
My best guess is that with the rumor that Alan Wake 2 sales being a bit softer than expected, patching support for the Pascal and the 16 series Turing cards (both on 12_1) both of which are still highly popular (see Steam Hardware Survey) is a no-brainer move.
Yeah, targeting a feature of cards that many older generations didn't have was foolhardy. Yes games should push the envelope if they want to, but they're going to do so at their own risk if they're cutting out huge swaths of the market that can play their game.
I think the sales (~1.3 million at the start of last month) have been middling for the pre-launch expectation range. Remedy buying the publishing rights to Control 2 is a signal that they are financially healthy. This patch was likely planned anyway but wasn't in the cards (no pun intended) to be implemeted by launch.
@@audian666 Thats a you problem. If you've been gaming on pc for years like the rest of us then you'd know we're sick of all these clients. Not to mention people prefer their games on one client. Some prefer no client whatsoever. I pirated the game. They put it on steam I'll buy it. Screw epic.
Really would've liked to have seen the 7900 XTX and another RDNA 3 card included in the "how modern GPU perf has changed since launch" section. Great video regardless!
Or RDNA2 cards even? I feel like for almost two years straight the 6700xt was recommended by a ton of people and while it ran the game mostly fine, it definitely had big frame time issues on certain chapters. I know Alex's aversion to amd gpus is kind of becoming a meme at this point, but oh well. I can't fault him too much for only running the cards he did with doing so many 10-series gpus.
@@Beaut_Beau Ah, you got me. I'm definitely too lazy to find the money to buy some more GPUs, waste money on Epic, and figure out how to run all these tests. Or you pull your head out of your ass and recognise it's a valid thing to not pretend only Nvidia cards exist and request these other mythical cards be covered as well.
@@Beaut_Beau I get the sentiment, but come on, the patch isn't even available lol. It just seems like a bit of an oversight. I don't think anyone is really that upset.
I have a 1660 Ti, and I swear I remember seeing Nvidia was unlocking DirectX based raytracing on the 16-series - which I still haven't seen AFAIK lol but yeah, it's amazing how these older cards still hold up. A 6, near 7 year old card, and a 4+ year old card still can mostly handle newer games....mostly.
1080 ti still doesn't have mesh shader while 16 series does. 16 series is the one that benefits the most from this update despite already running the game better than 1070 and 1080.
Yep! Picked my Founders Edition up on RELEASE DAY and it's probably been my best hardware investment ever. These newer releases are just starting to cause problems, but everything up till the FIRST Spidey/Miles game generation' still ran well at max settings at my DISPLAY LIMITATION of 1080/60hz... Figure I don't really need a faster GPU until I FIRST get a new display that can even perform better than 60hz at 1920/1080!
The Mesh Shader can be used to affect the amount of geometry (eg. culling, auto LoD/meshlets, whatever), but technically so could the CPU dispatched element lists. A useful feature may be culling/agumenting geometry, but this is not is primary capability. The mesh shader is a "compute" like shader stage in which the shader has access to a small pool of data (rather than merely a vertex shader whose data is limited to a single vertex's data), and outputs a list of verticies and associated varyings for rasterization and subsequently fragment/pixel shading. This is highly flexible. As vertecies can have access to local data (eg. neighbouring vertexes), they can do things beyond culling or augmentation. For example, a sub-division surface can be done to affect surface smoothing, or perhaps some type of machine learning inference to affect a patch of vertexes, or simple generation of surfaces. But given its compute-like nature, anything is possible..
I was wondering why you need mesh shader capable gpu for higher geometry models when the game could use high poly models without mesh shader 😂 So “mesh shaders” basically does smarter culling so the geometry looks higher poly than the traditional method?
@@mbsfaridi Not necessarily. The Mesh Shader is a computational stage in the rendering pipeline, and the shader can be programmed to do anything. It takes some data in, then outputs verticies and data, and primitives (eg. triangles). Yes, it can take a bunch of data (eg. positions of 12 verticies) and output fewer (eg. 3 verts and 1 triangle), but it can also generate a small patch of geometry from some parameter data. It's up to the programmer how the mesh shader will be programmed, but it will always take in some data, and outputs some vertexes and primitives (eg. triangles) for the rasterizer and then the pixel shader. I may be over simplifying, but this is the gist.
@@ketrub What the other guy said. This was their most expensive game yet. It was the fastest game to reach 1 Million copies sold and that's about it. After the first or so week sales nosedived and it has yet to reach 2M copies sold and Remedy is not even close to recouping the investment in this game.
If they had launched the game like this, it would have sold a lot more. Mesh shader was a deal breaker for most PC owners that still use the 10 series of cards.
They really need to fix the nonstop microstutters. It makes the game look terrible on an OLED with VRR enabled. Every time there's a microstutter the brightness fluctuates due to how OLEDs have to pulse pixels on for different amounts of time depending on the refresh rate.
I replayed this on a 1070 + FSR3 mod and the experience was... Endurable since I had first played it on a rig that had a 2070 Super I can't wait to test this new version out with the FSR3FG mod and the 1070 again
gosh darn it. Just a month after a replaced my 1060 this drops haha. In all seriousness tho I rather play it on my 4070Super but kudos to Remedy for going out of their way to make this "playable" on 8+ year old cards. I appreciate the performance uplift and they add a little more candy to make this a well remembered next gen title.
I've got a 4070S on the way, how are you finding it? I think it's a decent choice buying it new now while fresh and get a good year out of it before 5000 series. 3070 wasn't massive bump for 2070S and I don't see Nvidia lowering prices by much (is my logic!)
@@nigelo92 recently owner of a 4070S here. Loving the card! It was crazy expensive since I’m Brazilian and we have insane prices around here. But it’s a great card. I’m running AW2 with everything cranked up to the max settings and path tracing on medium. 1080P with DLSS quality. 60fps locked. Frame-gen is insane, but unfortunately I can’t use it right now because my monitor has no VRR or g-sync and I can’t stand the screen tearing. But with it turned on the game runs easily at 100fps in the most intensive scenes.
my purchase has the EXACT same reason as you, I only needed a gap closer for 5000. I originally bought a 4060Ti (16) and noticed it wasnt enough to meaningfully power my 1440p 165Hz display. So I returned it and switched to a cheap MSI 4070Super (652€) and obviously both cards were a huge upgrade from my 1060. but I am very happy with the 4070Super so far. Only "sad" thing is you cannot max out ALL previous gen titles on higher Framerates. Games like FF15 or Monster Hunter World dont run at max settings 165FPS and require some tweaking or 120FPS caps. @@nigelo92
no since I bought a 3800X in 2020 and currently own a 5800X3D and have done so while I had the 1060, therefore no. Outside of RPCS3 and very high framerate emulation there arent any CPU bottlenecks@@gregbredenko2290
God I LOVE my 1080 Ti. Even though I finally upgraded after nearly 6 years to a 4090, I still love that thing and will keep it for the rest of my life. Best GPU I've ever purchased and probably ever will when you factor the performance vs cost ratio. Nothing else comes close.
@@DigitalFoundry There’s some light shimmering in the high frequencies. The kind of thing that if it were happening in the lower registers might be described as “warbling”. It’s nothing serious though. I wouldn’t have noticed without seeing this comment. Great video as always. I did not expect relations between AW2 and Pascal to improve. This is such a win.
It sounds like very heavy lossy compression to me, the high frequencies have that telltale chirp/warble. Looking at a spectral view of the audio seems to indicate this is the case. Was the VO recorded over bluetooth maybe? Or saved in the wrong format?
Vulkan also supports mesh shaders, since 2022. So this is not a “directx 12 ultimate” feature, this is a feature in general, and API which is provided by the modern graphics APIs.
I'm glad that i bought a 1080Ti at release way back, i'm still getting consistent 50fps in Helldivers2 at 3840x1080p at Med-High settings. Seeing that Alan Wake got this update now really makes me want to buy the game now ! Can't wait to finally play it as an Alan Wake fan :)
Man, Remedy is punching so far above their weight for a studio of that size. Really exemplary technical support. Meanwhile massive Studios like Respawn won't even fix their several hundred million dollar Star Wars stutterfest a year after release.
The ps5 performance mode/optimised settings used for this comparison are already very low, so apart from resolution there isn't a lot you can turn down below that.
Low settings in this game already look like Medium/High in any other title and while they put the horsepower required on screen, it needs a fair amount of it compared to other titles. Plus the consoles are already running on fairly low settings. It's just a demanding game. Similar to Control when it came out on PS4/Xbone, we aren't gonna see the console versions truly shine till the next gen.
As others are paying respects to the pascal generation... i don't have it now but my first upgrade was from a GTX 970 (also good) in a prebuilt to a used GTX 1080 i got, i was playing Doom Eternal and Batman Arkham knight at the time, and i felt the powaaa, it was an awesome increase = (push up all the gfx settings and see the framerate go way up too)
So the game that couldn't possibly run without mesh shaders can now run just fine on Pascal, that's interesting. I wonder if the game's poor sales on PC has anything to do with such a miracle of "optimization".
"So the game that couldn't possibly run without mesh shaders" how do you type something this asinine when the video literally shows it running on Pascal cards pre-patch? Were you dropped on the head or something?
@@krazyfrog I think that your mother is also your aunt because you need to be inbreed to think that the level of performance pre patch on GPUs that don't have mesh shaders was acceptable.
@@lebronjame666 No what? Lmao. On top of being an EGS exclusive, the absurd hardware demand doesn't help to increase sales either, that's why this patch exists.
Was hoping for a larger improvement on my 5700xt but I suppose 10 series being somewhat playable now is nice. Still gonna wait til next year for RTX 5000 before playing this though, and maybe (by some miracle) a steam release.
some people on reddit got some better results on linux running some patches , dont know if it's possible on windows but up to 60 fps with fsr2 1080p at low settings
Yeah well it's a business you know. You work, and expect to be paid in exchange ? If it leads to improvements of the game, that's good news for everyone... Compared to a lot of recent releases, this game, while a bit buggy was already decent at launch I'd say. Of course I'd love to see it improve further, but I have nothing to complain about this particular news.
@@etienne1062 I ain't complaining about this new development. I am just being smug about having been right all along when I first called this game an unoptimized mess when it first launched.
@@Threewlz The fact that the game is now playable on GTX 1070, after optimization, means that I was objectively correct. No amount of smug elitism from your goofy a** is gonna change that truth.
It’s insane that you can still have a playable experience with a 1060. That card has aged quite nicely and Remedy has done a great job optimising their game for the Pascal cards.
Unfortunately, because DF didn't cover the performance of this game on new AMD GPU's, and instead just said that performance is great and smooth on modern cards (because it seemed they didn't test modern AMD GPU'S at all - only Nvidia), I bought the game on day 1 basically and have an AMD card. Sadly, I can say that with my RX 7900 XTX there are frame time issues so the experience is ok (with high fps) but NOT great cause of frequent stutters. This is a super powerful GPU btw. It has improved compared to launch, but I haven't tried the patch in this video yet... Still, DF kind of let down AMD users by saying in general that AW2 is "great" in terms of performance on modern GPU's when there were such big issues on AMD. Disappointing and strange.
The stutters on AMD are known, one channel can't possibly test everything, especially a channel that also want to go in depth. But there are outlets which tests AMD cards extensively, so you need to broaden your media consumption channels. In this particular case Daniel Owen often test AW2 on AMD cards.
7 місяців тому
driver version 23.11.1 (on a 6700 XT) mitigates the most severe frametime spikes for me, but anything newer is stutters galore
It was 1 fps on both Windows and maybe 3 fps on Linux. This patch seems to have boosted performance massively to 17 fps at PS5 settings and 1080p FSR2 Quality. So there's possibility of dropping settings, resolution and adding FSR3 FG to improved final fps.
This reminds me of how much hardwares have improved over the past 2 decades. Back then my 8800GTX could barely run Crysis 1 maxed out at 30fps 720p, today with a RTX4090 in my rig Im upset that I dont get 100+ FPS maxed settings with PT @1440p in Alan wake 2 without upscaler😅
The GTX 1080 was a beast when it came out and still stands strong today. If only they had more modern features, im confident it would have still been a highly recommended card. It was the real taste of pc gaming when it came out.
This comment straight tripped me out. I was really into the gaming sphere in 2017 (probs had the most money then too lol) I remember seeing so many 4K benchmarks with the 1080ti. It was a complete monster i think was only ever outdone by those golden Titan cards at 5 grand. 1070 was the ideal 1440p card too at the time! It's wild to go from 10gb V ram to be extremely OP only for everyone to start recommending 16gb V-ram for stable frame times just blows me away a bit. Games aint looking that much better. MGS V on PC was legit just a next gen version as so many decent pc ports ended up being. Bioshock Infinite with all its features in 4K is a looker too tbh, Looks better than half the games that came out last year. The only exception i know about is GTA V not updating for RT reflections on their PC version lol. GTX is really gonna have a place in history like the old Voodoo cards did. There was nothing for the price that could beat it and the sick watercooling and NV link features we used to have... Man it was a great era.
Upgraded from GTX 1060 laptop to RTX 4080 last year and the difference is amazing to see. And I got the copy of the game for free with the purchase lol
Imagine if some AMD GPUs gained a massive boost in a game after patches, which has happened a lot of time in the past, would DF put it in the vido title?! Of course now.
I mean, from 28 fps on the 1080Ti to almost 60 fps, IS pretty good... It made no sense to lose to a shitty 1660Ti (1070 equivalent), since the 1080Ti is like 50% faster according to the GPU database on that techpowerup site. Remedy really botched the launch. They done fucked up.
This shows how much nvidia regrets making pascal as good as they did. 8 years later, its still popular enough for a modern game to optimize itself for pascal. Prolly why they gimped every other gen from then on in some form or the other.
i want to see the face of all the people who said this game was heavy on performance because of the graphics and not because of bad optimization. I See you nvidia fanboy
@@marrow94 No, it's dev optimized and reconfigure for the console, way bigger difference than just plain speed. BUT if we're talking about pascal vs ps5, then yes ps5 is faster, but still doesnt change the first sentence
yeah AMD ending driver support for RX500 series cards really hurt their image while Nvidia is still supporting cards as old as the 900 series and some 700 series cards.
@@megapro125 Ending support for the 580 is wild because it was the GTX 1060 equivalent in its day. Seeing new games still running on 1060 (AW2 excluded) it's obvious that a properly supported 580 would be completely viable for most games today.
I really don't understand how this game had so many ridiculous requirements when it released. Nothing about it's graphics scream next gen, no matter how much people want to gaslight others into thinking it is...
@@chriswright8074 Some RTX or newer AMD card would be fantastic... if I had the money for it. R5 3600, 16GB RAM and GTX 1070 Ti is a very balanced combo tho, can play all the games I want :)
@@chriswright8074Because everyone has as much money as you do apparently. That's stupid advice, especially if you don't often use your PC to play intensive games like AW2
This just shows that they tryna murder GPU and telling us "oH olD archItecTure NoT gooD" and they saw sales dropped nobody playing the game they fixed the software and supported alot of older GPU for the game to sell better. or they are just too lazy af and plus I dont see any graphical improvement to buy a shity RTX 4090 im alrdy good with my RX 6600 and shit still struglling
Funny. Before the release, the devs swore that this game would only work on newer hardware. They quickly changed their mind, probably because sales are poor and nvidia stopped sponsoring them/this game, every re-release promo video was screaming "RTX ON" "DLSS FG". An amazing achievement, that's for sure. But it should have been done on Day 1. At the end of the day, Alan Wake 2 will remain Alan Woke 2, an average game created in cooperation with the thugs and racists from Sweet Baby Inc.
You're revising history, they explicitly said they were working on a version of the game that didn't rely on mesh shaders but didn't have the time to finish that build by launch so they focused on the primary version.
Why did DF use the PlayStation 5 as a basis for comparison if the best version of the game is the Xbox Series X version? It doesn't make sense....oh yes, it does, it's the DF.
It's the same reason why they're reviewing the performance of a patch that isn't even live yet and just favours Nvidia hardware in a ridiculous way. Money.
I haven't played it since finishing it just after launch but I remember a patch note early this year that claimed they fixed it. They also changed the default mouse settings to enable a mouse smoothing function to reduce judder, but you can turn it off to use raw mouse input. Is it still not fixed?
@@superwhizz114 Yeah the last time I played it was December just to see if anything had changed since launch and it was still present. Just tried it now and I am very happy. Stutter is completely eliminated with mouse smoothing on. Very odd considering that is the first option I usually turn off in games as it creates terrible acceleration. Not here though so I will take it. Now I kinda want to start a Final Draft playthrough
Pretty big improvement for Polaris GPUs honestly, It used to get 2 to 3 fps on an RX 580 and now it's getting 17 fps. Maybe in later patches the game will finally be fully playable on Polaris GPUs.
12:25 The 5700 has had that issue for a while with frame times where it periodically just drops frequencies for no apparent reason. You can see this in the AMD Radeon Software panel, where you can run a stress test and watch as it does this. Super frustrating, but thankfully, RDNA2 and so on doesn't seem to have this issue.
Kinda kicking myself for not waiting for this patch since I bought a 4080 not too long ago (to upgrade from my 1080ti) but that said, I'm glad to see Remedy is optimising this game for older GTX cards.
Damn, Pascal was one of the best generations. Still performs well in 2024
It was also the last generation where the cost of a graphics card was more "reasonable" (GPU mining craze notwithstanding).
It really doesn't. It fell off a cliff and vega aged so much better because parralel compute and fp16 was more forward thinking
@@wile123456 parallel compute lmao
gpus are parallel processing machines. everything on them runs in parallel or they wouldn't do their job.
@@jc_dogen I guess he meant async?
@@cunt5413 async compute is just one way to fill gaps in execution. the better the gpu, the fewer large gaps in execution it has. also, it was tested back in the day to only be somewhat behind amd in terms of benefit from the technique, and overall still put out better performance.
The 1080 wont die... this Little Beast.
GTX 1080/Ti is not a little card...
At least it wasn't back then..
That is not dead which can eternal lie...
One of the greats
@@weaponcomparisoninvideogam5505 GTX 1080 is a 180w TDP card. That is very little by even back then standards. Even the 1080 Ti is a 250w card which was less than many older flagship cards. Things have gone insane in current era with cards happily pushing 450w stock out of the box.
already played this on my gtx1080 with vulcan mod - 1440p fsr balance , medium textures and everything else low - 30 to 40fps most of the time but in few locations there were drops to single digits xD
"Do not go gentle into that good night.. Rage, rage against the dying of the light". - GTX 10 series.
one difference for RTX20x0 and RTX30x0 cards since launch is that thanks to the DLSSG to FSR3 mod, they now have access to Frame Gen while still using DLSS
Really though, 3070 tuff. In dying light 2 had 85-100 fps ranging.
Once I put a Frame Gen mod. WOWWW Immidiently jumped up by another 55-70 or so frames.
Those people that bought 4000 series 8gb are fuming tee-heeee.
true that mod is a godsend for my 2060, the game runs so good now!
How does the mod feels, though? I've only seen people talking about how their frames doubled and whatnot, but nobody says if the smoothness that comes from more frames is actually there.
@@marcelosoares7148 Latency wise I didn't notice to many problems.
Aswell some way's to also fix that if it is an issue. Is use a controller on some types of games. & it can help negate that latency.
love how the developers actively listen to you guys for improvement and are actually *allowed* to implement everything you suggested, it shows that remedy is controlled by passion rather than just numbers
Wish Remedy added 40 fps mode / 120 Hz on consoles
That is what holding me back on my purchase. 40fps in a 120hz container results in great motion clarity and excellent input latency.
So many games I held back purchasing because the performance mode does not look on a 4k screen and is less feature-packed fidelity wise. Sad
Yep, i'm playing 40 fps on my laptop and it feels smooth
Their godawful epic game publisher likely won't allow them the development time for that lol
Eww, 40fps. I can't play FPS games below 100fps.
@@ebridgewater This isn't a FPS.
My best guess is that with the rumor that Alan Wake 2 sales being a bit softer than expected, patching support for the Pascal and the 16 series Turing cards (both on 12_1) both of which are still highly popular (see Steam Hardware Survey) is a no-brainer move.
Yeah, targeting a feature of cards that many older generations didn't have was foolhardy. Yes games should push the envelope if they want to, but they're going to do so at their own risk if they're cutting out huge swaths of the market that can play their game.
This has to be it. Having it only on epic didn't help either.
I think the sales (~1.3 million at the start of last month) have been middling for the pre-launch expectation range. Remedy buying the publishing rights to Control 2 is a signal that they are financially healthy. This patch was likely planned anyway but wasn't in the cards (no pun intended) to be implemeted by launch.
@@atomickaiser1934possibly true. but on the other hand people who refuse to buy the game now because ''screw Epic'' makes no sense to me...
@@audian666 Thats a you problem. If you've been gaming on pc for years like the rest of us then you'd know we're sick of all these clients. Not to mention people prefer their games on one client. Some prefer no client whatsoever.
I pirated the game. They put it on steam I'll buy it. Screw epic.
Yes, now I have a chance to try on my 1070ti. Thanks for demonstrating the upcoming patch
this is great my brother system still has a gtx 1080 so being able to recommend him to play this game now is awesome!
your mic sounds metallic on this video!
The update we were waiting for!
1060 3gb?
Really would've liked to have seen the 7900 XTX and another RDNA 3 card included in the "how modern GPU perf has changed since launch" section. Great video regardless!
Yeah, but it's Alex, so if there's no way to shit on Radeon cards he won't include it 😂
Or RDNA2 cards even? I feel like for almost two years straight the 6700xt was recommended by a ton of people and while it ran the game mostly fine, it definitely had big frame time issues on certain chapters.
I know Alex's aversion to amd gpus is kind of becoming a meme at this point, but oh well. I can't fault him too much for only running the cards he did with doing so many 10-series gpus.
It's ok guys, you can go create your own video and test it! Oh wait, you're too lazy.
@@Beaut_Beau Ah, you got me. I'm definitely too lazy to find the money to buy some more GPUs, waste money on Epic, and figure out how to run all these tests. Or you pull your head out of your ass and recognise it's a valid thing to not pretend only Nvidia cards exist and request these other mythical cards be covered as well.
@@Beaut_Beau I get the sentiment, but come on, the patch isn't even available lol.
It just seems like a bit of an oversight. I don't think anyone is really that upset.
My 1080TI is still killing it in most games, just minus RT obvi. It's the best PC hardware investment I've made since 2017
Same 👍
I have a 1660 Ti, and I swear I remember seeing Nvidia was unlocking DirectX based raytracing on the 16-series - which I still haven't seen AFAIK lol but yeah, it's amazing how these older cards still hold up. A 6, near 7 year old card, and a 4+ year old card still can mostly handle newer games....mostly.
At more watts and less frames than newer generations, sure 😂
I went from 8700k 1080ti to 4099
@@christophervanzetta what are you trying to convey with this comment
1080 ti with fsr 3, welcome back good old friend
How are you getting FSR3? Mod?
@@Razumenyes
Fsr3 mod in this game make ui flickering very annoying
Already was good enough with FSR2 for Cyberpunk. Goated 1080Ti
1080 ti still doesn't have mesh shader while 16 series does. 16 series is the one that benefits the most from this update despite already running the game better than 1070 and 1080.
1080Ti Squad here, this GPU wouldn't die!
Best investment I made back in 2017.
Yep! Picked my Founders Edition up on RELEASE DAY and it's probably been my best hardware investment ever. These newer releases are just starting to cause problems, but everything up till the FIRST Spidey/Miles game generation' still ran well at max settings at my DISPLAY LIMITATION of 1080/60hz... Figure I don't really need a faster GPU until I FIRST get a new display that can even perform better than 60hz at 1920/1080!
@@StreetPreacherr Well I tinker with the files and manage to run it at 2K/60FPS and I'm really grateful for it - happy for you broski!
Let’s go!
1080 ti squad!
?@@cosmic_gate476
Yep the 1080Ti allowed me to easily skip the mediocre 2000 series easily.
Those damn Mesh Shader!
The Mesh Shader can be used to affect the amount of geometry (eg. culling, auto LoD/meshlets, whatever), but technically so could the CPU dispatched element lists. A useful feature may be culling/agumenting geometry, but this is not is primary capability.
The mesh shader is a "compute" like shader stage in which the shader has access to a small pool of data (rather than merely a vertex shader whose data is limited to a single vertex's data), and outputs a list of verticies and associated varyings for rasterization and subsequently fragment/pixel shading.
This is highly flexible. As vertecies can have access to local data (eg. neighbouring vertexes), they can do things beyond culling or augmentation. For example, a sub-division surface can be done to affect surface smoothing, or perhaps some type of machine learning inference to affect a patch of vertexes, or simple generation of surfaces. But given its compute-like nature, anything is possible..
I was wondering why you need mesh shader capable gpu for higher geometry models when the game could use high poly models without mesh shader 😂
So “mesh shaders” basically does smarter culling so the geometry looks higher poly than the traditional method?
@@mbsfaridi Not necessarily. The Mesh Shader is a computational stage in the rendering pipeline, and the shader can be programmed to do anything. It takes some data in, then outputs verticies and data, and primitives (eg. triangles). Yes, it can take a bunch of data (eg. positions of 12 verticies) and output fewer (eg. 3 verts and 1 triangle), but it can also generate a small patch of geometry from some parameter data. It's up to the programmer how the mesh shader will be programmed, but it will always take in some data, and outputs some vertexes and primitives (eg. triangles) for the rasterizer and then the pixel shader.
I may be over simplifying, but this is the gist.
@@SeanLumly Thanks, I’ll google about the difference between mesh shader and traditional shader method.
@@mbsfaridi Best of luck.
@@SeanLumly Alex should do a tech focus on this topic.
Still waiting for FSR3 support. The unofficials MODs are stunning!
the wonders of optimization
The wonders of a game that sold poorly.
@@cholamais-cj1whit's their fastest selling game
@@ketrubWhich doesn't equal great sales. It came and went. This patch is trying to recover losses.
@@atomickaiser1934lol
@@ketrub What the other guy said. This was their most expensive game yet. It was the fastest game to reach 1 Million copies sold and that's about it. After the first or so week sales nosedived and it has yet to reach 2M copies sold and Remedy is not even close to recouping the investment in this game.
Audio seems distorted. Noticed this a lot with Alex’s recordings
Noticed this too. Sounds like a low bitrate mp3
Yeah, especially on the "ess"es
If they had launched the game like this, it would have sold a lot more. Mesh shader was a deal breaker for most PC owners that still use the 10 series of cards.
Updates like these are always great to see!
They really need to fix the nonstop microstutters. It makes the game look terrible on an OLED with VRR enabled. Every time there's a microstutter the brightness fluctuates due to how OLEDs have to pulse pixels on for different amounts of time depending on the refresh rate.
turn gsync/freesyn off specifically for this game in the drivers and the flicker will be gone
@@maefiosii I wish Sony/MS also added per-game VRR setting
Damn I thought I was goin crazy. I notice this too and its annoying as hell!
This. I had to disable GSYNC on my LG OLED while playing this game.
@@maefiosii "Disable the feature that your product was designed for"
I replayed this on a 1070 + FSR3 mod and the experience was... Endurable since I had first played it on a rig that had a 2070 Super
I can't wait to test this new version out with the FSR3FG mod and the 1070 again
gosh darn it. Just a month after a replaced my 1060 this drops haha. In all seriousness tho I rather play it on my 4070Super but kudos to Remedy for going out of their way to make this "playable" on 8+ year old cards. I appreciate the performance uplift and they add a little more candy to make this a well remembered next gen title.
I've got a 4070S on the way, how are you finding it? I think it's a decent choice buying it new now while fresh and get a good year out of it before 5000 series. 3070 wasn't massive bump for 2070S and I don't see Nvidia lowering prices by much (is my logic!)
Are you getting a lot of CPU bottlenecking going from a 1060 to a 4070s? I have a 1070 and was thing of going to the 4070s as well
@@nigelo92 recently owner of a 4070S here. Loving the card! It was crazy expensive since I’m Brazilian and we have insane prices around here. But it’s a great card. I’m running AW2 with everything cranked up to the max settings and path tracing on medium. 1080P with DLSS quality. 60fps locked. Frame-gen is insane, but unfortunately I can’t use it right now because my monitor has no VRR or g-sync and I can’t stand the screen tearing. But with it turned on the game runs easily at 100fps in the most intensive scenes.
my purchase has the EXACT same reason as you, I only needed a gap closer for 5000. I originally bought a 4060Ti (16) and noticed it wasnt enough to meaningfully power my 1440p 165Hz display. So I returned it and switched to a cheap MSI 4070Super (652€) and obviously both cards were a huge upgrade from my 1060. but I am very happy with the 4070Super so far. Only "sad" thing is you cannot max out ALL previous gen titles on higher Framerates. Games like FF15 or Monster Hunter World dont run at max settings 165FPS and require some tweaking or 120FPS caps. @@nigelo92
no since I bought a 3800X in 2020 and currently own a 5800X3D and have done so while I had the 1060, therefore no. Outside of RPCS3 and very high framerate emulation there arent any CPU bottlenecks@@gregbredenko2290
God I LOVE my 1080 Ti. Even though I finally upgraded after nearly 6 years to a 4090, I still love that thing and will keep it for the rest of my life. Best GPU I've ever purchased and probably ever will when you factor the performance vs cost ratio. Nothing else comes close.
hey guys something seems wrong with the audio on alex's voice
What exactly?
I know right? His microphone sound quality sucks. I have been trying to tell him but he doesn't care.
@@DigitalFoundry There’s some light shimmering in the high frequencies. The kind of thing that if it were happening in the lower registers might be described as “warbling”. It’s nothing serious though. I wouldn’t have noticed without seeing this comment. Great video as always. I did not expect relations between AW2 and Pascal to improve. This is such a win.
@@DigitalFoundryNot sure about the exact technical term but hearing distortion for anything higher pitched in narration.
It sounds like very heavy lossy compression to me, the high frequencies have that telltale chirp/warble. Looking at a spectral view of the audio seems to indicate this is the case. Was the VO recorded over bluetooth maybe? Or saved in the wrong format?
Vulkan also supports mesh shaders, since 2022. So this is not a “directx 12 ultimate” feature, this is a feature in general, and API which is provided by the modern graphics APIs.
They should put an hdd mode on options menu. Couse this one runing on a hdd its impossible.
Good. No one should be catering to hard drive users anymore.
My 1080Ti lives to fight another game!
I'm glad that i bought a 1080Ti at release way back, i'm still getting consistent 50fps in Helldivers2 at 3840x1080p at Med-High settings.
Seeing that Alan Wake got this update now really makes me want to buy the game now ! Can't wait to finally play it as an Alan Wake fan :)
Man, Remedy is punching so far above their weight for a studio of that size. Really exemplary technical support. Meanwhile massive Studios like Respawn won't even fix their several hundred million dollar Star Wars stutterfest a year after release.
Quite confused about why the only option was lowering resolution and not lowering settings, it makes no sense to no try running the game on low
PS5 optimised settings are already kinda on the low side.
The ps5 performance mode/optimised settings used for this comparison are already very low, so apart from resolution there isn't a lot you can turn down below that.
Low settings in this game already look like Medium/High in any other title and while they put the horsepower required on screen, it needs a fair amount of it compared to other titles. Plus the consoles are already running on fairly low settings. It's just a demanding game. Similar to Control when it came out on PS4/Xbone, we aren't gonna see the console versions truly shine till the next gen.
ps5 performance settings are almost all options set to the lowest value
@@11cat123 Still low is not ps5 settings
Is the degrading performance in Alan wake 2 fixed ?
Seemed like a memory leak or something, the more you played the more the performance went down
As others are paying respects to the pascal generation... i don't have it now but my first upgrade was from a GTX 970 (also good) in a prebuilt to a used GTX 1080 i got, i was playing Doom Eternal and Batman Arkham knight at the time, and i felt the powaaa, it was an awesome increase = (push up all the gfx settings and see the framerate go way up too)
So the game that couldn't possibly run without mesh shaders can now run just fine on Pascal, that's interesting. I wonder if the game's poor sales on PC has anything to do with such a miracle of "optimization".
"So the game that couldn't possibly run without mesh shaders" how do you type something this asinine when the video literally shows it running on Pascal cards pre-patch? Were you dropped on the head or something?
@@krazyfrog I think that your mother is also your aunt because you need to be inbreed to think that the level of performance pre patch on GPUs that don't have mesh shaders was acceptable.
no. epic games exclusive tends to lead to lower sales
@@lebronjame666 No what? Lmao. On top of being an EGS exclusive, the absurd hardware demand doesn't help to increase sales either, that's why this patch exists.
Was hoping for a larger improvement on my 5700xt but I suppose 10 series being somewhat playable now is nice. Still gonna wait til next year for RTX 5000 before playing this though, and maybe (by some miracle) a steam release.
You can just lock the game to 30, mod in FSR3 Frame Gen and play with a controller. Solid experience IMO.
@@raresmacovei8382 The game doesn’t have FSR frame generation.
I've heard that you can get a nice boost in performance using Linux thanks to a Vulkan workaround.
some people on reddit got some better results on linux running some patches , dont know if it's possible on windows but up to 60 fps with fsr2 1080p at low settings
Nothing motivates developers to do better than "more money to make".
Yeah well it's a business you know.
You work, and expect to be paid in exchange ?
If it leads to improvements of the game, that's good news for everyone...
Compared to a lot of recent releases, this game, while a bit buggy was already decent at launch I'd say.
Of course I'd love to see it improve further, but I have nothing to complain about this particular news.
@@etienne1062 I ain't complaining about this new development.
I am just being smug about having been right all along when I first called this game an unoptimized mess when it first launched.
@@felisasininus1784 "i have an old card so the game is unoptmized" lol
@@Threewlz The fact that the game is now playable on GTX 1070, after optimization, means that I was objectively correct.
No amount of smug elitism from your goofy a** is gonna change that truth.
Kudos to Remedy for spending development budget on extra optimization at all, let alone - for old GPUs! Now it's very playable for me.
1070 owner here 🙋🏼♂ Glad as a little boy! 😃
😁😁👍👍👍👍
Replaced mine a year ago for a 4070ti.
He should tryied the city area or watery kinda more heavy than forest area
“My friend and colleague Richard leadbetter” ❤
THE 1080 IS STILL ALIVE. REJOICE!!!
😁😁😁😁😁😁👍👍👍👍👍👍👍👍👍👍
It’s insane that you can still have a playable experience with a 1060. That card has aged quite nicely and Remedy has done a great job optimising their game for the Pascal cards.
What about Vulkan patch? That thing was pretty awesome? If they could make game run Vulkan they would get even more performance boost.
VKD3D* from Linux
Man, I love just about every video relevant to me from you guys. Its so detailed and well presented. 👍🏻
Unfortunately, because DF didn't cover the performance of this game on new AMD GPU's, and instead just said that performance is great and smooth on modern cards (because it seemed they didn't test modern AMD GPU'S at all - only Nvidia), I bought the game on day 1 basically and have an AMD card. Sadly, I can say that with my RX 7900 XTX there are frame time issues so the experience is ok (with high fps) but NOT great cause of frequent stutters. This is a super powerful GPU btw. It has improved compared to launch, but I haven't tried the patch in this video yet... Still, DF kind of let down AMD users by saying in general that AW2 is "great" in terms of performance on modern GPU's when there were such big issues on AMD. Disappointing and strange.
It's battaglia, what did you expect? He's only good at pointing out nvidia problems.
It's probably AMD related issue, like always.
The stutters on AMD are known, one channel can't possibly test everything, especially a channel that also want to go in depth. But there are outlets which tests AMD cards extensively, so you need to broaden your media consumption channels. In this particular case Daniel Owen often test AW2 on AMD cards.
driver version 23.11.1 (on a 6700 XT) mitigates the most severe frametime spikes for me, but anything newer is stutters galore
Holy shit massive improvement even polaris GPU from 2 fps to 17 fps, so even consoles (PS5, Xbox series) with RDNA gonna get patch perfomance.
It would be interesting to see how the RX 580 performs in linux via proton, where the opensource driver are still mantained.
It was 1 fps on both Windows and maybe 3 fps on Linux.
This patch seems to have boosted performance massively to 17 fps at PS5 settings and 1080p FSR2 Quality. So there's possibility of dropping settings, resolution and adding FSR3 FG to improved final fps.
rdna2 gpus get a 10% increase , in linux via proton. didnt find anyone testing polaris gpus tho
There's already many tests, and the game runs OK on linux
Let’s hope the devs watch this and fix the new issues.
oh no, pоrn bots are now migrated here too
They've been on DF channel for about a year or 2 now. Maybe longer i lost track
@@XZ-III oof, I guess I never really noticed them because I never check videos (and comments) soon after they release
This reminds me of how much hardwares have improved over the past 2 decades. Back then my 8800GTX could barely run Crysis 1 maxed out at 30fps 720p, today with a RTX4090 in my rig Im upset that I dont get 100+ FPS maxed settings with PT @1440p in Alan wake 2 without upscaler😅
Optimization is a hell of a thing huh?
i'll be waiting for the FSR 3 patch. but great work Remedy!
i like to point out that nvidia's 10xx series get driver updates while the newer amd's rx 5xx cards don't... thanx lisa....'
But, but FineWine™ 😢
1080 looks like it will never die, it's a monster.
Pascal > Polaris in modern games
AMD does not release new drivers for polaris anymore
But I keep being told AMD cards improve with age lol ;^)
@@MrDs7777 lmao.
Do you have more than one game to prove that?
Perfect video, everything I've wanted to see has been tested. Alex is killing it!
Nice job Remedy, and just goes to show how much longevity Pascal has had.
The GTX 1080 was a beast when it came out and still stands strong today. If only they had more modern features, im confident it would have still been a highly recommended card. It was the real taste of pc gaming when it came out.
AMD is giving a 2nd life to these GTX 10 GPUs with FSR2!
you cant say the same ting for ''old'' AMD gpu. no driver update.
@@magnomliman8114 Aren't they still getting driver updates for critical issues?
So now 1080Ti can run this game at native 1440p 30 fps. It's solid for 7 years old graphics card.
This comment straight tripped me out. I was really into the gaming sphere in 2017 (probs had the most money then too lol) I remember seeing so many 4K benchmarks with the 1080ti. It was a complete monster i think was only ever outdone by those golden Titan cards at 5 grand. 1070 was the ideal 1440p card too at the time!
It's wild to go from 10gb V ram to be extremely OP only for everyone to start recommending 16gb V-ram for stable frame times just blows me away a bit. Games aint looking that much better. MGS V on PC was legit just a next gen version as so many decent pc ports ended up being. Bioshock Infinite with all its features in 4K is a looker too tbh, Looks better than half the games that came out last year. The only exception i know about is GTA V not updating for RT reflections on their PC version lol. GTX is really gonna have a place in history like the old Voodoo cards did. There was nothing for the price that could beat it and the sick watercooling and NV link features we used to have... Man it was a great era.
i still would call the 4090 minimum for alan wake 2.
Paired with what display? Which GPU is able to handle something like Alan Wake 2 maxxed out, but at 'only' 1080p/60fps?
Am I the only one hearing a high pitch when Alex is speaking especially?
Why not FSR3 and still FSR2?
Pascal refuses to die, and I'm all for it. It's a much rarer sight nowadays to have stuff last far longer than expected.
trying to gimp 1080ti with nvidia money, now after that money dry out they implement what really in the game in the first place
Drugs are bad for you, mkay?
Upgraded from GTX 1060 laptop to RTX 4080 last year and the difference is amazing to see. And I got the copy of the game for free with the purchase lol
No one cares
So the RTX exclusivity window has ended.
So is the game finished now? Out of early access with this patch?
Imagine if some AMD GPUs gained a massive boost in a game after patches, which has happened a lot of time in the past, would DF put it in the vido title?! Of course now.
Great news! Thanks for covering this and thanks Remedy for doing right by gamers!
the false title make it seems like its hitting 60 fps, massive my ass
I mean, from 28 fps on the 1080Ti to almost 60 fps, IS pretty good... It made no sense to lose to a shitty 1660Ti (1070 equivalent), since the 1080Ti is like 50% faster according to the GPU database on that techpowerup site. Remedy really botched the launch. They done fucked up.
@@zdspider6778 i agree but it would've been better to atleast hit a consistant 60 fps a most.
You should be looking for your wife James
This shows how much nvidia regrets making pascal as good as they did. 8 years later, its still popular enough for a modern game to optimize itself for pascal.
Prolly why they gimped every other gen from then on in some form or the other.
i want to see the face of all the people who said this game was heavy on performance because of the graphics and not because of bad optimization.
I See you nvidia fanboy
Really hoping to see the new Dying light 2 updates covered in this channel!
I said at launch if PS5 could run the game why can't older GPUs on PC do the same
PS5 is faster than those older GPUs
@@marrow94 No, it's dev optimized and reconfigure for the console, way bigger difference than just plain speed. BUT if we're talking about pascal vs ps5, then yes ps5 is faster, but still doesnt change the first sentence
@@marrow94it's not about being faster. Old gpus don't have new tech like mesh shaders
@@theanimerapper6351so does the ps5
New overpriced nVidia GPUs won't buy themselves!
This was my personal Game Of the Year. Without a doubt.
So much for AMD “fine wine”. More like sour whine.
yeah AMD ending driver support for RX500 series cards really hurt their image while Nvidia is still supporting cards as old as the 900 series and some 700 series cards.
@@megapro125 Ending support for the 580 is wild because it was the GTX 1060 equivalent in its day. Seeing new games still running on 1060 (AW2 excluded) it's obvious that a properly supported 580 would be completely viable for most games today.
Fantastic effort by both Remedy and DF!
I really don't understand how this game had so many ridiculous requirements when it released. Nothing about it's graphics scream next gen, no matter how much people want to gaslight others into thinking it is...
What an excellent video again Alex, happier 1070 Ti user here! :D Love to you all in Digital Foundry
Upgrade
@@chriswright8074 Some RTX or newer AMD card would be fantastic... if I had the money for it. R5 3600, 16GB RAM and GTX 1070 Ti is a very balanced combo tho, can play all the games I want :)
@@chriswright8074Because everyone has as much money as you do apparently. That's stupid advice, especially if you don't often use your PC to play intensive games like AW2
@@superwhizz114 stop with that poor as excuse 6700 doesn't cost much
@@chriswright8074 From a 1070 ti? Why?
This just shows that they tryna murder GPU and telling us "oH olD archItecTure NoT gooD" and they saw sales dropped nobody playing the game they fixed the software and supported alot of older GPU for the game to sell better. or they are just too lazy af and plus I dont see any graphical improvement to buy a shity RTX 4090 im alrdy good with my RX 6600 and shit still struglling
I wish they could add support for old cpu
Alan Woke 2: Race Swap Edition
2070 super is beating the 3060, while nipping at the heals of the 4060.
Nvidia is slowly killing off its low end offerings.
Funny. Before the release, the devs swore that this game would only work on newer hardware.
They quickly changed their mind, probably because sales are poor and nvidia stopped sponsoring them/this game, every re-release promo video was screaming "RTX ON" "DLSS FG".
An amazing achievement, that's for sure. But it should have been done on Day 1.
At the end of the day, Alan Wake 2 will remain Alan Woke 2, an average game created in cooperation with the thugs and racists from Sweet Baby Inc.
You're revising history, they explicitly said they were working on a version of the game that didn't rely on mesh shaders but didn't have the time to finish that build by launch so they focused on the primary version.
This video is proof that devs are releasing terrible ports with 99% of them just walking away at launch. I praise Remedy for doing the right thing.
Why did DF use the PlayStation 5 as a basis for comparison if the best version of the game is the Xbox Series X version? It doesn't make sense....oh yes, it does, it's the DF.
It's the same reason why they're reviewing the performance of a patch that isn't even live yet and just favours Nvidia hardware in a ridiculous way. Money.
Looks like Pascal's back on the menu boys!
Loved the game, loved the story, and I plan on playing again in the NG+ mode but for the love of god Remedy please fix the mouse stutter.
I haven't played it since finishing it just after launch but I remember a patch note early this year that claimed they fixed it. They also changed the default mouse settings to enable a mouse smoothing function to reduce judder, but you can turn it off to use raw mouse input. Is it still not fixed?
@@superwhizz114 Yeah the last time I played it was December just to see if anything had changed since launch and it was still present. Just tried it now and I am very happy. Stutter is completely eliminated with mouse smoothing on. Very odd considering that is the first option I usually turn off in games as it creates terrible acceleration. Not here though so I will take it. Now I kinda want to start a Final Draft playthrough
Think my 1080ti is going to last me even longer than I thought,still happy with it.
Pity was a lame walking simulator
Cant belive they still going strong , it's amazing ! best nvidia generation .
These are some damn impressive results. If only all developers took their time to optimize these games at release.
I literally was searching 1080 Ti vs PS5 and this video was recently uploaded. Nice!
Pretty big improvement for Polaris GPUs honestly, It used to get 2 to 3 fps on an RX 580 and now it's getting 17 fps. Maybe in later patches the game will finally be fully playable on Polaris GPUs.
What about 1660 super performance? Did you guys see an increase there?
X2
12:25 The 5700 has had that issue for a while with frame times where it periodically just drops frequencies for no apparent reason. You can see this in the AMD Radeon Software panel, where you can run a stress test and watch as it does this. Super frustrating, but thankfully, RDNA2 and so on doesn't seem to have this issue.
Shame none of the 1600 series were tested.
I wonder what my 1660 ti would have done.
16 series already has mesh shaders..so performance shouldn't change at all
My 1660ti played well, locked 30 FPS
Kinda kicking myself for not waiting for this patch since I bought a 4080 not too long ago (to upgrade from my 1080ti) but that said, I'm glad to see Remedy is optimising this game for older GTX cards.
“Crashy” is my new favorite word. Thank you for that.